Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        {90-100} The Forest Shrine   Tyrion~
Levels      90 100
Builders    Cluff~
VNUMs       9001 9060
Security    1
Recall      25001
Flags       0
Sounds      none~
End



#MOBILES
#9001
high cleric~
The High Cleric~
The High Cleric stands, a peaceful look in his eyes.
~
Standing before you is the wise and ageless High Cleric.  His knowledge
of the realm and of the arts of magic have helped him keep a hold onto the
world.  He stands close to six feet in height, with long, blue, flowing
robes about him.  
~
67 201343164 0 800 S
105 0 0 21150d0+0 0d0+0
1800 490 100 0
0 0 1
0 0 0
>all_greet_prog 100~
say I see you have finally reached the Time Nexus.  Your
say quest to destroy the Zhakarius begins at this time,
say but you must first destroy his four Death Knights.
say I know the names of each of them, just ask which
say one, and I shall tell you the name.  You must speak
say the name of each Death Knight to enter their place of
say hiding.
~
>speech_prog hate~
say The Death Knight of Hate's name is Zargon.
~
>speech_prog greed~
say The Death Knight of Greed's name is Calumnus.
~
>speech_prog cowardice~
say The Death Knight of Cowardice's name is Khaquon.
~
>speech_prog falsehood~
say The Death Knight of Falsehood's name is Lycanthus.
~
>fight_prog 15~
cast 'dispel magic' $n
~
>fight_prog 30~
cast 'fireball' $n
~
>fight_prog 75~
cast 'heal' self
~
>speech_prog calumnus~
say I shall send you to the hiding place of Calumnus, Death knight of Greed..
emote waves his hands in the air..
mptrans $n 9045
~
>speech_prog khaquon~
say I shall send you to Khaquon's hideout. Fare thee well.
emote waves his hands in the air..
mptrans $n 9047
~
|
#9002
druid priest~
The Druidic Priest~
A Druidic Priest walks around quietly.
~
This priest dwells in the forest shrine, a caretaker amongst the branches. He is
armored, and moves with a fighter's air.
~
65 201326756 0 500 S
90 0 0 12500d0+0 0d0+0
350 0 0 0
0 0 1
0 0 0
>fight_prog 75~
cast 'heal' self
~
|
#9003
druid warrior priest~
The Warrior Priest~
A Warrior Priest walks around peacefully.
~
A warrior priest of the Forest Shrine stands before you.  He is tall, and
wear combat gear.  By the way he moves, you get the impression that he knows
how to use them.  
~
65 100663424 0 500 S
93 0 0 13250d0+0 0d0+0
498 9 10 0
0 0 1
0 0 0
>fight_prog 10~
cast 'fireball' $n
~
>fight_prog 40~
cast 'heal' self
~
|
#9004
sprite~
The Tree Sprite~
A Tree Sprite flies around, annoying people.
~
A small tree sprite fluttes about the branches of the the Forest Shrine. 
As it flies, glittering sparkles trail it.  It smiles happily as it flies
by.  
~
65 34095296 0 100 S
85 0 0 11250d0+0 0d0+0
230 99 10 0
0 0 0
0 0 0
>fight_prog 20~
soulstrike
~
>fight_prog 30~
stun
~
|
#9005
treant~
The Treant~
A Treant is rooted to the ground here.
~
This treant has peeling bark, broken branches, and brown leaves. It looks sad, but
you can't tell for sure; it's features are hard to read.
~
67 469762048 0 -200 S
90 0 0 12500d0+0 0d0+0
348 18 20 0
0 0 0
0 0 0
>fight_prog 80~
cast 'earthquake'
~
|
#9006
paladin highlord~
The Paladin Highlord~
A Paladin Highlord is here.
~
You stand before the Paladin Highlord.  A man who has devoted his life to
fighting evil, he is battle hardened, alert, cautious, yet kind and
thoughtful.  
~
67 234881152 0 800 S
98 0 0 13500d0+0 0d0+0
888 119 10 0
0 0 1
0 0 0
>fight_prog 10~
cast 'dispel magic' $n
~
>fight_prog 30~
stun
~
>fight_prog 50~
cast 'holy fires' $n
~
>fight_prog 75~
cast 'heal' self
~
>all_greet_prog 100~
if ispc($n)
 say Greetings.  Rest, and I will heal you.  Speak of
 say the tests if you wish to try them.
endif
~
>speech_prog tests~
say Yes, the four tests will grant you the ability to
say speak with the High Cleric, should you succeed.
say Enter the portal should you wish to try them.
~
>speech_prog bye~
say Fare thee well, $n.
~
|
#9007
high paladin~
The High Paladin~
The High Paladin guards the altar.
~
The High Paladin is the Paladin Highlord's right hand man.  He stands
before with a strange vigor.  He stands tall, and wears battle armor which
is both functional as it is formal.  
~
67 234881152 0 500 S
95 0 0 12375d0+0 0d0+0
592 80 0 0
0 0 1
0 0 0
>fight_prog 10~
stun
~
>all_greet_prog 100~
if ispc($n)
  say You should speak to the Paladin Highlord.
endif
~
>speech_prog bye~
say Fare thee well!
~
>fight_prog 50~
casy 'heal' self
~
|
#9008
paladin~
The Paladin~
A Paladin walks around, minding his own business.
~
The paladin walks amongst the branches of the Forest Shrine.  He has come
to make peace with nature, as well as himself.  
~
65 201343104 0 500 S
90 0 0 11250d0+0 0d0+0
350 0 0 0
0 0 1
0 0 0
>fight_prog 5~
stun
~
>fight_prog 40~
cast heal self
~
|
#9009
air elemental~
The Air Elemental~
An Air Elemental is here.
