Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        { 20-40} The Bandit Caves    Kadyr~
Levels      20 40
Builders    Kadyr Penance~
VNUMs       500 599
Security    100
Recall      25001
Flags       0
End



#MOBILES
#500
bandit leader lars~
Lars the Bandit Leader~
A wirey man is here surveying his riches.
~
Wiry but possessing a fierce inner strength, Lars has held his band of
cutthroats through guile and brute force.  He wears simple dark leathers,
but is armed with an elegant axe that glows with power.  His eyes float over
you, briefly sizing you up.  
~
3 168 0 -500 S
45 0 0 3400d0+0 0d0+0
5 10 200 0
0 0 1
3 0 0
>greet_prog 100~
if ispc($n)
if level($n)<45
say Greetings $n.
say You have come too far and seen too much.
say Now you must die!
grin
mpkill $n
else
if level($n)>=45
say So you have come to destroy me?
shrug
say Well, so be it.
emote readies his golden axe for combat.
endif
endif

endif
~
>fight_prog 20~
emote runs and jumps at you with his foot pointed directly at your face!
flying $n
~
>fight_prog 25~
emote circles behind you with great agility!
circle $n
~
|
#501
ogre bandit kekh~
Kekh~
An enormous burly ogre is here picking at some meat.
~
Kekh is simply the largest ogre that you have ever seen.  Easily towering
over you, he swings an enormous hammer at your head!  
~
3 0 0 -750 S
42 0 0 3200d0+0 0d0+0
0 30 200 0
0 0 1
16 0 0
>greet_prog 100~
if ispc($n)
   if level($n)>38
      snarl $n
      say You should not be here!
   else
      if ispc($n)
         grin $n
         say Mmmmm....LUNCH!
         mpkill $n
      endif
   endif
endif
~
|
#502
red dragon balefire~
Balefire~
A young red dragon swings quickly towards you as you enter.
~
Young among his kind, Balefire is nonetheless a powerful creature in his
own right.  His bright crimson scales have only recently begun to turn to a
darker shade, and his hide is still relatively soft and supple.  He glares
at you as he slashes at you with razor sharp claws.  
~
3 33554600 0 -750 S
65 0 0 8125d0+0 0d0+0
20 10 100 0
0 0 1
131 0 0
>fight_prog 10~
emote strikes out at you with his huge tale!
stun $n
~
>fight_prog 20~
emote releases a ball of fire!
cast 'fireball' $n
~
>fight_prog 25~
disarm $n
~
|
#503
bandit anton~
Anton~
The bandit raiding leader looks at you with dislike.
~
A large imposing figure looms before you.  His helm covers most of his
face, and is carved in the likeness of a curled dragon, wings outspread. 
His cloak almost conceals his armor, allowing him to blend into the shadows.
Steely gray eyes glare at you from beneath his visor, laden with animosity
and contempt.  
~
65 65576 0 -750 S
40 0 0 2500d0+0 0d0+0
0 25 100 0
0 0 1
0 0 0
#504
bandit ogre~
the ogre bandit~
A large ogre bandit snorts and hefts his axe.
~
A huge orge with a fowl temper and even worse breath stands here.  There
is drool running from his mouth, and it appears as if he just ate, or is
getting ready too.  Hope your not on the menu!  
~
35 0 0 -800 S
37 0 0 2200d0+0 0d0+0
0 0 50 0
0 0 1
16 0 0
#505
bandit ogre~
The ogre Bandit~
A large smelly ogre is here picking at her toes.
~
A huge female ogre stands here picking at her toes.  It looks as if she
has something caught between them.  It looks like some unfortunate pixie
wasn't paying attention and was steped on.  Gross!  
~
65 0 0 -750 S
36 0 0 2100d0+0 0d0+0
0 0 50 0
0 0 1
0 0 0
#506
bandit human~
The bandit~
A human bandit is here keeping watch.
~
A fowl looking human with dirty rags for cloths.  He eyes your money bag
and then grins at you with a wicked smile.  You almost have to laugh since
he is missing half of his teeth.  
~
35 0 0 -750 S
35 0 0 2000d0+0 0d0+0
0 0 45 0
0 0 1
0 0 0
#507
bandit human~
A bandit~
A human bandit is wandering around in search of a victim.
~
A small human banit lurks in the shadows watching your every move.  He
seems to be sizing you up to be his next victim.  He draws his weapon as
your approach. 
 
~
65 0 0 -500 S
34 0 0 1900d0+0 0d0+0
0 0 40 0
0 0 1
0 0 0
#508
bandit human one-eye~
One-Eye~
A wiry bandit with an eyepatch glares at you.
~
One-Eye lost his left eye a long time ago in a raid.  Since then, he has
been used as the bandits' thief and assassin.  Advancing in years, One-Eye
is nonetheless still a capable warrior.  
~
65 65576 0 -800 S
35 0 0 2000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>greet_prog 100~
if ispc($n)
if level($n)<35
backstab $n
else
if level($n)>=35
say I haven't seen you here before.
say are you new to our little organization?
endif
endif
endif
~
|
#509
bandit hobgoblin~
A hobgoblin bandit~
A hobgoblin sees your approach and bares his teeth.
~
A small hobgoblin lurks in front of you.  He seems to be hiding from your
light.  Don't be fooled by his small size, he seems very quick and probably
has a trick or two up his sleeves.  
~
193 0 0 -750 S
32 0 0 1700d0+0 0d0+0
0 0 30 0
0 0 1
0 0 0
#510
goblin slave~
A goblin slave~
A goblin slave is here cowering in the corner.
~
A small goblin with many cuts and bruises.  He appears to have been
beaten numerous times.  As he sees you he fless to a corner and huddles.  
~
197 0 0 -500 S
25 0 0 1050d0+0 0d0+0
0 0 1 0
0 0 1
0 0 0
#511
human slave~
A human slave~
A human slave is here cleaning up the room.
~
A bruised and battered human stands with his eyes to the floor.  He
appears to have merchants cloths on, but they have long since been whole. 
He also seems to have a pair of shackles around his ankles.  
~
197 0 0 0 S
27 0 0 1230d0+0 0d0+0
0 0 10 0
0 0 1
0 0 0
#512
bandit cook~
The bandit cook~
The cook is here terrorizing the scullery boys.
~
A crazy looking man wielding a large knife!  He looks at you and screams,
but your not exactly sure why.  I looks like he long ago lost his sanity,
but not his ability to cook.  
~
131 0 0 -250 S
25 0 0 1000d0+0 0d0+0
0 5 50 0
0 0 1
0 0 0
#513
horse~
A large horse~
A large horse is tied in a stall.
~
This is indeed a large horse.  It stands almost seven feet tall and it
looks like it is in very good shape.  It must be kept in top shape with lots
of work.  It looks like it could pull a house right off its foundation.  
~
3 0 0 0 S
21 0 0 690d0+0 0d0+0
0 0 50 0
0 0 0
0 0 0
#514
prisoner human~
A human prisoner~
A human prisoner is here languishing in the cell.
~
The abnormally skinny man looks as if he hasn't been fed it weeks.  There
is a blank look on his face.  He probably has long since lost any traces of
humanity.  It might not be a good idea to show him food.  
~
131 0 0 250 S
24 0 0 900d0+0 0d0+0
0 1 50 0
0 0 1
0 0 0
#515
prisoner caravan guard~
An imprisoned caravan guard~
An imprisoned caravan guard is here shouting curses at his captors.
~
A large guard stands newly imprisoned.  His armor and cloths still look
new, and he is still in good health and spirit.  He yells out to his
captures; he curses and wails to them to fight him face to face.  
~
131 0 0 500 S
36 0 0 2100d0+0 0d0+0
0 0 50 0
0 0 1
0 0 0
#516
prisoner merchant~
A fat merchant~
A fat imprisoned merchant is here whining about the evils of the world.
~
A very plump man sits in a corner sulking.  His cloths are all ripped, but look like they were once nice.  He see you enter and begins to cry.  Should you kill him or pity him?
~
131 0 0 100 S
22 0 0 780d0+0 0d0+0
0 20 60 0
0 0 1
0 0 0
#517
bandit guard~
A dungeon guard~
A dungeon guard is here playing cards.
~
He is a very fat guard that looks ready to fall asleep.  He is playing a
cardgame with himself to try to stay awake.  He even seems to be cheating. 
Despite his lack-luster look he could be quite a challenge if he smells
food.  
~
3 0 0 -800 S
31 0 0 1600d0+0 0d0+0
0 1 100 0
0 0 1
0 0 0
#518
scullery boy~
A scullery boy~
A scullery boy is here trying to avoid the eye of the cook.
~
He looks like he is ready to cry.  Years of working with an insane cook
has pushed his sanity to the limits.  He has cuts and bruises all over his
body, and just a glance from you makes him run to a corner.  
