#AREADATA Name {70-100} Arctic Wasteland Nosferatu~ Levels 70 100 Builders None~ VNUMs 20000 20199 Security 100 Recall 10210 Flags 16 Color 6 Sounds &WThe arctic winds howl all around you.~ End #MOBILES #20010 Ice Devil~ An Ice Devil~ An ice devil flies above you mocking your bad fortune. ~ The Ice Devil is Satan's cold variety of the common demon. The Lord of Darkness has created this species to extend his rule into the arctic areas of Storm where other demons way perish due to the lack of fire. The Ice Devil is not really aggressive, but his constant mocking is really getting to you... ~ 67 403185728 65552 -333 S 80 0 0 15000d0+0 0d0+0 170 0 0 0 0 0 0 258 0 0 >fight_prog 40~ kick $n ~ >fight_prog 30~ emote sinks its teeth in to your frozen flesh. bite $n ~ | #20011 Polar Fox~ A Polar Fox~ A Polar Fox striving through the snow for food... ~ A small white fox with a beautiful bushy tail is running just past you. It has probably been near you for a while, expecting you to die very soon. ~ 1573061 134226472 0 0 S 50 0 0 4800d0+0 0d0+0 0 55 0 0 0 0 0 259 0 0 >fight_prog 30~ bite $n ~ | #20012 Snowflake~ A Snowflake~ A living Snowflake floats through the cold air... ~ Its just a snowflake, no? Hmm..on second thought, this flake seems to be alive, or is it? ~ 193 565928 0 200 S 20 0 0 500d0+0 0d0+0 0 0 100 0 0 0 0 257 0 0 >rand_prog 10~ mpecho $I flies off into the skies... mpteleport mpecho $I appears out of the skies.... ~ | #20013 Polar Bear~ A Polar Bear~ A huge Polar Bear attacks you!! ~ This big white bear is either upset that you have intruded in his territory or he is very hungry...or both. In any case, as soon as he notices you, he attacks viciously! ~ 97 134226472 65536 0 S 70 0 0 12000d0+0 0d0+0 70 0 0 0 0 0 0 259 0 0 >fight_prog 35~ bite $n ~ | #20014 Ice Faerie~ An Ice Faerie~ An Ice Faerie tries to hide from you... ~ You see a small humanoid woman who reminds you of the pixies you have seen in other parts of the realm. However, this ice faerie is very shy and tries to hide from you. ~ 67 134815874 16 500 S 50 0 0 3000d0+0 0d0+0 0 55 0 0 0 0 2 258 0 0 >fight_prog 35~ cast 'frost breath' $n ~ >fight_prog 30~ bite $n ~ | #20015 Schnee~ Schnee~ Schnee guards Lord Winter's Castle! ~ Schnee is about six meters tall. He has four arms and two legs. His entire body seems to be craved out of a single giant block of ice. He does not appear to have any internal organs, you can practically see right through him. However, seeing through him and getting past him are two differnent things! ~ 99 201335528 0 -333 S 95 0 0 20000d0+0 0d0+0 600 0 0 0 0 0 1 259 0 0 >fight_prog 40~ cast 'frost breath' $n cast 'acid breath' $n ~ | #20016 Yeti~ The Yeti~ The Yeti eyes you curiously... ~ You have found the legendary Yeti! He is big, humanoid and has white, shaggy fur all over his body. He moves slowly, almost timedly, towards you. Although he looks like a formidable opponent, he does not seem to be hostile at all...just curious. ~ 1572931 134243048 16 500 S 72 0 0 5250d0+0 0d0+0 90 0 0 0 0 0 1 259 0 0 >fight_prog 40~ rake $n ~ >fight_prog 25~ spin ~ >death_prog 100~ mpoload 20030 ~ | #20017 Ice Drake~ The Ice Drake~ The Ice Drake bares his horrible fangs! ~ The Ice Drake is almost a mature dragon. He looks much like his mother, the White Dragon Lord, but is still a little smaller. To grow to her size, he must eat plenty...and you look just about right for a snack! ~ 99 134750888 0 -333 S 75 0 0 6000d0+0 0d0+0 120 0 0 0 0 0 1 258 0 0 #20018 North Star~ The North Star~ The North Star shines brightly... ~ &R&WYour eyes cannot bear the intense light of the being in front of you! ~ 67 470294720 16 500 S 105 0 0 34179d0+0 0d0+0 1850 0 0 0 0 0 0 2307 0 0 >fight_prog 40~ cast 'frost breath' $n ~ >fight_prog 15~ cast 'shatter' $n ~ | #20019 Light Piece~ A Piece of Light~ A Piece of Light strikes at you! ~ &RFlashes of light are burning the retina of your eyes!! ~ 35 134218280 0 0 S 50 0 0 750d0+0 0d0+0 0 0 0 0 0 0 0 258 0 0 #20020 Frost Giant~ The Frost Giant~ The Frost Giant likes to crush mortals! ~ The Frost Giant is ancient, huge and mean! He does not care for visitors, especially not for mortal ones like you! ~ 99 201335488 16 -333 S 90 0 0 12000d0+0 0d0+0 320 0 0 0 0 0 1 258 0 0 >fight_prog 30~ ~ >fight_prog 25~ kick $n ~ | #20021 Storm Giant~ The Storm Giant~ The Storm Giant is in a rage! ~ The Storm Giant is a tremendous-sized woman with a really bad temper! She is enraged to see you here and immediately attacks! ~ 99 201335464 0 -333 S 90 0 0 12000d0+0 0d0+0 450 0 0 0 0 0 2 258 0 0 #20022 Lord Winter~ Lord Winter~ Lord Winter is resting here until his time comes... ~ Lord Winter is as old as this world! He has seen countless mortals being born, growing up, aging and dying. He was here when the "Great Wipe" almost eradicated the world....and he will be here long after your bones have turned to dust. ~ 71 469770984 16 -200 S 105 0 0 33753d0+0 0d0+0 1370 0 0 0 0 0 1 2306 0 0 >fight_prog 40~ ~ >fight_prog 30~ mpechoat $n You feel your defenses weaken. cast 'dispel magic' $n ~ | #20196 Seal~ a seal~ A white seal scuttles along on its belly. ~ Small white with wide black innocent eyes, it helplessly moves around on its tummy. It has a few grey spots on its back. ~ 65 134217728 131088 400 S 80 0 0 18000d0+0 0d0+0 170 0 0 0 0 0 0 3 0 0 >fight_prog 40~ ~ >fight_prog 30~ ~ >death_prog 100~ Mpoload 20003 ~ >act_prog 40~ ~ | #20198 Vlad Impaler~ Vlad, the Impaler~ Vlad stands here, eager for your blood! ~ ~ 99 336142530 16 -600 S 110 0 0 39918d0+0 0d0+0 2000 0 0 0 0 0 1 3 0 0 >fight_prog 40~ cast 'fireball' $n ~ >fight_prog 30~ cast 'fire breath' $n ~ | #0 #OBJECTS #20000 handbook book deity~ the Deity HQ Guideline Book~ A leather bound book lies here with it's pages flapping in the wind.~ ~ 8 805306368 0 0 1 105 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E hq1~ &BDeity Guidelines: &z-------------------------------------------------------------------------------- &z1..&W>&c Deities are NOT to enter the HQ of another clan w/o the express permission of that clan's deity or one of it's officers. There have been several fights over people doing this. Consider it common courtesy. You don't want people invading your home, don't invade theirs. &z2..&W>&c If you find one of your members breaking a rule, don't cover for him, turn him in otherwise you'll find yourself paying for the same problem if you knew. Some "favoritism" is allowed, being their mortals in your cult who "worship" you, but only within the boundries of what's legal. &z3..