~
~
99 33571456 0 0 S
90 0 0 12500d0+0 0d0+0
350 0 0 0
0 0 0
0 0 0
>fight_prog 10~
cast 'icestorm' $n
~
>fight_prog 20~
cast 'dispel magic' $n
~
>fight_prog 40~
cast 'weaken' $n
~
|
#9010
daemon~
The Daemon of Air~
A Daemon of Air is not happy to see you.
~
~
99 167772864 0 -500 S
92 0 0 13000d0+0 0d0+0
450 0 0 0
0 0 0
0 0 0
>fight_prog 5~
cast 'dispel magic' $n
~
>fight_prog 20~
cast 'lightning bolt' $n
~
>fight_prog 40~
cast 'chain lightning' $n
~
|
#9011
paladin anti-paladin~
The Anti-Paladin~
The Anti-Paladin attacks when you enter.
~
~
99 335560896 0 -800 S
94 0 0 12150d0+0 0d0+0
450 0 0 0
0 0 1
0 0 0
>fight_prog 10~
cast 'gate'
~
>fight_prog 20~
cast 'drain life' $n
~
>fight_prog 40~
cast 'fireball' $n
~
|
#9012
balron~
The Balron~
A Winged Balron is here, and it attacks!
~
~
67 335560896 0 -800 S
96 0 0 12712d0+0 0d0+0
700 0 0 0
0 0 0
0 0 0
>fight_prog 20~
cast 'gate'
~
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
   bow $n
else
   mkill $n
endif
~
|
#9013
khaquon death knight cowardice~
Khaquon~
Khaquon, Death Knight of Cowardice is here, trembling nervously.
~
Khaquon is the Death Knight of Cowardice.  He wears heavy black armor. 
He looks around nervously, as if loking out for something.  A yellow glow
emanates from his closed visor.  
~
193 128 32 -1000 S
105 0 0 30550d0+0 0d0+0
1625 1711 548 0
0 0 1
2 0 0
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
      bow $n
   else
      say Auggh!
      emote jumps in surprise
      mpkill $n
   endif
endif
~
>fight_prog 80~
cast heal self
~
>fight_prog 60~
say Yikes!
stun
~
>fight_prog 30~
emote begins to chant...
cast 'dispel magic' $n
cast cancellation
cast sanctuary
cast 'blade barrier'
~
>rand_prog 4~
flee
~
|
#9014
death knight calumnus greed~
Calumnus~
Calumnus, Death Knight of Greed is here, counting his gold.
~
Calumnus is the Death Knight of Greed.  He wears highly decorated black
armor.  A green glow emanates from his closed visor..  
~
67 128 32 -1000 S
105 0 0 30550d0+0 0d0+0
1850 0 0 0
0 0 1
2 0 0
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
      bow $n
   else
      say Keep away from my money!
      mpkill $n
   endif
endif
~
>fight_prog 80~
cast 'heal' self
~
>fight_prog 60~
say Ha!
stun
~
>fight_prog 30~
emote begins to chant...
cast 'dispel magic' $n
cast cancellation
cast sanctuary
cast 'blade barrier'
~
|
#9015
lycanthus death knight falsehood~
Lycanthus~
Lycanthus, Death Knight of Falsehood stands here, looking for people to con.
~
Lycanthus is the Death Knight of Falsehood.  He stands 6 inches past six
feet and is encased in heavy black armor.  A large broadsword is in his
right hand.  A large shield in his left.  A blue glow emanates from his
closed visor.  
~
67 128 32 -1000 S
105 0 0 30550d0+0 0d0+0
1629 1712 638 0
0 0 1
2 0 0
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
      bow $n
   else
      say Wanna see a trick?
      mpkill $n
   endif
endif
~
>fight_prog 80~
cast heal self
~
>fight_prog 60~
say Haha!
stun
~
>fight_prog 30~
emote begins to chant...
cast 'dispel magic' $n
cast cancellation
cast sanctuary
cast 'blade barrier'
~
>death_prog 100~
mptransfer all 9058
~
|
#9016
zargon death knight hate~
Zargon~
Zargon, Death Knight of Hate looms over you mercilessly...
~
Zargon is the Death knight of Hate.  He wears heavy black armor and
stands nearly 7 feet in height.  A red glow emanates from his closed visor. 
~
67 128 32 -1000 S
105 0 0 30550d0+0 0d0+0
1850 0 0 0
0 0 1
258 0 0
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
      bow $n
break
   elseif class($n) == 7
      say Welcome to the dark side!
      mpkill $n
   elseif class(1)
      say Pray to your god for protection!
      mpkill $n
   endif
endif
~
>fight_prog 80~
cast heal self
~
>fight_prog 60~
say You are weak!
stun
~
>fight_prog 30~
emote begins chanting...
cast 'dispel magic' $n
cast cancellation
cast sanctuary
cast 'blade barrier'
~
|
#9017
zhakarius warlock wizard~
Zhakarius~
Zhakarius the Warlock is here chanting.
~
Zhakarius is much older than he looks.  His face is that of a 30 year
old, with a full black beard and youthful brown eyes.  He wears heavy black
robes, and is disturbed by your presence.  
~
67 67125376 32768 -1000 S
110 0 0 21150d0+0 0d0+0
2450 0 0 0
0 0 1
67143682 0 0
>all_greet_prog 100~
if ispc($n)
   if isimmort($n)
      bow $n
   else
      say Thou hast disturbed me. Begone!
      mpkill $n
   endif
endif
~
>fight_prog 99~
cast fireball $n
~
>fight_prog 99~
cast stench $n
~
>fight_prog 70~
cast heal self
~
>fight_prog 30~
stun
~
|
#0



#OBJECTS
#9001
holy mace~
a Holy Mace~
A mace sits on the ground, glowing.~
~
5 1025 6148 29340 8193 99
0~ 0~ 0~ 8~
5 98 153 570 0
0 0
reserved~
0 0
0 0 0
A
18 100
A
19 125
A
12 75
A
13 80
A
26 -10
E
holy~
This mace glows with the divine power it is infused with.  Sturdy and
well crafted, it's a weapon one can count on to preform in a fight.  