~
193 0 0 0 S
20 0 0 550d0+0 0d0+0
0 0 10 0
0 0 1
0 0 0
#519
sentry goblin~
A goblin sentry~
A goblin sentry is keeping his beady eyes riveted on you.
~
A small goblin with a keen eye watches his post carefully.  True he is
just a small goblin, but something tells you from the way he looks not to
take his statue for granted.  
~
193 0 0 -750 S
26 0 0 950d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#520
sentry human~
A human sentry~
A human sentry is here keeping an eye out for intruders.
~
A large and very strudy looking man stands on his watch.  He keeps a
close watch on his post.  He is wearing large and bulky armor which gives
him a very forboding look about him.  
~
193 65536 0 -750 S
35 0 0 2000d0+0 0d0+0
0 10 100 0
0 0 1
0 0 0
#521
fire drake~
A small fire drake~
A small fire drake is here crawling along the walls.
~
The Fire Drake is almost a mature dragon.  He looks much like a red
dragon, but is much too small to swallow you whole.  To grow to full size
though, he must eat plenty...  And you look just about the right size!  
~
225 33554432 0 -800 S
40 0 0 2000d0+0 0d0+0
0 25 100 0
0 0 0
128 0 0
#522
bandit ogre~
The ogre bandit~
A large ogre snorts and hefts his axe.
~
A huge orge with a fowl temper and even worse breath stands here.  There
is drool running from his mouth, and it appears as if he just ate, or is
getting ready too.  Hope your not on the menu!  
~
35 0 0 -800 S
35 0 0 2000d0+0 0d0+0
0 5 200 0
0 0 1
0 0 0
#523
bandit hobgoblin~
A hobgoblin bandit~
A hobgoblin sees your approach and bares his teeth.
~
A small hobgoblin lurks in front of you.  He seems to be hiding from your
light.  Don't be fooled by his small size, he seems very quick and probably
has a trick or two up his sleeves.  
~
193 0 0 -750 S
30 0 0 1450d0+0 0d0+0
0 5 100 0
0 0 1
0 0 0
#524
bandit human~
A bandit~
A human bandit is here looking for a victim.
~
A small human banit lurks in the shadows watching your every move.  He
seems to be sizing you up to be his next victim.  He draws his weapon as
your approach.                                                              
~
65 0 0 -500 S
32 0 0 1700d0+0 0d0+0
0 0 100 0
0 0 1
0 0 0
#525
monster pit~
The pit monster~
A hideous monstrosity rises from the garbage and attacks!
~
A huge pile of trash.  A mixture of decaying food, bile, and other types
of paper.  There are giant rats that are walking up and down and all around.
Occassionaly the pile seems to open up and swallow one of the rats.  
~
35 65576 0 -500 S
30 0 0 1500d0+0 0d0+0
0 10 100 0
0 0 0
0 0 0
#526
bandit human~
A bandit~
A human bandit is here keeping watch.
~
A small human banit lurks in the shadows watching your every move.  He
seems to be sizing you up to be his next victim.  He draws his weapon as
your approach.                                                              
~
35 0 0 -750 S
33 0 0 1800d0+0 0d0+0
0 0 100 0
0 0 1
0 0 0
#527
bandit hobgoblin~
A hobgoblin bandit~
A really bored hobgoblin bandit jumps at your entrance and attacks!
~
A small hobgoblin lurks in front of you.  He seems to be hiding from your
light.  Don't be fooled by his small size, he seems very quick and probably
has a trick or two up his sleeves.                                           
~
35 0 0 -800 S
30 0 0 1450d0+0 0d0+0
0 1 100 0
0 0 0
0 0 0
#529
bandit ogre~
The ogre bandit~
A bored ogre stands at your entrance and leers evilly.
~
A huge orge with a fowl temper and even worse breath stands here.  There
is drool running from his mouth, and it appears as if he just ate, or is
getting ready too.  Hope your not on the menu!
~
35 0 0 -750 S
34 0 0 1900d0+0 0d0+0
0 5 100 0
0 0 1
0 0 0
#598
rudolph~
Rudolph the Laser-Nosed Reindeer~
A reindeer with a huge laser up his nose is here eating presents.
~
Rudolph is the biggest buffest reindeer you've ever seen.  If there was a
Rambo Reindeer, Rudolph would be him.  An enormous pulse laser has been
shoved up his nose and he disintegrates people with impunity.  
~
1 0 0 1000 S
105 0 0 100000d0+0 0d0+0
0 0 0 0
0 0 0
32781 0 0
#599
emmit otter~
an otter~
A cute river otter sits here, romping around playfully.
~
With a little mew and a wiggle of his rear, the cute otter romps around
your feet.  
~
1 8360 0 1000 S
101 0 0 15001d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#0



#OBJECTS
#500
bracers strength~
the bracers of strength~
A pair of golden bracers lies here glowing with inner power.~
~
9 577 0 29340 4097 45
0~ 0~ 0~ 0~
7 0 5 50 0
0 0
reserved~
0 0
0 0 0
A
13 45
A
1 2
E
strength~
A pair of large golden bracers that glow with a hidden strength.
~
E
bracers~
A pair of large golden bracers that glow with a hidden strength.
~
#501
axe finely honed golden~
a finely honed golden axe~
A beautiful golden axe lies here glowing with its own light.~
~
5 67 1075 16408 8193 48
0~ 0~ 0~ 1~
5 0 30 50 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
19 75
A
18 50
E
finely~
A huge axe honed from gold and other fine metals, it looks quite lethal.
~
E
axe~
A huge axe honed from gold and other fine metals, it looks quite lethal.
~
E
honed~
A huge axe honed from gold and other fine metals, it looks quite lethal.
~
E
golden~
A huge axe honed from gold and other fine metals, it looks quite lethal.
~
#502
skullcrusher~
skullcrusher~
An enormous warhammer lies conspicuously on the ground.~
~
5 534 128 0 8193 38
0~ 0~ 0~ 8~
15 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 8
A
19 10
A
1 2
A
17 10
#503
key marble~
a marble key~
A key made of gray marble lies here collecting dust.~
~
18 0 0 0 17409 0
0~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
#504
gloves red dragonskin~
supple red dragonskin gloves~
A comfortable pair of gloves made of some red leathery hide lie here.~
~
9 2640 0 0 129 63
20~ 0~ 0~ 0~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 6
A
17 -15
A
13 30
A
1 2
A
5 1
#505
chain mail elven~
fine elven chain mail~
A finely crafted shirt of chain mail lies here glittering.~
~
9 0 0 0 9 65
25~ 0~ 0~ 0~
7 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
2 2
A
17 -20
A
12 50
A
13 30
A
18 15
A
19 15
#506
gladius jeweled~
a jeweled gladius~
A jewel encrusted short sword glows with a divine light.~
~
5 3329 512 0 8193 64
0~ 0~ 0~ 3~
8 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
26 40
A
19 25
A
18 15
A
12 50
A
13 50
A
17 -10
#507
sword claymore~
a heavy claymore~
An enormous sword has been left here.~
~
5 256 0 0 8193 37
0~ 0~ 0~ 3~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 10
A
19 10
#508
helm dragon~
a dragon-winged helm~
A helm crested with dragonwings lies on the ground.~
~
9 0 0 4096 17 35
10~ 0~ 0~ 0~
7 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 3
A
18 3
#509
breastplate engraved steel~
an engraved steel breastplate~
A steel breastplate decorated with engravings of dragons lies here.~
~
9 64 0 0 9 37
15~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 15
A
19 14
A
18 10
#510
axe ogre~
an enormous ogre axe~
An enormous simple battle-axe lies forgotten in the shadows.~
~
5 0 0 0 8193 32
0~ 0~ 0~ 0~
15 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 1
A
1 2
A
19 15
#511
armor hide~
a suit of hide armor~
A large suit of hide armor has been thrown on the ground.~
~
9 0 0 0 9 34
8~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 10
A
19 10
A
17 -10
#512
longsword blue steel~
a blue steel longsword~
A longsword crafted of blue steel has been carelessly left here.~
~
5 0 0 0 8193 30
0~ 0~ 0~ 3~
6 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 12
A
18 10
#513
shield black round~
a black round shield~
A simple black round shield lies here.~
~
9 0 0 0 513 30
10~ 0~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -10
A
18 2
A
19 2
#514
short sword bandit~
a bandit short sword~
A simple short sword has been tossed aside.~
~
5 0 0 0 8193 30
0~ 0~ 0~ 11~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 8
A
19 8
#515
dagger black steel~
a black steel dagger~
A dagger made of rare black steel has been left here.~
~
5 536870916 0 0 8193 35
0~ 0~ 0~ 11~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
26 25
A
19 12
A
18 8
#516
sword drinker~
drinker~
A runeblade lies here glowing with a red light.~
~
5 593 0 0 8193 35
0~ 0~ 0~ 1~
7 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
25 5
A
13 15
A
18 10
A
19 10
#517
stone enlightenment~
a stone of enlightenment~
A smooth stone with swirls of blue and silver lies on the ground.~
~
9 353 0 0 32769 60
5~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -25
A
12 50
A
3 2
A
4 2
#518
rag cotton dirty~
a dirty cotton rag~
A dirty cotton rag is here smelling rather badly.~
~
13 0 0 0 16385 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#519