&W>&c Problems between deities are to be settled amoung the ranks of imms. If you have a serious problem with another Deity you feel you cannot solve then speak with me. I'm not going to put up with "catfights" over public channels or even semi-public channels. To roleplay that two PK deities hate one another is all well and good, but remember, this IS a game and you should be making an effort to work together when out of character. When immortals start carrying their fights over to public channels you make us all look bad and for usually very little reason. Once again..if you have a problem you need solved, bring it up with me. &c These are all I'm asking for now and I feel every one of them is justified and is listed because there have been numerous problems in those fields. I hope you remember that regardless of my "personal view/feelings" towards you it has no weight in how I view your performance as a Deity. Some of you should know this quite well. So please don't keep a problem to yourself because you feel I don't like you. Truth is, you can hate me all you want, just as long as you do your job and keep it between us so as not to cause public problems. Make sense? &b &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/10/96 ~ E book~ Yellow pages covered with dark black ink flap wildly in your grasp with a slight scratching sound from the age of the pages. (Keywords aren't case sensitive.) &C(&B"&wlook HQ<number>&B"..ie.."&wlook HQ1&B"&C) &b &z1..&W> &BDeity Guidelines &z------- &WItems &z------- &z2..&W> &BGeneral Clan EQ Guidelines &z3..&W> &BClan level 30/50 & 65/75 Equipment &z4..&W> &BClan &C"&BChampion&C"&B level 100 Equipment &z5..&W> &BClan Potions&c\&BPills&c\&BScrolls &z------- &WRooms &z------- &z6..&W> &BHQ Room Guidelines &z7..&W> &BClan HQ Exits &z------- &WMobs &z-------- &z8..&W> &BClan Guardian Guidelines &z9..&W> &BTrade-in Mobs &z10.&W> &BClan Spell Mob Bribe Amounts &z11.&W> &BClan Non-Guardian Mobs (ie shopkeepers, healer, etc..) &z------- &WMisc &z-------- &z12.&W> &BClan Raids &z13.&W> &BClan Skills\Spells ~ E hq2~ &BGeneral Guidelines on Clan EQ: (not potions, pills & scrolls) &z-------------------------------------------------------------------------------- &z1..&W>&c Clan EQ can't be a weapon or body armor. &z2..&W>&c Clan EQ can't be an item that can be worn twice upon a character. (ie neck, finger, wrist, orbit & ankle) &z3..&W>&c Clan EQ should be cost: 0...it's not supposed to be sold. &z4..&W>&c If you're an evil clan, it's in your own best interests to make clan eq anti-good..and vice versa for a good clan. Incase you're plooted. &z5..&W>&c Clan EQ should be 'nodamage'. &z6..&W>&c Clan EQ should have a keyword of the clan in it's name. (ie Elysium..etc.) &z7..&W>&c Clan EQ shouldn't have these flags: nodrop & noremove. This only harms your own members since it's them that use those items the most. &z8..&W>&c On addaffects for clan EQ: &ra.&W)&c Hitroll & Damroll will be considered as one addaffect together. &rb.&W)&c Mana & Blood will be considered as one addaffect together and I'd like to see those two on every piece, except a clan that doesn't induct spellcasters. &rc.&W)&c You can bunch addaffects like saving-spell and saving-breath to get -30 saving-spell OR saving-breath if you wish, but together they still count as 2 addaffects since you get the advantage of both. I'd like to keep this bunching down to 2 types at a time and none bunching with damroll. &c HQ rules aren't set in stone, so please if you wish to do something different speak to me. I'll very likely let you do what you wish as long as it's reasonable. And if I won't allow a particular change it's with good reason. These guidelines to follow were set simply to give some base guidelines to start from. They don't tell you how to "dress the stage", but merely how I wish the "nails to be hammered in". Anyone who has questions about any of the guidelines please don't hesitate to speak to me. &c &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/9/96 ~ E hq3~ &BClan Equiptment Outline - Levels (30 - 65) / ( 50 - 75 ) &z-------------------------------------------------------------------------------- &PClan Equiptment &C(Peaceful 30) &R-<Deadly 50>- &PChoose &W>&z4&W<&P of the available options below: &r1&z)&c HIT POINTS &r+50 &r2&z)&c MANA &r+30 &cBLOOD &r+10 &r3&z)&c ARMOR CLASS &r-50 &r4&z)&c STAT BOOSTS &r+2 &c(ie/ STR +2, or WIS +1 and DEX +1) &r5&z)&c ANTI-DISARM &r+30 &r6&z)&c SAVING-SPELL &r-10 &r7&z)&c SAVING-BREATH &r-10 &r8&z)&c HIT ROLL & DAMAGE ROLL &r+7 &c/ &r+7 &b &PClan Equiptment &C(Peaceful 65) &R-<Deadly 75>- &PChoose &W>&z5&W<&P of the available options below: &r1&z)&c HIT POINTS &r+75 &r2&z)&c MANA &r+65 &cBLOOD &r+21 &r3&z)&c ARMOR CLASS &r-75 &r4&z)&c STAT BOOSTS &r+2 &c(3 total: +2 STR & +1 WIS or a combo) &r5&z)&c ANTI-DISARM &r+65 &r6&z)&c SAVING-SPELL &r-15 &r7&z)&c SAVING-BREATH &r-15 &r8&z)&c HIT ROLL & DAMAGE ROLL &r+11 &c/ &r+11 &c You may add an invoke to your lv65/75 item from the following spells or any similar that -I- okay. Since you get a 2nd invoke here I want it to be a small spell, not something as good as the champ item. &z(&cSpells: &renhanced strength, giant strength, heal, web, pass door, haste, detect hidden, detect invis, invis, mass invis, astral walk, fly, locate object & refresh&z) &cAlso it is 15/15 invokes as the limit. &b &P*** NO MORE BUNCHING POINTS ONTO DAMAGE ROLL... MUST SPLIT! &b &RIMPORTANT &W- &cPlease ADD as an available Addaffect that counts as 1 point, a permanent spell like fly, heighten senses, combat mind, invis, scry. NO SHIELDS. (If you want...) &c &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/10/96 ~ E hq4~ &BChampion (lv100) Clan Equipment &z-------------------------------------------------------------------------------- &r15dr / 15hr &cMaximum points can be used for Damage Roll and/or Hit Roll. &r100 &cMaximum points can be used for Hitpoints. &r100 &cMaximum points can be used for Mana. &r33 &cMaximum points can be used for Blood. &r100 &cMaximum points can be used for Armor Class. &r100 &cMaximum points can be used for Movements. &r-20 &cMaximum points can be used for Saving-Spell. &r-20 &cMaximum points can be used for Saving-Breath. &r100 &cMaximum points can be used for Anti-Disarm. &r4 &cMaximum points can be used