COMMANDHELPFILEINDEX CMDINDEX This is a list of all entries in COMMANDS.HLP ! ^ AFFECTS AFK ALIAS ALIGN ANSI COLOR ASSEMBLE ASSEMBLELIST AUTOEXECUTE AUTOKILL BAKE BATHE BLOW BLOWLIST BOOST BOARD BOATLOAD BOATUNLOAD BREW BRIEF BUILD BUG TYPO IDEA CATAPULT CHECK MAIL RECEIVE SEND CHIP CHOP CLEAR CLS COMMANDS COMPACT CONFIRM CONSIDER CRAFT CRAFTLIST "CRAFT LIST" CREDITS DESIGNATE REDESIGNATE DIAGNOSE DIG DIRECTIONS N E S W NE SE SW NW U D DISEMBARK DISMANTLE DISMOUNT DOUSE DRAW DROP EAT DRINK SIP TASTE EMOTE : ENCRUST GEMS SHELLS SEASHELLS EQUIPMENT EXCAVATE EXITS EXP EXTRACT FILL FIRE MOLD CLAY POTTERY FISHING FLASK FLEE FOLLOW FORAGE FORGE2 FORGELIST "FORGE LIST" GATHER GET TAKE GIVE GRAB HOLD HARVEST HARNESS HELP HERD HERDING HIDE HIDING HIDEEMAIL HISTORY INFILTRATE INFO POLICY VERSION INVENTORY JUNK KICK KILL HIT LAY ROADS LEAD LIGHT LOOK MANUFACTURE SHIPS MANUFACTURELIST MELT MAPPC MESSAGES "MESSAGE BOARDS" MESSAGEBOARDS READ WRITE RESPOND MILK MILL2 MOLD MOLDLIST MORTLOG MOTD MOUNT NOCLEAR NOFEED NOGOSSIP NOOOC NOSHOUT NOTELL NOREPEAT NOTEACH OOCSAY " OPEN CLOSE ORDER PARTY PICK PLANT PLAY POLITICAL PSAY PTELL POUR PUT QUEST QSAY QUIT QUAFF RESCUE RSAY RETRIEVE REMOVE REPLY REPORT RP SACRIFICE SAIL SAP SAVE SAY TELL WHISPER ' SCORE SKILLS SCRAPE SCROLLING SEW SEWITEMS SEWITEMS2 SEWLIST SEWLIST2 SHEATH SHOOT SHOUT MUSIC GOSSIP OOC SKILLS SKIN SLEEP SNEAK SNEAKING SOCIALS STEAL STORE STRUGGLE SWAP TEACH THROW TIE TIME TITLE TRACK TRANSPORT "TYPO EXAMPLE" UNHARNESS UNPARTY UPGRADE VC "VIRTUAL CHANNEL" "VC CLOSE" INVITE JOIN KICK MODERATER OPEN RENAME WHO VCSAY VISIBLE WAKE REST SIT STAND WEAR WHERE WHO WHOIS WIMPY WIZLIST GODLIST # ! ^ Usage: ! ^<string>^<replacement string> Use ! to repeat the last command typed at the keyboard. Use ^ to replace a string from the last command with a new string. The syntax is the same as in csh: "^old-string^replacement" Examples: > tell rasmusen Hi there, how are you? No-one by that name here. > ^rasmusen^rasmussen You tell Rasmussen, 'Hi there, how are you?' > ^you^you doing^ You tell Rasmussen, 'Hi there, how are you doing?' See also: ALIAS # AFFECTS Usage: affects This command will allow you to see what disciplines and other factors are influencing your character. Example: You used the Auspex discipline to heighten your senses. Typing affect (or affects) will display the following. Affects: Your perceptions are heightened. See also: DISCIPLINES # AFK Usage: afk [away message] The afk command toggles on and off your &1[AFK]&0 flag, which is shown in your title and your long description (seen when you're in the room with someone). You do not need to specify an away message. See also: HISTORY, MESSAGES, QUIT # ALIAS ALIASES Usage: alias <alias name> <command>[;command2] An alias is a single command used to represent one or more other commands. The ALIAS command can be used to manipulate your character's aliases. Type ALIAS alone to see a list of your currently defined aliases. Type ALIAS <alias name> <command> to create a new alias. The alias name must be one word. The command can be any string. Aliases may not be nested or used recursively. Any command may be overridden by an alias (other than the ALIAS command itself, of course). > alias gbb get bread sack > alias gac get all corpse Type ALIAS <alias-name> to delete an alias that has already been defined. > alias gbb A semicolon (";") can be used to define multiple actions to be taken with a single alias. > alias eat get bread sack; eat bread Note that the 'eat' contained within the eat alias is interpreted as the MUD's internal eat command; aliases may not be nested or used recursively. The variables $1, $2, ... $9 may be used to represent arguments given with an alias. Examples: > alias killem kill $1; bash $2 > killem deer cow Would attack a deer, followed by bashing a cow. Variables may be used repeatedly and in any order: > alias helpem assist $1; bash $2; bash $2 The special variable $* represents the entire input line after an alias: > alias tr tell rasmussen $* > tr hi there, how are you today? You tell Rasmussen, 'hi there, how are you today?' See also: ! ^ # ALIGN Usage: align <alignment> Good Alignments: lawful good, true good, chaotic good Neutral Aligns: true neutral, lawful neutral, chaotic neutral Evil Alignments: chaotic evil, true evil, lawful evil This command is used to declare your alignment and your position on affairs. At the time of this writing, this command has been disabled. See also: RP, SCORE # ANSI COLOR Usage: color If you have a color-capable terminal and wish to see useful color-coding of information, use the COLOR command to turn color on or off. Using color will slow down the speed at which you see messages VERY slightly. The effect is more noticeable on slower connections. Even if you have color turned on, non-colorized messages will not be slowed down at all. Color codes you can use: &1&&1 Red&0 &2&&2 Green&0 &3&&3 Yellow&0 &4&&4 Blue&0 &5&&5 Magenta&0 &6&&6 Cyan&0 &R&&R Red&0 &G&&G Green&0 &Y&&Y Yellow&0 &B&&B Blue&0 &M&&M Magenta&0 &C&&C Cyan&0 &b&&b Bold&0 &0&&0 Normal&0 &u&&u Underline&0 See also: ALIAS # ASSEMBLE Usage: assemble <item> Assemble is used to build different items with wood and iron material. This command can only be used in a carpenter building. Typing assemble will show you a list of items you can assemble. In order to initially harness animals to assembled items, you must first lead them into the building, you cannot ride them in. Parent Attribute: Intelligence Parent Ability: Science Example: > assemble stool See also: ASSEMBLEITEMS, ASSEMBLELIST, BLOW, BUILD, CARPENTER, CRAFT, FORGE, MANUFACTURE # ASSEMBLELIST "ASSEMBLE LIST" Resources: Sticks: S Iron: I Trees: T Candle: C Mirror: M Skin: s Item Resources Science Inteligence Beehive 35S 8T **** **** Bench 12S 3I 3T ** ** Carriage 48S25I40T *** *** Cart 48S15I20T *** *** Catapult 48S45I60T ***** **** Chair 12S I T * * Lantern 3I 2C2M *** *** Longbow 3S 20s ** ** Shortbow 2S 20s *** ** Stool 12S I * * Table 12S 3I 3T ** ** Wagon 48S35I50T 300s **** **** See also: ASSEMBLE, ASSEMBLEITEMS, CRAFTS # ASSEMBLEITEMS "ASSEMBLE ITEMS" Beehive: Beehives are used in conjunction with apiaries to obtain wax. See also: EXTRACT Bench: Your average, every day sitting utility. Carriage: A larger version of the cart. See also: HARNESS Cart: A small utility to help in carrying resources over a large area. See also: HARNESS Catapult: A large siege weapon. Expensive and clunky to use. See also: CATAPULT Chair: Your average, every day sitting utility. Lantern: Used to see in the dark, lanterns last much longer than torches. Longbow: A more powerful shortbow. Shortbow: A small, handheld hunting bow. Requires a supply of arrows in a quiver. See also: CRAFT, SEW Stool: Your average, every day sitting utility. Table: Your average, every day sitting utility. Wagon: The largest, most expensive version of the cart. Can carry much more, but you pay for it. Requires two animals. See also: HARNESS See also: ASSEMBLE # ASSIST Usage: assist <target> If Quifael is being beaten senseless by a tiger and you feel brave enough to help him, type ASSIST QUIFAEL to hit the tiger. Note that the warg will keep hitting Quifael; assist only makes you start to fight whomever the person you're assisting is fighting. > assist Doctor See also: FLEE, KILL # ATTACH Usage: attach <item> to <item> This command combines two items into one. This is used to create items such as handaxes and flint sets. See also: CHIP, DIG, "GRAVEL PIT", LUMBERYARD, SCRAPE # AUTOEXECUTE AUTOKILL Usage: autoexecute autokill This command will toggle wether or not you automatically kill other PCs in combat. When autokill is off, you will stun a PC but not kill them. This only affects PCs. Not that