#AREADATA Name { EVIL } Town of Ravenwood Grunt~ Levels 0 105 Builders Grunt Dolguard~ VNUMs 1300 1499 Security 98 Recall 25001 Flags 0 Color 6 Sounds &BYou feel an &pevil &Bforce pass by where you are..~ End #MOBILES #1300 belaf oracle~ Belaf~ Belaf, the Oracle of Doom stands here in a reddish mist. ~ Belaf is the voice of the gods of destruction, acting as a channel to communicate their wishes upon their fanatic followers. He stands proudly in a flowing black robe covered in red arcane symbols, and has many tattoos lining his bald head, and running along his arms down to his fingertips. ~ 1441795 33554600 16 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ if isgood($n) look $n say &pThe fates predict &RDOOM &pfor you, &r$n&p!! emote lets forth a booming laugh! else say &rGreetings, &w$n&r, say &rPlease rest here, as you are always welcome. smile endif ~ | #1301 laikahra~ Laikahra~ Laikahra, Mistress of the Dark stands guard over her beloved temple. ~ Laikahra stands around 5 feet 5 inches tall, and looks to be posessed by pure evil. Her jet black hair falls gently over her shoulders, and she glares at you with eyes as cold as sharpened steel. She will stop at nothing to protect her temple, or any who worship there. ~ 1441795 369115264 0 -1000 S 103 0 0 14500d0+0 0d0+0 1610 0 0 0 0 0 2 15 0 0 >act_prog p arrives from the south.~ look $n if isgood ($n) say &rBegone from this town, &w$n&r, before I am forced say &rto take your pitiful life. else bow $n say &BWelcome, &C$n&B say &BMay the Lords of Darkness watch over you. endif ~ >act_prog p arrives from the north.~ if isgood($n) Say &rBegone from my temple, you worthless slime! cackle else say &BGoodbye, &C$n&B, Return anytime! hug $n endif ~ >fight_prog 35~ emote smashes her elbow into your jaw! stun ~ >fight_prog 45~ c hex ~ >fight_prog 60~ c stench ~ | #1302 arlise secretary~ Arlise~ Arlise, Rahim's secretary is busy keeping track of the appointment log. ~ Arlise is a plain looking young woman, constantly busy keeping track of the various students who come to Rahim to train their bodies and minds to the highest standards. ~ 67 33554560 0 -1000 S 103 0 0 41000d0+0 0d0+0 50 0 0 0 0 0 2 15 0 0 >act_prog p arrives from the west.~ look $n emote looks in her appointment book. say Ah, yes.. $n... Rahim is expecting you.. emote rings a small bell open east say Go right in please.. smile ~ | #1303 Rahim~ Rahim~ Rahim stands here prepared to train your body and mind. ~ Rahim is a tall well-built man with long black hair and steel grey eyes. He looks you over pondering the potential heights he can raise your physical and mental abilities to. ~ 515 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ look $n say Well look who's here! say If it isn't $n! poke $n say Lay off of the extra helpings at dinner, you'll thank me. smile say Now let's get you into better shape! say Someday you can look like me. flex $n ~ | #1304 tiala~ Tiala~ Tiala is here rummaging through her desk. ~ Tiala is a short and sort of ugly young girl, who right now looks somewhat overwhelmed with her work. She continuously rummages through her desk, looking at times like she wants to scream out loud. ~ 67 33554560 0 0 S 103 0 0 41000d0+0 0d0+0 61 12 0 0 0 0 0 15 0 0 >act_prog p arrives from the east.~ glare $n say Oh..yeah.. $n... Jalil is ready for you. open door emote points west say Go right in.. sigh ~ | #1305 Jalil~ Jalil~ Jalil waits patiently here to better your adventuring skills. ~ Jalil is a wise old man, who has seen many a battle, and posesses the scars along his face and body to prove it. Nobody questions his bizarre training techniques, as they have worked wonders for many a clumsy oaf of an adventurer. ~ 1091 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ look $n Say Hey there, $n. say watch this.. emote juggles a few daggers in the air. emote catches a dagger in each hand, and the third in his mouth. emote puts the daggers away. say I assume you're here to learn something besides say that neat party trick.. say Well, let's get to it! ~ | #1306 sheriff~ The Sheriff of Ravenwood~ The sheriff is here standing guard over the jail cell. ~ The sheriff is a large half-ogre who actually posesses some reasonable intelligence. He has sworn to uphold the laws of the town, even at the expense of his own life. He glances at you as if to figure out what your business with him might be. ~ 3 8424 0 0 S 103 0 0 41000d0+0 0d0+0 0 0 0 0 0 0 0 15 0 0 >act_prog p arrives from the north.~ look $n if isgood($n) say Well.. come to turn yourself in? Or maybe free a locked up friend? say The bail for the crime of goodness is 100 gold coins. smile else say Greetings, $n. bow $n endif ~ >bribe_prog 100~ if isgood($n) emote counts the gold carefully. sigh say Ok. I'll let 'em out. say But they'd better leave town! mpoload 1304 unlock trapdoor open trapdoor mpat 1497 emote yells from above "C'mon out..you've made bail!" mpjunk key else slap $n Say you FOOL! You're not allowed to bail out the good! say Now get OUT of my office! growl endif ~ >act_prog p arrives from below.~ glare $n say Now get OUT of here! growl mpoload 1304 close down lock down mpjunk key ~ >act_prog p looks at you.~ if name($n) == Grunt drop all say Message from Sherf for you sir. hug $n say She made me promise to do that. Sorry sir. emote clears his throat. shrug smile else shrug $n endif ~ | #1307 morkos banker~ Morkos the Banker~ Morkos stands guard over the treasures of Ravenwood. ~ Morkos is a slender dark-haired elf with gleaming pale eyes. He appraises your worth with one quick glance, and smiles, wondering what your money pouch may hold. ~ 1441795 33554560 0 -1000 S 110 0 0 7500d0+0 0d0+0 800 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ if isgood($n) Say Hi there, $n! say For a deposit, just give <amount> coins Morkos say I may even add a few of my own! smile else say Greetings, $n say May your riches grow tenfold! smile endif ~ >bribe_prog 100~ laugh $n say $n, You'll NEVER see that gold again! laugh say Hoohoohoo! What an imbecile! ~ | #1308 gaeran blacksmith smithy~ Gaeran the Blacksmith~ Gaeran stands here, busy repairing a piece of armor. ~ Gaeran is a huge demon, with a broad grin, that can catch even the most hostile enemy offguard. He is well known for his talents, and is rumored to be able to piece together a full suit of plate armor from the tiniest of scraps. ~ 1441795 33554432 0 -1000 S 105 0 0 88888d0+0 0d0+0 240 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ emote looks up. say Oh.. hi $n say Got something for me to fix? smile ~ | #1309 warrior bouncer~ A warrior~ A tall half-ogre stands guard over the guild. ~ The warrior is a huge half-ogre, completely bald except for a short stubbly beard which covers most of his face. He glances at you with a lopsided sneer and raises an eyebrow. ~ 3 335544320 0 -500 S 103 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n else say NO PETS ALLOWED! emote heaves $n out of the room! mptransfer $n 1362 break endif if class($n) ==3 say Welcome Fellow Warrior! else if isimmort($n) say You're not a warrior, but immortals are always welcome here. else say You are not a warrior! I can smell it from here! emote tosses $n out the door! mptransfer $n 1362 endif endif ~ >act_prog p looks at you.~ flex grin $n ~ | #1310 mage bouncer~ A mage~ A tall Elven female stands guard here. ~ The woman is somewhat slender, with blonde hair and blue eyes. Judging by her appearance, she is obviously a master of the arts of magic. She sizes you up with a cold stare and smirks slightly. ~ 1048643 100663864 0 0 S 103 0 0 88888d0+0 0d0+0 400 0 0 0 0 0 2 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n else say No pets allowed! emote tosses $n out the door! mptransfer $n 1364 break endif if class ($n) == 0 say Welcome fellow mage! break endif if class ($n) == 10 say Welcome , mage of the dark side. break endif if isimmort ($n) say Welcome immortal. else say Begone scum! mptransfer $n 1364 endif ~ >act_prog p looks at you.~ emote sets her hand aflame and waves it around. emote snuffs the flame by looking at it. smile ~ | #1311 mayor~ The Mayor of Ravenwood~ The Mayor is standing here greeting all who approach. ~ The mayor is an ancient looking dwarf, who bears the scars of many battles. He smiles at you pleasantly and waits for you to speak. ~ 393219 369115264 0 -1000 S 103 0 0 88888d0+0 0d0+0 1250 85 0 0 0 0 1 15 0 0 >all_greet_prog 100~ if isgood($n.) say You are not welcome. in my town, $n say Leave, before we are forced to destroy you. growl else say Hello there, $n say Do you have a copy of the Ravenwood Guide? say Only 50 gold coins. You can buy a copy from me say Just give me the gold coins. smile endif ~ >bribe_prog 50~ if isgood($n) say Sorry, I don't take bribes. say ...but this qualifies as a gift. Thanks. say Now LEAVE!! else mpoload 1305 give guide $n say There ya go. One guide. smile endif ~ | #1312 grocer Gonthar~ Gonthar~ Gonthar, the shopkeeper is busy stocking some fresh vegetables. ~ Gonthar is an aged human with a slight hunchback. His hands look like that of a farmer who has always worked hard. He greets your gaze with a smile and a nod as he goes about his work. ~ 3 128 0 -300 S 103 0 0 88888d0+0 0d0+0 400 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ bow $n say Are ya hungry? I have just the thing.. smile ~ | #1313 iguana~ An iguana~ &GA small iguana flicks its tongue at you. ~ >he iguana is a small lizard around 3 feet long with leathery skin, and a long tail. ~ 257 0 0 0 S 3 0 0 30d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1314 raven~ A raven~ A raven is perched here. ~ &bThe raven is a large black bird, with a wingspan of about 4 feet. The foreteller of doom, the raven is a feared omen by many people. ~ 257 0 0 0 S 5 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1315 wolverine~ A wolverine~ &OA ferocious canine growls at the passersby. ~ &OThe wolverine is a fierce fighter, and its savagery is well known by any who have encountered a pack of them on a walk through the woods. ~ 257 0 0 0 S 8 0 0 150d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1316 panther~ A panther~ &bA large black panther stalks an imaginary prey here. ~ &bThe panther looks to weight around 150 pounds or so, and is approximately 5 feet long, with claws that could rip a normal person to shreds in seconds. ~ 257 0 0 0 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1317 balul animal trainer man~ Balul the animal trainer~ An exotic looking man is here tending to the animals. ~ Balul has travelled the world seeking new animals to add to his collection. He hunts only to capture and train the animals, and frowns on the killing of them for anything but food. ~ 3 128 0 -1000 S 103 0 0 88888d0+0 0d0+0 0 0 0 0 0 0 0 15 0 0 >all_greet_prog 100~ Say Hello.. say Interested in one of my fine pets? smile ~ | #1318 tolak alchemist~ Tolak~ Tolak the Alchemist is busy working on a formula here. ~ Tolak is a very old elf, who seems a bit absent minded at first glance. Little is known about his exact age, but rumor has it that he has developed more types of potions than any group of mages put together. ~ 3 128 0 -1000 S 101 0 0 30000d0+0 0d0+0 1250 0 0 0 0 0 0 15 0 0 >all_greet_prog 100~ say G'day! Might you be needing a little something for your casting? smile $n ~ | #1319 druid bouncer~ A druid~ A wise old druid stands guard over the entrance. ~ The druid is an ancient half-elven female, who appears to be as one with nature. She wears a crown of leaves upon her head, and a dress woven from flax. ~ 393219 134217856 0 -1000 S 103 0 0 30001d0+0 0d0+0 0 0 0 0 0 0 2 15 0 0 >act_prog p arrives from the south.~ if ispc($n) look $n else say No Pet's Allowed! emote nudges $n out the door. mptransfer $n 1369 break endif if class($n) == 5 Say Welcome. $n, may you find peace here. smile else if isimmort($n) say May I remind you that this is a druid's guild? say But you are allowed passage, I guess.. else Say This is a DRUID ONLY area. emote picks up $n and tosses them out! mptransfer $n 1369 endif endif ~ | #1320 bard bouncer~ The bard~ A tall slender man is here playing a small guitar and humming to himself. ~ The bard is assigned the duty of keeping outsiders away from the bards guild, allowing fellow bards to drink, and practice in peace. He is around 6 feet 1 inch tall and rather thin for a human, but seems to be friendly enough. ~ 1048579 268435584 0 -1000 S 103 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >act_prog p arrives from the south.~ if ispc($n) look $n else say Sorry..No pets on the premises emote gives $n a boot in the behind sending them out the door. mptransfer $n 1372 endif if class($n)==8 emote strums a happy chord say Welcome $n, my friend! say Shall you entertain us with a song inside? else if isimmort($n) say Ahh yet another of the gods comes to hear our songs of praise! smile else say You are not welcome within this house, $n say Begone! emote pushes $n out the door! mptransfer $n 1372 endif endif ~ | #1321 paladin bouncer~ A Paladin of Ravenwood~ A paladin of the evil gods stands guard here. ~ This paladin is one who follows a path of evil in everything he does, trust in in his chosen deities to keep him safe, and protect him from harm. He bears the scars of many battles and looks like he could put many a sharp tongued adventurer in the ground permanently. ~ 67 33554560 0 -1000 S 103 0 0 80000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >act_prog p arrives from the south.