~
E
mace~
This mace glows with the divine power it is infused with.  Sturdy and
well crafted, it's a weapon one can count on eto preform in a fight.  
~
E
mace~
This mace glows with the divine power it is infused with.  Sturdy and
well crafted, it's a weapon one can count on to preform in a fight.  
~
#9002
cloak righteousness~
a Cloak of Righteousness~
A cloak sits neatly on the ground.~
~
9 1025 0 29340 1025 85
0~ 0~ 0~ 0~
2 125 0 0 0
0 0
bio-acceleration~
0 0
0 0 0
A
24 -15
A
13 85
A
12 85
E
righteousness~
This silver coloured cloak is free from dirt, rips, and flaws.  It is
amazingly well tailored and the craftsmanship is fit for a king.  
~
E
cloak~
This silver coloured cloak is free from dirt, rips, and flaws.  It is
amazingly well tailored and the craftsmanship is fit for a king.  
~
#9003
platinum field breastplate~
a platinum field breastplate~
A platinum field breastplate lies on the ground.~
~
9 1 0 29340 9 90
0~ 0~ 0~ 0~
5 135 320 0 0
0 0
reserved~
0 0
0 0 0
A
1 1
A
17 -90
A
13 90
E
plate~
This breastplate is fashioned out of the finest platinum.  It is crafted
with obvious skill and the quality is high.  
~
E
breast~
This breastplate is fashioned out of the finest platinum.  It is crafted
with obvious skill and the quality is high.  
~
E
platinum~
This breastplate is fashioned out of the finest platinum.  It is crafted
with obvious skill and the quality is high.  
~
E
breastplate~
This breastplate is fashioned out of the finest platinum.  It is crafted
with obvious skill and the quality is high.  
~
E
field~
~
#9004
platinum field helm~
a platinum field helm~
A platinum field helm sits on the ground.~
~
9 1 3617 29340 8209 70
0~ 0~ 0~ 0~
5 97 13 100 0
0 0
reserved~
0 0
0 0 0
A
17 -70
A
24 -3
A
12 70
E
helm~
This finely crafted helmet is highly polished and well kept.  It is free
from dents, marks, and chips.  
~
E
field~
This finely crafted helmet is highly polished and well kept.  It is free
from dents, marks, and chips.  
~
E
platinum~
This finely crafted helmet is highly polished and well kept.  It is free
from dents, marks, and chips.  
~
#9005
platinum field fieldplate face guard~
a platinum fieldplate face guard~
A platinum fieldplate face guard sits here.~
~
9 1 7479 29340 65537 70
0~ 0~ 0~ 0~
5 89 100 100 0
0 0
reserved~
0 0
0 0 0
A
3 1
A
12 70
A
13 70
E
guard~
This platinum faceplate is sturdy and well made.
~
E
face~
This platinum faceplate is sturdy and well made.
~
E
plate~
This platinum faceplate is sturdy and well made.
~
E
field~
This platinum faceplate is sturdy and well made.
~
E
fieldplate~
This platinum faceplate is sturdy and well made.
~
E
platinum~
This platinum faceplate is sturdy and well made.
~
#9006
platinum field fieldplate leggings~
a pair of platinum fieldplate leggings~
A pair of platinum leggings sits here.~
~
9 1 7479 29340 33 70
0~ 0~ 0~ 0~
5 120 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 70
A
2 2
A
17 -70
E
field~
This set of platinum fieldplate leggings is amazingly lightweight, in
addition to it's obviously superior craftsmanship.  
~
E
leggings~
This set of platinum fieldplate leggings is amazingly lightweight, in
addition to it's obviously superior craftsmanship.  
~
E
fieldplate~
This set of platinum fieldplate leggings is amazingly lightweight, in
addition to it's obviously superior craftsmanship.  
~
E
platinum~
This set of platinum fieldplate leggings is amazingly lightweight, in
addition to it's obviously superior craftsmanship.  
~
#9007
platinum field fieldplate boots~
a pair of platinum fieldplate boots~
A pair of platinum boots sits here.~
~
9 1 7479 29340 65 70
0~ 0~ 0~ 0~
5 89 100 100 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 5
#9008
platinum field fieldplate gauntlets~
a pair of platinum fieldplate gauntlets~
A pair of platinum gauntlets sits here.~
~
9 1 7217 29340 129 70
0~ 0~ 0~ 0~
5 92 15 0 0
0 0
reserved~
0 0
0 0 0
A
26 -7
A
1 1
A
17 -70
E
gauntlets~
These platinum gauntlets are sturdy, lightweight, and well crafted.
~
E
fieldplate~
These platinum gauntlets are sturdy, lightweight, and well crafted.
~
E
field~
These platinum gauntlets are sturdy, lightweight, and well crafted.
~
E
platinum~
These platinum gauntlets are sturdy, lightweight, and well crafted.
~
#9009
platinum field fieldplate armguards~
a pair of platinum fieldplate armguards~
A pair of platinum armguards sits here.~
~
9 1 0 29340 257 71
0~ 0~ 0~ 0~
5 99 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -4
A
17 -70
E
arm~
These platinum armguards are fashioned with incredible craftmanship.
~
E
armguards~
These platinum armguards are fashioned with incredible craftmanship.
