ADOBEWALL "ADOBE WALL" Rocks: 20 Skill: Inteligence: 3 Science: 1 &3 .VVVVVVVVVV. .VV......VV. .VVVVVVVVVV.&0 # APIARY Coming soon. See also: BEEHIVE, EXTRACT, SAB # ARSENAL Used to store certain weapons. Logs: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {AA} See also: FORGE # BAKER Logs: 25 Rocks: 30 Iron: 8 Rooms: 1 Skill: Inteligence: 2 Science: 3 See also: BAKE, MILL, MILL2, "RESOURCE BUILDINGS" (BB) # BRIDGE Allows you to cross rivers without a canoe. Sticks: 30 Logs: 16 Rocks: 20 Skill: Inteligence: 3 Science: 3 &4~&0--&4~&0 # BUILDLIST "BUILD LIST" BUILDINGS BUILDINGLIST "BUILDING LIST" BUILDINGSLIST "BUILDINGS LIST" A list of all the buildings available for construction. Note that you may not have the necessary abilities (skills) or attributes (stats) to build them (yet). To avoid unnecessary spam, it has been divided into more, smaller help files. See also: HOUSING, FAMEBLDG, MISCBLDG, RESOURCEBUILDINGS, STORAGEBUILDINGS, TOWERS # BURROWHAVEN "BURROW HAVEN" Logs: 20 Rocks: 20 Rooms: 4 Skill: Inteligence: 6 Science: 5 &2^[]^&0 # CABIN Logs: 12 Rooms: 1 Skill: Inteligence: 1 Science: 1 (--) # CANNERY Used to store apples. Logs: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {CC} See also: GRANARY, PICK, PLANT, "RESOURCE BUILDINGS" # CARPENTER Sticks: 20 Logs: 40 Rocks: 10 Iron: 10 Rooms: 1 Skill: Inteligence: 3 Science: 3 (CC) See also: "LUMBER YARD", "RESOURCE BUILDINGS" # CASTLE A very large house. May also contain vaults and storage rooms. Logs: 150 Rocks: 200 Iron: 135 Rooms: 41 Skill: Inteligence: 5 Leadership: 2 Science: 5 /====||====\ /==========\ | | | | \==========/ \====||====/ /==========\ /==========\ = | | = \==========/ \==========/ See also: DESIGNATE, REDESIGNATE, FORGE # CAVEHAVEN "CAVE HAVEN" Logs: 20 Rooms: 4 Skill: Inteligence: 6 Science: 5 Chameleon &3&b/()\&0 See also: CHAMELEON # CEMETARY Rocks: 30 Skill: Inteligence: 0 Leadership: 3 Science: 1 .i.i # CHAMELEON This means that the building can only be seen at close range. Usualy chameleon towers can also shoot into dark forests. See also: WATCHTOWER, TREEFORT, TREEHOUSE # CLIFFDWELLING "CLIFF DWELLING" Sticks: 5 Logs: 20 Rocks: 30 Rooms: 4 Skill: Inteligence: 2 Science: 2 &3&b[==]&0 # CRYPTICPORTAL "CRYPTIC PORTAL" DARKPORTAL "DARK PORTAL" Trees: 6 Hadash: 6 Vinak: 6 Ma'kor: 6 Skill: 100 ~&4/\&0~ Usage: portal (x, y) You can travel between two portals instantly for the cost of one magic stone. Any people who are directly following you are also transported to the other end, as well as whomever you're riding. Because the portal is really just six poles and a circle of stones, you may ride into it. Portals may be used by anyone if they are set UNCLAIMABLE, as with the immortal command. In that state, they may not be claimed and may be used for purposes such as trade, when it's easier to have someone portal to you. # DOCKS Used to store ships. Logs: 40 Skill: Inteligence: 3 Science: 2 &4~&0==. See also: SHIPYARD, MANUFACTURE # FENCE Sticks: 20 Skill: Inteligence: 1 Science: 1 .vvvvvvvvvv. .vv......vv. .vvvvvvvvvv. # FORGE Used to forge