Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        { EVIL } Town of Ravenwood   Grunt~
Levels      0 105
Builders    Grunt Dolguard~
VNUMs       1300 1499
Security    98
Recall      25001
Flags       0
Color       6
Sounds      &BYou feel an &pevil &Bforce pass by where you are..~
End



#MOBILES
#1300
belaf oracle~
Belaf~
Belaf, the Oracle of Doom stands here in a reddish mist.
~
Belaf is the voice of the gods of destruction, acting as a channel to
communicate their wishes upon their fanatic followers.  He stands proudly in
a flowing black robe covered in red arcane symbols, and has many tattoos
lining his bald head, and running along his arms down to his fingertips.  
~
1441795 33554600 16 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
if isgood($n)
look $n
say &pThe fates predict &RDOOM &pfor you, &r$n&p!!
emote lets forth a booming laugh!
else
say &rGreetings, &w$n&r,
say &rPlease rest here, as you are always welcome.
smile
endif
~
|
#1301
laikahra~
Laikahra~
Laikahra, Mistress of the Dark stands guard over her beloved temple.
~
Laikahra stands around 5 feet 5 inches tall, and looks to be posessed by
pure evil.  Her jet black hair falls gently over her shoulders, and she
glares at you with eyes as cold as sharpened steel.  She will stop at
nothing to protect her temple, or any who worship there.  
~
1441795 369115264 0 -1000 S
103 0 0 14500d0+0 0d0+0
1610 0 0 0
0 0 2
15 0 0
>act_prog p arrives from the south.~
look $n
if isgood ($n)
say &rBegone from this town, &w$n&r, before I am forced
say &rto take your pitiful life.
else
bow $n
say &BWelcome, &C$n&B
say &BMay the Lords of Darkness watch over you.
endif
~
>act_prog p arrives from the north.~
if isgood($n)
Say &rBegone from my temple, you worthless slime!
cackle
else
say &BGoodbye, &C$n&B, Return anytime!
hug $n
endif
~
>fight_prog 35~
emote smashes her elbow into your jaw!
stun
~
>fight_prog 45~
c hex
~
>fight_prog 60~
c stench
~
|
#1302
arlise secretary~
Arlise~
Arlise, Rahim's secretary is busy keeping track of the appointment log.
~
Arlise is a plain looking young woman, constantly busy keeping track of
the various students who come to Rahim to train their bodies and minds to
the highest standards.  
~
67 33554560 0 -1000 S
103 0 0 41000d0+0 0d0+0
50 0 0 0
0 0 2
15 0 0
>act_prog p arrives from the west.~
look $n
emote looks in her appointment book.
say Ah, yes.. $n... Rahim is expecting you..
emote rings a small bell
open east
say Go right in please..
smile
~
|
#1303
Rahim~
Rahim~
Rahim stands here prepared to train your body and mind.
~
Rahim is a tall well-built man with long black hair and steel grey eyes. 
He looks you over pondering the potential heights he can raise your physical
and mental abilities to.  
~
515 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
look $n
say Well look who's here!
say If it isn't $n!
poke $n
say Lay off of the extra helpings at dinner, you'll thank me.
smile
say Now let's get you into better shape!
say Someday you can look like me.
flex $n
~
|
#1304
tiala~
Tiala~
Tiala is here rummaging through her desk.
~
Tiala is a short and sort of ugly young girl, who right now looks
somewhat overwhelmed with her work.  She continuously rummages through her
desk, looking at times like she wants to scream out loud.  
~
67 33554560 0 0 S
103 0 0 41000d0+0 0d0+0
61 12 0 0
0 0 0
15 0 0
>act_prog p arrives from the east.~
glare $n
say Oh..yeah.. $n... Jalil is ready for you.
open door
emote points west
say Go right in..
sigh
~
|
#1305
Jalil~
Jalil~
Jalil waits patiently here to better your adventuring skills.
~
Jalil is a wise old man, who has seen many a battle, and posesses the
scars along his face and body to prove it.  Nobody questions his bizarre
training techniques, as they have worked wonders for many a clumsy oaf of an
adventurer.  
~
1091 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
look $n 
Say Hey there, $n.
say watch this..
emote juggles a few daggers in the air.
emote catches a dagger in each hand, and the third in his mouth.
emote puts the daggers away.
say I assume you're here to learn something besides 
say that neat party trick..
say Well, let's get to it!
~
|
#1306
sheriff~
The Sheriff of Ravenwood~
The sheriff is here standing guard over the jail cell.
~
The sheriff is a large half-ogre who actually posesses some reasonable
intelligence.  He has sworn to uphold the laws of the town, even at the
expense of his own life.  He glances at you as if to figure out what your
business with him might be.  
~
3 8424 0 0 S
103 0 0 41000d0+0 0d0+0
0 0 0 0
0 0 0
15 0 0
>act_prog p arrives from the north.~
look $n
if isgood($n)
say Well.. come to turn yourself in? Or maybe free a locked up friend?
say The bail for the crime of goodness is 100 gold coins.
smile
else
say Greetings, $n.
bow $n
endif
~
>bribe_prog 100~
if isgood($n)
emote counts the gold carefully.
sigh
say Ok. I'll let 'em out.
say But they'd better leave town!
mpoload 1304
unlock trapdoor
open trapdoor
mpat 1497 emote yells from above "C'mon out..you've made bail!"
mpjunk key
else
slap $n
Say you FOOL! You're not allowed to bail out the good!
say Now get OUT of my office!
growl
endif
~
>act_prog p arrives from below.~
glare $n
say Now get OUT of here!
growl
mpoload 1304
close down
lock down
mpjunk key
~
>act_prog p looks at you.~
if name($n) == Grunt
drop all
say Message from Sherf for you sir.
hug $n
say She made me promise to do that. Sorry sir.
emote clears his throat.
shrug
smile
else
shrug $n
endif
~
|
#1307
morkos banker~
Morkos the Banker~
Morkos stands guard over the treasures of Ravenwood.
~
Morkos is a slender dark-haired elf with gleaming pale eyes.  He
appraises your worth with one quick glance, and smiles, wondering what your
money pouch may hold.  
~
1441795 33554560 0 -1000 S
110 0 0 7500d0+0 0d0+0
800 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
if isgood($n)
Say Hi there, $n!
say For a deposit, just give <amount> coins Morkos
say I may even add a few of my own!
smile
else
say Greetings, $n
say May your riches grow tenfold!
smile
endif
~
>bribe_prog 100~
laugh $n
say $n, You'll NEVER see that gold again!
laugh
say Hoohoohoo! What an imbecile!
~
|
#1308
gaeran blacksmith smithy~
Gaeran the Blacksmith~
Gaeran stands here, busy repairing a piece of armor.
~
Gaeran is a huge demon, with a broad grin, that can catch even the most
hostile enemy offguard.  He is well known for his talents, and is rumored to
be able to piece together a full suit of plate armor from the tiniest of
scraps.  
~
1441795 33554432 0 -1000 S
105 0 0 88888d0+0 0d0+0
240 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
emote looks up.
say Oh.. hi $n
say Got something for me to fix?
smile
~
|
#1309
warrior bouncer~
A warrior~
A tall half-ogre stands guard over the guild.
~
The warrior is a huge half-ogre, completely bald except for a short
stubbly beard which covers most of his face.  He glances at you with a
lopsided sneer and raises an eyebrow.  
~
3 335544320 0 -500 S
103 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
else
say NO PETS ALLOWED!
emote heaves $n out of the room!
mptransfer $n 1362
break
endif
if class($n) ==3
say Welcome Fellow Warrior!
else
if isimmort($n)
say You're not a warrior, but immortals are always welcome here.
else
say You are not a warrior! I can smell it from here!
emote tosses $n out the door!
mptransfer $n 1362
endif
endif
~
>act_prog p looks at you.~
flex
grin $n
~
|
#1310
mage bouncer~
A mage~
A tall Elven female stands guard here.
~
The woman is somewhat slender, with blonde hair and blue eyes.  Judging
by her appearance, she is obviously a master of the arts of magic.  She
sizes you up with a cold stare and smirks slightly.  
~
1048643 100663864 0 0 S
103 0 0 88888d0+0 0d0+0
400 0 0 0
0 0 2
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
else
say No pets allowed!
emote tosses $n out the door!
mptransfer $n 1364
break
endif
if class ($n) == 0
say Welcome fellow mage!
break
endif
if class ($n) == 10
say Welcome , mage of the dark side.
break
endif
if isimmort ($n)
say Welcome immortal.
else
say Begone scum!
mptransfer $n 1364
endif
~
>act_prog p looks at you.~
emote sets her hand aflame and waves it around.
emote snuffs the flame by looking at it.
smile
~
|
#1311
mayor~
The Mayor of Ravenwood~
The Mayor is standing here greeting all who approach.
~
The mayor is an ancient looking dwarf, who bears the scars of many
battles.  He smiles at you pleasantly and waits for you to speak.  
~
393219 369115264 0 -1000 S
103 0 0 88888d0+0 0d0+0
1250 85 0 0
0 0 1
15 0 0
>all_greet_prog 100~
if isgood($n.)
say You are not welcome. in my town, $n
say Leave, before we are forced to destroy you.
growl
else
say Hello there, $n
say Do you have a copy of the Ravenwood Guide?
say Only 50 gold coins. You can buy a copy from me
say Just give me the gold coins.
smile
endif
~
>bribe_prog 50~
if isgood($n)
say Sorry, I don't take bribes.
say ...but this qualifies as a gift. Thanks. 
say Now LEAVE!!
else
mpoload 1305
give guide $n
say There ya go. One guide.
smile
endif
~
|
#1312
grocer Gonthar~
Gonthar~
Gonthar, the shopkeeper is busy stocking some fresh vegetables.
~
Gonthar is an aged human with a slight hunchback.  His hands look like
that of a farmer who has always worked hard.  He greets your gaze with a
smile and a nod as he goes about his work.  
~
3 128 0 -300 S
103 0 0 88888d0+0 0d0+0
400 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
bow $n
say Are ya hungry? I have just the thing..
smile
~
|
#1313
iguana~
An iguana~
&GA small iguana flicks its tongue at you.
~
&GThe iguana is a small lizard around 3 feet long with leathery skin, and a
long tail.  
~
257 0 0 0 S
3 0 0 30d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1314
raven~
A raven~
A raven is perched here.
~
&bThe raven is a large black bird, with a wingspan of about 4 feet.  The
foreteller of doom, the raven is a feared omen by many people.  
~
257 0 0 0 S
5 0 0 100d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1315
wolverine~
A wolverine~
&OA ferocious canine growls at the passersby.
~
&OThe wolverine is a fierce fighter, and its savagery is well known by any
who have encountered a pack of them on a walk through the woods.  
~
257 0 0 0 S
8 0 0 150d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1316
panther~
A panther~
&bA large black panther stalks an imaginary prey here.
~
&bThe panther looks to weight around 150 pounds or so, and is approximately
5 feet long, with claws that could rip a normal person to shreds in seconds.
~
257 0 0 0 S
15 0 0 400d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1317
balul animal trainer man~
Balul the animal trainer~
An exotic looking man is here tending to the animals.
~
Balul has travelled the world seeking new animals to add to his
collection.  He hunts only to capture and train the animals, and frowns on
the killing of them for anything but food.  
~
3 128 0 -1000 S
103 0 0 88888d0+0 0d0+0
0 0 0 0
0 0 0
15 0 0
>all_greet_prog 100~
Say Hello..
say Interested in one of my fine pets?
smile
~
|
#1318
tolak alchemist~
Tolak~
Tolak the Alchemist is busy working on a formula here.
~
Tolak is a very old elf, who seems a bit absent minded at first glance.
Little is known about his exact age, but rumor has it that he has developed
more types of potions than any group of mages put together.
~
3 128 0 -1000 S
101 0 0 30000d0+0 0d0+0
1250 0 0 0
0 0 0
15 0 0
>all_greet_prog 100~
say G'day! Might you be needing a little something for your casting?
smile $n
~
|
#1319
druid bouncer~
A druid~
A wise old druid stands guard over the entrance.
~
The druid is an ancient half-elven female, who appears to be as one with
nature.  She wears a crown of leaves upon her head, and a dress woven from
flax.  
~
393219 134217856 0 -1000 S
103 0 0 30001d0+0 0d0+0
0 0 0 0
0 0 2
15 0 0
>act_prog p arrives from the south.~
if ispc($n)
look $n
else
say No Pet's Allowed!
emote nudges $n out the door.
mptransfer $n 1369
break
endif
if class($n) == 5
Say Welcome. $n, may you find peace here.
smile
else
if isimmort($n)
say May I remind you that this is a druid's guild?
say But you are allowed passage, I guess..
else
Say This is a DRUID ONLY area.
emote picks up $n and tosses them out!
mptransfer $n 1369
endif
endif
~
|
#1320
bard bouncer~
The bard~
A tall slender man is here playing a small guitar and humming to himself.
~
The bard is assigned the duty of keeping outsiders away from the bards
guild, allowing fellow bards to drink, and practice in peace.  He is around
6 feet 1 inch tall and rather thin for a human, but seems to be friendly
enough.  
~
1048579 268435584 0 -1000 S
103 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>act_prog p arrives from the south.~
if ispc($n)
look $n
else
say Sorry..No pets on the premises
emote gives $n a boot in the behind sending them out the door.
mptransfer $n 1372
endif
if class($n)==8
emote strums a happy chord
say Welcome $n, my friend!
say Shall you entertain us with a song inside?
else
if isimmort($n)
say Ahh yet another of the gods comes to hear our songs of praise!
smile
else
say You are not welcome within this house, $n
say Begone!
emote pushes $n out the door!
mptransfer $n 1372
endif
endif
~
|
#1321
paladin bouncer~
A Paladin of Ravenwood~
A paladin of the evil gods stands guard here.