for 2 Stat Raises. (no more than +2/stat) &r1 &cMaximum Permanent Spell such as "fly -1" is allowed &c You may add any of the &w>&z6&w<&c of the listed addaffects to your Champion Equipment. Hitroll & Damroll are considered a combined addaffect, therefore having both on an item is only considered to be 1 addaffect. &z*&cPermanent Lights are allowed and does not count as an addaffect. &c Champ EQ now has a max of 25 invoke charges. These spells may &R*&zNOT&R*&c be any of the following: &RSanctuary &r- &RShields (ANY) &r- &RBiofeedback &r- Or &RANY OFFENSIVE SPELL. &cOffensive is &RANY&c spell that is used against a MOB or PLAYER. ie/ Fireball, enchanted song, hex, curse, blind, holy fires, meteor swarm etc. &z &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/10/96 ~ E hq5~ &BClan Potions\Pills\Scrolls: (The types listed can be either) &z-------------------------------------------------------------------------------- &cThe type of HP or Mana potion you use is up to you, but you must supply at least one type of Mana, HP & Vitality potion. &cPotion Guidelines: &Wa&z) &cWeight &w= &r1 &Wb&z) &cPlvl &w= &cLevel of the Potion. (&rPeaceful = 30 & PK = 50&c) &Wc&z) &cSlvl &w= &rLevel of the Potion's spells. &Wd&z) &cFlags &w= &rno_damage, glow & nolocate &z ____________________________________________________________________________ &z|&WPotion Type &z|&WPlvl&z|&WSlvl&z|&WSpell 1 &z|&WSpell 2 &z|&WSpell 3 &z|&WCost &z| &z|------------|----|----|--------------|--------------|--------------|------| &z|&WHP Potion &z| &R??&z| &r100&z|&BCure Critical &z|&BCure Critical &z|&BCure Critical &z| &r18000&z| &z|&WMana Potion &z| &R??&z| &r100&z|&BMana &z|&BMana &z|&BMana &z| &r15000&z| &z|&WVitality P. &z| &R??&z| &r100&z|&BRefresh &z|&BCure Poison &z|&BCure Blindness&z| &r15000&z| &z|&WHP Potion &z| &R??&z| &r100&z|&BHeal &z|&BHeal &z|&BRefresh &z| &r10000&z| &z|&WMana Potion &z| &R??&z| &r100&z|&BMana &z|&BMana &z|&BRefresh &z| &r10000&z| &z---------------------------------------------------------------------------- &b &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ E hq6~ &BRoom Guidelines: &z_______________________________________________________________________________ &z|&BType of Room &z|&RFlags that I -want- in &z| &z|------------------|----------------------------------------------------------&z| &z|&cMortal Offices &z|&rno_in, no_out, pkill, no_shadow, private, noscry &z| &z|------------------|----------------------------------------------------------&z| &z|&cDeity's Office &z|&rThis is up to you completely &z| &z|------------------|----------------------------------------------------------&z| &z|&cGuardian Rooms &z|&rno_in, no_out, pkill, no_shadow, noscry, no_flee &z| &z|------------------|----------------------------------------------------------&z| &z|&cStores &z|&rno_in, no_out, pkill, no_shadow, indoors, noscry, no-magic&z| &z| |&rbank & smithy as needed &z| &z|------------------|----------------------------------------------------------| &z|&cSafe Room &z|&rno_in, no_out, no_shadow, noscry, safe (Peaceful clans) &z| &z |------------------|----------------------------------------------------------| &z|&cUnspecified Rooms &z|&rno_in, no_out, pkill, no_shadow, noscry &z| &z &z|__________________|__________________________________________________________| &c These are the flags I do NOT want in Clan Headquarters: &c &RSAFE CONE_OF_SILENCE NO_MOB NO_FLEE SILENT SOLITARY PRIVATE (&rNo HELL's in HQ&R) &c &cThese flags I don't want to see except where specified above. I would suggest you make either your recall room or your healer's room the room that is SAFE. Other flags may be used as the Deity sees fit. &b &zArch &z-<&CClan Administartor&z>- &BLast Changed &W- &R9/11/96 ~ E handbook~ Yellow pages covered with dark black ink flap wildly in your grasp with a slight scratching sound from the age of the pages. (Keywords aren't case sensitive.) &C(&B"&wlook HQ<number>&B"..ie.."&wlook HQ1&B"&C) &b &z1..&W> &BDeity Guidelines &z------- &WItems &z------- &z2..&W> &BGeneral Clan EQ Guidelines &z3..&W> &BClan level 30/50 & 65/75 Equipment &z4..&W> &BClan &C"&BChampion&C"&B level 100 Equipment &z5..&W> &BClan Potions&c\&BPills&c\&BScrolls &z------- &WRooms &z------- &z6..&W> &BHQ Room Guidelines &z7..&W> &BClan HQ Exits &z------- &WMobs &z-------- &z8..&W> &BClan Guardian Guidelines &z9..&W> &BTrade-in Mobs &z10.&W> &BClan Spell Mob Bribe Amounts &z11.&W> &BClan Non-Guardian Mobs (ie shopkeepers, healer, etc..) &z------- &WMisc &z-------- &z12.&W> &BClan Raids &z13.&W> &BClan Skills\Spells ~ E hq7~ &BClan HQ Exits: &z-------------------------------------------------------------------------------- &cFrom now on I want 3 exits in every clan HQ. What exits depends on what alignment you claim your clan is. Neutral aligned clans shall consider themselves as good aligned clans in this list. &z _______________________________________________________________ &z |&BTown\Place &z|&RVnum &z|&CAlignment &z|&BReferrence Point&z| &z |-----------------------|--------|-----------|----------------| &z |&CBethaven &z| &r25001 &z|&cAll aligns &z|&cJezabel &z| &z |&CRavenwood &z| &r1301 &z|&cEvil clans &z|&cLiakhara &z| &z |&CRavenwood - outside &z| &r5300 &z|&cGood clans &z|&cnone &z| &z |&CHammerheim &z| &r10211 &z|&cAll aligns &z|&cRodgaar &z| &z |_______________________|________|___________|________________| &b &cI want evil clans exiting to Bethaven as well simply because of the numerous things built around that town. Bethaven is the mud's heart in truth for now so it shouldn't be cut off from those of evil alignment. Your clan members should be allowed easy access to the donation rooms, class noteboard, etc... That and Bethaven itself isn't really a "good" aligned city, with thugs and vagabonds roaming it's streets freely. &b &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/8/96 ~ E hq8~ &BClan Guardian Mob Guidelines: &z-------------------------------------------------------------------------------- &zGATEGUARDS: &C----------- &cInstead of 3 gatekeepers, we've decided to leave it at 1 gatekeeper. Basically I'm looking for a cross between the Dragon King w/dispel magic and a champion on a major PCP high. He can't use 'shatter' or 'molecular unbinding' though, nor is he allowed to load himself as a death_prog. Here's what I'd like to see: &clevel &w=&r 106 (This'll keep death field off your guard) &cHP &w=&r 30,000hp &cShields &w=&r As many as you can pile on w/o using progs to add 'blade barrier' or 'field of decay'. &cOther than that, have a blast..you're limited to 1 and I want him hard as can be, but still passable for a couple champs. With 3 before we'd likely have almost no one raiding..it just wouldn't be worth it. &c &BEquipment for GATEKEEPER guardians: &cGuardians may wear any of your clan equipment and in addition may dual wield a lv100 -piercing- weapon that you create. The flags for the weapon are set as this: &clevel &w=&r 100 &cExtra &w=&r no_damage, nolocate, inventory, poisoned, chaotic & flame. &ctake &w=&r take & wield &caddaffects &w=&r hitroll +20 & damroll +20 &cattack type &w=&r piercing &b &zWANDERING CLAN GUARDIANS: &C------------------------- &cWandering clan guardians are built in the exact same way, except for the following changes: &cYou may have 1 wandering guardian per 10 rooms in your HQ that are USED. Not empty. 