with autokill disabled, vampires cannot diablorise other vampires. # BAKE BAKING Usage: bake <target> This command is used to bake flour into bread. It can only be used at a bakery. Parent attribute: Intelligence Parent ability: Crafts See also: BAKER, GRANARY, MILL, MILL2 # BATHE Usage: bathe Bathe is used to begin cleaning yourself in either a bath house or a river. You must bathe regularly to keep clean. If you bathe in a bath house you will get cleaner, faster then if you were to bathe in a river. If you do not bathe regularly; your friends will know. Do them all a favor and bathe. See also: BATHS, DESIGNATE # BLOW Usage: blow <item> Blow is used to blow glass into different shapes at a glass blower. This takes no material to make, it just takes time. You may blow only one thing at a time with this. Typing just blow will show you a list of items you can blow. At this time this does not require any raw materials. This may change in the near future. Example: > blow flask See also: ASSEMBLE, "BLOW LIST", BUILD, CRAFT, MANUFACTURE # BLOWLIST "BLOW LIST" Flask: Used to hold water. Jar: Used to collect honey from apiaries. Smallpane: Used to create lanternes and mirrors. See also: APIARY, ASSEMBLE, GLASSBLOWER, FORGE # BOARD Usage: board <ship> This command is used to board a ship in the same room. To board while mounted requires the use of a dock. See also: DISEMBARK, SAIL # BOATLOAD Usage: boatunload Coming soon. See also: BOATUNLOAD # BOATUNLOAD Usage: boatunload Coming soon. See also: boatload # BREW Usage: brew <potion> Materials: a flask of water, a torch, and the magical reagents This command allows you to quickly brew up a small potion which can be used later without addition preparation. This is useful if you're planning a journey and would like some additional resources to ensure that you arrive safely. Known potions: might - one albobrenas herb and two pieces of rucyn moss sensing - one herb of nanaessi, one leaf of Tollyn's herb, and a pinch of yseana dust wisdom - some rucyn moss and a Tollyn's herb integrity - an albobrenas herb, some rucyn moss, and an herb of nanaessi stamina - some rucyn moss and a pinch of yseana dust Note: Command does not exist at the time of this writing. See also: DIG, FLASK, FORAGE, QUAFF # BRIEF Usage: brief This toggle turns off room descriptions and shrinks the map display from 15 by 15 to 7 by 7. It reduces disconnects from buffer overflows for people moving quickly across the world. See also: COMPACT # BUILD BUILDING Usage: build [building] [direction | god] This command is used to create buildings using raw materials. If you build a shrine or temple, you must specify a god to dedicate it to. Most other buildings require a direction that they'll face. Religious buildings, due to their nature, must have their entrances facing north. Build with no arguments will return a list of buildings that you are currently able to build. Until a building is completed, you can walk into and out of it freely, and you can't build any additional rooms inside. Once finished, nobody who is not loyal to your empire will be able to enter unescorted, and everyone must use the actual entranceway(s). You do not need to have all the raw materials present at the time of construction, however, you will not be able to complete the building. If there are multiple people building, it's advised that you drop the required resources, in case one player runs out first. Example: > build shrine Allie > build house southeast See also: BUILDLIST, DISMANTLE, UPGRADE See also: help on each building type # BUG TYPO IDEA Usage: bug <bug report> idea <your new idea> typo <that nasty typo> For making useful suggestions and reporting problems to the immortals. Please use these commands rather than simply telling an immortal, as often times immortals may forget things, but these commands are logged for them. Please give as much detail as possible. For example, don't say 'More uses for flint.' Try to provide ideas for more uses for flint. This one's had us stumped for awhile now. Examples: > bug the entire game crashes when I type 'put bag in bag' > idea Allow players to chop orchards for trees, or to plant trees in fields. > typo In help "TYPO EXAMPLE": 'sence' should be spelled 'sense' # CATAPULT Usage: catapult <direction> Catapult is used to launch your catapult in the direction that you want. You must have 20 rocks and a catapult to use this. It can only shoot at an adjacent room. The command can not be used in deep forests either. Example: > catapult north See also: ASSEMBLE, CARPENTER, DIG, HARNESS # CHECK MAIL RECEIVE SEND Usage: mail check mail send <person> mail receive [amount] The commands used by the mail are SEND, CHECK, and RECEIVE. These commands can be used anywhere, not just in a post office, although this may change in the beta version. Examples: To check and see if you have any mail waiting: > mail check To write mail to Niandra: > mail send Niandra To ask for your mail, if you have any waiting: > mail receive 1 > mail receive # CHIP Usage: chip <item> This lets you chip a rock down to a sharper, more refined tool. Also allows you to chip that rock into a more sophisticated handaxe. Parent attribute: Strength Parent ability: Crafts See also: ATTACH, "GRAVEL PIT", WIELD # CHOP Usage: chop This command allows you to chop trees in the forest. Beware, trees are a limited resource. When they're completely gone, they won't grow back. The chances of trees growing depend greatly on how many there are remaining. A forest with 3 trees, will regrow it's fourth tree much faster than a forest with one tree can regrow it's second. Parent attribute: Strength, Dexterity Parent ability: Melee See also: BUILD, LUMBERYARD, SCRAPE, TREES # CLEAR CLS Usage: clear cls These commands will clear your screen of all text. See also: NOCLEAR # COMMANDS Usage: commands The COMMANDS command gives a canonical list of all the known verbs. Each command listed should have help available by typing "HELP <command>". If it does not, please notify an immortal and we will fix that as soon as possible. Note that we are currently overhauling the help system. See also: ALIAS, SOCIALS # COMPACT Usage: compact This command toggles the extra blank line output to your screen after each command. Useful if you have a small display. See also: BRIEF # CONFIRM Usage: confirm When a reboot has been set to a specific time, players are allowed to speed it up. If everyone types 'confirm,' it will reboot early. This should only be done when you're ready for the reboot, because you can't take it back. See also: CONSIDER # CONSIDER Usage: consider <animal> This command will compare your ability with that of the target. You will then receive a rough estimate, which is by no means exact. Keep in mind that no combat situation is certain. Note: At the time of this writing, this command has been removed. Use your own judgement when engaging mobiles, snarling tigers will obviously hurt more than a mouse. Example: > consider dog See also: HIT, KILL # CRAFT Usage: craft <item> This command allows you to craft various items from trees and sticks. Typing craft will show you a list of the items you can craft. Parent attribute: Dexterity Note: You must be an authorised character to craft. See also: CRAFTLIST, EXTRACT, GATHER, SKIN # CRAFTLIST "CRAFT LIST" Crafting list Item Trees Sticks Beeswax Arrow * Canoe * Flute * Handle * Lyre * WalkingStick * Stake * Candle * See also: APIARY, CRAFT, EXTRACT, GATHER, LUMBERYARD # CREDITS Usage: credits This will display the thanks, credit and copyright information behind EmpireMUD. See also: INFO, NEWS # DESIGNATE REDESIGNATE Usage: designate <direction> <room> redesignate <room> This designates a new room in a building as a specific