~
This paladin is one who follows a path of evil in everything he does,
trust in in his chosen deities to keep him safe, and protect him from harm. 
He bears the scars of many battles and looks like he could put many a sharp
tongued adventurer in the ground permanently. 
~
67 33554560 0 -1000 S
103 0 0 80000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>act_prog p arrives from the south.~
if ispc($n)
look $n
else 
say No pets are allowed in here!
mptransfer $n 1376
break 
endif
if class($n)== 7
say Welcome $n
bow $n
else
if isimmort($n)
say I will respect your wish to enter since you are an immortal.
else
say Do you dare to disturb our humble sanctuary?
say BEGONE!
emote calls upon his powers to take $n away!
mptransfer $n 1376
endif
endif
~
|
#1322
paladin bartender~
The bartender~
A female paladin tends to the bar here.
~
She tends bar pretty well, serving each customer promptly, and with a
smile, yet still looks as though she could shred the toughest opponent to
ribbons.  
~
1441795 128 0 -1000 S
106 0 0 50000d0+0 0d0+0
0 0 0 0
0 0 2
15 0 0
>all_greet_prog 100~
say Hi, what can I get for you?
say Ale is free, just get some from the barrel there..
say Food can be ordered through me.
bow $n
~
|
#1323
thief bouncer~
A thief~
A seedy looking thief stands guard in the shadows here.
~
The man is difficult to get a decent description of, as most of his face
is covered by a leather hood.  His hand runs back and forth along his dagger
as he sizes you up.  
~
1048579 98432 0 -1000 S
103 0 0 30000d0+0 0d0+0
420 247 127 0
0 0 1
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
chuckle
else say No Pets Allowed in here!
emote gives $n a shove sending them flying out the door!
mptransfer $n 1369
break
endif
if class($n)==2
say Welcome, fellow thief.
nod $n
else
if isimmort($n)
sigh
say If you weren't immortal, I'd toss you.. but go in..
else
say Thieves ONLY.. Get Lost!
emote trips up $n and sends them sprawling out the door!
mptransfer $n 1369
endif
endif
~
|
#1324
psi psionicist bouncer~
A psionicist~
An old man stands here practicing telekinesis.
~
The psionicist appears to be older than the town itself, and has an air
of great intelligence about him.  As his gaze meets yours, you feel a
presence enter your mind, and then fade away.  
~
1048579 16384 0 -1000 S
109 0 0 80000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
else
Say No pets Allowed!
mptransfer $n 1372
break
endif
If class($n)== 4
Say Welcome $n
bow $n
else
if isimmort($n)
Say Immortals are welcome regardless of class.
else
Say I sense that you are not a Psionicist. 
say I order you to leave, Now.
emote forces $n to leave.
mptransfer $n 1372
endif
endif
~
|
#1325
cleric bouncer~
A cleric of Ravenwood~
A cleric stands here guarding the hall.
~
The cleric has an unholy fire within her eyes, and smells of a sulfurous
smoke.  She stares at you and for an instant you swear you can see hell in
her eyes.  
~
3 33554560 0 -1000 S
109 0 0 80000d0+0 0d0+0
0 0 0 0
0 0 2
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
else
say No pets are allowed in here.
mptransfer $n 1376
break
endif
if class($n)== 1
say Welcome $n
bow $n
else
if isimmort($n)
say I will grant thee passage this time, $n
else
say You are not a cleric. Leave NOW.
emote calls upon her deity to remove $n from the room!
mptransfer $n 1376
endif
endif
~
|
#1326
bartender cleric~
the bartender~
A priest stand here tending to the bar.
~
While many priests deal with the spirit of the person, this priest deals
in selling food to go with the free spirits that are served at this bar.  He
looks to be a calm gentleman who is in touch with his unholy god.  
~
3 33554560 0 -1000 S
-106 0 0 99999d0+0 0d0+0
0 0 0 0
0 0 1
32783 0 0
>all_greet_prog 100~
say Greetings.
say Ale is served without charge, but food must be purchased through me.
emote bows his head in reverence.
~
|
#1327
bartender warrior~
The bartender~
A hefty looking warrior is tending bar here.
~
The bartender is an older warrior, long since retired, who seems to hold
a grudge about hanging up his sword and shield for an apron.  
~
3 0 0 -1000 S
103 0 0 33000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
say Welcome to my bar, $n
say Ale is free, but anything else is ordered through me.
smile
~
>rand_prog 5~
emote stacks some cleaned glasses on a shelf.
hum
~
|
#1328
druid bartender~
a bartender~
A wine loving druid tends bar here.
~
This druid is one who has decided to focus his worship on the nature of
the many grains and fruits which make up some of the finest alcoholic
beverages available in the realm.  She is regarded by her peers as an expert
in her field, and only uses the finest ingredients in her concoctions.  
~
3 0 0 -1000 S
109 0 0 30000d0+0 0d0+0
231 52 0 0
0 0 2
15 0 0
>rand_prog 5~
emote takes a swig from a bottle of wine
say Good stuff!
giggle
emote appears a bit tipsy.
~
>all_greet_prog 100~
Say Welcome.!
say Ale is free.
say Food is ordered directly through me
grin
~
|
#1329
thief bartender man~
The bartender~
A one handed man in black garb tends bar here.
~
The bartender looks to be a bit on the older side, and the most prominent
feature on him is the fact that his right hand is missing.  Obviously he was
caught stealing some time ago, and forced into retirement by both the lack
of his good hand, and the shame of being caught.  
~
3 0 0 -1000 S
109 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>rand_prog 5~
emote looks at where his hand should be.
sigh
say Always consider the risks of your profession.
nod
~
>all_greet_prog 100~
say Hello there.
emote waves at you with what is left of his right arm.
say Ales are on the house, but food is not.
emote eyes your money pouch.
smile
~
|
#1330
mage bartender~
a golem bartender~
A being made of stone tends to the bar here.
~
The golem was created to make sure that the mage's bar would always be
open.  Fueled by the power of the ten sorcerers it took to create it, the
golem serves as both servant, and peacekeeper within these walls.  
~
262147 16384 0 -1000 S
109 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 0
15 0 0
>rand_prog 5~
emote swivels from side to side examining the surroundings.
emote returns to wiping down the bar.
~
>all_greet_prog 100~
emote bows stiffly and slowly.
say Greetings, $n, please have an ale or two.
say Your drinks are free here, and you can purchase
say a meal from me if you wish.
~
|
#1331
bard bartender~
The bartender~
A pale skinned female is tending bar here.
~
The bartender looks to be somewhat young to be working in an
establishment such as this.  She hums a little song to herself, and
continues about her work keeping the bar well stocked for the patrons.  
~
3 0 0 -1000 S
109 0 0 30000d0+0 0d0+0
52 125 400 0
0 0 2
15 0 0
>rand_prog 5~
emote picks up a broom
emote does a little dance with the broom.
giggle
~
>all_greet_prog 100~
Say Hi there, $n.
say Gonna sing a song for us?
giggle
say Ale is on the house, and food is ordered and prepared by me. 
smile
~
|
#1332
psi psionicist bartender~
The bartender~
A highly intellectual looking man stands here tending bar.
~
The bartender looks to be busy figuring out the density of a bottle of
wine, using a piece of straw with a string attached to it.  Though he
appears to be missing a few marbles, he gives off an air of superior
intelligence.  
~
3 0 0 -1000 S
110 0 0 99999d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
mpechoat $n You feel the bartender's thoughts enter your mind...
mpechoat $n Welcome, friend. Ale is free, the barrel over there.
emote motions to the barrel of beer in the room.
mpechoat $n Food you can order through me.
smile $n
~
|
#1333
ranger bouncer~
A ranger~
A ranger stands guard over the guild entrance.
~
This ranger is a warrior of the natural forces which surround you
wherever you go.  Due to his evil nature, he manipulates them to serve his
own selfish needs, yet still will die to defend them.  
~
1441795 33554560 0 -1000 S
110 0 0 99999d0+0 0d0+0
550 120 0 0
0 0 1
15 0 0
>act_prog p arrives from the south.~
if ispc($n)
look $n
else
say Sorry, no pets are allowed.
say Even though I like them just fine..
mptransfer $n 1379
break
endif
if class ($n)== 6
say Welcome fellow ranger.
bow
else
if isimmort($n)
say Any immortal is welcome here anytime
smile
else
say You are not a ranger.
say Your company is not wanted here.
emote gives $n a shove sending them out the door.
mptransfer $n 1379
endif
endif
~
|
#1334
ranger bartender~
The bartender~
A young ranger takes care of the bar, serving food to all.
~
She has the look of both innocence and mischief.  Her ears and facial
structure give the impression that she is a half elf, yet there is some
other feature about her that you cannot quite place.  
~
1441795 33554560 0 -1000 S
103 0 0 80000d0+0 0d0+0
0 0 0 0
0 0 2
15 0 0
>all_greet_prog 100~
say Welcome to my bar, $n.
say Feel free to partake of the free ale which is here,
say or order something to eat from me.
~
|
#1335
vampire bouncer~
A vampire guardian~
An ancient looking vampire stnads guard over the Guild hall.
~
He looks to be as old as the dirt upon which he stands, and eyes you with
a bloodlust never before seen.  Something within his eyes makes contact with
your senses temporarily overwhelming you.  
~
1048579 33554560 0 -1000 S
109 0 0 75000d0+0 0d0+0
500 0 0 0
0 0 0
15 0 0
>act_prog p arrives from the north.~
if ispc($n)
look $n
else
say No Pets allowed!
emote sends $n on a hasty retreat!
mptransfer $n 1379
break
endif
if class ($n) == 9
Say welcome fellow Vampire!
break
endif
if class ($n) == 11
Say welcome fellow creature of the night!
smile
break
endif
if isimmort($n)
say Welcome Immortal!
else
say You are not wanted here scum!
mptransfer $n 1379
endif
~
|
#1336
bartender vampire~
The bartender~
An undead bartender stands ready for the next patron.
~
The bartender looks to be one of the unwilling members of the vampire
society, who has gradually come to accept her existance as a member of the
undead.  She patiently waits on those who approach her, and gathers up the
empty bowls on her own.  
~
3 128 0 -1000 S
110 0 0 90000d0+0 0d0+0
600 430 0 0
0 0 2
15 0 0
>all_greet_prog 100~
say Welcome to my bar $n.
say Ale is free, 
say ...but if it's blood you crave, order it through me,
say ... and I will serve it to you.
~
|
#1337
warrior henchman~
A henchman~
A warrior for hire stands here.
~
The warrior henchman serves his master until his death, or until his
master can no longer pay him, whichever comes first.  He appears well
trained in the combative arts, and makes a fine ally.  
~
257 0 0 -1000 S
15 0 0 400d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1338
mage warlock~
A warlock~
A mage of the dark arts awaits his orders.
~
The dark warlock is a spell book for hire, more or less.  If the money is
good, he will join in on any adventure you go on, if the money runs out, he
may just switch his alliance when the time is right.  
~
257 0 0 -1000 S
20 0 0 600d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1339
priest underworld~
A priest of Darkness~
A travelling priest of doom stands ready here.
~
The priest is dressed in blackened robes, with a hood that covers most of
his face.  Twisting the dark forces of the evil gods to his needs, he makes
a fine addition to any adventuring party.  
~
257 0 0 -1000 S
20 0 0 2001d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#1340
dargh shopkeeper~
Dargh~
Dargh, the head of the mercenaries guild, stands here.
~
Dargh is old and battlescarred from head to toe, and posesses an air of
nobility about him.  His mercenaries are known to be some of the best
companions in the realms, and their service is extraordinary.  
~
1441795 0 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>act_prog p arrives from the south.~
if ispc($n)
if isgood($n)
say OUT of my shop, $n!!
emote shoves $n out the door.
mpforce $n south
else
nod $n
say Greetings, are ye in need of an adventuring companion?
endif
endif
~
|
#1341
sabin shopkeeper furniture dealer~
Sabin~
Sabin the furniture dealer stands here polishing his wares.
~
Sabin is an older gentleman with a very shrewd look about him.  Rumor has
it that he built his fortune as a young adventurer, and then gave it up to
live a more tranquil life within the city walls.  He looks you over to see
what he may convince you to sell to him.  
~
1441795 0 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
#1342
kaegh junk dealer shopkeeper~
Kaegh~
Kaegh the junk dealer awaits someone to bargain with.
~
Not exactly the best smelling halfling in the region, Kaegh is a
businessman often scoffed at for his chosen line of trade, however he is
such a stingy bargainer, that he often makes a good profit on his deals.  
~
3 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
#1343
pollaf shopkeeper supplies~
Pollaf~
Pollaf stands ready to sell you some supplies.
~
Pollaf is a retired dwarven warrior who has decided to settle down and
take up shopkeeping.  She stocks the best items she can find, as she has
been out adventuring before, and has a keen eye for what someone may be in
need of.  
~
3 128 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 2
15 0 0
#1344
velain shopkeeper~
Velain~
Velain is here keeping track of her collection of treasures.
~
Velain is a young woman who appears to have a keen eye for the finest
precious stones.  She has a haughty air about her, and a condescending look
in her eye, yet is always fair in her prices.  
~
3 128 0 -1000 S
-106 0 0 75000d0+0 0d0+0
1000 0 0 0
0 0 2
15 0 0
#1345
kylar shopkeeper~
Kylar~
Kylar is here brewing up a fresh batch of potions.
~
Kylar is a very odd looking old woman.  Something about her eyes gives
the impression that she might be a little bit on the loony side.  She
bumbles about mixing up potions and mumbling to herself.  
~
3 33554432 0 -1000 S
110 0 0 75000d0+0 0d0+0
1201 0 0 0
0 0 2
15 0 0
>all_greet_prog 100~
Say Ahh! Welcome to my shop.. 
say If it's potions you be needing, I have them here.
emote grins a toothless grin.