1 per 10 rooms rounded up. &clevel &w=&C (Peaceful 104)&R -<PK 100>- &cact &w=&r stay_area &c Any questions regarding something I've left out here feel free to leave me a note on or ask me if I'm around. &b &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/12/96 ~ E hq9~ &BTrade-in Mob setup: &z-------------------------------------------------------------------------------- &cFor the sake of example I'll use the following assumptions on the item... &cname (keywords) &w= &rsilver dragon helm elysium &citem vnum &w= &r2159 &cclan's ID # &w= &r2 &cmobprog type &w= &rgive_prog &cmobprog argument &w= &rsilver dragon helm elysium &cmobprog commands &w= &C-------------------------------------------------------------------------------- &remote studies the object a moment. if isclan($n) == 2 say Let me see what I can do. emote fiddles with the item for a bit. mpjunk helm mpoload 2159 give helm $n say That should fix it. else say Why thank you for returning this object that is obviously not yours. mpjunk helm say Now, do yourself a favor and get the hell out of this clan's home. endif &C-------------------------------------------------------------------------------- &cFeel free to add in\change emotes and says as you wish, those in are purely for example. With this form of program the only times a member will need to be given a new "champ" item will be when they're first inducted, die and lose their corpse or are PK'd and plooted. But this is only for the "champion lv100" item and the "lv65/75" item. &z &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ E hq10~ &BClan Spell Mob Bribe Amounts &z-------------------------------------------------------------------------------- &cSpell Mob will be level 100. Tyrion Xavier has offered Tuknir Deathlock (Vnum 9116 port 2222) as reference for creating a spell mob. &b &w(&r50,000 &ccoins&w) &zHealing Hands &C(Mob must be neutral+ align) &w(&r50,000 &ccoins&w) &zHaste &w(&r80,000 &ccoins&w) &zMental Block &w(&r10,000 &ccoins&w) &zInvisibility &w(&r10,000 &ccoins&w) &zFly / Levitate &w(&r125000 &ccoins&w) &zSanctuary &w(&r25,000 &ccoins&w) &zGiant Strength &w(&r25,000 &ccoins&w) &zCure Blindness &w(&r50,000 &ccoins&w) &zCombat Mind &c Mobprograms to purge the room, and to have the Mob cast 'true sight' on himself can be triggered with no charge. &b &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ E hq11~ &BGuidelines for Non-Guardian Clan Mobs: &z-------------------------------------------------------------------------------- &BTypes of Mobs: &cHealer, Blacksmith, Banker, Vampire Feed Mob, Baker, Secretaries, EQ dispensers, Potion Sellers, Trade-In Mob, General Store & other misc. mobs. Many of the types listed above can be joined btw. You don't have to have a seperate store for clan potions and containers or a seperate mob for doing the trade-in process or the EQ dispensing process. Those are listed just incase you wish to spread them out. Guidelines for most mobs should be the same. Level &w=&r 100 &cHP & Shields &w=&r Set by Grunt's Mob Creation Book &cThe only exception to this is the Vampire Feed Mobs. I'd like those to have an HP amount of 300,000 and be level 1. Also add a mobprog to them like this: &cMobprog Type &w=&r speech_prog &cProg Argument &w=&r "quit" (Whatever you wish really, but have it in the room desc.) &cProg Commands &w=&r &z-------------------------------------------------------------------------------- &rif isclan($n) == <&GYour clan number, check 'clans'&r> emote shoves you away roughly screaming to be left alone. mptransfer $n <A room bordering the mob> endif &z-------------------------------------------------------------------------------- &cAlso please add this prog to Vampire Feed mobs as well: &cMobprog type &w=&r rand_prog &cProg Argument &w=&r 50 &cProg Commands &w=&r c 'complete heal' self &c These are for your member's convience. The rest I leave to you. &c &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ E hq12~ &BClan Raids: &z-------------------------------------------------------------------------------- &BRules regarding Deities defending their HQ: &z1.&W>&c Deities may ONLY attack those mortals within their HQ, not those just outside. &z2.&W>&c Deities cannot do anything a mortal cannot. This means that the use of immortal commands (force, goto..etc..) is ILLEGAL. &z3.&W>&c You're free to use only spells or equipment accessible to mortals. Please do NOT use items from a proto area that isn't still stuck on 2222. Also use only your own clan skill incase any of you Deities get 'mset'. &z4.&W>&c The use of area attack spells such as 'psychic quake', 'gas breath' or 'ultrablast' are probited due to their damage being based in hp and your ability to have 30k hp. You'd simply kill them in one shot w/multiburst. &c &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ E hq13~ &BClan Skill\Spell Guidelines: &z-------------------------------------------------------------------------------- &cThis I pretty much leave to you, hoping you'll find something creative that supports your clan theme, but I feel there need be a couple pointers on what type of skill\spell not to choose: &c &z1..&w>&c I'd like not to see skills that are built off of a spell\skill that is the basis for damage of a particular class. Skills like backstab for thieves or multiburst\spellcraft for mages. To give these to all your clan members hurts the class the ability comes from in fights. Makes them less useful in groups as well. Think of it this way..don't use the best to skills of any one class. Like a mage's spellcraft & multiburst, or a cleric's dispel magic & dancing lights, a warrior's enhanced damage two and berserk. &z2..