/* ************************************************************************ * File: comm.h EmpireMUD AD 1.0 * * Usage: header file: prototypes of public communication functions * * * * All rights reserved. See license.doc for complete information. * * * * Code base by Paul Clarke. EmpireMUD Project, a tbgMUD Production. * * Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define NUM_RESERVED_DESCS 8 #define REBOOT_FILE "reboot.dat" /* comm.c */ void send_to_all(const char *messg, ...); void send_to_char(const char *messg, Creature ch); void msg_to_char(Creature ch, const char *messg, ...); void send_to_room(const char *messg, room_rnum room); void send_to_outdoor(const char *messg, ...); void perform_to_all(const char *messg, Creature ch); void close_socket(Descr d); void act(const char *str, int hide_invisible, Creature ch, Object obj, const void *vict_obj, int type); #define TO_ROOM (1 << 0) /* To everyone but ch */ #define TO_VICT (1 << 1) /* To vict_obj */ #define TO_NOTVICT (1 << 2) /* To everyone but ch and vict_obj */ #define TO_CHAR (1 << 3) /* To ch */ #define TO_SLEEP (1 << 8) /* to char, even if sleeping */ #define TO_NODARK (1 << 9) /* ignore darkness for CAN_SEE */ /* I/O functions */ int write_to_descriptor(socket_t desc, const char *txt); void write_to_q(const char *txt, struct txt_q *queue, int aliased); void write_to_output(const char *txt, Descr d); void page_string(Descr d, char *str, int keep_internal); void string_add(Descr d, char *str); void string_write(Descr d, char **txt, size_t len, long mailto, void *data); #define SEND_TO_Q(messg, desc) write_to_output((messg), desc) #define USING_SMALL(d) ((d)->output == (d)->small_outbuf) #define USING_LARGE(d) ((d)->output == (d)->large_outbuf) typedef RETSIGTYPE sigfunc(int);