~
E
fieldplate~
These platinum armguards are fashioned with incredible craftmanship.
~
E
field~
These platinum armguards are fashioned with incredible craftmanship.
~
E
platinum~
These platinum armguards are fashioned with incredible craftmanship.
~
#9010
platinum shield~
a platinum shield~
A platinum shield sits on the ground before you.~
~
9 1 1029 29340 513 75
0~ 0~ 0~ 0~
5 108 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -75
A
23 -4
A
13 75
E
platinum~
A fine piece of craftsmanship, the platinum shield is reliable in a fight.
~
E
shield~
A fine piece of craftsmanship, the platinum shield is reliable in a fight.
~
#9011
platinum sword longsword~
a platinum longsword~
A platinum longsword sits here.~
~
5 1 5175 29340 8193 70
0~ 0~ 0~ 3~
8 175 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 140
A
18 112
E
platinum~
This longsword has a platinum blade, gold hilt, and leather wrapped handle.
~
E
longsword~
This longsword has a platinum blade, gold hilt, and leather wrapped handle.
~
E
sword~
This longsword has a platinum blade, gold hilt, and leather wrapped handle.
~
#9012
platinum bastard sword~
a platinum bastard sword~
A bastard sword made of platinum sits here.~
~
5 1 5175 12928 8193 80
0~ 0~ 0~ 3~
10 183 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 160
A
18 128
A
13 80
E
platinum~
This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle.
~
E
sword~
This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle.
~
E
bastard~
This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle.
~
#9013
holysword sword~
the Holysword of the High Order~
A sword pulses with power.~
~
5 33557505 8055 29340 8193 100
0~ 0~ 0~ 3~
8 500 0 0 0
0 0
reserved~
0 0
0 0 0
A
26 -10
A
19 200
A
18 170
A
1 2
A
13 100
E
holysword~
A plain looking steel blade with a polished ivory hilt glows softly,
repelling the darkness.  
~
E
sword~
A plain looking steel blade with a polished ivory hilt glows softly,
repelling the darkness.  
~
E
holy~
This great sword pulses with immense power.  A plain steel blade with a
polished ivory hilt glows softly among your belongings.  
~
#9014
staff~
a druidic priests staff~
A staff sits here, pulsing.~
~
4 1 7116 29340 8193 70
70~ 7~ 7~ heal~
5 78 0 0 0
0 0
heal~
5 5
0 0 0
A
2 1
A
4 1
A
13 70
A
19 126
A
18 98
E
staff~
This sturdy oak staff radiates a pleasant energy..
~
#9015
key first~
the first key~
A key sits here.~
~
18 2 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
key~
A simple brass key.
~
E
first~
A simple brass key.
~
#9016
key second~
the second key~
A key sits here.~
~
18 2 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
key~
A simple brass key.
~
E
second~
A simple brass key.
~
#9017
key third~
the third key~
A key sits here.~
~
18 2 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
key~
A simple brass key.
~
E
third~
A simple brass key.
~
#9018
key fourth~
the fourth key~
A key sits here.~
~
18 2 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
key~
A simple brass key.
~
E
fourth~
A simple brass key.
~
#9019
priest sword~
a priests sword~
A priests sword sits on the ground in front of you.~
~
5 1 5175 29340 8193 75
0~ 0~ 0~ 3~
10 100 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
13 70
A
19 150
A
18 120
E
priest~
This blade has intricate engravings on the blade.  The steel hilt is
covered with holy symbols and small gems.  The handle is comfortable, being
wrapped in fine leather.  
~
E
sword~
This blade has intricate engravings on the blade.  The steel hilt is
covered with holy symbols and small gems.  The handle is comfortable, being
wrapped in fine leather.  
~
#9020
sprites ring~
a sprites ring~
A sprites ring is laying on the ground here.~
~
9 65 0 0 3 1
0~ 0~ 0~ 0~
1 2 0 0 0
0 0
reserved~
0 0
0 0 0
A
5 1
E
sprites~
This magical ring has one tiny gem on it.  The stone glows softly with a
pale red light.  
~
E
ring~
This magical ring has one tiny gem on it.  The stone glows softly with a
pale red light.  
~
#9021
aquablade aqua blade~
the Aquablade~
A glowing blade lies on the ground.~
~
5 536870913 5159 0 8193 92
0~ 0~ 0~ 3~
5 145 50 0 0
0 0
iceshield~
0 0
0 0 0
A
17 -90
A
19 180
A
18 153
A
13 92
A
12 92
E
aquablade~
This sturdy blade has a bluish hue to it.
~
E
blade~
This sturdy blade has a bluish hue to it.
~
E
aqua~
This sturdy blade has a bluish hue to it.
~
#9022
sword elemental air~
the Elemental Sword of Air~
An elemental sword lies here.~
~
5 2049 5175 0 8193 90
0~ 0~ 0~ 3~
2 145 50 0 0
0 0
death field~
0 0
0 0 0
A
13 90
A
12 90
A
19 180
A
18 153
A
25 30
E
sword~
This sword is amazingly lightweight, in addition to its mysterious forging.
~
E
elemental~
This sword is amazingly lightweight, in addition to its mysterious forging.
~
E
air~
This sword is amazingly lightweight, in addition to its mysterious forging.
~
#9023
altar~
an altar~
An altar sits here, permanently attached to the ground.~
~
8 1 0 0 0 1
0~ 0~ 0~ 0~
10000 10000 10000 10000 0
0 0
bless~
-1 -1
0 0 0
E
altar~
A large altar covered with a white cloth.
