WIZAT Usage: at <room | coords | item | mob | player name> <command> <arguments> AT can be used to perform an action in a location other than where you are standing. The first argument can be a virtual room number or the name of a character or object. The remainder of the line is passed to the command interpreter. Examples: > at 3001 look > at dog kill dog > at 3.corpse get all corpse > at catje wave catje > at (0,0) bark -- There must be no spaces in the coordinates See also: GOTO #d ADVANCE Usage: advance <target> <level> ADVANCE moves a player to a new level. If used to promote a player to an immortal level, and if you have the autowiz program installed, the wizlist and godlist will automatically be recreated. Example: > advance rasmussen 3 See also: SET #d BAN UNBAN Usage: ban [<all | new | select> <site>] unban <site> These commands prevent anyone from a site with a hostname containing the site substring from logging in to the game. You may ban a site to ALL, NEW or SELECT players. Banning a site to NEW players prevents any new players from registering. Banning a site to ALL players disallows ANY connections from that site. Banning a site SELECTively allows only players with site-ok flags to log in from that site. Ban with no argument returns a list of currently banned sites. Unban removes the ban. Examples: > ban all whitehouse.gov > unban ai.mit.edu See also: WIZLOCK #d DATE Shows the current real time. (Not a social) #d DC Usage: dc <descriptor number> DC (DisConnect) is used to disconnect a socket. If used on a playing socket, the player will lose his/her link, but, unlike PURGE, will not extract the player or dump the player's inventory on the ground. DC is also useful for disconnecting people who have accidentally left themselves at the main menu, or connections sitting in the "Get name" state. See also: USERS #d ECHO GECHO SEND Usage: echo <message> gecho <message> send <target> <message> ECHO displays a string to everyone in your room. GECHO displays the string to everyone in the game. SEND displays the string to a particular person. Examples: > echo Hi, everyone in the room. > gecho Hi, everyone in the game, isn't this annoying? > send rasmussen You are being watched. #d FORCE Usage: force <target | all> <command> <arguments> FORCE forces a character, either monster or player, to perform a certain action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in your room. Example: > force dog drop meat > force all save > force room look dog If you are invisible to the one being forced, the force will be performed silently. #d FREEZE THAW Usage: freeze <victim> thaw <victim> FREEZE, originally invented on CircleMUD (we think), is used to prevent a player from playing. If frozen, the game will ignore all commands entered by the player, including QUIT, until the player is unfrozen with THAW. Obviously, this command should only be used in extreme disciplinary circumstances. See also: SET -> FROZEN #d GOTO TRANSFER Usage: goto <location> trans <victim> [location] These commands are used to transports yourself and others to different rooms. GOTO allows you to go to other rooms; TRANS transports a person from wherever they are to the room you're in, or another location. For both GOTO and TRANS, the location specifier can be either a virtual room number, or the name of a character or object. Examples: > goto 3001 > goto rasmussen > trans dog > trans dog 3001 > trans dog 2.dog See also: POOFIN, POOFOUT, WIZAT #d HANDBOOK Usage: handbook Guidelines for having an Immortal character -- you should read it. #d HOLYLIGHT Usage: holylight A toggle which allows you to see: Invisible people and objects, even if you don't have 'detect invisibility' Hidden people, even if you don't have 'sense life' Dark rooms, even if you don't have a light It is expected most immortals will keep HOLYLIGHT on most of the time; it exists so that you have the ability to see what mortals see for debugging purposes. #d IMOTD Usage: imotd Displays the Immortal message of the day. This file usually contains new information on commands recently added, new features and other important information that immortals should be aware of. See also: MOTD #d INVIS Usage: invis [level] INVIS sets your invisibility level. With no argument, invis toggles between making you fully visible and fully invisible. If you specify a level, only people at