Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        { 10-20} Bethaven Badlands   Tiberon~
Levels      10 20
Builders    Tiberon Reklar~
VNUMs       11101 11200
Security    100
Recall      25001
Flags       0
End



#MOBILES
#11101
kid conan human~
Conan the Kid~
Conan the kid stands here.
~
A short stocky little human stands here waiting for something special. 
You ask him what his name is and he said it was Conan.  He seems very
familiar, especially with the bracer that he is wearing.  
~
7 0 0 100 S
10 0 0 200d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)
emote looks at $n mysteriously.
endif
~
|
#11102
Slave human ~
A dirty Slave~
A dirty slave toils in agony.
~
You notice this human being chained on a large wheel.  He is very dirty
and seems very old.  He seems worthless to someone like you.  
~
67 0 0 10 S
10 0 0 200d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)
emote works the wheel of despair.
endif
~
|
#11104
skeliton soldier undead monster bony~
An Undead Soldier~
An undead soldier.
~
A bony creature stands in front of you, blocking your way.
~
8259 0 0 -100 S
13 0 0 320d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11109
scorpion insect small~
A Scorpion~
A small scorpion bears it's sting.
~
You see here a small scorpion of the Bethaven desert.  Its color is
reddish and dark black eyes.  It is bigger than most scorpions youve ever
seen.  
~
97 2 0 -10 S
11 0 0 240d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11113
a fearsome headhunter~
A HeadHunter~
A headhunter scans for new meat.
~
~
197 0 0 -20 S
15 0 0 400d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
#11122
healer woman girl human~
A Woman~
A tall voluptious woman is caring for you.
~
A woman with an innocent looking face seemed to have cared for you for a
while.  She wears a nice looking dress with exotic patterns, never before
seen in this medeival area.  She seems friendly enough to be anyone's true
companion.  
~
3 128 0 100 S
90 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>act_prog "wakes and stands up."~
mpat 11128 mppurge
~
|
#11125
nishta female ~
Nishta the Mongol~
Nishta the Mongol stands ready for a fight.
~
Nishta is a prized martial artist from the far east.  She bears the mark
of an odd sign by the ancient mongolians.  Her features are lanky compared
to yours.  She is known to be an outcast of the Bethevanian warrior class. 
She wears a medal which she bears as a tough fighter of the lightweight
class.  Do you think you can beat her?  
~
71 0 0 100 S
19 0 0 560d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>all_greet_prog 100~
if ispc($n)
emote wipes herself with a towel.
emote looks back at $n and winks mischeviously.
emote cackles with insane glee.
endif
~
|
#11126
jahun man fighter orc~
11125~
Jahun the Champion is ready to fight.
~
He is the leading champion of the Bethaven 21'st phallanx division and
master champion of the Bethaven fighting grounds for over 31 years.  He
bears the mark of the dragon on his bald scalp.  On his neck, he has the
letters "FTW" in old english letters.  He holds a heavyweight belt, which a
competitor must attain to leave the grounds alive.  
~
71 0 0 -1000 S
20 0 0 600d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)
emote points at you.
emote grins at $n.
tell $n are you ready to die?
endif
 
~
|
#11127
tentacle short monster~
A Short Tentacle~
A short tentacle on your ankles.
~
A slimy long and sharp tentacle has wrung around your feet.
~
67 0 0 -100 S
16 0 0 440d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>act_prog "Skeltor dies."~
mpat 11128 mpforce $r sleep
~
|
#11128
worm skeltor monster tentacle pit bethaven~
Skeltor the monster of Bethaven~
Bethaven pit monster reveals its fangs.
~
This is skeltor, the infamous monster of Bethaven Badlands.