~
|
#1346
avix shopkeeper~
Avix~
Avix is here inspecting a new supply of staves.
~
Avix is of a race that is unlike any you have seen before.  The sex of
this being cannot be discerned by looking at it, if it has a sex at all.  It
looks at you with a patient, almost paternal gaze, and awaits your business.
~
1048579 167772288 0 -1000 S
110 0 0 75000d0+0 0d0+0
220 0 0 0
0 0 0
15 0 0
#1347
Olyst shopkeeper~
Olyst~
Olyst is polishing a blade to ready it for sale here.
~
Olyst is a mighty looking half-ogre with a keen sense of weaponry.  He
buys and sells only the best in the land, as he is proud of his reputation,
and values each customer who comes to him.  
~
1441795 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
1250 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
Say Welcome to my shop, are ye in need of weaponry?
~
|
#1348
shopkeeper Gwilth~
Gwilth~
Gwilth is sitting here repairing some scale armor.
~
Gwilth is a dwarf who has long since retired from the fields of combat,
and has decided to make his living protecting his fellow citizens in another
way, by selling them armor.  He keeps himself busy selling only the finest,
and buying that rare piece which catches his eye.  
~
1441795 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
0 0 0 0
0 0 1
15 0 0
>all_greet_prog 100~
nod $n
say Take a look.. if something strikes your fancy, feel free
say to purchase it, or if you're selling, let's see it.
~
|
#1349
shopkeeper Fiorthe~
Fiorthe~
Her nose buried in a book, Fiorthe transcribes spell to parchment.
~
Fiorthe is a very intelligent looking elf who seems to enjoy spending her
time making scrolls for sale to the adventurers who pass through this town. 
Her brow is furrowed in thought as she concentrates on making every word
legible and correct.  
~
3 33554560 0 -1000 S
110 0 0 75000d0+0 0d0+0
400 0 0 0
0 0 2
15 0 0
>all_greet_prog 100~
emote looks up for a moment.
say Ah yes.. hello.. if you have business to do.. let me know..
say I'm a bit busy at the moment..
emote goes back to work on the scroll.
~
|
#1350
guard ravenwood posted~
A guard of Ravenwood~
One of Ravenwood's guards stands at his post.
~
The guard stands staring blankly back at you, with no expression
whatsoever, yet prepared to defend the town against any attack.  
~
67 0 0 -1000 S
40 0 0 2500d0+0 0d0+0
0 35 0 0
0 0 1
3 0 0
>all_greet_prog 100~
if isgood ($n)
say You should not be here, $n
say I suggest you leave town before something bad happens.
grin
else
nod $n
say Greetings!
smile
endif
~
|
#1351
guard ravenwood~
A guard~
A Ravenwood guard patrols the streets here.
~
The guard has been well trained to watch for trouble within the town, and
extinguish it before it gets out of hand, either peacefully, or if need be,
with violence.  
~
65 302006408 0 -1000 S
100 0 0 12000d0+0 0d0+0
250 54 0 0
0 0 1
3 0 0
>all_greet_prog 100~
if isgood ($n)
say Your kind is not welcome here $n!
break
say It's off to jail with you.
say You will need 100 gold coins to bail yourself out!
cackle
mpechoat $n You find yourself in a prison cell!
mptransfer $n 1497
else
if name ($n) == guard
say Greetings!
endif
endif
~
>fight_prog 100~
if isgood ($n)
yell We are under attack from $n!
else
say You DARE attack me???
break
say BEGONE!
mpechoat $n You find yourself in prison!
mptransfer $n 1497
endif
~
|
#1352
citizen ravenwood~
A Ravenwood citizen~
A citizen of Ravenwood strolls along the streets here.
~
A rather average looking citizen in common clothes.
~
3 0 0 0 S
7 0 0 140d0+0 0d0+0
0 0 35 0
0 0 1
0 0 0
#1353
soldier bloodrider~
A bloodrider~
A soldier of the Bloodrider Army walks along here.
~
A lanky soldier appears to be very young of age, but the look in his face
tells you that he has seen many things and experienced much.  
~
3 0 0 0 S
8 0 0 160d0+0 0d0+0
0 2 15 0
0 0 0
0 0 0
#1354
merchant ravenwood~
A merchant~
An evil looking merchant of Ravenwood walks from shop to shop.
~
A haggard, seedy, dishonest looking merchant.
~
3 0 0 -100 S
10 0 0 200d0+0 0d0+0
0 0 45 0
0 0 0
0 0 0
#1355
bail bailmaster master ~
The Bail Master~
A thin pale man is here collecting bail from prisoners.
~
The bailmaster is a thin seedy looking fellow, with a ledger and a rather
large pouch of gold attached securely at his hip.  The price to get out of
prison is 100 gold coins, and unless someone makes it to the sheriff
to bail you out, you'd best have the cash on you now.  Give him the 100
coins, and he will set you free to safety, a strange and rare bit of
justice in this town.  
~
1441795 33554560 0 -1000 S
103 0 0 41000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
>act_prog p looks at you.~
say What do ye need? I am here to collect bail and nothing more!
say unless you have the 100 coins, leave me be!
glare $n
~
>bribe_prog 100~
if isgood ($n)
say Very well..
say Now begone from this town, and do not return!
mpechoat $n You find yourself elsewhere!
mptransfer $n 25002
else
say Rethink your actions, $n 
say and respect the laws of this town, or leave forever.
mpechoat $n You find yourself elsewhere!
mptransfer $n 1307
endif
~
>rand_prog 20~
mpjunk all
~
|
#0



#OBJECTS
#1300
altar~
an altar~
A blood stained altar made of obsidian stands proudly here.~
~
12 33554433 0 0 0 0
0~ 0~ 0~ 0~
1000 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
altar~
The altar has several grooves running across the top surface, for
catching the blood of sacrifices made to the gods of the underworld, by
those who worship the dark arts of death and destruction.  
~
#1301
sword underworld~
the Sword of the Underworld~
A sword made from pure evil lies here.~
~
5 33554993 5173 16412 8193 101
0~ 0~ 0~ 3~
10 120 40 0 0
5 0
dark blessing~
5 5
0 0 0
A
13 100
A
4 -2
A
26 10
A
18 150
A
19 180
A
1 3
E
sword underworld evil~
A blackened sword emanating pure evil radiates a physical coldness.
~
#1302
sign~
a sign~
A small sign is mounted upon the wall here.~
~
12 1 0 0 0 110
0~ 0~ 0~ 0~
3 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
sign~
The sign reads:
&B<----- &CJalil, Master of Skills and Spells
       Rahim, Master of the Mind and Body &B----->
       &C&BDOWNSTAIRS:&C Ravenwood Temple
~
#1303
desk~
a desk~
A small desk made of oak stands here.~
~
12 0 0 0 0 101
0~ 0~ 0~ 0~
200 12 0 0 0
0 0
reserved~
0 0
0 0 0
#1304
key sheriff ravenwood~
the key to the cell~
A small iron key has been dropped here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1305
guide~
the Ravenwood Guide~
A small book lies here with the title "Ravenwood"~
~
13 16 0 0 1 1
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
two~
&B            A               &WA-&G Temple        &WV- &GPaladin Guild
&z            |               &WB-&G Weapon Shop   &WW- &GRanger Guild
&W            *               &WC- &GArmory        &WX- &GThief Guild
&z            |               &WD- &GJewellery     &WY- &GPsionicist Guild
&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo   &WE- &GPet Shop      &WZ- &GTown Hall
&z|           |           |   &WF- &GMercenaries   &W1- &GSheriff's Office
&W* &BB C D E   &W*   &BF G H I &W*   G- &GPotions       &W2- &GCleric Guild
&z| | | | |   |   | | | | |   &WH- &GBank          &W3- &GVampire Guild
&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*   I- &GScrolls
&z| | | |   | | |   | | | |   &WJ- &GJunk Shop
&W* &BJ K L M&z-&W* * *&z-&BN O P Q &W*   K- &GFurniture Shop
&z|           |           |   &WL- &GGeneral Store
&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo   &WM- &GWarrior Guild
&z|           |           |   &WN- &GMage Guild
&W* *&z-&BR S&z-&W* &BT &W* &BU &W*&z-&BV W&z-&W* *   O- &GStaff/Wand
&z| |     | | | | |     | |   &WP- &GBlacksmith
&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*   Q- &GSpell Components
&z| |     | | | | |     | |   &WR- &GDruid Guild
&W* *&z-&BX Y&z-&W* &BZ &W* &B1 &W*&z-&B2 3&z-&W* *   S- &GBard Guild
&z|           |           |   &WT- &GGrocer's Market
&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo   &WU- &GRavenwood Museum
            &O#
&C-Map by &PGrunt
~
E
five~
&YThis book was designed and written for the citizens of &zRaven&Owood
&Yby the founder of the town, &CGrunt U.  Neanderthal&Y.  Do not allow it to
fall into the wrong hands.  
~
E
four~
&PIn the case of an attack on Ravenwood, we have set up an underground
tunnel system, designed to allow lower levels a place to hide, or to allow
travel from one point in the town to another without detection.  The
manholes are set in the following locations: 
 
&WBefore the Temple Stairs
Ravenwood Center
Gateway Plaza
At the western and eastern ends of Hangmans Way
All 4 corners of the city.
 
&PThis gives a total of 9 manholes. Use them wisely.
Also note, at the Southeast and Southwest corners of the city lies a secret passage through the walls to the outside of the town gates. Use this to help reinforce the gates in case of an attack.
~
E
three~
&CWithin Ravenwood we have provided a guild hall for each of the known
classes.  Useful for gathering with your fellow warrior/mage/whatever for a
drink and to discuss class business.  Other classes are prohibited from
these areas, please respect the code of honor we have set forth.  
~
E
one~
&RThe town of Ravenwood was founded years ago in order to provide those
of us who wish to live the so-called life of evil a place where we may be
welcome by all.  Our purpose is to build our forces and eventually wipe out
the desecrators who inhabit Bethaven.  You citizenship requires that you
assist in defending the town at all costs.  The forces of good must be
stopped before they control the entire world!  
~
E
guide~
The guide contains a table of contents, with the chapter title following.
To read a chapter type look and the number (eg: look one to read chapter
one) 
 
&CChapter   &PTitle
&COne       &PLiving in Ravenwood
&CTwo       &PMap of Ravenwood
&CThree     &PGuilds
&CFour      &PEmergency Procedures
&CFive      &PRegarding This Book
 
~
#1306
shield might~
the Shield of Might~
A shield lies here emitting an evil glow.~
~
9 33555009 1073 16412 513 102
120~ 0~ 0~ 0~
20 700 0 0 0
5 0
holy strength~
5 5
0 0 0
A
108 -1
A
4 -3
A
5 3
A
14 75
A
17 -100
E
shield might evil~
A blackened shield emanates pure evil and radiates a physical coldness.
~
#1307
box donation~
a large donation box~
A large wooden box lies here for donations.~
~
15 1 0 0 0 0
1000000~ 0~ 0~ 0~
50 0 0 4 0
0 0
reserved~
0 0
0 0 0
#1308
fountain~
black marble fountain~
A large black marble fountain stands here.~
~
25 2 0 0 0 0
0~ 0~ 0~ 0~
4000 1800 0 0 0
0 0
reserved~
0 0
0 0 0
#1309
scroll recall ravenwood~
a scroll of recall~
A small rolled up parchment with a black seal lies here.~
~
2 0 0 0 16385 8
65~ word of recall~ reserved~ reserved~
1 0 0 9 0
0 0
reserved~
0 0
0 0 0
E
scroll recall~
A parchment with a black seal.
~
#1310
bulletin board~
a bulletin board~
A bulletin board is set into the wall here.~
~
11 16 0 0 0 103
0~ 0~ 0~ 0~
1000 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
bulletin~
A small sign reads: For the posting of rewards for the killing of the
good, or to brag of victories achieved.  
~
#1311
painting~
a painting~
A large painting adorns the wall here.~
~
12 0 0 0 0 5
0~ 0~ 0~ 0~
0 10 0 0 0
0 0
reserved~
0 0
0 0 0
E
painting~
The painting depicts several monks dressed in black robes throwing an old
man dressed in white into a pit of fire and smoke.  
~
#1312
statue~
a statue~
A marble statue stands here upon a golden pedestal~
~
13 0 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
statue~
The statue is that of a tall powerful looking demon, holding a large
sword in each hand, standing over a badly crushed body.  
The plaque reads: Grunt Neanderthal defeats King Belkar in battle
~
#1313
melon~
a melon~
A fresh looking melon has been set here.~
~
19 0 0 0 1 1
4~ 0~ 0~ 0~
4 0 0 4 0
0 0
reserved~
0 0
0 0 0
E
melon~
A yummy peach-coloured honeydew melon.
~
#1314
cheese~
some cheese~
A circular hunk of cheese has been dropped here.~
~
19 0 0 0 1 1
6~ 0~ 0~ 0~
3 0 1 6 0
0 0
reserved~
0 0
0 0 0
E
cheese~
Some yummy colby cheese!
~
#1315
beef salted meat chunk~
some salted beef~
A chunk of salted beef lies here.~
~
19 0 0 0 1 1
6~ 0~ 0~ 0~
2 0 0 6 0
0 0
reserved~
0 0
0 0 0
E
beef meat salted~
Some salted beef looks mouth-watering good.
~
#1316
bread roll~
a soft roll~
A fresh piece of bread is lying here.~
~
19 0 0 0 1 1
4~ 0~ 0~ 0~
1 0 0 3 0
0 0
reserved~
0 0
0 0 0
E
bread roll soft~
A fresh roll was probably baked today, it's still soft.