room type. You must specify which direction this new room will be. The first room after the entrance must lie directly across from the entrance. After that, you may choose any direction you like. Each building is limited on how many rooms it may have. Room types: armory bedroom dining room forge great hall hall kitchen sitting room study throne room storage vault tunnel skybridge See also: BUILD, CONSTRUCT See also: "ROOM <type>" for each room type # DIAGNOSE Usage: diagnose [character] The DIAGNOSE command tells you how wounded a character looks. If you are fighting someone, you can use DIAGNOSE with no arguments to diagnose the person you're fighting. This information is given automatically at the end of each round in combat. Examples: > diagnose > diagnose rasmussen See also: CONSIDER # DIG Usage: dig This lets you claw at the ground until you find something useful. Among things that may be found, rocks, flint, clay, and seashells are the most common. In the mountains, you may also find some useful dust. Parent attribute: Strength Parent ability: Athletics See also: BUILD, CLAY, FLINT, "GRAVEL PIT", ROCK # DIRECTIONS NORTH SOUTH EAST WEST NORTHEAST NORTHWEST SOUTHEAST SOUTHWEST UP DOWN Usage: north, south, east, west northeast, northwest, southeast, southwest up, down To travel in a given direction. Indoors, you're given a list of directions you can travel. Out in the wilderness, you can go in any normal direction. You can abreviate these commands to n (north), se (souotheast), u (up), etc. # DISEMBARK Usage: disembark From the entry room of a vessel (the room you're placed in when you board it), you may disembark. This can be done even in the ocean, though you may need a smaller vessel unless you disembark very close to the shore. See also: BOARD, SAIL # DISMANTLE Usage: dismantle This command allows you to tear down a building when you're done with it. You get back a portion of the resources you spent to build it, roughly one half. To dismantle it, you must have completed the construction and be inside the building. You can also dismantle buildings that have been started but have not had any materials placed in them. You cannot dismantle any building that you are unable to build. See also: BUILD # DISMOUNT Usage: dismount Used to climb down from a mounted animal. The command can be abbreviated, though caution should be taken that the command isn't misinterpretted as dismantle. Example: dismount dismo See also: ANIMALS, LEAD, MOUNT, RIDING # DOUSE Usage: douse In the event of a fire, you may douse it with water from any portable source. It may take a lot of water to douse the fire, and you may have to leave and come back. If you don't fully douse it, the flames will slowly rise again, and destroy your structure. See also: FILL, SEW # DRAW Usage: draw This pulls your sheathed weapon from its holster. See also: SHEATH, SWAP # DROP Usage: drop <item> drop all.<item> drop all If you lose interest in a carried item, you can drop it on the ground. > drop bottle > drop all.bread > drop all See also: GET, JUNK, SACRIFICE # EAT DRINK SIP TASTE Usage: eat <item> taste [from] <item> drink [from] <item> sip [from] <item> If you're hungry or thirsty, these commands are for you! > eat bread > taste bread > drink from cup > sip fountain See also: FOOD, MILK # EMOTE : Usage: emote <message> : <message> Show people what you're feeling. The shortform for emote is ":". "emote <string>" will display your name, then the string. Example: If your name is "Helt", > emote is feeling very happy today. will display: Helt is feeling very happy today. See also: SOCIALS # ENCRUST SEASHELLS SHELLS GEMS Usage: encrust <shell> <armor/weapon> In a jeweler, you can encrust seashells into your equipment. This may give it added powers, based on the shell you use. The item will gain the (encrusted) flag. That flag will change colors based on what shell is encrusted in the armor. Note: At the time of this writing, this command does not exist. See also: DIG, JEWELER # EQUIPMENT Usage: equipment Gives you a list of all the equipment you're wearing, holding, and wielding. This command can be abreviated. Example: equipment eq See also: INVENTORY, REMOVE, WEAR # EXCAVATE Usage: excavate This command will begin to excavate a trench. The process can be sped up slightly through the use of different werewolf forms and vampiric disciplines. See help on your forms or disciplines for more information. NOTE : Trenches take a LONG time to excavate, though it is rumored that a wonderful invention had been created to speed the process up (slightly). See also: FORGE, TRENCH # EXITS Usage: exits Gives you a list of the obvious exits from your location. This command is only useful indoors, because on the world map all directions are exits. # EXP Usage: exp [attribute | ability | discipline | path] Term: Exp, or experience, is generally used to measure how powerful your character is. In AoD4:BotE, exp may only be gained through monitored or logged roleplaying. Ask an immortal for more information about monitors or logged roleplay sessions. Command: Without an argument, this will display a summary of the requirements to advance each skill to the next level. Use this command in conjunction with SCORE to determine how much exp you will require. See also: OOC, RP, SCORE # EXTRACT Usage: extract <target> This will allow you to draw beeswax from an apiary. See also: APIARY, BLOW, SAP # FILL Usage: fill <item> <target> If you want to fill a container you're holding with liquid from a fountain or well in the same room as you. You can also fill it from a river or oasis in the same room. Example: fill wineskin well fill canteen river See also: POUR # FIRE Usage: fire <mold> This is used to harden molded clay. To learn about buildings on fire, see DOUSE. See also: DIG, "GRAVEL PIT", MOLD # FISHING Usage: fish Fish are one of the most plentiful foods in the world, and not too difficult to catch. You will, however, need to catch several of them to get a meal's worth, and will require spear to fish with. Parent attribute: Dexterity Parent ability: Athletics See also: APPLE, CORN, SPEAR, WHEAT # FLASK Usage: flask This command is used at a glass worker to create a glass flask suitable for brewing potions, or storing small amounts of water. (At the time of this writing, this has been replaced by the BLOW command.) See also: BLOW, BREW, QUAFF # FLEE Usage: flee If you are in a fight and things are beginning to get a little uncomfortable (maybe you are dying), just type 'flee', and you will attempt to get away. Note that some mobs may attempt to follow you afterwards. See also: WIMPY # FOLLOW Usage: follow <leader> Use FOLLOW to automatically follow someone else. Examples: > follow ras > follow self See also: PARTY, SNEAK # FORAGE Usage: forage You may search for herbs and potent plants in the forest using this command. Some herbs are more common than others. (At the time of this writing, herbal medicine has been disabled due to bug abuse. It may be enabled when the bugs have been fixed.) See also: BREW # FORGE2 Usage: forge <item> Forging is done in a forge with iron ore. Almost all metallic armor and weapons are created at a forge, with varying levels of skill. Iron ore, silver, and gold are attained in a mine. The following items can be made at a forge with varying amounts of iron ore, wooden handles, and skill required: Parent attribute: Dexterity Parent ability: Crafts Note that you can forge superior items if you have 5 stars in crafts. See also: FORGE, FORGELIST # FORGELIST Resources are: Iron: I Gold: G Silver: S Handle: H Smallpane: P Example: ExampleShovel H 2I 2G Utility Shed This item would take a handle, 2 iron ore, no silver and 2 gold dust to forge, and would be stored in