~
#9024
deathsword sword~
the Deathsword~
A deep purple sword seems to suck up the light.~
~
5 22 5175 0 8193 94
0~ 0~ 0~ 13~
4 158 110 100 0
0 0
blindness~
5 0
0 0 0
A
19 180
A
18 150
A
13 50
A
25 30
E
death~
This sword radiates evil. All light around it is dim and gloomy.
~
E
sword~
This sword radiates evil. All light around it is dim and gloomy.
~
E
deathsword~
This sword radiates evil. All light around it is dim and gloomy.
~
#9025
portal~
a portal~
A huge shimmering portal is here.~
~
29 1 0 0 0 1
9034~ 0~ 0~ 0~
10000 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
portal~
This portal pulses many colours, and leads elsewhere.
~
#9026
portal~
a portal~
A huge shimmering portal is here.~
~
29 1 0 0 0 1
9033~ 0~ 0~ 0~
10000 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
portal~
This portal pulses many colours, and leads elsewhere.
~
#9027
ring time~
the Ring of Time~
A Ring appears and reappears with the Time here.~
~
9 33556545 0 0 3 100
0~ 0~ 0~ 0~
1 0 0 0 0
5 0
word of recall~
5 5
0 0 0
A
24 -5
A
13 100
A
12 100
E
ring~
This ring is made out of gold, and has one opal gem inset in it.
~
E
time~
This ring is made out of gold, and has one opal gem inset in it.
~
#9028
unholy sword~
the Unholy Sword~
A sword of untold evil hovers at your knees.~
~
5 533 5301 0 8193 96
0~ 0~ 0~ 13~
4 155 400 100 0
5 0
blindness~
5 5
0 0 0
A
25 20
A
18 163
A
19 192
A
26 -10
A
12 -100
A
25 25
E
unholy~
Evil emanates form the blade of this sword. The light around the sword is distorted.
~
E
sword~
Evil emanates form the blade of this sword. The light around the sword is distorted.
~
#9029
wing balron~
a wing of a balron~
A wing of some great demon sits here.~
~
9 33556481 0 0 5 90
0~ 0~ 0~ 0~
8 50 0 0 0
0 0
reserved~
0 0
9030 0 0
A
17 -50
A
13 50
A
12 50
E
balron~
A large, feathered wing.
~
#9030
wings~
the wings of a balron~
The wings of a great demon are here.~
~
9 100663297 0 0 5 90
0~ 0~ 0~ 0~
6 150 0 0 0
5 0
fly~
25 25
0 0 0
A
12 100
A
13 100
A
17 -100
A
110 -1
E
wings balron~
A pair of large, feathered wings.
~
#9031
balron wing~
a wing of a balron~
A wing of some great demon sits here.~
~
9 33556481 0 0 5 90
0~ 0~ 0~ 0~
8 50 0 0 0
0 0
reserved~
0 0
9030 0 0
A
12 50
A
13 50
A
17 -50
E
wing~
A large, feathered wing.
~
E
balron~
A large, feathered wing.
~
#9032
ring life~
a Ring of Life~
&BA ring of life has been discarded here.~
~
9 4097 2048 12928 3 72
0~ 0~ 0~ 0~
4 75 100 0 0
0 0
reserved~
0 0
0 0 0
A
13 25
A
17 -10
A
4 2
#9033
paladin helm power~
&CHelm of Power~
&CA Helm of Power lies on the ground here.~
~
9 268438659 8063 4096 17 100
0~ 0~ 0~ 0~
3 175 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
2 2
A
13 100
A
12 100
A
17 -100
A
24 -5
E
helm~
A helm is humming in a strange manner here.
~
#9034
death knight blade~
death Knight's Blade~
A gloomy looking blade hovers above the ground.~
~
5 33554448 7351 0 8193 105
0~ 0~ 0~ 3~
9 198 0 0 0
0 0
reserved~
0 0
0 0 0
A
25 30
A
12 100
A
18 168
A
19 210
A
17 -105
A
13 105
E
death knight blade~
This sword is given to the Death knights of Zhakarius.  It is the
ultimate evil weapon.  
~
#9035
death knight shield~
death Knight's Shield~
A dark coloured shield hovers above the ground here.~
~
9 16 0 0 513 105
0~ 0~ 0~ 0~
10 250 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -105
A
13 105
A
23 -5
A
24 -5
A
12 105
A
25 32
E
death knight shield~
This heavy shield is black and gloomy looking, but very strong.
~
#9036
death knight armor~
death Knight's Armor~
A suit of armor hovers above the ground mysteriously..~
~
9 16 7991 0 9 105
0~ 0~ 0~ 0~
0 250 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 105
A
12 105
A
17 0
A
23 -5
A
24 -5
A
25 32
E
death knight armor~
Made from an unknown material, it radiates pure evil.
~
#9037
death knight helmet~
death Knight's Helm~
A mysterious helmet hovers slightly above the ground.~
~
9 16 7479 29340 17 105
0~ 0~ 0~ 0~
0 250 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -105
A
3 1
A
4 2
A
13 105
A
12 105
A
25 32
E
death knight helmet~
This helmet is incredibly sturdy, resistant to dents and scratches.
~
#9038
black shroud~
black Shroud~
A black shroud lies on the ground.~
~
9 16 0 0 1025 105
0~ 0~ 0~ 0~
8 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -5
A
23 -5
A
17 -105
A
25 32
A
13 105
A
12 105
#9039
shadow dagger~
shadow Dagger~
A shadowy dagger lies on the ground.~
~
5 16 4098 12928 8193 105
0~ 0~ 0~ 11~
0 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 158
A
19 105
E
shadow dagger~
This dagger has an intricate handle and slender black blade.