~
#1317
jug water~
a jug of water~
A clay jug has been discarded here.~
~
17 0 0 0 1 1
15~ 15~ 0~ 0~
4 0 1 0 0
0 0
reserved~
0 0
0 0 0
E
jug water~
A pottery jug holds some fresh water.
~
#1318
canteen milk~
a canteen filled with milk~
A small canteen has been left here.~
~
17 0 0 0 1 1
10~ 10~ 10~ 0~
3 0 0 7 0
0 0
reserved~
0 0
0 0 0
E
milk canteen~
A leather canteen contains milk.
~
#1319
beer barrel~
a barrel of beer~
There is a barrel of beer here, with a tap attached.~
~
17 0 0 0 0 1
999~ 999~ 4~ 0~
1000 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1320
sandwich ham~
a ham sandwich~
A large ham sandwich has been discarded here.~
~
19 0 0 0 1 1
10~ 0~ 0~ 0~
0 0 1 2 0
0 0
reserved~
0 0
0 0 0
E
ham sandwich~
A delicious looking ham sandwich with all the toppings.
~
#1321
blood bowl~
a bowl of fresh blood~
&RA small bowl filled with blood has been left here.~
~
28 0 0 0 1 10
10~ 10~ 0~ 0~
5 0 2 0 0
0 0
reserved~
0 0
0 0 0
E
bowl blood~
&RA wooden bowl contains fresh blood.
~
#1322
lantern~
a brass lantern~
A lantern made of brass lies here.~
~
1 0 0 0 16385 4
0~ 0~ 25~ 0~
2 0 0 8 0
0 0
reserved~
0 0
0 0 0
E
brass lantern~
A brass lantern with a candle inside of it.
~
#1323
bag canvas ravenwood~
a canvas bag~
A canvas bag has been discarded here~
~
15 0 0 0 16385 2
45~ 0~ 0~ 0~
3 0 0 3 0
0 0
reserved~
0 0
0 0 0
E
canvas bag~
A bag made of canvas looks like it can hold quite a bit.
~
#1324
jug water clay~
a jug of water~
A brown clay jug has been dropped here.~
~
17 0 0 0 1 1
100~ 100~ 0~ 0~
2 0 0 7 0
0 0
reserved~
0 0
0 0 0
E
clay jug water~
A clay jug of water with a cork.
~
#1325
ring silver~
a silver ring~
A ring made of intricately carved silver rests on the ground here.~
~
8 0 2048 0 3 1
0~ 0~ 0~ 0~
1 0 0 5 0
0 0
reserved~
0 0
0 0 0
E
silver ring~
A ring made of intricately carved silver.
~
#1326
potion blue vial~
&Ba blue potion&W~
&BA glass vial with a blue liquid in it lies here.~
~
10 268435456 0 0 1 8
100~ heal~ cure light~ reserved~
1 7 0 0 0
0 0
reserved~
0 0
0 0 0
E
blue potion vial~
&BThe glass vial is filled with a blue liquid that glows with life.
~
#1327
potion beaker white~
&Wa white potion&W~
&WA beaker has been left here.~
~
10 268435457 0 0 1 8
100~ mana~ refresh~ reserved~
1 5 0 0 0
0 0
reserved~
0 0
0 0 0
E
white potion beaker~
&WA glass beaker is filled with a milky white substance.
~
#1328
potion green~
&Ga green potion&X~
&GA green potion has been dropped here.~
~
10 268435456 0 0 1 5
100~ cure poison~ refresh~ reserved~
1 0 5 0 0
0 0
reserved~
0 0
0 0 0
E
green potion~
&GA tiny glass vial with a green liquid inside.
~
#1329
wand fireball redwood~
&rthe wand of fireballs&X~
&rA redwood wand lies here.~
~
3 64 0 0 16385 20
25~ 2~ 2~ fireball~
5 10 0 0 0
0 0
reserved~
0 0
0 0 0
#1330
sword iron~
a black iron sword~
A sword made of a dark iron ore lies here.~
~
5 0 0 0 8193 8
0~ 0~ 0~ 3~
5 0 0 30 0
0 0
reserved~
0 0
0 0 0
E
sword iron~
This sword is very sturdy and made from a strong iron ore.
~
#1331
knife hunting~
a hunting knife~
A thick-bladed knife has been discarded here.~
~
5 0 0 0 8193 6
0~ 0~ 0~ 11~
3 0 3 0 0
0 0
reserved~
0 0
0 0 0
E
knife~
You cast your eyes upon a mistreated, but thick-bladed knife with an
ivory handle.
~
E
hunting~
You cast your eyes upon a mistreated, but thick-bladed knife with an
ivory handle.  
~
#1332
warhammer war hammer~
a steel warhammer~
A heavy hammer with a long handle has been dropped here.~
~
5 0 0 0 8193 7
0~ 0~ 0~ 7~
9 0 0 30 0
0 0
reserved~
0 0
0 0 0
E
hammer~
You see a heavy hammer with a long handle.
~
E
warhammer~
You see a heavy hammer with a long handle.
~
#1333
helmet iron~
an iron helmet~
A helmet made of a crude iron rests here.~
~
9 0 0 4096 17 7
0~ 0~ 0~ 0~
4 0 0 8 0
0 0
reserved~
0 0
0 0 0
E
helmet~
You see a helmet made of crude iron.
You see a helmet crudely forged from iron.
~
E
iron~
You see a helmet crudely forged from iron.
~
E
helmet iron~
This helmet will do the job, but it is very crudely made.
~
#1334
breastplate iron breast plate~
an iron breastplate~
A breastplate made of iron has been left here.~
~
9 0 0 0 9 6
0~ 0~ 0~ 0~
10 0 1 4 0
0 0
reserved~
0 0
0 0 0
E
iron breastplate plate~
A breastplate made of some sturdy iron is in very good shape and is large
in size.  
~
#1335
scroll recall~
a recall scroll~
A scroll of recall has been tossed aside here.~
~
2 1 0 0 1 1
100~ word of recall~ reserved~ reserved~
1 1 0 0 0
0 0
reserved~
0 0
0 0 0
E
scroll recall~
The parchment on which this spell has been scribed looks to be stained
with some sort of herbal colouring.
~
#1336
scroll identify~
a scroll of identify~
A scroll of identify item has been left here.~
~
2 1 0 0 1 10
100~ identify~ reserved~ reserved~
1 0 8 0 0
0 0
reserved~
0 0
0 0 0
E
scroll identify~
This scroll is done on a stone-washed sort of paper, it is quite newly
scribed but the looks of it.
~
#1337
scroll remove curse removal~
a scroll of curse removal~
A remove curse scroll has been dropped here.~
~
2 1 0 0 1 15
100~ remove curse~ reserved~ reserved~
1 0 6 0 0
0 0
reserved~
0 0
0 0 0
E
scroll remove curse removal~
A very new-looking scroll. It was probably just copied to parchment
recently.
~
#1338
sword steel guard~
a guardsman's sword~
A steel sword with a bronze hilt has been left here.~
~
5 0 5171 16412 8193 41
0~ 0~ 0~ 3~
6 0 15 0 0
0 0
reserved~
0 0
0 0 0
E
sword steel guard~
A large steel sword with a bronze hilt.
~
E
bronze hilt~
The hilt has been intricately crafted with bronze.
~
#1339
ravenwood parchment scroll blank~
blank parchment~
A piece of blank parchment lies here.~
~
2 64 0 0 16385 1
0~ reserved~ reserved~ reserved~
1 0 0 5 0
0 0
reserved~
0 0
0 0 0
E
blank parchment~
A blank piece of paper, perfect for scroll-writing.
~
#1340
ring onyx~
&Wan &zonyx&G ring&W~
A dull &zonyx&G ring blends into the ground here.~
~
9 0 0 0 3 2
0~ 0~ 0~ 0~
1 0 0 8 0
0 0
reserved~
0 0
0 0 0
A
13 10
E
ring~
This dull onyx ring doesn't look like it's worth very much.
~
E
onyx~
This dull onyx ring doesn't look like it's worth very much.
~
#1341
ravenwood quill magical~
magical quill~
A feather quill has been left here.~
~
13 65 0 0 16385 1
0~ 0~ 0~ 0~
4 0 0 5 0
0 0
reserved~
0 0
0 0 0
E
magic magical quill feather~
A magical quill feather that is perfect for scribing.
~
#1342
object glowing~
&Ba &Wglowing light &X~
&BA small &Wglowing object&B lies here.~
~
1 257 0 0 1 101
0~ 0~ -1~ 0~
1 10 0 0 0
0 0
reserved~
0 0
0 0 0
#1343
ravenwood potion flask~
empty flask~
An empty flask has been left here.~
~
10 268435520 0 0 16385 1
0~ reserved~ reserved~ reserved~
1 0 0 3 0
0 0
reserved~
0 0
0 0 0
E
flask empty~
An empty flask that is able to hold magical properties.
~
#1344
ravenwood cauldron~
iron cauldron~
A large iron cauldron has been left here.~
~
13 2 0 0 1 50
0~ 0~ 0~ 0~
20 0 45 0 0
0 0
reserved~
0 0
0 0 0
E
large iron cauldron~
A large cauldron perfect for brewing magical properties.
~
#1345
ravenwood fire magic magical~
magical fire~
A magical fire roars up from the ground.~
~
1 64 0 0 1 45
0~ 0~ 0~ 0~
1 0 35 0 0
0 0
reserved~
0 0
0 0 0
E
magic magical fire~
A magical fire perfect for making concoctions with.
~
#1346
ravenwood ink magical~
magical ink~
A bottle of magical ink has been left here.~
~
13 64 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 5 0
0 0
reserved~
0 0
0 0 0
E
ink bottle magic magical~
A bottle of magical ink used for scribing.
~
#0



#ROOMDATA
#1300
The Ravenwood Temple~
The temple is the center of activity for the town of Ravenwood, for here
is where people can come to communicate to their gods through the almighty
Oracle, Belaf The black stone which makes up the walls, ceiling, and floor
could us a good washing, yet the temple still retains an air of elegance and
unholiness.  
~
0 2491404 0
Rd     0
D2
~
~
0 0 1301
S
#1301
The Temple Foyer~
There is a dark purple carpet lining the floor here, which feels soft
beneath your feet.  You can also see an arched doorway set into the northern
wall.  You can enter the doorway to the north, or exit the temple to the
south.  
~
0 393229 0
Rd     0
D0
~
~
0 0 1300
D2
~
~
0 0 1307
D4
~
~
0 0 1302
S
#1302
A Hallway Above the Temple~
You are within a small hallway which branches off to the east and west. 
From the west you can hear the sounds of a mock battle, while to the east
you can hear a faint groaning sound, followed by some cheering.  You may
follow the hallway in either direction or travel down the stairs.  
~
0 132104 0
Rd     0
D1
~
~
0 0 1303
D3
~
~
0 0 1304
D5
~
~
0 0 1301
S
#1303
Rahim's Waiting Room~
You are in a small room, with a door on the east wall.  This is where the
many students who come to Rahim for training await their turn at receiving
the many health tips, along with physical and mental enhancements, that he
provides.  
~
0 132104 0
Rd     0
D1
There is a door here in the east wall.
~
door~
3 0 1306
D3
~
~
0 0 1302
S
#1304
Jalil's Reception Room~
This small office is somewhat messy and cluttered with various scraps of
paper, which are grouped into small piles here and there.  Jalil is a very
busy man, and is constantly overwhelmed by the number of students he
receives.  However, he still trains each one as if they were his only student
in the world.  
~
0 132104 0
Rd     0
D1
~
~
0 0 1302
D3
A door is here in the west wall.
~
door~
3 0 1305
S
#1305
Jalil's College of the Combative Arts~
The room is set up with several practice dummies, along with various
pieces of padded armor, and padded weapons.  Several of the dummies look
scorched or decayed, due to the spells which some students need to practice
in order to gain the full power of the magic involved.  
~
0 132104 0
Rd     0
D1
There is a door here in the east wall.
~
door~
3 0 1304
S
#1306
Rahim's School of Physical Superiority~
In this small and musty-smelling room, Rahim trains students of all ages
to reach their full physical and mental potentials.  There are various sets
of weights, instruction books, and other paraphenilia strewn about the room,
which resembles a cross between a gymnasium and a library.  
~
0 132104 0
Rd     0
D3
There is a door here in the west wall.
~
door~
3 0 1303
S
#1307
Before a Large Temple~
To the north of you, there is a wide set of steps leading up to the
temple doors, which are thrust wide open, allowing you to hear the chants
coming from the inside.  On the ground in front of you, you notice a manhole
set into the center of the paved street.  Unholy Road continues to the east
and west from here, and Tombstone Avenue runs to the south.  
~
0 0 0
Rd     0
E
manhole~
The manhole is a flat circular piece of iron about 3 feet in diameter,
with a handle allowing you to open it.  
~
D0
A wide set of steps lead up to the temple doors.
~
~
0 0 1301
D1
~
~
0 0 1308
D2
~
~
0 0 1383
D3
~
~
0 0 1314
D5
A manhole is here leading down under the streets of Ravenwood.
~
manhole~
3 0 1446
S
#1308
E. Unholy Road~
From where you are standing on Unholy Road, you can see the entrance to
the Ravenwood Temple off to the west.  North of you is a section of the
thick city wall which barricades the town from the outside world.  You may
continue to the east or west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1309
D3
~
~
0 0 1307
S
#1309
E. Unholy Road~
South of you stands the back end of a small building which looks to be
some type of shop.  Your only choice of travel is east or west along Unholy
Road, as passage north is blocked by the city wall.  