&w>&c I'd also like not to see skills that help only one or two classes UNLESS your clan is based around that one or two classes. Like a skill that in truth only helped thieves, I'd rather not see unless your clan is one of purely thieves. &c These are all I'm going to limit on them and that only so we don't get skills that either take away power from a particular class or only help one class of your clan. Aside from those..think up original stuff and check with me, Lacey, and Thalador. &c &zArch &z-<&CClan Administrator&z>- &BLast Changed &W- &R9/11/96 ~ #20001 TWO~ sign Two~ Sign Two...type read/look Two to read.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E two~ Okay, more rules on clans: 1) No unclanned mortal character may posses any clan equipment whatsoever. 2) Trading of clan equipment is not allowed until we decide otherwise. 3) All clan equipment has to have the name of the clan set with name. That way, we can easily ofind and owhere all clan equipment. This does not apply to clan containers or potions. 4) Clan HQs can have more then one exit. However, all exits must lead to either Bethaven or Hammerheim. 5) No portals leading out of the HQs are allowed. 6) No blood, hp or mana fountains are allowed in HQs. 7) No Clan equipment under level 30 is allowed. 8) No Clan can give out more then 3 clan items per mortal. 9) Shops, Smithy, Bank, Bloodmob, Water fountains, Healers, Trainers, Libraries, Offices for the leaders, Donation boxes, etc are all allowed in the HQs. 10) Leveling Mobs or armor/weapon items that can only be obtained in the HQs are STRICTLY prohibited! ~ #20002 Polar boots~ &CA pair of &BPolar boots ~ &CA pair of &BPolar boots&C are lying on the ground here.~ ~ 9 2197 0 0 65 50 10~ 0~ 0~ 0~ 3 100 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -50 A 13 50 A 24 -10 A 23 -10 A 25 10 #20003 seal eye~ a seal eye~ A seal eye lies torn here from its owner.~ ~ 26 2050 0 0 1 82 85~ heal~ heal~ heal~ 2 100 0 0 0 0 0 reserved~ 0 0 0 0 0 #20010 Icy Gem~ an Icy Gem~ A sparkling stone as white as snow and clear as ice lies here.~ ~ 8 1 0 0 1 20 0~ 0~ 0~ 0~ 1 0 10 0 0 0 0 reserved~ 0 0 0 0 0 #20011 Polar Pelt~ a Polar Bear's Pelt~ A white pelt made from the hide of a polar bear...~ ~ 9 268435458 0 0 1025 70 20~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 50 A 12 20 A 25 10 A 19 7 A 18 7 #20012 scale~ a scale~ A huge polished scale stands here...~ ~ 29 3 0 0 0 200 10193~ 0~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #20013 Polar Light~ the Polar Light~ &WThe &pP&Bo&Gl&Ra&Yr &WLight~ ~ 29 33554529 0 0 0 200 10210~ 0~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #20014 Icy Drink~ the Icy Drink~ A flask, filled with an ice cold magical fluid...~ ~ 10 268435681 0 0 1 90 95~ sanctuary~ heal~ refresh~ 2 0 50 0 0 0 0 reserved~ 0 0 0 0 0 #20015 Icicle~ an Icicle~ A giant, glowing icicle...~ ~ 9 268435521 0 0 16385 95 15~ 0~ 0~ 0~ 2 70 0 0 0 0 0 reserved~ 0 0 0 0 0 A 14 -50 A 23 -10 A 13 95 A 17 -90 A 12 30 #20016 Ice Key~ the Ice Key~ A cold, icy key...~ ~ 18 1 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #20017 Yeti Fur~ a Piece of Yeti Fur~ A small piece of white, shaggy fur...~ ~ 9 1090 0 0 1048577 70 20~ 0~ 0~ 0~ 2 30 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 1 A 24 -10 A 17 -60 A 13 50 #20018 Ice Tube~ the Ice Tube~ A cylindrical container crafted from magical ice...~ ~ 15 872415300 0 0 1 80 152~ 5~ 0~ 0~ 2 100 0 0 0 0 0 reserved~ 0 0 0 0 0 #20019 Ice gloves~ the Ice Gloves~ Icy gloves radiating with raw chaos...~ ~ 9 67110912 0 0 129 75 20~ 0~ 0~ 0~ 2 50 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 40 A 13 50 A 23 -10 A 17 -40 >wear_prog 100~ 0 if ispc($n) == 1 mpechoat $n Your hands grow cold and numb from the icy despair. endif ~ | #20020 Ice Rear Claws~ the Icy Rear Claws~ Boots, made from the rear claws of the Ice Drake...~ ~ 9 67110912 0 0 65 75 20~ 0~ 0~ 0~ 5 70 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 40 A 19 7 A 18 7 A 2 -1 #20021 earring frost~ the Frost Earring~ &CA earring made of frost is here.~ ~ 9 2049 16 0 524289 90 20~ 0~ 0~ 0~ 1 150 0 0 0 5 0 frost breath~ 12 12 0 0 0 A 25 10 A 12 80 A 13 80 A 17 -50 A 24 -5 #20022 Storm Earring~ the Storm Earring~ A powerful looking earring...~ ~ 9 2049 524 0 524289 90 20~ 0~ 0~ 0~ 1 150 0 0 0 5 0 icestorm~ 12 12 0 0 0 A 12 90 A 24 -15 A 13 25 A 17 -45 #20023 Sword North Star~ the North Star Sword~ An incredibily powerful sword in the right hands...~ ~ 5 100664640 0 0 8193 100 0~ 27~ 85~ 1~ 10 400 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 100 A 17 -100 A 12 75 A 24 -25 A 19 180 A 18 150 A 13 100 #20024 Bracers Knowledge~ the Bracers of Knowledge~ Ancient bracers that radiate with the essence of wisdom...~ ~ 9 33557568 512 0 4097 100 25~ 0~ 0~ 0~ 3 350 0 0 0 5 0 know alignment~ -1 -1 0 0 0 A 24 -10 A 13 70 A 12 50 A 17 -50 A 25 10 #20025 Ring Light~ the Ring of Light~ A ring of great power radiates here...~ ~ 9 33555712 512 0 3 100 25~ 0~ 0~ 0~ 1 300 0 0 0 5 0 continual light~ 25 25 0 0 0 A 13 75 A 17 -25 A 12 80 A 25 20 A 23 -10 A 24 -10 #20026 Key Light~ the Key of Light~ A strange, flaming key...yet it feels soo cold!?~ ~ 18 301990016 0 0 1 1 0~ 0~ 0~ 0~ 1 1 0 100 0 0 0 reserved~ 0 0 0 0 0 #20027 Chunk Ice~ &WA Huge Chunk of Ice~ A trememdous chunk of ice...~ ~ 5 65 0 0 8193 90 0~ 50~ 80~ 8~ 100 120 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 20 A 24 -20 A 18 70 A 19 70 A 13 85 #20028 Sphere Light~ &WThe Light of the North~ A glowing sphere of icy, white light...~ ~ 1 536873025 0 0 1 100 0~ 0~ -1~ 0~ 2 400 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 2 A 25 20 A 23 -10 A 24 -10 A 17 -80 A 13 80 #20029 Amulet Winter~ the Amulet of Winter~ An icy amulet that once belonged to Lord Winter...~ ~ 9 6145 0 0 5 95 25~ 0~ 0~ 0~ 1 200 0 0 0 5 0 detect hidden~ 50 50 0 0 0 A 24 -15 A 23 -15 A 13 50 A 17 -80 A 13 80 A 12 25 #20030 crystal key~ crystal key~ A sparkling key made of crystal lies here.~ ~ 18 129 0 0 1 1 0~ 0~ 0~ 0~ 1 10 0 0 0 0 0 reserved~ 0 0 0 0 0 #20031 impaling ice spear~ an impaling ice spear~ An impaling ice spear~ ~ 5 100663296 0 0 8193 102 0~ 0~ 0~ 11~ 3 500 0 0 0 5 0 frost breath~ 10 10 0 0 0 A 19 90 A 18 75 A 13 100 A 17 -100 A 26 60 A 12 50 #20032 snow cone~ &Wa snow &Cc&wo&zn&We&X~ A frosty serving of snow cone lies here.