sack burlap~
a filthy burlap sack~
An old burlap sack is lying here on the ground.~
~
15 0 0 0 1 20
35~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#520
knife carving~
a sharp carving knife~
A wicked looking carving knife is here looking dangerous.~
~
5 0 0 0 8193 20
0~ 0~ 0~ 1~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 8
#521
breeches sturdy~
a pair of sturdy breeches~
A pair of leather breeches has been tossed to the side.~
~
9 0 0 0 33 19
5~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 2
#522
poker goblin~
a goblin poker~
A wicked looking barbed spear has been stuck into the ground.~
~
5 0 0 0 8193 25
0~ 0~ 0~ 11~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 6
A
19 12
#523
bow fine ash~
a fine ash bow~
A beautiful recurved bow crafted of ash lies forgotten.~
~
5 66 0 0 8193 28
0~ 0~ 0~ 6~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 6
A
19 8
#524
boots worn leather~
worn leather boots~
A pair of old boots sits in the corner.~
~
9 0 0 0 65 28
8~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 1
A
2 1
A
14 50
#525
vest leather~
a comfortable leather vest~
A well worn and comfortable leather vest lies on the ground.~
~
9 0 0 0 9 28
10~ 0~ 0~ 0~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 2
A
19 4
A
17 -10
A
13 15
#526
helm conical~
a conical metal helm~
A small conical helm made of metal has been discarded here.~
~
9 0 0 4096 17 30
9~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 10
A
18 2
A
19 2
#527
arm guards drakeskin~
drakeskin arm guards~
A well crafted set of red leathery arm guards lie on the ground.~
~
9 196 0 0 257 38
10~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 3
A
19 3
A
17 -25
A
13 20
#528
boots soft dragonskin red~
soft red dragonskin boots~
A pair of reddish leather boots lie here.~
~
9 2640 0 0 65 63
8~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 2
A
19 4
A
14 50
A
13 20
A
17 -20
#529
gauntlets kekh~
large ogre gauntlets~
An unusually large pair of gauntlets has been left here.~
~
9 2624 0 0 129 38
8~ 0~ 0~ 0~
6 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 3
A
19 3
A
1 1
A
5 1
A
4 -1
A
3 -1
#530
draketooth~
draketooth~
A razor sharp tooth lies embedded in the ground.~
~
5 67 0 0 8193 38
0~ 0~ 0~ 3~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
12 15
A
13 20
A
18 12
A
19 12
#531
key steel~
a steel key~
A finely crafted key of steel lies here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#532
silver chest~
a silver chest~
A beautifully carved silver chest lies in the middle of the room.~
~
15 0 2048 0 0 1
100~ 5~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#533
claw fiery~
an enormous fiery claw~
A huge claw enveloped in flames lies here.~
~
5 65 0 0 8193 65
0~ 0~ 0~ 5~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 30
A
26 30
A
18 15
A
19 25
#534
axe small sharp~
a small sharp axe~
A small axe lies on the ground waiting to cut someone.~
~
5 0 0 0 8193 32
0~ 0~ 0~ 1~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 4
#535
mace heavy~
a heavy mace~
A large mace lies on the ground gathering dust.~
~
5 0 0 0 8193 33
0~ 0~ 0~ 8~
7 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 10
A
18 8
#536
bracers sturdy leather~
a sturdy leather bracer~
A sturdy leather bracer lies here on the ground.~
~
9 0 0 0 4097 33
4~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 2
A
19 2
#537
gate key~
a large gate key~
A large metal key sits here rusting.~
~
18 0 0 0 1 50
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#538
chalice crystal~
a crystal chalice~
A large crystal chalice glimmers in the light.~
~
17 0 0 0 1 39
999~ 999~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
#539
maggots~
a handful of maggots~
A writhing bunch of maggots crawl on the floor.~
~
26 0 0 0 1 28
20~ cure poison~ remove curse~ cause light~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#540
dungeon key~
the dungeon key~
A large skeleton key lies here in the dust~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#596
ring~
marvin's Ring of Power~
Marvin's Ring of Power lies here.~
~
9 2880 249 0 3 100
20~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 50
A
18 50
A
105 -1
A
110 -1
A
117 -1
#597
laser~
rudolph's Laser Nose~
A large pulse laser sits here menacingly~
~
5 64 0 0 8193 105
0~ 0~ 0~ 6~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
#598
sign balefire~
a sign~
A large warning sign hangs from the gate.~
~
12 0 0 0 0 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
sign~
BEWARE!!!  PROCEED AT YOUR OWN RISK!!!
~
#599
rose~
a beautiful delicate rose~
A beautifully perfect red rose is here brightening the room.~
~
13 0 0 0 16385 0
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#500
Edge of the Dark Forest~
Ahead of you stretches a dark expanse of forest.  Large and ancient trees
grow over the path in front of you, allowing only a few rays of light to
illuminate the forest floor.  The smells and sounds of the ancient forest
beckon to you and warn you at the same time of the mysteries contained deep
in its leafy canopy.  
~
0 4 2
Rd     0
D1
~
~
0 0 933
D3
~
~
0 0 501
S
#501
Path in the Dark Forest~
Precious few rays of sunlight pierce the thick ceiling of overhanging
trees and leaves above your head.  Through this gloom, a simple dirt path
stretches in front of you, covered by a thick carpet of molding leaves on
all sides.  As you go further on the path, the darkness becomes heavier and
the air presses on you from all sides.  
~
0 0 3
Rd     0
D1
~
~
0 0 500
D3
~
~
0 0 502
S
#502
Intersection in the Path~
The shadows have formed an impenetrable wall of darkness around you. 
From deep within the forest you hear the rustling of leaves as one of the
wood's denizens shuffles across the leafy floor.  The slightest snap of a
twig breaks the strange silence that seems to dominate this area of the
forest.  To make things worse, you are posed with a choice, since the path
splits here.  
~
0 1 3
Rd     0
D0
~
~
0 0 503
D1
~
~
0 0 501
D3
~
~
0 0 592
S
#503
Path in the Dark Forest~
Stumbling and swearing, you continue along the dark path.  The thick
canopy above your head completely blocks all sunlight, plunging you into
darkness.  The air here seems moist and thick, making it difficult to
breathe.  The carpet of leaves here is thick and soft, and you can't see any
sign of the dirt beneath.  The path splits to the west, east, and south.  
~
0 1 3
Rd     0
D1
~
~
0 0 504
D2
~
~
0 0 502
D3
~
~
0 0 505
S
#504
Wreckage~
Scattered across the clearing before you are many burned and wrecked
merchant wagons.  Once the purveryors of rich goods for the merchants of the
surrounding lands, the wagons now lie in ruined silence.  Upon closer
inspection, you make out some human bones sticking out of the spaces between
some of the burned hulks.  Ironically, the rest of the clearing is the very
model of sylvan beauty.  Great trees spread their leafy branches over your
head, serving as the home to numerous singing birds.  The grass beneath your
feet is green and soft, but much of it has been burnt towards the center of
the clearing.  The only exit is the path to the west.  
~
0 0 3
Rd     0
D3
~
~
0 0 503
S
#505
Path in the Dark Forest~
You are deep within the darkest recesses of the forest.  The trees here
are truly enormous, the only thing able to grow beneath their stifling
canopy is a green moss covering their trunks and the ground.  Dead leaves
form a thick carpet beneath your feet, muffling the sounds of your passing
and softening your step.  The path stretches before you to the east and
west.  
~
0 1 3
Rd     0
D1
~
~
0 0 503
D3
~
~
0 0 506
S
#506
Path in the Dark Forest~
You have arrived at a bend in the path where the ancient way continues to
the east and to the north.  A faint mist clings to the ground and the air is
heavy with moisture.  From high above the canopy you hear a rushing of air
as something enormous flies over.  
~
0 1 3
Rd     0
D0
~
~
0 0 507
D1
~
~
0 0 505
S
#507
Intersection in the Path~
The forest path becomes a T-intersection here, with paths leading to the
east, west, and south.  Through the thick wall of tree trunks you can see
what appears to be a cliff face to the north.  The path to the east and
south look noticeably more well used than the one to the west.  
~
0 1 0
Rd     0
D1
~
~
0 0 508
D2
~
~
0 0 506
D3
~
~
0 0 559
S
#508
Path in the Dark Forest~
The shuffling noise of your feet through the leaves below is the
only sound that penetrates this wood, each footstep seeming to ring in your
ears.  The moldering layer of leaves beneath your feet mark the ancient path
as it runs to the east and west.  