~
0 0 0
Rd     0
D1
~
~
0 0 1310
D3
~
~
0 0 1308
S
#1310
E. Unholy Road~
The road here is kept very clean, and the cobblestones look to be quite
new.  The wall which is north of you continues it's path here, as it
encompasses the city.  You may travel east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1311
D3
~
~
0 0 1309
S
#1311
E. Unholy Road~
As you take a glance around, you notice a heavily reinforced building to
the south, which appears to be protected by some sort of magical aura.  The
ever-present city wall continues along here, blocking your passage to the
north, and allowing east and west as your only choice of exits.  
~
0 0 0
Rd     0
D1
~
~
0 0 1312
D3
~
~
0 0 1310
S
#1312
E. Unholy Road~
Off to the east, you can see a junction where Unholy Road meets up with
Blackstone Street, forming the northeast corner of the city.  Due to the
wall of the city which lies north of you, as well as the back of a building
to the south, your only passage is to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1313
D3
~
~
0 0 1311
S
#1313
Junction of Unholy Road and Blackstone Street~
At this point where two streets meet and end, there is a small manhole
set into the ground.  Passage to the north and east is blocked by the city
walls which join together forming the northeast corner of the town.  Unholy
Road runs to the west, while Blackstone Street runs south from here.  
~
0 0 0
Rd     0
D2
~
~
0 0 1346
D3
~
~
0 0 1312
D5
There is a manhole here in the ground leading to the depths beneath the
Town of Ravenwood.  
~
manhole~
3 0 1452
S
#1314
W. Unholy Road~
Unholy Road continues to the east and west here, with the temple stairs
in plain view off to the east.  There is a building which blocks southern
passage, while a wall prohibits travel to the north.  
~
0 0 0
Rd     0
D1
~
~
0 0 1307
D3
~
~
0 0 1315
S
#1315
W. Unholy Road~
The road is well paved, with stones that appear to be quite new.  Due to
a large wall to the north of you, and a building directly south, your only
choice of exits are east or west along Unholy Road.  
~
0 0 0
Rd     0
D1
~
~
0 0 1314
D3
~
~
0 0 1316
S
#1316
W. Unholy Road~
While the road continues east and west from here, you are left to choose
only those two directions, as there is a building south of you and a wall to
the north, neither with any exits showing.  
~
0 0 0
Rd     0
D1
~
~
0 0 1315
D3
~
~
0 0 1317
S
#1317
W. Unholy Road~
There is a slight crack in the pavement here, as though something very
heavy was dropped with great force upon the ground.  The road continues east
and west, allowing travel in either direction.  
~
0 0 0
Rd     0
E
crack pavement~
There are no particular markings here in the pavement to tell you exactly
what caused this crack and the only thing special about it is that an
army of tiny little ants have made their home here.
~
E
ants home anthill~
Ants skitter in and out of the crack beneath your feet.  A few little
sandhills have been built all along the crack.  
~
D1
~
~
0 0 1316
D3
~
~
0 0 1318
S
#1318
W. Unholy Road~
A thick stone wall protects the city from attacks, and prevents you from
passing to the north.  The road continues east and west, allowing you to
follow Unholy Road in either direction.  
~
0 0 0
Rd     0
D1
~
~
0 0 1317
D3
~
~
0 0 1319
S
#1319
Junction of Unholy Road and Damnation Avenue~
Here at the northwest corner of the town, there is a manhole set into the
ground.  Unholy Road runs east from here, while Damnation Avenue runs to the
south.  North and west passage is blocked by the junction of two of the
city's massive stone walls.  
~
0 0 0
Rd     0
D1
~
~
0 0 1318
D2
~
~
0 0 1320
D5
There is a manhole here beneath your feet that leads into the depths
under the Town of Ravenwood.  
~
manhole~
3 0 1440
S
#1320
N. Damnation Avenue~
The road is well paved, with many different types of stones, forming an
intricate pattern of cobblestones.  Passage to the east is impossible due to
a building in the way, while western travel is blocked by the wall of the
city.  Your only choice of travel is north or south along Damnation Avenue. 
~
0 0 0
Rd     0
D0
~
~
0 0 1319
D2
~
~
0 0 1321
S
#1321
Intersection of Damnation Avenue and Deathspawn Alley~
While Damnation Avenue continues north and south from here, a small
sidestreet runs off to the east, known as Deathspawn Alley.  To your west,
passage is blocked by an immense wall, used to fortify the city against an
outside attack, and protect the inhabitants.  
~
0 0 0
Rd     0
D0
~
~
0 0 1320
D1
~
~
0 0 1358
D2
~
~
0 0 1322
S
#1322
N. Damnation Avenue~
Damnation Avenue runs north and south here, with passage to the east
blocked by the side of a building, and west blocked by a large reinforced
wall.  You may contine north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 1321
D2
~
~
0 0 1323
S
#1323
Intersection of Damnation Avenue and Hangman's Way~
There is a manhole set into the center of the road here, but there is no
clue as to what purpose it serves.  The protective wall of the city prevents
western passage, and Damnation Avenue continues north and south.  To the
east, Hangman's Way begins it's path across the city.  
~
0 0 0
Rd     0
D0
~
~
0 0 1322
D1
~
~
0 0 1357
D2
~
~
0 0 1324
D5
A manhole is here in the ground leading down beneath the Town of Ravenwood.
~
manhole~
3 0 1476
S
#1324
S. Damnation Avenue~
A small, yet majestic building stands to the east, covered with ivy which
has grown up along the side.  To the west, a large wall blocks your passage,
while Damnation Avenue continues to the north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 1323
D2
~
~
0 0 1325
S
#1325
Intersection of Damnation Avenue and Hellfire Street~
Damnation Avenue continues north and south from this point, while
Hellfire Street runs to the east.  West of you stands the protective wall of
the city, providing safety and a line of defense to the citizens.  
~
0 0 0
Rd     0
D0
~
~
0 0 1324
D1
~
~
0 0 1369
D2
~
~
0 0 1326
S
#1326
S. Damnation Avenue~
A large wall towers to the west of you here, while the side of a building
blocks passage to the east.  Damnation Avenue continues north and south,
with a junction to the south, and an intersection to the north.  
~
0 0 0
Rd     0
D0
~
~
0 0 1325
D2
~
~
0 0 1327
S
#1327
Junction of Damnation Avenue and Brimstone Road~
There are two walls here, which form the southwest corner of the city. 
Damnation Avenue runs to the north from this point, while Brimstone Road is
to the east.  You observe a small manhole set into the ground here.  
~
0 16 0
Rd     0
D0
~
~
0 0 1326
D1
~
~
0 0 1328
D2
The wall to the south doesn't seem quite right.
~
wall~
3 0 1384
D5
A manhole leads down under the the Town of Ravenwood.
~
manhole~
3 0 1472
S
#1328
W. Brimstone Road~
To your west, you can see a junction where Brimstone Road meets up with
another street which runs to the north.  Due to a building standing north of
you, and the impenetrable wall of the city to your south, east and west are
your only choices for travel.  
~
0 0 0
Rd     0
D1
~
~
0 0 1329
D3
~
~
0 0 1327
S
#1329
W. Brimstone Road~
Whoever built this road must have put some sort of magical spell over the
bricks, for they smoke and spark slightly, giving off a strange impression
of a life of their own.  The roadway continues on to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1330
D3
~
~
0 0 1328
S
#1330
W. Brimstone Road~
The smoke rising up from the ground here is not very thick, but has
enough substance to it to give a hazy view to your surroundings.  A building
blocks northern travel from this point, while passage to the south is
prevented by a large wall, leaving your only choice of which way to go as
east or west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1331
D3
~
~
0 0 1329
S
#1331
W. Brimstone Road~
The road is paved with bricks that are giving off their own wisps of
smoke, which appears magical in nature.  The smell of brimstone is quite
strong here, hence the name of the street.  The road continues on to the
east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1332
D3
~
~
0 0 1330
S
#1332
W. Brimstone Road~
To your east, you can see the Gateway Plaza, where the merchants entering
the city check their wagons in with the guards that are posted there.  The
road continues on to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1333
D3
~
~
0 0 1331
S
#1333
Gateway Plaza~
The city gates lie to the south of you, while Tombstone Avenue runs to
the north.  This plaza stands in the center of Brimstone Road which runs to
the east and west.  You may travel along Tombstone Avenue, leave the city to
the south, or take a walk on Brimstone Road.  On the ground in front of you,
you spy a small manhole.  
~
0 0 0
Rd     0
D0
~
~
0 0 1380
D1
~
~
0 0 1334
D2
A gateway is here to the south, leading out of the town.
~
gate~
3 0 1399
D3
~
~
0 0 1332
D5
A manhole leads down beneath the Town of Ravenwood.
~
manhole~
3 0 1466
S
#1334
E. Brimstone Road~
The ground here is paved with reddish colored blocks which have bits of
obsidian inside of them.  South of you lies the wall of the city, while to
the north is the back of a building.  You may continue to the east and west
from this point.  
~
0 0 0
Rd     0
D1
~
~
0 0 1335
D3
~
~
0 0 1333
S
#1335
E. Brimstone Road~
A small building blocks passage to the north here, while the city wall
prevents travel to the south.  The road continues to the east and west, and
seems to give off a heat of it's own.  
~
0 0 0
Rd     0
D1
~
~
0 0 1336
D3
~
~
0 0 1334
S
#1336
E. Brimstone Road~
The bricks are definately giving off some sort of heat, as you can see
small bits of steam or smoke rising up from them.  Your only choice of
travel is east or west, as passage to the north and south is blocked by a
building, and the city wall, respectively.  
~
0 0 0
Rd     0
D1
~
~
0 0 1337
D3
~
~
0 0 1335
S
#1337
E. Brimstone Road~
To your south there is a city wall, which looks as though it has been
collecting soot from the thin wisps of smoke which waft up from between the
bricks.  The road continues on to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1338
D3
~
~
0 0 1336
S
#1338
E. Brimstone Road~
Off to the east, you can see a turn in the road, as it joins with another
road running north.  The immense wall of the city looms overhead to the
south, while a building set to the north prevents passage in that direction.
~
0 0 0
Rd     0
D1
~
~
0 0 1339
D3
~
~
0 0 1337
S
#1339
Junction of Blackstone Street and Brimstone Road~
There is a small manhole set into the center of the ground here, but the
purpose it serves is a mystery.  At this corner of the city, the southern
and eastern walls meet, preventing passage in those directions.  Blackstone
Street is to the north, while Brimstone Road is to the west.  
~
0 0 0
Rd     0
D0
~
~
0 0 1340
D2
The wall here seems to be a bit out of place somehow.
~
wall~
3 0 1398
D3
~
~
0 0 1338
D5
There is a manhole here leading down beneath the Town of Ravenwood.
~
manhole~
3 0 1460
S
#1340
S. Blackstone Street~
The city wall looms to the east, near impenetrable, and impossible to
climb.  To the west, a small black building glows with an unholy aura. 
Blackstone Street continues to the north and south, allowing passage in both
directions.  
~
0 0 0
Rd     0
D0
~
~
0 0 1341
D2
~
~
0 0 1339
S
#1341
Intersection of Blackstone Street and Cutthroat Alley~
Blackstone Stree continues to the north and south from this point, with
a small, filthy looking alleyway running off to the west.  To the east your
passage is blocked by the massive wall of the city which appears almost
impenetrable.  
~
0 0 0
Rd     0
D0
~
~
0 0 1342
D2
~
~
0 0 1340
D3
~
~
0 0 1379
S
#1342
S. Blackstone Street~
To the north of you, there is an intersection of two streets, while a
similar intersection lies to the south.  East of you, the city wall
continues, and west there is a freshly painted building, with no windows or
doors visible from this side.  
~
0 0 0
Rd     0
D0
~
~
0 0 1343
D2
~
~
0 0 1341
S
#1343
Intersection of Blackstone Street and Hangman's Way~
A wide and desolate looking street runs west from this intersection,
known as Hangman's Way.  Dreaded for the miscarriages of justice which often
occur there, one should move cautiously along the street, and never travel
alone.  Blackstone Street runs north and south from here, allowing passage
in any direction except for east, which is blocked by a large fortified
wall.  On the ground, you catch sight of a small manhole.  
~
0 0 0
Rd     0
D0
~
~
0 0 1344
D2
~
~
0 0 1342
D3
~
~
0 0 1347
D5
A manhole is here leading down beneath the Town of Ravenwood.
~
manhole~
3 0 1456
S
#1344
N. Blackstone Street~
A large wall looms over you to the east, too high to see the top very
clearly from this vantage point.  A small strange looking building lies to
the west, but there is no door on this side of the structure.  Blackstone
Street continues north and south from this spot.  
~
0 0 0
Rd     0
D0
~
~
0 0 1345
D2
~
~
0 0 1343
S
#1345
Intersection of Blackstone Street and Bloodfang Avenue~
Blackstone Street runs to the north and south from this point, while to
the west is the eastern end of Bloodfang Avenue.  East of you stands the
heavily reinforced wall which protects the town from attacks.  
~
0 0 0
Rd     0
D0
~
~
0 0 1346
D2
~
~
0 0 1344
D3
~
~
0 0 1368
S
#1346
N. Blackstone Street~
Blackstone Street runs north and south from this point, allowing for
passage in those two directions.  To the west is the side of a small
building, which appears to be one of Ravenwood's many shops, while to the
east the eastern wall of Ravenwood towers over you.  
~
0 0 0
Rd     0
D0
~
~
0 0 1313
D2
~
~
0 0 1345
S
#1347
E. Hangman's Way~
To your east, you can see an intersection where Hangman's Way joins up
with another street running north and south.  Due to buildings blocking your
passage to the north and south, you may only go east or west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1343
D3
~
~
0 0 1348
S
#1348
E. Hangman's Way~
Buildings continue to line the street to your north and south here,
leaving east and west as your only choice of travel.  Perhaps there are
entrances to these buildings on the other side of them, for on this side,
they are devoid of both door and window.  