~
71 0 0 -100 S
18 0 0 530d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
if ispc($n)
emote is starting to slither around $n legs.
emote screams a horrible scream.
endif
~
>death_prog 100~
emote shrieks loudly and swings a tentacle towards you as a last act...
mpecho &PSomething hard slams into the back of your head knocking the wind
mpecho &Pfrom your lungs as you crash to the ground with a thud...
mpecho &OSand fills your mouth as you hit the ground and darkness cloaks your vision...
mptransfer $n 11122
~
|
#11130
man horseman soldier~
A Horseman Of Bethaven~
A horseman of Bethaven watches alertly for trouble.
~
This is one of Bethaven's finest warriors.  The armor she wears is a
tight fitting metalic bra with matching underwear.  Her favorite weapon is a
bethaven long sword.  
~
67 0 0 100 S
10 0 0 200d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#11131
Master man teacher human~
The Master of Perfection~
A master of perfection is ready to teach.
~
This is Master of Practice.  Simply type PRACTICE to see a list.  
~
1095 67108992 0 100 S
90 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>all_greet_prog 100~
if name($n) == Tiberon
say Hail Tiberon!
emote salutes to Tiberon.
else
if ispc($n)
emote turns to $n.
say Come here measly mortal!!!
tell $n I will train you till you are drained!
emote cackles insanely.
endif
~
>act_prog p looks at you.~
if ispc($n)
emote looks back at you.
say Hey fool, you doggin me?
emote slaps your monkey.
endif
~
|
#11132
master trainer human ~
The Master Of Training~
A  master of training is ready to teach.
~
This is Master of Training.  Simply type TRAIN and see a list.  
~
579 67108992 0 100 S
90 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if name($n) == Tiberon
say Hail Tiberon!!!
emote salutes to Tiberon.
else
say Come over here $n.
tell $n I will train you till you are drained!!!
emote cackles insanely.
endif
~
|
#11134
small spider~
A small Spider~
A small spider crawls across the room.
~
This is a tiny spider which makes it's home here inside the base of an old tower.
~
67 0 0 0 S
12 0 0 280d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11135
stone white marble~
A White Marble Stone~
A white marble stone sits here.
~
The stone seems to be innocent looking.  There is something weird,
because the stone seems to be like a small creature of unknown origin.  
~
65 0 0 -100 S
13 0 0 320d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11136
venus flytrap~
A Venus Flytrap~
A venus flytrap sits here ready to devour you...
~
~
71 0 0 10 S
15 0 0 400d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#11200
Nar dog~
Nar the lightning Hound~
Nar sleeps peacefully with his mouth open, drooling.
~
~
1 0 0 1000 S
1 0 0 200d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>act_prog p pats you.~
if name($n) Echoe
emote looks at echoe lovingly.
emote licks her face.
emote rolls over.
emote hangs his tounge like a good puppy.
mpecho how sweet!!!
endif
~
>all_greet_prog ~
~
|
#0



#OBJECTS
#11101
bracer gold power conan~
&Wconan's &Ypower bracer~
Conan's power bracer lies here.~
~
9 0 0 0 4097 12
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 1
E
power bracer~
This is Conan's power bracer. It is solid gold with jewels encrusted into it.
~
#11102
shackles dark~
pair of shackles~
A pair of shackles lie here.~
~
9 640 0 0 1048577 10
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -10
E
shackles~
These cold cast iron shackles look hard to break.
~
#11103
conan sword splinter star~
&Wstar splinter&w~
A star splinter lies here..~
~
5 1024 516 0 8193 12
0~ 0~ 0~ 3~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 24
E
star splinter~
This Greatsword has the ability to slash stars into ribbons.
~
#11104
towel~
a towel~
A towel has been laid here..~
~
13 0 0 0 16385 20
0~ 0~ 0~ 0~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 20
E
towel~
A simple cotton towel. It is somewhat wet.
~
#11105
golden earring~
a &Ygolden earring&w~
A golden earring shimmers here radiantly..~
~
9 0 0 0 524289 20
0~ 0~ 0~ 0~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -20
E
golden earring~
A pair of elegant golden earrings. They shimmer with buety.
