/* ************************************************************************ * File: skills.h EmpireMUD AD 1.0 * * Usage: header file for skills and combat * * * * All rights reserved. See license.doc for complete information. * * * * Code base by Paul Clarke. EmpireMUD Project, a tbgMUD Production. * * Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ /* * Talents from the Vampire: The Dark Ages character sheet * Talents are inherent abilities, there is never a penalty * for using one you don't know (except not having dice for * that Talent to add to an Attribute) */ #define TALENT_ACTING 0 #define TALENT_ALERTNESS 1 #define TALENT_ATHLETICS 2 #define TALENT_BRAWL 3 #define TALENT_DODGE 4 #define TALENT_EMPATHY 5 #define TALENT_INTIMIDATION 6 #define TALENT_LARCENY 7 #define TALENT_LEADERSHIP 8 #define TALENT_PRIMAL_URGE 9 #define TALENT_SUBTERFUGE 10 /* * Skills from the Vampire: The Dark Ages character sheet * Skills are simple abilities which can be taught or mimicked * by viewers. They cannot simply be picked up, though, and * thus have a difficulty of two higher when attempting to use * one that is unlearned. */ #define SKILL_ANIMAL_KEN 0 #define SKILL_ARCHERY 1 #define SKILL_CRAFTS 2 #define SKILL_ETIQUETTE 3 #define SKILL_HERBALISM 4 #define SKILL_MELEE 5 #define SKILL_MUSIC 6 #define SKILL_PERFORMANCE 7 #define SKILL_RIDE 8 #define SKILL_STEALTH 9 #define SKILL_SURVIVAL 10 /* * Knowledges from the Vampire: The Dark Ages character sheet * Knowledges are just that -- learned knowledge. Because they * require much in-depth study, they cannot be uesd if unknown. */ #define KNOWLEDGE_ACADEMICS 0 #define KNOWLEDGE_ENIGMAS 1 #define KNOWLEDGE_HEARTH_WISDOM 2 #define KNOWLEDGE_INVESTIGATION 3 #define KNOWLEDGE_LAW 4 #define KNOWLEDGE_LINGUISTICS 5 #define KNOWLEDGE_MEDICINE 6 #define KNOWLEDGE_OCCULT 7 #define KNOWLEDGE_POLITICS 8 #define KNOWLEDGE_SCIENCE 9 #define KNOWLEDGE_SENESCHAL 10 /* NUM_ABILITIES defined in structs.h */ /* WEAPON ATTACK TYPES */ #define TYPE_UNDEFINED -1 #define TYPE_RESERVED 0 #define TYPE_SLASH 1 #define TYPE_SLICE 2 #define TYPE_STING 3 #define TYPE_STAB 4 #define TYPE_POUND 5 #define TYPE_HAMMER 6 #define TYPE_WHIP 7 #define TYPE_PICK 8 #define TYPE_BITE 9 /* Animal-only */ #define TYPE_CLAW 10 /* Animal-only */ #define TYPE_KICK 11 /* Animal-only */ #define TYPE_FIRE 12 #define TYPE_PROTEAN_CLAWS 13 #define TYPE_SERPENTIS_TONGUE 14 #define TYPE_HIT 15 #define NUM_ATTACK_TYPES 16 /* new attack types can be added here - up to TYPE_SUFFERING */ #define TYPE_SUFFERING 50 /* Non-weapon attacks */ #define ATTACK_GUARD_TOWER (TYPE_SUFFERING + 1) #define ATTACK_EXECUTE (TYPE_SUFFERING + 2) #define ATTACK_ARROW (TYPE_SUFFERING + 3) #define ATTACK_KICK (TYPE_SUFFERING + 4) #define ATTACK_BASH (TYPE_SUFFERING + 5) #define ATTACK_SUNBURN (TYPE_SUFFERING + 6) #define ATTACK_BASILISK (TYPE_SUFFERING + 7) #define ATTACK_CREO_IGNEM (TYPE_SUFFERING + 8) /* Affect types */ #define ATYPE_RESERVED 0 #define ATYPE_COWING_THE_BEAST 1 #define ATYPE_ENTRANCEMENT 2 #define ATYPE_NOCTURNE 3 #define ATYPE_ARMS_OF_AHRIMAN 4 #define ATYPE_BOOST 5 #define ATYPE_CELERITY 6 #define ATYPE_MASQUE_OF_DEATH 7 #define ATYPE_BLIGHT 8 #define ATYPE_SILENCE_OF_DEATH 9 #define ATYPE_EARTHMELD 10 #define ATYPE_BITUMENOUS_FLESH 11 #define ATYPE_ARMOR_OF_VITALITY 12 #define ATYPE_BESTOW_VIGOR 13 #define ATYPE_WEAKNESS 14 #define ATYPE_DISEASE 15 #define ATYPE_HINDER_VITAE 16 #define ATYPE_NIGHTSHADES 17 #define ATYPE_DIABLERIE 18 /* Attacktypes with grammar */ struct attack_hit_type { const char *singular; const char *plural; }; /* Utilities */ #define GET_ACTING(ch) GET_TALENT((ch), TALENT_ACTING) #define GET_ALERTNESS(ch) GET_TALENT((ch), TALENT_ALERTNESS) #define GET_ATHLETICS(ch) GET_TALENT((ch), TALENT_ATHLETICS) #define GET_BRAWL(ch) GET_TALENT((ch), TALENT_BRAWL) #define GET_DODGE(ch) GET_TALENT((ch), TALENT_DODGE) #define GET_EMPATHY(ch) GET_TALENT((ch), TALENT_EMPATHY) #define GET_INTIMIDATION(ch) GET_TALENT((ch), TALENT_INTIMIDATION) #define GET_LARCENY(ch) GET_TALENT((ch), TALENT_LARCENY) #define GET_LEADERSHIP(ch) GET_TALENT((ch), TALENT_LEADERSHIP) #define GET_PRIMAL_URGE(ch) GET_TALENT((ch), TALENT_PRIMAL_URGE) #define GET_SUBTERFUGE(ch) GET_TALENT((ch), TALENT_SUBTERFUGE) #define GET_ANIMAL_KEN(ch) GET_SKILL((ch), SKILL_ANIMAL_KEN) #define GET_ARCHERY(ch) GET_SKILL((ch), SKILL_ARCHERY) #define GET_CRAFTS(ch) GET_SKILL((ch), SKILL_CRAFTS) #define GET_ETIQUETTE(ch) GET_SKILL((ch), SKILL_ETIQUETTE) #define GET_HERBALISM(ch) GET_SKILL((ch), SKILL_HERBALISM) #define GET_MELEE(ch) GET_SKILL((ch), SKILL_MELEE) #define GET_MUSIC(ch) GET_SKILL((ch), SKILL_MUSIC) #define GET_PERFORMANCE(ch) GET_SKILL((ch), SKILL_PERFORMANCE) #define GET_RIDE(ch) GET_SKILL((ch), SKILL_RIDE) #define GET_STEALTH(ch) GET_SKILL((ch), SKILL_STEALTH) #define GET_SURVIVAL(ch) GET_SKILL((ch), SKILL_SURVIVAL) #define GET_ACADEMICS(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_ACADEMICS) #define GET_ENIGMAS(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_ENIGMAS) #define GET_HEARHT_WISDOM(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_HEARTH_WISDOM) #define GET_INVESTIGATION(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_INVESTIGATION) #define GET_LAW(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_LAW) #define GET_LINGUISTICS(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_LINGUISTICS) #define GET_MEDICINE(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_MEDICINE) #define GET_OCCULT(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_OCCULT) #define GET_POLITICS(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_POLITICS) #define GET_SCIENCE(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_SCIENCE) #define GET_SENESCHAL(ch) GET_KNOWLEDGE((ch), KNOWLEDGE_SENESCHAL)