~
0 1 3
Rd     0
D1
~
~
0 0 509
D3
~
~
0 0 507
S
#509
Path in the Dark Forest~
A slight wind stirs the heavy air around you, and you look to the north
to discover an opening in the trees.  An old path covered in over a
century's worth of leaves runs to the west from here, the trees growing
thickly on either side.  Suddenly, from off in the distance, you hear the
faint noise of some guttural voices.  
~
0 0 3
Rd     0
D0
~
~
0 0 510
D3
~
~
0 0 508
S
#510
Along the Base of a Cliff~
Spreading like a vast impenetrable wall to the south, an ancient and dark
forest sprawls off into the distance.  Rising to the north is a tremendous
cliff face of rock, weathered and gouged by time and the elements.  The only
obvious paths lead to the south and to the west.  
~
0 0 4
Rd     0
D2
~
~
0 0 509
D3
~
~
0 0 511
S
#511
Along the Base of a Cliff~
The path along the cliff face comes to an abrupt end as an impenetrable
wall of trees rises to the east and south.  An enormous cliff face rises to
the north, stretching upwards like an enormous vertical plain.  A
combination of bushes and clinging vines grow along the base of the cliff,
a stark contrast against the cold stone.  The only obvious exit is to the
east.  
~
0 0 4
Rd     0
D0
The vines here seem to be hiding some sort of hidden cave.  
~
vines~
3 0 512
D1
~
~
0 0 510
S
#512
Hidden Cave~
Hollowed out by the passage of wind and underground water, this natural
cave extends deep into the cliff face.  The sounds of dripping water echoes
from afar and the air is damp and heavy.  From even farther in the tunnels,
you hear a dull roaring sound, faint and elusive.  The cave extends further
north into the earth, while the entrance to the cave is to the south.  
~
0 12 0
Rd     0
D0
~
~
0 0 513
D2
~
~
3 0 511
S
#513
Grim Warning~
Just as you enter this room, you behold the macabre scene in front of you. 
Splayed across the walls, tied by ropes to iron spikes in the wall, are the
remains of some poor humanoids, their race no longer discernable.  Dark
rusty patches stain the walls and floor, and the faces of the corpses are
frozen in the agony of their final moments.  To the north, you hear the
sound of wind whistling as if through some gigantic tube.  Passages also
lead to the east and south.  
~
0 9 0
Rd     0
D0
~
~
0 0 516
D1
~
~
0 0 514
D2
~
~
0 0 512
S
#514
Side Passage~
A small stream runs through the passage that you find yourself in,
evidence of the tunnel's origins.  A heavy moisture hangs in the air, and a
faint odour fills the tunnel.  The smell seems to be stronger down the
passage to the east.  In addition, another passage leads west.  
~
0 8 0
Rd     0
D1
~
~
0 0 515
D3
~
~
0 0 513
S
#515
Crude Stables~
Someone is using this small cave as a makeshift stable.  Wooden
partitions are haphazardly arranged around the cave and straw is strewn
across the ground.  The smell of manure is magnified by the lack of air
movement, making the room almost unbearable to be in.  A trough with food
and water stands against one wall, but the contents don't look like they've
been changed for ages.  You may leave west, or investigate the tunnel to the
south which has an unbelievable stench wafting from it.  
~
0 8 0
Rd     0
D2
~
~
0 0 584
D3
~
~
0 0 514
S
#516
Middle of Large Shaft~
You emerge onto a shaft in the middle of a large shaft deep within the
cliff.  A brisk wind whistles through the shaft, creating an eerie wailing
sound and a small waterfall tumbles down the far wall.  The sides of the
shaft are smooth, but simple rope ladders allow you to go up or down.  In
addition, a passage leads to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 513
D4
~
~
0 0 517
D5
~
~
0 0 564
S
#517
Top of the Shaft~
You find yourself at the top of a large shaft that descends into the
darkness below.  A small waterfall plunges through a hole in the ceiling,
cascading into the rumbling depths below.  Wooden walkways cross over the
shaft, allowing access to passages at different sides of the shaft.  A
simple rope ladder allows you to go downwards, and paths lead to the north,
east, and south.  
~
0 8 0
Rd     0
D0
~
~
0 0 523
D1
~
~
0 0 519
D2
~
~
0 0 518
D5
~
~
0 0 516
S
#518
Messy Armory~
A myriad of mismatched armor and weapons lie around upon the tables and
floor of this room.  A torch lights the room, staining the wall with a
greasy streak.  From the north you hear the faint sound of swirling wind and
falling water.  
~
0 8 0
Rd     0
D0
~
~
0 0 517
S
#519
Crystal Lined Passage~
The running water that formed this tunnel has left large deposits of
crystals along the walls.  Bending the light from the few torches in the
wall, the crystals create a rainbow of colors across the tunnel.  The water
that once ran through this tunnel has long since been diverted and dust
floats in the air, catching beams of light.  To the west you see a large
chamber and the crystal tunnel continues to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 520
D3
~
~
0 0 517
S
#520
Crystal Lined Passage~
You have arrived at a bend in the crystal encrusted tunnel, exits leading
to the north and west.  Large chunks of crystals protrude from the walls,
catching the rays of light from the rest of the tunnel.  In places, it looks
like someone has hacked at some of the formations with an axe, breaking off
large chunks.  Where and why the people took the crystals is unknown.  
~
0 8 0
Rd     0
D0
~
~
0 0 521
D3
~
~
0 0 519
S
#521
Crystal Lined Passage~
Brilliant rays of colored light are refracted by large crystal formations
on the walls, casting little rainbows in the dust laden air.  Simple torches
line the wall, brightening the tunnel and casting flickering shadows among
the colors.  A loud roaring sound can be heard to the chamber to the north
and the tunnel continues to the south.  
~
0 8 0
Rd     0
D0
~
~
0 0 522
D2
~
~
0 0 520
S
#522
Crystal Lined Waterfall~
You are presented with a vision of subterannean beauty as you enter this
crystal encrusted cave.  A light mist of water vapor hangs in the room,
catching the light of the torches around you and creating a pleothora of
mini rainbows.  A small and beautiful waterfall streams from above and forms
a small pool on the cave floor, filling the room with the soft murmur of
water.  Delicate crystal formations along the walls glitter and sparkle,
making the cave look as if encrusted by radiant gemstones.  A makeshift
wooden stairway leads to a ledge high above the cave floor, and tunnels lead
to the west and south.  
~
0 8 0
Rd     0
D2
~
~
0 0 521
D3
~
~
0 0 563
D4
~
~
0 0 539
S
#523
Damp Passage~
The walls here glisten with moisture and the air is heavy and clammy. 
Small drops of water run down the walls, feeding small streams that run
through the passage.  Torches set in the wall do a little to drive away the
damp, filling the area with cheerful light and warming the air somewhat. 
The passage continues to the north, while small doors lie to the east and
west.  From the south, you hear the faint sounds of wind.  
~
0 8 0
Rd     0
D0
~
~
0 0 524
D1
~
~
0 0 526
D2
~
~
0 0 517
D3
~
~
0 0 525
S
#524
Damp Passage~
A four way intersection cuts its way through the rock.  The floors, wall,
and ceiling are all solid rock carved by small underground streams through
the years.  The main passage continues to the south and to the west.  To the
east, you spot a small tunnel filled with the sounds of running water.  A
doorway to some sort of room lies to the north.  
~
0 8 0
Rd     0
D0
~
~
0 0 528
D1
~
~
0 0 563
D2
~
~
0 0 523
D3
~
~
0 0 527
S
#525
Dirty Barracks~
This small room serves as the barracks to some of the denizens of these
caves.  Confining and cramped, the room is filled with beds, tables, chairs,
and sleeping mats, all haphazardly arranged.  A few simple oil lamps lend
illumination, and various mismatched boots and other clothing lie scattered
on the ground.  Ventilation is poor, making the air heavy and musky
smelling.  The only exit is to the east.  
~
0 0 0
Rd     0
D1
~
~
0 0 523
S
#526
Dirty Barracks~
This small room serves as the barracks to some of the denizens of these
caves.  Confining and cramped, the room is filled with beds, tables, chairs,
and sleeping mats, all haphazardly arranged.  A few simple oil lamps lend
illumination, and various mismatched boots and other clothing lie scattered
on the ground.  Ventilation is poor, making the air heavy and musky
smelling.  The only exit is to the west.  
~
0 0 0
Rd     0
D3
~
~
0 0 523
S
#527
Damp Passage~
The air seems to cling to your skin as you travel further down the damp
passage.  The sounds of dripping water surround you and begin to grate on
your senses, and the tunnel is covered with a thin film of moisture.  A
small trickling stream runs down the passage, reflecting the light of the
torches set in the wall.  Humid and musty, the passage is far from
comfortable.  Exits lie to the west and east.  