~ if ispc($n) look $n else say No pets are allowed in here! mptransfer $n 1376 break endif if class($n)== 7 say Welcome $n bow $n else if isimmort($n) say I will respect your wish to enter since you are an immortal. else say Do you dare to disturb our humble sanctuary? say BEGONE! emote calls upon his powers to take $n away! mptransfer $n 1376 endif endif ~ | #1322 paladin bartender~ The bartender~ A female paladin tends to the bar here. ~ She tends bar pretty well, serving each customer promptly, and with a smile, yet still looks as though she could shred the toughest opponent to ribbons. ~ 1441795 128 0 -1000 S 106 0 0 50000d0+0 0d0+0 0 0 0 0 0 0 2 15 0 0 >all_greet_prog 100~ say Hi, what can I get for you? say Ale is free, just get some from the barrel there.. say Food can be ordered through me. bow $n ~ | #1323 thief bouncer~ A thief~ A seedy looking thief stands guard in the shadows here. ~ The man is difficult to get a decent description of, as most of his face is covered by a leather hood. His hand runs back and forth along his dagger as he sizes you up. ~ 1048579 98432 0 -1000 S 103 0 0 30000d0+0 0d0+0 420 247 127 0 0 0 1 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n chuckle else say No Pets Allowed in here! emote gives $n a shove sending them flying out the door! mptransfer $n 1369 break endif if class($n)==2 say Welcome, fellow thief. nod $n else if isimmort($n) sigh say If you weren't immortal, I'd toss you.. but go in.. else say Thieves ONLY.. Get Lost! emote trips up $n and sends them sprawling out the door! mptransfer $n 1369 endif endif ~ | #1324 psi psionicist bouncer~ A psionicist~ An old man stands here practicing telekinesis. ~ The psionicist appears to be older than the town itself, and has an air of great intelligence about him. As his gaze meets yours, you feel a presence enter your mind, and then fade away. ~ 1048579 16384 0 -1000 S 109 0 0 80000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n else Say No pets Allowed! mptransfer $n 1372 break endif If class($n)== 4 Say Welcome $n bow $n else if isimmort($n) Say Immortals are welcome regardless of class. else Say I sense that you are not a Psionicist. say I order you to leave, Now. emote forces $n to leave. mptransfer $n 1372 endif endif ~ | #1325 cleric bouncer~ A cleric of Ravenwood~ A cleric stands here guarding the hall. ~ The cleric has an unholy fire within her eyes, and smells of a sulfurous smoke. She stares at you and for an instant you swear you can see hell in her eyes. ~ 3 33554560 0 -1000 S 109 0 0 80000d0+0 0d0+0 0 0 0 0 0 0 2 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n else say No pets are allowed in here. mptransfer $n 1376 break endif if class($n)== 1 say Welcome $n bow $n else if isimmort($n) say I will grant thee passage this time, $n else say You are not a cleric. Leave NOW. emote calls upon her deity to remove $n from the room! mptransfer $n 1376 endif endif ~ | #1326 bartender cleric~ the bartender~ A priest stand here tending to the bar. ~ While many priests deal with the spirit of the person, this priest deals in selling food to go with the free spirits that are served at this bar. He looks to be a calm gentleman who is in touch with his unholy god. ~ 3 33554560 0 -1000 S -106 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 1 32783 0 0 >all_greet_prog 100~ say Greetings. say Ale is served without charge, but food must be purchased through me. emote bows his head in reverence. ~ | #1327 bartender warrior~ The bartender~ A hefty looking warrior is tending bar here. ~ The bartender is an older warrior, long since retired, who seems to hold a grudge about hanging up his sword and shield for an apron. ~ 3 0 0 -1000 S 103 0 0 33000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ say Welcome to my bar, $n say Ale is free, but anything else is ordered through me. smile ~ >rand_prog 5~ emote stacks some cleaned glasses on a shelf. hum ~ | #1328 druid bartender~ a bartender~ A wine loving druid tends bar here. ~ This druid is one who has decided to focus his worship on the nature of the many grains and fruits which make up some of the finest alcoholic beverages available in the realm. She is regarded by her peers as an expert in her field, and only uses the finest ingredients in her concoctions. ~ 3 0 0 -1000 S 109 0 0 30000d0+0 0d0+0 231 52 0 0 0 0 2 15 0 0 >rand_prog 5~ emote takes a swig from a bottle of wine say Good stuff! giggle emote appears a bit tipsy. ~ >all_greet_prog 100~ Say Welcome.! say Ale is free. say Food is ordered directly through me grin ~ | #1329 thief bartender man~ The bartender~ A one handed man in black garb tends bar here. ~ The bartender looks to be a bit on the older side, and the most prominent feature on him is the fact that his right hand is missing. Obviously he was caught stealing some time ago, and forced into retirement by both the lack of his good hand, and the shame of being caught. ~ 3 0 0 -1000 S 109 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >rand_prog 5~ emote looks at where his hand should be. sigh say Always consider the risks of your profession. nod ~ >all_greet_prog 100~ say Hello there. emote waves at you with what is left of his right arm. say Ales are on the house, but food is not. emote eyes your money pouch. smile ~ | #1330 mage bartender~ a golem bartender~ A being made of stone tends to the bar here. ~ The golem was created to make sure that the mage's bar would always be open. Fueled by the power of the ten sorcerers it took to create it, the golem serves as both servant, and peacekeeper within these walls. ~ 262147 16384 0 -1000 S 109 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 0 15 0 0 >rand_prog 5~ emote swivels from side to side examining the surroundings. emote returns to wiping down the bar. ~ >all_greet_prog 100~ emote bows stiffly and slowly. say Greetings, $n, please have an ale or two. say Your drinks are free here, and you can purchase say a meal from me if you wish. ~ | #1331 bard bartender~ The bartender~ A pale skinned female is tending bar here. ~ The bartender looks to be somewhat young to be working in an establishment such as this. She hums a little song to herself, and continues about her work keeping the bar well stocked for the patrons. ~ 3 0 0 -1000 S 109 0 0 30000d0+0 0d0+0 52 125 400 0 0 0 2 15 0 0 >rand_prog 5~ emote picks up a broom emote does a little dance with the broom. giggle ~ >all_greet_prog 100~ Say Hi there, $n. say Gonna sing a song for us? giggle say Ale is on the house, and food is ordered and prepared by me. smile ~ | #1332 psi psionicist bartender~ The bartender~ A highly intellectual looking man stands here tending bar. ~ The bartender looks to be busy figuring out the density of a bottle of wine, using a piece of straw with a string attached to it. Though he appears to be missing a few marbles, he gives off an air of superior intelligence. ~ 3 0 0 -1000 S 110 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ mpechoat $n You feel the bartender's thoughts enter your mind... mpechoat $n Welcome, friend. Ale is free, the barrel over there. emote motions to the barrel of beer in the room. mpechoat $n Food you can order through me. smile $n ~ | #1333 ranger bouncer~ A ranger~ A ranger stands guard over the guild entrance. ~ This ranger is a warrior of the natural forces which surround you wherever you go. Due to his evil nature, he manipulates them to serve his own selfish needs, yet still will die to defend them. ~ 1441795 33554560 0 -1000 S 110 0 0 99999d0+0 0d0+0 550 120 0 0 0 0 1 15 0 0 >act_prog p arrives from the south.~ if ispc($n) look $n else say Sorry, no pets are allowed. say Even though I like them just fine.. mptransfer $n 1379 break endif if class ($n)== 6 say Welcome fellow ranger. bow else if isimmort($n) say Any immortal is welcome here anytime smile else say You are not a ranger. say Your company is not wanted here. emote gives $n a shove sending them out the door. mptransfer $n 1379 endif endif ~ | #1334 ranger bartender~ The bartender~ A young ranger takes care of the bar, serving food to all. ~ She has the look of both innocence and mischief. Her ears and facial structure give the impression that she is a half elf, yet there is some other feature about her that you cannot quite place. ~ 1441795 33554560 0 -1000 S 103 0 0 80000d0+0 0d0+0 0 0 0 0 0 0 2 15 0 0 >all_greet_prog 100~ say Welcome to my bar, $n. say Feel free to partake of the free ale which is here, say or order something to eat from me. ~ | #1335 vampire bouncer~ A vampire guardian~ An ancient looking vampire stnads guard over the Guild hall. ~ He looks to be as old as the dirt upon which he stands, and eyes you with a bloodlust never before seen. Something within his eyes makes contact with your senses temporarily overwhelming you. ~ 1048579 33554560 0 -1000 S 109 0 0 75000d0+0 0d0+0 500 0 0 0 0 0 0 15 0 0 >act_prog p arrives from the north.~ if ispc($n) look $n else say No Pets allowed! emote sends $n on a hasty retreat! mptransfer $n 1379 break endif if class ($n) == 9 Say welcome fellow Vampire! break endif if class ($n) == 11 Say welcome fellow creature of the night! smile break endif if isimmort($n) say Welcome Immortal! else say You are not wanted here scum! mptransfer $n 1379 endif ~ | #1336 bartender vampire~ The bartender~ An undead bartender stands ready for the next patron. ~ The bartender looks to be one of the unwilling members of the vampire society, who has gradually come to accept her existance as a member of the undead. She patiently waits on those who approach her, and gathers up the empty bowls on her own. ~ 3 128 0 -1000 S 110 0 0 90000d0+0 0d0+0 600 430 0 0 0 0 2 15 0 0 >all_greet_prog 100~ say Welcome to my bar $n. say Ale is free, say ...but if it's blood you crave, order it through me, say ... and I will serve it to you. ~ | #1337 warrior henchman~ A henchman~ A warrior for hire stands here. ~ The warrior henchman serves his master until his death, or until his master can no longer pay him, whichever comes first. He appears well trained in the combative arts, and makes a fine ally. ~ 257 0 0 -1000 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1338 mage warlock~ A warlock~ A mage of the dark arts awaits his orders. ~ The dark warlock is a spell book for hire, more or less. If the money is good, he will join in on any adventure you go on, if the money runs out, he may just switch his alliance when the time is right. ~ 257 0 0 -1000 S 20 0 0 600d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1339 priest underworld~ A priest of Darkness~ A travelling priest of doom stands ready here. ~ The priest is dressed in blackened robes, with a hood that covers most of his face. Twisting the dark forces of the evil gods to his needs, he makes a fine addition to any adventuring party. ~ 257 0 0 -1000 S 20 0 0 2001d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1340 dargh shopkeeper~ Dargh~ Dargh, the head of the mercenaries guild, stands here. ~ Dargh is old and battlescarred from head to toe, and posesses an air of nobility about him. His mercenaries are known to be some of the best companions in the realms, and their service is extraordinary. ~ 1441795 0 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >act_prog p arrives from the south.