~
#11106
gripe~
a shimmering gripe~
A shimmering gripe has been left here..~
~
5 7168 513 0 8193 20
0~ 0~ 0~ 8~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 1
E
gripe~
This Huge club is called a Gripe. It can do Menacing damage.
~
#11107
silver chainlink vest~
a silvery chainlink vest~
A silvery chainlink vest has been left here...~
~
9 0 2048 0 9 20
0~ 0~ 0~ 0~
8 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -20
E
silver chainlink vest~
This Vest is made out of small links of silver chained together.
~
#11109
scorpion sting~
a scorpion's sting~
A scorpion's sting lies here....~
~
9 0 0 0 16385 11
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 11
#11111
scalp~
someone's scalp~
Someone's scalp has been left here astray...~
~
28 0 0 0 16385 15
10~ 10~ 0~ 0~
15 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
25 5
E
scalp~
This bloody mess has been left here.
~
#11113
bloody warpaint~
a bloody warpaint~
A bloody warpaint lies streaked on the ground..~
~
13 0 0 0 65537 15
0~ 0~ 0~ 0~
15 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 1
E
bloody warpaint~
Berrys and colors have been mixed to make this warpaint. But puddles of blood have also been used. Wonder whose?
~
#11123
hagashi black hakama~
hagashi's hakama~
A black hakama has been left here neatly..~
~
9 0 0 0 33 20
0~ 0~ 0~ 0~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 20
E
hagashi black hakama~
This black suit of leg armor looks failry protective.
~
#11124
white sash~
a white sash~
Nishta's white sash lies here..~
~
13 3072 2941 0 2049 20
0~ 0~ 0~ 0~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 20
E
white sash~
This pure white sash looks like its made of silk.
~
#11125
madallion~
lightweight Medallion~
Lightweight Medallion of Jahun Warrior rests here~
~
18 1 0 0 5 10
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
medallion~
This medallion is made of alluminum. It is very lightweight. Yet shockingly strong.
~
#11126
heavyweight belt~
&wA heavyweight belt~
&wA heavyweight belt rests here.~
~
18 0 0 0 2049 20
0~ 0~ 0~ 0~
30 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -35
E
heavyweight belt~
This belt is used to signify a champions status. It is heavy but protective.
~
#11127
suction cup cups~
a suction cup~
A slimy suction cup lies here..~
~
17 1 0 0 16385 16
50~ 50~ 9~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#11128
skeltor tooth necklace~
skeltor tooth necklace~
Skeltor's tooth is laid across the ground here..~
~
13 2 0 0 5 18
0~ 0~ 0~ 0~
18 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
2 1
E
skeltor tooth necklace~
Someone has played dentist and removed this monster teath and made them into a necklace.
~
#11130
deity~
&Wconan's deity~
Conan's deity rests here.~
~
13 1024 512 0 32769 10
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -15
E
deity~
This is conans Orbiting God figure. Its a small Glowing ball of energy that whizzes around in circles.
~
#11131
chains damnation~
&Wc&zhains &Wo&zf &Wd&zamnation&w.~
Chains of damnation lies here.~
~
9 18432 0 0 1025 12
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 12
E
chains damnation~
These are the chains used to hold the damned to the earth.
~
#11132
rusty bronze sword~
&Orusty bronze sword&w~
A rusty bronze sword lies here, rusting.~
~
5 0 0 0 8193 10
0~ 0~ 0~ 3~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 20
E
rusty Broze sword~
This is a Huge sword. If it werent so rusted it would look very menacing.
~
#11134
pile web~
a pile of web~
A pile of web has been strung around here.~
~
9 0 0 0 16385 10
0~ 0~ 0~ 0~
8 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 10
E
pile web~
This is a sticky pile of spiders web. Is in the shape of a ball/pile.
~
#11136
venus flytrap~
a venus flytrap~
A venus flytrap looks very suspicous..~
~
15 268435458 0 0 16385 0
500~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
venus flytrap~
The inside is sticky. But it will still hold stuff.