the Utility Shed building. This file is incomplete. As more of the requirements are discovered, they will be added. Item Resources Crafting Dexterity Stored in TOOLS: Axe H 2I * * Utility Shed Clip I * * N\A Dirk 2I * * Armory (C) Hammer H 2I * * Utility Shed Pan 2I *** **** N\A Pick H 2I * * Utility Shed Shovel H 2I ** ** Utility Shed Scythe H 3I *** *** Utility Shed See also: FORGELISTARMOR # FORGELISTARMOR Item Resources Dexterity Crafting Stored in ARMOR: Breastplate 6I ** * Armor Room (C) Chainmail 7I ** ** Armor Room (C) Fullplate 16I ***** **** Armor Room (C) Greathelm 3I ***** ** Armor Room (C) Helm 3I ** ** Armor Room (C) Kiteshield 6I *** *** Shield Rack (C) Platedbelt 2I ** ** N\A Platemail 12I **** *** Armor Room (C) Ringmail 8I *** ** Armor Room (C) Shield 4I ** ** Shield Rack (C) Towershield 8I **** **** Shield Rack (C) See also: FORGELISTWEAPONS # FORGELISTWEAPONS WEAPONS: Broadsword 4I ***** **** Armory (C) Claymore H3I ***** ***** Armory (C) Dagger 2I ** * Armory (C) Flamberge H4I ***** ***** Armory (C) Halberd H2I **** *** Armory (C) Mace H3I *** ** Armory (C) Maul H2I **** **** Armory (C) Pike H2I *** *** Armory (C) Poleaxe H2I **** **** Armory (C) Rapier 2I ** ** Armory (C) Scimitar 3I *** ** Armory (C) Shortsword 2I * * Armory (C) Sword 3I *** ** Armory (C) See also: FORGELISTJEWELRY # FORGELISTJEWELRY Item Resources Dexterity Crafting JEWELRY: Crown 4G *** *** Silver Ring S *** ** Silver Earring 2S *** ** Gold Ring G **** *** Gold Earring 2G **** *** Engagement Ring G **** *** Wedding Band G **** *** Mirror 1I P *** ** Silver Mirror 3S P *** *** Gold Mirror S2GP **** **** See also: FORGE, FORGE2, MINE # GATHER Usage: gather This will start to gather sticks from the ground. You must be near a tree to do this. This is affected by perception and investigation. Parent attribute: Perception Parent ability: Alertness See also: BUILD, CHOP, STICKS, TREES # GET TAKE Usage: get [amount] [number.]<object> [container] take [amount] [number.]<object> [container] These commands are used to get items from something. There is no difference between get and take. Examples: > get tree > take all.rock > get all.skin corpse If you find something interesting on the ground, you may use 'get' to pick it up. 'get' can also be used to extract items from containers. You must provide the full name of the object when using all.object. Examples: > get sword corpse > get all corpse > get all all.bag > get all.bread all.bag See also: DROP, INVENTORY, PUT # GIVE Usage: give [amount] [number.]<object> <target> If you feel benevolent, you may give some stuff to someone in need. If you have two of an object, and wish to give the second, add 2. in front. You do not have to prive the full name of the object to be given unless you are using all.object. > give all player > give bread player > give all.bronze player > give 2.pick player See also: DROP, GET, INVENTORY, PUT # GRAB HOLD Usage: grab <object> hold <object> Used to hold an unwielded object, such as bows. Examples: > hold torch > grab stone See also: EQUIPMENT, INVENTORY, REMOVE, WEAR, WIELD # HARNESS Usage: harness <animal> <target> Harness is used to tie one or more beasts of burden to some type of wagon in order to pull it. You must have the animals and the wagon in the same room, and have some rope in your inventory. After you have harnessed enough animals to the wagon you will be able to lead the animals and the wagon will follow. Example: > harness horse wagon See also: ASSEMBLE, CARPENTER, HERD, LEAD, STABLE, UNHARNESS # HARVEST HARVESTING Usage: harvest [target] Allows you to harvest a crop. Be careful that you also replant some, otherwise you'll run out of that crop quickly. You do not need to specify what you are harvesting, though you may if you wish. Parent attribute: Dexterity Parent ability: Melee See also: BAKERY, CANNERY, GRANARY, MILL, PLANT # HELP Usage: help [string] Help searches for a partial match of the entered word, including any spaces that may follow the word. Help alone will give a list of some general commands in the game, common to most muds. All commands follow the layout below. Usage: command <required> [optional] What this means is, to use a command, you must first enter the command, and provide the necessary information in the <> brackets. You may, but do not have to provide the information in the [] brackets. Example: > Usage: look [in | at] [target] > Usage: herd <animal> <direction> See also: COMMANDS, SOCIALS # HERD HERDING Usage: herd <animal> <direction> This command is useful in herding animals into stables and fenced-in areas. See also: LEAD, STABLE # HIDE HIDING Usage: hide When you type hide there is a chance that you hide in the room. If hidden you can only be can't be seen by other people. Hide is broken by pressing return, regardless of whether you typed a command or not. Only humans may hide themselves. Parent attribute: Dexterity Parent abilities: Stealth, Survival Example: > hide Ok. > (you wait for ex. 5 mins and remain hidden for 5 mins) > (You pressed enter and no longer hide) See also: SNEAK # HIDEEMAIL "HIDE EMAIL" Usage: hideemail This prevents your e-mail address from being displayed. Useful if you don't want it given out but are required to give it for authorization. # HISTORY Usage: history Lists the last 10 uses of public channels. This is useful if you have clear mode on and missed something because you were walking. The tell version of this is AFK. Example: > history (OOC) Gideon: hi guys (gossip) Shandia: hey! (OOC) Shandia: oops, hey! See also: AFK, NOCLEAR, TELL # INFILTRATE Usage: infiltrate <direction> Infiltrate is used to enter buildings you do not own without the owners permission. Parent attribute: Dexterity. Parent ability: Larceny See also: LARCENY, STEAL, TORCH # INFO POLICY VERSION These commands show you important information about EmpireMUD. It is a good idea to read them every once in a while. info - quickstart information for new players policy - policies and rules credits - the people who made EmpireMUD possible version - displays the current EmpireMUD version Example: info news Note: These are commands, not help files. 'help policy' will display this page, while typing 'policy' will show you the mud policies. # INVENTORY Usage: inventory If you're uncertain about what you're carrying, or simply want to check that no thieves have got to your backpack. When in a storage building, this also checks the stored items there. Example: inventory inv i See also: EQUIPMENT, GRAB, HOLD, REMOVE, RETRIEVE, STORE, WEAR # JUNK Usage: junk <object> Use junk instead of drop if you want to keep the world a little cleaner. If you junk something, it will cease to exist. This command is irreversible. Examples: > junk cup > junk all.bronze See also: DROP, INVENTORY, SACRIFICE # KICK Usage: kick <victim> The success of a kick depends upon your practice in the skill. The higher skill you reach the harder you kick. There is one small catch -- whenever you kick (or miss) you will be unable to type any command for three rounds of combat -- so be sure that you do not need to flee! (Disabled at the time of this writing.) See also: BASH, RESCUE # KILL HIT Usage: kill <victim> hit <victim> A good way to start a fight. See also: AUTOKILL, FLEE, WIMPY # LAY ROADS Usage: lay You may use this command to lay 20 rocks into the ground to form a cobblestone road. Roads are purely cosmetic, but they can aid in tree and crop control. Nothing will grow over the roads. The lay command is also used to pull up a road. There are future plans for roads, but at the time of this writing they are not yet implemented. Rock: 20 Skill: Inteligence: 2 Science: 1 See also: DIG, "GRAVEL PIT" # LEAD Usage: lead <target> Lead is used to lead animals. Once