~ ~ 19 0 0 0 16385 1 12~ 0~ 0~ 0~ 1 5 0 0 0 0 0 reserved~ 0 0 0 0 0 #20033 crude bone head piece~ &WA crude bone head piece&P~ A head piece fashioned from human bones lies here.~ ~ 9 2 0 12928 17 70 0~ 0~ 0~ 0~ 3 30 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 70 A 3 2 A 17 -70 A 102 -1 >rand_prog 5~ 0 emote sings a sad tune of its owner's demise. emote sighs sadly. ~ | #20188 Ankle Guard Quest~ an Ankle Guard~ A piece of armor designed to protect the ankles...~ ~ 9 805310465 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 3 1 A 4 1 A 2 1 A 5 1 A 18 5 A 19 4 #0 #ROOMDATA #20010 A Frozen Trail~ &WYou are travelling further north following a thin, snow covered trail. The temperature is now well below zero, and the chilling wind is tearing mercilessly on your clothes and armor. To the south, you can make out the icy portal. ~ 0 401420 2 Rd 0 D0 ~ ~ 0 0 20011 D2 ~ ~ 0 0 10224 S >enter_prog 100~ 0 if ispc($n) mpechoat $n &WYou are blinded by the sudden cold and whiteness of what lays before you. endif ~ | #20011 A Frozen Trail~ &WThe cold is really starting to get to you. Your fingers, ears and nose are red and half-frozen. The trail is getting so vaguely outlined that it becomes very difficult to follow. Only because of your keen, well-trained senses, you are able to follow the trail eastward. You can also goto the south to escape from the chill of the Arctic Freezer. ~ 0 401432 2 Rd 0 D1 ~ ~ 0 0 20012 D2 ~ ~ 0 0 20010 S #20012 Losing the Trail~ &WThe trail, or what was left of it, has ended. No matter how hard you search it just has disappeared under all the snow and ice. East of you, you can see an endless frozen wasteland that does not look very inviting.... And on top of all, it still seems to get colder! ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20013 D3 ~ ~ 0 0 20011 S #20013 Arctic Wasteland~ &WYou are blinded by the snow and ice around you! You are slipping and stumbling over the frozen land. All your senses are useless due to the raging blizzard. With every step your body loses a little more warmth and energy to the merciless elements. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20014 D3 ~ ~ 0 0 20012 S #20014 Arctic Wasteland~ &WContuing snow is all around. All over the place the only visible thing is snow and ice and white. The skies seem grey and white. There are snow peaked mountains up ahead. It seems to get colder by the second but it doesn't matter cause you've long since lost sensation in your extremities. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20024 D1 ~ ~ 0 0 20015 D2 ~ ~ 0 0 20057 D3 ~ ~ 0 0 20013 S #20015 Arctic Wasteland~ &WWhite fields of ice and cold for miles up ahead. The temperature seems colder as you travel further into the wasteland. The Sun when it shines doesn't seem to penetrate the cold atmosphere that hovers above. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20023 D1 ~ ~ 0 0 20016 D2 ~ ~ 0 0 20056 D3 ~ ~ 0 0 20014 S #20016 Arctic Wasteland~ &WWhite fields of ice and cold for miles up ahead. The temperature seems colder as you travel further into the wasteland. The Sun when it shines doesn't seem to penetrate the cold atmosphere that hovers above. There are exits seemingly all around you. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20022 D1 ~ ~ 0 0 20017 D2 ~ ~ 0 0 20055 D3 ~ ~ 0 0 20015 S #20017 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20018 D3 ~ ~ 0 0 20016 S #20018 A Lost Trail~ &WIn the midst of all the snow and ice here, you make out a very faint trail leading to the east. West of here, the trail is completely burried under several meters of snow and ice. The cold bites into your bones and freezes all your limbs but continuing seems to be the only way out of this hell. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20019 D3 ~ ~ 0 0 20017 S #20019 A Lost Trail~ &WThis trail is very faint! It takes all your concentration to follow it. The chilling winds and the extremely cold temperature make this all the more difficult. The trail appears to lead to the west from here. ~ 0 268836888 2 Rd 5 D3 ~ ~ 0 0 20018 S #20020 Impaler's Dungeon~ &wYou have come to another floor in the icy cave and thoughts of not making it out of here alive assail you all at once. The dank and musty dungeon billows with the breath from your face fighting against the icy chill. The only way is an icy pane of glass up. ~ 0 273031193 0 Rd 5 D4 ~ icepane~ 119 0 20026 S #20021 Arctic Wasteland~ &WThe fields of cold bleak icy banality lies ahead for many many miles. The cold bites deep into your body and seeps into your soul bringing on despair. The trail leads east and west. The icy winds grip the land tightly in its unrelentless grip. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20021 D3 ~ ~ 0 0 20022 S #20022 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20031 D1 ~ ~ 0 0 20021 D2 ~ ~ 0 0 20016 D3 ~ ~ 0 0 20023 S #20023 Arctic Wasteland~ &WWhite fields of ice and cold for miles up ahead. The temperature seems colder as you travel further into the wasteland. The Sun when it shines doesn't seem to penetrate the cold atmosphere that hovers above. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20030 D1 ~ ~ 0 0 20022 D2 ~ ~ 0 0 20015 D3 ~ ~ 0 0 20024 S #20024 Arctic Wasteland~ &WBlinding snow all around for as far as your eyes will take you. You wonder if you will ever make you way out of here alive. Being frozen to death isn't an option you'd like to consider and you see that the field continues in all directions of bleak. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20029 D1 ~ ~ 0 0 20023 D2 ~ ~ 0 0 20014 D3 ~ ~ 0 0 20025 S #20025 Arctic Wasteland~ &WThe path you are on is frozen and bleakness surrounds your every view. The freezing wind bites into your bones making movement difficult. There seems to be no end to this frozen hell. The path seems to continues east and west only in this frozen land nothing is as it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20024 D3 ~ ~ 0 0 20025 S #20026 The Yeti's Hideout~ &W&CYou were wandering the arctic wasteland for so long before you found this cave! Your eyes are still somewhat snow blind and you have no feeling in most of your body parts. Inside this cavern, the temperature seems to be significantly higher than out in the open tundra... A good place to rest! But then you hear some grunting from the far corner of the shelter. You wonder what it may be. Maybe nothing.. You hope. ~ 0 4595725 0 Rd 0 D1 ~ Cave~ 3 0 20027 D5 ~ icepane~ 119 20030 20020 S #20027 Arctic Wasteland~ &WYou stand before a cave of ice which emanates waves of chill reaching into your consciousness threatening to wipe it out. From inside you hear a deadly quiet. It is such a contrast to the howling winds and the blizzard that rages outside the cave. You can see a glimmer coming from the crack at the bottom of the cave entrance. There seems to be exits north and east and south. The cave exit is to the west. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20027 D1 ~ ~ 0 0 20028 D2 ~ ~ 0 0 20027 D3 ~ Cave~ 3 0 20026 S #20028 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20029 D3 ~ ~ 0 0 20027 S #20029 Arctic Wasteland~ &WBlinding snow all around for as far as your eyes will take you. You wonder if you will ever make you way out of here alive. Being frozen to death isn't an option you'd like to consider. The field spreads out in all directions of bleak. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20036 D1 ~ ~ 0 0 20030 D2 ~ ~ 0 0 20024 D3 ~ ~ 0 0 20028 S #20030 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20035 D1 ~ ~ 0 0 20031 D2 ~ ~ 0 0 20023 D3 ~ ~ 0 0 20029 S #20031 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. Exits lead in all directions or so it seems. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20034 D1 ~ ~ 0 0 20032 D2 ~ ~ 0 0 20022 D3 ~ ~ 0 0 20030 S #20032 Arctic Wasteland~ &WYou stand before a castle of ice which emanates waves of chill reaching into your consciousness threatening to wipe it out. From inside you hear a deadly quiet. It is such a contrast to the howling winds and the blizzard that rages outside the castle. You can see a glimmer coming from the crack at the bottom of the castle entrance. The road leads back westward. ~ 0 268836888 2 Rd 5 D1 ~ Frostgate~ 3 0 20050 D3 ~ ~ 0 0 20031 S #20033 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20033 D3 ~ ~ 0 0 20034 S #20034 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. Exits lead in all directions or so it seems. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20041 D1 ~ ~ 0 0 20033 D2 ~ ~ 0 0 20031 D3 ~ ~ 0 0 20035 S #20035 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20040 D1 ~ ~ 0 0 20034 D2 ~ ~ 0 0 20030 D3 ~ ~ 0 0 20036 S #20036 Arctic Wasteland~ &WBlinding snow all around for as far as your eyes will take you. You wonder if you will ever make you way out of here alive. Being frozen to death isn't an option you'd like to consider. The field spreads out in all directions of bleak. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20039 D1 ~ ~ 0 0 20035 D2 ~ ~ 0 0 20029 D3 ~ ~ 0 0 20037 S #20037 Arctic Wasteland~ &WThe path you are on is frozen and bleakness surrounds your every view. The freezing wind bites into your bones making movement difficult. There seems to be no end to this frozen hell. The path seems to continues east and west only in this frozen land nothing is as it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20036 D3 ~ ~ 0 0 20037 S #20038 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20039 D3 ~ ~ 0 0 20061 S #20039 Arctic Wasteland~ &WBlinding snow all around for as far as your eyes will take you. You wonder if you will ever make you way out of here alive. Being frozen to death isn't an option you'd like to consider. The field spreads out in all directions of bleak. ~ 0 1342578712 2 Rd 5 D0 ~ ~ 0 0 20048 D1 ~ ~ 0 0 20040 D2 ~ ~ 0 0 20036 D3 ~ ~ 0 0 20038 S #20040 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20045 D1 ~ ~ 0 0 20041 D2 ~ ~ 0 0 20035 D3 ~ ~ 0 0 20039 S #20041 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. Exits lead in all directions or so it seems. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20043 D1 ~ ~ 0 0 20042 D2 ~ ~ 0 0 20034 D3 ~ ~ 0 0 20040 S #20042 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20060 D3 ~ ~ 0 0 20041 S #20043 Arctic Wasteland~ &WYou are on a white trail of never ending snow. Up ahead you see a cavern of mountainous ice. It looms up ahead blocking out whatever light there was before. It makes the temperature colder in the place you stand at. You can go north to explore the cavern or back south to the bleak desolation. ~ 0 268836888 2 Rd 5 D0 ~ Cavern~ 3 0 20044 D2 ~ ~ 0 0 20041 S #20044 Storm Giant's Cave~ &CYou have found a huge cave carved into the ice that must be eons old. The cavern is so big, that you cannot make out the surrounding walls clearly. Strangely enough, the blizzard seems to be even worse in here than it has been out in the open wasteland... ~ 0 268836877 0 Rd 5 D2 ~ Cavern~ 3 0 20043 S #20045 Arctic Wasteland~ &WYou are on a white trail of never ending snow. Up ahead you see a cavern of mountainous ice. It looms up ahead blocking out whatever light there was before. It makes the temperature colder in the place you stand at. You can go north to explore the cavern or back south to the bleak desolation. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20046 D2 ~ ~ 0 0 20040 S #20046 Arctic Wasteland~ &WYou stand before a cavern of ice which emanates waves of chill reaching into your consciousness threatening to wipe it out. From inside you hear a deadly quiet. It is such a contrast to the howling winds and the blizzard that rages outside the cavern. You can see a glimmer coming from the crack at the bottom of the cavern entrance. ~ 0 268836888 2 Rd 5 D0 ~ Cavern~ 119 20026 20047 D2 ~ ~ 0 0 20045 S #20047 North Star~ &W&CYou must have reached the north pole of the Storm world! Much in contrast to the frozen inferno that rages outside, this cavern is of eerie silence. It seems to be less cold in here as well. Near the north wall shines an extremely bright light, pulsating quietly....is this light alive? ~ 0 4595725 0 Rd 0 D2 ~ Cavern~ 119 20026 20046 S #20048 Arctic Wasteland~ &WYou stand before a chilling iceburg. You see that it is dug out into a cave only the entrance seems to be closed and hidden. The iceburg is the only thing that you see of variation from the white fields and dead trees. You can go back towards the bleak fields to the south. ~ 0 1342578712 2 Rd 5 D0 ~ Cavern~ 3 0 20049 D2 ~ ~ 0 0 20039 S #20049 Frost Giant's Cave~ &W&CYou have found a huge cave carved into the ice that must be eons old. The cavern is so big, that you