and above the level you specify will be able to see you. Examples: > invis > invis 3 See also: VISIBLE #d LAST Usage: last <player_name> For checking the last time a person logged on, their sitename, and their ID number. Example: > last ras [ 24] [1] Ras : somesite.edu : Tue May 16 22:07:09 1995 See also: STAT #d LOAD Usage: load <mob | obj> <virtual number> LOAD is used to create mobiles and objects. The first argument specifies if you are trying to load a mobile or an object; the second is the virtual number. Example: > load obj 1 You create a bulletin board. > load mob 1 You create a snarling wolf. See also: VNUM #d MUTE Usage: mute <victim> MUTE is used to shut a player up. When muted, a player will not be able to use most communication channels until he/she is unmuted. See also: FLAGS #d NOTITLE Usage: notitle <vicitim> Prevent players from being able to set their own titles; i.e., if the player consistently has an offensive title. The definition of offensive is left as an exercise for the reader. See also: TITLE #d NOWIZ Usage: nowiz Allows you to hear or ignore messages coming over the wiznet. See also: WIZNET #d PAGE Usage: page <player | all> <message> PAGE is used to send a message, along with a beep, to another player. Use PAGE ALL to send a message and a beep to everyone in the game. Examples: > page rasmussen Hey, are you still at the keyboard? > page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES Do not abuse this command. #d PARDON Usage: pardon <victim> Removes killer and pirate flags from a player. #d POOFIN POOFOUT Usage: poofin <message> poofout <message> Sets the message seen by players when you use GOTO to move to a different room. POOFIN with no argument resets your poofin to the default "appears with an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in a puff of smoke." See also: GOTO #d PURGE Usage: purge [name] Purge destroys things. If used with no arguments, it will clear a room of all mobiles and objects, but will not harm players. If the argument is an object, that object (and all of its contents, if any) will be destroyed. If the argument is a mobile, the mobile will be destroyed, leaving its inventory and equipment lying on the ground. If the argument is the name of a player, the player's inventory and equipment will drop on the ground and the player will lose his/her connection. For this reason, PURGE should only be used on players in disciplinary situations. Examples: > purge > purge Pom > purge sword > purge dragon See also: DC #d RELOAD Usage: reload < '*' | all | file > Reload is used to reload text files such as the MOTD from disk into memory. Reload * reloads all the text files below. Valid files are: background (/mud_dir/lib/text/background) credits (/mud_dir/lib/text/credits) greetings (/mud_dir/lib/text/greetings) handbook (/mud_dir/lib/text/handbook) help (/mud_dir/lib/text/help) immlist (/mud_dir/lib/text/immlist) imotd (/mud_dir/lib/text/imotd) news (/mud_dir/lib/text/news) motd (/mud_dir/lib/text/motd) info (/mud_dir/lib/text/info) policy (/mud_dir/lib/text/policies) wizlist (/mud_dir/lib/text/wizlist) xhelp (/mud_dir/lib/text/help/*) #d RESTORE Usage: restore <player | mobile> RESTORE restores a player or mobile to full hit, mana, and movement points. If used on immortals, it also sets all skill levels to 100%. #d RETURN Usage: return RETURN returns you to your regular body if you are switched into a mob. See also: SWITCH #d SHUTDOWN Usage: shutdown [reboot | die | pause] SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with EmpireMUD's 'autorun' script. If you are not using autorun, the arguments are meaningless. If you are using autorun, the following arguments are available: REBOOT Pause only 5 seconds instead of the normal 40 before trying to restart the MUD. DIE Kill the autorun script; the MUD will not reboot until autorun is explicitly run again. PAUSE Create a file called 'pause' in Empire's root directory; do not try to restart the MUD until 'paused' is removed. See also: REBOOT #d SNOOP Usage: snoop [player] Snoop allows you to listen in on another player's session; everything the player sees or types will be displayed on your terminal preceded by a '%'. Obviously, there are many ethical considerations to the use of this command; snoop should be used minimally, and only for disciplinary purposes. Type snoop <your name> or just snoop