metalic items. Logs: 20 Rocks: 30 Iron: 50 Rooms: 1 Skill: Inteligence: 3 Science: 3 (FF) See also: CRAFT, FORGE2, FORGELIST, FOUNDRY # FORT Logs: 100 Rocks: 100 Iron: 60 Rooms: 21 Skill: Inteligence: 4 Leadership: 1 Science: 4 /=||===\ /======\ \======/ \===||=/ # FOUNDRY Used to store ore. Logs: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {FF} See also: FORGE, FORGE2, "RESOURCE BUILDINGS" # FOUNTAIN Sticks: 30 Logs: 4 Rocks: 40 Skill: Inteligence: 4 Science: 3 [&4~~&0] # GATEHOUSE "GATE HOUSE" Sticks: 30 Logs: 4 Rocks: 20 Skill: Inteligence: 2 Science: 2 .||. .==. .//. .\\. # GLASSWORKER "GLASS WORKER" Used to create glass items. Logs: 20 Rocks: 30 Iron: 8 Rooms: 1 Skill: Inteligence: 3 Science: 3 (GG) See also: BLOW, FORGE # GRANARY Used to store corn and wheat. Logs: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {GG} See also: CANNERY, HARVEST, PLANT, "RESOURCE BUILDINGS" # GRAVELPIT "GRAVEL PIT" Used to store rock and flint. Sticks: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {PP} See also: DIG, POTTERY, "RESOURCE BUILDINGS" # GREATHOUSE "GREAT HOUSE" Logs: 40 Rocks: 250 Iron: 60 Rooms: 21 Skill: Inteligence: 4 Leadership: 1 Science: 4 &3 |=||===| |======| |======| |===||=|&0 # GUARDTOWER "GUARD TOWER" Sticks: 30 Logs: 4 Skill: Inteligence: 3 Science: 3 .TT. See also: GUARDTOWERADV, UPGRADE # GUARDTOWERADV Sticks: 30 Logs: 4 Iron: 20 Skill: Coming soon. 'TT' See also: GUARDTOWER, GUARDTOWERSUP, UPGRADE # GUARDTOWERSUP Sticks: 30 Logs: 4 Iron: 40 Skill: Coming soon. "TT" See also: GUARDTOWERADV, UPGRADE # HENGE Logs: 20 x4 Rocks: 100 x4 Skill: Inteligence: 0 Leadership: 3 Science: 3 ..//\\.. ..\\//.. # HOUSE Logs: 20 Rooms: 3 Skill: Inteligence: 1 Science: 1 (==) # HOUSEHAVEN "HOUSE HAVEN" Logs: 20 Rocks: 20 Rooms: 4 Skill: Inteligence: 6 Science: 5 .[]. # HOUSING This is a list of all the buildings that can be used as a house. BURROWHAVEN CABIN CASTLE CAVEHAVEN CLIFFDWELLING FORT GREATHOUSE "GREAT HOUSE" HOUSE HOUSEHAVEN HUT LARGEHOUSE MINECOMPLEX "MINE COMPLEX" MOUNTAINOUTPOST "MOUNTAIN OUTPOST" MUDHUT "MUD HUT" PALACE PUEBLO PUEBLOHAVEN "PUEBLO HAVEN" STONEHOUSE TREECOMPLEX "TREE COMPLEX" TREEFORT "TREE FORT" TREEHOUSE "TREE HOUSE" UNDERGROUNDCOMPLEX "UNDERGROUND COMPLEX" See also: BUILDLIST # HUT Sticks: 30 Rooms: 1 Skill: Inteligence: 1 Science: 1 .(). # FAMEBLDG This is a list of all buildings that add fame to your empire. CEMETARY HENGE HIGHTEMPLE "HIGH TEMPLE" MEGALITH PARK PYRAMID SHRINE STATUE TEMPLE TOMB See also: BUILDLIST, FAME # LARGEHOUSE "LARGE HOUSE" Logs: 40 Rocks: 40 Rooms: 6 Skill: Inteligence: 2 Science: 2 [==] # LUMBERYARD "LUMBER YARD" Used to store trees, logs and sticks. Sticks: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {LL} See also: SCRAPE, CHOP, "RESOURCE BUILDINGS" # MEGALITH Logs: 80 Rocks: 250 Skill: Inteligence: 0 Leadership: 3 Science: 2 .