you begin leading an animal it will follow you where you walk. This is useful when needing to get a mount over mountains, inside buildings, or pulling wagons. You may only lead one animal at a time. Typing lead again will stop leading any animal you're currently leading. Certain animals cannot be lead. Example: > lead horse See also: HERD, MILK, STABLE # LIGHT Usage: light <item> This will ignite an item on fire. You may light sticks, logs, trees, candles, etc Anything that you could practically light on fire with a flint set, you can. See also: CHOP, GATHER, LUMBERYARD, SCRAPE # LOOK PEEK Usage: look [in | at] [target] Used to see what is around you, what things look like, and what containers contain. You can use any item, NPC, PC or direction as a target. Examples: > l > look > look AT the cow > look IN the bag > look south (lets you see who is to the south of you) > look at Allie (looks at player 'Allie') Note that if you LOOK AT CORPSE you will not see its inventory. To see what's inside a container (i.e. a corpse) use LOOK IN <object>. See also: EXAMINE, GET, INVENTORY, READ, TAKE # MANUFACTURE SHIPS Usage: manufacture <ship type> Great ships can be created via the manufacture skill, though the Hurag churn out the best of such vessels in the shortest time. This can only be done in a shipyard, and the vessel must be transported to a dock when finished. See also: BOARD, DISEMBARK, MANUFACTURELIST, SAIL # MANUFACTURELIST Coming soon. Boat Wood Iron Int Dex Craft Sci # MAPPC Usage: mappc This will toggle your ability to see other player characters on the map. Note that hidden players and lupus werewolves will not be shown. This is extremely useful, except when a large crowd of players are all working in the same area. See also: MAP # MELT Usage: melt <item> Melt is used to combine silver or gold into larger, more impressive denominations of money which contribute more to a kingdom's wealth. This makes it easier for trading. You cannot, however, break the new currency down into its smaller form. Melting requires a forge. Example: melt nugget melt flake See also: DEPOSIT, GOLD, SILVER, WITHDRAW # MESSAGES Usage: messages If someone tries to tell you something while you're afk, it will be recorded for you. You may use this command to see any stored messages you may have. See also: AFK, HISTORY # "MESSAGE BOARDS" MESSAGEBOARDS READ WRITE RESPOND Usage: look board write <headline> read <number> respond <number> <headline> remove <number> Bulletin boards are the forum of inter-player communication on the MUD. There are different bulletin boards for different purposes -- for example, a standard mortal board and a board for immortals. Naturally, not all players may be allowed to read all types of boards. Example: > look at board > write Am I using these boards correctly? > look at board > read 6 > remove 6 See also: MAIL # MILK Usage: milk <target> <container> This will allow you to milk a cow for food and drink. Example: milk cow wineskin See also: HERD, SEW, STABLE # MILL2 Usage: mill <target> The mill command will allow you to grind wheat into flour for use at a bakery. Parent attribute: Intelligence Parent ability: Crafts See also: MILL, BAKERY, BAKERY2 # MINE2 Usage: mine This will mind iron ore, or gold/silver dust from a mine, once completed. Trying to mine in unfinished mines could result in a cave in. Parent attribute: Strength, Potence (cainite, ghoul) Parent ability: Athletics See also: FORGE, FOUNDRY, MINE # MOLD Usage: mold [item] This is used to mold some clay into a form. Note that molded clay must be hardened before it becomes useable. See also: DIG, FIRE, POTTER # MOLDLIST Item Crafts Bowl * Greatshield ***** Largeshield **** Pot ** Shield *** Vessel ***** See also: MOLD # MORTLOG Usage: mortlog This will give you periodic updates, such as when a player logs in, leaves, or dies. It's useful in keeping up on current events. Mortlog is colored cyan. # MOTD Usage: motd Displays the message of the day. Contains important information regarding the status of the MUD. You should be sure to read it when you login. If you miss it at login, just use this command! # MOUNT Usage: mount <animal> You can mount certain animals to travel with. This will allow you to travel further and faster, as you will not have to rest nearly as often Parent attribute: Charisma Parent ability: Animal Ken See also: RIDE, STABLE # NOCLEAR Usage: noclear This stops the screen from clearing when you look at a room. This is useful if you start losing tells and channel uses. See also: HISTORY # NOFEED Usage: nofeed Default: On. This command is a toggle. While on, no vampire may feed you. See also: BITE, EMBRACE, FEED # NOGOSSIP NOOOC NOSHOUT NOTELL Usage: noshout Flag: (deaf) nogossip (!gos) noooc (!ooc) notell (notell) These commands allow you to mute (or unmute) specific channels. Use the command again to unmute a muted channel. See also: EMOTE, FLAGS, GOSSIP, MUSIC, NOREPEAT, OOC, PTALK, SHOUT, TELL, WHO # NOREPEAT Usage: norepeat This command toggles whether or not you see your communication echoed back to you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc). Useful if you have a slow connection or if it just annoys you. # NOTEACH Usage: noteach This toggles wether or not you allow others to teach you disciplines. See also: TEACH, VAMPIRE # OOCSAY " Usage: oocsay <string> This command will say something OOC to those present in your room. This is not the global OOC channel, merely a way to say things in an OOC manner to those around you (in the same room). Example: Typing this... " This is an OOC message. ...will display this... You say, out of character, 'This is an OOC message.' See also: OOC, SAY # OPEN CLOSE Usage: open <door | container> [direction] close <door | container> [direction] To open and close doors and containers. Examples: > open box > close gate # ORDER Usage: order <character> <command> order followers <command> Used for ordering pets and charmed people to do your evil bidding. You can order everyone under your command with "order followers". Examples: > order puppy eat bread > order cityguard sleep See also: CHARM # PARTY Usage: party [player] party all PARTY with no arguments shows the status of your party. PARTY <player> adds or removes <player> from your party. PARTY ALL adds everyone who is following you to your hunting party. If you are a party member, you will automatically assist in fights and gain the skill of HUNTING. Party with no argument shows a list of people with whom you are partied. "party all" enrolls all people who are following you. To make a hunting party, a "leader" must be selected. All members of the party must then "follow" the leader using the follow command. The leader should NOT follow anyone at all! The leader can now toggle party membership for each player in the party, by using "party <player_name>". The leader should remember to include himself in the group. Example: Quifael and Redferne wish to party with Dragon. Quifael : "follow dragon" Redferne: "follow dragon" (Dragon should be following no one but himself) Dragon : "party dragon" Dragon : "party redferne" Dragon : "party quifael" Later when Dragon get upset at Quifael (because he is sleeping all the time) he types : "Party Quifael" to kick Quifael out of the hunting party. See also: UNPARTY # PICK Usage: pick Pick is used to pick flowers in a field or apples from an orchard. All you need is to be standing in one of these places and pick. Parent attribute: Perception Parent ability: Alertness See also: CANNERY, PLANT # PLANT Usage: plant <seed | food> You can replant crops in open fields so that they may regrow and be harvested again. This is essential in keeping your crops from dying out. See also: HARVEST, PICK # PLAY Usage: play This will start playing an instrument. You can craft flute and lyres if you do not have one. Requires the music skill. See also: CRAFT, MUSIC # POLITICAL Usage: political This toggle changes your map colors from environmental to political. You will see each acre colored with the banner of the empire who owns it. See also: BANNER # PSAY PTELL Usage: psay <message> ptell <message> Tell something to all the members of your party, even if they're not in the room. See also: PARTY, TELL, SAY # POUR Usage: pour <from container> <to container> pour <from container> out If you want to pour some liquid from one container to another. Pouring out simply empties the contents of the container onto the ground. Examples: > pour canteen cup > pour cup out See also: FILL # PUT Usage: put <item> <container> put all.