#AREADATA Name { 20-40} The Bandit Caves Kadyr~ Levels 20 40 Builders Kadyr Penance~ VNUMs 500 599 Security 100 Recall 25001 Flags 0 End #MOBILES #500 bandit leader lars~ Lars the Bandit Leader~ A wirey man is here surveying his riches. ~ Wiry but possessing a fierce inner strength, Lars has held his band of cutthroats through guile and brute force. He wears simple dark leathers, but is armed with an elegant axe that glows with power. His eyes float over you, briefly sizing you up. ~ 3 168 0 -500 S 45 0 0 3400d0+0 0d0+0 5 10 200 0 0 0 1 3 0 0 >greet_prog 100~ if ispc($n) if level($n)<45 say Greetings $n. say You have come too far and seen too much. say Now you must die! grin mpkill $n else if level($n)>=45 say So you have come to destroy me? shrug say Well, so be it. emote readies his golden axe for combat. endif endif endif ~ >fight_prog 20~ emote runs and jumps at you with his foot pointed directly at your face! flying $n ~ >fight_prog 25~ emote circles behind you with great agility! circle $n ~ | #501 ogre bandit kekh~ Kekh~ An enormous burly ogre is here picking at some meat. ~ Kekh is simply the largest ogre that you have ever seen. Easily towering over you, he swings an enormous hammer at your head! ~ 3 0 0 -750 S 42 0 0 3200d0+0 0d0+0 0 30 200 0 0 0 1 16 0 0 >greet_prog 100~ if ispc($n) if level($n)>38 snarl $n say You should not be here! else if ispc($n) grin $n say Mmmmm....LUNCH! mpkill $n endif endif endif ~ | #502 red dragon balefire~ Balefire~ A young red dragon swings quickly towards you as you enter. ~ Young among his kind, Balefire is nonetheless a powerful creature in his own right. His bright crimson scales have only recently begun to turn to a darker shade, and his hide is still relatively soft and supple. He glares at you as he slashes at you with razor sharp claws. ~ 3 33554600 0 -750 S 65 0 0 8125d0+0 0d0+0 20 10 100 0 0 0 1 131 0 0 >fight_prog 10~ emote strikes out at you with his huge tale! stun $n ~ >fight_prog 20~ emote releases a ball of fire! cast 'fireball' $n ~ >fight_prog 25~ disarm $n ~ | #503 bandit anton~ Anton~ The bandit raiding leader looks at you with dislike. ~ A large imposing figure looms before you. His helm covers most of his face, and is carved in the likeness of a curled dragon, wings outspread. His cloak almost conceals his armor, allowing him to blend into the shadows. Steely gray eyes glare at you from beneath his visor, laden with animosity and contempt. ~ 65 65576 0 -750 S 40 0 0 2500d0+0 0d0+0 0 25 100 0 0 0 1 0 0 0 #504 bandit ogre~ the ogre bandit~ A large ogre bandit snorts and hefts his axe. ~ A huge orge with a fowl temper and even worse breath stands here. There is drool running from his mouth, and it appears as if he just ate, or is getting ready too. Hope your not on the menu! ~ 35 0 0 -800 S 37 0 0 2200d0+0 0d0+0 0 0 50 0 0 0 1 16 0 0 #505 bandit ogre~ The ogre Bandit~ A large smelly ogre is here picking at her toes. ~ A huge female ogre stands here picking at her toes. It looks as if she has something caught between them. It looks like some unfortunate pixie wasn't paying attention and was steped on. Gross! ~ 65 0 0 -750 S 36 0 0 2100d0+0 0d0+0 0 0 50 0 0 0 1 0 0 0 #506 bandit human~ The bandit~ A human bandit is here keeping watch. ~ A fowl looking human with dirty rags for cloths. He eyes your money bag and then grins at you with a wicked smile. You almost have to laugh since he is missing half of his teeth. ~ 35 0 0 -750 S 35 0 0 2000d0+0 0d0+0 0 0 45 0 0 0 1 0 0 0 #507 bandit human~ A bandit~ A human bandit is wandering around in search of a victim. ~ A small human banit lurks in the shadows watching your every move. He seems to be sizing you up to be his next victim. He draws his weapon as your approach. ~ 65 0 0 -500 S 34 0 0 1900d0+0 0d0+0 0 0 40 0 0 0 1 0 0 0 #508 bandit human one-eye~ One-Eye~ A wiry bandit with an eyepatch glares at you. ~ One-Eye lost his left eye a long time ago in a raid. Since then, he has been used as the bandits' thief and assassin. Advancing in years, One-Eye is nonetheless still a capable warrior. ~ 65 65576 0 -800 S 35 0 0 2000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ if ispc($n) if level($n)<35 backstab $n else if level($n)>=35 say I haven't seen you here before. say are you new to our little organization? endif endif endif ~ | #509 bandit hobgoblin~ A hobgoblin bandit~ A hobgoblin sees your approach and bares his teeth. ~ A small hobgoblin lurks in front of you. He seems to be hiding from your light. Don't be fooled by his small size, he seems very quick and probably has a trick or two up his sleeves. ~ 193 0 0 -750 S 32 0 0 1700d0+0 0d0+0 0 0 30 0 0 0 1 0 0 0 #510 goblin slave~ A goblin slave~ A goblin slave is here cowering in the corner. ~ A small goblin with many cuts and bruises. He appears to have been beaten numerous times. As he sees you he fless to a corner and huddles. ~ 197 0 0 -500 S 25 0 0 1050d0+0 0d0+0 0 0 1 0 0 0 1 0 0 0 #511 human slave~ A human slave~ A human slave is here cleaning up the room. ~ A bruised and battered human stands with his eyes to the floor. He appears to have merchants cloths on, but they have long since been whole. He also seems to have a pair of shackles around his ankles. ~ 197 0 0 0 S 27 0 0 1230d0+0 0d0+0 0 0 10 0 0 0 1 0 0 0 #512 bandit cook~ The bandit cook~ The cook is here terrorizing the scullery boys. ~ A crazy looking man wielding a large knife! He looks at you and screams, but your not exactly sure why. I looks like he long ago lost his sanity, but not his ability to cook. ~ 131 0 0 -250 S 25 0 0 1000d0+0 0d0+0 0 5 50 0 0 0 1 0 0 0 #513 horse~ A large horse~ A large horse is tied in a stall. ~ This is indeed a large horse. It stands almost seven feet tall and it looks like it is in very good shape. It must be kept in top shape with lots of work. It looks like it could pull a house right off its foundation. ~ 3 0 0 0 S 21 0 0 690d0+0 0d0+0 0 0 50 0 0 0 0 0 0 0 #514 prisoner human~ A human prisoner~ A human prisoner is here languishing in the cell. ~ The abnormally skinny man looks as if he hasn't been fed it weeks. There is a blank look on his face. He probably has long since lost any traces of humanity. It might not be a good idea to show him food. ~ 131 0 0 250 S 24 0 0 900d0+0 0d0+0 0 1 50 0 0 0 1 0 0 0 #515 prisoner caravan guard~ An imprisoned caravan guard~ An imprisoned caravan guard is here shouting curses at his captors. ~ A large guard stands newly imprisoned. His armor and cloths still look new, and he is still in good health and spirit. He yells out to his captures; he curses and wails to them to fight him face to face. ~ 131 0 0 500 S 36 0 0 2100d0+0 0d0+0 0 0 50 0 0 0 1 0 0 0 #516 prisoner merchant~ A fat merchant~ A fat imprisoned merchant is here whining about the evils of the world. ~ A very plump man sits in a corner sulking. His cloths are all ripped, but look like they were once nice. He see you enter and begins to cry. Should you kill him or pity him? ~ 131 0 0 100 S 22 0 0 780d0+0 0d0+0 0 20 60 0 0 0 1 0 0 0 #517 bandit guard~ A dungeon guard~ A dungeon guard is here playing cards. ~ He is a very fat guard that looks ready to fall asleep. He is playing a cardgame with himself to try to stay awake. He even seems to be cheating. Despite his lack-luster look he could be quite a challenge if he smells food. ~ 3 0 0 -800 S 31 0 0 1600d0+0 0d0+0 0 1 100 0 0 0 1 0 0 0 #518 scullery boy~ A scullery boy~ A scullery boy is here trying to avoid the eye of the cook. ~ He looks like he is ready to cry. Years of working with an insane cook has pushed his sanity to the limits. He has cuts and bruises all over his body, and just a glance from you makes him run to a corner. ~ 193 0 0 0 S 20 0 0 550d0+0 0d0+0 0 0 10 0 0 0 1 0 0 0 #519 sentry goblin~ A goblin sentry~ A goblin sentry is keeping his beady eyes riveted on you. ~ A small goblin with a keen eye watches his post carefully. True he is just a small goblin, but something tells you from the way he looks not to take his statue for granted. ~ 193 0 0 -750 S 26 0 0 950d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #520 sentry human~ A human sentry~ A human sentry is here keeping an eye out for intruders. ~ A large and very strudy looking man stands on his watch. He keeps a close watch on his post. He is wearing large and bulky armor which gives him a very forboding look about him. ~ 193 65536 0 -750 S 35 0 0 2000d0+0 0d0+0 0 10 100 0 0 0 1 0 0 0 #521 fire drake~ A small fire drake~ A small fire drake is here crawling along the walls. ~ The Fire Drake is almost a mature dragon. He looks much like a red dragon, but is much too