to stop snooping. #d STAT Usage: stat [player | object | mobile | file] <name/room> Gives information about players, animals, and objects in the game. The type argument is optional. STAT PLAYER will search only for players; useful for statting people with names such as Wolf or Dolph. STAT OBJECT will search only for objects. STAT MOBILE will search only for animals. STAT FILE is used to stat players who are not logged in; the information displayed comes from the playerfile. Examples: > stat dog > stat player wolf > stat mobile wolf > stat file niandra > stat object shawl See also: VSTAT #d SWITCH Usage: switch <monster> SWITCH is used to take over the body of mobiles; useful for interactive adventures. If the monster in which you are switched is killed you will be returned to your own body. See also: RETURN #d UPTIME Usage: uptime Displays when the game was booted and calculates how long ago that was. #d USERS Usage: users [switches] USERS gives a list of all sockets (i.e., connections) currently active on the MUD. The multi-column display shows the socket number (used by DC), class, level, and name of the player connected, connection state, idle time, and hostname. The following switches are available: -k or -o Show only outlaws (killers and thieves). -p Show only sockets in the playing sockets. -d Show only non-playing (deadweight) sockets. -l min-max Show only sockets whose characters are from level min to max. -n <name> Show the socket with <name> associated with it. -h <host> Show all sockets from <host>. See also: DC #d VSTAT Usage: vstat < mob | obj > <virtual number> Used to stat a prototypical mobile or object by virtual number. Examples: > vstat obj 3000 > vstat mob 3001 See also: LOAD, STAT, VNUM #d WIZHELP Usage: wizhelp Gives a list of the special commands available at your level. #d WIZLOCK Usage: wizlock [value] [message] WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters from being created. WIZLOCK n prevents new characters and allows only characters level n and above to log on. WIZLOCK with no argument displays the current WIZLOCK level. You can also send a message to people trying to connect. See also: BAN #d WIZNET ; The immortal communication channel. Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>] Examples: >; <text> - just sends text >; @ - shows all gods that are on and visible to you - also shows if the gods who are visible to you are writing This code was provided by Gnort. See also: NOWIZ #d SET Usage: set [ file | player ] <character> <field> <value> SET is an extremely powerful command, capable of setting dozens of aspects of characters, both players and mobiles. SET PLAYER forces set to look for a player and not a mobile; useful for players with names such as 'guard'. SET FILE lets you change players who are not logged on. If you use SET FILE on a player who IS logged on, your change will be lost. If you wish to set a player who is in the game but is linkless, use set twice -- once with the FILE argument, and once without -- to make sure that the change takes. For toggled fields (BINARY), the value must be ON, OFF, YES, or NO. The following are valid fields: Field Level Required Who Value Type Decription ----------------------------------------------------------------------------- invstart LVL_GOD PC BINARY Invisible @ Start title LVL_GOD PC MISC Player's title maxhit LVL_GRGOD BOTH NUMBER Max HP maxmove LVL_GRGOD BOTH NUMBER Max movement hit LVL_GRGOD BOTH NUMBER Current HP move LVL_GRGOD BOTH NUMBER Current movement align LVL_GOD BOTH NUMBER Alignment str LVL_GRGOD BOTH NUMBER Strength stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx) int LVL_GRGOD BOTH NUMBER Inteligence wis LVL_GRGOD BOTH NUMBER Wisdom dex LVL_GRGOD BOTH NUMBER Dexterity con LVL_GRGOD BOTH NUMBER Constitution cha LVL_GRGOD BOTH NUMBER Charisma ac LVL_GRGOD BOTH NUMBER Armor class thaco LVL_GRGOD BOTH NUMBER Base thac0 damroll LVL_GRGOD BOTH NUMBER Damage modifier frozen LVL_FREEZE PC BINARY FROZEN flag drunk LVL_GRGOD BOTH MISC Drunkeness hunger LVL_GRGOD BOTH MISC Hrs to hunger thirst LVL_GRGOD BOTH MISC Hrs to thirst killer LVL_GOD PC BINARY KILLER flag pirate LVL_GOD PC BINARY PIRATE flag level LVL_IMPL BOTH NUMBER Level siteok LVL_GRGOD PC BINARY SITEOK flag deleted LVL_IMPL PC BINARY DELETED flag nowizlist LVL_GOD PC BINARY Not Wizlistable flag quest LVL_GOD PC BINARY QUESTING