~
0 8 0
Rd     0
D1
~
~
0 0 524
D3
~
~
0 0 529
S
#528
Large Barracks~
You emerge into a large well lit barracks room.  Enormous sleeping mats
over eight feet in length lie scattered around the room and the high vaulted
ceiling is lost in the darkness above you.  Crude clubs, wicked spears, and
enormous war axes lie propped against the wall.  A bright fire burns in a
simple ringed pit in the center of the room, providing the room's only light
and revealing crude drawings scribbled on the walls.  Around the fire pit, a
collection of bones and torn pieces of cloth have been discarded.  The only
exit is to the south.  
~
0 0 0
Rd     0
D2
~
~
0 0 524
S
#529
Damp Passage~
You have arrived at a T-intersection.  A small swiftly flowing stream
runs from the north to the south, intersecting with small run-offs from the
tunnel to the east.  The tunnel rumbles with the sounds of running water,
and you feel a light spray hit your cheeks from the tunnel to the north.  In
addition, paths lead to the east and south.  
~
0 8 0
Rd     0
D0
~
~
0 0 530
D1
~
~
0 0 527
D2
~
~
0 0 531
S
#530
Small Waterfall~
A small but powerful waterfall spills over a ledge high above you,
filling the room with the rumble of moving water.  Mist from the falls
billow out through the room and into the corridor to the south.  The water
is crisp and clear, and a small cistern has been created by piling rocks to
form a small pool at the base of the waterfall.  Small ladles and spoons are
hooked to the walls here, and numerous muddy footprints gives you the
feeling that this room sees a lot of traffic.  A small swift moving stream
goes down the only exit to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 529
S
#531
Along the Swiftly Flowing Stream~
The stream here is murky, having picked up algae and mud kicked up by
passing feet.  A small path leads along the stream, paved with stones and
damp with moisture.  The walls are smooth, worn by this small stream over
the course of many years.  The only obvious exits are to the north and
south.  
~
0 8 0
Rd     0
D0
~
~
0 0 529
D2
~
~
0 0 532
S
#532
At the Top of the Murky Waterfall~
You stand at the top of a murky waterfall as the stream from the north
plunges swiftly into the darkness below.  The water is cloudy and dirty,
almost resembling a mudslide as it glides past you.  A rope, slick with
moss, is the only easy way down to the dark cavern below.  A torch lit
passage way ends here and continues to the north.  
~
0 8 0
Rd     0
D0
~
~
0 0 531
D5
~
~
0 0 533
S
#533
At the Bottom of the Murky Waterfall~
You find yourself in a damp, sticky cavern with walls that glisten with
moisture.  A large dirty waterfall spills over a ledge far above and empties
into a pool of water that resembles an enormous mud puddle.  Beyond the
sound of the roaring waterfall and the dripping of water, the cavern is
silent and your footsteps echo harshly in your ear.  A small shadowy tunnel
leads to the east and a rope slick with moss allows you to go up.  
~
0 9 0
Rd     0
D0
~
~
0 0 534
D4
~
~
0 0 532
S
#534
A Dark Passage~
As you travel through this dark and shadowy passage, you can almost feel
the weight of the blackness around you pressing on your skin.  The sounds of
a sizeable waterfall can be heard down the passage to the west The walls
here are rough and appear to have been hewn from the rock rather than formed
by the natural passage of water.  The passage leads to the south and to the
west.  
~
0 9 0
Rd     0
D2
~
~
0 0 533
D3
~
~
0 0 535
S
#535
A Dark Passage~
The passage here practically shakes as the noise of a large waterfall to
the north assails your ears.  The loud crash of water almost blocks out your
own thoughts.  The noise coupled with the darkness makes it very hard to
concentrate here.  The dark passage goes north towards a large cavern and
also continues south.  
~
0 32777 0
Rd     0
D0
~
~
0 0 536
D1
~
~
0 0 534
S
#536
Base of the Black Waterfall~
You find yourself in an enormous cavern whose ceiling is lost in the
gloom above you.  An enormous waterfall empties into a small lake of water
at the north end of the room, creating a sound that is almost unbearable. 
Your ears begin to pound with the sheer force of sound and your face is
delicately sprayed with a watery mist.  You wipe the water from your face
and realize that the water is amazingly warm, almost the water temperature
of the ocean shallows on a hot day.  You look closer at the waterfall and
notice that the water seems to be black!  A primitive rope ladder leads up
the side of the waterfall into the darkness above you.  A small roughly hewn
passage leads to the south.  
~
0 9 0
Rd     0
D2
~
~
0 0 535
D4
~
~
0 0 537
S
#537
Midway up the Black Waterfall~
From this point on the rope ladder, it seems as if you are floating in an
impenetrable see of darkness.  A large waterfall, it's water black with some
foreign substance, cascades to the floor below, creating a terribly loud
roar as it plunges to the depths.  The wall by the ladder is wet and sticky,
and the rock is smoothed and rounded from the action of the water.  The only
ways from here are up and down.  
~
0 9 0
Rd     0
D4
~
~
0 0 546
D5
~
~
0 0 536
S
#538
Up the Steep Cliff~
Clinging to the steep cliff face, you have an excellent view of the dark
forest below you.  Somewhere to the south, you see what looks like some old
stone ruins rising from a clearing.  Suddenly, a wind gust tears your eyes
away from the forest and back to the cliff face before you, as you struggle
to keep from falling.  You manage to make out the outlines of a ledge above
you.  
~
0 0 5
Rd     0
D4
~
~
0 0 544
D5
~
~
0 0 562
S
#539
Ledge Above the Crystal Cave~
You find yourself on a ledge high above a beautiful crystalline cave. 
Large crystal formations protrude from the walls and the ceiling, refracting
the light of torches to create shimmering patterns and rainbows.  A small
waterfall tumbles to the cave floor, creating a soft and soothing sounds as
it splashes into a small pool below.  You are transfixed with the scene
spread below you, mesmerized by the twinkling of light and the natural
beauty of this place.  A small makeshift wooden stairway leads down to the
cave floor and a tunnel winds its way to the north 
~
0 8 0
Rd     0
D0
~
~
0 0 540
D5
~
~
0 0 522
S
#540
Crystalline Tunnel~
Natural crystals glimmer from the walls and ceiling of this tunnel,
glittering in shades from deep purple to pristine white.  A small stream
runs down the middle of the passage and you stand on a stone ledge along its
bank, as glimmering reflections play across the surface.  The tunnel
continues to the south and west.  
~
0 8 0
Rd     0
D2
~
~
0 0 539
D3
~
~
0 0 541
S
#541
Crystalline Tunnel~
Brilliant glimmerings of light flicker along the walls of the passage as
light reflects off of the natural crystal formations of this tunnel.  A
small stream trickles next to the ledge that you are one, running down the
tunnels to the south and east.  The sounds of falling water filter lightly
through the crisp air and a light spray of mist cools your face.  The tunnel
opens to caverns to the north and west, while the crystalline tunnel runs to
the east 
~
0 8 0
Rd     0
D0
~
~
0 0 543
D1
~
~
0 0 540
D2
~
~
0 0 542
S
#542
Top of the Sparkling Waterfall~
A small stream runs over the ledge here, creating a small waterfall.  A
few crystal formations are scattered along the edge of the waterfall, and
the water looks clear and fresh.  Torches have been set into the walls,
casting flickering light that makes the waterfall sparkle and dance like
some beautiful phantom.  A simple but well constructed stairway leads down
to the bottom of the cavern.  
~
0 0 0
Rd     0
D0
~
~
0 0 541
D5
~
~
0 0 551
S
#543
Bright Chamber~
You are temporarily blinded as you enter this chamber, and as your eyes
slowly grow used to the light, you marvel at the spectacle before you. 
Great crystals in the walls seem to perfectly bend and redirect the light,
magnifying it so that the cavern seems to glow.  A small stream runs from a
spring in the corner of the chamber, flowing through the cavern and down a
passage to the south.  Small delicate crystals resembling flowers have
formed along the edge of the spring.  The only exit is to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 541
S
#544
Ledge High Above the Forest~
You find yourself on a stone ledge high above the forest floor.  The wind
gusts strongly about you, threatening to rip you off your feet and send you
tumbling to the ground below.  Small scrawny weeds grow out of some cracks
along the ledge and a large bush grows against the cliff wall.  The only
obvious exit is down to the forest below.  
~
0 0 5
Rd     0
D0
~
bush~
3 0 545
D5
~
~
0 0 538
S
#545
Loud Cave~
This cave is filled with the rumble of a large waterfall to the north. 