cannot make out the surrounding walls clearly. The storm has been calmed down to a slight breeze, but the temperature has dropped even further. It seems, much of the floor is covered with dry ice, steaming, whenever you step on it... ~ 0 1346773005 0 Rd 5 D2 ~ Cavern~ 3 0 20048 S #20050 Entrance to a Frozen Castle~ &WThrough the Frostgate, you have entered a frozen, translucent castle. The winds have calmed down and the cold is a little less biting. However, now you have come face to face with Schnee, the guardian of this strange place! ~ 0 273031177 0 Rd 5 D1 ~ Icedoor~ 119 20016 20051 D3 ~ Frostgate~ 3 0 20032 S #20051 An Icy Hallway~ &WYou are in a glistening hallway. All the icy walls around you sparkle in the light of your torch. To the west lies the castle entrance, south and east of you are icy catacombs. To the north, you see a large hall with a huge throne in its center... ~ 0 268869645 0 Rd 5 D0 ~ ~ 0 0 20052 D1 ~ ~ 0 0 20054 D2 ~ ~ 0 0 20053 D3 ~ Icedoor~ 119 20016 20050 S #20052 Winter's Throne Room~ &CYou have entered a long hall with a wide ceiling. In the center of the hall stands a throne made entirely from ice. The throne is carved with many familiar pictures of Winter not that you need to be reminded of what Winter looks like in this God forsaken place. The whole area emanates chills worse than the cold you have felt in this whole frozen land. The only exit is south. ~ 0 273031177 0 Rd 10 D2 ~ ~ 0 0 20051 S #20053 A Cold Cavern~ &WYou have entered a very cold cavern. It is very silent in here, and you feel somewhat like being in a cathedral. The room is otherwise completely empty...or is it? ~ 0 268836877 0 Rd 5 D0 ~ ~ 0 0 20051 S #20054 A Cold Cavern~ &WYou have entered a very cold cavern. It is very silent in here, and you feel somewhat like being in a cathedral. The room is otherwise completely empty... Or is it? The only way out seems to be west. ~ 0 268574748 0 Rd 1 D3 ~ ~ 0 0 20051 S #20055 Arctic Wasteland~ &WSearing cold air all around and white fields of ice and desolate trees are all that you see for miles. All around there are exits, you seem to see the same sights all around. The wind picks up speeed every now and then blasting down at you. There are exits seemingly all around. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20016 D1 ~ ~ 0 0 20055 D2 ~ ~ 0 0 20055 D3 ~ ~ 0 0 20056 S #20056 Arctic Wasteland~ &WContuing snow is all around. All over the place the only visible thing is snow and ice and white. The skies seem grey and white. There are snow peaked mountains up ahead. The field branches out in all directions or so it seems. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20015 D1 ~ ~ 0 0 20055 D2 ~ ~ 0 0 20058 D3 ~ ~ 0 0 20057 S #20057 Arctic Wasteland~ &WWhite fields of ice and cold for miles up ahead. The temperature seems colder as you travel further into the wasteland. The Sun when it shines doesn't seem to penetrate the cold atmosphere that hovers above. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20014 D1 ~ ~ 0 0 20056 D2 ~ ~ 0 0 20057 D3 ~ ~ 0 0 20057 S #20058 Arctic Wasteland~ &WYou stand before a chilling iceburg to the south. You see that it is dug out into a cave only the entrance seems to be closed and hidden. The iceburg is the only thing that you see of variation from the white fields and dead trees. You can go back towards the bleak fields to the north. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20056 D2 ~ Lair~ 3 0 20059 S #20059 Ice Drake's Lair~ &W&CIn your search for shelter from the cold, you have stumbled into a large icy cave. The chilling winds have ceased and you are just going to make yourself comfortable here when you notice something big, white and nasty moving but then again it could be your imagination. Or is it? ~ 0 268836877 0 Rd 10 D0 ~ Lair~ 3 0 20058 S #20060 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20025 D3 ~ ~ 0 0 20042 S #20061 Arctic Wasteland~ &WFrozen fields for miles on end. No one can survive in this weather. You wonder how you made it this far. The barren trees seem to howl along with the merciless cold wind. The bleak trail continues east and west. Or so it seems. ~ 0 268836888 2 Rd 5 D1 ~ ~ 0 0 20038 D3 ~ ~ 0 0 20062 S #20062 Arctic Wasteland~ &WYou are walking on what seems to be a frozen lake. The blinding cold wind hasn't let up and doesnt seem to want to let up any time soon. All around the blizzard does the dance of winter reveling in its cold embrace. The lake continues in all directions. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20062 D1 ~ ~ 0 0 20061 D2 ~ ~ 0 0 20063 D3 ~ ~ 0 0 20062 D5 ~ ~ 0 0 20064 S #20063 Arctic Wasteland~ &WYou are walking on what seems to be a frozen lake. The blinding cold wind hasn't let up and doesnt seem to want to let up any time soon. All around the blizzard does the dance of winter reveling in its cold embrace. There is a huge iceburg up ahead blocking passage any further in any direction but north. ~ 0 268836888 2 Rd 5 D0 ~ ~ 0 0 20062 S #20064 Breaking Ice!!~ &CYou are wandering around aimlessly when suddenly the ice gives it!!! AAAAHHHHHHHRRRRRRGGG!! &BYou fall a few meters, then you hit water....SPLASH!! The icy water trenches you completely. There is no way to climb onto the solid ice again...you better use magic to get out here...fast!! ~ 0 277217293 8 Rd 150 S #0 #SPECIALS M 20010 spec_breath_frost M 20011 spec_fido M 20012 spec_healer M 20015 spec_cast_judge M 20016 spec_thief M 20017 spec_breath_frost M 20018 spec_summon_light M 20019 spec_breath_lightning M 20020 spec_breath_frost M 20021 spec_breath_lightning M 20022 spec_breath_frost M 20196 spec_thief M 20198 spec_cast_undead S #RESETS M 0 20196 5 20011 M 0 20012 3 20015 G 0 20010 0 M 0 20198 1 20020 E 0 20031 0 20 E 0 20031 0 21 M 0 20011 1 20021 E 0 20002 0 12 M 0 20011 5 20023 M 0 20016 1 20026 E 0 20017 0 25 E 0 20017 0 24 E 0 20033 0 6 M 0 20013 3 20035 E 0 20011 0 16 M 0 20021 1 20044 E 0 20022 0 23 G 0 20026 0 E 0 20027 0 20 M 0 20018 1 20047 E 0 20023 0 20 E 0 20024 0 18 E 0 20024 0 19 E 0 20025 0 2 G 0 20026 0 M 0 20020 1 20049 E 0 20021 0 23 G 0 20026 0 E 0 20027 0 20 M 0 20015 1 20050 E 0 20015 0 22 G 0 20016 0 E 0 20027 0 20 M 0 20022 1 20052 E 0 20028 0 0 E 0 20029 0 3 E 0 20029 0 4 E 0 20027 0 20 M 0 20014 1 20053 G 0 20014 0 O 0 20013 0 20054 O 0 20012 0 20059 M 0 20017 1 20059 E 0 20019 0 13 E 0 20020 0 12 M 0 20010 1 20064 G 0 20018 0 E 0 20032 0 22 S #SHOPS 0 #$