~
0 0 0
Rd     0
D1
~
~
0 0 1347
D3
~
~
0 0 1349
S
#1349
E. Hangman's Way~
The roadway is somewhat wide, to allow for the travel of wagons which
stop in occasionally to drop off shipments of weapons, armor, and other
various assorted goods.  You may continue to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1348
D3
~
~
0 0 1350
S
#1350
E. Hangman's Way~
There are buildings to the north and south of you, but you cannot see any
doors from where you are standing.  Hangman's Way continues on to the east
and west from here.  
~
0 0 0
Rd     0
D1
~
~
0 0 1349
D3
~
~
0 0 1351
S
#1351
E. Hangman's Way~
To your west, you can see Ravenwood Center, which is the exact center of
the town.  It is there where public executions take place, as well as public
readings of new laws, as set forth by the mayor of Ravenwood.  The road
continues to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1350
D3
~
~
0 0 1352
S
#1352
Ravenwood Center~
You are in the exact center of the town of Ravenwood.  Tombstone Avenue
runs along to the north and south from here, while Hangman's Way runs to the
east and west.  On the ground in front of you, you spy a small closed
manhole.  
~
0 0 0
Rd     0
D0
~
~
0 0 1382
D1
~
~
0 0 1351
D2
~
~
0 0 1381
D3
~
~
0 0 1353
D5
A manhole is here leading down beneath the Town of Ravenwood.
~
manhole~
3 0 1485
S
#1353
W. Hangman's Way~
To your east, you can see Ravenwood Center, the main Square of the town,
which is usually busy at any time, day or night.  The road continues on to
the east or west, allowing travel in either direction.  
~
0 0 0
Rd     0
D1
~
~
0 0 1352
D3
~
~
0 0 1354
S
#1354
W. Hangman's Way~
Two small buildings block your passage to the north and south at this
point, allowing you to go only east and west.  The road is rather wide, and
has many carefully placed stones set into the surface, allowing for a smooth
walk, or ride.  
~
0 0 0
Rd     0
D1
~
~
0 0 1353
D3
~
~
0 0 1355
S
#1355
W. Hangman's Way~
There is a sensation of pure evil hovering throughout this town, no
matter where you go.  Many an adventurer of good intentions has stepped
within the town walls, only to be driven out by the inhabitants, and some
have even been slaughtered before they made it through the gates.  The road
continues on to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1354
D3
~
~
0 0 1356
S
#1356
W. Hangman's Way~
The buildings which line these streets don't appear to have any doors
facing Hangman's Way at all.  This, coupled with the lack of any windows,
gives a sort of 'ghost town' feeling to the area as you move along.  The
road continues to the east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1355
D3
~
~
0 0 1357
S
#1357
W. Hangman's Way~
To your west, there is an intersection where Hangman's Way meets up with
Damnation Avenue, which runs north to south.  You may travel west to this
intersection, or continue east along Hangman's Way.  
~
0 0 0
Rd     0
D1
~
~
0 0 1356
D3
~
~
0 0 1323
S
#1358
Deathspawn Alley~
To your south you can see a somewhat rundown store which has many pieces
of junk and various trinkets on display.  North of you is the famous
Ravenwood Weaponry Shop, which has a variety of weapons to suit any
adventurer.  Deathspawn Alley continues to the east and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 1400
D1
~
~
0 0 1359
D2
~
~
0 0 1405
D3
~
~
0 0 1321
S
#1359
Deathspawn Alley~
Deathspawn Alley continues off to the east and west at this point, with
what looks to be an Armory to the north of you, while to the south is a
furniture shop, perfect for purchasing or selling household type items.  You
may enter either one of the shops, or continue along the alley.  
~
0 0 0
Rd     0
D0
~
~
0 0 1401
D1
~
~
0 0 1360
D2
~
~
0 0 1406
D3
~
~
0 0 1358
S
#1360
Deathspawn Alley~
As you take a look atyour surroundings, you spy a small general supplies
store directly south of you. To the north you can see a shop which sells
jewels and other fine treasure, and a sign is in the window stating "&CWe
Buy and Sell only the Finest!&c" You may enter the shop, or continue
west or east on Deathspawn Alley.
~
0 0 0
Rd     0
D0
~
~
0 0 1402
D1
~
~
0 0 1361
D2
~
~
0 0 1407
D3
~
~
0 0 1359
S
#1361
Deathspawn Alley~
the street here is somewhat filthy, and has some garbage lined against
the wall of a small building to the south. North of you a small shop
proudly displays a sign which exclaims "&CPets for Sale!&c" You may enter
the shop to the north, or travel Deathspawn Alley to the east or west.
~
0 0 0
Rd     0
D0
~
~
0 0 1403
D1
~
~
0 0 1362
D3
~
~
0 0 1360
S
#1362
Deathspawn Alley~
Deathspawn Alley is a slightly dingy looking street, which runs to the
east and west from this point.  To the north is a boarded up building, while
south of you lies the entrance to the Ravenwood Guild of Warriors.  You may
enter the guild to the south, travel Deathspawn Alley to the west, or go
east to Assassin's Square.  
~
0 0 0
Rd     0
D1
~
~
0 0 1363
D2
~
~
0 0 1409
D3
~
~
0 0 1361
S
#1363
Assassin's Square~
This square inherited it's name when a visiting dignitary from another
land was murdered as he wandered around town.  Because of all the small
buildings which surround you, an assailant would have a good place to hide
and wait out an attack, or attempt an escape.  Tombstone Avenue continues to
the north and south, while Bloodfang Avenue and Deathspawn Alley are to the
east and west respectively.  
~
0 0 0
Rd     0
D0
~
~
0 0 1383
D1
~
~
0 0 1364
D2
~
~
0 0 1382
D3
~
~
0 0 1362
S
#1364
Bloodfang Avenue~
You are in the middle of Bloodfang Avenue, which runs to the east and
west from here.  To the north is a boarded up warehouse, while to the south,
you can see the entrance to the Guild of Mages, where many of Ravenwoods
sorcerers gather to swap spells and tales of adventure, while quaffing an
ale or two.  
~
0 0 0
Rd     0
D1
~
~
0 0 1365
D2
~
~
0 0 1415
D3
~
~
0 0 1363
S
#1365
Bloodfang Avenue~
As you stand in the middle of Bloodfang Avenue, you see a small shop to
the north which houses mercenaries for hire.  Passage to the south is
blocked by the wall of a building, and the road runs to the east and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 1410
D1
~
~
0 0 1366
D3
~
~
0 0 1364
S
#1366
Bloodfang Avenue~
There are two buildings facing each other here to the north and south. 
The north building boasts of the best potions in the land, while the
southern building advertises a special on wands and staves.  Bloodfang
Avenue continues to the east and west from here.  
~
0 0 0
Rd     0
D0
~
~
0 0 1412
D1
~
~
0 0 1367
D2
~
~
0 0 1417
D3
~
~
0 0 1365
S
#1367
Bloodfang Avenue~
The road is well paved here, with darkened cobblestones set side by side.
To the north you can see the Bank of Ravenwood, while to the south is the
Blacksmith's Shop.  You may enter either building, or continue east or west.
~
0 0 0
Rd     0
D0
~
~
0 0 1413
D1
~
~
0 0 1368
D2
~
~
0 0 1418
D3
~
~
0 0 1366
S
#1368
Bloodfang Avenue~
The wide road which is Bloodfang Avenue runs to the east and west here,
with an intersection within sight to the east.  North of you is the
Ravenwood House of Scrolls, while to the south is the ever-important spell
components shop.  
~
0 0 0
Rd     0
D0
~
~
0 0 1414
D1
~
~
0 0 1345
D2
~
~
0 0 1498
D3
~
~
0 0 1367
S
#1369
Hellfire Street~
Off to the west, you can see an intersection where Hellfire Street meets
up with Damnation Avenue.  South of you is a rundown building which houses
the Ravenwood Guild of Thieves, while a building to the north is home to the
House of Druids.  
~
0 0 0
Rd     0
D0
~
~
0 0 1420
D1
~
~
0 0 1370
D2
~
~
0 0 1425
D3
~
~
0 0 1325
S
#1370
Hellfire Street~
The sides of two buildings prevent passage to the north and south from
this point.  Hellfire Street continues east and west from here, allowing for
passage in either of those directions.  
~
0 0 0
Rd     0
D1
~
~
0 0 1371
D3
~
~
0 0 1369
S
#1371
Hellfire Street~
A small stone building stands to the north of you, but there is no
visible entrance as far as you can see.  To the south is another similar
building, also with no visible entrance.  The street continues on to the
east and west.  
~
0 0 0
Rd     0
D1
~
~
0 0 1372
D3
~
~
0 0 1370
S
#1372
Hellfire Street~
To the north, you catch the faint sounds of someone tuning up a musical
instrument.  The sign on the door proclaims the building as the Bard's
Guild, where the bards of the land gather to exchange stories, poems, and
songs of adventure.  To the south of you lies the Psionicists Bar, where the
great intellects gather to relax, and participate in a mind game or two. 
Hellfire Street continues to the east and west.  
~
0 0 0
Rd     0
D0
~
~
0 0 1423
D1
~
~
0 0 1373
D2
~
~
0 0 1428
D3
~
~
0 0 1371
S
#1373
Hellfire Street~
Up ahead to the east, you can make out some sort of square, which looks
to be quite busy.  To the north is a grocery store, while to the south is
the town hall.  You may enter either of the buildings, or continue to the
east or west.  
~
0 0 0
Rd     0
D0
~
~
0 0 1424
D1
~
~
0 0 1374
D2
~
~
0 0 1429
D3
~
~
0 0 1372
S
#1374
Chaos Plaza~
You are in the center of Chaos Plaza, which holds true to it's name, as
people bustle back and forth running errands and selling their wares. 
Tombstone Avenue continues to the north and south, while Hellfire Street is
to the west, and the aptly named Cutthroat Alley lies to the east.  
~
0 0 0
Rd     0
D0
~
~
0 0 1381
D1
~
~
0 0 1375
D2
~
~
0 0 1380
D3
~
~
0 0 1373
S
#1375
Cutthroat Alley~
The alley is somewhat overrun with garbage and debris, carried along the
street by the breezes which flow through here occasionally.  To the north
you can see the Ravenwood Museum of History, while to the south is the
Sheriff's office.  The alleyway continues to the east and west from here.  
~
0 0 0
Rd     0
D0
~
~
0 0 1430
D1
~
~
0 0 1376
D2
~
~
0 0 1435
D3
~
~
0 0 1374
S
#1376
Cutthroat Alley~
As you move along, you find yourself stumbling over the occasional
loosened cobblestone, or stepping into a pothole or two.  To the north you
can see the Paladin's guild, while to the south lies the Clerics Guild. 
Cutthroat Alley continues to the east and west from here.  
~
0 0 0
Rd     0
D0
~
~
0 0 1431
D1
~
~
0 0 1377
D2
~
~
0 0 1436
D3
~
~
0 0 1375
S
#1377
Cutthroat Alley~
It would appear that sanitation is not a priority in this section of the
town, since there is an abundance of garbage and debris piled alongside the
buildings here.  The cracked and misshapen road is in extremely poor
condition with many missing cobblestones and weeds pushing up through the
cracks.  
~
0 0 0
Rd     0
D1
~
~
0 0 1378
D3
~
~
0 0 1376
S
#1378
Cutthroat Alley~
There is a large hole in the middle of the road here, as though it was
struck by lightning, vaporizing the cobblestones in that area, and scorching
the earth underneath.  The junction of buildings to the north and south
prevent passage in those directions, leaving east and west as your only
choices of travel.  
~
0 0 0
Rd     0
E
hole cobblestones~
The cobblestones here look like they have been completely fried.
~
D1
~
~
0 0 1379
D3
~
~
0 0 1377
S
#1379
Cutthroat Alley~
South of you is the famous Ravenwood Vampires Guild, while to the north
is the Guild of Rangers.  The road continues to the west, and to the east,
where you can see an intersection with another street.  
~
0 0 0
Rd     0
D0
~
~
0 0 1434
D1
~
~
0 0 1341
D2
~
~
0 0 1439
D3
~
~
0 0 1378
S
#1380
S. Tombstone Avenue~
Looking south, you can see the Gateway Plaza, and the massive city gates
which lie to the south of the plaza.  To the east and west of you are two
buildings with the eastern building resembling a jailhouse, while the
western building seems to be the office of a city offical.  You may continue
to the north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 1374
D2
~
~
0 0 1333
S
#1381
S. Tombstone Avenue~
The street here is very wide, running between two plazas which lie to the
north and south.  North of you is the Center of Ravenwood, while south of
you is Chaos Plaza.  Passage to the east and west is prevented by the
presence of two small buildings, the western one appearing as a shop, while
the eastern one looks like some sort of art museum.  
~
0 0 0
Rd     0
D0
~
~
0 0 1352
D2
~
~
0 0 1374
S
#1382
N. Tombstone Avenue~
Tombstone Avenue runs to the north and south here, while passage to the
east and west is blocked by the sides of buildings.  Due to a lack of
windows on the buildings, you can't get a glimpse of what lies inside of
them.  You may continue on the road to the north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 1363
D2
~
~
0 0 1352
S
#1383
N. Tombstone Avenue~
Buildings block your passage to the east and west here, while to the
north, you can see a plaza with some sort of large temple.  To the south you
catch a glimpse of another smaller plaza with a crossing of streets.  
~
0 0 0
Rd     0
D0
~
~
0 0 1307
D2
~
~
0 0 1363
S
#1384
Secret Passage~
You are within a secret passage which was built long ago to help defend
the city against outside attacks, without having to open the city gates. 
The secret passage runs to the south, which is the only obvious exit here.  
~
0 8 0
Rd     0
D0
The wall seems to be a little out of place.