<item> <container> put all <container> For putting items into containers. Examples: > put bread bag > put all.bread bag > put all chest Note that, in most cases you do not need to give the item's full name, but you MUST give the FULL name of the item when using the all. prefix. > put all.arr quiv will &1&bNOT&0 work. > put all.arrow quiv will work. See also: GET # QUEST Usage: quest This toggles on or off your (quest) flag. If an immortal or god is running a quest, you should have this on to hear the quest channel. See also: QSAY # QSAY Usage: qsay <text> This is how you use the quest channel. To use it, turn on your (quest) flag. You can communicate with others on the quest without bothering other players. See also: QUEST, RP # QUIT Usage: quit This command will take you back the the main menu, where you can then choose to edit certain things, or leave the mud. See also: AFK # QUAFF Usage: quaff <potion> This is the command to take a potion and absorb its magical effects by drinking it. The potions effects are temporary, but it can be useful to carry them as they can be used at a moment's notice, even in battle. Note: At the time of this writing, this command does not exist. See also: FLASK, BREW # RESCUE Usage: rescue <victim> This command is useful if you want to try and make an attacker hit you instead of your poor friend who is being pummeled. You can only 'turn' one animal for each rescue attempt. This is very useful when working in hunting parties, of course. Example: > rescue Yankee # RSAY "RACE SAY" Usage: rsay [#race] <string> If you are a half-breed (a member of two races), you will need to specify which race you're speaking to with the # symbol (e.g. #human, #dwarf). This sends a message to all members of your race. At the time of this writing, this command has been disabled. See also: QSAY, SAY, TELL # RETRIEVE Usage: retrieve [number.]<item> This command is used to get items from a storage building, all.item will retrieve all of the specified items in storage, or as many as you can carry. See also: INVENTORY, STORE # REMOVE Usage: remove <item> remove all remove all.<keyword> If you tire of wearing some armor or wielding a weapon. Examples: > remove boots > remove sword > remove all > remove all.bronze See also: GRAB, HOLD, WEAR, WIELD # REPLY Usage: reply <message> This command will send a reply to the last person to send you a message using TELL. It works just as if you had typed 'tell <player> <message>' but makes it a bit easier. It can also be very useful in case someone invisible sends you a message. Example: Ras tells you, 'Hi!' > reply hey You tell Ras, 'hey' > Someone tells you, 'I am your secret admirer.' > reply Who are you? You tell someone, 'Who are you?' See also: TELL, NOTELL, AFK # REPORT Usage: report This command sends a report of your current health to the other people in your party. See also: PARTY # RP Usage: rp Coming soon. # SACRIFICE Usage: sacrifice <item> <deity> Sacrifice is used to destroy an item in the favor of a specific deity you choose. This helps you by clearing up many unwanted items and resources. This also may help you get favor with the deity, and in turn, that deity may grant you a little help. The sacrifice points are increased if the sacrifice is performed in a shrine, temple, or high temple to that god. Some gods may have other requirements for sacrifices, rituals, invokations, RP, etc etc. It would be best to check with said god before performing the sacrifice to see if they require anything from you before hand. Example: > sacrifice stick Exar > tell Allie Do I need to do anything special to sacrifice to you? See also: SHRINE, TEMPLE, "HIGH TEMPLE" # SAIL Usage: sail <direction> Used from the helm of a ship, you may sail a vessel which you own (or have persmission to use) around the world. Though this is fairly slow, it is one of the most efficient means of transoceanic travel. See also: BOARD, DISEMBARK, DOCK, MANUFACTURE, SHIPYARD # SAP Usage: sap <target> Coming soon. See also: APIARY, EXTRACT # SAVE Usage: save Save your persona. This includes experience points, strength, gold, etc. Your equipment is also saved in the (unlikely?) event of a crash. The game periodically auto-saves you and your equipment, so it is not necessary to have your client auto-save you as well. You CANNOT load a saved version if you die -- your persona still exists, but you will lose experience, and all your objects stay in the game, with your corpse. # SAY TELL ASK WHISPER ' Usage: say <string> <tell | whisper | ask> <player> <string> If you consider communicating with other beings, you might be understood better if you start your sentences with either say, tell, whisper or shout. Examples: > say Hey, does anyone know how to get to Oz? > tell catje hi, how are you? You can use ' as a shorthand for say, as in: > 'hello there. See also: AFK, GOSSIP, GSAY, NOREPEAT, REPLY # SCORE SKILLS Usage: score Provides useful information on your status such as age, hit points, movement points, armor class, alignment, how long you've been playing, and your status. See also: AC, DISCIPLINES, EXP, SKILLS # SCRAPE Usage: scrape <target> In order to build things you require logs. These can only be obtained by chopping down trees from a forest or orchard. However, you must first process them from tree trunks into logs. This is called scraping. See also: BUILD, CHOP, LUMBERYARD # SCROLLING Usage: scrolling This toggle turns off the page breaks sent when a character receives a long amoung of information. The information is sent all at once, as preferred by some people for features like the WHO list. # SEW SEWING Usage: sew <item> You can sew together animal skins you've collected to make many different usable items. This is essential for creating clothing. It requires a certain degree of crafting skill. See also: CRAFT, SEWLIST, SKIN # SEWLIST "SEW LIST" These are the crafting levels for sewing. Item Crafting Skill Skin Wear Location Belt: ** 25 Waist Blouse: ** 130 Body Boots: **** 80 Feet Bracers: ***** 60 Wrists Canteen: ** 100 Held Cape: *** 170 Cloak Cloak: * 220 Cloak Dress: ***** 220 Body Gauntlets: **** 75 Wrists Gloves: * 25 Hands Hat: **** 30 Head Hood: * 25 Head Jacket: ***** 150 Armor Loop: * 10 Belt See also: SEW, SEWLIST2 # SEWLIST2 Item Crafting Skill Skin Wear Location Pack: ***** 120 Back Pants: *** 180 Legs Quiver: ** 100 Quiver Ridingboots: ***** 80 Feet Rope: *** 10 N\A Sack: *** 80 Back Sash: ** 25 Belt Scabbard: ** 40 Belt Shawl: * 200 Head Sheath: *** 40 Belt Shield: ** 90 Shield Shirt: ** 130 Body Shoes: ** 50 Feet Toga: ** 150 Body Tunic: *** 150 Head Whip: **** 120 Hand Wineskin: **** 120 N\A See also: SEWITEMS1, SEWITEMS2, SEWLIST1 # SEWITEMS1 Belt: A band of leather around your waist, used to hold loops, sheaths and scabbards. Blouse: A fancier shirt for women that buttons up in the front. Boots: Offers more protection than shoes. Bracers: Protection for your wrists. Canteen: Used