/*
* $Id: healer.c,v 1.19 1999/02/17 07:53:21 fjoe Exp $
*/
/***************************************************************************
* ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR *
* ANATOLIA has been brought to you by ANATOLIA consortium *
* Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr *
* Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr *
* Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr *
* D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr *
* By using this code, you have agreed to follow the terms of the *
* ANATOLIA license, in the file Anatolia/anatolia.licence *
***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
DECLARE_DO_FUN( do_say );
void do_heal(CHAR_DATA *ch, const char *argument)
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int sn;
int cost;
SPELL_FUN *spell;
char *words;
/* check for healer */
for (mob = ch->in_room->people; mob; mob = mob->next_in_room)
if (IS_NPC(mob) && IS_SET(mob->pIndexData->act, ACT_HEALER)
&& (!mob->clan || mob->clan == ch->clan))
break;
if (mob == NULL) {
char_puts("You can't do that here.\n", ch);
return;
}
if (HAS_SKILL(ch, gsn_spellbane)) {
char_puts("You are Battle Rager, not the filthy magician\n",ch);
return;
}
one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0') {
/* display price list */
act("Healer offers the following spells.",ch,NULL,mob,TO_CHAR);
char_puts(" light : cure light wounds 10 gold\n",ch);
char_puts(" serious : cure serious wounds 15 gold\n",ch);
char_puts(" critic : cure critical wounds 25 gold\n",ch);
char_puts(" heal : healing spell 50 gold\n",ch);
char_puts(" blind : cure blindness 20 gold\n",ch);
char_puts(" disease : cure disease 15 gold\n",ch);
char_puts(" poison : cure poison 25 gold\n",ch);
char_puts(" uncurse : remove curse 50 gold\n",ch);
char_puts(" refresh : restore movement 5 gold\n",ch);
char_puts(" mana : restore mana 10 gold\n",ch);
char_puts(" master heal: master heal spell 200 gold\n",ch);
char_puts(" energize : restore 300 mana 200 gold\n",ch);
char_puts(" Type heal <type> to be healed.\n",ch);
return;
}
if (!str_prefix(arg,"light"))
{
spell = spell_cure_light;
sn = sn_lookup("cure light");
words = "judicandus dies";
cost = 1000;
}
else if (!str_prefix(arg,"serious"))
{
spell = spell_cure_serious;
sn = sn_lookup("cure serious");
words = "judicandus gzfuajg";
cost = 1600;
}
else if (!str_prefix(arg,"critical"))
{
spell = spell_cure_critical;
sn = sn_lookup("cure critical");
words = "judicandus qfuhuqar";
cost = 2500;
}
else if (!str_prefix(arg,"heal"))
{
spell = spell_heal;
sn = sn_lookup("heal");
words = "pzar";
cost = 5000;
}
else if (!str_prefix(arg,"blindness"))
{
spell = spell_cure_blindness;
sn = sn_lookup("cure blindness");
words = "judicandus noselacri";
cost = 2000;
}
else if (!str_prefix(arg,"disease"))
{
spell = spell_cure_disease;
sn = sn_lookup("cure disease");
words = "judicandus eugzagz";
cost = 1500;
}
else if (!str_prefix(arg,"poison"))
{
spell = spell_cure_poison;
sn = sn_lookup("cure poison");
words = "judicandus sausabru";
cost = 2500;
}
else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
{
spell = spell_remove_curse;
sn = sn_lookup("remove curse");
words = "candussido judifgz";
cost = 5000;
}
else if (!str_prefix(arg,"mana"))
{
spell = NULL;
sn = -3;
words = "candamira";
cost = 1000;
}
else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
{
spell = spell_refresh;
sn = sn_lookup("refresh");
words = "candusima";
cost = 500;
}
else if (!str_prefix(arg,"master"))
{
spell = spell_master_healing;
sn = sn_lookup("master healing");
words = "candastra nikazubra";
cost = 20000;
}
else if (!str_prefix(arg,"energize"))
{
spell = NULL;
sn = -2;
words = "energizer";
cost = 20000;
}
else
{
act("Healer does not offer that spell. Type 'heal' for a list.",
ch,NULL,mob,TO_CHAR);
return;
}
if (cost > (ch->gold * 100 + ch->silver))
{
act("You do not have that much gold.",
ch,NULL,mob,TO_CHAR);
return;
}
WAIT_STATE(ch,PULSE_VIOLENCE);
deduct_cost(ch, cost);
act("$n utters the words, '$t'.", mob, words, NULL, TO_ROOM);
if (sn == -2)
{
ch->mana += 300;
ch->mana = UMIN(ch->mana,ch->max_mana);
char_puts("A warm glow passes through you.\n",ch);
}
if (sn == -3)
{
ch->mana += dice(2,8) + mob->level / 3;
ch->mana = UMIN(ch->mana,ch->max_mana);
char_puts("A warm glow passes through you.\n",ch);
}
if (sn < 0)
return;
spell(sn,mob->level,mob,ch,TARGET_CHAR);
}