/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #define unix 1 #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if defined( ultrix ) || defined( sequent ) void system args( ( char *string ) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [ MAX_NEST ]; /* * playerlist function --Decklarean */ void update_playerlist args( ( CHAR_DATA *ch )); /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, bool storage ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp, bool storage ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void save_pet args( ( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet ) ); void add_alias args( ( CHAR_DATA *ch, ALIAS_DATA *pAl, char *old, char *new ) ); void fwrite_alias args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_alias args( ( CHAR_DATA *ch, FILE *fp ) ); /* Check to see if a player exists */ bool pstat( char *name ) { bool found; char strsave[256]; FILE *fp; sprintf( strsave, "%s%c/%s", PLAYER_DIR, LOWER(name[0]), capitalize( name ) ); found = ( fp = fopen( strsave, "r" ) ) != NULL; fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch, bool leftgame ) { FILE *fp; CHAR_DATA *pet; char buf [ MAX_STRING_LENGTH ]; char strsave [ MAX_INPUT_LENGTH ]; if ( IS_NPC( ch ) || ch->level < 2 ) return; if ( ch->desc && ch->desc->original ) ch = ch->desc->original; if (!IS_NPC( ch ) ); update_playerlist( ch ); ch->save_time = current_time; fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%c/%s", PLAYER_DIR, LOWER(ch->name[0]), capitalize( ch->name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); #endif if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Save_char_obj: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying ) fwrite_obj( ch, ch->carrying, fp, 0, FALSE ); if ( !IS_NPC( ch ) && ch->pcdata->storage ) fwrite_obj( ch, ch->pcdata->storage, fp, 0, TRUE ); for ( pet = ch->in_room->people; pet; pet = pet->next_in_room ) { if (IS_NPC( pet ) ) if ( IS_SET( pet->act, ACT_PET ) && ( pet->master == ch ) ) { save_pet( ch, fp, pet ); break; } } tail_chain(); fprintf( fp, "#END\n" ); } fclose( fp ); #if !defined( macintosh ) && !defined( MSDOS ) if ( leftgame ) { sprintf( buf, "gzip -1fq %s", strsave ); system( buf ); } #endif fpReserve = fopen( NULL_FILE, "r" ); /* tail_chain();*/ return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Nm %s~\n", ch->name ); if ( ch->pcdata->lname && ch->pcdata->lname[0] != '\0' ) fprintf( fp, "Lnm %s~\n", ch->pcdata->lname ); fprintf( fp, "ShtDsc %s~\n", ch->short_descr ); fprintf( fp, "LngDsc %s~\n", ch->long_descr ); fprintf( fp, "Dscr %s~\n", ch->description ); fprintf( fp, "Prmpt %s~\n", ch->prompt ); fprintf( fp, "Sx %d\n", ch->sex ); fprintf( fp, "Cla %s\n", class_numbers( ch, TRUE )); fprintf( fp, "Rce %d\n", ch->race ); fprintf( fp, "Wiznet %d\n", ch->wiznet ); fprintf( fp, "Clan %d\n", ch->clan ); fprintf( fp, "Clvl %d\n", ch->clev ); fprintf( fp, "Ctmr %d\n", ch->ctimer ); fprintf( fp, "Stun %d %d %d %d %d\n", ch->stunned[0], ch->stunned[1], ch->stunned[2], ch->stunned[3], ch->stunned[4] ); fprintf( fp, "WizLev %d\n", ch->wizinvis ); fprintf( fp, "ClkLev %d\n", ch->cloaked ); fprintf( fp, "Lvl %d\n", ch->level ); fprintf( fp, "Antidisarm %d\n", ch->antidisarm ); fprintf( fp, "Trst %d\n", ch->trust ); fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Wizbt %d\n", ch->wizbit ); fprintf( fp, "Playd %d\n", ch->played + (int) ( current_time - ch->logon ) ); fprintf( fp, "Note %ld\n", ch->last_note ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpMnMvBp %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->hit, ch->perm_hit, ch->mod_hit, ch->mana, ch->perm_mana, ch->mod_mana, ch->move, ch->perm_move, ch->mod_move, ch->bp, ch->perm_bp, ch->mod_bp ); fprintf( fp, "Charisma %d\n", ch->charisma ); #ifdef NEW_MONEY fprintf( fp, "Gold %d\n", ch->money.gold ); fprintf( fp, "Silver %d\n", ch->money.silver ); fprintf( fp, "Copper %d\n", ch->money.copper ); #else fprintf( fp, "Gold %d\n", ch->gold ); #endif fprintf( fp, "GRank %d\n", ch->guild_rank ); fprintf( fp, "Guild %s~\n", (ch->guild != NULL) ? ch->guild->name : "\0" ); fprintf( fp, "Exp %d\n", ch->exp ); if ( ch->race == RACE_GHOUL && !IS_SET( ch->act, PLR_UNDEAD ) ) SET_BIT( ch->act, PLR_UNDEAD ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "AffdBy %ld\n", ch->affected_by ); fprintf( fp, "AffdBy2 %ld\n", ch->affected_by2 ); fprintf( fp, "ImmBits %ld\n", ch->imm_flags ); fprintf( fp, "ResBits %ld\n", ch->res_flags ); fprintf( fp, "VulBits %ld\n", ch->vul_flags ); /* Bug fix from Alander */ fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Prac %d\n", ch->practice ); fprintf( fp, "SavThr %d\n", ch->saving_throw ); fprintf( fp, "Align %d\n", ch->alignment ); fprintf( fp, "SAlign %c\n", ch->start_align ); fprintf( fp, "Hit %d\n", ch->hitroll ); fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "Armr %d\n", ch->armor ); fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); fprintf( fp, "Email %s~\n", ch->pcdata->email ); fprintf( fp, "Plan %s~\n", ch->pcdata->plan ); fprintf( fp, "Corpses %d\n", ch->pcdata->corpses ); if ( ch->cquestpnts != 0 ) fprintf( fp, "Cquestpnts %d\n", ch->cquestpnts ); if ( ch->questpoints != 0 ) fprintf( fp, "QuestPnts %d\n", ch->questpoints ); if ( ch->nextquest != 0 ) fprintf( fp, "QuestNext %d\n", ch->nextquest ); else if ( ch->countdown != 0 ) fprintf( fp, "QuestNext %d\n", 30 ); /* 30 */ if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Paswd %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bmfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bmfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Bmfsee %s~\n", ch->pcdata->bamfusee ); fprintf( fp, "Trnsto %s~\n", ch->pcdata->transto ); fprintf( fp, "Trnsfrom %s~\n", ch->pcdata->transfrom ); fprintf( fp, "Trnvict %s~\n", ch->pcdata->transvict ); fprintf( fp, "Slyuc %s~\n", ch->pcdata->slayusee ); fprintf( fp, "Slyrm %s~\n", ch->pcdata->slayroom ); fprintf( fp, "Slyvict %s~\n", ch->pcdata->slayvict ); fprintf( fp, "Afkmes %s~\n", ch->pcdata->afkchar ); #ifdef NEW_MONEY fprintf( fp, "Bank %d %d %d\n", ch->pcdata->bankaccount.gold, ch->pcdata->bankaccount.silver, ch->pcdata->bankaccount.copper ); #else fprintf( fp, "Bank %d\n", ch->pcdata->bankaccount ); #endif fprintf( fp, "Ttle %s~\n", ch->pcdata->title ); fprintf( fp, "Whotype %s~\n", ch->pcdata->whotype ); fprintf( fp, "AtrPrm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AtrMd %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pglen %d\n", ch->pcdata->pagelen ); fprintf( fp, "Empower %s~\n", ch->pcdata->empowerments); fprintf( fp, "Detract %s~\n", ch->pcdata->detractments); for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( skill_table[sn].name && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skll %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->level ); } for ( paf = ch->affected2; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff2 %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->level ); } if ( ch->pcdata && ch->pcdata->alias_list ) { ALIAS_DATA *pAl; for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next ) fprintf( fp, "Alias %s~ %s~\n", pAl->old, pAl->new ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, bool storage ) { AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content ) fwrite_obj( ch, obj->next_content, fp, iNest, storage ); /* * Castrate storage characters. */ if ( ch->level < obj->level || obj->item_type == ITEM_KEY || obj->deleted ) return; if ( storage ) fprintf( fp, "#STORAGE\n" ); else fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "AntiClassF %d\n", obj->anti_class_flags ); fprintf( fp, "AntiRaceF %d\n", obj->anti_race_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); #ifdef NEW_MONEY fprintf( fp, "Gold %d\n", obj->cost.gold ); fprintf( fp, "Silver %d\n", obj->cost.silver ); fprintf( fp, "Copper %d\n", obj->cost.copper ); #else fprintf( fp, "Cost %d\n", obj->cost ); #endif fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); fprintf( fp, "Activates %d %d %d %d\n", obj->ac_type, obj->ac_vnum, obj->ac_charge[0], obj->ac_charge[1] ); fprintf( fp, "AcSpell %s~\n", obj->ac_spell ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_LENSE: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains ) fwrite_obj( ch, obj->contains, fp, iNest + 1, storage ); tail_chain(); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { FILE *fp; static PC_DATA pcdata_zero; CHAR_DATA *ch; #if !defined( MSDOS ) char buf [ MAX_STRING_LENGTH ]; #endif char strsave [ MAX_INPUT_LENGTH ]; bool found; if ( !char_free ) { ch = alloc_perm( sizeof( *ch )); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( !pcdata_free ) { ch->pcdata = alloc_perm( sizeof( *ch->pcdata )); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->prompt = str_dup( "<%hhp %mm %vmv> " ); ch->last_note = 0; ch->wiznet = WIZ_PREFIX; ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT | PLR_ANSI | PLR_COMBAT; ch->pcdata->lname = NULL; /* str_dup( "" ); &str_empty[0]; */ ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->bamfusee = str_dup( "" ); ch->pcdata->transto = str_dup( "" ); ch->pcdata->transfrom = str_dup( "" ); ch->pcdata->transvict = str_dup( "" ); ch->pcdata->slayusee = str_dup( "" ); ch->pcdata->slayroom = str_dup( "" ); ch->pcdata->slayvict = str_dup( "" ); ch->pcdata->afkchar = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->condition[COND_THIRST] = MAX_THIRST; /* 48 */ ch->pcdata->condition[COND_FULL] = MAX_FULL; /* 48 */ ch->pcdata->pagelen = 20; ch->pcdata->security = 0; /* OLC */ ch->pcdata->switched = FALSE; ch->combat_timer = 0; /* XOR */ ch->summon_timer = 0; /* XOR */ ch->imm_flags = 0; /* XOR */ ch->res_flags = 0; /* XOR */ ch->vul_flags = 0; /* XOR */ ch->guild = NULL; /* XOR */ #ifdef NEW_MONEY ch->pcdata->bankaccount.gold = 0; ch->pcdata->bankaccount.silver = 0; ch->pcdata->bankaccount.copper = 0; #else ch->pcdata->bankaccount = 0; /* TRI */ #endif ch->pcdata->alias_list = NULL; /* TRI */ ch->pcdata->corpses = 0; ch->pcdata->empowerments = str_dup(""); ch->pcdata->detractments = str_dup(""); found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%c/%s.gz", PLAYER_DIR, LOWER(ch->name[0]), capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } #endif #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%c/%s", PLAYER_DIR, LOWER(ch->name[0]), capitalize( name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #endif if ( ( fp = fopen( strsave, "r" ) ) ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp, FALSE ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "STORAGE" ) ) fread_obj ( ch, fp, TRUE ); /* else if ( !str_cmp( word, "ALIAS" ) ) fread_alias ( ch, fp ); */ else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined( KEY ) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char *word; char buf [ MAX_STRING_LENGTH ]; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffdBy", ch->affected_by, fread_number( fp ) ); KEY( "AffdBy2", ch->affected_by2, fread_number( fp ) ); KEY( "Afkmes", ch->pcdata->afkchar, fread_string( fp ) ); KEY( "Align", ch->alignment, fread_number( fp ) ); KEY( "Antidisarm", ch->antidisarm, fread_number( fp ) ); KEY( "Armr", ch->armor, fread_number( fp ) ); if ( !str_cmp( word, "Aff" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->level = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected; ch->affected = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Aff2" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf )); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->level = fread_number( fp ); paf->deleted = FALSE; paf->next = ch->affected2; ch->affected2 = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; fMatch = TRUE; break; } if ( !str_cmp( word, "Alias" ) ) { ALIAS_DATA *pAl; fMatch = TRUE; if ( !ch->pcdata ) { bug("Fread_char: Alias without pcdata",0); fread_string(fp); fread_string(fp); break; } pAl = alloc_perm( sizeof( *pAl ) ); pAl->old = fread_string(fp); pAl->new = fread_string(fp); pAl->next = ch->pcdata->alias_list; ch->pcdata->alias_list = pAl; break; } if ( !str_cmp( word, "AtrMd" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AtrPrm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bmfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bmfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bmfsee", ch->pcdata->bamfusee, fread_string( fp ) ); #ifdef NEW_MONEY if ( !str_cmp( word, "Bank" ) ) { ch->pcdata->bankaccount.gold = fread_number( fp ); ch->pcdata->bankaccount.silver = fread_number( fp ); ch->pcdata->bankaccount.copper = fread_number( fp ); fMatch = TRUE; break; } #else KEY( "Bank", ch->pcdata->bankaccount,fread_number( fp ) ); #endif break; case 'C': KEY( "Charisma", ch->charisma, fread_number( fp ) ); KEY( "Corpses", ch->pcdata->corpses, fread_number( fp ) ); KEY( "Clan", ch->clan, fread_number( fp ) ); KEY( "Clvl", ch->clev, fread_number( fp ) ); #ifdef NEW_MONEY KEY( "Copper", ch->money.copper, fread_number( fp ) ); #endif KEY( "Ctmr", ch->ctimer, fread_number( fp ) ); if ( !str_cmp( word, "Cla" ) ) { int iClass=0; fMatch = TRUE; for ( iClass=0; iClass < MAX_CLASS; iClass++ ) ch->class[ iClass ] = -1; for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { ch->class[ iClass ] = fread_number( fp ); if ( ch->class[ iClass ] == -1 ) break; } } KEY( "ClkLev", ch->cloaked, fread_number( fp ) ); KEY( "Cquestpnts", ch->cquestpnts, fread_number( fp ) ); if ( !str_cmp( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Detract", ch->pcdata->detractments,fread_string(fp ) ); KEY( "Dscr", ch->description, fread_string( fp ) ); break; case 'E': KEY( "Email", ch->pcdata->email, fread_string( fp ) ); KEY( "Empower", ch->pcdata->empowerments,fread_string(fp ) ); if ( !str_cmp( word, "End" ) ) { /* Coders have "insane" trusts for a reason ELVIS * * -- Altrag */ /* if ( ch->trust > 107 && ch->level < 108 && !IS_CODER(ch) ) ch->trust = 0;*/ if ( IS_CODER(ch) ) REMOVE_BIT(ch->affected_by2, CODER); return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': #ifdef NEW_MONEY KEY( "Gold", ch->money.gold, fread_number( fp ) ); #else KEY( "Gold", ch->gold, fread_number( fp ) ); #endif KEY( "GRank", ch->guild_rank, fread_number( fp ) ); if(!str_cmp(word, "Guild")) { int i; char *guild; guild = fread_string(fp); fMatch = TRUE; for(i = 0;guild_table[i].name[0] != '\0';i++) { if(!strcmp(guild_table[i].name, guild)) { ch->guild = (GUILD_DATA *)&(guild_table[i]); break; } } } break; case 'H': KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpMnMvBp" ) ) { ch->hit = fread_number( fp ); ch->perm_hit = fread_number( fp ); ch->mod_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->perm_mana = fread_number( fp ); ch->mod_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->perm_move = fread_number( fp ); ch->mod_move = fread_number( fp ); ch->bp = fread_number( fp ); ch->perm_bp = fread_number( fp ); ch->mod_bp = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "ImmBits", ch->imm_flags, fread_number( fp ) ); break; case 'L': KEY( "Lnm", ch->pcdata->lname, fread_string( fp ) ); KEY( "Lvl", ch->level, fread_number( fp ) ); if ( !str_cmp( word, "LngDsc" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'N': if ( !str_cmp( word, "Nm" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Pglen", ch->pcdata->pagelen, fread_number( fp ) ); KEY( "Paswd", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Playd", ch->played, fread_number( fp ) ); KEY( "Plan", ch->pcdata->plan, fread_string( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Prmpt", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "QuestPnts", ch->questpoints, fread_number( fp ) ); KEY( "QuestNext", ch->nextquest, fread_number( fp ) ); break; case 'R': KEY( "Rce", ch->race, fread_number( fp ) ); KEY( "ResBits", ch->res_flags, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( !ch->in_room ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavThr", ch->saving_throw, fread_number( fp ) ); KEY( "SAlign", ch->start_align, fread_letter( fp ) ); KEY( "Sx", ch->sex, fread_number( fp ) ); #ifdef NEW_MONEY KEY( "Silver", ch->money.silver, fread_number( fp ) ); #endif KEY( "Slyuc", ch->pcdata->slayusee, fread_string( fp ) ); KEY( "Slyrm", ch->pcdata->slayroom, fread_string( fp ) ); KEY( "Slyvict", ch->pcdata->slayvict, fread_string( fp ) ); if ( !str_cmp( word, "Stun" ) ) { ch->stunned[0] = fread_number( fp ); ch->stunned[1] = fread_number( fp ); ch->stunned[2] = fread_number( fp ); ch->stunned[3] = fread_number( fp ); ch->stunned[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "ShtDsc" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } KEY( "Security", ch->pcdata->security, fread_number( fp ) ); /* OLC */ if ( !str_cmp( word, "Skll" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Trst", ch->trust, fread_number( fp ) ); KEY( "Trnsto", ch->pcdata->transto, fread_string( fp ) ); KEY( "Trnsfrom", ch->pcdata->transfrom, fread_string( fp ) ); KEY( "Trnvict", ch->pcdata->transvict, fread_string( fp ) ); if ( !str_cmp( word, "Ttle" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha( ch->pcdata->title[0] ) || isdigit( ch->pcdata->title[0] ) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "VulBits", ch->vul_flags, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wiznet", ch->wiznet, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizbt", ch->wizbit, fread_number( fp ) ); KEY( "WizLev", ch->wizinvis, fread_number( fp ) ); KEY( "Whotype", ch->pcdata->whotype, fread_string( fp ) ); break; } /* Make sure old chars have this field - Kahn */ if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || ch->prompt == '\0' ) ch->prompt = str_dup ( "<%hhp %mm %vmv> " ); /* Make sure old chars do not have pagelen > 60 - Kahn */ if ( ch->pcdata->pagelen > 60 ) ch->pcdata->pagelen = 60; if ( !fMatch ) { sprintf( buf, "Fread_char: %s -> no match.", word ); bug( buf, 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp, bool storage ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->deleted = FALSE; fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "AntiClassF", obj->anti_class_flags, fread_number( fp ) ); KEY( "AntiRaceF", obj->anti_race_flags, fread_number( fp ) ); if ( !str_cmp( word, "Activates") ) { obj->ac_type = fread_number( fp ); obj->ac_vnum = fread_number( fp ); obj->ac_charge[0] = fread_number( fp ); obj->ac_charge[1] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AcSpell" ) ) { obj->ac_spell = fread_string( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf )); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': #ifdef NEW_MONEY KEY( "Copper", obj->cost.copper, fread_number( fp ) ); KEY( "Cost", obj->cost.copper, fread_number( fp ) ); #else KEY( "Cost", obj->cost, fread_number( fp ) ); #endif break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( !extra_descr_free ) { ed = alloc_perm( sizeof( *ed ) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); /* obj->next = obj_free; obj_free = obj;*/ free_mem( obj, sizeof( *obj ) ); return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || !rgObjNest[iNest] ) { if ( storage && !IS_NPC( ch ) ) obj_to_storage( obj, ch ); else obj_to_char( obj, ch ); } else obj_to_obj( obj, rgObjNest[iNest-1] ); if ( obj->item_type == ITEM_POTION ) SET_BIT( obj->extra_flags, ITEM_NO_LOCATE ); if ( obj->item_type == ITEM_NOTEBOARD || obj->item_type == ITEM_PORTAL ) extract_obj( obj ); return; } } break; #ifdef NEW_MONEY case 'G': KEY( "Gold", obj->cost.gold, fread_number( fp ) ); break; #endif case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); #ifdef NEW_MONEY KEY( "Silver", obj->cost.silver, fread_number( fp ) ); #endif if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) /* OLC */ { int vnum; vnum = fread_number( fp ); if ( !( obj->pIndexData = get_obj_index( vnum ) ) ) obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY ); fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wiznet", ch->wiznet, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } void save_pet( CHAR_DATA *ch, FILE *fp, CHAR_DATA *pet ) { AFFECT_DATA *paf; fprintf( fp, "#PET\n" ); fprintf( fp, "%d %d %d %d %d %ld %ld %d %s~ %s~\n", pet->pIndexData->vnum, pet->hit, pet->perm_hit, pet->mod_hit, pet->act, pet->affected_by,pet->affected_by2, pet->level, pet->short_descr, pet->long_descr ); for ( paf = pet->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->level ); } for ( paf = pet->affected2; paf; paf = paf->next ) { if ( paf->deleted ) continue; fprintf( fp, "Aff2 %3d %3d %3d %3d %10d %3d\n", skill_table[paf->type].slot, paf->duration, paf->modifier, paf->location, paf->bitvector, paf->level ); } fprintf( fp, "EndOfPet" ); fprintf( fp, "\n" ); return; } void fread_pet( CHAR_DATA *ch, FILE *fp ) { MOB_INDEX_DATA *pMob; CHAR_DATA *pet; int vnum; char * word; vnum = fread_number( fp ); if ( ( pMob = get_mob_index( vnum ) ) == NULL || ( pet = create_mobile( pMob ) ) == NULL ) { for ( vnum = 0; vnum < 5; vnum++ ) fread_number( fp ); return; } char_to_room( pet, ch->in_room ); pet->master = ch; pet->hit = fread_number( fp ); pet->perm_hit = fread_number( fp ); pet->mod_hit = fread_number( fp ); pet->act = fread_number( fp ); pet->affected_by = fread_number( fp ) | AFF_CHARM; pet->affected_by2 = fread_number( fp ); pet->level = fread_number( fp ); free_string(pet->short_descr); pet->short_descr = str_dup(fread_string( fp )); free_string(pet->long_descr); pet->long_descr = str_dup(fread_string( fp )); for ( ; ; ) { word = fread_word( fp ); if ( !str_cmp( word, "EndOfPet" ) ) break; else if ( !str_cmp( word, "Aff" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->level = fread_number( fp ); paf->deleted = FALSE; paf->next = pet->affected; pet->affected = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; } else if ( !str_cmp( word, "Aff2" ) ) { AFFECT_DATA *paf; if ( !affect_free ) { paf = alloc_perm( sizeof( *paf )); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->type = slot_lookup(paf->type); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->level = fread_number( fp ); paf->deleted = FALSE; paf->next = pet->affected2; pet->affected2 = paf; if ( !is_sn(paf->type) || paf->type == 0 ) paf->deleted = TRUE; } } return; } void fread_alias( CHAR_DATA *ch, FILE *fp ) { ALIAS_DATA *iAl; iAl = ch->pcdata->alias_list; for ( ; ; ) { char *word = NULL; char *word1 = NULL; char letter; letter = fread_letter( fp ); bug("letter: %c", letter ); switch( letter ) { case '~' : fread_to_eol( fp ); return; default: ungetc( letter, fp ); word = fread_string( fp ); word1 = fread_string( fp ); add_alias( ch, iAl, word, word1 ); fread_to_eol( fp ); sprintf( log_buf, "%s %s", word, word1 ); bug( log_buf, 0 ); break; } } return; } void fwrite_alias( CHAR_DATA *ch, FILE *fp ) { ALIAS_DATA *pAl; fprintf(fp, "#ALIAS\n"); for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl->next ) { fprintf( fp, "%s~ %s~\n", pAl->old, pAl->new ); bug( "Writing alias...", 0 ); } fprintf( fp, "~\n\n" ); return; } /* * Assumes ch->pcdata->corpses & that it is initialized to 0. * This routine WILL NOT work as written without it. * checks to make sure corpse is not empty before * reading/writing the corpse file. */ void corpse_back( CHAR_DATA *ch, OBJ_DATA *corpse ) { FILE *fp; OBJ_DATA *obj, *obj_next; OBJ_DATA *obj_nest, *objn_next; char strsave[MAX_INPUT_LENGTH ]; char buf [MAX_STRING_LENGTH]; int corpse_cont[1024]; int item_level [1024]; int c =1; int checksum1 =0; int checksum2 =0; /* Don't do anything if the corpse is empty */ if (!corpse->contains) return; if ( IS_NPC( ch ) ) return; /* Ok, it isn't empty determine the # of items in the corpse. * Store the items in the LAST number of the array to write * it backwards. Easiest way to do it. */ for ( obj = corpse->contains; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->item_type == ITEM_POTION ) continue; corpse_cont[c] = obj->pIndexData->vnum; item_level[c] = obj->level; checksum1 += corpse_cont[c]; checksum2 += item_level[c]; ++c; if ( obj->contains) /* get stuff in containers */ { for ( obj_nest = obj->contains; obj_nest; obj_nest = objn_next ) { objn_next = obj_nest->next_content; if ( obj_nest->item_type == ITEM_POTION ) continue; corpse_cont[c] = obj_nest->pIndexData->vnum; item_level[c] = obj_nest->level; checksum1 += corpse_cont[c]; checksum2 += item_level[c]; ++c; } } } /* Check the corpse for only one item. Assumes if true the the player * died trying to retrieve their corpse. Change it if you like. */ if (c <= 2 ) return; /* Add in the number of items and checksum for validation check */ corpse_cont[0] = c -1; item_level[0] = c -1; corpse_cont[c+1] = checksum1; item_level[c+1] = checksum2; /* Ok now we have a corpse to save, is it the first one? */ fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ #if !defined( macintosh ) && !defined( MSDOS ) sprintf( strsave, "%s%c/%s.cps", PLAYER_DIR, LOWER(ch->name[0]), capitalize( ch->name ) ); #else sprintf( strsave, "%s%s.cps", PLAYER_DIR, capitalize( ch->name ) ); #endif if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { int i; for ( i = 0 ; i < c ; i++ ) { fprintf( fp, "%d ", corpse_cont[i] ); fprintf( fp, "%d ", item_level[i] ); } fprintf( fp, "%d ", corpse_cont[i+1] ); fprintf( fp, "%d\n", item_level[i+1] ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); ch->pcdata->corpses = 1; return; fclose( fpReserve ); /* Okay, it isn't the first corpse, read the rest */ /* if ( !( fp = fopen( strsave, "r" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { for ( i=4 ; i > 0 ; i-- ) { corpse_cont[i][0] = fread_number( fp ); item_level[i][0] = fread_number( fp ); if ( corpse_cont[i][0] == 99 ) break; for ( c = 1 ; c < corpse_cont[i][0] +2 ; c++ ) { corpse_cont[i][c] = fread_number ( fp ); item_level[i][c] = fread_number ( fp ); } } } fclose( fp ); if ( !