~
#9040
black signet ring~
black Signet Ring~
A black signet ring lies on the ground.~
~
9 17 0 0 3 100
0~ 0~ 0~ 0~
1 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 100
A
12 100
A
17 -100
A
25 30
A
24 -5
E
black signet ring~
This black ring emits an evil emanation and glows softly.
~
#0



#ROOMDATA
#9001
Atop the Trees~
You have arrived at the top of the trees, and have discovered wooden bridges
leading to the north, where incredibly large trees are.  You take a look
around you, never being this high in your life, and realize that you seem to
have gone into another dimension, for the sky is no longer the blue you are
used to.  It has changed to purple!  The only exits are north, or back down
this immense tree, into the foggy haze.
~
0 33693700 0
Rd     0
D0
~
~
0 0 9002
D5
~
~
0 0 9042
S
#9002
Intersection of Branches~
You are at an intersection of branches.  A rope bridge stretches to the south,
where you can easily climb down from this tree.  A very long branch leads off
to the north, east and west from here.  You can't help but notice the purple
sky, it is very strange.
~
0 139264 0
Rd     0
D0
~
~
0 0 9003
D1
~
~
0 0 9019
D2
~
~
0 0 9001
D3
~
~
0 0 9009
S
#9003
Northern Branch~
You are walking along the northern branch.  The leaves surrounding you on
either side sway gently in the breeze, making rustling noises.  The branch
itself is about fifteen feet wide, and looks as though it could support an
army.  It continues to the north and the south.
~
0 139264 0
Rd     0
D0
~
~
0 0 9004
D2
~
~
0 0 9002
S
#9004
Northern Branch~
You are walking along a large branch.  The surface of the branch has been
carved into what looks like a road, flattened for easy travel.  It is very
peaceful and tranquil here.  You may continue north or south.
~
0 139264 0
Rd     0
D0
~
~
0 0 9005
D2
~
~
0 0 9003
S
#9005
Northern Branch~
You are walking along the northern branch of a giant, mystical tree.  It does
not appear to get any thinner or weaker the further north you travel.  You can
go to the north or the south from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9006
D2
~
~
0 0 9004
S
#9006
Northern Branch~
You are walking along a northern branch.  You can feel a source of holy
magic to the north, getting stronger the further you travel.  You can go in
that direction, or to the south.
~
0 139264 0
Rd     0
D0
~
~
0 0 9007
D2
~
~
0 0 9005
S
#9007
Northern Branch~
You are walking along a northern branch, and have stepped into a holy circle.
The sheer power of holy magic is overwhelming, almost making you faint.  You
may travel to the north or to the south from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9008
D2
~
~
0 0 9006
S
#9008
Northern Branch~
You have arrived at the altar.  The branch obviously continues to the north,
but it is totally covered in bushes and leaves, and is thus unpassable.
Several pillows are set up around the altar, used for kneeling and praying.
The only exit back the way you came, to the south.
~
0 139268 0
Rd     0
D2
~
~
0 0 9007
S
#9009
Western Branch~
You are walking along the western branch.  It is about fifteen feet wide, and
seems strong enough to support several buildings.  This path seems to grow a
little darker to the west however, the peaceful surroundings being interrupted
and decayed.
~
0 139268 0
Rd     0
D1
~
~
0 0 9002
D3
~
~
0 0 9010
S
#9010
Western Branch~
The branch continues in a northwestern direction from here, twisting and
turning as it goes.  The leaves around you don't seem to be as healthy as
to the east, as though something in the opposite direction is erroding the
trees themselves.  You may travel to the north or the east from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9011
D1
~
~
0 0 9009
S
#9011
Western Branch~
You are walking along the western branch, which twists and turns as you go.
A little ways ahead you can see that this branch stops very abruptly at a
cliffside, seeming to grow into the rock.  You can either go in that direction,
or to the south.
~
0 139264 0
Rd     0
D2
~
~
0 0 9010
D3
~
~
0 0 9012
S
#9012
Western Branch~
You are walking along the top of a very large branch.  The wood of the
branch is very strong still, not seeming to be touched by the darkness that
lies to the north.  The leaves surrounding you however, are either dying
or very sickly looking.  You may also travel to the east from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9013
D1
~
~
0 0 9011
S
#9013
Western Branch~
You have reached a place where the branch and cliffside meet.  A fairly small
plateau lies to the north, its ground made of gravel and soil.  The western
branch lies to the south.
~
0 139264 0
Rd     0
D0
~
~
0 0 9014
D2
~
~
0 0 9012
S
#9014
Western Plateau~
You are walking along the top of a very high cliff.  You do not remember
seeing this from the base of the tree however, and conclude that you are in
fact in another dimension.  The ground has some rather large circular prints
in it, measuring about one foot in diameter.  You can travel to the north and
west, to explore this small plateau, or to the south, onto a large branch.
~
0 139264 0
Rd     0
D0
~
~
0 0 9017
D2
~
~
0 0 9013
D3
~
~
0 0 9015
S
#9015
Western Plateau~
You are walking along a plateau high in a mountain.  The walls of the cliffs
prevent you from going any further up, and they seem to stretch forever in
that direction.  You can go to the east or north from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9016
D1
~
~
0 0 9014
S
#9016
Western Plateau~
You are walking through a rather small plateau.  A small niche can be seen
a little ways to the east.  You can go in that direction or to the south from
here.
~
0 139264 0
Rd     0
D1
~
~
0 0 9017
D2
~
~
0 0 9015
S
#9017
Western Plateau~
You are walking along the top of a rather large plateau.  The great walls of
the mountain give way to the east, revealing a small niche.  You can go into
it from here, or to the south and west.