~
wall~
3 0 1327
D2
~
~
0 0 1385
S
#1385
Secret Passage~
The secret passage makes a turn here, allowing passage to the north and
east.  Though dimly lit, you can make out many sets of footprints made by
those who have travelled along this hall before you.  
~
0 8 0
Rd     0
D0
~
~
0 0 1384
D1
~
~
0 0 1386
S
#1386
Secret Passage~
As you glance around you, you catch the faint sound of water lapping
against the wall to the north.  This is where Ravenwood stores it's fresh
water supply which cycles throughout the city through a vast series of
fountains and aqueducts.  The passage continues east and west.  
~
0 8 0
Rd     0
D1
~
~
0 0 1387
D3
~
~
0 0 1385
S
#1387
Secret Passage~
The wall tot he north feels very cool to the touch, due to the massive
amount of water which is stored within, and accumulated through rainfall. 
The stone corridor continues on to the east and west, allowing travel in
either direction.  
~
0 8 0
Rd     0
D1
~
~
0 0 1388
D3
~
~
0 0 1386
S
#1388
Secret Passage~
This secret passage is wide enough to fit several people at once,
allowing for reinforcements to quickly move from one point to another
safely, and without detection.  The corridor continues east and west.  
~
0 8 0
Rd     0
D1
~
~
0 0 1389
D3
~
~
0 0 1387
S
#1389
Secret Passage~
There is a passage leading off to the west here, a guarded secret of the
protectors of Ravenwood.  Footprints line the floor here, belonging to the
many who have passed before you, defending the city against attacks.  
~
0 0 0
Rd     0
D1
The wall seems a bit out of place here in the east.
~
wall~
3 0 1390
D3
~
~
0 0 1388
S
#1390
Within a Guard Outpost~
From this vantage point a guard can safely observe who comes in and out
of the town, or sit back and take a brief break from his duties.  There is a
small doorway leading out to the main gate to the east, which is the only
obvious exit.  
~
0 8 0
Rd     0
D1
~
~
0 0 1391
D3
The wall in the west seems strangely out of place somehow.
~
wall~
3 0 1389
S
#1391
At the Town Gates of Ravenwood~
The town gates stand tall before you to the north, allowing entrance into
the city beyond.  To the east and west stand two small guardsmans posts,
allowing for protection from invaders.  You may enter the town to the north,
examine the shacks to the east and west or leave to the south.  
~
0 0 0
Rd     0
D0
These tall gates lead way into the Town of Ravenwood.
~
gate~
3 0 1399
D1
~
~
0 0 1392
D2
~
~
0 0 1419
D3
~
~
0 0 1390
S
#1392
Inside a Guardhouse~
This small stone enclosure is used by guards to either relax and have a
lunch break, or to observe the comings and goings of visitors while being
sheltered from the weather outside.  The doorway to the west appears to be
your only choice of exits.  
~
0 8 0
Rd     0
D1
The wall seems out of place somehow.
~
wall~
3 0 1393
D3
~
~
0 0 1391
S
#1393
Secret Passage~
The passage is somewhat darkened and damp, with walls made of a rough
stone.  The only obvious exit you can see is to the east from here.  There
are several sets of footprints running directly up to the western wall, and
some returning from that direction.  
~
0 8 0
Rd     0
D1
~
~
0 0 1394
D3
The west wall seems out of place somehow.
~
wall~
3 0 1392
S
#1394
Secret Passage~
The walls drip with water here, forming tiny puddles long the floor.  The
air is somewhat damp, and a bit difficult to breathe.  The passage runs to
the east and west.  
~
0 8 0
Rd     0
D1
~
~
0 0 1395
D3
~
~
0 0 1393
S
#1395
Secret Passage~
You are within a cramped passageway, which is extremely damp, and
difficult to move through.  Footprints line the floor travelleing back and
forth to the east and west, which are the only directions of travel from
here.  
~
0 8 0
Rd     0
D1
~
~
0 0 1396
D3
~
~
0 0 1394
S
#1396
Secret Passage~
The passage runs east to west here, and is crudely cut from the stone,
making travel somewhat tight and difficult.  You can hear the sounds of
dripping water, but cannot tell where it is coming from.  
~
0 134217736 0
Rd     0
D1
~
~
0 0 1397
D3
~
~
0 0 1395
S
#1397
Secret Passage~
The secret passage makes a sharp turn here, forming a junction of
passages leading to the north and west.  There are footprints travelling
back and forth along the floor, and the walls drip with water.  
~
0 8 0
Rd     0
D0
~
~
0 0 1398
D3
~
~
0 0 1396
S
#1398
Secret Passage~
There is some dirt piled against the wall which lies to the north here,
and some footprints leading directly up to it.  The passage continues off to
the south, where you can hear the sound of dripping water echoing along the
hall.  
~
0 8 0
Rd     0
D0
The wall to the north seems oddly out of place somehow. And the dirt
beneath it looks as though it has been disturbed.
~
wall~
3 0 1339
D2
~
~
0 0 1397
S
#1399
Between the Two Gates~
There are two sets of gates here, one lying to the north, while the other
stands to the south, which help form this inner bailey.  From here, a guard
posted on the wall could catch a glimpse of who was entering the city, and
weed out possible threats to the safety of the citizens, while preventing
the undesirables from escaping.  
~
0 0 0
Rd     0
D0
The gateway to the north leads into the Town of Ravenwood.
~
gate~
3 0 1333
D2
The gateway to the south leads out of Ravenwood.
~
gate~
3 0 1391
S
#1400
Ravenwood House of Weapons~
Dozens of types of weapons are set up for sale in this shop, each with
it's own advantages, based upon the skill of whomever wields it.  Many a
tool of destruction has been both bought and sold here, and the prices are
well worth the quality of the purchase.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1358
S
#1401
Ravenwood Armory~
The armory is awash in various pieces of gear, some new, some a bit
dented, and some almost toally destroyed.  The armor which is bought here by
the shopkeeper is repaired and sold if it meets up to his standards, and
usually nets him a good profit.  You may exit the shop to the south.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1359
S
#1402
Ravenwood Treasures~
This is one of the finer establishments within the town of Ravenwood. 
Many exotic gems and and jewels are both bought and sold here, and it's a
great place to pawn off that diamond or emerald you happened upon on your
last adventure.  You may exit the shop to the south.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1360
S
#1403
Pet shop~
The pet shop has several different companions for sale here, for a fair
price.  All of the pets have been trained to obey verbal commands, and are
quite intelligent.  Only the finest animals are accepted for sale here.  
~
0 136204 0
Rd     0
D2
~
~
0 0 1361
S
#1404
Pet shop storage~
~
0 394268 0
Rd     0
S
#1405
Ravenwood House of Junk~
The walls are lined with various trinkets and other such paraphenelia. 
This shop buys only the strangest of items, most of them ones that have been
rejected by every other shop in town.  Perhaps you have something of value
to sell?  
~
0 132108 0
Rd     0
D0
~
~
0 0 1358
S
#1406
The Ravenwood Furniture Pawnshop~
Here is where the citizens of Ravenwood can sell off an extra chair,
table or various other pieces of furniture to help raise money for the needs
of their families.  Though it is a good business, many of the pieces of
furniture pawned off here are never sold back to the original owners.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1359
S
#1407
General Store~
You are standing within the Ravenwood General Store.  All around you
various adventuring supplies are stacked neatly upon their shelves waiting
to be sold.  You may exit the shop to the north.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1360
S
#1408
Warrior Bar~
The bar is dimly lit, and somewhat filthy.  There are tables and chairs
set in the corners of the room, and a large bar where you can order
something for yourself.  You may exit the bar to the west.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1409
S
#1409
Warrior Bar Entrance~
You are standing within the entranceway of the fabled Warriors Guild &
Bar.  Many a great master of the combative arts has stopped in for a cold
drink, and to share a tale or two of high adventure.  You may enter the bar
to the west or exit the building to the north.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1362
D3
~
~
0 0 1408
S
#1410
Mercenary Shop~
The Mercenary Shop is a great place to find that companion to help you in
killing off a few people, or to assist you in burning an entire village. 
Only the most highly skilled adventurers in the respective classes will be
hired out, and their work is well known.  
~
0 136204 0
Rd     0
D2
~
~
0 0 1365
S
#1411
Mercenary storage~
~
0 132124 0
Rd     0
S
#1412
Ravenwood Apothecary~
The scent of something brewing is quite strong here, as you glance around
the shop taking in all that surrounds you.  Several different colored
potions are set up for sale here, each labelled with a price.  You may exit
the shop to the south.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1366
S
#1413
Ravenwood Bank~
The bank is guarded by some sort of magical aura, which prevents people
from gaining access to other people's stores of money and items.  Many small
safes line the walls here, each inscribed with the name of the depositor. 
Morkos, who owns and runs the bank, keeps accurate records, and makes sure
everyone is accounted for every last piece of gold.  
~
0 16909324 0
Rd     0
D2
~
~
0 0 1367
S
#1414
Ravenwood Scroll Shop~
Empty bottles of ink and scraps of tattered parchment lie strewn about
the floor here, along with several broken quills.  Shelves upon the wall are
stocked full of various scrolls, each one carefully closed with the wax seal
of Ravenwood.  You may exit the shop to the south.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1368
S
#1415
Mage Bar Entrance~
The entranceway here is usually manned by a guard, to keep out the
unwanted non-mage types.  It is rumored that inside the finest ales are
served, and you may pick up a tidbit or two to help with your spellcasting.
There is a sign upon the wall here that beckons your due attention.  
~
0 132108 0
Rd     0
E
sign~
The sign reads:
&PMages Only!
NO PETS ALLOWED!
     &C-The Management
~
D0
~
~
0 0 1364
D1
~
~
0 0 1416
S
#1416
Mage Bar~
The Mage's bar is a respectable establishment, frequented by the great
spellcasters of Ravenwood.  Several small tables line the walls here, some
slightly singed from the last mage to try his fire throwing stunts.  
~
0 132108 0
Rd     0
D3
~
~
0 0 1415
S
#1417
Ravenwood Staff and Wand Emporium~
Several staves and wands are on display here, each one emitting a
different type of magical glow.  Over in the corner, you can see different
pieces of exotic looking wood waiting to have spells cast into them.  You
may exit the shop to the North.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1366
S
#1418
Gaeran's Repair Shoppe~
The air in this shop is heavy with the scent of sulfur, and smoke.  On
one side of the room lies a box filled with destroyed pieces of equipment,
and another holds equipment that can be salvaged and repaired.  Gaeran, the
proprieter, is one of the best blacksmiths available, and has been known to
repair even the most tattered piece of armor.  
~
0 67240972 0
Rd     0
D0
~
~
0 0 1367
S
#1419
Before A large Town~
There is a giant wall just ahead of you to the north, and you can see two
guard outposts just to the sides of the gate.  You may travel north to the
city, or south along a path.  
~
0 1028 0
Rd     0
D0
~
~
0 0 1391
D2
~
~
0 0 5300
S
#1420
Druid Bar Entrance~
You are standing within the entranceway to the Druid's Guild.  To the
east, you catch the sounds of a bar room, and smell some sort of incense
burning.  You may enter the bar to the east, or exit the building to the
south.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1421
D2
~
~
0 0 1369
S
#1421
Druid Bar~
The bar is filled with a smoky haze given off by the bowls filled with
incense which are set on each table.  Many druids gather here to discuss the
prophetic messages of the weather, or to ponder the future of an
increasingly industrial world which endangers their beloved forests.  
~
0 132108 0
Rd     0
D3
~
~
0 0 1420
S
#1422
Bards Bar~
A small stage is set up here, to allow a travelling bard a place to
perform his latest work for his colleagues.  The room is brightly lit by the
many candles which line the walls, though they give off a strange
sweet-smelling scent.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1423
S
#1423
Bard Bar Entrance~
The Bard's Guild is famous for the many songs which are both written and
performed by the patrons who flock there.  Trading of tales of triumph and
tragedy abound here, as does information about the goings on of the world.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1372
D3
~
~
0 0 1422
S
#1424
Grocer's Market~
This small store sells a variety of food and drink for the hungry
adventurer to feed themself with, or to take with them on that long
adventure.  The finest meats, cheeses and vegetables are bought and sold
here, giving quite a selection.  You may exit the store to the south.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1373
S
#1425
Thief Bar Entrance~
The room is somewhat strange smelling, and filled with shadows, which
dance in the flickering light.  East of you is the main bar of the Thieve's
Guild, while north of you is the exit to the street outside.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1369
D1
~
~
0 0 1426
S
#1426
Thief Bar~
The walls of the bar are stained with a greasy black smoke, which rises
from the dimly lit chandelier.  Here is where thieves gather to plan a major
heist, or to pawn off stolen goods amongst themselves, for a small profit of
course.  
~
0 132108 0
Rd     0
D3
~
~
0 0 1425
S
#1427
Within the Psionicist Bar~
The lights dancing upon the walls appear to contain a life all their own,
as some of the patrons decide to have some fun making the candles dance,
literally.  The bar is well stocked and rather neat, with several tables for
you to hold your conversations at.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1428
S
#1428
Psionicists Guild Entrance~
You are standing within the entranceway to the Hall of Higher Intellect,
also known as the Psionicist's Guild.  To your west is the main hall,
equipped with a bar and plenty of good ale to complement the discussions
which are had within.  You may enter the bar to the west, or leave the guild
hall to the north.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1372
D3
~
~
0 0 1427
S
#1429
Town Hall~
The Town Hall is lavishly furnished with fine furniture and artwork. 