||. # MILL Used to create flour from wheat. Logs: 20 Rocks: 60 Rooms: 1 Skill: Inteligence: 2 Science: 3 See also: MILL2, BAKERY, BAKERY2, "RESOURCE BUILDINGS" (MM) # MINE Logs: 14 Rooms: 1 Skill: Inteligence: 1 Science: 2 &3&b/[]\&0 See also: FORGE, FOUNDRY, "RESOURCE BUILDINGS" # MINECOMPLEX "MINE COMPLEX" Sticks: 30 Logs: 120 Iron: 20 Rooms: 26 Skill: Inteligence: 4 Science: 4 &3&b/[]\\&0 # MISCBLDG This is a list of all the buildings I couldn't find another category for. BATHS BATHHOUSE "BATH HOUSE" BRIDGE FOUNTAIN TUNNEL See also: BUILDLIST # MOUNTAINOUTPOST "MOUNTAIN OUTPOST" Sticks: 30 Logs: 4 Rocks: 20 Rooms: 1 Skill: Inteligence: 2 Science: 3 &3&b./\.&0 # MUDHUT "MUD HUT" Trees: 1 Rocks: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 &3.().&0 # PALACE Logs: 100 Rocks: 250 Iron: 120 Rooms: 41 Skill: Inteligence: 5 Leadership: 2 Science: 5 &3 |====||====| |==========| | | | | |==========| |====||====| |==========| |==========| = | | = |==========| |==========|&0 # PALISADE Rocks: 20 Skill: Inteligence: 4 Science: 1 Chameleon &2 .VVVVVVVVVV. .VV......VV. .VVVVVVVVVV.&0 See also: CHAMELEON # PARK Sticks: 25 Logs: 20 Skill: Inteligence: 0 Leadership: 3 Science: 2 .&2^&0.&6o&0 # POTTER Used to create pottery. Logs: 20 Rocks: 20 Iron: 10 Rooms: 1 Skill: Inteligence: 3 Science: 3 (PP) See also: DIG, "RESOURCE BUILDINGS" # PUEBLO Trees: 12 Rocks: 40 Rooms: 3 Skill: Inteligence: 2 Science: 2 &3.[].&0 # PUEBLOHAVEN "PUEBLO HAVEN" Trees: 12 Rocks: 40 Rooms: 4 Skill: Inteligence: 6 Science: 5 &3.[].&0 # PYRAMID Sticks: 250 Logs: 250 Rocks: 250 Iron: 250 Rooms: 1 Skill: Inteligence: 0 Leadership: 5 Science: 5 &3 +----||--------+ +--------------+ | -__- | | -__- | | - - | | - - | +--------------+ +--------||----+ +--------------+ +--------------+ | -__- | | -__- = = - - | | - - | +--------------+ +--------------+&0 # RESOURCEBUILDINGS "RESOURCE BUILDINGS" This is a list of all buildings used to produce resources from raw materials. BAKER CARPENTER CASTLE FORGE FOUNDRY GLASSWORKER "GLASS WORKER" MILL MINE PALACE POTTER SHIPYARD TANNERY See also: RESOURCES # SENTRY DESERTSENTRY "DESERT SENTRY" Sticks: 30 Logs: 4 Skill: Inteligence: 3 Science: 3 &3.&0TT&3.&0 See also: SENTRYADV # SENTRYADV DESERTSENTRYADV "DESERT SENTRY ADV" Coming soon. # SHIPYARD "SHIP YARD" Used to create ships. Logs: 50 Rocks: 30 Skill: Inteligence: 3 Science: 3 &4~&0[]&4~&0 See also: MANUFACTURE, DOCKS, FOUNDRY, "LUMBER YARD" # SHRINE Sticks: 60 Logs: 4 Rocks: 20 Rooms: 1 Skill: Inteligence: 0 Leadership: 3 Science: 2 Dedicated to a God .{}. See also: SACRIFICE, TEMPLE, "HIGH TEMPLE" # SPIKEDBARRIER "SPIKED BARRIER" Sticks: 20 Skill: Inteligence: 1 Science: 1 &3 .vvvvvvvvvv. .vv......vv. .vvvvvvvvvv.&0 # STABLE Used to store certain animals. Logs: 60 Iron: 20 Rooms: 1 Skill: Inteligence: 2 Science: 3 (SS) See also: DISMOUNT, MOUNT, "RESOURCE BUILDINGS" # STATUE Logs: 80 Rocks: 100 Skill: Inteligence: 0 Leadership: 3 Science: 1 Dedicated to a God .