~ if ispc($n) if isgood($n) say OUT of my shop, $n!! emote shoves $n out the door. mpforce $n south else nod $n say Greetings, are ye in need of an adventuring companion? endif endif ~ | #1341 sabin shopkeeper furniture dealer~ Sabin~ Sabin the furniture dealer stands here polishing his wares. ~ Sabin is an older gentleman with a very shrewd look about him. Rumor has it that he built his fortune as a young adventurer, and then gave it up to live a more tranquil life within the city walls. He looks you over to see what he may convince you to sell to him. ~ 1441795 0 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 #1342 kaegh junk dealer shopkeeper~ Kaegh~ Kaegh the junk dealer awaits someone to bargain with. ~ Not exactly the best smelling halfling in the region, Kaegh is a businessman often scoffed at for his chosen line of trade, however he is such a stingy bargainer, that he often makes a good profit on his deals. ~ 3 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 #1343 pollaf shopkeeper supplies~ Pollaf~ Pollaf stands ready to sell you some supplies. ~ Pollaf is a retired dwarven warrior who has decided to settle down and take up shopkeeping. She stocks the best items she can find, as she has been out adventuring before, and has a keen eye for what someone may be in need of. ~ 3 128 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 2 15 0 0 #1344 velain shopkeeper~ Velain~ Velain is here keeping track of her collection of treasures. ~ Velain is a young woman who appears to have a keen eye for the finest precious stones. She has a haughty air about her, and a condescending look in her eye, yet is always fair in her prices. ~ 3 128 0 -1000 S -106 0 0 75000d0+0 0d0+0 1000 0 0 0 0 0 2 15 0 0 #1345 kylar shopkeeper~ Kylar~ Kylar is here brewing up a fresh batch of potions. ~ Kylar is a very odd looking old woman. Something about her eyes gives the impression that she might be a little bit on the loony side. She bumbles about mixing up potions and mumbling to herself. ~ 3 33554432 0 -1000 S 110 0 0 75000d0+0 0d0+0 1201 0 0 0 0 0 2 15 0 0 >all_greet_prog 100~ Say Ahh! Welcome to my shop.. say If it's potions you be needing, I have them here. emote grins a toothless grin. ~ | #1346 avix shopkeeper~ Avix~ Avix is here inspecting a new supply of staves. ~ Avix is of a race that is unlike any you have seen before. The sex of this being cannot be discerned by looking at it, if it has a sex at all. It looks at you with a patient, almost paternal gaze, and awaits your business. ~ 1048579 167772288 0 -1000 S 110 0 0 75000d0+0 0d0+0 220 0 0 0 0 0 0 15 0 0 #1347 Olyst shopkeeper~ Olyst~ Olyst is polishing a blade to ready it for sale here. ~ Olyst is a mighty looking half-ogre with a keen sense of weaponry. He buys and sells only the best in the land, as he is proud of his reputation, and values each customer who comes to him. ~ 1441795 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 1250 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ Say Welcome to my shop, are ye in need of weaponry? ~ | #1348 shopkeeper Gwilth~ Gwilth~ Gwilth is sitting here repairing some scale armor. ~ Gwilth is a dwarf who has long since retired from the fields of combat, and has decided to make his living protecting his fellow citizens in another way, by selling them armor. He keeps himself busy selling only the finest, and buying that rare piece which catches his eye. ~ 1441795 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 0 0 0 0 0 0 1 15 0 0 >all_greet_prog 100~ nod $n say Take a look.. if something strikes your fancy, feel free say to purchase it, or if you're selling, let's see it. ~ | #1349 shopkeeper Fiorthe~ Fiorthe~ Her nose buried in a book, Fiorthe transcribes spell to parchment. ~ Fiorthe is a very intelligent looking elf who seems to enjoy spending her time making scrolls for sale to the adventurers who pass through this town. Her brow is furrowed in thought as she concentrates on making every word legible and correct. ~ 3 33554560 0 -1000 S 110 0 0 75000d0+0 0d0+0 400 0 0 0 0 0 2 15 0 0 >all_greet_prog 100~ emote looks up for a moment. say Ah yes.. hello.. if you have business to do.. let me know.. say I'm a bit busy at the moment.. emote goes back to work on the scroll. ~ | #1350 guard ravenwood posted~ A guard of Ravenwood~ One of Ravenwood's guards stands at his post. ~ The guard stands staring blankly back at you, with no expression whatsoever, yet prepared to defend the town against any attack. ~ 67 0 0 -1000 S 40 0 0 2500d0+0 0d0+0 0 35 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if isgood ($n) say You should not be here, $n say I suggest you leave town before something bad happens. grin else nod $n say Greetings! smile endif ~ | #1351 guard ravenwood~ A guard~ A Ravenwood guard patrols the streets here. ~ The guard has been well trained to watch for trouble within the town, and extinguish it before it gets out of hand, either peacefully, or if need be, with violence. ~ 65 302006408 0 -1000 S 100 0 0 12000d0+0 0d0+0 250 54 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if isgood ($n) say Your kind is not welcome here $n! break say It's off to jail with you. say You will need 100 gold coins to bail yourself out! cackle mpechoat $n You find yourself in a prison cell! mptransfer $n 1497 else if name ($n) == guard say Greetings! endif endif ~ >fight_prog 100~ if isgood ($n) yell We are under attack from $n! else say You DARE attack me??? break say BEGONE! mpechoat $n You find yourself in prison! mptransfer $n 1497 endif ~ | #1352 citizen ravenwood~ A Ravenwood citizen~ A citizen of Ravenwood strolls along the streets here. ~ A rather average looking citizen in common clothes. ~ 3 0 0 0 S 7 0 0 140d0+0 0d0+0 0 0 35 0 0 0 1 0 0 0 #1353 soldier bloodrider~ A bloodrider~ A soldier of the Bloodrider Army walks along here. ~ A lanky soldier appears to be very young of age, but the look in his face tells you that he has seen many things and experienced much. ~ 3 0 0 0 S 8 0 0 160d0+0 0d0+0 0 2 15 0 0 0 0 0 0 0 #1354 merchant ravenwood~ A merchant~ An evil looking merchant of Ravenwood walks from shop to shop. ~ A haggard, seedy, dishonest looking merchant. ~ 3 0 0 -100 S 10 0 0 200d0+0 0d0+0 0 0 45 0 0 0 0 0 0 0 #1355 bail bailmaster master ~ The Bail Master~ A thin pale man is here collecting bail from prisoners. ~ The bailmaster is a thin seedy looking fellow, with a ledger and a rather large pouch of gold attached securely at his hip. The price to get out of prison is 100 gold coins, and unless someone makes it to the sheriff to bail you out, you'd best have the cash on you now. Give him the 100 coins, and he will set you free to safety, a strange and rare bit of justice in this town. ~ 1441795 33554560 0 -1000 S 103 0 0 41000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 >act_prog p looks at you.~ say What do ye need? I am here to collect bail and nothing more! say unless you have the 100 coins, leave me be! glare $n ~ >bribe_prog 100~ if isgood ($n) say Very well.. say Now begone from this town, and do not return! mpechoat $n You find yourself elsewhere! mptransfer $n 25002 else say Rethink your actions, $n say and respect the laws of this town, or leave forever. mpechoat $n You find yourself elsewhere! mptransfer $n 1307 endif ~ >rand_prog 20~ mpjunk all ~ | #0 #OBJECTS #1300 altar~ an altar~ A blood stained altar made of obsidian stands proudly here.~ ~ 12 33554433 0 0 0 0 0~ 0~ 0~ 0~ 1000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E altar~ The altar has several grooves running across the top surface, for catching the blood of sacrifices made to the gods of the underworld, by those who worship the dark arts of death and destruction. ~ #1301 sword underworld~ the Sword of the Underworld~ A sword made from pure evil lies here.~ ~ 5 33554993 5173 16412 8193 101 0~ 0~ 0~ 3~ 10 120 40 0 0 5 0 dark blessing~ 5 5 0 0 0 A 13 100 A 4 -2 A 26 10 A 18 150 A 19 180 A 1 3 E sword underworld evil~ A blackened sword emanating pure evil radiates a physical coldness. ~ #1302 sign~ a sign~ A small sign is mounted upon the wall here.~ ~ 12 1 0 0 0 110 0~ 0~ 0~ 0~ 3 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E sign~ The sign reads: &B<----- &CJalil, Master of Skills and Spells Rahim, Master of the Mind and Body &B-----> &C&BDOWNSTAIRS:&C Ravenwood Temple ~ #1303 desk~ a desk~ A small desk made of oak stands here.~ ~ 12 0 0 0 0 101 0~ 0~ 0~ 0~ 200 12 0 0 0 0 0 reserved~ 0 0 0 0 0 #1304 key sheriff ravenwood~ the key to the cell~ A small iron key has been dropped here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1305 guide~ the Ravenwood Guide~ A small book lies here with the title "Ravenwood"~ ~ 13 16 0 0 1 1 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E two~ &B A &WA-&G Temple &WV- &GPaladin Guild &z | &WB-&G Weapon Shop &WW- &GRanger Guild &W * &WC- &GArmory &WX- >hief Guild &z | &WD- &GJewellery &WY- &GPsionicist Guild &wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo &WE- &GPet Shop &WZ- >own Hall &z| | | &WF- &GMercenaries &W1- &GSheriff's Office &W* &BB C D E &W* &BF G H I &W* G- &GPotions &W2- &GCleric Guild &z| | | | | | | | | | | &WH- &GBank &W3- &GVampire Guild &W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W* I- &GScrolls &z| | | | | | | | | | | &WJ- &GJunk Shop &W* &BJ K L M&z-&W* * *&z-&BN O P Q &W* K- &GFurniture Shop &z| | | &WL- &GGeneral Store &wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo &WM- &GWarrior Guild &z| | | &WN- &GMage Guild &W* *&z-&BR S&z-&W* &BT &W* &BU &W*&z-&BV W&z-&W* * O- &GStaff/Wand &z| | | | | | | | | &WP- &GBlacksmith &W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&W* Q- &GSpell Components &z| | | | | | | | | &WR- &GDruid Guild &W* *&z-&BX Y&z-&W* &BZ &W* &B1 &W*&z-&B2 3&z-&W* * S- &GBard Guild &z| | | &WT- &GGrocer's Market &wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo&z-&W*&z-&W*&z-&W*&z-&W*&z-&W*&z-&wo &WU- &GRavenwood Museum &O# &C-Map by &PGrunt ~ E five~ &YThis book was designed and written for the citizens of &zRaven&Owood &Yby the founder of the town, &CGrunt U. Neanderthal&Y. Do not allow it to fall into the wrong hands. ~ E four~ &PIn the case of an attack on Ravenwood, we have set up an underground tunnel system, designed to allow lower levels a place to hide, or to allow travel from one point in the town to another without detection. The manholes are set in the following locations: &WBefore the Temple Stairs Ravenwood Center Gateway Plaza At the western and eastern ends of Hangmans Way All 4 corners of the city. &PThis gives a total of 9 manholes. Use them wisely. Also note, at the Southeast and Southwest corners of the city lies a secret passage through the walls to the outside of the town gates. Use this to help reinforce the gates in case of an attack. ~ E three~ &CWithin Ravenwood we have provided a guild hall for each of the known classes. Useful for gathering with your fellow warrior/mage/whatever for a drink and to discuss class business. Other classes are prohibited from these areas, please respect the code of honor we have set forth. ~ E one~ &RThe town of Ravenwood was founded years ago in order to provide those of us who wish to live the so-called life of evil a place where we may be welcome by all. Our purpose is to build our forces and eventually wipe out the desecrators who inhabit Bethaven. You citizenship requires that you assist in defending the town at all costs. The forces of good must be stopped before they control the entire world! ~ E guide~ The guide contains a table of contents, with the chapter title following. To read a chapter type look and the number (eg: look one to read chapter one) &CChapter &PTitle &COne &PLiving in Ravenwood &CTwo &PMap of Ravenwood &CThree &PGuilds &CFour &PEmergency Procedures &CFive &PRegarding This Book ~ #1306 shield might~ the Shield of Might~ A shield lies here emitting an evil glow.~ ~ 9 33555009 1073 16412 513 102 120~ 0~ 0~ 0~ 20 700 0 0 0 5 0 holy strength~ 5 5 0 0 0 A 108 -1 A 4 -3 A 5 3 A 14 75 A 17 -100 E shield might evil~ A blackened shield emanates pure evil and radiates a physical coldness. ~ #1307 box donation~ a large donation box~ A large wooden box lies here for donations.~ ~ 15 1 0 0 0 0 1000000~ 0~ 0~ 0~ 50 0 0 4 0 0 0 reserved~ 0 0 0 0 0 #1308 fountain~ black marble fountain~ A large black marble fountain stands here.~ ~ 25 2 0 0 0 0 0~ 0~ 0~ 0~ 4000 1800 0 0 0 0 0 reserved~ 0 0 0 0 0 #1309 scroll recall ravenwood~ a scroll of recall~ A small rolled up parchment with a black seal lies here.~ ~ 2 0 0 0 16385 8 65~ word of recall~ reserved~ reserved~ 1 0 0 9 0 0 0 reserved~ 0 0 0 0 0 E scroll recall~ A parchment with a black seal. ~ #1310 bulletin board~ a bulletin board~ A bulletin board is set into the wall here.~ ~ 11 16 0 0 0 103 0~ 0~ 0~ 0~ 1000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E bulletin~ A small sign reads: For the posting of rewards for the killing of the good, or to brag of victories achieved. ~ #1311 painting~ a painting~ A large painting adorns the wall here.~ ~ 12 0 0 0 0 5 0~ 0~ 0~ 0~ 0 10 0 0 0 0 0 reserved~ 0 0 0 0 0 E painting~ The painting depicts several monks dressed in black robes throwing an old man dressed in white into a pit of fire and smoke. ~ #1312 statue~ a statue~ A marble statue stands here upon a golden pedestal~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E statue~ The statue is that of a tall powerful looking demon, holding a large sword in each hand, standing over a badly crushed body. The plaque reads: Grunt Neanderthal defeats King Belkar in battle ~ #1313 melon~ a melon~ A fresh looking melon has been set here.~ ~ 19 0 0 0 1 1 4~ 0~ 0~ 0~ 4 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E melon~ A yummy peach-coloured honeydew melon. ~ #1314 cheese~ some cheese~ A circular hunk of cheese has been dropped here.~ ~ 19 0 0 0 1 1 6~ 0~ 0~ 0~ 3 0 1 6 0 0 0 reserved~ 0 0 0 0 0 E cheese~ Some yummy colby cheese! ~ #1315 beef salted meat chunk~ some salted beef~ A chunk of salted beef lies here.~ ~ 19 0 0 0 1 1 6~ 0~ 0~ 0~ 2 0 0 6 0 0 0 reserved~ 0 0 0 0 0 E beef meat salted~ Some salted beef looks mouth-watering good. ~ #1316 bread roll~ a soft roll~ A fresh piece of bread is lying here.~ ~ 19 0 0 0 1 1 4~ 0~ 0~ 0~ 1 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E bread roll soft~ A fresh roll was probably baked today, it's still soft. ~ #1317 jug water~ a jug of water~ A clay jug has been discarded here.~ ~ 17 0 0 0 1 1 15~ 15~ 0~ 0~ 4 0 1 0 0 0 0 reserved~ 0 0 0 0 0 E jug water~ A pottery jug holds some fresh water. ~ #1318 canteen milk~ a canteen filled with milk~ A small canteen has been left here.~ ~ 17 0 0 0 1 1 10~ 10~ 10~ 0~ 3 0 0 7 0 0 0 reserved~ 0 0 0 0 0 E milk canteen~ A leather canteen contains milk. ~ #1319 beer barrel~ a barrel of beer~ There is a barrel of beer here, with a tap attached.~ ~ 17 0 0 0 0 1 999~ 999~ 4~ 0~ 1000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1320 sandwich ham~ a ham sandwich~ A large ham sandwich has been discarded here.~ ~ 19 0 0 0 1 1 10~ 0~ 0~ 0~ 0 0 1 2 0 0 0 reserved~ 0 0 0 0 0 E ham sandwich~ A delicious looking ham sandwich with all the toppings. ~ #1321 blood bowl~ a bowl of fresh blood~ &RA small bowl filled with blood has been left here.~ ~ 28 0 0 0 1 10 10~ 10~ 0~ 0~ 5 0 2 0 0 0 0 reserved~ 0 0 0 0 0 E bowl blood~ &RA wooden bowl contains fresh blood. ~ #1322 lantern~ a brass lantern~ A lantern made of brass lies here.