#AREADATA Name {??-???} PROTO AREA Cluff~ Levels 0 0 Builders Cluff~ VNUMs 3501 3599 Security 1 Recall 25001 Flags 16 Color 6 End #MOBILES #3501 brock doorman guard~ Brock the doorman~ Brock the guard stands here, inspecting all who approach ~ Brock is a large man, nearly 7 feet in height, and a build to match. Other than the armor and sword, he looks like a cheery fellow. ~ 65 0 0 0 S 1 0 0 1d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >speech_prog entry enter~ if ispc($n) if isgood($n) say Welcome to Mira, the floating city! bow $n say Enjoy your stay. smile emote calls out and the portcullis opens. mpechoat $n Brock ushers you through the gate and it shuts behind you. mpechoaround $n Brock ushers $n through the gate before it closes. mptransfer $n 3502 break else say Welcome to Mira, the floating city! say Be wary of thine actions whilst in town.. emote calls out and the portcullis opens. mpechoat $n Brock ushers you through the gate and it shuts behind you. mpechoaround $n Brock ushers $n through the gate before it closes. mptransfer $n 3502 break endif ~ | #3511 riley arion cleric healer adept~ Riley Arion~ Riley Arion is here to aid you. ~ Riley Arion is Cluff's brother. Choosing a slightly different path, he also helps those in need, whether physical or spiritual. He's slightly over 6 feet in height. His thick black hair flows with the breeze. He keeps his white robes immaculately clean, just like his heart and soul.. ~ 67 50331816 0 1000 S 105 0 0 1d0+0 0d0+0 0 0 0 0 0 0 1 2 0 0 >all_greet_prog 100~ bow $n say Please be at rest, and allow me to tend to your wounds. say Or would you prefer a history of this mounment? smile ~ >speech_prog cluff~ smile say Sir Cluff is my brother, yes. say We have our quarrels, but he's always been fair to me.. say You can trust him completely. say But don't tell him I said that.. wink ~ >speech_prog brother~ if name($n) == Cluff say Greetings Cluff! bow say Hmmm... Maybe I should be a little less formal.. poke $n smile say So how goes it? break else say Cluff's my older brother, but only by a year. say I wish he would slow down a bit... say All that armor's getting to him. endif ~ | #0 #OBJECTS #3501 gate key~ gate key~ A large padlock key rests here.~ ~ 18 0 0 0 16385 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3511 statue cluff memorial~ cluff's Statue~ A large statue of Cluff Arion stands here.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E statue~ This large stone statue of Cluff Arion depicts him wearing full armor, with a sword in each hand. There is a plaque attached to the base of the monument. ~ E plaque~ The citizens of Mira have erected this statue to honor Cluff Arion, a True Paladin who defended our city against a red dragon's attack. His valor and courage, as well as those of his lineage, will be remembered until the end of time.. ~ #0 #ROOMDATA #3501 Southern Gate to Mira~ You stand before the southern gate to Mira, the flying city. High stone walls lined with garrisons dominate your view. A guard by the gate attracts your attention. ~ 0 0 1 Rd 0 D0 ~ portcullis~ 118 0 3502 S #3502 Intersection of Stardock and Celestia~ ~ 0 134348816 0 Rd 0 D0 ~ ~ 0 0 3505 D1 ~ ~ 0 0 3503 D2 ~ portcullis~ 118 0 3501 D3 ~ ~ 0 0 3522 S #3503 &~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3504 D3 ~ ~ 0 0 3502 S #3504 redo~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3518 D3 ~ ~ 0 0 3503 S #3505 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3506 D2 ~ ~ 0 0 3502 S #3506 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3507 D2 ~ ~ 0 0 3505 S #3507 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3508 D2 ~ ~ 0 0 3506 S #3508 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3509 D2 ~ ~ 0 0 3507 S #3509 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3510 D2 ~ ~ 0 0 3508 S #3510 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3511 D2 ~ ~ 0 0 3509 S #3511 Arion Memorial~ At the heart of Mira stands Arion Memorial. The memorial is in honor of the family whose members have defended the city time and time again. A statue has been erected of one of the more recent of the Arion family. ~ 0 394256 0 Rd 0 D0 ~ ~ 0 0 3512 D1 ~ ~ 0 0 3562 D2 ~ ~ 0 0 3510 D3 ~ ~ 0 0 3568 S #3512 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3513 D2 ~ ~ 0 0 3511 S #3513 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3514 D2 ~ ~ 0 0 3512 S #3514 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3515 D2 ~ ~ 0 0 3513 S #3515 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3516 D2 ~ ~ 0 0 3514 S #3516 Intersection of Stardock and Acheron~ ~ 0 134348816 0 Rd 0 D0 ~ portcullis~ 118 0 3517 D1 ~ ~ 0 0 3557 D2 ~ ~ 0 0 3515 D3 ~ ~ 0 0 3544 S #3517 Northern Gate to Mira~ ~ 0 0 0 Rd 0 D2 ~ portcullis~ 118 0 3516 S #3518 ~ ~ 0 131096 1 Rd 0 D1 ~ ~ 0 0 3519 D3 ~ ~ 0 0 3504 S #3519 ~ ~ 0 20 1 Rd 0 D1 ~ ~ 0 0 3520 D3 ~ ~ 0 0 3518 S #3520 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3521 D3 ~ ~ 0 0 3519 S #3521 Corner of Celestia and Carados~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3545 D3 ~ ~ 0 0 3520 S #3522 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3502 D3 ~ ~ 0 0 3523 S #3523 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3522 D3 ~ ~ 0 0 3524 S #3524 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3523 D3 ~ ~ 0 0 3525 S #3525 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3524 D3 ~ ~ 0 0 3526 S #3526 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3525 D3 ~ ~ 0 0 3527 S #3527 Corner of Celestia and Bytopia~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3528 D1 ~ ~ 0 0 3526 S #3528 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3529 D2 ~ ~ 0 0 3527 S #3529 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3530 D2 ~ ~ 0 0 3528 S #3530 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3531 D2 ~ ~ 0 0 3529 S #3531 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3532 D2 ~ ~ 0 0 3530 S #3532 Intersection of Celestia and Arcadia~ ~ 0 134348816 1 Rd 0 D0 ~ ~ 0 0 3533 D1 ~ ~ 0 0 3572 D2 ~ ~ 0 0 3531 S #3533 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3534 D2 ~ ~ 0 0 3532 S #3534 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3535 D2 ~ ~ 0 0 3533 S #3535 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3536 D2 ~ ~ 0 0 3534 S #3536 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3537 D2 ~ ~ 0 0 3535 S #3537 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3538 D2 ~ ~ 0 0 3536 S #3538 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3539 D2 ~ ~ 0 0 3537 S #3539 Corner of Bytopia and Acheron~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3540 D2 ~ ~ 0 0 3538 S #3540 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3541 D3 ~ ~ 0 0 3539 S #3541 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3542 D3 ~ ~ 0 0 3540 S #3542 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3543 D3 ~ ~ 0 0 3541 S #3543 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3544 D3 ~ ~ 0 0 3542 S #3544 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3516 D3 ~ ~ 0 0 3543 S #3545 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3546 D2 ~ ~ 0 0 3521 S #3546 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3547 D2 ~ ~ 0 0 3545 S #3547 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3548 D2 ~ ~ 0 0 3546 S #3548 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3549 D2 ~ ~ 0 0 3547 S #3549 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3550 D2 ~ ~ 0 0 3548 S #3550 Intersection of Carados and Arcadia~ ~ 0 134348816 1 Rd 0 D0 ~ ~ 0 0 3551 D2 ~ ~ 0 0 3549 D3 ~ ~ 0 0 3567 S #3551 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3552 D2 ~ ~ 0 0 3550 S #3552 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3553 D2 ~ ~ 0 0 3551 S #3553 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3554 D2 ~ ~ 0 0 3552 S #3554 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3555 D2 ~ ~ 0 0 3553 S #3555 ~ ~ 0 131088 1 Rd 0 D0 ~ ~ 0 0 3556 D2 ~ ~ 0 0 3554 S #3556 Corner of Carados and Acheron~ ~ 0 131088 1 Rd 0 D2 ~ ~ 0 0 3555 D3 ~ ~ 0 0 3561 S #3557 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3558 D3 ~ ~ 0 0 3516 S #3558 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3559 D3 ~ ~ 0 0 3557 S #3559 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3560 D3 ~ ~ 0 0 3558 S #3560 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3561 D3 ~ ~ 0 0 3559 S #3561 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3556 D3 ~ ~ 0 0 3560 S #3562 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3563 D3 ~ ~ 0 0 3511 S #3563 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3565 D3 ~ ~ 0 0 3562 S #3564 ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 3563 S #3565 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3566 D3 ~ ~ 0 0 3563 S #3566 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3567 D3 ~ ~ 0 0 3565 S #3567 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3550 D3 ~ ~ 0 0 3566 S #3568 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3511 D3 ~ ~ 0 0 3569 S #3569 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3568 D3 ~ ~ 0 0 3570 S #3570 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3569 D3 ~ ~ 0 0 3571 S #3571 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3570 D3 ~ ~ 0 0 3572 S #3572 ~ ~ 0 131088 1 Rd 0 D1 ~ ~ 0 0 3571 D3 ~ ~ 0 0 3532 S #3573 ~ ~ 0 4 1 Rd 0 S #0 #SPECIALS M 3511 spec_healer S #RESETS M 0 3501 1 3501 O 0 3511 0 3511 M 0 3511 1 3511 S #SHOPS 0 #$