~
#11200
Bean Bag~
a cuddly bean bag.~
A cuddly bean bag sits here ready for you.~
~
13 291 0 0 0 100
0~ 0~ 0~ 0~
300000 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
bag~
This is echoe's and tiberons.... DO NOT TOUCH IT!!!
~
#0



#ROOMDATA
#11101
Bethaven Badlands Welcome Gate~
One of the Bethaven horsemen throw you unto the ground face first.  You
manage to lift up your head as you see the soldiers head off.  In front of
you is a land far and wide known to harbor many adventurers.  Many among
them are being tested by fate, showing their great abilities and quick wit. 
Good experience is abundant here as the land is big.  An old battered wooden
gate stands here, and a sign hung named "BETHAVEN BADLANDS".  As a new
adventurer you fear the adventure that lie before you.  Left of where you
stand is an old wooden "SIGNPOST".  You might also remember Conan from
another village, he stand a few feet from you.  
~
0 8192 0
Rd     0
E
gate~
The sign is marked in old english letters.  The gate itself is old and is
ready to topple at any time.  
~
E
signpost~
This area is strictly for "NEWBIES" only.  New adventurers will find this
area challenging.  If you cannot handle this area, then this is not the mud
for you.  All newbies should consult the help files by simply typing "help
newbie".  
***************************
* Area brought to you by: *
*   Tiberon Fubackster    *
*          and            *
*        "STORM"          *
*     Creation Team       *
* (Thank them for the mud)*
***************************
~
D1
~
gate~
3 0 25048
D3
~
~
0 0 11102
S
#11102
Beyond the Gate~
Upon entering the Badlands, the feeling of death suddenly runs up your
spine.  Massive heat and a feeling of exhaustion strikes your body.  On the
northern horizon, you notice skeletal remains hung on wooden poles.  The
road splits into two paths, leading to two different destinies.  Your choice
would be crucial indeed.  
~
0 5 2
Rd     0
D0
~
~
0 0 11103
D1
~
~
0 0 11101
D3
~
~
0 0 11109
S
#11103
Desert Path~
The desert path leads to the horizon.  On each side of the path, the
skeletal remains of the soldier seem to be strug on the wooden pole.  The
bones seem old and start to reek from the sun's exposure, at the same time
you skin starts to burn from the massive heat the desert produces.  You make
sure you have some water left in your waterskin in case you run into
trouble.  
~
0 1 2
Rd     0
D0
~
~
0 0 11104
D2
~
~
0 0 11102
S
#11104
Desert Path~
The desert path leads to the horizon.  On each side of the path, the
skeletal remains of a soldier seems to be strung on a wooden pole.  The
bones seem old and start to reek from the sun's exposure, at the same time
your skin starts to burn from the massive heat the desert produces.  You
make sure you have some water left in your waterskin in case you run into
trouble.  
~
0 5 2
Rd     0
D0
~
~
0 0 11105
D2
~
~
0 0 11103
S
#11105
Turnabout~
The scorching heat makes decision making difficult.  Sand dunes rise up
around you blocking your view in any given directions.  From here there are
three paths leading away from the intersection.  One path runs west, and the
other runs to the north and south.  Your choice will be crucial indeed...  
~
0 5 2
Rd     0
D0
~
~
0 0 11107
D2
~
~
0 0 11104
D3
~
~
0 0 11106
S
#11106
Sand Pit~
You suddenly step in the softest sand imaginable ever.  The sand starts
to trickle up to your ankles, slowly but surely.  You notice that you are
being sucked slowly down the sandpipe and realize nothing will get you out. 
There is something moving at the center of the pit.  
~
0 1 2
Rd     0
D5
~
~
0 0 11127
S
#11107
Desert path~
The desert leads to the horizon.  On each side ot the path, the skeletal
remains of a soldier seems to be strung on a wooden pole.  The bones seem
old and start to reek from the sun's exposure, at the same time your skin
starts to burn from the massive heat the desert produces.  You make sure you
have some water left in your waterskin in case you run into trouble.  