to store water. See help FILL for info on water. Cape: A length of cloth attached around the neck that trails over one's back. Cloak: A type of overcoat. Dress: Your typical feminine clothing. Gauntlets: Protection for your hands. Offers more protection than gloves. Gloves: Simple protection for your hands. Hat: A common type of clothing for your head. Hood: A typical covering for one's head. Jacket: An overcoat, similar to a cloak, but shorter and thicker. Loop: Used to sheath handled weapons (IE Axe, hammer, etc). Requires a belt. See also: SEW, SEWITEMS2, SKIN # SEWITEMS2 Pack: A larger sack. Pants: Your basic leather pants. Quiver: Used to store arrows. See help CRAFT for info on arrows. Ridingboots: Bigger and bulkier than your normal boots, these are designed for use while mounted on animals. Rope: Used to tie animals to prevent their escape, or to harness them to carts or wagons. See help HARNESS for info on harnessing animals. Animals in stables do not need to be tied. Sack: A small bag used to hold certain items for transport. Sash: Scabbard: A sheath for bladed weapons and tools. Requires a belt. Shawl: A typical headdress for a woman. Sheath: Used to store certain weapons. Other types of sheaths include loops, metalic clips and scabbards. Shield: A simple leather shield. Shirt: A plain shirt, used more to cover your body than for protection. Shoes: Basic leather shoes. Toga: A shirt traditionally of Greece. Only has one shoulder strap. Tunic: A type of headdress typically found in desert regions. Wineskin: A bigger canteen. At the time of this writing, there is no wine. Whip: A simple, leather whip. See also: SEW, SEWITEMS1, SKIN # SHEATH Usage: sheath This ability requires a sheath, scabbard, or other "weapon holder" to use. It removes your weapon from your hand, thus freeing the hand for some other use. This is mainly ornamental, as the system allows you to do most things without having a free hand. It is best used in roleplaying, but may also be helpful in freeing inventory space (by sheathing one weapon and wielding another). Typically : Tools require a Loop Whips require a Clip Weapons require a Sheath or Scabbard See also: DRAW, SWAP # SHOOT Usage: shoot <target> This is a very usefull skill. To use it you must be holding some type of ranged weapon, and be wearing a quiver with arrows in it. You will attack with your arrows one at a time, while the target runs at you. Once the target reaches you, you will need to draw a melee weapon and begin close combat. Example: > shoot deer See also: ASSEMBLE, CRAFT, GATHER, LIGHT, LUMBERYARD # SHOUT MUSIC GOSSIP OOC Usage: shout <message> gossip <message> ooc <message> These are channels reserved for specific purposes. Messages on these channels reach everyone who is monitoring them. Examples: > gossip Hey, is that a short sword on your belt or are you happy to see me? > music Happy birthday to you, happy birthday to you... > ooc How's everyone doing today? See also: EMOTE, PTALK, NOREPEAT, SAY, NOGOSSIP, NOMUSIC, NOOOC, NOSHOUT # SKILLS Usage: skills Lists all skills you've learned, and how well you've learned them. Help will be available on most individual skills shortly. # SKIN Usage: skin <corpse> You can skin a fresh corpse to get usable material, which can later be turned into good equipment. Some corpses cannot be skinned, especially severely damaged and putrid ones. At the time of this writing, skins were completely consumed, regardless of how many points it had. This means that if you use a warhorse to make a rope, you'll lose all 175 skin, not just one. There are plans to change this in the future. Corpse values: Squirrel: 5 skin Sheep: 75 skin Quail: 15 skin Mule: 100 skin Majestic Eagle: 25 skin Brown Horse: 130 skin Man: 25 skin Buck: 130 skin Rabbit: 25 skin Cow: 150 skin Vulture: 25 skin Large Bear: 160 skin Deer: 75 skin Warhorse: 175 skin See also: SEW # SLEEP The SLEEP command puts you to sleep, allowing you to regain your health more quickly. You will be largely unaware of your surroundings while asleep. You can awaken yourself with the WAKE command, if you're not too tired. At the time of this writing, immortals were removing the forced sleep from players. Send one of them a tell for more information. See also: WAKE # SNEAK SNEAKING Usage: sneak Used for sneaking (moving in and out of rooms without anyone taking notice). When you type sneak, there is no way to know if you're actually sneaking. If you successfully sneak, then you'll continue to sneak for a little while. Parent attribute: Dexterity Parent ability: Stealth See also: HIDE, LARCENY # SOCIALS Usage: socials <social> [target] Socials are commands used to show your affective state to others. The actor, target and bystanders may receive different messages. Generally, social commands are used only to express emotion and not to take action, but it is possible that some mobs (or players) will take action based on the social. (Slap a dragon lately?) Example: > shake homer > applaud marge > stare The socials command generates a canonical listing of all available socials. > socials See also: EMOTE # STEAL STEALING Usage: steal <item> <target> Use steal to steal items from people. The chance of not getting caught depends on how well you have learned to steal, and if the person is asleep. Parent attribute(s): Dexterity Parent abilit(y/ies): Larceny Example: > steal sword mercenary (If it's wielded, only possible if he is sleeping) See also: FLAGS, LARCENY # STORE Usage: store [amount] [number.]<item> This command allows you to store certain items in buildings, thus freeing up large amounts of memory and pacifying the administration. It is recommended that you keep most of your extra items stored. Not only will this make organising your empire much much easier, stored items will not decay nearly as fast, and are much more difficult for would-be thieves to steal. You may use all.item here, but you must provide the full item name. Example: > store all.stick > store 5 rock See also: INVENTORY, RETRIEVE # STRUGGLE Usage: struggle Use this if you have been tied. You will attempt to break yourself free. Be warned, this will likely cause the wrath of your captor to fall upon you. Parent attribute: Strength Parent discipline: Potence See also: GHOUL, SEW, TIE, VAMPIRE # SWAP Usage: swap EmpireMUD uses many different weapon types for activities, and most require that they be in the wielding position (rather than just held). The swap command switches the weapons in your hands so that you may quickly change activities, even with a full inventory. For an example, consider this: you are alternating between mining and chopping trees to build more mines. You wield a pick and hold an axe, and "swap" them as you change back and forth between activities. See also: DRAW, SHEATH # TEACH Usage: teach <discipline> <target> This will teach a vampire a new discipline you possess, up to 1 star less than you have. A discipline learned through teaching cannot be enhanced through the exp command, only by being taught from another player. This still requires the same quantity of exp as the exp command. See also: DISCIPLINE, EXP, NOTEACH, RP # THROW Usage: throw <object> <direction> This is used to throw an object into a near-by room. This is used primarily for burning down buildings, and WILL get you a (PIRATE) flag if you use it to destroy other peoples' houses! You MUST have an IC reason to attack buildings. "Because it was there." isn't good enough. See also: FLAGS, TORCHES, WHO # TIE Usage: tie <target> Coming soon. See also: SEW, STRUGGLE, UNTIE # TIME Usage: time Gives you the current game time. Your initial reaction to the output of this command may be one of surprise, but you'll get used to it. You'll have to, at