#AREADATA Name { 10-20} Bethaven Badlands Tiberon~ Levels 10 20 Builders Tiberon Reklar~ VNUMs 11101 11200 Security 100 Recall 25001 Flags 0 End #MOBILES #11101 kid conan human~ Conan the Kid~ Conan the kid stands here. ~ A short stocky little human stands here waiting for something special. You ask him what his name is and he said it was Conan. He seems very familiar, especially with the bracer that he is wearing. ~ 7 0 0 100 S 10 0 0 200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote looks at $n mysteriously. endif ~ | #11102 Slave human ~ A dirty Slave~ A dirty slave toils in agony. ~ You notice this human being chained on a large wheel. He is very dirty and seems very old. He seems worthless to someone like you. ~ 67 0 0 10 S 10 0 0 200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote works the wheel of despair. endif ~ | #11104 skeliton soldier undead monster bony~ An Undead Soldier~ An undead soldier. ~ A bony creature stands in front of you, blocking your way. ~ 8259 0 0 -100 S 13 0 0 320d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11109 scorpion insect small~ A Scorpion~ A small scorpion bears it's sting. ~ You see here a small scorpion of the Bethaven desert. Its color is reddish and dark black eyes. It is bigger than most scorpions youve ever seen. ~ 97 2 0 -10 S 11 0 0 240d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11113 a fearsome headhunter~ A HeadHunter~ A headhunter scans for new meat. ~ ~ 197 0 0 -20 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #11122 healer woman girl human~ A Woman~ A tall voluptious woman is caring for you. ~ A woman with an innocent looking face seemed to have cared for you for a while. She wears a nice looking dress with exotic patterns, never before seen in this medeival area. She seems friendly enough to be anyone's true companion. ~ 3 128 0 100 S 90 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >act_prog "wakes and stands up."~ mpat 11128 mppurge ~ | #11125 nishta female ~ Nishta the Mongol~ Nishta the Mongol stands ready for a fight. ~ Nishta is a prized martial artist from the far east. She bears the mark of an odd sign by the ancient mongolians. Her features are lanky compared to yours. She is known to be an outcast of the Bethevanian warrior class. She wears a medal which she bears as a tough fighter of the lightweight class. Do you think you can beat her? ~ 71 0 0 100 S 19 0 0 560d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) emote wipes herself with a towel. emote looks back at $n and winks mischeviously. emote cackles with insane glee. endif ~ | #11126 jahun man fighter orc~ 11125~ Jahun the Champion is ready to fight. ~ He is the leading champion of the Bethaven 21'st phallanx division and master champion of the Bethaven fighting grounds for over 31 years. He bears the mark of the dragon on his bald scalp. On his neck, he has the letters "FTW" in old english letters. He holds a heavyweight belt, which a competitor must attain to leave the grounds alive. ~ 71 0 0 -1000 S 20 0 0 600d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote points at you. emote grins at $n. tell $n are you ready to die? endif ~ | #11127 tentacle short monster~ A Short Tentacle~ A short tentacle on your ankles. ~ A slimy long and sharp tentacle has wrung around your feet. ~ 67 0 0 -100 S 16 0 0 440d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >act_prog "Skeltor dies."