/* ************************************************************************ * File: boards.h EmpireMUD AD 1.0 * * Usage: header file for bulletin boards * * * * All rights reserved. See license.doc for complete information. * * * * Code base by Paul Clarke. EmpireMUD Project, a tbgMUD Production. * * Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define NUM_OF_BOARDS 2 /* change if needed! */ #define MAX_BOARD_MESSAGES 60 /* arbitrary -- change if needed */ #define MAX_MESSAGE_LENGTH 4096 /* arbitrary -- change if needed */ #define INDEX_SIZE ((NUM_OF_BOARDS*MAX_BOARD_MESSAGES) + 5) #define BOARD_MAGIC 1048575 /* arbitrary number - see modify.c */ struct board_msginfo { int slot_num; /* pos of message in "master index" */ char *heading; /* pointer to message's heading */ int reply_num; /* slot_num of message this is a reply for */ int level; /* level of poster */ int heading_len; /* size of header (for file write) */ int message_len; /* size of message text (for file write) */ }; struct board_info_type { obj_vnum vnum; /* vnum of this board */ int read_lvl; /* min level to read messages on this board */ int write_lvl; /* min level to write messages on this board */ int remove_lvl; /* min level to remove messages from this board */ char filename[50]; /* file to save this board to */ obj_rnum rnum; /* rnum of this board */ }; #define BOARD_VNUM(i) (board_info[i].vnum) #define READ_LVL(i) (board_info[i].read_lvl) #define WRITE_LVL(i) (board_info[i].write_lvl) #define REMOVE_LVL(i) (board_info[i].remove_lvl) #define FILENAME(i) (board_info[i].filename) #define BOARD_RNUM(i) (board_info[i].rnum) #define NEW_MSG_INDEX(i) (msg_index[i][num_of_msgs[i]]) #define MSG_HEADING(i, j) (msg_index[i][j].heading) #define MSG_SLOTNUM(i, j) (msg_index[i][j].slot_num) #define MSG_REPLY(i, j) (msg_index[i][j].reply_num) #define MSG_LEVEL(i, j) (msg_index[i][j].level) int Board_display_msg(int board_type, Creature ch, char *arg, Object board); int Board_show_board(int board_type, Creature ch, char *arg, Object board); int Board_remove_msg(int board_type, Creature ch, char *arg, Object board); int Board_write_message(int board_type, Creature ch, char *arg, Object board); int Board_respond_message(int board_type, Creature ch, char *arg, Object board); void Board_display_response(int board_type, int slot_num, char *output, Object board, bool reply); void Board_save_board(int board_type); void Board_load_board(int board_type); void Board_reset_board(int board_num);