( fp = fopen( strsave, "w" ) ) ) { sprintf( buf, "Corpse back: fopen %s: ", ch->name ); bug( buf, 0 ); perror( strsave ); } else { for ( i=5 ; i > 0 ; i-- ) { if ( corpse_cont[i][0] == 99 ) break; fprintf( fp, "%d ", corpse_cont[i][0] ); fprintf( fp, "%d ", item_level[i][0] ); checksum1 = 0; checksum2 = 0; for ( c = 1 ; c < corpse_cont[i][0] +1 ; c++ ) { fprintf( fp, "%d " , corpse_cont[i][c] ); fprintf( fp, "%d " , item_level[i][c] ); checksum1 += corpse_cont[i][c]; checksum2 += item_level[i][c]; } fprintf( fp, "%d ", checksum1 ); fprintf( fp, "%d\n", checksum2 ); } fprintf( fp, "99 99" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; */ } void save_finger ( CHAR_DATA *ch ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; char fingsave [ MAX_INPUT_LENGTH ]; if ( IS_NPC( ch ) || ch->level < 2 ) return; if ( ch->desc && ch->desc->original ) ch = ch->desc->original; sprintf( fingsave, "%s%c/%s.fng", PLAYER_DIR, LOWER(ch->name[0]), capitalize( ch->name ) ); fclose(fpReserve); if ( !( fp = fopen ( fingsave, "w" ) ) ) { sprintf( buf, "Save_finger_Info: fopen %s ", ch->name ); bug( buf, 0 ); perror( fingsave ); } else fwrite_finger( ch, fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fwrite_finger( CHAR_DATA *ch, FILE *fp ) { fprintf( fp, "&CName: &W%s\n", ch->name ); fprintf( fp, "&CMud Age: &W%-13d", get_age( ch ) ); fprintf( fp, "&CClan: &W%s\n", get_clan_index( ch->clan )->name ); fprintf( fp, "&CLevel: &W%-16d", ch->level ); fprintf( fp, "&CSex: &W%s\n", ch->sex == SEX_MALE ? "male" : ch->sex == SEX_FEMALE ? "female" : "neutral" ); fprintf( fp, "&CClass: &W%-15s", class_short( ch ) ); fprintf( fp, "&CRace: &W%s\n", (get_race_data(ch->race))->race_name ); if ( is_class( ch, CLASS_THIEF ) ) fprintf( fp, "&CThief: &W%s\n", ( IS_SET( ch->act, PLR_THIEF ) ) ? "Yes" : "No" ); /* fprintf( fp, "Mobs Killed: %-10d", ch->pcdata->kills ); fprintf( fp, "Deaths: %d\n\n", ch->pcdata->died ); */ fprintf( fp, "&CTitle: &W%s\n", ch->pcdata->title ); fprintf( fp, "&CEmail: &W%s\n", ch->pcdata->email ); fprintf( fp, "&CPlan: &W%s\n", ch->pcdata->plan ); fprintf( fp, "&CLast On: &W%s~\n", (char * ) ctime(&ch->logon) ); return; } void read_finger ( CHAR_DATA *ch, char *argument ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; char fingload [ MAX_INPUT_LENGTH ]; char arg [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); sprintf( fingload, "%s%c/%s.fng", PLAYER_DIR, LOWER(arg[0]), capitalize( arg ) ); fclose(fpReserve); if ( !( fp = fopen ( fingload, "r" ) ) ) { sprintf( buf, "Load_finger_Info: fopen %s ", arg ); bug( buf, 0 ); perror( fingload ); sprintf( buf, "The character %s doesn't exist.\n\r", arg ); send_to_char( AT_WHITE, buf, ch ); } else fread_finger ( ch, fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fread_finger ( CHAR_DATA *ch, FILE *fp ) { char *finger; char buf[MAX_STRING_LENGTH]; sprintf( buf, " Finger Info \n\r" ); send_to_char( AT_WHITE, buf, ch ); sprintf( buf, " ------ ----\n\r\n\r" ); send_to_char( AT_WHITE, buf, ch ); finger = fread_string( fp ); sprintf( buf, "%s", finger ); send_to_char( AT_WHITE, buf, ch ); send_to_char( AT_WHITE, "\n\r", ch ); return; } void save_banlist( BAN_DATA *banlist ) { BAN_DATA *ban; FILE *fp; char buf [ MAX_INPUT_LENGTH ]; if ( !(fp = fopen( BAN_LIST, "w" )) ) { bug( "Unable to open BAN_LIST", 0 ); return; } for ( ban = ban_list; ban; ban = ban->next ) { if ( ban->user ) sprintf( buf, "%c %s@%s", ban->type, ban->user, ban->name ); else sprintf( buf, "%c %s", ban->type, ban->name ); fprintf( fp, "%s~\n", buf ); } fprintf( fp, "$\n" ); fclose( fp ); return; }