~ ~ 1 0 0 0 16385 4 0~ 0~ 25~ 0~ 2 0 0 8 0 0 0 reserved~ 0 0 0 0 0 E brass lantern~ A brass lantern with a candle inside of it. ~ #1323 bag canvas ravenwood~ a canvas bag~ A canvas bag has been discarded here~ ~ 15 0 0 0 16385 2 45~ 0~ 0~ 0~ 3 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E canvas bag~ A bag made of canvas looks like it can hold quite a bit. ~ #1324 jug water clay~ a jug of water~ A brown clay jug has been dropped here.~ ~ 17 0 0 0 1 1 100~ 100~ 0~ 0~ 2 0 0 7 0 0 0 reserved~ 0 0 0 0 0 E clay jug water~ A clay jug of water with a cork. ~ #1325 ring silver~ a silver ring~ A ring made of intricately carved silver rests on the ground here.~ ~ 8 0 2048 0 3 1 0~ 0~ 0~ 0~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E silver ring~ A ring made of intricately carved silver. ~ #1326 potion blue vial~ &Ba blue potion&W~ &BA glass vial with a blue liquid in it lies here.~ ~ 10 268435456 0 0 1 8 100~ heal~ cure light~ reserved~ 1 7 0 0 0 0 0 reserved~ 0 0 0 0 0 E blue potion vial~ &BThe glass vial is filled with a blue liquid that glows with life. ~ #1327 potion beaker white~ &Wa white potion&W~ &WA beaker has been left here.~ ~ 10 268435457 0 0 1 8 100~ mana~ refresh~ reserved~ 1 5 0 0 0 0 0 reserved~ 0 0 0 0 0 E white potion beaker~ &WA glass beaker is filled with a milky white substance. ~ #1328 potion green~ &Ga green potion&X~ &GA green potion has been dropped here.~ ~ 10 268435456 0 0 1 5 100~ cure poison~ refresh~ reserved~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 E green potion~ &GA tiny glass vial with a green liquid inside. ~ #1329 wand fireball redwood~ &rthe wand of fireballs&X~ &rA redwood wand lies here.~ ~ 3 64 0 0 16385 20 25~ 2~ 2~ fireball~ 5 10 0 0 0 0 0 reserved~ 0 0 0 0 0 #1330 sword iron~ a black iron sword~ A sword made of a dark iron ore lies here.~ ~ 5 0 0 0 8193 8 0~ 0~ 0~ 3~ 5 0 0 30 0 0 0 reserved~ 0 0 0 0 0 E sword iron~ This sword is very sturdy and made from a strong iron ore. ~ #1331 knife hunting~ a hunting knife~ A thick-bladed knife has been discarded here.~ ~ 5 0 0 0 8193 6 0~ 0~ 0~ 11~ 3 0 3 0 0 0 0 reserved~ 0 0 0 0 0 E knife~ You cast your eyes upon a mistreated, but thick-bladed knife with an ivory handle. ~ E hunting~ You cast your eyes upon a mistreated, but thick-bladed knife with an ivory handle. ~ #1332 warhammer war hammer~ a steel warhammer~ A heavy hammer with a long handle has been dropped here.~ ~ 5 0 0 0 8193 7 0~ 0~ 0~ 7~ 9 0 0 30 0 0 0 reserved~ 0 0 0 0 0 E hammer~ You see a heavy hammer with a long handle. ~ E warhammer~ You see a heavy hammer with a long handle. ~ #1333 helmet iron~ an iron helmet~ A helmet made of a crude iron rests here.~ ~ 9 0 0 4096 17 7 0~ 0~ 0~ 0~ 4 0 0 8 0 0 0 reserved~ 0 0 0 0 0 E helmet~ You see a helmet made of crude iron. You see a helmet crudely forged from iron. ~ E iron~ You see a helmet crudely forged from iron. ~ E helmet iron~ This helmet will do the job, but it is very crudely made. ~ #1334 breastplate iron breast plate~ an iron breastplate~ A breastplate made of iron has been left here.~ ~ 9 0 0 0 9 6 0~ 0~ 0~ 0~ 10 0 1 4 0 0 0 reserved~ 0 0 0 0 0 E iron breastplate plate~ A breastplate made of some sturdy iron is in very good shape and is large in size. ~ #1335 scroll recall~ a recall scroll~ A scroll of recall has been tossed aside here.~ ~ 2 1 0 0 1 1 100~ word of recall~ reserved~ reserved~ 1 1 0 0 0 0 0 reserved~ 0 0 0 0 0 E scroll recall~ The parchment on which this spell has been scribed looks to be stained with some sort of herbal colouring. ~ #1336 scroll identify~ a scroll of identify~ A scroll of identify item has been left here.~ ~ 2 1 0 0 1 10 100~ identify~ reserved~ reserved~ 1 0 8 0 0 0 0 reserved~ 0 0 0 0 0 E scroll identify~ This scroll is done on a stone-washed sort of paper, it is quite newly scribed but the looks of it. ~ #1337 scroll remove curse removal~ a scroll of curse removal~ A remove curse scroll has been dropped here.~ ~ 2 1 0 0 1 15 100~ remove curse~ reserved~ reserved~ 1 0 6 0 0 0 0 reserved~ 0 0 0 0 0 E scroll remove curse removal~ A very new-looking scroll. It was probably just copied to parchment recently. ~ #1338 sword steel guard~ a guardsman's sword~ A steel sword with a bronze hilt has been left here.~ ~ 5 0 5171 16412 8193 41 0~ 0~ 0~ 3~ 6 0 15 0 0 0 0 reserved~ 0 0 0 0 0 E sword steel guard~ A large steel sword with a bronze hilt. ~ E bronze hilt~ The hilt has been intricately crafted with bronze. ~ #1339 ravenwood parchment scroll blank~ blank parchment~ A piece of blank parchment lies here.~ ~ 2 64 0 0 16385 1 0~ reserved~ reserved~ reserved~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E blank parchment~ A blank piece of paper, perfect for scroll-writing. ~ #1340 ring onyx~ &Wan &zonyx&G ring&W~ A dull &zonyx&G ring blends into the ground here.~ ~ 9 0 0 0 3 2 0~ 0~ 0~ 0~ 1 0 0 8 0 0 0 reserved~ 0 0 0 0 0 A 13 10 E ring~ This dull onyx ring doesn't look like it's worth very much. ~ E onyx~ This dull onyx ring doesn't look like it's worth very much. ~ #1341 ravenwood quill magical~ magical quill~ A feather quill has been left here.~ ~ 13 65 0 0 16385 1 0~ 0~ 0~ 0~ 4 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E magic magical quill feather~ A magical quill feather that is perfect for scribing. ~ #1342 object glowing~ &Ba &Wglowing light &X~ &BA small &Wglowing object&B lies here.~ ~ 1 257 0 0 1 101 0~ 0~ -1~ 0~ 1 10 0 0 0 0 0 reserved~ 0 0 0 0 0 #1343 ravenwood potion flask~ empty flask~ An empty flask has been left here.~ ~ 10 268435520 0 0 16385 1 0~ reserved~ reserved~ reserved~ 1 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E flask empty~ An empty flask that is able to hold magical properties. ~ #1344 ravenwood cauldron~ iron cauldron~ A large iron cauldron has been left here.~ ~ 13 2 0 0 1 50 0~ 0~ 0~ 0~ 20 0 45 0 0 0 0 reserved~ 0 0 0 0 0 E large iron cauldron~ A large cauldron perfect for brewing magical properties. ~ #1345 ravenwood fire magic magical~ magical fire~ A magical fire roars up from the ground.~ ~ 1 64 0 0 1 45 0~ 0~ 0~ 0~ 1 0 35 0 0 0 0 reserved~ 0 0 0 0 0 E magic magical fire~ A magical fire perfect for making concoctions with. ~ #1346 ravenwood ink magical~ magical ink~ A bottle of magical ink has been left here.~ ~ 13 64 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E ink bottle magic magical~ A bottle of magical ink used for scribing. ~ #0 #ROOMDATA #1300 The Ravenwood Temple~ The temple is the center of activity for the town of Ravenwood, for here is where people can come to communicate to their gods through the almighty Oracle, Belaf The black stone which makes up the walls, ceiling, and floor could us a good washing, yet the temple still retains an air of elegance and unholiness. ~ 0 2491404 0 Rd 0 D2 ~ ~ 0 0 1301 S #1301 The Temple Foyer~ There is a dark purple carpet lining the floor here, which feels soft beneath your feet. You can also see an arched doorway set into the northern wall. You can enter the doorway to the north, or exit the temple to the south. ~ 0 393229 0 Rd 0 D0 ~ ~ 0 0 1300 D2 ~ ~ 0 0 1307 D4 ~ ~ 0 0 1302 S #1302 A Hallway Above the Temple~ You are within a small hallway which branches off to the east and west. From the west you can hear the sounds of a mock battle, while to the east you can hear a faint groaning sound, followed by some cheering. You may follow the hallway in either direction or travel down the stairs. ~ 0 132104 0 Rd 0 D1 ~ ~ 0 0 1303 D3 ~ ~ 0 0 1304 D5 ~ ~ 0 0 1301 S #1303 Rahim's Waiting Room~ You are in a small room, with a door on the east wall. This is where the many students who come to Rahim for training await their turn at receiving the many health tips, along with physical and mental enhancements, that he provides. ~ 0 132104 0 Rd 0 D1 There is a door here in the east wall. ~ door~ 3 0 1306 D3 ~ ~ 0 0 1302 S #1304 Jalil's Reception Room~ This small office is somewhat messy and cluttered with various scraps of paper, which are grouped into small piles here and there. Jalil is a very busy man, and is constantly overwhelmed by the number of students he receives. However, he still trains each one as if they were his only student in the world. ~ 0 132104 0 Rd 0 D1 ~ ~ 0 0 1302 D3 A door is here in the west wall. ~ door~ 3 0 1305 S #1305 Jalil's College of the Combative Arts~ The room is set up with several practice dummies, along with various pieces of padded armor, and padded weapons. Several of the dummies look scorched or decayed, due to the spells which some students need to practice in order to gain the full power of the magic involved. ~ 0 132104 0 Rd 0 D1 There is a door here in the east wall. ~ door~ 3 0 1304 S #1306 Rahim's School of Physical Superiority~ In this small and musty-smelling room, Rahim trains students of all ages to reach their full physical and mental potentials. There are various sets of weights, instruction books, and other paraphenilia strewn about the room, which resembles a cross between a gymnasium and a library. ~ 0 132104 0 Rd 0 D3 There is a door here in the west wall. ~ door~ 3 0 1303 S #1307 Before a Large Temple~ To the north of you, there is a wide set of steps leading up to the temple doors, which are thrust wide open, allowing you to hear the chants coming from the inside. On the ground in front of you, you notice a manhole set into the center of the paved street. Unholy Road continues to the east and west from here, and Tombstone Avenue runs to the south. ~ 0 0 0 Rd 0 E manhole~ The manhole is a flat circular piece of iron about 3 feet in diameter, with a handle allowing you to open it. ~ D0 A wide set of steps lead up to the temple doors. ~ ~ 0 0 1301 D1 ~ ~ 0 0 1308 D2 ~ ~ 0 0 1383 D3 ~ ~ 0 0 1314 D5 A manhole is here leading down under the streets of Ravenwood. ~ manhole~ 3 0 1446 S #1308 E. Unholy Road~ From where you are standing on Unholy Road, you can see the entrance to the Ravenwood Temple off to the west. North of you is a section of the thick city wall which barricades the town from the outside world. You may continue to the east or west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1309 D3 ~ ~ 0 0 1307 S #1309 E. Unholy Road~ South of you stands the back end of a small building which looks to be some type of shop. Your only choice of travel is east or west along Unholy Road, as passage north is blocked by the city wall. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1310 D3 ~ ~ 0 0 1308 S #1310 E. Unholy Road~ The road here is kept very clean, and the cobblestones look to be quite new. The wall which is north of you continues it's path here, as it encompasses the city. You may travel east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1311 D3 ~ ~ 0 0 1309 S #1311 E. Unholy Road~ As you take a glance around, you notice a heavily reinforced building to the south, which appears to be protected by some sort of magical aura. The ever-present city wall continues along here, blocking your passage to the north, and allowing east and west as your only choice of exits. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1312 D3 ~ ~ 0 0 1310 S #1312 E. Unholy Road~ Off to the east, you can see a junction where Unholy Road meets up with Blackstone Street, forming the northeast corner of the city. Due to the wall of the city which lies north of you, as well as the back of a building to the south, your only passage is to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1313 D3 ~ ~ 0 0 1311 S #1313 Junction of Unholy Road and Blackstone Street~ At this point where two streets meet and end, there is a small manhole set into the ground. Passage to the north and east is blocked by the city walls which join together forming the northeast corner of the town. Unholy Road runs to the west, while Blackstone Street runs south from here. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1346 D3 ~ ~ 0 0 1312 D5 There is a manhole here in the ground leading to the depths beneath the Town of Ravenwood. ~ manhole~ 3 0 1452 S #1314 W. Unholy Road~ Unholy Road continues to the east and west here, with the temple stairs in plain view off to the east. There is a building which blocks southern passage, while a wall prohibits travel to the north. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1307 D3 ~ ~ 0 0 1315 S #1315 W. Unholy Road~ The road is well paved, with stones that appear to be quite new. Due to a large wall to the north of you, and a building directly south, your only choice of exits are east or west along Unholy Road. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1314 D3 ~ ~ 0 0 1316 S #1316 W. Unholy Road~ While the road continues east and west from here, you are left to choose only those two directions, as there is a building south of you and a wall to the north, neither with any exits showing. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1315 D3 ~ ~ 0 0 1317 S #1317 W. Unholy Road~ There is a slight crack in the pavement here, as though something very heavy was dropped with great force upon the ground. The road continues east and west, allowing travel in either direction. ~ 0 0 0 Rd 0 E crack pavement~ There are no particular markings here in the pavement to tell you exactly what caused this crack and the only thing special about it is that an army of tiny little ants have made their home here. ~ E ants home anthill~ Ants skitter in and out of the crack beneath your feet. A few little sandhills have been built all along the crack. ~ D1 ~ ~ 0 0 1316 D3 ~ ~ 0 0 1318 S #1318 W. Unholy Road~ A thick stone wall protects the city from attacks, and prevents you from passing to the north. The road continues east and west, allowing you to follow Unholy Road in either direction. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1317 D3 ~ ~ 0 0 1319 S #1319 Junction of Unholy Road and Damnation Avenue~ Here at the northwest corner of the town, there is a manhole set into the ground. Unholy Road runs east from here, while Damnation Avenue runs to the south. North and west passage is blocked by the junction of two of the city's massive stone walls. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1318 D2 ~ ~ 0 0 1320 D5 There is a manhole here beneath your feet that leads into the depths under the Town of Ravenwood. ~ manhole~ 3 0 1440 S #1320 N. Damnation Avenue~ The road is well paved, with many different types of stones, forming an intricate pattern of cobblestones. Passage to the east is impossible due to a building in the way, while western travel is blocked by the wall of the city. Your only choice of travel is north or south along Damnation Avenue. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1319 D2 ~ ~ 0 0 1321 S #1321 Intersection of Damnation Avenue and Deathspawn Alley~ While Damnation Avenue continues north and south from here, a small sidestreet runs off to the east, known as Deathspawn Alley. To your west, passage is blocked by an immense wall, used to fortify the city against an outside attack, and protect the inhabitants. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1320 D1 ~ ~ 0 0 1358 D2 ~ ~ 0 0 1322 S #1322 N. Damnation Avenue~ Damnation Avenue runs north and south here, with passage to the east blocked by the side of a building, and west blocked by a large reinforced wall. You may contine north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1321 D2 ~ ~ 0 0 1323 S #1323 Intersection of Damnation Avenue and Hangman's Way~ There is a manhole set into the center of the road here, but there is no clue as to what purpose it serves. The protective wall of the city prevents western passage, and Damnation Avenue continues north and south. To the east, Hangman's Way begins it's path across the city. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1322 D1 ~ ~ 0 0 1357 D2 ~ ~ 0 0 1324 D5 A manhole is here in the ground leading down beneath the Town of Ravenwood. ~ manhole~ 3 0 1476 S #1324 S. Damnation Avenue~ A small, yet majestic building stands to the east, covered with ivy which has grown up along the side. To the west, a large wall blocks your passage, while Damnation Avenue continues to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1323 D2 ~ ~ 0 0 1325 S #1325 Intersection of Damnation Avenue and Hellfire Street~ Damnation Avenue continues north and south from this point, while Hellfire Street runs to the east. West of you stands the protective wall of the city, providing safety and a line of defense to the citizens. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1324 D1 ~ ~ 0 0 1369 D2 ~ ~ 0 0 1326 S #1326 S. Damnation Avenue~ A large wall towers to the west of you here, while the side of a building blocks passage to the east. Damnation Avenue continues north and south, with a junction to the south, and an intersection to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1325 D2 ~ ~ 0 0 1327 S #1327 Junction of Damnation Avenue and Brimstone Road~ There are two walls here, which form the southwest corner of the city. Damnation Avenue runs to the north from this point, while Brimstone Road is to the east. You observe a small manhole set into the ground here. ~ 0 16 0 Rd 0 D0 ~ ~ 0 0 1326 D1 ~ ~ 0 0 1328 D2 The wall to the south doesn't seem quite right. ~ wall~ 3 0 1384 D5 A manhole leads down under the the Town of Ravenwood. ~ manhole~ 3 0 1472 S #1328 W. Brimstone Road~ To your west, you can see a junction where Brimstone Road meets up with another street which runs to the north. Due to a building standing north of you, and the impenetrable wall of the city to your south, east and west are your only choices for travel. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1329 D3 ~ ~ 0 0 1327 S #1329 W. Brimstone Road~ Whoever built this road must have put some sort of magical spell over the bricks, for they smoke and spark slightly, giving off a strange impression of a life of their own. The roadway continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1330 D3 ~ ~ 0 0 1328 S #1330 W. Brimstone Road~ The smoke rising up from the ground here is not very thick, but has enough substance to it to give a hazy view to your surroundings. A building blocks northern travel from this point, while passage to the south is prevented by a large wall, leaving your only choice of which way to go as east or west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1331 D3 ~ ~ 0 0 1329 S #1331 W. Brimstone Road~ The road is paved with bricks that are giving off their own wisps of smoke, which appears magical in nature. The smell of brimstone is quite strong here, hence the name of the street. The road continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1332 D3 ~ ~ 0 0 1330 S #1332 W. Brimstone Road~ To your east, you can see the Gateway Plaza, where the merchants entering the city check their wagons in with the guards that are posted there. The road continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1333 D3 ~ ~ 0 0 1331 S #1333 Gateway Plaza~ The city gates lie to the south of you, while Tombstone Avenue runs to the north. This plaza stands in the center of Brimstone Road which runs to the east and west. You may travel along Tombstone Avenue, leave the city to the south, or take a walk on Brimstone Road. On the ground in front of you, you spy a small manhole. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1380 D1 ~ ~ 0 0 1334 D2 A gateway is here to the south, leading out of the town. ~ gate~ 3 0 1399 D3 ~ ~ 0 0 1332 D5 A manhole leads down beneath the Town of Ravenwood. ~ manhole~ 3 0 1466 S #1334 E. Brimstone Road~ The ground here is paved with reddish colored blocks which have bits of obsidian inside of them. South of you lies the wall of the city, while to the north is the back of a building. You may continue to the east and west from this point. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1335 D3 ~ ~ 0 0 1333 S #1335 E. Brimstone Road~ A small building blocks passage to the north here, while the city wall prevents travel to the south. The road continues to the east and west, and seems to give off a heat of it's own. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1336 D3 ~ ~ 0 0 1334 S #1336 E. Brimstone Road~ The bricks are definately giving off some sort of heat, as you can see small bits of steam or smoke rising up from them. Your only choice of travel is east or west, as passage to the north and south is blocked by a building, and the city wall, respectively. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1337 D3 ~ ~ 0 0 1335 S #1337 E. Brimstone Road~ To your south there is a city wall, which looks as though it has been collecting soot from the thin wisps of smoke which waft up from between the bricks. The road continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1338 D3 ~ ~ 0 0 1336 S #1338 E. Brimstone Road~ Off to the east, you can see a turn in the road, as it joins with another road running north. The immense wall of the city looms overhead to the south, while a building set to the north prevents passage in that direction. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1339 D3 ~ ~ 0 0 1337 S #1339 Junction of Blackstone Street and Brimstone Road~ There is a small manhole set into the center of the ground here, but the purpose it serves is a mystery. At this corner of the city, the southern and eastern walls meet, preventing passage in those directions. Blackstone Street is to the north, while Brimstone Road is to the west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1340 D2 The wall here seems to be a bit out of place somehow. ~ wall~ 3 0 1398 D3 ~ ~ 0 0 1338 D5 There is a manhole here leading down beneath the Town of Ravenwood. ~ manhole~ 3 0 1460 S #1340 S. Blackstone Street~ The city wall looms to the east, near impenetrable, and impossible to climb. To the west, a small black building glows with an unholy aura. Blackstone Street continues to the north and south, allowing passage in both directions. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1341 D2 ~ ~ 0 0 1339 S #1341 Intersection of Blackstone Street and Cutthroat Alley~ Blackstone Stree continues to the north and south from this point, with a small, filthy looking alleyway running off to the west. To the east your passage is blocked by the massive wall of the city which appears almost impenetrable. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1342 D2 ~ ~ 0 0 1340 D3 ~ ~ 0 0 1379 S #1342 S. Blackstone Street~ To the north of you, there is an intersection of two streets, while a similar intersection lies to the south. East of you, the city wall continues, and west there is a freshly painted building, with no windows or doors visible from this side. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1343 D2 ~ ~ 0 0 1341 S #1343 Intersection of Blackstone Street and Hangman's Way~ A wide and desolate looking street runs west from this intersection, known as Hangman's Way. Dreaded for the miscarriages of justice which often occur there, one should move cautiously along the street, and never travel alone. Blackstone Street runs north and south from here, allowing passage in any direction except for east, which is blocked by a large fortified wall. On the ground, you catch sight of a small manhole. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1344 D2 ~ ~ 0 0 1342 D3 ~ ~ 0 0 1347 D5 A manhole is here leading down beneath the Town of Ravenwood. ~ manhole~ 3 0 1456 S #1344 N. Blackstone Street~ A large wall looms over you to the east, too high to see the top very clearly from this vantage point. A small strange looking building lies to the west, but there is no door on this side of the structure. Blackstone Street continues north and south from this spot. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1345 D2 ~ ~ 0 0 1343 S #1345 Intersection of Blackstone Street and Bloodfang Avenue~ Blackstone Street runs to the north and south from this point, while to the west is the eastern end of Bloodfang Avenue. East of you stands the heavily reinforced wall which protects the town from attacks. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1346 D2 ~ ~ 0 0 1344 D3 ~ ~ 0 0 1368 S #1346 N. Blackstone Street~ Blackstone Street runs north and south from this point, allowing for passage in those two directions. To the west is the side of a small building, which appears to be one of Ravenwood's many shops, while to the east the eastern wall of Ravenwood towers over you. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1313 D2 ~ ~ 0 0 1345 S #1347 E. Hangman's Way~ To your east, you can see an intersection where Hangman's Way joins up with another street running north and south. Due to buildings blocking your passage to the north and south, you may only go east or west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1343 D3 ~ ~ 0 0 1348 S #1348 E. Hangman's Way~ Buildings continue to line the street to your north and south here, leaving east and west as your only choice of travel. Perhaps there are entrances to these buildings on the other side of them, for on this side, they are devoid of both door and window. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1347 D3 ~ ~ 0 0 1349 S #1349 E. Hangman's Way~ The roadway is somewhat wide, to allow for the travel of wagons which stop in occasionally to drop off shipments of weapons, armor, and other various assorted goods. You may continue to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1348 D3 ~ ~ 0 0 1350 S #1350 E. Hangman's Way~ There are buildings to the north and south of you, but you cannot see any doors from where you are standing. Hangman's Way continues on to the east and west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1349 D3 ~ ~ 0 0 1351 S #1351 E. Hangman's Way~ To your west, you can see Ravenwood Center, which is the exact center of the town. It is there where public executions take place, as well as public readings of new laws, as set forth by the mayor of Ravenwood. The road continues to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1350 D3 ~ ~ 0 0 1352 S #1352 Ravenwood Center~ You are in the exact center of the town of Ravenwood. Tombstone Avenue runs along to the north and south from here, while Hangman's Way runs to the east and west. On the ground in front of you, you spy a small closed manhole. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1382 D1 ~ ~ 0 0 1351 D2 ~ ~ 0 0 1381 D3 ~ ~ 0 0 1353 D5 A manhole is here leading down beneath the Town of Ravenwood. ~ manhole~ 3 0 1485 S #1353 W. Hangman's Way~ To your east, you can see Ravenwood Center, the main Square of the town, which is usually busy at any time, day or night. The road continues on to the east or west, allowing travel in either direction. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1352 D3 ~ ~ 0 0 1354 S #1354 W. Hangman's Way~ Two small buildings block your passage to the north and south at this point, allowing you to go only east and west. The road is rather wide, and has many carefully placed stones set into the surface, allowing for a smooth walk, or ride. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1353 D3 ~ ~ 0 0 1355 S #1355 W. Hangman's Way~ There is a sensation of pure evil hovering throughout this town, no matter where you go. Many an adventurer of good intentions has stepped within the town walls, only to be driven out by the inhabitants, and some have even been slaughtered before they made it through the gates. The road continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1354 D3 ~ ~ 0 0 1356 S #1356 W. Hangman's Way~ The buildings which line these streets don't appear to have any doors facing Hangman's Way at all. This, coupled with the lack of any windows, gives a sort of 'ghost town' feeling to the area as you move along. The road continues to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1355 D3 ~ ~ 0 0 1357 S #1357 W. Hangman's Way~ To your west, there is an intersection where Hangman's Way meets up with Damnation Avenue, which runs north to south. You may travel west to this intersection, or continue east along Hangman's Way. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1356 D3 ~ ~ 0 0 1323 S #1358 Deathspawn Alley~ To your south you can see a somewhat rundown store which has many pieces of junk and various trinkets on display. North of you is the famous Ravenwood Weaponry Shop, which has a variety of weapons to suit any adventurer. Deathspawn Alley continues to the east and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1400 D1 ~ ~ 0 0 1359 D2 ~ ~ 0 0 1405 D3 ~ ~ 0 0 1321 S #1359 Deathspawn Alley~ Deathspawn Alley continues off to the east and west at this point, with what looks to be an Armory to the north of you, while to the south is a furniture shop, perfect for purchasing or selling household type items. You may enter either one of the shops, or continue along the alley. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1401 D1 ~ ~ 0 0 1360 D2 ~ ~ 0 0 1406 D3 ~ ~ 0 0 1358 S #1360 Deathspawn Alley~ As you take a look atyour surroundings, you spy a small general supplies store directly south of you. To the north you can see a shop which sells jewels and other fine treasure, and a sign is in the window stating "&CWe Buy and Sell only the Finest!&c" You may enter the shop, or continue west or east on Deathspawn Alley. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1402 D1 ~ ~ 0 0 1361 D2 ~ ~ 0 0 1407 D3 ~ ~ 0 0 1359 S #1361 Deathspawn Alley~ the street here is somewhat filthy, and has some garbage lined against the wall of a small building to the south. North of you a small shop proudly displays a sign which exclaims "&CPets for Sale!&c" You may enter the shop to the north, or travel Deathspawn Alley to the east or west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1403 D1 ~ ~ 0 0 1362 D3 ~ ~ 0 0 1360 S #1362 Deathspawn Alley~ Deathspawn Alley is a slightly dingy looking street, which runs to the east and west from this point. To the north is a boarded up building, while south of you lies the entrance to the Ravenwood Guild of Warriors. You may enter the guild to the south, travel Deathspawn Alley to the west, or go east to Assassin's Square. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1363 D2 ~ ~ 0 0 1409 D3 ~ ~ 0 0 1361 S #1363 Assassin's Square~ This square inherited it's name when a visiting dignitary from another land was murdered as he wandered around town. Because of all the small buildings which surround you, an assailant would have a good place to hide and wait out an attack, or attempt an escape. Tombstone Avenue continues to the north and south, while Bloodfang Avenue and Deathspawn Alley are to the east and west respectively. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1383 D1 ~ ~ 0 0 1364 D2 ~ ~ 0 0 1382 D3 ~ ~ 0 0 1362 S #1364 Bloodfang Avenue~ You are in the middle of Bloodfang Avenue, which runs to the east and west from here. To the north is a boarded up warehouse, while to the south, you can see the entrance to the Guild of Mages, where many of Ravenwoods sorcerers gather to swap spells and tales of adventure, while quaffing an ale or two. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1365 D2 ~ ~ 0 0 1415 D3 ~ ~ 0 0 1363 S #1365 Bloodfang Avenue~ As you stand in the middle of Bloodfang Avenue, you see a small shop to the north which houses mercenaries for hire. Passage to the south is blocked by the wall of a building, and the road runs to the east and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1410 D1 ~ ~ 0 0 1366 D3 ~ ~ 0 0 1364 S #1366 Bloodfang Avenue~ There are two buildings facing each other here to the north and south. The north building boasts of the best potions in the land, while the southern building advertises a special on wands and staves. Bloodfang Avenue continues to the east and west from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1412 D1 ~ ~ 0 0 1367 D2 ~ ~ 0 0 1417 D3 ~ ~ 0 0 1365 S #1367 Bloodfang Avenue~ The road is well paved here, with darkened cobblestones set side by side. To the north you can see the Bank of Ravenwood, while to the south is the Blacksmith's Shop. You may enter either building, or continue east or west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1413 D1 ~ ~ 0 0 1368 D2 ~ ~ 0 0 1418 D3 ~ ~ 0 0 1366 S #1368 Bloodfang Avenue~ The wide road which is Bloodfang Avenue runs to the east and west here, with an intersection within sight to the east. North of you is the Ravenwood House of Scrolls, while to the south is the ever-important spell components shop. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1414 D1 ~ ~ 0 0 1345 D2 ~ ~ 0 0 1498 D3 ~ ~ 0 0 1367 S #1369 Hellfire Street~ Off to the west, you can see an intersection where Hellfire Street meets up with Damnation Avenue. South of you is a rundown building which houses the Ravenwood Guild of Thieves, while a building to the north is home to the House of Druids. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1420 D1 ~ ~ 0 0 1370 D2 ~ ~ 0 0 1425 D3 ~ ~ 0 0 1325 S #1370 Hellfire Street~ The sides of two buildings prevent passage to the north and south from this point. Hellfire Street continues east and west from here, allowing for passage in either of those directions. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1371 D3 ~ ~ 0 0 1369 S #1371 Hellfire Street~ A small stone building stands to the north of you, but there is no visible entrance as far as you can see. To the south is another similar building, also with no visible entrance. The street continues on to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1372 D3 ~ ~ 0 0 1370 S #1372 Hellfire Street~ To the north, you catch the faint sounds of someone tuning up a musical instrument. The sign on the door proclaims the building as the Bard's Guild, where the bards of the land gather to exchange stories, poems, and songs of adventure. To the south of you lies the Psionicists Bar, where the great intellects gather to relax, and participate in a mind game or two. Hellfire Street continues to the east and west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1423 D1 ~ ~ 0 0 1373 D2 ~ ~ 0 0 1428 D3 ~ ~ 0 0 1371 S #1373 Hellfire Street~ Up ahead to the east, you can make out some sort of square, which looks to be quite busy. To the north is a grocery store, while to the south is the town hall. You may enter either of the buildings, or continue to the east or west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1424 D1 ~ ~ 0 0 1374 D2 ~ ~ 0 0 1429 D3 ~ ~ 0 0 1372 S #1374 Chaos Plaza~ You are in the center of Chaos Plaza, which holds true to it's name, as people bustle back and forth running errands and selling their wares. Tombstone Avenue continues to the north and south, while Hellfire Street is to the west, and the aptly named Cutthroat Alley lies to the east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1381 D1 ~ ~ 0 0 1375 D2 ~ ~ 0 0 1380 D3 ~ ~ 0 0 1373 S #1375 Cutthroat Alley~ The alley is somewhat overrun with garbage and debris, carried along the street by the breezes which flow through here occasionally. To the north you can see the Ravenwood Museum of History, while to the south is the Sheriff's office. The alleyway continues to the east and west from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1430 D1 ~ ~ 0 0 1376 D2 ~ ~ 0 0 1435 D3 ~ ~ 0 0 1374 S #1376 Cutthroat Alley~ As you move along, you find yourself stumbling over the occasional loosened cobblestone, or stepping into a pothole or two. To the north you can see the Paladin's guild, while to the south lies the Clerics Guild. Cutthroat Alley continues to the east and west from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1431 D1 ~ ~ 0 0 1377 D2 ~ ~ 0 0 1436 D3 ~ ~ 0 0 1375 S #1377 Cutthroat Alley~ It would appear that sanitation is not a priority in this section of the town, since there is an abundance of garbage and debris piled alongside the buildings here. The cracked and misshapen road is in extremely poor condition with many missing cobblestones and weeds pushing up through the cracks. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1378 D3 ~ ~ 0 0 1376 S #1378 Cutthroat Alley~ There is a large hole in the middle of the road here, as though it was struck by lightning, vaporizing the cobblestones in that area, and scorching the earth underneath. The junction of buildings to the north and south prevent passage in those directions, leaving east and west as your only choices of travel. ~ 0 0 0 Rd 0 E hole cobblestones~ The cobblestones here look like they have been completely fried. ~ D1 ~ ~ 0 0 1379 D3 ~ ~ 0 0 1377 S #1379 Cutthroat Alley~ South of you is the famous Ravenwood Vampires Guild, while to the north is the Guild of Rangers. The road continues to the west, and to the east, where you can see an intersection with another street. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1434 D1 ~ ~ 0 0 1341 D2 ~ ~ 0 0 1439 D3 ~ ~ 0 0 1378 S #1380 S. Tombstone Avenue~ Looking south, you can see the Gateway Plaza, and the massive city gates which lie to the south of the plaza. To the east and west of you are two buildings with the eastern building resembling a jailhouse, while the western building seems to be the office of a city offical. You may continue to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1374 D2 ~ ~ 0 0 1333 S #1381 S. Tombstone Avenue~ The street here is very wide, running between two plazas which lie to the north and south. North of you is the Center of Ravenwood, while south of you is Chaos Plaza. Passage to the east and west is prevented by the presence of two small buildings, the western one appearing as a shop, while the eastern one looks like some sort of art museum. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1352 D2 ~ ~ 0 0 1374 S #1382 N. Tombstone Avenue~ Tombstone Avenue runs to the north and south here, while passage to the east and west is blocked by the sides of buildings. Due to a lack of windows on the buildings, you can't get a glimpse of what lies inside of them. You may continue on the road to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1363 D2 ~ ~ 0 0 1352 S #1383 N. Tombstone Avenue~ Buildings block your passage to the east and west here, while to the north, you can see a plaza with some sort of large temple. To the south you catch a glimpse of another smaller plaza with a crossing of streets. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1307 D2 ~ ~ 0 0 1363 S #1384 Secret Passage~ You are within a secret passage which was built long ago to help defend the city against outside attacks, without having to open the city gates. The secret passage runs to the south, which is the only obvious exit here. ~ 0 8 0 Rd 0 D0 The wall seems to be a little out of place. ~ wall~ 3 0 1327 D2 ~ ~ 0 0 1385 S #1385 Secret Passage~ The secret passage makes a turn here, allowing passage to the north and east. Though dimly lit, you can make out many sets of footprints made by those who have travelled along this hall before you. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1384 D1 ~ ~ 0 0 1386 S #1386 Secret Passage~ As you glance around you, you catch the faint sound of water lapping against the wall to the north. This is where Ravenwood stores it's fresh water supply which cycles throughout the city through a vast series of fountains and aqueducts. The passage continues east and west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1387 D3 ~ ~ 0 0 1385 S #1387 Secret Passage~ The wall tot he north feels very cool to the touch, due to the massive amount of water which is stored within, and accumulated through rainfall. The stone corridor continues on to the east and west, allowing travel in either direction. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1388 D3 ~ ~ 0 0 1386 S #1388 Secret Passage~ This secret passage is wide enough to fit several people at once, allowing for reinforcements to quickly move from one point to another safely, and without detection. The corridor continues east and west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1389 D3 ~ ~ 0 0 1387 S #1389 Secret Passage~ There is a passage leading off to the west here, a guarded secret of the protectors of Ravenwood. Footprints line the floor here, belonging to the many who have passed before you, defending the city against attacks. ~ 0 0 0 Rd 0 D1 The wall seems a bit out of place here in the east. ~ wall~ 3 0 1390 D3 ~ ~ 0 0 1388 S #1390 Within a Guard Outpost~ From this vantage point a guard can safely observe who comes in and out of the town, or sit back and take a brief break from his duties. There is a small doorway leading out to the main gate to the east, which is the only obvious exit. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1391 D3 The wall in the west seems strangely out of place somehow. ~ wall~ 3 0 1389 S #1391 At the Town Gates of Ravenwood~ The town gates stand tall before you to the north, allowing entrance into the city beyond. To the east and west stand two small guardsmans posts, allowing for protection from invaders. You may enter the town to the north, examine the shacks to the east and west or leave to the south. ~ 0 0 0 Rd 0 D0 These tall gates lead way into the Town of Ravenwood. ~ gate~ 3 0 1399 D1 ~ ~ 0 0 1392 D2 ~ ~ 0 0 1419 D3 ~ ~ 0 0 1390 S #1392 Inside a Guardhouse~ This small stone enclosure is used by guards to either relax and have a lunch break, or to observe the comings and goings of visitors while being sheltered from the weather outside. The doorway to the west appears to be your only choice of exits. ~ 0 8 0 Rd 0 D1 The wall seems out of place somehow. ~ wall~ 3 0 1393 D3 ~ ~ 0 0 1391 S #1393 Secret Passage~ The passage is somewhat darkened and damp, with walls made of a rough stone. The only obvious exit you can see is to the east from here. There are several sets of footprints running directly up to the western wall, and some returning from that direction. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1394 D3 The west wall seems out of place somehow. ~ wall~ 3 0 1392 S #1394 Secret Passage~ The walls drip with water here, forming tiny puddles long the floor. The air is somewhat damp, and a bit difficult to breathe. The passage runs to the east and west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1395 D3 ~ ~ 0 0 1393 S #1395 Secret Passage~ You are within a cramped passageway, which is extremely damp, and difficult to move through. Footprints line the floor travelleing back and forth to the east and west, which are the only directions of travel from here. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1396 D3 ~ ~ 0 0 1394 S #1396 Secret Passage~ The passage runs east to west here, and is crudely cut from the stone, making travel somewhat tight and difficult. You can hear the sounds of dripping water, but cannot tell where it is coming from. ~ 0 134217736 0 Rd 0 D1 ~ ~ 0 0 1397 D3 ~ ~ 0 0 1395 S #1397 Secret Passage~ The secret passage makes a sharp turn here, forming a junction of passages leading to the north and west. There are footprints travelling back and forth along the floor, and the walls drip with water. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1398 D3 ~ ~ 0 0 1396 S #1398 Secret Passage~ There is some dirt piled against the wall which lies to the north here, and some footprints leading directly up to it. The passage continues off to the south, where you can hear the sound of dripping water echoing along the hall. ~ 0 8 0 Rd 0 D0 The wall to the north seems oddly out of place somehow. And the dirt beneath it looks as though it has been disturbed. ~ wall~ 3 0 1339 D2 ~ ~ 0 0 1397 S #1399 Between the Two Gates~ There are two sets of gates here, one lying to the north, while the other stands to the south, which help form this inner bailey. From here, a guard posted on the wall could catch a glimpse of who was entering the city, and weed out possible threats to the safety of the citizens, while preventing the undesirables from escaping. ~ 0 0 0 Rd 0 D0 The gateway to the north leads into the Town of Ravenwood. ~ gate~ 3 0 1333 D2 The gateway to the south leads out of Ravenwood. ~ gate~ 3 0 1391 S #1400 Ravenwood House of Weapons~ Dozens of types of weapons are set up for sale in this shop, each with it's own advantages, based upon the skill of whomever wields it. Many a tool of destruction has been both bought and sold here, and the prices are well worth the quality of the purchase. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1358 S #1401 Ravenwood Armory~ The armory is awash in various pieces of gear, some new, some a bit dented, and some almost toally destroyed. The armor which is bought here by the shopkeeper is repaired and sold if it meets up to his standards, and usually nets him a good profit. You may exit the shop to the south. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1359 S #1402 Ravenwood Treasures~ This is one of the finer establishments within the town of Ravenwood. Many exotic gems and and jewels are both bought and sold here, and it's a great place to pawn off that diamond or emerald you happened upon on your last adventure. You may exit the shop to the south. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1360 S #1403 Pet shop~ The pet shop has several different companions for sale here, for a fair price. All of the pets have been trained to obey verbal commands, and are quite intelligent. Only the finest animals are accepted for sale here. ~ 0 136204 0 Rd 0 D2 ~ ~ 0 0 1361 S #1404 Pet shop storage~ ~ 0 394268 0 Rd 0 S #1405 Ravenwood House of Junk~ The walls are lined with various trinkets and other such paraphenelia. This shop buys only the strangest of items, most of them ones that have been rejected by every other shop in town. Perhaps you have something of value to sell? ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1358 S #1406 The Ravenwood Furniture Pawnshop~ Here is where the citizens of Ravenwood can sell off an extra chair, table or various other pieces of furniture to help raise money for the needs of their families. Though it is a good business, many of the pieces of furniture pawned off here are never sold back to the original owners. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1359 S #1407 General Store~ You are standing within the Ravenwood General Store. All around you various adventuring supplies are stacked neatly upon their shelves waiting to be sold. You may exit the shop to the north. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1360 S #1408 Warrior Bar~ The bar is dimly lit, and somewhat filthy. There are tables and chairs set in the corners of the room, and a large bar where you can order something for yourself. You may exit the bar to the west. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1409 S #1409 Warrior Bar Entrance~ You are standing within the entranceway of the fabled Warriors Guild & Bar. Many a great master of the combative arts has stopped in for a cold drink, and to share a tale or two of high adventure. You may enter the bar to the west or exit the building to the north. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1362 D3 ~ ~ 0 0 1408 S #1410 Mercenary Shop~ The Mercenary Shop is a great place to find that companion to help you in killing off a few people, or to assist you in burning an entire village. Only the most highly skilled adventurers in the respective classes will be hired out, and their work is well known. ~ 0 136204 0 Rd 0 D2 ~ ~ 0 0 1365 S #1411 Mercenary storage~ ~ 0 132124 0 Rd 0 S #1412 Ravenwood Apothecary~ The scent of something brewing is quite strong here, as you glance around the shop taking in all that surrounds you. Several different colored potions are set up for sale here, each labelled with a price. You may exit the shop to the south. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1366 S #1413 Ravenwood Bank~ The bank is guarded by some sort of magical aura, which prevents people from gaining access to other people's stores of money and items. Many small safes line the walls here, each inscribed with the name of the depositor. Morkos, who owns and runs the bank, keeps accurate records, and makes sure everyone is accounted for every last piece of gold. ~ 0 16909324 0 Rd 0 D2 ~ ~ 0 0 1367 S #1414 Ravenwood Scroll Shop~ Empty bottles of ink and scraps of tattered parchment lie strewn about the floor here, along with several broken quills. Shelves upon the wall are stocked full of various scrolls, each one carefully closed with the wax seal of Ravenwood. You may exit the shop to the south. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1368 S #1415 Mage Bar Entrance~ The entranceway here is usually manned by a guard, to keep out the unwanted non-mage types. It is rumored that inside the finest ales are served, and you may pick up a tidbit or two to help with your spellcasting. There is a sign upon the wall here that beckons your due attention. ~ 0 132108 0 Rd 0 E sign~ The sign reads: &PMages Only! NO PETS ALLOWED! &C-The Management ~ D0 ~ ~ 0 0 1364 D1 ~ ~ 0 0 1416 S #1416 Mage Bar~ The Mage's bar is a respectable establishment, frequented by the great spellcasters of Ravenwood. Several small tables line the walls here, some slightly singed from the last mage to try his fire throwing stunts. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 1415 S #1417 Ravenwood Staff and Wand Emporium~ Several staves and wands are on display here, each one emitting a different type of magical glow. Over in the corner, you can see different pieces of exotic looking wood waiting to have spells cast into them. You may exit the shop to the North. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1366 S #1418 Gaeran's Repair Shoppe~ The air in this shop is heavy with the scent of sulfur, and smoke. On one side of the room lies a box filled with destroyed pieces of equipment, and another holds equipment that can be salvaged and repaired. Gaeran, the proprieter, is one of the best blacksmiths available, and has been known to repair even the most tattered piece of armor. ~ 0 67240972 0 Rd 0 D0 ~ ~ 0 0 1367 S #1419 Before A large Town~ There is a giant wall just ahead of you to the north, and you can see two guard outposts just to the sides of the gate. You may travel north to the city, or south along a path. ~ 0 1028 0 Rd 0 D0 ~ ~ 0 0 1391 D2 ~ ~ 0 0 5300 S #1420 Druid Bar Entrance~ You are standing within the entranceway to the Druid's Guild. To the east, you catch the sounds of a bar room, and smell some sort of incense burning. You may enter the bar to the east, or exit the building to the south. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1421 D2 ~ ~ 0 0 1369 S #1421 Druid Bar~ The bar is filled with a smoky haze given off by the bowls filled with incense which are set on each table. Many druids gather here to discuss the prophetic messages of the weather, or to ponder the future of an increasingly industrial world which endangers their beloved forests. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 1420 S #1422 Bards Bar~ A small stage is set up here, to allow a travelling bard a place to perform his latest work for his colleagues. The room is brightly lit by the many candles which line the walls, though they give off a strange sweet-smelling scent. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1423 S #1423 Bard Bar Entrance~ The Bard's Guild is famous for the many songs which are both written and performed by the patrons who flock there. Trading of tales of triumph and tragedy abound here, as does information about the goings on of the world. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1372 D3 ~ ~ 0 0 1422 S #1424 Grocer's Market~ This small store sells a variety of food and drink for the hungry adventurer to feed themself with, or to take with them on that long adventure. The finest meats, cheeses and vegetables are bought and sold here, giving quite a selection. You may exit the store to the south. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1373 S #1425 Thief Bar Entrance~ The room is somewhat strange smelling, and filled with shadows, which dance in the flickering light. East of you is the main bar of the Thieve's Guild, while north of you is the exit to the street outside. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1369 D1 ~ ~ 0 0 1426 S #1426 Thief Bar~ The walls of the bar are stained with a greasy black smoke, which rises from the dimly lit chandelier. Here is where thieves gather to plan a major heist, or to pawn off stolen goods amongst themselves, for a small profit of course. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 1425 S #1427 Within the Psionicist Bar~ The lights dancing upon the walls appear to contain a life all their own, as some of the patrons decide to have some fun making the candles dance, literally. The bar is well stocked and rather neat, with several tables for you to hold your conversations at. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1428 S #1428 Psionicists Guild Entrance~ You are standing within the entranceway to the Hall of Higher Intellect, also known as the Psionicist's Guild. To your west is the main hall, equipped with a bar and plenty of good ale to complement the discussions which are had within. You may enter the bar to the west, or leave the guild hall to the north. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1372 D3 ~ ~ 0 0 1427 S #1429 Town Hall~ The Town Hall is lavishly furnished with fine furniture and artwork. This is where the mayor of the town works and greets his visitors from. The only exit is a doorway to the north. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1373 S #1430 Ravenwood Museum of History~ The museum contains the collective artworks of many of ravenwoods finest artists. There is a soft carpet lining the floor, and the museum is very quiet and somewhat cold. Magical barriers keep anyone from getting close enough to the artwork to cause any harm, or attempt to steal them. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1375 S #1431 Paladin Bar Entrance~ The entranceway to the Hall of Paladins is decorated with various trophies donated by these unholy warriors of the realm. The evil paladins follow their deities' orders to the letter, and do not hesitate to shed blood while doing it. You may enter the bar to the east, or leave the hall to the south. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1432 D2 ~ ~ 0 0 1376 S #1432 Paladin Bar~ You are standing within a somewhat large room that smells of ale and cooked food. A large round table made of onyx and brass stands in the center of the room, with several empty seats still available. Here is the place to tell of great deeds done and challenges triumphed. ~ 0 132104 0 Rd 0 D3 ~ ~ 0 0 1431 S #1433 Ranger Bar~ The bar is adorned with several animals which have been stuffed and preserved after death and posed in life-like positions. To your east is the entrance hall which leads to the street outside. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1434 S #1434 Ranger Bar Entrance~ To your west, you can see a small bar room dimly lit by several candles on the wall, while to the south is the road known as Cutthroat Alley. The bar is for ranger's only, and only they are welcomed there. ~ 0 132108 0 Rd 0 D2 ~ ~ 0 0 1379 D3 ~ ~ 0 0 1433 S #1435 Sheriff's office~ The office is pretty plain looking, with the only thing of notice being a large trapdoor set into the floor, with a small sign that says "To the Jail Cells" on it. The only other exit is to the north through the doorway. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1375 D5 A trapdoor is here leading down to the cells of the Ravenwood jailhouse. ~ trapdoor~ 119 1304 1497 S #1436 Cleric Bar Entrance~ There is an aura of unholiness about this place, as though the evil gods have been looking over it favorably for some time now. Clerics gather here to join in group prayers and tell of their latest adventure. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1376 D1 ~ ~ 0 0 1437 S #1437 Cleric Bar~ The room is somewhat quiet for a bar, and has several small tables where clerics can sit in solitude, or very small groups to talk and pray. Candles line the walls casting shimmering lights which dance about the room. ~ 0 132108 0 Rd 0 D3 ~ ~ 0 0 1436 S #1438 Within the Vampire Sanctuary~ There is fresh dirt upon the floor here which feels soft and soothing beneath your feet. The smell of blood is overwhelmingly powerful and seems to beg for your indulgence. You may exit the sanctuary to the east or hang around for a while with the other vampires who frequent the bar. ~ 0 132108 0 Rd 0 D1 ~ ~ 0 0 1439 S #1439 Vampire Bar entrance~ This small rooms is barely lit, with only a few sparse candles set into exotic looking sconces on the wall. The smell of fresh blood is very powerful here, as is the feeling of somthing evil lurking within the next room. You may exit the guild hall to the north, or enter the main hall to the west. ~ 0 132108 0 Rd 0 D0 ~ ~ 0 0 1379 D3 ~ ~ 0 0 1438 S #1440 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 1441 D2 ~ ~ 0 0 1479 D4 A small glint of light filters through the manhole cracks above you. ~ manhole~ 3 0 1319 S #1441 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1442 D3 ~ ~ 0 0 1440 S #1442 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1443 D3 ~ ~ 0 0 1441 S #1443 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1444 D3 ~ ~ 0 0 1442 S #1444 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1445 D3 ~ ~ 0 0 1443 S #1445 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1446 D3 ~ ~ 0 0 1444 S #1446 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 1447 D2 ~ ~ 0 0 1496 D3 ~ ~ 0 0 1445 D4 A glint of light filters in from the manhole above you in the streets of Ravenwood. ~ manhole~ 3 0 1307 S #1447 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1448 D3 ~ ~ 0 0 1446 S #1448 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1449 D3 ~ ~ 0 0 1447 S #1449 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1450 D3 ~ ~ 0 0 1448 S #1450 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1451 D3 ~ ~ 0 0 1449 S #1451 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1452 D3 ~ ~ 0 0 1450 S #1452 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D2 ~ ~ 0 0 1453 D3 ~ ~ 0 0 1451 D4 A tiny glint of light filters in from the manhole in the streets up above. ~ manhole~ 3 0 1313 S #1453 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1452 D2 ~ ~ 0 0 1454 S #1454 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1453 D2 ~ ~ 0 0 1455 S #1455 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1454 D2 ~ ~ 0 0 1456 S #1456 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1455 D2 ~ ~ 0 0 1457 D3 ~ ~ 0 0 1490 D4 A small glint of light filters in from above. ~ manhole~ 3 0 1343 S #1457 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1456 D2 ~ ~ 0 0 1458 S #1458 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1457 D2 ~ ~ 0 0 1459 S #1459 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1458 D2 ~ ~ 0 0 1460 S #1460 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1459 D3 ~ ~ 0 0 1461 D4 A small glint of light filters in from up above. ~ manhole~ 3 0 1339 S #1461 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1460 D3 ~ ~ 0 0 1462 S #1462 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1461 D3 ~ ~ 0 0 1463 S #1463 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1462 D3 ~ ~ 0 0 1464 S #1464 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1463 D3 ~ ~ 0 0 1465 S #1465 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1464 D3 ~ ~ 0 0 1466 S #1466 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1491 D1 ~ ~ 0 0 1465 D3 ~ ~ 0 0 1467 D4 A small glint of light filters in from the streets above. ~ manhole~ 3 0 1333 S #1467 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1466 D3 ~ ~ 0 0 1468 S #1468 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1467 D3 ~ ~ 0 0 1469 S #1469 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1468 D3 ~ ~ 0 0 1470 S #1470 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1469 D3 ~ ~ 0 0 1471 S #1471 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1470 D3 ~ ~ 0 0 1472 S #1472 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1473 D1 ~ ~ 0 0 1471 D4 A small glint of light filters in from the cracks in the manhole above. ~ manhole~ 3 0 1327 S #1473 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1474 D2 ~ ~ 0 0 1472 S #1474 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1475 D2 ~ ~ 0 0 1473 S #1475 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1476 D2 ~ ~ 0 0 1474 S #1476 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1477 D1 ~ ~ 0 0 1480 D2 ~ ~ 0 0 1475 D4 A small glint of light filters in from above here. ~ manhole~ 3 0 1323 S #1477 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1478 D2 ~ ~ 0 0 1476 S #1478 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1479 D2 ~ ~ 0 0 1477 S #1479 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1440 D2 ~ ~ 0 0 1478 S #1480 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1481 D3 ~ ~ 0 0 1476 S #1481 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1482 D3 ~ ~ 0 0 1480 S #1482 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1483 D3 ~ ~ 0 0 1481 S #1483 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1484 D3 ~ ~ 0 0 1482 S #1484 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1485 D3 ~ ~ 0 0 1483 S #1485 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. Looking above you, you spy a manhole set into the ceiling. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 1494 D1 ~ ~ 0 0 1486 D2 ~ ~ 0 0 1493 D3 ~ ~ 0 0 1484 D4 A small glint of light filters in from the streets above. ~ manhole~ 3 0 1352 S #1486 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1487 D3 ~ ~ 0 0 1485 S #1487 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1488 D3 ~ ~ 0 0 1486 S #1488 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1489 D3 ~ ~ 0 0 1487 S #1489 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1490 D3 ~ ~ 0 0 1488 S #1490 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1456 D3 ~ ~ 0 0 1489 S #1491 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1492 D2 ~ ~ 0 0 1466 S #1492 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1493 D2 ~ ~ 0 0 1491 S #1493 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1485 D2 ~ ~ 0 0 1492 S #1494 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1495 D2 ~ ~ 0 0 1485 S #1495 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1496 D2 ~ ~ 0 0 1494 S #1496 Underneath the Town~ You are standing in one of the underground tunnels of Ravenwood. The air is very stale, and somewhat difficult to breathe. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1446 D2 ~ ~ 0 0 1495 S #1497 Within a Jail Cell~ Chains and shackles line the walls here, in this prison set under the ground. The only exit is a trapdoor which is set above a small ladder. The trapdoor is heavily locked and appears as thought it could only be opened from above. ~ 0 -2012830691 0 Rd 0 D4 The trapdoor above your head is impossible to get to. ~ trapdoor~ 119 0 1435 S #1498 Spell Components Shop~ Within this shop, there are many items for sale to aid spellcasters in completing their more complex spells. Different chemicals, flasks, parchments, and other oddities are arranged neatly along the shelves. ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 1368 S #0 #SPECIALS M 1300 spec_healer M 1308 spec_repairman M 1338 spec_cast_mage M 1339 spec_cast_adept S #RESETS M 0 1300 1 1300 E 0 1342 0 0 O 0 1307 0 1300 O 0 1300 0 1300 M 0 1301 1 1301 E 0 1301 0 20 E 0 1306 0 15 O 0 1302 0 1302 M 0 1302 1 1303 O 0 1303 0 1303 M 0 1304 1 1304 O 0 1303 0 1304 M 0 1305 1 1305 M 0 1303 1 1306 M 0 1351 11 1307 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1354 4 1307 G 0 1331 0 O 0 1308 0 1307 M 0 1353 5 1310 G 0 1340 0 M 0 1351 11 1313 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1352 5 1316 M 0 1351 11 1319 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 11 1321 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 6 1323 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 6 1325 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 6 1327 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1354 4 1329 G 0 1331 0 M 0 1352 5 1330 O 0 1308 0 1330 M 0 1353 5 1336 G 0 1340 0 M 0 1354 4 1336 G 0 1331 0 O 0 1308 0 1336 M 0 1351 11 1339 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 11 1341 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 2 1343 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1351 1 1345 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1353 5 1349 G 0 1340 0 M 0 1351 1 1352 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1352 5 1355 M 0 1354 4 1357 G 0 1331 0 M 0 1352 5 1360 M 0 1351 11 1363 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1353 5 1367 G 0 1340 0 M 0 1352 5 1371 M 0 1351 1 1374 E 0 1338 0 20 E 0 1333 0 6 E 0 1334 0 5 M 0 1353 5 1377 G 0 1340 0 M 0 1350 1 1391 E 0 1338 0 20 M 0 1347 1 1400 G 0 1330 0 G 0 1332 0 G 0 1331 0 M 0 1348 1 1401 G 0 1333 0 G 0 1334 0 M 0 1344 1 1402 G 0 1325 0 M 0 1317 1 1403 M 0 1313 1 1404 M 0 1314 1 1404 M 0 1315 1 1404 M 0 1316 1 1404 M 0 1342 1 1405 M 0 1341 1 1406 M 0 1343 1 1407 G 0 1322 0 G 0 1324 0 G 0 1323 0 M 0 1327 1 1408 G 0 1320 0 O 0 1319 0 1408 M 0 1309 1 1409 M 0 1340 1 1410 M 0 1337 1 1411 M 0 1338 1 1411 M 0 1339 1 1411 M 0 1345 1 1412 G 0 1328 0 G 0 1327 0 G 0 1326 0 M 0 1307 1 1413 M 0 1349 1 1414 G 0 1337 0 G 0 1336 0 G 0 1335 0 M 0 1310 1 1415 M 0 1330 1 1416 G 0 1320 0 O 0 1319 0 1416 M 0 1346 1 1417 G 0 1329 0 M 0 1308 1 1418 M 0 1319 1 1420 M 0 1328 1 1421 G 0 1320 0 O 0 1319 0 1421 M 0 1331 1 1422 G 0 1320 0 O 0 1319 0 1422 M 0 1320 1 1423 M 0 1312 1 1424 G 0 1313 0 G 0 1314 0 G 0 1315 0 G 0 1316 0 G 0 1317 0 G 0 1318 0 M 0 1323 1 1425 M 0 1329 1 1426 G 0 1320 0 O 0 1319 0 1426 M 0 1332 1 1427 G 0 1320 0 O 0 1319 0 1427 M 0 1324 1 1428 M 0 1311 1 1429 O 0 1310 0 1429 O 0 1311 0 1430 O 0 1312 0 1430 M 0 1321 1 1431 M 0 1322 1 1432 G 0 1320 0 O 0 1319 0 1432 M 0 1334 1 1433 G 0 1320 0 O 0 1319 0 1433 M 0 1333 1 1434 M 0 1306 1 1435 O 0 1303 0 1435 M 0 1325 1 1436 M 0 1326 1 1437 G 0 1320 0 O 0 1319 0 1437 M 0 1336 1 1438 G 0 1321 0 O 0 1319 0 1438 M 0 1335 1 1439 M 0 1355 1 1497 M 0 1318 1 1498 G 0 1339 0 G 0 1341 0 G 0 1343 0 G 0 1344 0 G 0 1345 0 G 0 1346 0 S #SHOPS 1312 19 17 0 0 0 100 100 0 23 1318 13 10 0 0 0 100 100 0 23 1322 17 19 0 0 0 100 100 0 23 1326 0 0 0 0 0 100 100 0 23 1327 17 19 0 0 0 100 100 0 23 1328 17 19 0 0 0 100 100 0 23 1329 17 19 0 0 0 100 100 0 23 1330 17 19 0 0 0 100 100 0 23 1331 17 19 0 0 0 100 100 0 23 1332 17 19 0 0 0 100 100 0 23 1334 17 19 0 0 0 100 100 0 23 1336 0 28 0 0 0 120 75 0 23 1341 12 0 0 0 0 100 100 0 23 1342 13 0 0 0 0 100 100 0 23 1343 1 17 15 19 0 100 100 0 23 1344 8 0 0 0 0 110 80 0 23 1345 10 0 0 0 0 110 60 0 23 1346 3 4 0 0 0 110 60 0 23 1347 5 0 0 0 0 110 70 0 23 1348 9 0 0 0 0 100 60 0 23 1349 2 0 0 0 0 100 100 0 23 0 #$