/* ************************************************************************ * File: config.c EmpireMUD AD 1.0 * * Usage: Configuration of various aspects of CircleMUD operation * * * * All rights reserved. See license.doc for complete information. * * * * Code base by Paul Clarke. EmpireMUD Project, a tbgMUD Production. * * Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define __CONFIG_C__ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "interpreter.h" /* alias_data definition for structs.h */ #define TRUE 1 #define YES 1 #define FALSE 0 #define NO 0 /****************************************************************************/ /****************************************************************************/ /* GAME PLAY OPTIONS */ /* How many ticks before a player is idle-rented */ int idle_rent_time = 20; /* How many ticks before a linkdead player is idle-rented */ int idle_linkdead_rent_time = 10; /* "okay", etc */ const char *OK = "Okay.\r\n"; const char *NOPERSON = "No-one by that name here.\r\n"; const char *NOEFFECT = "Nothing seems to happen.\r\n"; const char *HUH = "Huh?!?\r\n"; /****************************************************************************/ /****************************************************************************/ /* GAME OPERATION OPTIONS */ /* * This is the default port on which the game should run if no port is * given on the command-line. NOTE WELL: If you're using the * 'autorun' script, the port number there will override this setting. * Change the PORT= line in autorun instead of (or in addition to) * changing this. */ ush_int DFLT_PORT = 4000; /* default directory to use as data directory */ const char *DFLT_DIR = "lib"; /* Lifetime of normal obj files in days */ int obj_file_timeout = 30; /* * What file to log messages to (ex: "log/syslog"). Setting this to NULL * means you want to log to stderr, which was the default in earlier * versions of Circle. If you specify a file, you don't get messages to * the screen. (Hint: Try 'tail -f' if you have a UNIX machine.) */ const char *LOGNAME = NULL; /* const char *LOGNAME = "log/syslog"; -- useful for Windows users */ /* maximum number of players allowed before game starts to turn people away */ int max_playing = 300; /* maximum size of bug, typo and idea files in bytes (to prevent bombing) */ int max_filesize = 50000; /* maximum number of password attempts before disconnection */ int max_bad_pws = 3; /* * Is player-killing allowed? How restricted is it? * These are bitvectors, except PK_NONE, which must be alone. * PK_NONE - pk is completely disallowed * PK_WAR - may pk anyone you're at war with * PK_FULL - may pk ANYONE */ bitvector_t pk_ok = PK_WAR; /* * Rationale for enabling this, as explained by naved@bird.taponline.com. * * Usually, when you select ban a site, it is because one or two people are * causing troubles while there are still many people from that site who you * want to still log on. Right now if I want to add a new select ban, I need * to first add the ban, then SITEOK all the players from that site except for * the one or two who I don't want logging on. Wouldn't it be more convenient * to just have to remove the SITEOK flags from those people I want to ban * rather than what is currently done? */ int siteok_everyone = FALSE; /* * Some nameservers are very slow and cause the game to lag terribly every * time someone logs in. The lag is caused by the gethostbyaddr() function * which is responsible for resolving numeric IP addresses to alphabetic names. * Sometimes, nameservers can be so slow that the incredible lag caused by * gethostbyaddr() isn't worth the luxury of having names instead of numbers * for players' sitenames. * * If your nameserver is fast, set the variable below to NO. If your * nameserver is slow, of it you would simply prefer to have numbers * instead of names for some other reason, set the variable to YES. */ int nameserver_is_slow = YES; const char *WELC_MESSG = "\r\n" "Welcome to your EmpireMUD! Prepare to face your destiny!" "\r\n\r\n"; const char *AUTH_MESSG = "\r\n" "This is an &6UNAUTHORIZED&0 character. You will not be able to use any\r\n" "building or empire commands until your character is approved. Please\r\n" "see &6HELP AUTHORIZATION&0 upon entering the game.\r\n"; const char *START_MESSG = "Welcome. This is your new EmpireMUD character! You can now earn wealth,\r\n" "acquire territory, harvest grain, and command an empire!\r\n"; const char *hardcore_slain_msg = " You have been slain! As a hardcore character, this means you are\r\n" "permanently dead. You will be allowed to access the menu but not log into the\r\n" "game with this character.\r\n" " Please do NOT delete your character. If you create a new hardcore\r\n" "character, you may be entitled to free experience points. Your new character\r\n" "will also be authorized automatically. When you do that, this character will\r\n" "be deleted automatically.\r\n"; /****************************************************************************/ /****************************************************************************/ /* AUTOWIZ OPTIONS */ /* * Should the game automatically create a new wizlist/godlist every time * someone immorts, or is promoted to a higher (or lower) god level? * NOTE: this only works under UNIX systems. */ int use_autowiz = YES; /* If yes, what is the lowest level which should be on the wizlist? (All immort levels below the level you specify will go on the godlist instead.) */ int min_wizlist_lev = LVL_START_IMM;