Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        {??-???} PROTO AREA          Cluff~
Levels      0 0
Builders    Cluff~
VNUMs       3501 3599
Security    1
Recall      25001
Flags       16
Color       6
End



#MOBILES
#3501
brock doorman guard~
Brock the doorman~
Brock the guard stands here, inspecting all who approach
~
Brock is a large man, nearly 7 feet in height, and a build to match. 
Other than the armor and sword, he looks like a cheery fellow.  
~
65 0 0 0 S
1 0 0 1d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>speech_prog entry enter~
if ispc($n)
if isgood($n)
say Welcome to Mira, the floating city!
bow $n
say Enjoy your stay.
smile
emote calls out and the portcullis opens.
mpechoat $n Brock ushers you through the gate and it shuts behind you.
mpechoaround $n Brock ushers $n through the gate before it closes.
mptransfer $n 3502
break
else
say Welcome to Mira, the floating city!
say Be wary of thine actions whilst in town..
emote calls out and the portcullis opens.
mpechoat $n Brock ushers you through the gate and it shuts behind you.
mpechoaround $n Brock ushers $n through the gate before it closes.
mptransfer $n 3502
break
endif
~
|
#3511
riley arion cleric healer adept~
Riley Arion~
Riley Arion is here to aid you.
~
Riley Arion is Cluff's brother.  Choosing a slightly different path, he
also helps those in need, whether physical or spiritual.  He's slightly over
6 feet in height.  His thick black hair flows with the breeze.  He keeps his
white robes immaculately clean, just like his heart and soul..  
~
67 50331816 0 1000 S
105 0 0 1d0+0 0d0+0
0 0 0 0
0 0 1
2 0 0
>all_greet_prog 100~
bow $n
say Please be at rest, and allow me to tend to your wounds.
say Or would you prefer a history of this mounment?
smile
~
>speech_prog cluff~
smile
say Sir Cluff is my brother, yes.
say We have our quarrels, but he's always been fair to me..
say You can trust him completely.
say But don't tell him I said that..
wink
~
>speech_prog brother~
if name($n) == Cluff
say Greetings Cluff!
bow
say Hmmm... Maybe I should be a little less formal..
poke $n
smile
say So how goes it?
break
else
say Cluff's my older brother, but only by a year.
say I wish he would slow down a bit...
say All that armor's getting to him.
endif
~
|
#0



#OBJECTS
#3501
gate key~
gate key~
A large padlock key rests here.~
~
18 0 0 0 16385 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#3511
statue cluff memorial~
cluff's Statue~
A large statue of Cluff Arion stands here.~
~
13 0 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
statue~
This large stone statue of Cluff Arion depicts him wearing full armor,
with a sword in each hand.  There is a plaque attached to the base of the
monument.  
~
E
plaque~
The citizens of Mira have erected this statue to honor Cluff Arion, a
True Paladin who defended our city against a red dragon's attack.  His valor
and courage, as well as those of his lineage, will be remembered until the
end of time..  
~
#0