}{. # STONEHOUSE "STONE HOUSE" Logs: 20 Rocks: 20 Rooms: 4 Skill: Inteligence: 2 Science: 1 [--] # STORAGEBUILDINGS "STORAGE BUILDINGS" This is a list of all the buildings used to store raw materials and resources. ARESENAL CANNERY CASTLE DOCKS GRANARY GRAVELPIT "GRAVEL PIT" LUMBERYARD "LUMBER YARD" PALACE STABLE See also: BUILDLIST # TANNERY Used to store skins. Logs: 20 Rooms: 1 Skill: Inteligence: 1 Science: 1 {TT} See also: SKIN, "RESOURCE BUILDINGS" # TEMPLE Sticks: 40 Logs: 40 Rocks: 80 Rooms: 1 Skill: Inteligence: 0 Leadership: 4 Science: 3 [=||===] [======] See also: SACRIFICE, SHRINE, "HIGH TEMPLE" # "TOWER OF SOULS" PORTAL &3*/\*&0 When you start, or die, you are captured by a Tower of Souls. These are safe locations which will give you a moment to prepare to go out into the world. They are surrounded by barren wastelands where nothing may be built. You may portal randomly between towers of souls using the TRANSPORT command. Usage: transport Will randomly transport you from one Tower of Souls to another. # TOWERS DEFENSE This is a list of all buildings capable of defending your empire. CASTLE GUARDTOWER "GUARD TOWER" SENTRY DESERTSENTRY "DESERT SENTRY" WATCHTOWER "WATCH TOWER" See also: BUILDLIST # TREECOMPLEX "TREE COMPLEX" Sticks: 30 Trees: 40 Iron: 5 Rooms: 4 Skill: Inteligence: 3 Science: 4 Chameleon &2^[]^&0 See also: CHAMELEON # TREEFORT "TREE FORT" Sticks: 250 Trees: 30 Iron: 40 Rooms: 21 Skill: Inteligence: 4 Leadership: 1 Science: 4 Chameleon &2 ^/||==\^ ^/====\^ ^\====/^ ^\==||/^&0 See also: CHAMELEON # TREEHOUSE "TREE HOUSE" Sticks: 30 Trees: 3 Rooms: 0 Skill: Inteligence: 2 Science: 3 Chameleon &2^()^&0 See also: CHAMELEON # TRELLIS Sticks: 20 Skill: Inteligence: 2 Science: 1 Chameleon &2 .vvvvvvvvvv. .vv......vv. .vvvvvvvvvv.&0 See also: CHAMELEON # TOMB Logs: 20 Rocks: 30 Rooms: 1 Skill: Inteligence: 0 Leadership: 4 Science: 3 [oo] # TUNNEL Logs: 20 Skill: Inteligence: 2 Science: 3 &3&b/OO\&0 See also: UPGRADE # UNDERGROUNDCOMPLEX "UNDERGROUND COMPLEX" Sticks: 40 Logs: 120 Iron: 100 Rooms: 26 Skill: Inteligence: 4 Science: 3 Chameleon &3.().&0 See also: CHAMELEON # WALLS WALLLIST "WALL LIST" "WALLS LIST" Coming soon. # WALL Rocks: 20 Skill: Inteligence: 3 Science: 1 .VVVVVVVVVV. .VV......VV. .VVVVVVVVVV. # WALLS WALLLIST "WALL LIST" "WALLS LIST" This is a list of all the walls. WARNING: The exit to a wall is in the last direction you moved before completing the wall. It *IS* possible to get stuck in your walls when building them. If so, you will have to wait for a staff member of a high enough level to transfer you off your wall. This tends to wear down their patience quickly if you do it more than once. It is a good idea to start building all your walls, then get behind them, and enter them one at a time to build them. ALWAYS ENTER A WALL FROM AN OPEN AREA WHERE YOU WILL NOT BUILD A WALL OR STRUCTURE. Example: ne build wall You complete the construction! ne You are unable to pass. se You are unable to pass. sw A Vast Field (543, 300) ADOBEWALL FENCE GATEHOUSE "GATE HOUSE" PALISADE SPIKEDBARRIER TRELLIS WALL See also: BUILDLIST # WATCHTOWER "WATCH TOWER" Sticks: 30 Logs: 4 Iron: 20 Skill: Inteligence: 3 Science: 4 Chameleon Can Shoot into Dark Forest &2^TT^&0 See also: UPGRADE, WATCHTOWERADV, CHAMELEON # WATCHTOWERADV Coming soon Chameleon See also: CHAMELEON # WELL Sticks: 5 Logs: 1 Rocks: 20 Skill: Inteligence: 2 Science: 1 (&4~~&0) # $