~
0 139264 0
Rd     0
D1
~
~
0 0 9018
D2
~
~
0 0 9014
D3
~
~
0 0 9016
S
#9018
Western Plateau~
You have entered a small niche that has been carved into the mountain.  A
very small bed sits against the east wall.  There is nothing else of note here.
The only exit is back to the west, the way you came.
~
0 139264 0
Rd     0
D3
~
~
0 0 9017
S
#9019
Eastern Branch~
You are walking along the eastern branch.  It is around fifteen feet wide, and
totally solid.  The main cross junction of the branches is to the west of here,
you can also go to the east.
~
0 139264 0
Rd     0
D1
~
~
0 0 9020
D3
~
~
0 0 9002
S
#9020
Eastern Branch~
You are walking along a very wide twisted path.  The branches on either side
of you sway in the breeze, their leaves rustling gently.  The path goes to the
north and west of here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9021
D3
~
~
0 0 9019
S
#9021
Eastern Branch~
You are walking on top of a long, twisting branch.  You can see the branch stop
suddenly to the northeast, seeming to travel into the side of a cliff.  The
plateau on top of it is easily accessable.  Perhaps it was actually designed to
be this way.  You can go east and south from here.
~
0 139264 0
Rd     0
D1
~
~
0 0 9022
D2
~
~
0 0 9020
S
#9022
Eastern Branch~
You walking along the top of a twisting, winding branch.  You can see a plateau
a little ways to the north.  The only exits from here are in that direction
or to the west.
~
0 139264 0
Rd     0
D0
~
~
0 0 9024
D3
~
~
0 0 9021
S
#9023
Eastern Branch~
You have arrived where the branch meets the cliffside.  You decide to take a
look over the side of the branch, down to where the ground should be.  To
your suprise, the only thing you can see is a massive, swirling purple
vortex, with a very dark, almost black, centre.  You can go to the north from
here, to explore the plateau, or to the south.
~
0 139264 0
Rd     0
D0
~
~
0 0 9025
D2
~
~
0 0 9024
S
#9024
Eastern Branch~
You are walking along a very thick branch.  You can see a large plateau to
the north, and the branch winds to the southeast.  Those are the only
directions you can go from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9023
D2
~
~
0 0 9022
S
#9025
Eastern Plateau~
You are at the entry point to the eastern plateau.  There is an immense source
of power to the north, but you cannot tell what is in that direction.  You
can travel in all four cardinal directions from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9033
D1
~
~
0 0 9026
D2
~
~
0 0 9023
D3
~
~
0 0 9032
S
#9026
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of
power to the northwest, but you cannot tell what is in that direction.  You can
travel to the north or to the west from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9027
D3
~
~
0 0 9025
S
#9027
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of power
to the west, but you cannot tell what is in that direction.  You can travel
to the north, south or west from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9028
D2
~
~
0 0 9026
D3
~
~
0 0 9033
S
#9028
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of
power to the southwest, but you cannot tell what is in that direction.  You can
travel to the west and south from here.
~
0 139264 0
Rd     0
D2
~
~
0 0 9027
D3
~
~
0 0 9029
S
#9029
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of power
to the south, but you cannot tell what is in that direction.  You can travel to
the south, east and west from here.
~
0 139264 0
Rd     0
D1
~
~
0 0 9028
D2
~
~
0 0 9033
D3
~
~
0 0 9030
S
#9030
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of power
to the southeast, but you cannot tell what is in that direction.  You can
travel to the east or south from here.
~
0 139264 0
Rd     0
D1
~
~
0 0 9029
D2
~
~
0 0 9031
S
#9031
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of power
to the east, but you cannot tell what is in that direction.  You can travel to
the north, east and south from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9030
D1
~
~
0 0 9033
D2
~
~
0 0 9032
S
#9032
Eastern Plateau~
You are walking along the eastern plateau.  There is an immense source of power
to the northeast, but you cannot tell what is in that direction. You can travel
to the north and east from here.
~
0 139264 0
Rd     0
D0
~
~
0 0 9031
D1
~
~
0 0 9025
S
#9033
The Third Circle~
You have come across a great circle carved into the ground.  A magical glow
eminates from this circle, the pentacle drawn within spinning slowly.  This
must be the source of power you felt.  You can exit in all the cardinal
directions.
~
0 139264 0
Rd     0
D0
~
~
0 0 9029
D1
~
~
0 0 9027
D2
~
~
0 0 9025
D3
~
~
0 0 9031
S
#9034
Before the First Test~
You find yourself in a long, dark hallway.  You cannot help but wonder what
these tests are going to be about, for they cannot be anything easy.  The
hallway continues to the south, where the first test lies.
~
0 401417 0
Rd     0
D2
~
~
0 0 9035
S
#9035
The First Test~
You are at the first test.  There is a door on the south wall, and a passage
leading to the north.  Other than that, the walls, floor and ceiling are
completely unmarked.
~
0 401417 0
Rd     0
D0
~
~
0 0 9034
D2
~
~
103 9015 9036
S
#9036
Before the Second Test~
You have made it by the first test.  This room is set up as a resting place
for the second test, which lies to the south.  A door lies on the north wall
as well.
~
0 401417 0
Rd     0
D0
~
~
103 9015 9035
D2
~
~
0 0 9037
S
#9037
The Second Test~
You are at the second test.  There is a door on the south wall, and a passage
leading to the north.  Other than that, the walls, floor and ceiling are
completely unmarked.
~
0 401417 0
Rd     0
D0
~
~
0 0 9036
D2
~
~
119 9016 9038
S
#9038
Before the Third Test~
You have made it by the second test.  This room is set up as a resting place
for the third test, which lies to the south.  A door lies on the north wall
as well.  You feel a source of power getting stronger to the south.