#ROOMDATA
#3501
Southern Gate to Mira~
You stand before the southern gate to Mira, the flying city.  High stone
walls lined with garrisons dominate your view.  A guard by the gate attracts
your attention.  
~
0 0 1
Rd     0
D0
~
portcullis~
118 0 3502
S
#3502
Intersection of Stardock and Celestia~
~
0 134348816 0
Rd     0
D0
~
~
0 0 3505
D1
~
~
0 0 3503
D2
~
portcullis~
118 0 3501
D3
~
~
0 0 3522
S
#3503
&~
~
0 131088 1
Rd     0
D1
~
~
0 0 3504
D3
~
~
0 0 3502
S
#3504
redo~
~
0 131088 1
Rd     0
D1
~
~
0 0 3518
D3
~
~
0 0 3503
S
#3505
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3506
D2
~
~
0 0 3502
S
#3506
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3507
D2
~
~
0 0 3505
S
#3507
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3508
D2
~
~
0 0 3506
S
#3508
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3509
D2
~
~
0 0 3507
S
#3509
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3510
D2
~
~
0 0 3508
S
#3510
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3511
D2
~
~
0 0 3509
S
#3511
Arion Memorial~
At the heart of Mira stands Arion Memorial.  The memorial is in honor of
the family whose members have defended the city time and time again.  A
statue has been erected of one of the more recent of the Arion family.  
~
0 394256 0
Rd     0
D0
~
~
0 0 3512
D1
~
~
0 0 3562
D2
~
~
0 0 3510
D3
~
~
0 0 3568
S
#3512
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3513
D2
~
~
0 0 3511
S
#3513
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3514
D2
~
~
0 0 3512
S
#3514
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3515
D2
~
~
0 0 3513
S
#3515
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3516
D2
~
~
0 0 3514
S
#3516
Intersection of Stardock and Acheron~
~
0 134348816 0
Rd     0
D0
~
portcullis~
118 0 3517
D1
~
~
0 0 3557
D2
~
~
0 0 3515
D3
~
~
0 0 3544
S
#3517
Northern Gate to Mira~
~
0 0 0
Rd     0
D2
~
portcullis~
118 0 3516
S
#3518
~
~
0 131096 1
Rd     0
D1
~
~
0 0 3519
D3
~
~
0 0 3504
S
#3519
~
~
0 20 1
Rd     0
D1
~
~
0 0 3520
D3
~
~
0 0 3518
S
#3520
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3521
D3
~
~
0 0 3519
S
#3521
Corner of Celestia and Carados~
~
0 131088 1
Rd     0
D0
~
~
0 0 3545
D3
~
~
0 0 3520
S
#3522
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3502
D3
~
~
0 0 3523
S
#3523
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3522
D3
~
~
0 0 3524
S
#3524
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3523
D3
~
~
0 0 3525
S
#3525
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3524
D3
~
~
0 0 3526
S
#3526
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3525
D3
~
~
0 0 3527
S
#3527
Corner of Celestia and Bytopia~
~
0 131088 1
Rd     0
D0
~
~
0 0 3528
D1
~
~
0 0 3526
S
#3528
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3529
D2
~
~
0 0 3527
S
#3529
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3530
D2
~
~
0 0 3528
S
#3530
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3531
D2
~
~
0 0 3529
S
#3531
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3532
D2
~
~
0 0 3530
S
#3532
Intersection of Celestia and Arcadia~
~
0 134348816 1
Rd     0
D0
~
~
0 0 3533
D1
~
~
0 0 3572
D2
~
~
0 0 3531
S
#3533
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3534
D2
~
~
0 0 3532
S
#3534
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3535
D2
~
~
0 0 3533
S
#3535
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3536
D2
~
~
0 0 3534
S
#3536
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3537
D2
~
~
0 0 3535
S
#3537
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3538
D2
~
~
0 0 3536
S
#3538
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3539
D2
~
~
0 0 3537
S
#3539
Corner of Bytopia and Acheron~
~
0 131088 1
Rd     0
D1
~
~
0 0 3540
D2
~
~
0 0 3538
S
#3540
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3541
D3
~
~
0 0 3539
S
#3541
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3542
D3
~
~
0 0 3540
S
#3542
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3543
D3
~
~
0 0 3541
S
#3543
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3544
D3
~
~
0 0 3542
S
#3544
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3516
D3
~
~
0 0 3543
S
#3545
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3546
D2
~
~
0 0 3521
S
#3546
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3547
D2
~
~
0 0 3545
S
#3547
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3548
D2
~
~
0 0 3546
S
#3548
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3549
D2
~
~
0 0 3547
S
#3549
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3550
D2
~
~
0 0 3548
S
#3550
Intersection of Carados and Arcadia~
~
0 134348816 1
Rd     0
D0
~
~
0 0 3551
D2
~
~
0 0 3549
D3
~
~
0 0 3567
S
#3551
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3552
D2
~
~
0 0 3550
S
#3552
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3553
D2
~
~
0 0 3551
S
#3553
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3554
D2
~
~
0 0 3552
S
#3554
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3555
D2
~
~
0 0 3553
S
#3555
~
~
0 131088 1
Rd     0
D0
~
~
0 0 3556
D2
~
~
0 0 3554
S
#3556
Corner of Carados and Acheron~
~
0 131088 1
Rd     0
D2
~
~
0 0 3555
D3
~
~
0 0 3561
S
#3557
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3558
D3
~
~
0 0 3516
S
#3558
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3559
D3
~
~
0 0 3557
S
#3559
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3560
D3
~
~
0 0 3558
S
#3560
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3561
D3
~
~
0 0 3559
S
#3561
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3556
D3
~
~
0 0 3560
S
#3562
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3563
D3
~
~
0 0 3511
S
#3563
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3565
D3
~
~
0 0 3562
S
#3564
~
~
0 0 0
Rd     0
D3
~
~
0 0 3563
S
#3565
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3566
D3
~
~
0 0 3563
S
#3566
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3567
D3
~
~
0 0 3565
S
#3567
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3550
D3
~
~
0 0 3566
S
#3568
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3511
D3
~
~
0 0 3569
S
#3569
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3568
D3
~
~
0 0 3570
S
#3570
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3569
D3
~
~
0 0 3571
S
#3571
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3570
D3
~
~
0 0 3572
S
#3572
~
~
0 131088 1
Rd     0
D1
~
~
0 0 3571
D3
~
~
0 0 3532
S
#3573
~
~
0 4 1
Rd     0
S
#0



#SPECIALS
M 3511 spec_healer
S



#RESETS
M 0 3501 1 3501
O 0 3511 0 3511
M 0 3511 1 3511
S



#SHOPS
0



#$