any rate, since certain things in the game depend on this particular notion of time. See also: CLANS, WEATHER # TITLE Usage: title [new title] Sets the title people see on the WHO list. You can't use parentheses (the "(" and ")" characters) because those are reserved for flags. No argument will clear your current title. Do not abuse this command, if you do, it will be taken away from you. Titles should remain as IC as much as possible, obviously absurd titles will be removed. See also: FLAGS, RULES, WHO # TRACK Usage: track <target> Used for finding the first step on what your character believes to be the shortest route to an animal or player. As with all good things in mud life, it has a chance to fail, and a chance to mislead your character. Parent attribute: Perception Parent ability: Investigation Example: > track dog You sense a trail south from here! See also: INVESTIGATION, PERCEPTION # TRANSPORT Usage: transport This is used to transport yourself from one Tower of Souls (ToS) to another. You can not specify which ToS you would like to be taken to, as it is completely random. Softcore characters who die are taken to a random ToS. See also: TOWEROFSOULS # "TYPO EXAMPLE" This doesn't make any sence! # UNPARTY Usage: unparty [group member] Unparty can be used by party leaders to disband the entire party, or to kick a specific party member out of the party (and stop him/her from following the leader). Examples: > unparty > unparty homer See also: PARTY # UNHARNESS Usage: unharness <target> This will remove a harnessed animal from whatever it's been harnessed to. See also: ANIMALS, HARNESS, TIE, UNTIE # UNTIE Usage: untie <target> This is used to untie someone. See also: SEW, STRUGGLE, TIE # UPGRADE Usage: upgrade This is used to upgrade your guard towers into more powerful towers. They can still shoot while you upgrade them, but people will also be able to walk inside and sabotage them. You can also upgrade shipyards and forges, to increase the items you can manufacture or forge. See also: BUILD, FORGE, SHIPYARD, TUNNEL # VC "VIRTUAL CHANNEL" Usage: vc <command> This will allow you to perform virtual channel (VC from here on) commands. VCs are useful to players as they allow you to create what is essentially a private channel for your own reasons. Players on the channel do not need to be in your empire. Typing VC without an argument (command) will display a list of available commands. See also: "VC OPEN" VCSAY # "VC CLOSE" Usage: vc close This will close the current VC if you are the moderater, or leave the VC if you are not. Example: > vc close [help SYSTEM]: Virtual channel closed. See also: VC # "VC INVITE" Usage: vs invite <target> Invites the targetted player to join your channel. Requires moderater privledges. Example: > vc invite Allie Okay. See also: VC # "VC JOIN" Usage: vc join This will join the last VC you were invited to. Example: > vc join [help SYSTEM]: Allie has joined this virtual channel. See also: VC # "VC KICK" Usage: vc kick <target> Forcibly removes the target from the channel. Requires moderater privledges. Example: > vc kick Allie [help SYSTEM]: Allie has been kicked off the channel. See also: VC # "VC MODERATER" Usage: vc moderater <target> This will give another person the moderater privledges. Only one person may moderate any given channel at one time. You do not need to enter the target's full name, only enough to ensure that the right person is targetted. Example: > vc mod Allie [help SYSTEM]: Allie is now the moderator of this channel. See also: VC # "VC OPEN" Usage: vc open <string> This will open a new VC and make you the moderater. Example: > vc open Help [help SYSTEM]: Virtual channel open. See also: VC, "VC CLOSE", "VC INVITE" # "VC RENAME" Usage: vc rename <string> Renames the channel. Requires moderater privledges. Example: > vc rename help [help SYSTEM]: The virtual channel has been renamed. See also: VC # "VC WHO" Usage: vc who This will display a list of who is on the VC, and who has been invited. Example: > vc who People on virtual channel help: Allie Ayla Fido (invited) Andrea See also: VC # VCSAY Usage: vcsay <string> . <string> This is used similar to any other channel. It will send a line of text to the VC you are currently on. Example: > vcsay I'm on a VC! [help Allie]: I'm on a VC! See also: VC # VISIBLE Usage: visible If hidden, this command will make you visible again. At the time of this writing, a bug is preventing authorised characters from using the hide command. We're aware of this and are working on it. See also: HIDE, LARCENY, STEALTH # WAKE REST SIT STAND For changing your position. If you feel weary, it's probably a good idea to sit and rest for a while, or maybe even take a nap. Be warned, you will not be aware of the comings and going of other beings while asleep. It would not be healthy to get mauled by a bear while dreaming of the cute girl/guy next door. See also: PROMPT # WEAR Usage: wear <item> [all | all.<string>] [location] This will allow you to slip into something a little warmer than your birthday suit. Optionally, you can specify what part of your body to wear the equipment on, though most items may only be worn in one location. Examples: > wear boots > wear all.bronze > wear all > wear ring finger See also: EQUIPMENT, REMOVE # WHERE Usage: where [animal | player] Tells you the location of a near-by animal or player. No argument will return all nearby players. This is NOT IC information, and is here merely as a convience to people when working with each other in seperate rooms. Example: > where > where quail a quail - ( 59, 174) A Dark Forest See also: IC, WHOIS # WHO Usage: who [minimum level [maximum level]] [-n <name>] [-s] [-o] [-e] [-r] Lists the people currently in the game. Some people may be invisible. You can only see immortals and members of your own race or empire. This creates an anonymity which makes empires consisting soley of rival races an advantage. Command-line options can be used to limit the listing. The parameters can be specified on the command-line in any order. -n <name> : list only people whose names or titles contain <name> -s : list names in the short form (without titles or flags) (disabled) -o : list only outlaws (i.e. people with a killer or pirate flag) -e : list only members of your empire Example: > who List all players you can see > who -n grandma -e List all people named "Grandma" who are in your empire. Note that "Grandma Pat" would also show up. See also: WHOIS # WHOIS Usage: whois <player> Used to find vital information on a person. You cannot abbreviate the name, though you only need the character's first name. The player does not need to be online to do this. See also: WHO # WIELD Usage: wield <weapon> When you get tired of bashing monsters with your fists, you might consider wielding a weapon. You do not need to enter the full name of the weapon that is to be wielded. Example: > wield sword > wield sw > wield 3.axe (Wield the third axe in your inventory) See also: EQUIPMENT, REMOVE, WEAR # WIMPY Usage: wimpy [hp] Use the WIMPY command to automatically flee once your health drops below a certain level. 0 will turn this option off, no argument will display your current wimpy level. At the time of this writing, this command has been disabled. Examples: > wimpy 35 will make your character automatically flee a fight if you have less than 35 hit points. See also: FLEE # WIZLIST GODLIST Usage: wizlist godlist This will list all the immortal beings in the world. Should you require assistance, encounter a bug, or have any other problem, please feel free to contact an immortal and politely ask for assistance. They may not be available immediately, but they will do their best to assist you. See also: IMPLEMENTOR # $