small to swallow you whole. To grow to full size though, he must eat plenty... And you look just about the right size! ~ 225 33554432 0 -800 S 40 0 0 2000d0+0 0d0+0 0 25 100 0 0 0 0 128 0 0 #522 bandit ogre~ The ogre bandit~ A large ogre snorts and hefts his axe. ~ A huge orge with a fowl temper and even worse breath stands here. There is drool running from his mouth, and it appears as if he just ate, or is getting ready too. Hope your not on the menu! ~ 35 0 0 -800 S 35 0 0 2000d0+0 0d0+0 0 5 200 0 0 0 1 0 0 0 #523 bandit hobgoblin~ A hobgoblin bandit~ A hobgoblin sees your approach and bares his teeth. ~ A small hobgoblin lurks in front of you. He seems to be hiding from your light. Don't be fooled by his small size, he seems very quick and probably has a trick or two up his sleeves. ~ 193 0 0 -750 S 30 0 0 1450d0+0 0d0+0 0 5 100 0 0 0 1 0 0 0 #524 bandit human~ A bandit~ A human bandit is here looking for a victim. ~ A small human banit lurks in the shadows watching your every move. He seems to be sizing you up to be his next victim. He draws his weapon as your approach. ~ 65 0 0 -500 S 32 0 0 1700d0+0 0d0+0 0 0 100 0 0 0 1 0 0 0 #525 monster pit~ The pit monster~ A hideous monstrosity rises from the garbage and attacks! ~ A huge pile of trash. A mixture of decaying food, bile, and other types of paper. There are giant rats that are walking up and down and all around. Occassionaly the pile seems to open up and swallow one of the rats. ~ 35 65576 0 -500 S 30 0 0 1500d0+0 0d0+0 0 10 100 0 0 0 0 0 0 0 #526 bandit human~ A bandit~ A human bandit is here keeping watch. ~ A small human banit lurks in the shadows watching your every move. He seems to be sizing you up to be his next victim. He draws his weapon as your approach. ~ 35 0 0 -750 S 33 0 0 1800d0+0 0d0+0 0 0 100 0 0 0 1 0 0 0 #527 bandit hobgoblin~ A hobgoblin bandit~ A really bored hobgoblin bandit jumps at your entrance and attacks! ~ A small hobgoblin lurks in front of you. He seems to be hiding from your light. Don't be fooled by his small size, he seems very quick and probably has a trick or two up his sleeves. ~ 35 0 0 -800 S 30 0 0 1450d0+0 0d0+0 0 1 100 0 0 0 0 0 0 0 #529 bandit ogre~ The ogre bandit~ A bored ogre stands at your entrance and leers evilly. ~ A huge orge with a fowl temper and even worse breath stands here. There is drool running from his mouth, and it appears as if he just ate, or is getting ready too. Hope your not on the menu! ~ 35 0 0 -750 S 34 0 0 1900d0+0 0d0+0 0 5 100 0 0 0 1 0 0 0 #598 rudolph~ Rudolph the Laser-Nosed Reindeer~ A reindeer with a huge laser up his nose is here eating presents. ~ Rudolph is the biggest buffest reindeer you've ever seen. If there was a Rambo Reindeer, Rudolph would be him. An enormous pulse laser has been shoved up his nose and he disintegrates people with impunity. ~ 1 0 0 1000 S 105 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 0 32781 0 0 #599 emmit otter~ an otter~ A cute river otter sits here, romping around playfully. ~ With a little mew and a wiggle of his rear, the cute otter romps around your feet. ~ 1 8360 0 1000 S 101 0 0 15001d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #500 bracers strength~ the bracers of strength~ A pair of golden bracers lies here glowing with inner power.~ ~ 9 577 0 29340 4097 45 0~ 0~ 0~ 0~ 7 0 5 50 0 0 0 reserved~ 0 0 0 0 0 A 13 45 A 1 2 E strength~ A pair of large golden bracers that glow with a hidden strength. ~ E bracers~ A pair of large golden bracers that glow with a hidden strength. ~ #501 axe finely honed golden~ a finely honed golden axe~ A beautiful golden axe lies here glowing with its own light.~ ~ 5 67 1075 16408 8193 48 0~ 0~ 0~ 1~ 5 0 30 50 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 19 75 A 18 50 E finely~ A huge axe honed from gold and other fine metals, it looks quite lethal. ~ E axe~ A huge axe honed from gold and other fine metals, it looks quite lethal. ~ E honed~ A huge axe honed from gold and other fine metals, it looks quite lethal. ~ E golden~ A huge axe honed from gold and other fine metals, it looks quite lethal. ~ #502 skullcrusher~ skullcrusher~ An enormous warhammer lies conspicuously on the ground.~ ~ 5 534 128 0 8193 38 0~ 0~ 0~ 8~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 19 10 A 1 2 A 17 10 #503 key marble~ a marble key~ A key made of gray marble lies here collecting dust.~ ~ 18 0 0 0 17409 0 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #504 gloves red dragonskin~ supple red dragonskin gloves~ A comfortable pair of gloves made of some red leathery hide lie here.~ ~ 9 2640 0 0 129 63 20~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 19 6 A 17 -15 A 13 30 A 1 2 A 5 1 #505 chain mail elven~ fine elven chain mail~ A finely crafted shirt of chain mail lies here glittering.~ ~ 9 0 0 0 9 65 25~ 0~ 0~ 0~ 7 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 2 A 17 -20 A 12 50 A 13 30 A 18 15 A 19 15 #506 gladius jeweled~ a jeweled gladius~ A jewel encrusted short sword glows with a divine light.~ ~ 5 3329 512 0 8193 64 0~ 0~ 0~ 3~ 8 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 40 A 19 25 A 18 15 A 12 50 A 13 50 A 17 -10 #507 sword claymore~ a heavy claymore~ An enormous sword has been left here.~ ~ 5 256 0 0 8193 37 0~ 0~ 0~ 3~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 10 A 19 10 #508 helm dragon~ a dragon-winged helm~ A helm crested with dragonwings lies on the ground.~ ~ 9 0 0 4096 17 35 10~ 0~ 0~ 0~ 7 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 3 A 18 3 #509 breastplate engraved steel~ an engraved steel breastplate~ A steel breastplate decorated with engravings of dragons lies here.~ ~ 9 64 0 0 9 37 15~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 15 A 19 14 A 18 10 #510 axe ogre~ an enormous ogre axe~ An enormous simple battle-axe lies forgotten in the shadows.~ ~ 5 0 0 0 8193 32 0~ 0~ 0~ 0~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 1 2 A 19 15 #511 armor hide~ a suit of hide armor~ A large suit of hide armor has been thrown on the ground.~ ~ 9 0 0 0 9 34 8~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 10 A 19 10 A 17 -10 #512 longsword blue steel~ a blue steel longsword~ A longsword crafted of blue steel has been carelessly left here.~ ~ 5 0 0 0 8193 30 0~ 0~ 0~ 3~ 6 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 12 A 18 10 #513 shield black round~ a black round shield~ A simple black round shield lies here.~ ~ 9 0 0 0 513 30 10~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 A 18 2 A 19 2 #514 short sword bandit~ a bandit short sword~ A simple short sword has been tossed aside.~ ~ 5 0 0 0 8193 30 0~ 0~ 0~ 11~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 19 8 #515 dagger black steel~ a black steel dagger~ A dagger made of rare black steel has been left here.~ ~ 5 536870916 0 0 8193 35 0~ 0~ 0~ 11~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 25 A 19 12 A 18 8 #516 sword drinker~ drinker~ A runeblade lies here glowing with a red light.~ ~ 5 593 0 0 8193 35 0~ 0~ 0~ 1~ 7 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 5 A 13 15 A 18 10 A 19 10 #517 stone enlightenment~ a stone of enlightenment~ A smooth stone with swirls of blue and silver lies on the ground.~ ~ 9 353 0 0 32769 60 5~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -25 A 12 50 A 3 2 A 4 2 #518 rag cotton dirty~ a dirty cotton rag~ A dirty cotton rag is here smelling rather badly.~ ~ 13 0 0 0 16385 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #519 sack burlap~ a filthy burlap sack~ An old burlap sack is lying here on the ground.~ ~ 15 0 0 0 1 20 35~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #520 knife carving~ a sharp carving knife~ A wicked looking carving knife is here looking dangerous.~ ~ 5 0 0 0 8193 20 0~ 0~ 0~ 1~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 8 #521 breeches sturdy~ a pair of sturdy breeches~ A pair of leather breeches has been tossed to the side.~ ~ 9 0 0 0 33 19 5~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 2 #522 poker goblin~ a goblin poker~ A wicked looking barbed spear has been stuck into the ground.~ ~ 5 0 0 0 8193 25 0~ 0~ 0~ 11~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 6 A 19 12 #523 bow fine ash~ a fine ash bow~ A beautiful recurved bow crafted of ash lies forgotten.~ ~ 5 66 0 0 8193 28 0~ 0~ 0~ 6~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 6 A 19 8 #524 boots worn leather~ worn leather boots~ A pair of old boots sits in the corner.~ ~ 9 0 0 0 65 28 8~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 2 1 A 14 50 #525 vest leather~ a comfortable leather vest~ A well worn and comfortable leather vest lies on the ground.