~
0 401417 0
Rd     0
D0
~
~
119 9016 9037
D2
~
~
0 0 9039
S
#9039
The Third Test~
You are at the third test.  There is a door on the south wall, and a passage
leading to the north.  Other than that, the walls, floor and ceiling are
completely unmarked.
~
0 401417 0
Rd     0
D0
~
~
0 0 9038
D2
~
~
119 9017 9040
S
#9040
Before the Fourth Test~
You have made it by the third test.  This room is set up as a resting place
for the fourth and final test, which lies to the south.  A door lies on the
north wall as well.  The feeling you have been getting is even stronger to
the south.
~
0 401417 0
Rd     0
D0
~
~
119 9017 9039
D2
~
~
0 0 9041
S
#9041
The Fourth Test~
You are at the fourth test.  There is a door on the south wall, and a passage
leading to the north.  Other than that, the walls, floor and ceiling are
completely unmarked.
~
0 401417 0
Rd     0
D0
~
~
0 0 9040
D2
~
~
119 9018 9044
S
#9042
Climbing the Tree~
You are about two thirds the way up a tree, and have entered a very dense fog.
It is so thick you are almost choking on it, your vision is totally blurred.
You can either go up the tree, or down it.
~
0 33693696 0
Rd     0
D4
~
~
0 0 9001
D5
~
~
0 0 9043
S
#9043
Climbing the Tree~
You are about one third up the tree.  Your vision is becoming blurred the
higher you go, as if reality is changing somehow.  You can see a very dense fog
above you.
~
0 0 0
Rd     0
D4
~
~
0 0 9042
D5
~
~
0 0 21590
S
#9044
In a Time Nexus~
You have entered some strange room.  There is a floor, but it does not appear
to be there.  The sky is rapidly changing colours, the clouds zooming by at
unbelievable speeds.  Your surroundings are ever changing, strange plantlife
popping up all over the place, and immediately polymorphing into something
new.
~
0 -2143158264 0
Rd     0
D0
~
~
118 9018 9041
S
#9045
Entrance to Calumnus' Hideout~
You stand at the top of a castle garrison.  From here, you can see
endless expanses of forests and fields.  Looking to the east, you notice the
castle tower and an open arch.  
~
0 401428 1
Rd     0
D1
~
~
0 0 9046
S
#9046
Lair of Calumnus, Death Knight of Greed~
You stand inside a tower room.  The stone walls are bare, and the only
things in the room is a small table and chair in one corner, and a cot up
against one wall.  The room is cold, and a draught come throught the open
windows.  
~
0 131088 0
Rd     0
D3
~
~
0 0 9045
S
#9047
Entrance to Khaquon's Hideout~
You find yourself standing at a dead end of a cave.  The air is cold and
you can hear a light dripping noise in the distance.  A faint flicker of
light can be seen in the distance.  
~
0 401428 0
Rd     0
D1
~
~
0 0 9048
S
#9048
Khaquon's Hideout~
Khaquon's hideout is nothing more than a damp cave with a small table,
chair, and cot thrown into the corner.  A dripping noise can be heard off in
the distance, and a low rumbling noise rings through the cave every few
minutes.  
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#9049
A Dead End~
You follow the cave down a few yards, but come to another dead end.  A
few logs of wood lie against the cave wall.  The rumbling noise is louder
here, but you can't be sure which direction it's coming from.  
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#9050
Lair of Lycanthus, Death Knight of Falsehood~
You find yourself standing before large double doors.  The room you are
standing in is well lit with numerous torches.  On the walls hang many
tapestries and frecoes.  Surprisingly, there is no door behind you.  The
only exit is the double doors ahead.  
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>enter_prog ~
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#9051
Lycanthus' Throne Room~
You are standing in a large throne room.  The walls and columns are made
out of marble and have been polished to shine.  Many torches line the walls,
making the marble reflect brilliantly.  At your feet is a long red carpet
that leads to a giant throne.  The only exit is the doors to the south.  
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#9052
Hall of Hatred~
You stand in the entrance of the dreaded caves known as the Halls of
Hatred.  Named so by the man who dwells in the caves, the very walls emanate
hatred.  The emotions are so strong that even the strongest men will fall if
they dwell in the caves for too long.  The cave walls glow a dull red, and
the only sound you can hear is the sound of someone grunting..  
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#9053
Hall of Hatred~
You continue down the Hall of Hatred.  Strength slowly drains from you as
you linger within the cave.  The walls remain unchanged, and the grunting
sound is getting louder.  
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#9054
Zargon's Lair~
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#9055
Tower of Zhakarius~
You stand at the top of a tower.  There are no stairs, ladders, or other
means to get down.  A cold chilling air blows so violently that it injures. 
A door to the north leads indoors.  
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#9056
Zhakarius' Study~
You are surrounded by shelves filled with books, maps, and scrolls.  A
large globe stands in the center of the room, on top of a shag carpet.  Over
to one side is a desk cluttered with quills, bottles of ink, and parchment. 
A single opening allows light to enter.  
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#9057
Castle Ruins~
Two large double doors barely hang on their hinges here.  Numerous burned
out torches and empty torch rings line the walls, as do torn tapestries and
faded frescoes.  The place projects an image of emptiness, enhanced by a
cold wind.  
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#9058
Faded Illusion~
You stand in the ruins of an old, broken down castle.  With the Death
Knight Lycanthus dead, the magical illusion surrounding the area has faded,
revealing the truth.  The only exit from the throne room is to the south.  
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#0



#SPECIALS
M 9001 spec_cast_psionicist
M 9002 spec_cast_mage
M 9006 spec_healer
M 9007 spec_cast_mage
M 9008 spec_cast_mage
S



#RESETS
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S



#SHOPS
0



#$