~
0 1 2
Rd     0
D0
~
~
0 0 11108
D2
~
~
0 0 11105
S
#11108
Before the Lookout Tower~
As you stand at the center of many dunes, you notice a lookout tower
standing isolated in the great desert.  You ponder as the situation strikes
you odd.  The only way to satisfy your curiousity is to turn your fate to
the towers direction.  
~
0 1 2
Rd     0
D0
~
~
0 0 11134
D2
~
~
0 0 11107
S
#11109
Dunes~
The dunes don't seem to end, as the horizon piles up with neverending
desert.  Scorching rays of the sun touch your face as it burns your eyes. 
For miles and miles there is no water to be found.  
~
0 0 2
Rd     0
D0
~
~
0 0 11110
D1
~
~
0 0 11102
S
#11110
Dunes~
The dunes don't seem to end, as the horizon piles up with neverending
desert.  Scorching rays of the sun touch your face as it burns your eyes. 
For miles and miles there is no water to be found.  
~
0 0 2
Rd     0
D0
~
~
0 0 11111
D2
~
~
0 0 11109
S
#11111
Upon a Dune Hill~
You come atop a hill, scanning your area before you.  Several insects
move around you, especially those annoying scorpions.  You realize your
consequences as you ponder the fact that there might be headhunters around
looking for your scalp.  You duck hard and fast, placing your nose on a well
rounded position in the sand.  
~
0 0 2
Rd     0
D2
~
~
0 0 11110
D3
~
~
0 0 11113
S
#11112
Horizon~
As you sit on a dune hill, you see the nice sun setting on the horizon. 
Your adventure will be long and hard, but soon you will be a formidable
enemy.  You rest here now pondering about the future and the treasures it
holds before you.  This may be the only time you will ever again get a nice
long sleep.  
~
0 1029 0
Rd     0
D2
~
~
0 0 11113
S
#11113
More Dunes~
You come down from the hill, managing to camoflouge yourself unnoticed. 
It was a quick getaway and a sure gamble for being safe.  On the western
horizon, you see the sky fogging up slightly.  To the east is a dune hill
tall enough for a great lookout.  Everywhere around you, dunes, dunes and
more dunes.  And on the southern horizon, as you guessed more dunes.  
~
0 0 2
Rd     0
D0
~
~
0 0 11112
D1
~
~
0 0 11111
D2
~
~
0 0 11114
S
#11114
Dunes~
The dunes don't seem to end, as the horizon piles up with neverending
desert.  Scorching rays of the sun touch your face as it burns your eyes. 
For miles and miles there is no water to be found.  
~
0 0 2
Rd     0
D0
~
~
0 0 11113
D3
~
~
0 0 11115
S
#11115
Dunes~
The dunes don't seem to end, as the horizon piles up with neverending
desert.  Scorching rays of the sun touch your face as it burns your eyes. 
For miles and miles there is no water to be found.  
~
0 0 2
Rd     0
D1
~
~
0 0 11114
D3
~
~
0 0 11116
S
#11116
Desert Path~
The desert path leads to the horizon.  On each side of the path, the
skeletal remains of a soldier seem to be strung on a pole.  The bones seem
old and start to reek from the sun's exposure, at the same time your skin
starts to burn from the massive heat the desert produces.  You make sure you
have enough water left in your waterskin in case you run into trouble.  
~
0 0 2
Rd     0
D1
~
~
0 0 11115
D3
~
~
0 0 11117
S
#11117
A Clearing~
As you come down from the path, you notice a clearing suddenly appear
before your eyes.  An oasis is not far off to the distance.  A small tent
has been pitched north of here, by an arab merchant.  You feel lucky for
once as you think of the plentiful days you have water in your mouth.  
~
0 4 2
Rd     0
D1
~
~
0 0 11116
D3
~
~
0 0 11118
S
#11118
Oasis~
It is an unbelievable sight, you stand at the entrance of your salvation.