~ mpat 11128 mpforce $r sleep ~ | #11128 worm skeltor monster tentacle pit bethaven~ Skeltor the monster of Bethaven~ Bethaven pit monster reveals its fangs. ~ This is skeltor, the infamous monster of Bethaven Badlands. ~ 71 0 0 -100 S 18 0 0 530d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if ispc($n) emote is starting to slither around $n legs. emote screams a horrible scream. endif ~ >death_prog 100~ emote shrieks loudly and swings a tentacle towards you as a last act... mpecho &PSomething hard slams into the back of your head knocking the wind mpecho &Pfrom your lungs as you crash to the ground with a thud... mpecho &OSand fills your mouth as you hit the ground and darkness cloaks your vision... mptransfer $n 11122 ~ | #11130 man horseman soldier~ A Horseman Of Bethaven~ A horseman of Bethaven watches alertly for trouble. ~ This is one of Bethaven's finest warriors. The armor she wears is a tight fitting metalic bra with matching underwear. Her favorite weapon is a bethaven long sword. ~ 67 0 0 100 S 10 0 0 200d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #11131 Master man teacher human~ The Master of Perfection~ A master of perfection is ready to teach. ~ This is Master of Practice. Simply type PRACTICE to see a list. ~ 1095 67108992 0 100 S 90 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if name($n) == Tiberon say Hail Tiberon! emote salutes to Tiberon. else if ispc($n) emote turns to $n. say Come here measly mortal!!! tell $n I will train you till you are drained! emote cackles insanely. endif ~ >act_prog p looks at you.~ if ispc($n) emote looks back at you. say Hey fool, you doggin me? emote slaps your monkey. endif ~ | #11132 master trainer human ~ The Master Of Training~ A master of training is ready to teach. ~ This is Master of Training. Simply type TRAIN and see a list. ~ 579 67108992 0 100 S 90 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if name($n) == Tiberon say Hail Tiberon!!! emote salutes to Tiberon. else say Come over here $n. tell $n I will train you till you are drained!!! emote cackles insanely. endif ~ | #11134 small spider~ A small Spider~ A small spider crawls across the room. ~ This is a tiny spider which makes it's home here inside the base of an old tower. ~ 67 0 0 0 S 12 0 0 280d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11135 stone white marble~ A White Marble Stone~ A white marble stone sits here. ~ The stone seems to be innocent looking. There is something weird, because the stone seems to be like a small creature of unknown origin. ~ 65 0 0 -100 S 13 0 0 320d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11136 venus flytrap~ A Venus Flytrap~ A venus flytrap sits here ready to devour you... ~ ~ 71 0 0 10 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11200 Nar dog~ Nar the lightning Hound~ Nar sleeps peacefully with his mouth open, drooling. ~ ~ 1 0 0 1000 S 1 0 0 200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >act_prog p pats you.~ if name($n) Echoe emote looks at echoe lovingly. emote licks her face. emote rolls over. emote hangs his tounge like a good puppy. mpecho how sweet!!! endif ~ >all_greet_prog ~ ~ | #0 #OBJECTS #11101 bracer gold power conan~ &Wconan's &Ypower bracer~ Conan's power bracer lies here.~ ~ 9 0 0 0 4097 12 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 E power bracer~ This is Conan's power bracer. It is solid gold with jewels encrusted into it. ~ #11102 shackles dark~ pair of shackles~ A pair of shackles lie here.~ ~ 9 640 0 0 1048577 10 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 E shackles~ These cold cast iron shackles look hard to break. ~ #11103 conan sword splinter star~ &Wstar splinter&w~ A star splinter lies here..~ ~ 5 1024 516 0 8193 12 0~ 0~ 0~ 3~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 24 E star splinter~ This Greatsword has the ability to slash stars into ribbons. ~ #11104 towel~ a towel~ A towel has been laid here..~ ~ 13 0 0 0 16385 20 0~ 0~ 0~ 0~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 E towel~ A simple cotton towel. It is somewhat wet. ~ #11105 golden earring~ a &Ygolden earring&w~ A golden earring shimmers here radiantly..~ ~ 9 0 0 0 524289 20 0~ 0~ 0~ 0~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 E golden earring~ A pair of elegant golden earrings. They shimmer with buety. ~ #11106 gripe~ a shimmering gripe~ A shimmering gripe has been left here..~ ~ 5 7168 513 0 8193 20 0~ 0~ 0~ 8~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 E gripe~ This Huge club is called a Gripe. It can do Menacing damage. ~ #11107 silver chainlink vest~ a silvery chainlink vest~ A silvery chainlink vest has been left here...