flag loadroom LVL_GRGOD PC MISC Room to load in (#/off) color LVL_GOD PC BINARY COLOR flag passwd LVL_IMPL PC MISC Player password nodelete LVL_GOD PC BINARY Undeletable flag sex LVL_GRGOD BOTH MISC Sex age LVL_GRGOD BOTH NUMBER Character's age lastname LVL_IMPL PC MISC Last name See also: STAT #d SHOW Usage: show <mode> [argument] Valid Modes: player rent stats email site commons The SHOW command displays information. Some modes of show require additional information, such as a player name. player: Shows player summary information, simply provide a player name. rent: Shows the filename and path to a players rent file. stats: Shows game status information including players in game, mobs etc. email: Lists all players with a given email address segment. site: Shows all players with a specific site segment. commons: Shows all players currently connected from duplicate sites. See also: STAT, ZRESET #d VNUM Usage: vnum <mob | obj> <name> Gives a list of the virtual numbers of objects or mobiles which have the specified name. Examples: > vnum obj ring 1. [ 904] a platinum ring 2. [ 2543] a seashell ring 3. [ 2588] a small emerald ring > vnum mob dragon 1. [ 1] Puff 2. [ 908] the dragon turtle 3. [ 2548] the Master of Illusions #d APPROVE Usage: approve <name> <e-mail> This command approves a character so that he/she can use empire and ubilding commands. You must supply an e-mail address so that players can be verified as unique. The reasons for only having 1 approved mortal are: - You could build 10x faster with 10 approved mortals - Your resources would be exponential with 5 guys chopping trees at once - Your empire could claim the entire world if it had those extra members Keep it fair. #d FULLSAVE Usage: fullsave This allows you to force all of the zones in the world to save. They will only do so if they've been flagged for saves (thus minimizing lag). #d PURGEALL Usage: purgeall This version of the purge command was given its own unique resource because of the severity of its power. With this command you can wipe out every mob in the game (thus allowing you to spawn again). A similar ability will be added for objects in the beta version. See also: SPAWN #d REBOOT Usage: reboot [minutes] You can use this to either trigger an instant reboot, or count one down. Because this is a soft reboot and saves everything, no information is ever lost. However, players also enjoy some warning and may appreciate knowing that you're going to reboot. It may also interrupt their fighting. #d RANDOM Usage: random This is used to go to a random room on the world map. It's very useful for finding new places to build an island. #d SLAY Usage: slay This is an instant-kill power for the Implementor which was originally part of CircleMUD's normal kill command. It has been filtered out because we found it to be easier to have it separate. #d SPAWN Usage: spawn This triggers a massive breeding frenzy which populates the world with the standard animals. These animals must be pre-programmed into the function, it won't add any animals that aren't. Animals are programmed into do_spawn() by virtual number and are associated with one or more terrain types where they may be created. Anywhere from 0 to 2 animals will be added in every acre, meaning there will always be ABOUT 250000 animals in a normal world. See also: PURGEALL #d TEDIT Usage: tedit <message> Allows you to alter a game message or text file from within the game. #d TERRAFORM Usage: terraform <type> [+#] Allows you to change an acre to a specific terrain type (also used for demolishing buildings). If you use +, it will fill in the terrain. This WILL cause a crash if you do it in a VERY large, open area (like the ocean). You can also use +# with any number to create patterns of fill based on the number. #d UNCLAIMABLE Usage: unclaimable Sets the owner of the room you're currently in to -1, which prevents it from being claimed, and allows anyone to use it. #d FILE Usage: file <file> <lines> Displays the last X lines of a file in the shell. This is useful for seeing recent bad password attempts, ideas, and other information. Unfortunately, these files are not refreshed unless the mud actually reboots (not using the softreboot feature). For this reason, the mud should probably be rebooted from time to time so that the autorun script parses the syslog into the smaller logs. #d $