The rock beneath your feet seems to faintly shake with the tremendous force,
and your ears begin to throb with the sound.  The walls here seem to have
been formed naturally, but the remnants of what was once a large gate tell
you that someone lives or once dwelled here.  
~
0 8 0
Rd     0
D0
~
~
0 0 546
D2
~
~
3 0 544
S
#546
Top of the Black Waterfall~
A large waterfall cascades over the ledge here and thunders to the depths
of a large cavern below.  A walkway has been created and formed by some
unknown craftsman around the ledge of the pit, down into which the water
plunges.  The water itself is black , and it only takes a look at the walls
in this cavern to discern why.  Ash and soot forms a thick layer over the
walls and floors, staining the water as it flows past.  A large gate of some
sort lies to the east while passages lead south and west.  
~
0 13 0
Rd     0
D1
~
gate~
7 537 547
D2
~
~
0 0 545
D3
~
~
0 0 586
D5
~
~
0 0 537
S
#547
The Warm Tunnel~
The air in this tunnel is unusually warm and dry, and you cannot spot a
single bit of moisture on the walls.  It is quite apparent by the angles and
smoothness of the rock that this passage is artificial in nature, probably
built by some ancient craftsmen long ago.  The dull rumble of a waterfall
can be heard down the passage to the west.  
~
0 131081 0
Rd     0
D0
~
~
0 0 548
D3
~
~
7 0 546
S
#548
The Dark Tunnel~
You find yourself in an artificially created passage through the rock. 
The air is dry and warm, and there seems to be a slight breeze from the
passage to the west.  A thick layer of dust lies on the ground, revealing
the trails of some traveller in boots up and down this tunnel.  It seems
that the heat originates from farther down the passage to the east.  
~
0 131081 0
Rd     0
D2
~
~
0 0 547
D3
~
~
0 0 549
S
#549
The Warm Tunnel~
The heat here is almost unbearable as a hot, dry breeze blows in from the
vast cavern to the north.  A glitter of metal from the north catches your
eye and you begin to move towards it when you hear a low rumbling sound, as
if some large beast was snoring.  The passage leading to the east seems
slightly cooler.  
~
0 131081 0
Rd     0
D0
~
~
0 0 550
D1
~
~
0 0 548
S
#550
Balefire's Lair~
You find yourself in a truly enormous cavern filled with coins, bits of
armor, and all manner of treasure.  Large, ominous swaths of black scar the
once beautiful murals on the walls and you notice that some of the metal in
the room has been melted.  The ceiling above you is lost in darkness and you
can only barely make out the far wall.  You feel yourself begin to sweat in
the heat of this room and the faint smell of sulfur stings your nose.  A
large passage seems to have been melted from the rock to the west and a
smaller passage leads to the south.  
~
0 131081 0
Rd     0
D1
~
~
0 0 588
D2
~
~
0 0 549
S
#551
Base of the Sparkling Waterfall~
You find yourself in small cave, carved by the action of water flowing
over the ledge above.  Emptying into a small pool of water, the falls in
front of you is framed by small crystal formations, making the waterfall
look like a sheet of small diamonds.  The air here is crisp and clean, and a
light mist cools your face.  A simple but sturdy wooden stairway leads up to
a ledge above the cave and a small passage leads to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 552
D4
~
~
0 0 542
S
#552
Bright Tunnel~
The tunnel that you find yourself in has been carved by water and
smoothed by craftsmens' hands.  Cheery torches cast light through the tunnel
and warm the air, making this tunnel very liveable.  The floor beneath your
feet is smoothed stone with patches of old carpets laid down over it.  You
hear the sound of water from the cavern to the north and the tunnel leads to
the west.  
~
0 8 0
Rd     0
D0
~
~
0 0 551
D3
~
~
0 0 553
S
#553
Bright Tunnel~
You have arrived at a bend in the corridor.  The walls and floor have
been smoothed, and old tattered carpets and rugs have been thrown on the
ground.  Despite the liveability of this tunnel, it looks as if it doesn't
see a great deal of traffic.  The air is still and quiet, and a faint spicy
smell drifts at the edge of your senses.  The tunnel continues to the south
and east.  
~
0 8 0
Rd     0
D1
~
~
0 0 552
D2
~
~
0 0 554
S
#554
Bright Tunnel Between Two Rooms~
You are near the rooms of the leaders of the bandits who reside in these
caves.  Tattered old carpets and rugs lie on the ground, and torches flicker
from their places on the walls.  A large and sturdy oak door lies to the
east, while another large door lies to the west.  The tunnel also continues
to the north and opens into a cave to the south.  
~
0 8 0
Rd     0
D0
~
~
0 0 553
D1
~
~
3 0 555
D2
~
~
0 0 556
D3
~
~
3 0 558
S
#555
Well Appointed Chambers~
Compared to the spartan atmosphere in the other caves, this room is
luxurious and lavishly appointed.  Large cushioned chairs are arranged
around antique wooden tables, large exotic rugs lie on the ground, and a
large bed with silk sheets is set against the wall.  A large and expensive
water clock sits in a far corner, and expensive lamps burn some fragrant
oil.  Beautiful oil paintings and colorful tapestries hang on the walls,
lending color and class to the room.  A wooden door lies to the west and a
secure looking solid wood door lies to the south.  
~
0 131088 0
Rd     0
D2
~
~
119 531 557
D3
~
~
3 0 554
S
#556
Brightly Lit Pond~
You stand in a brightly lit room, torches flickering on the walls.  A
small clear pond lies in the center of the room, fed by an underground
spring.  Maps are posted on the walls, giving evidence that this room is
used by the bandits of these caves as a planning room of some kind.  A small
desk against one wall also contains a number of rolled parchments and
writing utensils.  A small door lies to the east, and a bright tunnel opens
to the north.  
~
0 8 0
Rd     0
D0
~
~
0 0 554
D1
~
~
119 531 557
S
#557
Bandit's Treasure Room~
This secure little room serves as the storage for the ill-gotten wealth
of the bandits.  Small and large chests line the walls, and wooden tables
support all manners of other booty.  A few simple oil lanterns provide
light, reflecting off of the treasure to cast dancing golden lights on the
walls and ceiling.  Solid wooden doors lie to the north and west.  
~
0 8 0
Rd     0
D0
~
~
119 531 555
D3
~
~
119 531 556
S
#558
Kekh's Chambers~
This is the simple living quarters of Kekh the Ogre, second in command of
the bandits who live in these caves.  A large sleeping pallet dominates the
room, constructed of furs and thick blankets.  Tattered old rugs lie on the
ground, and a large table sits against one wall.  Oil lamps give dim light,
and there is the slight musky smell of sweat in the air.  The only exit is
through the door to the east.  
~
0 131080 0
Rd     0
D1
~
~
3 0 554
S
#559
Path in the Dark Forest~
Enormous ancient trees rise around you, creating a thick impenetrable
canopy of leaves and branches above your head.  Patches of moss grow on the
ground and the trunks of trees, making you wonder how long it has been since
sunlight was last seen here.  The path you trudge upon is blanketed with
leaves and seems seldom used, stretching to the east and to the west.  
~
0 1 3
Rd     0
D1
~
~
0 0 507
D3
~
~
0 0 560
S
#560
Path in the Dark Forest~
From the floor of the forest, a miniature forest of mushrooms sprout from
the thick mat of dead leaves on the ground.  The gloom has begun to weigh
heavily on your senses, making it hard to concentrate on the path running to
the east and west.  
~
0 1 3
Rd     0
D1
~
~
0 0 559
D3
~
~
0 0 561
S
#561
Path in the Dark Forest~
Dim light filters through the dense canopy of trees above you, lending a
dim light to the area.  Enormous trees, ancient and solemn, grow all around
an a path so choked with leaves that you cannot see the ground.  Here and
there, moss grows on the trees, the only vegetation to exist beneath the
great roof of leaves and branches.  The path continues to the east and west
while a small clearing along a cliff face is to the north.  
~
0 1 3
Rd     0
D0
~
~
0 0 562
D1
~
~
0 0 560
D3
~
~
0 0 908
S
#562
Along the Base of a Cliff~
A large cliff face rises out of the ground before you, stretching up to
the sky.  All around, a dense and dark forest of ancient trees grows.  To
the south, a path choked with leaves leads under the canopy into the gloom. 
Upon close inspection of the cliff face, you notice some niches that would
be ideal for climbing.  From the west, you can hear the sounds of running
water, just beyond a small clearing in the trees.  
~
0 0 0
Rd     0
D2
~
~
0 0 561
D3
~
~
0 0 30599
D4
~
~
0 0 538
S
#563
Small Stream~
You find yourself walking on a ledge alongside a small stream that runs
through this tunnel.  Bright torches set in the walls drives away shadows
and warms the way.  To the east, you see a brightly lit chamber and hear the
soft murmuring of water.  The path also continues to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 522
D3
~
~
0 0 524
S
#564
Bottom of the Large Shaft~
You stand at the bottom of a wide shaft leading upwards through the rock.