From the nights and days you have ventured through the desert, you finally
see this oasis.  Palm trees grow wildly around here.  The edge of the desert
can be seen only a few feet from where you stand.  While you conquer one
situation, another is at hand.  
~
0 5 3
Rd     0
D0
~
~
0 0 11135
D1
~
~
0 0 11117
D3
~
~
0 0 11136
S
#11119
Southern Gangplank~
You stand on the southern edge of the seiged tower, positioning yourself
for a great lookout.  An eerie silence falls on this tower, which leaves you
fearful of your life.  You suddenly notice, from the corner of your eye a
living entity.  An animated skeletal creature has been disturbed and has
been awaken from the dead.  Are you ready to do battle with this monster?  
~
0 9 0
Rd     0
D0
~
~
0 0 11120
S
#11120
Tower Lookout~
You manage to climb out of the wooden stairs.  Do not forget that the
crusted wood might buckle under your feet.  From here you see a flagpole
that holds the Bethaven sign.  There are gangplanks to this lookout tower.  
~
0 9 0
Rd     0
D1
~
~
0 0 11121
D2
~
~
0 0 11119
D3
~
~
0 0 11129
D5
~
~
0 0 11134
S
#11121
Eastern Gangplank~
You stand on the eastern edge of the seiged tower, positioning yourself
for a great lookout.  An eerie silence falls on this tower, which leaves you
fearful for your life.  Suddenly you notice a living entity from the corners
of your eye.  An animated skeletal creature has been disturbed and awaken
from the dead.  Are you ready to do battle with this monster?  
~
0 9 0
Rd     0
D3
~
~
0 0 11120
S
#11122
Village Hut~
As you wake up to the yelling of a Bethaven warrior, "Wake up!  Wake up!"
you notice your surroundings quite different.  A voluptiously endeavored
woman stands near a table were a bowl of water and several rags are set up. 
As she walks up to you she tells you that soldiers have found you strung
out on the desert.  While she explained the situation, you realize you have
to continue your journey.  You quickly head out of the nearest exit dizzy.  
~
0 0 0
Rd     0
D2
~
~
0 0 11120
S
#11123
Jahun Falls~
You have come out of the oasis onto this clearing.  Water is abundant as
the Jahun waterfalls stand a few yards from you.  The fresh wind blows upon
your hair, as you notice your unfamiliar surroundings.  A deep seated
feeling comes upon you because behind the falls, shadowy forms form behind
the water.  
~
0 1 3
Rd     0
D0
~
~
0 0 11139
D1
~
~
0 0 11137
S
#11124
Jahun Fighting Grounds~
Men, women and children have come to this arena to cheer you on.  You
seemed to have been picked for battle.  You see in front of you a narrow
line between many spectators who have come to see you fight.  The fight will
be to the death and undoubtedly nice gifts will come for you.  Many cheer
you on as men lead you to the center of a circular pit.  
~
0 134217737 0
Rd     0
D1
~
~
0 0 11140
D3
~
~
0 0 11125
S
#11125
Nishta: Lightweight Title Holder~
Your first opponent is named Nishta.  Youve heard that she is good,
really good.  Moments pass by as you hear the loud cheers of several
spectators that have come to watch.  This will be a battle indeed.  
~
0 134348813 0
Rd     0
D1
~
~
0 0 11124
D3
~
~
7 11125 11126
S
#11126
Jahun: Champion of Bethaven~
Now you face the ultimate fighting machine of Bethaven.  An elflike
announcer introduces forth a great warrior named Jahun.  As Jahun's favorite
motto goes "You are next!"  .  It seems like you have been marked for death.
Only way out now is the first chance to kill him.  
~
0 134217741 0
Rd     0
D1
~
~
7 11125 11125
S
#11127
Further Down in the Pit~
As you are being sucked slowly but surely down the sand pit, you notice a
feeling of something gripping your ankles.  It is unimaginable to know but
what if this is the end of your adventures?  Act fast.  