~ ~ 9 0 2048 0 9 20 0~ 0~ 0~ 0~ 8 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 E silver chainlink vest~ This Vest is made out of small links of silver chained together. ~ #11109 scorpion sting~ a scorpion's sting~ A scorpion's sting lies here....~ ~ 9 0 0 0 16385 11 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 11 #11111 scalp~ someone's scalp~ Someone's scalp has been left here astray...~ ~ 28 0 0 0 16385 15 10~ 10~ 0~ 0~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 5 E scalp~ This bloody mess has been left here. ~ #11113 bloody warpaint~ a bloody warpaint~ A bloody warpaint lies streaked on the ground..~ ~ 13 0 0 0 65537 15 0~ 0~ 0~ 0~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 E bloody warpaint~ Berrys and colors have been mixed to make this warpaint. But puddles of blood have also been used. Wonder whose? ~ #11123 hagashi black hakama~ hagashi's hakama~ A black hakama has been left here neatly..~ ~ 9 0 0 0 33 20 0~ 0~ 0~ 0~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 E hagashi black hakama~ This black suit of leg armor looks failry protective. ~ #11124 white sash~ a white sash~ Nishta's white sash lies here..~ ~ 13 3072 2941 0 2049 20 0~ 0~ 0~ 0~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 E white sash~ This pure white sash looks like its made of silk. ~ #11125 madallion~ lightweight Medallion~ Lightweight Medallion of Jahun Warrior rests here~ ~ 18 1 0 0 5 10 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E medallion~ This medallion is made of alluminum. It is very lightweight. Yet shockingly strong. ~ #11126 heavyweight belt~ &wA heavyweight belt~ &wA heavyweight belt rests here.~ ~ 18 0 0 0 2049 20 0~ 0~ 0~ 0~ 30 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 E heavyweight belt~ This belt is used to signify a champions status. It is heavy but protective. ~ #11127 suction cup cups~ a suction cup~ A slimy suction cup lies here..~ ~ 17 1 0 0 16385 16 50~ 50~ 9~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11128 skeltor tooth necklace~ skeltor tooth necklace~ Skeltor's tooth is laid across the ground here..~ ~ 13 2 0 0 5 18 0~ 0~ 0~ 0~ 18 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 1 E skeltor tooth necklace~ Someone has played dentist and removed this monster teath and made them into a necklace. ~ #11130 deity~ &Wconan's deity~ Conan's deity rests here.~ ~ 13 1024 512 0 32769 10 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -15 E deity~ This is conans Orbiting God figure. Its a small Glowing ball of energy that whizzes around in circles. ~ #11131 chains damnation~ &Wc&zhains &Wo&zf &Wd&zamnation&w.~ Chains of damnation lies here.~ ~ 9 18432 0 0 1025 12 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 12 E chains damnation~ These are the chains used to hold the damned to the earth. ~ #11132 rusty bronze sword~ &Orusty bronze sword&w~ A rusty bronze sword lies here, rusting.~ ~ 5 0 0 0 8193 10 0~ 0~ 0~ 3~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 20 E rusty Broze sword~ This is a Huge sword. If it werent so rusted it would look very menacing. ~ #11134 pile web~ a pile of web~ A pile of web has been strung around here.~ ~ 9 0 0 0 16385 10 0~ 0~ 0~ 0~ 8 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 10 E pile web~ This is a sticky pile of spiders web. Is in the shape of a ball/pile. ~ #11136 venus flytrap~ a venus flytrap~ A venus flytrap looks very suspicous..~ ~ 15 268435458 0 0 16385 0 500~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E venus flytrap~ The inside is sticky. But it will still hold stuff. ~ #11200 Bean Bag~ a cuddly bean bag.~ A cuddly bean bag sits here ready for you.