The wind rushes through some unseen entrance above you, whistling and
periodically rising to a keening wail as it swirls through the shaft.  The
sides of the shaft are smooth, with no outcrops or handholds.  A simple rope
ladder is the only way up the shaft.  You see the openning of a simple
tunnel to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 565
D4
~
~
0 0 516
S
#565
Smoothed Tunnel~
This tunnel, like most of the rest of this complex, was formed by years
of rushing water.  The inhabitants of these caves have diverted the water at
places, creating this dry tunnel through the rock.  The walls have been
smoothed and simple torches line the passage to provide light.  The floor
has been chipped a little to prevent someone from slipping.  A large shaft
leading upwards can be seen to the north and the passage continues to the
east.  
~
0 8 0
Rd     0
D0
~
~
0 0 564
D1
~
~
0 0 566
S
#566
Smoothed Tunnel~
The sound of dripping water and cooking meat wafts over your senses from
the passage to the south.  Bright torches create flickering shadows and
allowing you to examine the tunnel that you are in.  Solid rock surrounds
you, openning into passage to the north, west, and south.  The whistling
sound of wind can be heard from the tunnel to the west.  
~
0 8 0
Rd     0
D0
~
~
0 0 572
D2
~
~
0 0 567
D3
~
~
0 0 565
S
#567
Small Pond~
The thick moisture from the air of the tunnel to the north seems to have
collected into a small pond in this cave.  Small fish and amphibians swim in
the shallow water, darting from rock to rock.  Mud from the boots of the
many inhabitants of this network of caves dirties the water.  Doors lie to
your east and west, and you manage to detect a faint oily smell from the
door to the west.  
~
0 8 0
Rd     0
D0
~
~
0 0 566
D1
~
~
1 0 568
D3
~
~
3 0 569
S
#568
Living Quarters~
This simple room serves as the living quarters for the servants and
workers affiliated with the bandits of the caves.  Sleeping mats, old beds,
and even pallets of straw are scattered haphazardly around the room, mixing
with discarded old articles of clothes.  The smell of grime and sweat is
thick in the uncirculated air, almost making you gag.  The only obvious exit
is a door to the west.  
~
0 8 0
Rd     0
D3
~
~
1 0 567
S
#569
The Messy Dining Hall~
The smell of overcooked meat and old food assails your nostrils as you
enter the dining hall.  Food cakes the walls, evidence of the despicable
table manners of the denizens of this place, while bones and bits of food
litter the floor.  Rickety wooden tables and benches are arranged with no
particular order aroudn the room, adorned with cracked clay remains and
liquid stains.  The only exits are a door to the east and an archway to the
west.  
~
0 8 0
Rd     0
D1
~
~
3 0 567
D3
~
~
0 0 570
S
#570
Disorganized Kitchen~
The smells and sounds of sizzling grease and greets you.  This haven of
entropy vaguely resembles a kitchen, with cookfires and woodburning stoves
laying around you.  Unfortuneately, the room is not well ventilated and
greasy smoke hangs in the air, permeating your skin and clothing.  Discarded
pieces of animals and other food lie thrown on the ground, most of it long
since flattened by the passing feet of the cooks.  The dining room lies to
the east and a small door leads to the north.  
~
0 8 0
Rd     0
D0
~
~
3 0 571
D1
~
~
0 0 569
S
#571
Pantry~
This room can only be called some sort of pantry.  Sacks of flour, wheat,
and other grains lie stacked haphazardly against the walls, while meat of
varying conditions hang from hooks.  Large casks of liquor, no doubt stolen
from merchant wagons, are shoved against the far wall with a few bottles of
fine wine.  The only obvious exit is a door to the south.  
~
0 8 0
Rd     0
D2
~
~
3 0 570
S
#572
Smoothed Tunnel~
Smoothed by nature and by the hands of workers, this tunnel runs through
the rock to the north and south.  Bright torches lend a cheery light to the
passage, but the air seems a little stuffy and still.  The sound of dripping
water echoes hollowly and rhythmically from somewhere within the network of
tunnels, but, other than that, the air is silent.  A large cave lies to the
north and you see the reflection of light off of water from within.  
~
0 8 0
Rd     0
D0
~
~
0 0 573
D2
~
~
0 0 566
S
#573
Worn Stones~
The cavern you find yourself in is cold and clammy.  Torches flicker from
the walls, trying in vain to dispel the chill and moisture.  Small puddles
collect on the smooth and worn stones of the cavern floor, relfecting the
torchlight crazily across the walls.  A large ledge can be seen about ten
feet above the floor, accessible by a simple stairway carved from the rock. 
You can see a solid wood door up upon the ledge, adorned with carvings.  
~
0 8 0
Rd     0
D2
~
~
0 0 572
D4
~
~
0 0 574
S
#574
A Small Worn Ledge~
You stand on a ledge about a dozen feet off of the cave floor.  A simple
stone stairway cut from the rock leads downwards, worn by the passage of
time.  It looks as if a wooden railing had been set up once around this
ledge for safety, but it has long since succumbed to the damp and termites. 
A large and solid looking door blocks your passage to the north.  It seems
as if someone has carved some crude lettering into the door.  
~
0 8 0
Rd     0
E
carvings~
Authorized Personnel Only
~
D0
~
~
3 0 575
D5
~
~
0 0 573
S
#575
Old Tunnel~
A few flickering torches provide dim light down this damp and
inhospitable passage.  The walls are plain and appear to have been widened
through the use of picks and other crude instruments.  The musky smell of
sweat mingles with the odor of bodily fluids, prompting you to cover you
nose.  A solid door lies to the south, while the passage continues to the
north.  In addition, there are archways leading out of the passage to the
east and west.  
~
0 8 0
Rd     0
D0
~
~
0 0 576
D1
~
~
0 0 579
D2
~
~
3 0 574
D3
~
~
0 0 580
S
#576
Old Tunnel~
The darkness of this passage is broken only by the dim flickering of some
old torches, sputtering from their places along the walls.  The cells around
you reek of excrement and probably have not been cleaned much in the past. 
Small wooden doors with barred windows lie to the east and west.  The tunnel
continues to the north and south.  
~
0 0 0
Rd     0
D0
~
~
0 0 577
D1
~
~
3 0 582
D2
~
~
0 0 575
D3
~
~
3 0 581
S
#577
End of Old Tunnel~
You have reached the end of the dimly lit passage that serves as the
dungeon of the bandits.  The smell of sweat and waste is almost
overpowering, emnating from the door to the west.  The torches
on the walls only barely provide enough light to see by, and your footing is
precarious on the smooth and wet stones beneath you.  The passage continues
to the south.  
~
0 8 0
Rd     0
D2
~
~
0 0 576
D3
~
~
7 540 583
S
#578
Waterfall with Rainbows~
~
0 12 0
Rd     0
S
#579
The Pit~
The room you have entered is rather small, lit by a few flickering
torches set in the walls.  The smell of unwashed bodies and excrement waft
up from a dark looking pit in the center of the room, the only feature of
this cave.  A coil of rope sits at the edge of the pit, secured to a metal
ring set in the stone wall.  You can either descend into the dark pit or
leave through the arch to the west.  
~
0 8 0
Rd     0
D3
~
~
0 0 575
D5
~
~
0 0 595
S
#580
Guard Room~
The room you have entered is furnished only with a simple wooden table
and a few old chairs.  An old oil burning lamp is the room's only source of
light, making it hard to judge the exact dimensions of the chamber.  A few
old and crude weapons lean against the walls.  The table shows the signs of
wittling, probably the work of bored guards.  The only exit is the archway
to the east.  
~
0 8 0
Rd     0
D1
~
~
0 0 575
S
#581
Damp Cell~
An overpowering stench assails your senses as you enter the dim cell. 
Moisture sticks to your skin, making you feel slimy and unclean.  Someone
has thrown some straw on the floor, but you can still hear your feet slosh
through some slimy liquid beneath you.  Rusty chains and some blood stains
are all that adorn the walls and the only light is provided by the window in
the door to the east.  
~
0 9 0
Rd     0
D1
~
~
3 0 576
S
#582
Damp Cell~
The smell from the passage is almost overwhelming in this damp little
cubicle.  The smell of rotting straw mingles with the smell of humanoid
waste, burning your nostrils and sending you reeling.  Dim light filters
through the door to the west, providing the only illumination in this room. 
It looks as if some old rusty chains were once fastened to the walls but
have been broken off by some powerful creature.  
~
0 9 0
Rd     0
D3
~
~
3 0 576
S
#583
Damp Cell~
The cell that you have entered is unlit, the only illumination provided
by a small window in the door to the east.  Rotting straw has been strewn on
the floor, but it does nothing to make this smelly and damp prison liveable.
