/* ************************************************************************ * File: olc.h EmpireMUD AD 1.0 * * Usage: On-Line Creation header file * * * * All rights reserved. See license.doc for complete information. * * * * Code base by Paul Clarke. EmpireMUD Project, a tbgMUD Production. * * Based upon CircleMUD 3.0, beta patch level 17, by Jeremy Elson. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ /* * EmpireMUD OLC Code */ #define OLC_MODULE(name) void name(Creature ch, char *argument) /* The level required to build */ #define LVL_BUILDER LVL_CIMPL /* REDIT interface */ #define SCMD_REDIT 0 OLC_MODULE(olc_terrain); OLC_MODULE(olc_complete_room); OLC_MODULE(olc_exits); OLC_MODULE(olc_unclaimable); OLC_MODULE(olc_room_name); OLC_MODULE(olc_roomtype); OLC_MODULE(olc_room_description); OLC_MODULE(olc_icon); OLC_MODULE(olc_delete_exit); OLC_MODULE(olc_pass_walls); OLC_MODULE(olc_delete_room); /* MEDIT interface */ #define SCMD_MEDIT 1 /* Mobile editing not yet coded */ /* OEDIT interface */ #define SCMD_OEDIT 2 /* Object editing not yet coded */