~ ~ 13 291 0 0 0 100 0~ 0~ 0~ 0~ 300000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E bag~ This is echoe's and tiberons.... DO NOT TOUCH IT!!! ~ #0 #ROOMDATA #11101 Bethaven Badlands Welcome Gate~ One of the Bethaven horsemen throw you unto the ground face first. You manage to lift up your head as you see the soldiers head off. In front of you is a land far and wide known to harbor many adventurers. Many among them are being tested by fate, showing their great abilities and quick wit. Good experience is abundant here as the land is big. An old battered wooden gate stands here, and a sign hung named "BETHAVEN BADLANDS". As a new adventurer you fear the adventure that lie before you. Left of where you stand is an old wooden "SIGNPOST". You might also remember Conan from another village, he stand a few feet from you. ~ 0 8192 0 Rd 0 E gate~ The sign is marked in old english letters. The gate itself is old and is ready to topple at any time. ~ E signpost~ This area is strictly for "NEWBIES" only. New adventurers will find this area challenging. If you cannot handle this area, then this is not the mud for you. All newbies should consult the help files by simply typing "help newbie". *************************** * Area brought to you by: * * Tiberon Fubackster * * and * * "STORM" * * Creation Team * * (Thank them for the mud)* *************************** ~ D1 ~ gate~ 3 0 25048 D3 ~ ~ 0 0 11102 S #11102 Beyond the Gate~ Upon entering the Badlands, the feeling of death suddenly runs up your spine. Massive heat and a feeling of exhaustion strikes your body. On the northern horizon, you notice skeletal remains hung on wooden poles. The road splits into two paths, leading to two different destinies. Your choice would be crucial indeed. ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11103 D1 ~ ~ 0 0 11101 D3 ~ ~ 0 0 11109 S #11103 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of the soldier seem to be strug on the wooden pole. The bones seem old and start to reek from the sun's exposure, at the same time you skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11104 D2 ~ ~ 0 0 11102 S #11104 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of a soldier seems to be strung on a wooden pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11105 D2 ~ ~ 0 0 11103 S #11105 Turnabout~ The scorching heat makes decision making difficult. Sand dunes rise up around you blocking your view in any given directions. From here there are three paths leading away from the intersection. One path runs west, and the other runs to the north and south. Your choice will be crucial indeed... ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11107 D2 ~ ~ 0 0 11104 D3 ~ ~ 0 0 11106 S #11106 Sand Pit~ You suddenly step in the softest sand imaginable ever. The sand starts to trickle up to your ankles, slowly but surely. You notice that you are being sucked slowly down the sandpipe and realize nothing will get you out. There is something moving at the center of the pit. ~ 0 1 2 Rd 0 D5 ~ ~ 0 0 11127 S #11107 Desert path~ The desert leads to the horizon. On each side ot the path, the skeletal remains of a soldier seems to be strung on a wooden pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11108 D2 ~ ~ 0 0 11105 S #11108 Before the Lookout Tower~ As you stand at the center of many dunes, you notice a lookout tower standing isolated in the great desert. You ponder as the situation strikes you odd. The only way to satisfy your curiousity is to turn your fate to the towers direction. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11134 D2 ~ ~ 0 0 11107 S #11109 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11110 D1 ~ ~ 0 0 11102 S #11110 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11111 D2 ~ ~ 0 0 11109 S #11111 Upon a Dune Hill~ You come atop a hill, scanning your area before you. Several insects move around you, especially those annoying scorpions. You realize your consequences as you ponder the fact that there might be headhunters around looking for your scalp. You duck hard and fast, placing your nose on a well rounded position in the sand. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 11110 D3 ~ ~ 0 0 11113 S #11112 Horizon~ As you sit on a dune hill, you see the nice sun setting on the horizon. Your adventure will be long and hard, but soon you will be a formidable enemy. You rest here now pondering about the future and the treasures it holds before you. This may be the only time you will ever again get a nice long sleep. ~ 0 1029 0 Rd 0 D2 ~ ~ 0 0 11113 S #11113 More Dunes~ You come down from the hill, managing to camoflouge yourself unnoticed. It was a quick getaway and a sure gamble for being safe. On the western horizon, you see the sky fogging up slightly. To the east is a dune hill tall enough for a great lookout. Everywhere around you, dunes, dunes and more dunes. And on the southern horizon, as you guessed more dunes. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11112 D1 ~ ~ 0 0 11111 D2 ~ ~ 0 0 11114 S #11114 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11113 D3 ~ ~ 0 0 11115 S #11115 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 11114 D3 ~ ~ 0 0 11116 S #11116 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of a soldier seem to be strung on a pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have enough water left in your waterskin in case you run into trouble. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 11115 D3 ~ ~ 0 0 11117 S #11117 A Clearing~ As you come down from the path, you notice a clearing suddenly appear before your eyes. An oasis is not far off to the distance. A small tent has been pitched north of here, by an arab merchant. You feel lucky for once as you think of the plentiful days you have water in your mouth. ~ 0 4 2 Rd 0 D1 ~ ~ 0 0 11116 D3 ~ ~ 0 0 11118 S #11118 Oasis~ It is an unbelievable sight, you stand at the entrance of your salvation. From the nights and days you have ventured through the desert, you finally see this oasis. Palm trees grow wildly around here. The edge of the desert can be seen only a few feet from where you stand. While you conquer one situation, another is at hand. ~ 0 5 3 Rd 0 D0 ~ ~ 0 0 11135 D1 ~ ~ 0 0 11117 D3 ~ ~ 0 0 11136 S #11119 Southern Gangplank~ You stand on the southern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful of your life. You suddenly notice, from the corner of your eye a living entity. An animated skeletal creature has been disturbed and has been awaken from the dead. Are you ready to do battle with this monster? ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 11120 S #11120 Tower Lookout~ You manage to climb out of the wooden stairs. Do not forget that the crusted wood might buckle under your feet. From here you see a flagpole that holds the Bethaven sign. There are gangplanks to this lookout tower. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 11121 D2 ~ ~ 0 0 11119 D3 ~ ~ 0 0 11129 D5 ~ ~ 0 0 11134 S #11121 Eastern Gangplank~ You stand on the eastern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful for your life. Suddenly you notice a living entity from the corners of your eye. An animated skeletal creature has been disturbed and awaken from the dead. Are you ready to do battle with this monster? ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 11120 S #11122 Village Hut~ As you wake up to the yelling of a Bethaven warrior, "Wake up! Wake up!" you notice your surroundings quite different. A voluptiously endeavored woman stands near a table were a bowl of water and several rags are set up. As she walks up to you she tells you that soldiers have found you strung out on the desert. While she explained the situation, you realize you have to continue your journey. You quickly head out of the nearest exit dizzy. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 11120 S #11123 Jahun Falls~ You have come out of the oasis onto this clearing. Water is abundant as the Jahun waterfalls stand a few yards from you. The fresh wind blows upon your hair, as you notice your unfamiliar surroundings. A deep seated feeling comes upon you because behind the falls, shadowy forms form behind the water. ~ 0 1 3 Rd 0 D0 ~ ~ 0 0 11139 D1 ~ ~ 0 0 11137 S #11124 Jahun Fighting Grounds~ Men, women and children have come to this arena to cheer you on. You seemed to have been picked for battle. You see in front of you a narrow line between many spectators who have come to see you fight. The fight will be to the death and undoubtedly nice gifts will come for you. Many cheer you on as men lead you to the center of a circular pit. ~ 0 134217737 0 Rd 0 D1 ~ ~ 0 0 11140 D3 ~ ~ 0 0 11125 S #11125 Nishta: Lightweight Title Holder~ Your first opponent is named Nishta. Youve heard that she is good, really good. Moments pass by as you hear the loud cheers of several spectators that have come to watch. This will be a battle indeed. ~ 0 134348813 0 Rd 0 D1 ~ ~ 0 0 11124 D3 ~ ~ 7 11125 11126 S #11126 Jahun: Champion of Bethaven~ Now you face the ultimate fighting machine of Bethaven. An elflike announcer introduces forth a great warrior named Jahun. As Jahun's favorite motto goes "You are next!" . It seems like you have been marked for death. Only way out now is the first chance to kill him. ~ 0 134217741 0 Rd 0 D1 ~ ~ 7 11125 11125 S #11127 Further Down in the Pit~ As you are being sucked slowly but surely down the sand pit, you notice a feeling of something gripping your ankles. It is unimaginable to know but what if this is the end of your adventures? Act fast. ~ 0 1 2 Rd 0 D4 ~ ~ 0 0 11106 D5 ~ ~ 0 0 11128 S #11128 Skeltor: Desert Monster of Bethaven~ There is a reddish hue of some form sticking out of the sand. By now, the grip has started to close tighter on your legs. Suddenly, a huge monstrosity gapes his wide mouth open. It is Skeltor, the Desert Worm of the Dunes. A circular array of tooth splits open revealing a variety of teeth: long, short, sharp, edged, and hungry. It is hard to imagine, but will you survive for another day? ~ 0 1 2 Rd 0 D4 ~ ~ 0 0 11127 S >sleep_prog 100~ 0 mpecho The sounds close over you and darkness cloaks your vision... mptransfer $n 11122 ~ | #11129 Western Gangplank~ You stand on the southern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful of your life. You suddenly notice a living entity from the corners of your eye. An animated skeletal creature has been disturbed and awaken from the dead. Are you ready to do battle with this monster? ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 11120 S #11130 The Wheel of Despair~ In front of you works a big grinding wheel, where soulless adventurers are shackled. You notice that men and women of all races are braced unto this large round contraption. A slave monger whips a weakling a few feet from you. Suddenly a person behind you shoves your face in front of this slave driving wheel locking your fate. ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 11101 D1 ~ ~ 0 0 11131 D3 ~ ~ 0 0 11132 S #11131 Labors of Perfection~ While you are shackled with the wheel, you feel the whip hitting you as your masters drive you to perfection. There are others who show interest in magical fields, perfecting their spells and beliefs. This is the labor of perfection to advance you to your proper destiny. ~ 0 132100 0 Rd 0 D3 ~ ~ 0 0 11130 S #11132 Labors of Training~ As you push the Wheel of Despair, you feel your muscles bulge gaining strength. Walking hundreds of times around this machine raises your dexterity and constitution. There are those exceptional who show interest on the fields of intelligence and wisdom, picked out from the lot and sent to worldly masters. This is the labor of training to advance you to your proper destiny. ~ 0 132100 0 Rd 0 D1 ~ ~ 0 0 11130 S #11133 ~ ~ 0 4 0 Rd 0 S #11134 Base of Old Sieged Tower~ Upon entering this tower, you notice that a battle has been fought. Old dead skeletal corpses hang from a tight rope above. A wooden stairwell leads to the lookout tower above. Cobwebs and sand litter the floor. A pit is located at the center of the room. You also notice that there is no water to be found anywhere here, thus you realize it is time