~
0 1 2
Rd     0
D4
~
~
0 0 11106
D5
~
~
0 0 11128
S
#11128
Skeltor: Desert Monster of Bethaven~
There is a reddish hue of some form sticking out of the sand.  By now,
the grip has started to close tighter on your legs.  Suddenly, a huge
monstrosity gapes his wide mouth open.  It is Skeltor, the Desert Worm of
the Dunes.  A circular array of tooth splits open revealing a variety of
teeth: long, short, sharp, edged, and hungry.  It is hard to imagine, but
will you survive for another day?  
~
0 1 2
Rd     0
D4
~
~
0 0 11127
S
>sleep_prog 100~
0
mpecho The sounds close over you and darkness cloaks your vision...
mptransfer $n 11122
~
|
#11129
Western Gangplank~
You stand on the southern edge of the seiged tower, positioning yourself
for a great lookout.  An eerie silence falls on this tower, which leaves you
fearful of your life.  You suddenly notice a living entity from the corners
of your eye.  An animated skeletal creature has been disturbed and awaken
from the dead.  Are you ready to do battle with this monster?  
~
0 9 0
Rd     0
D1
~
~
0 0 11120
S
#11130
The Wheel of Despair~
In front of you works a big grinding wheel, where soulless adventurers are
shackled.  You notice that men and women of all races are braced unto this
large round contraption.  A slave monger whips a weakling a few feet from
you.  Suddenly a person behind you shoves your face in front of this slave
driving wheel locking your fate.  
~
0 8192 0
Rd     0
D0
~
~
0 0 11101
D1
~
~
0 0 11131
D3
~
~
0 0 11132
S
#11131
Labors of Perfection~
While you are shackled with the wheel, you feel the whip hitting you as
your masters drive you to perfection.  There are others who show interest in
magical fields, perfecting their spells and beliefs.  This is the labor of
perfection to advance you to your proper destiny.  
~
0 132100 0
Rd     0
D3
~
~
0 0 11130
S
#11132
Labors of Training~
As you push the Wheel of Despair, you feel your muscles bulge gaining
strength.  Walking hundreds of times around this machine raises your
dexterity and constitution.  There are those exceptional who show interest
on the fields of intelligence and wisdom, picked out from the lot and sent
to worldly masters.  This is the labor of training to advance you to your
proper destiny.  
~
0 132100 0
Rd     0
D1
~
~
0 0 11130
S
#11133
~
~
0 4 0
Rd     0
S
#11134
Base of Old Sieged Tower~
Upon entering this tower, you notice that a battle has been fought.  Old
dead skeletal corpses hang from a tight rope above.  A wooden stairwell
leads to the lookout tower above.  Cobwebs and sand litter the floor.  A pit
is located at the center of the room.  You also notice that there is no
water to be found anywhere here, thus you realize it is time to conserve
what little you have left.  
~
0 4194313 0
Rd     0
D2
~
~
0 0 11108
D4
~
~
0 0 11120
S
#11135
Deep in the Oasis~
"They are only stick and stones!"  Well not here, the oasis is filled
with life.  Ferns and Palm trees grow wildly here in this desert paradise. 
The sun barely shines on your face but the warmth gives you deep security. 
While slashing your way through the underbush, scratches have started to
cover your whole body.  The terrain is often mistaken but thus it is still
hard to get around.  
~
0 134217729 3
Rd     0
D0
~
~
0 0 11137
D2
~
~
0 0 11118
S
#11136
Edge of the Oasis~
You stand on the soft sand of the deserts of Bethaven, a few feet from
where you stand is the edge of the oasis.  There are massive ferns growing
wildly boundering the edge of this desert paradise.  To the west you see a
small pathed entrance surrounded by palm trees.  
~
0 5 2
Rd     0
D1
~
~
0 0 11118
D3
~
~
0 0 14573
S
#11137
Lost in the Oasis~
Are you lost? Well, if you think really really hard, maybe you might 
be able to get out finally. But since you're a first time adventurer, 
this forest won't be so tough after all.