~ ~ 9 0 0 0 9 28 10~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 4 A 17 -10 A 13 15 #526 helm conical~ a conical metal helm~ A small conical helm made of metal has been discarded here.~ ~ 9 0 0 4096 17 30 9~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 10 A 18 2 A 19 2 #527 arm guards drakeskin~ drakeskin arm guards~ A well crafted set of red leathery arm guards lie on the ground.~ ~ 9 196 0 0 257 38 10~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 3 A 19 3 A 17 -25 A 13 20 #528 boots soft dragonskin red~ soft red dragonskin boots~ A pair of reddish leather boots lie here.~ ~ 9 2640 0 0 65 63 8~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 4 A 14 50 A 13 20 A 17 -20 #529 gauntlets kekh~ large ogre gauntlets~ An unusually large pair of gauntlets has been left here.~ ~ 9 2624 0 0 129 38 8~ 0~ 0~ 0~ 6 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 3 A 19 3 A 1 1 A 5 1 A 4 -1 A 3 -1 #530 draketooth~ draketooth~ A razor sharp tooth lies embedded in the ground.~ ~ 5 67 0 0 8193 38 0~ 0~ 0~ 3~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 15 A 13 20 A 18 12 A 19 12 #531 key steel~ a steel key~ A finely crafted key of steel lies here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #532 silver chest~ a silver chest~ A beautifully carved silver chest lies in the middle of the room.~ ~ 15 0 2048 0 0 1 100~ 5~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #533 claw fiery~ an enormous fiery claw~ A huge claw enveloped in flames lies here.~ ~ 5 65 0 0 8193 65 0~ 0~ 0~ 5~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 30 A 26 30 A 18 15 A 19 25 #534 axe small sharp~ a small sharp axe~ A small axe lies on the ground waiting to cut someone.~ ~ 5 0 0 0 8193 32 0~ 0~ 0~ 1~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 4 #535 mace heavy~ a heavy mace~ A large mace lies on the ground gathering dust.~ ~ 5 0 0 0 8193 33 0~ 0~ 0~ 8~ 7 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 10 A 18 8 #536 bracers sturdy leather~ a sturdy leather bracer~ A sturdy leather bracer lies here on the ground.~ ~ 9 0 0 0 4097 33 4~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 2 #537 gate key~ a large gate key~ A large metal key sits here rusting.~ ~ 18 0 0 0 1 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #538 chalice crystal~ a crystal chalice~ A large crystal chalice glimmers in the light.~ ~ 17 0 0 0 1 39 999~ 999~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #539 maggots~ a handful of maggots~ A writhing bunch of maggots crawl on the floor.~ ~ 26 0 0 0 1 28 20~ cure poison~ remove curse~ cause light~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #540 dungeon key~ the dungeon key~ A large skeleton key lies here in the dust~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #596 ring~ marvin's Ring of Power~ Marvin's Ring of Power lies here.~ ~ 9 2880 249 0 3 100 20~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 50 A 18 50 A 105 -1 A 110 -1 A 117 -1 #597 laser~ rudolph's Laser Nose~ A large pulse laser sits here menacingly~ ~ 5 64 0 0 8193 105 0~ 0~ 0~ 6~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #598 sign balefire~ a sign~ A large warning sign hangs from the gate.~ ~ 12 0 0 0 0 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E sign~ BEWARE!!! PROCEED AT YOUR OWN RISK!!! ~ #599 rose~ a beautiful delicate rose~ A beautifully perfect red rose is here brightening the room.~ ~ 13 0 0 0 16385 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #500 Edge of the Dark Forest~ Ahead of you stretches a dark expanse of forest. Large and ancient trees grow over the path in front of you, allowing only a few rays of light to illuminate the forest floor. The smells and sounds of the ancient forest beckon to you and warn you at the same time of the mysteries contained deep in its leafy canopy. ~ 0 4 2 Rd 0 D1 ~ ~ 0 0 933 D3 ~ ~ 0 0 501 S #501 Path in the Dark Forest~ Precious few rays of sunlight pierce the thick ceiling of overhanging trees and leaves above your head. Through this gloom, a simple dirt path stretches in front of you, covered by a thick carpet of molding leaves on all sides. As you go further on the path, the darkness becomes heavier and the air presses on you from all sides. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 500 D3 ~ ~ 0 0 502 S #502 Intersection in the Path~ The shadows have formed an impenetrable wall of darkness around you. From deep within the forest you hear the rustling of leaves as one of the wood's denizens shuffles across the leafy floor. The slightest snap of a twig breaks the strange silence that seems to dominate this area of the forest. To make things worse, you are posed with a choice, since the path splits here. ~ 0 1 3 Rd 0 D0 ~ ~ 0 0 503 D1 ~ ~ 0 0 501 D3 ~ ~ 0 0 592 S #503 Path in the Dark Forest~ Stumbling and swearing, you continue along the dark path. The thick canopy above your head completely blocks all sunlight, plunging you into darkness. The air here seems moist and thick, making it difficult to breathe. The carpet of leaves here is thick and soft, and you can't see any sign of the dirt beneath. The path splits to the west, east, and south. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 504 D2 ~ ~ 0 0 502 D3 ~ ~ 0 0 505 S #504 Wreckage~ Scattered across the clearing before you are many burned and wrecked merchant wagons. Once the purveryors of rich goods for the merchants of the surrounding lands, the wagons now lie in ruined silence. Upon closer inspection, you make out some human bones sticking out of the spaces between some of the burned hulks. Ironically, the rest of the clearing is the very model of sylvan beauty. Great trees spread their leafy branches over your head, serving as the home to numerous singing birds. The grass beneath your feet is green and soft, but much of it has been burnt towards the center of the clearing. The only exit is the path to the west. ~ 0 0 3 Rd 0 D3 ~ ~ 0 0 503 S #505 Path in the Dark Forest~ You are deep within the darkest recesses of the forest. The trees here are truly enormous, the only thing able to grow beneath their stifling canopy is a green moss covering their trunks and the ground. Dead leaves form a thick carpet beneath your feet, muffling the sounds of your passing and softening your step. The path stretches before you to the east and west. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 503 D3 ~ ~ 0 0 506 S #506 Path in the Dark Forest~ You have arrived at a bend in the path where the ancient way continues to the east and to the north. A faint mist clings to the ground and the air is heavy with moisture. From high above the canopy you hear a rushing of air as something enormous flies over. ~ 0 1 3 Rd 0 D0 ~ ~ 0 0 507 D1 ~ ~ 0 0 505 S #507 Intersection in the Path~ The forest path becomes a T-intersection here, with paths leading to the east, west, and south. Through the thick wall of tree trunks you can see what appears to be a cliff face to the north. The path to the east and south look noticeably more well used than the one to the west. ~ 0 1 0 Rd 0 D1 ~ ~ 0 0 508 D2 ~ ~ 0 0 506 D3 ~ ~ 0 0 559 S #508 Path in the Dark Forest~ The shuffling noise of your feet through the leaves below is the only sound that penetrates this wood, each footstep seeming to ring in your ears. The moldering layer of leaves beneath your feet mark the ancient path as it runs to the east and west. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 509 D3 ~ ~ 0 0 507 S #509 Path in the Dark Forest~ A slight wind stirs the heavy air around you, and you look to the north to discover an opening in the trees. An old path covered in over a century's worth of leaves runs to the west from here, the trees growing thickly on either side. Suddenly, from off in the distance, you hear the faint noise of some guttural voices. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 510 D3 ~ ~ 0 0 508 S #510 Along the Base of a Cliff~ Spreading like a vast impenetrable wall to the south, an ancient and dark forest sprawls off into the distance. Rising to the north is a tremendous cliff face of rock, weathered and gouged by time and the elements. The only obvious paths lead to the south and to the west. ~ 0 0 4 Rd 0 D2 ~ ~ 0 0 509 D3 ~ ~ 0 0 511 S #511 Along the Base of a Cliff~ The path along the cliff face comes to an abrupt end as an impenetrable wall of trees rises to the east and south. An enormous cliff face rises to the north, stretching upwards like an enormous vertical plain. A combination of bushes and clinging vines grow along the base of the cliff, a stark contrast against the cold stone. The only obvious exit is to the east. ~ 0 0 4 Rd 0 D0 The vines here seem to be hiding some sort of hidden cave. ~ vines~ 3 0 512 D1 ~ ~ 0 0 510 S #512 Hidden Cave~ Hollowed out by the passage of wind and underground water, this natural cave extends deep into the cliff face. The sounds of dripping water echoes from afar and the air is damp and heavy. From even farther in the tunnels, you hear a dull roaring sound, faint and elusive. The cave extends further north into the earth, while the entrance to the cave is to the south. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 513 D2 ~ ~ 3 0 511 S #513 Grim Warning~ Just as you enter this room, you behold the macabre scene in front of you. Splayed across the walls, tied by ropes to iron spikes in the wall, are the remains of some poor humanoids, their race no longer discernable. Dark rusty patches stain the walls and floor, and the faces of the corpses are frozen in the agony of their final moments. To the north, you hear the sound of wind whistling as if through some gigantic tube. Passages also lead to the east and south. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 516 D1 ~ ~ 0 0 514 D2 ~ ~ 0 0 512 S #514 Side Passage~ A small stream runs through the passage that you find yourself in, evidence of the tunnel's origins. A heavy moisture hangs in the air, and a faint odour fills the tunnel. The smell seems to be stronger down the passage to the east. In addition, another passage leads west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 515 D3 ~ ~ 0 0 513 S #515 Crude Stables~ Someone is using this small cave as a makeshift stable. Wooden partitions are haphazardly arranged around the cave and straw is strewn across the ground. The smell of manure is magnified by the lack of air movement, making the room almost unbearable to be in. A trough with food and water stands against one wall, but the contents don't look like they've been changed for ages. You may leave west, or investigate the tunnel to the south which has an unbelievable stench wafting from it. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 584 D3 ~ ~ 0 0 514 S #516 Middle of Large Shaft~ You emerge onto a shaft in the middle of a large shaft deep within the cliff. A brisk wind whistles through the shaft, creating an eerie wailing sound and a small waterfall tumbles down the far wall. The sides of the shaft are smooth, but simple rope ladders allow you to go up or down. In addition, a passage leads to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 513 D4 ~ ~ 0 0 517 D5 ~ ~ 0 0 564 S #517 Top of the Shaft~ You find yourself at the top of a large shaft that descends into the darkness below. A small waterfall plunges through a hole in the ceiling, cascading into the rumbling depths below. Wooden walkways cross over the shaft, allowing access to passages at different sides of the shaft. A simple rope ladder allows you to go downwards, and paths lead to the north, east, and south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 523 D1 ~ ~ 0 0 519 D2 ~ ~ 0 0 518 D5 ~ ~ 0 0 516 S #518 Messy Armory~ A myriad of mismatched armor and weapons lie around upon the tables and floor of this room. A torch lights the room, staining the wall with a greasy streak. From the north you hear the faint sound of swirling wind and falling water. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 517 S #519 Crystal Lined Passage~ The running water that formed this tunnel has left large deposits of crystals along the walls. Bending the light from the few torches in the wall, the crystals create a rainbow of colors across the tunnel. The water that once ran through this tunnel has long since been diverted and dust floats in the air, catching beams of light. To the west you see a large chamber and the crystal tunnel continues to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 520 D3 ~ ~ 0 0 517 S #520 Crystal Lined Passage~ You have arrived at a bend in the crystal encrusted tunnel, exits leading to the north and west. Large chunks of crystals protrude from the walls, catching the rays of light from the rest of the tunnel. In places, it looks like someone has hacked at some of the formations with an axe, breaking off large chunks. Where and why the people took the crystals is unknown. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 521 D3 ~ ~ 0 0 519 S #521 Crystal Lined Passage~ Brilliant rays of colored light are refracted by large crystal formations on the walls, casting little rainbows in the dust laden air. Simple torches line the wall, brightening the tunnel and casting flickering shadows among the colors. A loud roaring sound can be heard to the chamber to the north and the tunnel continues to the south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 522 D2 ~ ~ 0 0 520 S #522 Crystal Lined Waterfall~ You are presented with a vision of subterannean beauty as you enter this crystal encrusted cave. A light mist of water vapor hangs in the room, catching the light of the torches around you and creating a pleothora of mini rainbows. A small and beautiful waterfall streams from above and forms a small pool on the cave floor, filling the room with the soft murmur of water. Delicate crystal formations along the walls glitter and sparkle, making the cave look as if encrusted by radiant gemstones. A makeshift wooden stairway leads to a ledge high above the cave floor, and tunnels lead to the west and south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 521 D3 ~ ~ 0 0 563 D4 ~ ~ 0 0 539 S #523 Damp Passage~ The walls here glisten with moisture and the air is heavy and clammy. Small drops of water run down the walls, feeding small streams that run through the passage. Torches set in the wall do a little to drive away the damp, filling the area with cheerful light and warming the air somewhat. The passage continues to the north, while small doors lie to the east and west. From the south, you hear the faint sounds of wind. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 524 D1 ~ ~ 0 0 526 D2 ~ ~ 0 0 517 D3 ~ ~ 0 0 525 S #524 Damp Passage~ A four way intersection cuts its way through the rock. The floors, wall, and ceiling are all solid rock carved by small underground streams through the years. The main passage continues to the south and to the west. To the east, you spot a small tunnel filled with the sounds of running water. A doorway to some sort of room lies to the north. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 528 D1 ~ ~ 0 0 563 D2 ~ ~ 0 0 523 D3 ~ ~ 0 0 527 S #525 Dirty Barracks~ This small room serves as the barracks to some of the denizens of these caves. Confining and cramped, the room is filled with beds, tables, chairs, and sleeping mats, all haphazardly arranged. A few simple oil lamps lend illumination, and various mismatched boots and other clothing lie scattered on the ground. Ventilation is poor, making the air heavy and musky smelling. The only exit is to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 523 S #526 Dirty Barracks~ This small room serves as the barracks to some of the denizens of these caves. Confining and cramped, the room is filled with beds, tables, chairs, and sleeping mats, all haphazardly arranged. A few simple oil lamps lend illumination, and various mismatched boots and other clothing lie scattered on the ground. Ventilation is poor, making the air heavy and musky smelling. The only exit is to the west. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 523 S #527 Damp Passage~ The air seems to cling to your skin as you travel further down the damp passage. The sounds of dripping water surround you and begin to grate on your senses, and the tunnel is covered with a thin film of moisture. A small trickling stream runs down the passage, reflecting the light of the torches set in the wall. Humid and musty, the passage is far from comfortable. Exits lie to the west and east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 524 D3 ~ ~ 0 0 529 S #528 Large Barracks~ You emerge into a large well lit barracks room. Enormous sleeping mats over eight feet in length lie scattered around the room and the high vaulted ceiling is lost in the darkness above you. Crude clubs, wicked spears, and enormous war axes lie propped against the wall. A bright fire burns in a simple ringed pit in the center of the room, providing the room's only light and revealing crude drawings scribbled on the walls. Around the fire pit, a collection of bones and torn pieces of cloth have been discarded. The only exit is to the south. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 524 S #529 Damp Passage~ You have arrived at a T-intersection. A small swiftly flowing stream runs from the north to the south, intersecting with small run-offs from the tunnel to the east. The tunnel rumbles with the sounds of running water, and you feel a light spray hit your cheeks from the tunnel to the north. In addition, paths lead to the east and south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 530 D1 ~ ~ 0 0 527 D2 ~ ~ 0 0 531 S #530 Small Waterfall~ A small but powerful waterfall spills over a ledge high above you, filling the room with the rumble of moving water. Mist from the falls billow out through the room and into the corridor to the south. The water is crisp and clear, and a small cistern has been created by piling rocks to form a small pool at the base of the waterfall. Small ladles and spoons are hooked to the walls here, and numerous muddy footprints gives you the feeling that this room sees a lot of traffic. A small swift moving stream goes down the only exit to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 529 S #531 Along the Swiftly Flowing Stream~ The stream here is murky, having picked up algae and mud kicked up by passing feet. A small path leads along the stream, paved with stones and damp with moisture. The walls are smooth, worn by this small stream over the course of many years. The only obvious exits are to the north and south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 529 D2 ~ ~ 0 0 532 S #532 At the Top of the Murky Waterfall~ You stand at the top of a murky waterfall as the stream from the north plunges swiftly into the darkness below. The water is cloudy and dirty, almost resembling a mudslide as it glides past you. A rope, slick with moss, is the only easy way down to the dark cavern below. A torch lit passage way ends here and continues to the north. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 531 D5 ~ ~ 0 0 533 S #533 At the Bottom of the Murky Waterfall~ You find yourself in a damp, sticky cavern with walls that glisten with moisture. A large dirty waterfall spills over a ledge far above and empties into a pool of water that resembles an enormous mud puddle. Beyond the sound of the roaring waterfall and the dripping of water, the cavern is silent and your footsteps echo harshly in your ear. A small shadowy tunnel leads to the east and a rope slick with moss allows you to go up. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 534 D4 ~ ~ 0 0 532 S #534 A Dark Passage~ As you travel through this dark and shadowy passage, you can almost feel the weight of the blackness around you pressing on your skin. The sounds of a sizeable waterfall can be heard down the passage to the west The walls here are rough and appear to have been hewn from the rock rather than formed by the natural passage of water. The passage leads to the south and to the west. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 533 D3 ~ ~ 0 0 535 S #535 A Dark Passage~ The passage here practically shakes as the noise of a large waterfall to the north assails your ears. The loud crash of water almost blocks out your own thoughts. The noise coupled with the darkness makes it very hard to concentrate here. The dark passage goes north towards a large cavern and also continues south. ~ 0 32777 0 Rd 0 D0 ~ ~ 0 0 536 D1 ~ ~ 0 0 534 S #536 Base of the Black Waterfall~ You find yourself in an enormous cavern whose ceiling is lost in the gloom above you. An enormous waterfall empties into a small lake of water at the north end of the room, creating a sound that is almost unbearable. Your ears begin to pound with the sheer force of sound and your face is delicately sprayed with a watery mist. You wipe the water from your face and realize that the water is amazingly warm, almost the water temperature of the ocean shallows on a hot day. You look closer at the waterfall and notice that the water seems to be black! A primitive rope ladder leads up the side of the waterfall into the darkness above you. A small roughly hewn passage leads to the south. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 535 D4 ~ ~ 0 0 537 S #537 Midway up the Black Waterfall~ From this point on the rope ladder, it seems as if you are floating in an impenetrable see of darkness. A large waterfall, it's water black with some foreign substance, cascades to the floor below, creating a terribly loud roar as it plunges to the depths. The wall by the ladder is wet and sticky, and the rock is smoothed and rounded from the action of the water. The only ways from here are up and down. ~ 0 9 0 Rd 0 D4 ~ ~ 0 0 546 D5 ~ ~ 0 0 536 S #538 Up the Steep Cliff~ Clinging to the steep cliff face, you have an excellent view of the dark forest below you. Somewhere to the south, you see what looks like some old stone ruins rising from a clearing. Suddenly, a wind gust tears your eyes away from the forest and back to the cliff face before you, as you struggle to keep from falling. You manage to make out the outlines of a ledge above you. ~ 0 0 5 Rd 0 D4 ~ ~ 0 0 544 D5 ~ ~ 0 0 562 S #539 Ledge Above the Crystal Cave~ You find yourself on a ledge high above a beautiful crystalline cave. Large crystal formations protrude from the walls and the ceiling, refracting the light of torches to create shimmering patterns and rainbows. A small waterfall tumbles to the cave floor, creating a soft and soothing sounds as it splashes into a small pool below. You are transfixed with the scene spread below you, mesmerized by the twinkling of light and the natural beauty of this place. A small makeshift wooden stairway leads down to the cave floor and a tunnel winds its way to the north ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 540 D5 ~ ~ 0 0 522 S #540 Crystalline Tunnel~ Natural crystals glimmer from the walls and ceiling of this tunnel, glittering in shades from deep purple to pristine white. A small stream runs down the middle of the passage and you stand on a stone ledge along its bank, as glimmering reflections play across the surface. The tunnel continues to the south and west. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 539 D3 ~ ~ 0 0 541 S #541 Crystalline Tunnel~ Brilliant glimmerings of light flicker along the walls of the passage as light reflects off of the natural crystal formations of this tunnel. A small stream trickles next to the ledge that you are one, running down the tunnels to the south and east. The sounds of falling water filter lightly through the crisp air and a light spray of mist cools your face. The tunnel opens to caverns to the north and west, while the crystalline tunnel runs to the east ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 543 D1 ~ ~ 0 0 540 D2 ~ ~ 0 0 542 S #542 Top of the Sparkling Waterfall~ A small stream runs over the ledge here, creating a small waterfall. A few crystal formations are scattered along the edge of the waterfall, and the water looks clear and fresh. Torches have been set into the walls, casting flickering light that makes the waterfall sparkle and dance like some beautiful phantom. A simple but well constructed stairway leads down to the bottom of the cavern. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 541 D5 ~ ~ 0 0 551 S #543 Bright Chamber~ You are temporarily blinded as you enter this chamber, and as your eyes slowly grow used to the light, you marvel at the spectacle before you. Great crystals in the walls seem to perfectly bend and redirect the light, magnifying it so that the cavern seems to glow. A small stream runs from a spring in the corner of the chamber, flowing through the cavern and down a passage to the south. Small delicate crystals resembling flowers have formed along the edge of the spring. The only exit is to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 541 S #544 Ledge High Above the Forest~ You find yourself on a stone ledge high above the forest floor. The wind gusts strongly about you, threatening to rip you off your feet and send you tumbling to the ground below. Small scrawny weeds grow out of some cracks along the ledge and a large bush grows against the cliff wall. The only obvious exit is down to the forest below. ~ 0 0 5 Rd 0 D0 ~ bush~ 3 0 545 D5 ~ ~ 0 0 538 S #545 Loud Cave~ This cave is filled with the rumble of a large waterfall to the north. The rock beneath your feet seems to faintly shake with the tremendous force, and your ears begin to throb with the sound. The walls here seem to have been formed naturally, but the remnants of what was once a large gate tell you that someone lives or once dwelled here. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 546 D2 ~ ~ 3 0 544 S #546 Top of the Black Waterfall~ A large waterfall cascades over the ledge here and thunders to the depths of a large cavern below. A walkway has been created and formed by some unknown craftsman around the ledge of the pit, down into which the water plunges. The water itself is black , and it only takes a look at the walls in this cavern to discern why. Ash and soot forms a thick layer over the walls and floors, staining the water as it flows past. A large gate of some sort lies to the east while passages lead south and west. ~ 0 13 0 Rd 0 D1 ~ gate~ 7 537 547 D2 ~ ~ 0 0 545 D3 ~ ~ 0 0 586 D5 ~ ~ 0 0 537 S #547 The Warm Tunnel~ The air in this tunnel is unusually warm and dry, and you cannot spot a single bit of moisture on the walls. It is quite apparent by the angles and smoothness of the rock that this passage is artificial in nature, probably built by some ancient craftsmen long ago. The dull rumble of a waterfall can be heard down the passage to the west. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 548 D3 ~ ~ 7 0 546 S #548 The Dark Tunnel~ You find yourself in an artificially created passage through the rock. The air is dry and warm, and there seems to be a slight breeze from the passage to the west. A thick layer of dust lies on the ground, revealing the trails of some traveller in boots up and down this tunnel. It seems that the heat originates from farther down the passage to the east. ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 547 D3 ~ ~ 0 0 549 S #549 The Warm Tunnel~ The heat here is almost unbearable as a hot, dry breeze blows in from the vast cavern to the north. A glitter of metal from the north catches your eye and you begin to move towards it when you hear a low rumbling sound, as if some large beast was snoring. The passage leading to the east seems slightly cooler. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 550 D1 ~ ~ 0 0 548 S #550 Balefire's Lair~ You find yourself in a truly enormous cavern filled with coins, bits of armor, and all manner of treasure. Large, ominous swaths of black scar the once beautiful murals on the walls and you notice that some of the metal in the room has been melted. The ceiling above you is lost in darkness and you can only barely make out the far wall. You feel yourself begin to sweat in the heat of this room and the faint smell of sulfur stings your nose. A large passage seems to have been melted from the rock to the west and a smaller passage leads to the south. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 588 D2 ~ ~ 0 0 549 S #551 Base of the Sparkling Waterfall~ You find yourself in small cave, carved by the action of water flowing over the ledge above. Emptying into a small pool of water, the falls in front of you is framed by small crystal formations, making the waterfall look like a sheet of small diamonds. The air here is crisp and clean, and a light mist cools your face. A simple but sturdy wooden stairway leads up to a ledge above the cave and a small passage leads to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 552 D4 ~ ~ 0 0 542 S #552 Bright Tunnel~ The tunnel that you find yourself in has been carved by water and smoothed by craftsmens' hands. Cheery torches cast light through the tunnel and warm the air, making this tunnel very liveable. The floor beneath your feet is smoothed stone with patches of old carpets laid down over it. You hear the sound of water from the cavern to the north and the tunnel leads to the west. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 551 D3 ~ ~ 0 0 553 S #553 Bright Tunnel~ You have arrived at a bend in the corridor. The walls and floor have been smoothed, and old tattered carpets and rugs have been thrown on the ground. Despite the liveability of this tunnel, it looks as if it doesn't see a great deal of traffic. The air is still and quiet, and a faint spicy smell drifts at the edge of your senses. The tunnel continues to the south and east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 552 D2 ~ ~ 0 0 554 S #554 Bright Tunnel Between Two Rooms~ You are near the rooms of the leaders of the bandits who reside in these caves. Tattered old carpets and rugs lie on the ground, and torches flicker from their places on the walls. A large and sturdy oak door lies to the east, while another large door lies to the west. The tunnel also continues to the north and opens into a cave to the south. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 553 D1 ~ ~ 3 0 555 D2 ~ ~ 0 0 556 D3 ~ ~ 3 0 558 S #555 Well Appointed Chambers~ Compared to the spartan atmosphere in the other caves, this room is luxurious and lavishly appointed. Large cushioned chairs are arranged around antique wooden tables, large exotic rugs lie on the ground, and a large bed with silk sheets is set against the wall. A large and expensive water clock sits in a far corner, and expensive lamps burn some fragrant oil. Beautiful oil paintings and colorful tapestries hang on the walls, lending color and class to the room. A wooden door lies to the west and a secure looking solid wood door lies to the south. ~ 0 131088 0 Rd 0 D2 ~ ~ 119 531 557 D3 ~ ~ 3 0 554 S #556 Brightly Lit Pond~ You stand in a brightly lit room, torches flickering on the walls. A small clear pond lies in the center of the room, fed by an underground spring. Maps are posted on the walls, giving evidence that this room is used by the bandits of these caves as a planning room of some kind. A small desk against one wall also contains a number of rolled parchments and writing utensils. A small door lies to the east, and a bright tunnel opens to the north. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 554 D1 ~ ~ 119 531 557 S #557 Bandit's Treasure Room~ This secure little room serves as the storage for the ill-gotten wealth of the bandits. Small and large chests line the walls, and wooden tables support all manners of other booty. A few simple oil lanterns provide light, reflecting off of the treasure to cast dancing golden lights on the walls and ceiling. Solid wooden doors lie to the north and west. ~ 0 8 0 Rd 0 D0 ~ ~ 119 531 555 D3 ~ ~ 119 531 556 S #558 Kekh's Chambers~ This is the simple living quarters of Kekh the Ogre, second in command of the bandits who live in these caves. A large sleeping pallet dominates the room, constructed of furs and thick blankets. Tattered old rugs lie on the ground, and a large table sits against one wall. Oil lamps give dim light, and there is the slight musky smell of sweat in the air. The only exit is through the door to the east. ~ 0 131080 0 Rd 0 D1 ~ ~ 3 0 554 S #559 Path in the Dark Forest~ Enormous ancient trees rise around you, creating a thick impenetrable canopy of leaves and branches above your head. Patches of moss grow on the ground and the trunks of trees, making you wonder how long it has been since sunlight was last seen here. The path you trudge upon is blanketed with leaves and seems seldom used, stretching to the east and to the west. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 507 D3 ~ ~ 0 0 560 S #560 Path in the Dark Forest~ From the floor of the forest, a miniature forest of mushrooms sprout from the thick mat of dead leaves on the ground. The gloom has begun to weigh heavily on your senses, making it hard to concentrate on the path running to the east and west. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 559 D3 ~ ~ 0 0 561 S #561 Path in the Dark Forest~ Dim light filters through the dense canopy of trees above you, lending a dim light to the area. Enormous trees, ancient and solemn, grow all around an a path so choked with leaves that you cannot see the ground. Here and there, moss grows on the trees, the only vegetation to exist beneath the great roof of leaves and branches. The path continues to the east and west while a small clearing along a cliff face is to the north. ~ 0 1 3 Rd 0 D0 ~ ~ 0 0 562 D1 ~ ~ 0 0 560 D3 ~ ~ 0 0 908 S #562 Along the Base of a Cliff~ A large cliff face rises out of the ground before you, stretching up to the sky. All around, a dense and dark forest of ancient trees grows. To the south, a path choked with leaves leads under the canopy into the gloom. Upon close inspection of the cliff face, you notice some niches that would be ideal for climbing. From the west, you can hear the sounds of running water, just beyond a small clearing in the trees. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 561 D3 ~ ~ 0 0 30599 D4 ~ ~ 0 0 538 S #563 Small Stream~ You find yourself walking on a ledge alongside a small stream that runs through this tunnel. Bright torches set in the walls drives away shadows and warms the way. To the east, you see a brightly lit chamber and hear the soft murmuring of water. The path also continues to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 522 D3 ~ ~ 0 0 524 S #564 Bottom of the Large Shaft~ You stand at the bottom of a wide shaft leading upwards through the rock. The wind rushes through some unseen entrance above you, whistling and periodically rising to a keening wail as it swirls through the shaft. The sides of the shaft are smooth, with no outcrops or handholds. A simple rope ladder is the only way up the shaft. You see the openning of a simple tunnel to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 565 D4 ~ ~ 0 0 516 S #565 Smoothed Tunnel~ This tunnel, like most of the rest of this complex, was formed by years of rushing water. The inhabitants of these caves have diverted the water at places, creating this dry tunnel through the rock. The walls have been smoothed and simple torches line the passage to provide light. The floor has been chipped a little to prevent someone from slipping. A large shaft leading upwards can be seen to the north and the passage continues to the east. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 564 D1 ~ ~ 0 0 566 S #566 Smoothed Tunnel~ The sound of dripping water and cooking meat wafts over your senses from the passage to the south. Bright torches create flickering shadows and allowing you to examine the tunnel that you are in. Solid rock surrounds you, openning into passage to the north, west, and south. The whistling sound of wind can be heard from the tunnel to the west. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 572 D2 ~ ~ 0 0 567 D3 ~ ~ 0 0 565 S #567 Small Pond~ The thick moisture from the air of the tunnel to the north seems to have collected into a small pond in this cave. Small fish and amphibians swim in the shallow water, darting from rock to rock. Mud from the boots of the many inhabitants of this network of caves dirties the water. Doors lie to your east and west, and you manage to detect a faint oily smell from the door to the west. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 566 D1 ~ ~ 1 0 568 D3 ~ ~ 3 0 569 S #568 Living Quarters~ This simple room serves as the living quarters for the servants and workers affiliated with the bandits of the caves. Sleeping mats, old beds, and even pallets of straw are scattered haphazardly around the room, mixing with discarded old articles of clothes. The smell of grime and sweat is thick in the uncirculated air, almost making you gag. The only obvious exit is a door to the west. ~ 0 8 0 Rd 0 D3 ~ ~ 1 0 567 S #569 The Messy Dining Hall~ The smell of overcooked meat and old food assails your nostrils as you enter the dining hall. Food cakes the walls, evidence of the despicable table manners of the denizens of this place, while bones and bits of food litter the floor. Rickety wooden tables and benches are arranged with no particular order aroudn the room, adorned with cracked clay remains and liquid stains. The only exits are a door to the east and an archway to the west. ~ 0 8 0 Rd 0 D1 ~ ~ 3 0 567 D3 ~ ~ 0 0 570 S #570 Disorganized Kitchen~ The smells and sounds of sizzling grease and greets you. This haven of entropy vaguely resembles a kitchen, with cookfires and woodburning stoves laying around you. Unfortuneately, the room is not well ventilated and greasy smoke hangs in the air, permeating your skin and clothing. Discarded pieces of animals and other food lie thrown on the ground, most of it long since flattened by the passing feet of the cooks. The dining room lies to the east and a small door leads to the north. ~ 0 8 0 Rd 0 D0 ~ ~ 3 0 571 D1 ~ ~ 0 0 569 S #571 Pantry~ This room can only be called some sort of pantry. Sacks of flour, wheat, and other grains lie stacked haphazardly against the walls, while meat of varying conditions hang from hooks. Large casks of liquor, no doubt stolen from merchant wagons, are shoved against the far wall with a few bottles of fine wine. The only obvious exit is a door to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 3 0 570 S #572 Smoothed Tunnel~ Smoothed by nature and by the hands of workers, this tunnel runs through the rock to the north and south. Bright torches lend a cheery light to the passage, but the air seems a little stuffy and still. The sound of dripping water echoes hollowly and rhythmically from somewhere within the network of tunnels, but, other than that, the air is silent. A large cave lies to the north and you see the reflection of light off of water from within. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 573 D2 ~ ~ 0 0 566 S #573 Worn Stones~ The cavern you find yourself in is cold and clammy. Torches flicker from the walls, trying in vain to dispel the chill and moisture. Small puddles collect on the smooth and worn stones of the cavern floor, relfecting the torchlight crazily across the walls. A large ledge can be seen about ten feet above the floor, accessible by a simple stairway carved from the rock. You can see a solid wood door up upon the ledge, adorned with carvings. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 572 D4 ~ ~ 0 0 574 S #574 A Small Worn Ledge~ You stand on a ledge about a dozen feet off of the cave floor. A simple stone stairway cut from the rock leads downwards, worn by the passage of time. It looks as if a wooden railing had been set up once around this ledge for safety, but it has long since succumbed to the damp and termites. A large and solid looking door blocks your passage to the north. It seems as if someone has carved some crude lettering into the door. ~ 0 8 0 Rd 0 E carvings~ Authorized Personnel Only ~ D0 ~ ~ 3 0 575 D5 ~ ~ 0 0 573 S #575 Old Tunnel~ A few flickering torches provide dim light down this damp and inhospitable passage. The walls are plain and appear to have been widened through the use of picks and other crude instruments. The musky smell of sweat mingles with the odor of bodily fluids, prompting you to cover you nose. A solid door lies to the south, while the passage continues to the north. In addition, there are archways leading out of the passage to the east and west. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 576 D1 ~ ~ 0 0 579 D2 ~ ~ 3 0 574 D3 ~ ~ 0 0 580 S #576 Old Tunnel~ The darkness of this passage is broken only by the dim flickering of some old torches, sputtering from their places along the walls. The cells around you reek of excrement and probably have not been cleaned much in the past. Small wooden doors with barred windows lie to the east and west. The tunnel continues to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 577 D1 ~ ~ 3 0 582 D2 ~ ~ 0 0 575 D3 ~ ~ 3 0 581 S #577 End of Old Tunnel~ You have reached the end of the dimly lit passage that serves as the dungeon of the bandits. The smell of sweat and waste is almost overpowering, emnating from the door to the west. The torches on the walls only barely provide enough light to see by, and your footing is precarious on the smooth and wet stones beneath you. The passage continues to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 576 D3 ~ ~ 7 540 583 S #578 Waterfall with Rainbows~ ~ 0 12 0 Rd 0 S #579 The Pit~ The room you have entered is rather small, lit by a few flickering torches set in the walls. The smell of unwashed bodies and excrement waft up from a dark looking pit in the center of the room, the only feature of this cave. A coil of rope sits at the edge of the pit, secured to a metal ring set in the stone wall. You can either descend into the dark pit or leave through the arch to the west. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 575 D5 ~ ~ 0 0 595 S #580 Guard Room~ The room you have entered is furnished only with a simple wooden table and a few old chairs. An old oil burning lamp is the room's only source of light, making it hard to judge the exact dimensions of the chamber. A few old and crude weapons lean against the walls. The table shows the signs of wittling, probably the work of bored guards. The only exit is the archway to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 575 S #581 Damp Cell~ An overpowering stench assails your senses as you enter the dim cell. Moisture sticks to your skin, making you feel slimy and unclean. Someone has thrown some straw on the floor, but you can still hear your feet slosh through some slimy liquid beneath you. Rusty chains and some blood stains are all that adorn the walls and the only light is provided by the window in the door to the east. ~ 0 9 0 Rd 0 D1 ~ ~ 3 0 576 S #582 Damp Cell~ The smell from the passage is almost overwhelming in this damp little cubicle. The smell of rotting straw mingles with the smell of humanoid waste, burning your nostrils and sending you reeling. Dim light filters through the door to the west, providing the only illumination in this room. It looks as if some old rusty chains were once fastened to the walls but have been broken off by some powerful creature. ~ 0 9 0 Rd 0 D3 ~ ~ 3 0 576 S #583 Damp Cell~ The cell that you have entered is unlit, the only illumination provided by a small window in the door to the east. Rotting straw has been strewn on the floor, but it does nothing to make this smelly and damp prison liveable. The stench almost overpowers you, and your stomach turns as you notice the slimy liquid that lies beneath your feet. Old rusty chains have been driven into the walls to detain the prisoners, and you also notice some old blood stains on the walls. ~ 0 9 0 Rd 0 D1 ~ ~ 7 540 577 S #584 Above Smelly Pit~ Your nostrils burn as an unbelievable stench rises from the pit in the center of this cave. Pieces of garbage are strewn around its edges, and strange liquids stain the stones. Messy bones, broken pots, and banana peels lie beneath your feet. The only exits are down into the pit and to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 515 D5 ~ ~ 0 0 585 S #585 Garbage Pit~ Your eyes water as you find yourself knee deep in garbage and refuse. Bones, skulls, bottles, papers, wood, and all other manner of garbage has been dumped here by the inhabitants of these caves. In addition, the stench gives you the feeling that they also use this as their cess pit. A rotting hemp rope leads out of the pit. ~ 0 9 0 Rd 0 D4 ~ ~ 0 0 584 S #586 Beside a Large Stream~ Cutting through the mountain over the centuries, a large stream rushes past you and flows down the tunnel to the east. A simple walkway has been hewn on the side of the river, allowing you to safely travel through here. The walls appear to have been shaped by the hands of craftsmen to enhance the beauty and curve of the stones. A dull roaring sound tells you that the stream hurtles toward a waterfall to the east. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 587 D1 ~ ~ 0 0 546 S #587 Large Cavern~ This cavern appears to have been a large entry hall of some kind. A pile of rubble to the north blocks any further passage north, however. The stream seems to run from under the rocks down the passage to the south. Large angular dwarven runes are carved into the walls, and a large symbol of a hammer laid over and anvil is emblazoned above the blocked passage. The only apparent exit is to the south. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 586 S #588 Base of the Wide Shaft~ A large open shaft pushes its way up through the rock, and a faint breeze leads you to believe that there is an open exit somewhere above you. The shaft seems to have been dug out of the rock, smoothed by tremendous heat. The shaft and the tunnel to the west must be at least thirty feet in diameter. Upon close inspection, you notice that the roughly hewn rock affords you some decent handholds for a climb upwards. ~ 0 131081 0 Rd 0 D3 ~ ~ 0 0 550 D4 ~ ~ 0 0 589 S #589 Top of the Wide Shaft~ You stand on the lip of a wide shaft that leads down into the depths of the rock. A cool breeze wafts in from an openning to the west, whistling through this cave and streaming down the shaft. You can feel that the air in the shaft is noticeably warmer than the rest of the cavern. A very sturdy metal door inscribed with glowing runes lies to the north. ~ 0 131081 0 Rd 0 D0 ~ ~ 119 503 590 D1 ~ ~ 0 0 591 D5 ~ ~ 0 0 588 S #590 Secret Hoard~ This large room is filled with the ill-gotten loot of the young dragon Balefire. Works of art, suits of armor, piles of coins, and various other items of value lie heaped around the room. The walls are solid rock, carved and smoothed to an almost mirror-like shine in which you can swear you see your reflection. To your south, a stout metal door is the only exit from this room. ~ 0 9 0 Rd 0 D2 ~ ~ 119 503 589 S #591 High Windy Ledge~ You find yourself on a windy ledge high above the surrounding land. From here you are granted a commanding view for miles in almost every direction. Unfortuneately, the wind is very strong and threatens to throw you off the ledge to the rocks below. There is a noticeable lack of vegetation at this altitude, and the air has a sharp cold bite to it. However, you feel a warm breeze coming from the large cave to the west. ~ 0 131072 5 Rd 0 D3 ~ ~ 0 0 589 S #592 Path in the Dark Forest~ The path bends here, leading to the east and to the south. An eerie disconcerting silence has settled upon this part of the forest, raising the hair on your neck. The great ancient trees around you form an almost solid wall, but you swear you can see small flashes of movement out of the corner of your eye. ~ 0 1 3 Rd 0 D1 ~ ~ 0 0 502 D2 ~ ~ 0 0 593 S #593 Path in the Dark Forest~ You find yourself deep inside of the ancient forest. Incredibly ancient trees wider than a man is tall grow all around you, obscuring your vision and blocking the sunlight. The trail ventures deeper into the trail to the north and to the east you see a large clearing with some type of ruins. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 592 D3 ~ ~ 0 0 594 S #594 Old Abandoned Temple~ The ruined skeleton of a once beautiful church stands here, lonely and forlorn. In times gone by, this church saw droves of devout pilgrims travelling through its wide doors. Now, only birds and forest animals visit it. How long it has been standing here alone in this clearing is unknown to you, but the stone remains are worn and etched by time. The only obvious exit is back into the forest to the east. ~ 0 1540 2 Rd 0 D1 ~ ~ 0 0 593 S #595 Bottom of the Pit~ You stand in the bandits' most dreaded of cells. The floor is covered by a shallow pool of water that exudes the smell of excrement and waste. The walls are sheer and almost totally smooth, moisture forming in large droplets then running to the small pool at your feet. Exit from the pit is provided by an old rope that is lowered from above. Small scratches have been etched into the wall, probably by some previous denizen of this prison. ~ 0 9 0 Rd 0 D4 ~ ~ 0 0 579 S #599 The Kady Cat's Flat~ Comfortable and cozy, this room is the private retreat of Kadyr. A large fire burns in the fireplace, sending cheery shadows dancing on the walls amid a sea of reds and oranges. A large desk sits in the far corner, covered with papers and plans for some wacky area or another. A large comfortable couch with argyle plaid sits against another wall, a flannel blanket carelessly tossed over it. In front of the fireplace, a large thick rug invites you to sit down and take the weight off of your feet and warm your soul. A large packed bookcase teems with books ranging from "The Dragonbone Chair" to "Twelfth Night", all bound in soft leather and lovingly arranged. The final wall is dominated by a large window through which you see a beautiful forest teeming with trees. Small furry lemmings prance around the tree trunks playfully. ~ 0 131596 0 Rd 0 S #0 #SPECIALS M 502 spec_breath_fire M 508 spec_thief M 519 spec_thief M 520 spec_thief M 521 spec_breath_fire M 598 spec_cast_psionicist S #RESETS M 0 519 3 504 E 0 522 0 20 M 0 520 1 504 E 0 523 0 20 E 0 524 0 12 E 0 525 0 5 M 0 513 2 515 M 0 523 2 515 E 0 514 0 20 M 0 507 3 516 E 0 512 0 20 M 0 526 2 517 E 0 535 0 20 E 0 536 0 19 E 0 536 0 18 M 0 508 1 523 E 0 515 0 20 E 0 516 0 21 M 0 503 1 528 E 0 507 0 20 E 0 508 0 6 E 0 509 0 5 M 0 529 2 528 E 0 510 0 20 M 0 506 2 539 E 0 512 0 20 E 0 513 0 15 M 0 522 1 541 E 0 510 0 20 E 0 511 0 5 O 0 598 0 546 M 0 521 1 547 E 0 530 0 20 E 0 527 0 14 M 0 502 1 550 G 0 503 0 E 0 504 0 13 E 0 528 0 12 E 0 533 0 20 M 0 521 3 550 E 0 527 0 14 E 0 530 0 20 M 0 504 2 552 E 0 510 0 20 E 0 511 0 5 M 0 500 1 555 E 0 500 0 18 E 0 500 0 19 E 0 501 0 20 G 0 531 0 G 0 537 0 M 0 505 3 556 E 0 510 0 20 O 0 538 0 557 M 0 501 1 558 E 0 529 0 13 E 0 502 0 20 M 0 509 4 566 E 0 514 0 20 M 0 510 2 567 E 0 518 0 22 M 0 527 2 568 E 0 514 0 20 M 0 518 1 569 E 0 521 0 11 M 0 518 1 570 M 0 512 1 570 E 0 521 0 11 E 0 520 0 20 M 0 511 2 573 G 0 519 0 M 0 517 1 580 M 0 517 1 580 M 0 517 2 580 E 0 514 0 20 E 0 526 0 6 G 0 540 0 M 0 516 1 582 M 0 514 1 583 M 0 525 1 585 G 0 539 0 O 0 532 0 590 P 0 505 0 532 P 0 506 0 532 P 0 517 0 532 M 0 515 1 595 S #SHOPS 0 #$