This is where the mayor of the town works and greets his visitors from.  The
only exit is a doorway to the north.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1373
S
#1430
Ravenwood Museum of History~
The museum contains the collective artworks of many of ravenwoods finest
artists.  There is a soft carpet lining the floor, and the museum is very
quiet and somewhat cold.  Magical barriers keep anyone from getting close
enough to the artwork to cause any harm, or attempt to steal them.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1375
S
#1431
Paladin Bar Entrance~
The entranceway to the Hall of Paladins is decorated with various
trophies donated by these unholy warriors of the realm.  The evil paladins
follow their deities' orders to the letter, and do not hesitate to shed
blood while doing it.  You may enter the bar to the east, or leave the hall
to the south.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1432
D2
~
~
0 0 1376
S
#1432
Paladin Bar~
You are standing within a somewhat large room that smells of ale and
cooked food.  A large round table made of onyx and brass stands in the
center of the room, with several empty seats still available.  Here is the
place to tell of great deeds done and challenges triumphed.  
~
0 132104 0
Rd     0
D3
~
~
0 0 1431
S
#1433
Ranger Bar~
The bar is adorned with several animals which have been stuffed and
preserved after death and posed in life-like positions.  To your east is the
entrance hall which leads to the street outside.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1434
S
#1434
Ranger Bar Entrance~
To your west, you can see a small bar room dimly lit by several candles
on the wall, while to the south is the road known as Cutthroat Alley.  The
bar is for ranger's only, and only they are welcomed there.  
~
0 132108 0
Rd     0
D2
~
~
0 0 1379
D3
~
~
0 0 1433
S
#1435
Sheriff's office~
The office is pretty plain looking, with the only thing of notice being a
large trapdoor set into the floor, with a small sign that says "To the Jail
Cells" on it.  The only other exit is to the north through the doorway.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1375
D5
A trapdoor is here leading down to the cells of the Ravenwood jailhouse.
~
trapdoor~
119 1304 1497
S
#1436
Cleric Bar Entrance~
There is an aura of unholiness about this place, as though the evil gods
have been looking over it favorably for some time now.  Clerics gather here
to join in group prayers and tell of their latest adventure.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1376
D1
~
~
0 0 1437
S
#1437
Cleric Bar~
The room is somewhat quiet for a bar, and has several small tables where
clerics can sit in solitude, or very small groups to talk and pray.  Candles
line the walls casting shimmering lights which dance about the room.  
~
0 132108 0
Rd     0
D3
~
~
0 0 1436
S
#1438
Within the Vampire Sanctuary~
There is fresh dirt upon the floor here which feels soft and soothing
beneath your feet.  The smell of blood is overwhelmingly powerful and seems
to beg for your indulgence.  You may exit the sanctuary to the east or hang
around for a while with the other vampires who frequent the bar.  
~
0 132108 0
Rd     0
D1
~
~
0 0 1439
S
#1439
Vampire Bar entrance~
This small rooms is barely lit, with only a few sparse candles set into
exotic looking sconces on the wall.  The smell of fresh blood is very
powerful here, as is the feeling of somthing evil lurking within the next
room.  You may exit the guild hall to the north, or enter the main hall to
the west.  
~
0 132108 0
Rd     0
D0
~
~
0 0 1379
D3
~
~
0 0 1438
S
#1440
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D1
~
~
0 0 1441
D2
~
~
0 0 1479
D4
A small glint of light filters through the manhole cracks above you.
~
manhole~
3 0 1319
S
#1441
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1442
D3
~
~
0 0 1440
S
#1442
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1443
D3
~
~
0 0 1441
S
#1443
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1444
D3
~
~
0 0 1442
S
#1444
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1445
D3
~
~
0 0 1443
S
#1445
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1446
D3
~
~
0 0 1444
S
#1446
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D1
~
~
0 0 1447
D2
~
~
0 0 1496
D3
~
~
0 0 1445
D4
A glint of light filters in from the manhole above you in the streets of
Ravenwood.
~
manhole~
3 0 1307
S
#1447
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1448
D3
~
~
0 0 1446
S
#1448
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1449
D3
~
~
0 0 1447
S
#1449
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1450
D3
~
~
0 0 1448
S
#1450
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1451
D3
~
~
0 0 1449
S
#1451
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1452
D3
~
~
0 0 1450
S
#1452
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D2
~
~
0 0 1453
D3
~
~
0 0 1451
D4
A tiny glint of light filters in from the manhole in the streets up above.
~
manhole~
3 0 1313
S
#1453
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1452
D2
~
~
0 0 1454
S
#1454
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1453
D2
~
~
0 0 1455
S
#1455
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1454
D2
~
~
0 0 1456
S
#1456
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1455
D2
~
~
0 0 1457
D3
~
~
0 0 1490
D4
A small glint of light filters in from above.
~
manhole~
3 0 1343
S
#1457
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1456
D2
~
~
0 0 1458
S
#1458
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1457
D2
~
~
0 0 1459
S
#1459
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1458
D2
~
~
0 0 1460
S
#1460
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1459
D3
~
~
0 0 1461
D4
A small glint of light filters in from up above.
~
manhole~
3 0 1339
S
#1461
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1460
D3
~
~
0 0 1462
S
#1462
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1461
D3
~
~
0 0 1463
S
#1463
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1462
D3
~
~
0 0 1464
S
#1464
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1463
D3
~
~
0 0 1465
S
#1465
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1464
D3
~
~
0 0 1466
S
#1466
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1491
D1
~
~
0 0 1465
D3
~
~
0 0 1467
D4
A small glint of light filters in from the streets above.
~
manhole~
3 0 1333
S
#1467
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1466
D3
~
~
0 0 1468
S
#1468
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1467
D3
~
~
0 0 1469
S
#1469
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1468
D3
~
~
0 0 1470
S
#1470
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1469
D3
~
~
0 0 1471
S
#1471
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1470
D3
~
~
0 0 1472
S
#1472
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1473
D1
~
~
0 0 1471
D4
A small glint of light filters in from the cracks in the manhole above.
~
manhole~
3 0 1327
S
#1473
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1474
D2
~
~
0 0 1472
S
#1474
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1475
D2
~
~
0 0 1473
S
#1475
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1476
D2
~
~
0 0 1474
S
#1476
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1477
D1
~
~
0 0 1480
D2
~
~
0 0 1475
D4
A small glint of light filters in from above here.
~
manhole~
3 0 1323
S
#1477
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1478
D2
~
~
0 0 1476
S
#1478
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1479
D2
~
~
0 0 1477
S
#1479
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1440
D2
~
~
0 0 1478
S
#1480
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1481
D3
~
~
0 0 1476
S
#1481
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1482
D3
~
~
0 0 1480
S
#1482
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1483
D3
~
~
0 0 1481
S
#1483
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1484
D3
~
~
0 0 1482
S
#1484
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1485
D3
~
~
0 0 1483
S
#1485
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  Looking above you, you
spy a manhole set into the ceiling.  
~
0 12 0
Rd     0
D0
~
~
0 0 1494
D1
~
~
0 0 1486
D2
~
~
0 0 1493
D3
~
~
0 0 1484
D4
A small glint of light filters in from the streets above.
~
manhole~
3 0 1352
S
#1486
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1487
D3
~
~
0 0 1485
S
#1487
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1488
D3
~
~
0 0 1486
S
#1488
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1489
D3
~
~
0 0 1487
S
#1489
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1490
D3
~
~
0 0 1488
S
#1490
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D1
~
~
0 0 1456
D3
~
~
0 0 1489
S
#1491
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1492
D2
~
~
0 0 1466
S
#1492
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1493
D2
~
~
0 0 1491
S
#1493
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1485
D2
~
~
0 0 1492
S
#1494
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1495
D2
~
~
0 0 1485
S
#1495
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1496
D2
~
~
0 0 1494
S
#1496
Underneath the Town~
You are standing in one of the underground tunnels of Ravenwood.  The air
is very stale, and somewhat difficult to breathe.  
~
0 8 0
Rd     0
D0
~
~
0 0 1446
D2
~
~
0 0 1495
S
#1497
Within a Jail Cell~
Chains and shackles line the walls here, in this prison set under the
ground.  The only exit is a trapdoor which is set above a small ladder.  The
trapdoor is heavily locked and appears as thought it could only be opened
from above.  
~
0 -2012830691 0
Rd     0
D4
The trapdoor above your head is impossible to get to.
~
trapdoor~
119 0 1435
S
#1498
Spell Components Shop~
Within this shop, there are many items for sale to aid spellcasters in
completing their more complex spells.  Different chemicals, flasks,
parchments, and other oddities are arranged neatly along the shelves.  
~
0 1036 0
Rd     0
D0
~
~
0 0 1368
S
#0



#SPECIALS
M 1300 spec_healer
M 1308 spec_repairman
M 1338 spec_cast_mage
M 1339 spec_cast_adept
S



#RESETS
M 0 1300 1 1300
E 0 1342 0 0
O 0 1307 0 1300
O 0 1300 0 1300
M 0 1301 1 1301
E 0 1301 0 20
E 0 1306 0 15
O 0 1302 0 1302
M 0 1302 1 1303
O 0 1303 0 1303
M 0 1304 1 1304
O 0 1303 0 1304
M 0 1305 1 1305
M 0 1303 1 1306
M 0 1351 11 1307
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1354 4 1307
G 0 1331 0
O 0 1308 0 1307
M 0 1353 5 1310
G 0 1340 0
M 0 1351 11 1313
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1352 5 1316
M 0 1351 11 1319
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 11 1321
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 6 1323
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 6 1325
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 6 1327
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1354 4 1329
G 0 1331 0
M 0 1352 5 1330
O 0 1308 0 1330
M 0 1353 5 1336
G 0 1340 0
M 0 1354 4 1336
G 0 1331 0
O 0 1308 0 1336
M 0 1351 11 1339
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 11 1341
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 2 1343
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1351 1 1345
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1353 5 1349
G 0 1340 0
M 0 1351 1 1352
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1352 5 1355
M 0 1354 4 1357
G 0 1331 0
M 0 1352 5 1360
M 0 1351 11 1363
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1353 5 1367
G 0 1340 0
M 0 1352 5 1371
M 0 1351 1 1374
E 0 1338 0 20
E 0 1333 0 6
E 0 1334 0 5
M 0 1353 5 1377
G 0 1340 0
M 0 1350 1 1391
E 0 1338 0 20
M 0 1347 1 1400
G 0 1330 0
G 0 1332 0
G 0 1331 0
M 0 1348 1 1401
G 0 1333 0
G 0 1334 0
M 0 1344 1 1402
G 0 1325 0
M 0 1317 1 1403
M 0 1313 1 1404
M 0 1314 1 1404
M 0 1315 1 1404
M 0 1316 1 1404
M 0 1342 1 1405
M 0 1341 1 1406
M 0 1343 1 1407
G 0 1322 0
G 0 1324 0
G 0 1323 0
M 0 1327 1 1408
G 0 1320 0
O 0 1319 0 1408
M 0 1309 1 1409
M 0 1340 1 1410
M 0 1337 1 1411
M 0 1338 1 1411
M 0 1339 1 1411
M 0 1345 1 1412
G 0 1328 0
G 0 1327 0
G 0 1326 0
M 0 1307 1 1413
M 0 1349 1 1414
G 0 1337 0
G 0 1336 0
G 0 1335 0
M 0 1310 1 1415
M 0 1330 1 1416
G 0 1320 0
O 0 1319 0 1416
M 0 1346 1 1417
G 0 1329 0
M 0 1308 1 1418
M 0 1319 1 1420
M 0 1328 1 1421
G 0 1320 0
O 0 1319 0 1421
M 0 1331 1 1422
G 0 1320 0
O 0 1319 0 1422
M 0 1320 1 1423
M 0 1312 1 1424
G 0 1313 0
G 0 1314 0
G 0 1315 0
G 0 1316 0
G 0 1317 0
G 0 1318 0
M 0 1323 1 1425
M 0 1329 1 1426
G 0 1320 0
O 0 1319 0 1426
M 0 1332 1 1427
G 0 1320 0
O 0 1319 0 1427
M 0 1324 1 1428
M 0 1311 1 1429
O 0 1310 0 1429
O 0 1311 0 1430
O 0 1312 0 1430
M 0 1321 1 1431
M 0 1322 1 1432
G 0 1320 0
O 0 1319 0 1432
M 0 1334 1 1433
G 0 1320 0
O 0 1319 0 1433
M 0 1333 1 1434
M 0 1306 1 1435
O 0 1303 0 1435
M 0 1325 1 1436
M 0 1326 1 1437
G 0 1320 0
O 0 1319 0 1437
M 0 1336 1 1438
G 0 1321 0
O 0 1319 0 1438
M 0 1335 1 1439
M 0 1355 1 1497
M 0 1318 1 1498
G 0 1339 0
G 0 1341 0
G 0 1343 0
G 0 1344 0
G 0 1345 0
G 0 1346 0
S



#SHOPS
1312 19 17 0 0 0 100 100 0 23
1318 13 10 0 0 0 100 100 0 23
1322 17 19 0 0 0 100 100 0 23
1326 0 0 0 0 0 100 100 0 23
1327 17 19 0 0 0 100 100 0 23
1328 17 19 0 0 0 100 100 0 23
1329 17 19 0 0 0 100 100 0 23
1330 17 19 0 0 0 100 100 0 23
1331 17 19 0 0 0 100 100 0 23
1332 17 19 0 0 0 100 100 0 23
1334 17 19 0 0 0 100 100 0 23
1336 0 28 0 0 0 120 75 0 23
1341 12 0 0 0 0 100 100 0 23
1342 13 0 0 0 0 100 100 0 23
1343 1 17 15 19 0 100 100 0 23
1344 8 0 0 0 0 110 80 0 23
1345 10 0 0 0 0 110 60 0 23
1346 3 4 0 0 0 110 60 0 23
1347 5 0 0 0 0 110 70 0 23
1348 9 0 0 0 0 100 60 0 23
1349 2 0 0 0 0 100 100 0 23
0



#$