~
0 134217733 3
Rd     0
D0
~
~
0 0 11135
D1
~
~
0 0 11135
D2
~
~
0 0 11135
D3
~
~
0 0 11123
S
#11138
Inside the Jahun Cave~
You are a wet fish indeed, coming out through that waterfall.  On your
left side glitters an etched sign of an unknown language, you better see it.
Undoubtedly there is something different here because a chill has rung
through your whole body.  Shadows eminating from below has cast you
bewildered.  The is a glowish hue coming from below, a wet ladder seems to
lead you to go down.  There is a strangely carved entranceway leading off to
the north from here.  
~
0 13 0
Rd     0
D0
~
~
0 0 201
D2
~
~
0 0 11139
D5
~
~
0 0 11140
S
#11139
Standing Under the Falls~
The water comes down upon your head with a thundering crash.  A score of
fishes swim aggressively down from the falls.  But don't be fooled because
some fishes are dangerous.  
~
0 9 0
Rd     0
D0
~
~
0 0 11138
D2
~
~
0 0 11123
S
#11140
Jahun Fighting Grounds~
You enter a cavern, where many men and women of all races come to test
their skill.  They come here not because of will alone but they are forced
into a bloody sport.  On your left side is a marking of some unknown sort,
revealing a primal dragon.  Ahead of you stands a contender attending the
"Jahun Fighting Grounds".  
~
0 9 0
Rd     0
D3
~
~
0 0 11124
D4
~
~
0 0 11138
S
#11190
Tiberon Testing Grounds~
~
0 4 0
Rd     0
S
#11200
Tiberon's Sky Dome~
As you pass through sacred walls of Tiberon's Sky Dome, you notice
mirrors strung all around the walls.  There are many windows, but you cannot
tell because of the mirrors.  Directly in front, you notice a silver throne
shimmering a blinding light.  In the middle of the room sits a table, where
four circling skulls protect a rather odd shear.  Sitting right of the
entrance is a bean bag where Nar the Lightning Hound sleeps peacefully.  So
this is Tiberon's Abode.  
~
0 134251012 0
Rd     0
D0
~
~
0 0 11190
S
#0



#SPECIALS
M 11122 spec_healer
S



#RESETS
M 0 11101 1 11101
E 0 11101 0 18
E 0 11130 0 9
E 0 11103 0 20
M 0 11130 1 11101
E 0 11132 0 20
M 0 11104 5 11102
E 0 11132 0 20
M 0 11104 4 11104
M 0 11104 4 11105
M 0 11104 4 11107
E 0 11132 0 20
M 0 11109 1 11109
M 0 11113 3 11111
M 0 11113 3 11113
E 0 11113 0 8
M 0 11109 3 11114
E 0 11109 0 22
M 0 11113 3 11115
M 0 11109 2 11115
E 0 11111 0 22
M 0 11104 6 11119
M 0 11104 5 11121
M 0 11122 1 11122
M 0 11130 1 11122
M 0 11125 1 11125
E 0 11124 0 17
E 0 11104 0 22
G 0 11125 0
M 0 11126 1 11126
E 0 11105 0 23
E 0 11106 0 20
E 0 11123 0 11
G 0 11126 0
M 0 11127 3 11127
M 0 11127 2 11127
M 0 11127 1 11127
E 0 11127 0 22
M 0 11128 1 11128
E 0 11128 0 22
M 0 11104 6 11129
M 0 11130 2 11130
M 0 11102 2 11130
M 0 11102 2 11130
E 0 11102 0 24
E 0 11131 0 16
M 0 11131 1 11131
M 0 11132 1 11132
M 0 11134 1 11134
E 0 11134 0 22
M 0 11135 1 11135
M 0 11135 2 11137
M 0 11200 1 11200
O 0 11200 0 11200
S



#SHOPS
0



#$