to conserve what little you have left. ~ 0 4194313 0 Rd 0 D2 ~ ~ 0 0 11108 D4 ~ ~ 0 0 11120 S #11135 Deep in the Oasis~ "They are only stick and stones!" Well not here, the oasis is filled with life. Ferns and Palm trees grow wildly here in this desert paradise. The sun barely shines on your face but the warmth gives you deep security. While slashing your way through the underbush, scratches have started to cover your whole body. The terrain is often mistaken but thus it is still hard to get around. ~ 0 134217729 3 Rd 0 D0 ~ ~ 0 0 11137 D2 ~ ~ 0 0 11118 S #11136 Edge of the Oasis~ You stand on the soft sand of the deserts of Bethaven, a few feet from where you stand is the edge of the oasis. There are massive ferns growing wildly boundering the edge of this desert paradise. To the west you see a small pathed entrance surrounded by palm trees. ~ 0 5 2 Rd 0 D1 ~ ~ 0 0 11118 D3 ~ ~ 0 0 14573 S #11137 Lost in the Oasis~ Are you lost? Well, if you think really really hard, maybe you might be able to get out finally. But since you're a first time adventurer, this forest won't be so tough after all. ~ 0 134217733 3 Rd 0 D0 ~ ~ 0 0 11135 D1 ~ ~ 0 0 11135 D2 ~ ~ 0 0 11135 D3 ~ ~ 0 0 11123 S #11138 Inside the Jahun Cave~ You are a wet fish indeed, coming out through that waterfall. On your left side glitters an etched sign of an unknown language, you better see it. Undoubtedly there is something different here because a chill has rung through your whole body. Shadows eminating from below has cast you bewildered. The is a glowish hue coming from below, a wet ladder seems to lead you to go down. There is a strangely carved entranceway leading off to the north from here. ~ 0 13 0 Rd 0 D0 ~ ~ 0 0 201 D2 ~ ~ 0 0 11139 D5 ~ ~ 0 0 11140 S #11139 Standing Under the Falls~ The water comes down upon your head with a thundering crash. A score of fishes swim aggressively down from the falls. But don't be fooled because some fishes are dangerous. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 11138 D2 ~ ~ 0 0 11123 S #11140 Jahun Fighting Grounds~ You enter a cavern, where many men and women of all races come to test their skill. They come here not because of will alone but they are forced into a bloody sport. On your left side is a marking of some unknown sort, revealing a primal dragon. Ahead of you stands a contender attending the "Jahun Fighting Grounds". ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 11124 D4 ~ ~ 0 0 11138 S #11190 Tiberon Testing Grounds~ ~ 0 4 0 Rd 0 S #11200 Tiberon's Sky Dome~ As you pass through sacred walls of Tiberon's Sky Dome, you notice mirrors strung all around the walls. There are many windows, but you cannot tell because of the mirrors. Directly in front, you notice a silver throne shimmering a blinding light. In the middle of the room sits a table, where four circling skulls protect a rather odd shear. Sitting right of the entrance is a bean bag where Nar the Lightning Hound sleeps peacefully. So this is Tiberon's Abode. ~ 0 134251012 0 Rd 0 D0 ~ ~ 0 0 11190 S #0 #SPECIALS M 11122 spec_healer S #RESETS M 0 11101 1 11101 E 0 11101 0 18 E 0 11130 0 9 E 0 11103 0 20 M 0 11130 1 11101 E 0 11132 0 20 M 0 11104 5 11102 E 0 11132 0 20 M 0 11104 4 11104 M 0 11104 4 11105 M 0 11104 4 11107 E 0 11132 0 20 M 0 11109 1 11109 M 0 11113 3 11111 M 0 11113 3 11113 E 0 11113 0 8 M 0 11109 3 11114 E 0 11109 0 22 M 0 11113 3 11115 M 0 11109 2 11115 E 0 11111 0 22 M 0 11104 6 11119 M 0 11104 5 11121 M 0 11122 1 11122 M 0 11130 1 11122 M 0 11125 1 11125 E 0 11124 0 17 E 0 11104 0 22 G 0 11125 0 M 0 11126 1 11126 E 0 11105 0 23 E 0 11106 0 20 E 0 11123 0 11 G 0 11126 0 M 0 11127 3 11127 M 0 11127 2 11127 M 0 11127 1 11127 E 0 11127 0 22 M 0 11128 1 11128 E 0 11128 0 22 M 0 11104 6 11129 M 0 11130 2 11130 M 0 11102 2 11130 M 0 11102 2 11130 E 0 11102 0 24 E 0 11131 0 16 M 0 11131 1 11131 M 0 11132 1 11132 M 0 11134 1 11134 E 0 11134 0 22 M 0 11135 1 11135 M 0 11135 2 11137 M 0 11200 1 11200 O 0 11200 0 11200 S #SHOPS 0 #$