The stench almost overpowers you, and your stomach turns as you notice the
slimy liquid that lies beneath your feet.  Old rusty chains have been driven
into the walls to detain the prisoners, and you also notice some old blood
stains on the walls.  
~
0 9 0
Rd     0
D1
~
~
7 540 577
S
#584
Above Smelly Pit~
Your nostrils burn as an unbelievable stench rises from the pit in the
center of this cave.  Pieces of garbage are strewn around its edges, and
strange liquids stain the stones.  Messy bones, broken pots, and banana
peels lie beneath your feet.  The only exits are down into the pit and to
the north.  
~
0 0 0
Rd     0
D0
~
~
0 0 515
D5
~
~
0 0 585
S
#585
Garbage Pit~
Your eyes water as you find yourself knee deep in garbage and refuse. 
Bones, skulls, bottles, papers, wood, and all other manner of garbage has
been dumped here by the inhabitants of these caves.  In addition, the stench
gives you the feeling that they also use this as their cess pit.  A rotting
hemp rope leads out of the pit.  
~
0 9 0
Rd     0
D4
~
~
0 0 584
S
#586
Beside a Large Stream~
Cutting through the mountain over the centuries, a large stream rushes
past you and flows down the tunnel to the east.  A simple walkway has been
hewn on the side of the river, allowing you to safely travel through here. 
The walls appear to have been shaped by the hands of craftsmen to enhance
the beauty and curve of the stones.  A dull roaring sound tells you that the
stream hurtles toward a waterfall to the east.  
~
0 9 0
Rd     0
D0
~
~
0 0 587
D1
~
~
0 0 546
S
#587
Large Cavern~
This cavern appears to have been a large entry hall of some kind.  A pile
of rubble to the north blocks any further passage north, however.  The
stream seems to run from under the rocks down the passage to the south. 
Large angular dwarven runes are carved into the walls, and a large symbol of
a hammer laid over and anvil is emblazoned above the blocked passage.  The
only apparent exit is to the south.  
~
0 9 0
Rd     0
D2
~
~
0 0 586
S
#588
Base of the Wide Shaft~
A large open shaft pushes its way up through the rock, and a faint breeze
leads you to believe that there is an open exit somewhere above you.  The
shaft seems to have been dug out of the rock, smoothed by tremendous heat. 
The shaft and the tunnel to the west must be at least thirty feet in
diameter.  Upon close inspection, you notice that the roughly hewn rock
affords you some decent handholds for a climb upwards.  
~
0 131081 0
Rd     0
D3
~
~
0 0 550
D4
~
~
0 0 589
S
#589
Top of the Wide Shaft~
You stand on the lip of a wide shaft that leads down into the depths of
the rock.  A cool breeze wafts in from an openning to the west, whistling
through this cave and streaming down the shaft.  You can feel that the air
in the shaft is noticeably warmer than the rest of the cavern.  A very
sturdy metal door inscribed with glowing runes lies to the north.  
~
0 131081 0
Rd     0
D0
~
~
119 503 590
D1
~
~
0 0 591
D5
~
~
0 0 588
S
#590
Secret Hoard~
This large room is filled with the ill-gotten loot of the young dragon
Balefire.  Works of art, suits of armor, piles of coins, and various other
items of value lie heaped around the room.  The walls are solid rock, carved
and smoothed to an almost mirror-like shine in which you can swear you see
your reflection.  To your south, a stout metal door is the only exit from
this room.  
~
0 9 0
Rd     0
D2
~
~
119 503 589
S
#591
High Windy Ledge~
You find yourself on a windy ledge high above the surrounding land.  From
here you are granted a commanding view for miles in almost every direction. 
Unfortuneately, the wind is very strong and threatens to throw you off the
ledge to the rocks below.  There is a noticeable lack of vegetation at this
altitude, and the air has a sharp cold bite to it.  However, you feel a warm
breeze coming from the large cave to the west.  
~
0 131072 5
Rd     0
D3
~
~
0 0 589
S
#592
Path in the Dark Forest~
The path bends here, leading to the east and to the south.  An eerie
disconcerting silence has settled upon this part of the forest, raising the
hair on your neck.  The great ancient trees around you form an almost solid
wall, but you swear you can see small flashes of movement out of the corner
of your eye.  
~
0 1 3
Rd     0
D1
~
~
0 0 502
D2
~
~
0 0 593
S
#593
Path in the Dark Forest~
You find yourself deep inside of the ancient forest.  Incredibly ancient
trees wider than a man is tall grow all around you, obscuring your vision
and blocking the sunlight.  The trail ventures deeper into the trail to the
north and to the east you see a large clearing with some type of ruins.  
~
0 0 3
Rd     0
D0
~
~
0 0 592
D3
~
~
0 0 594
S
#594
Old Abandoned Temple~
The ruined skeleton of a once beautiful church stands here, lonely and
forlorn.  In times gone by, this church saw droves of devout pilgrims
travelling through its wide doors.  Now, only birds and forest animals visit
it.  How long it has been standing here alone in this clearing is unknown to
you, but the stone remains are worn and etched by time.  The only obvious
exit is back into the forest to the east.  
~
0 1540 2
Rd     0
D1
~
~
0 0 593
S
#595
Bottom of the Pit~
You stand in the bandits' most dreaded of cells.  The floor is covered by
a shallow pool of water that exudes the smell of excrement and waste.  The
walls are sheer and almost totally smooth, moisture forming in large
droplets then running to the small pool at your feet.  Exit from the pit is
provided by an old rope that is lowered from above.  Small scratches have
been etched into the wall, probably by some previous denizen of this prison.
~
0 9 0
Rd     0
D4
~
~
0 0 579
S
#599
The Kady Cat's Flat~
Comfortable and cozy, this room is the private retreat of Kadyr.  A large
fire burns in the fireplace, sending cheery shadows dancing on the walls
amid a sea of reds and oranges.  A large desk sits in the far corner,
covered with papers and plans for some wacky area or another.  A large
comfortable couch with argyle plaid sits against another wall, a flannel
blanket carelessly tossed over it.  In front of the fireplace, a large thick
rug invites you to sit down and take the weight off of your feet and warm
your soul.  A large packed bookcase teems with books ranging from "The
Dragonbone Chair" to "Twelfth Night", all bound in soft leather and lovingly
arranged.  The final wall is dominated by a large window through which you
see a beautiful forest teeming with trees.  Small furry lemmings prance
around the tree trunks playfully.  
~
0 131596 0
Rd     0
S
#0



#SPECIALS
M 502 spec_breath_fire
M 508 spec_thief
M 519 spec_thief
M 520 spec_thief
M 521 spec_breath_fire
M 598 spec_cast_psionicist
S



#RESETS
M 0 519 3 504
E 0 522 0 20
M 0 520 1 504
E 0 523 0 20
E 0 524 0 12
E 0 525 0 5
M 0 513 2 515
M 0 523 2 515
E 0 514 0 20
M 0 507 3 516
E 0 512 0 20
M 0 526 2 517
E 0 535 0 20
E 0 536 0 19
E 0 536 0 18
M 0 508 1 523
E 0 515 0 20
E 0 516 0 21
M 0 503 1 528
E 0 507 0 20
E 0 508 0 6
E 0 509 0 5
M 0 529 2 528
E 0 510 0 20
M 0 506 2 539
E 0 512 0 20
E 0 513 0 15
M 0 522 1 541
E 0 510 0 20
E 0 511 0 5
O 0 598 0 546
M 0 521 1 547
E 0 530 0 20
E 0 527 0 14
M 0 502 1 550
G 0 503 0
E 0 504 0 13
E 0 528 0 12
E 0 533 0 20
M 0 521 3 550
E 0 527 0 14
E 0 530 0 20
M 0 504 2 552
E 0 510 0 20
E 0 511 0 5
M 0 500 1 555
E 0 500 0 18
E 0 500 0 19
E 0 501 0 20
G 0 531 0
G 0 537 0
M 0 505 3 556
E 0 510 0 20
O 0 538 0 557
M 0 501 1 558
E 0 529 0 13
E 0 502 0 20
M 0 509 4 566
E 0 514 0 20
M 0 510 2 567
E 0 518 0 22
M 0 527 2 568
E 0 514 0 20
M 0 518 1 569
E 0 521 0 11
M 0 518 1 570
M 0 512 1 570
E 0 521 0 11
E 0 520 0 20
M 0 511 2 573
G 0 519 0
M 0 517 1 580
M 0 517 1 580
M 0 517 2 580
E 0 514 0 20
E 0 526 0 6
G 0 540 0
M 0 516 1 582
M 0 514 1 583
M 0 525 1 585
G 0 539 0
O 0 532 0 590
P 0 505 0 532
P 0 506 0 532
P 0 517 0 532
M 0 515 1 595
S



#SHOPS
0



#$