#AREADATA Name { 10-20} Bethaven Badlands Tiberon~ Levels 10 20 Builders Reklar~ VNUMs 11101 11200 Security 100 Recall 25001 Flags 0 Color 6 End #MOBILES #11101 conan human kid~ Conan the Kid~ Conan the kid stands here. ~ A short and stocky little human stands here waiting for something special. Conan is well known throughout this area, and surely you have heard of him. ~ 7 0 0 100 S 10 0 0 200d0+0 0d0+0 0 5 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote looks at you mysteriously. endif ~ | #11102 slave dirty human~ A dirty Slave~ A dirty slave toils in agony. ~ You notice this human being chained on a large wheel. He is very dirty and seems very old. He seems worthless to someone like you. ~ 67 0 0 10 S 10 0 0 200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote works the wheel of despair. endif ~ | #11104 soldier undead skeleton~ An Undead Soldier~ An undead soldier patrols here. ~ A boney creature stands in front of you, blocking your way. ~ 8259 0 0 -100 S 13 0 0 320d0+0 0d0+0 0 0 9 0 0 0 0 0 0 0 #11109 scorpion~ &RA small scorpion&W~ &RA small scorpion bears its stinger at you! ~ You see here a small scorpion of the Bethaven desert. Its color is reddish and dark black eyes. It is bigger than most scorpions you've ever seen. ~ 97 65536 0 -10 S 11 0 0 240d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11113 headhunter~ A HeadHunter~ &OA headhunter scans for new meat. ~ &OThe headhunter looks like a normal man underneath all that make-up and costume. He is dressed in feathers and skins (some of them look humanoid) and looks at you with hunger. ~ 197 0 0 -20 S 15 0 0 400d0+0 0d0+0 0 7 5 0 0 0 1 0 0 0 #11122 woman healer~ A Woman~ A tall and voluptuous woman stands here. ~ A woman with an innocent-looking face looks upon you. She wears a nice dress with exotic patterns upon it, almost tropical like the desert you have travelled to come here. She seems friendly enough to be anyone's true companion. ~ 393219 128 16 100 S 90 0 0 20000d0+0 0d0+0 350 0 0 0 0 0 2 0 0 0 >act_prog "wakes and stands up."~ emote looks at you with care in her eyes. say Oh goodness. You look terrible. How do you feel? ~ >speech_prog fine good~ say Well good then. You had me worried there for a while. say You're welcome to stay a while and heal up. emote smiles sadly. ~ | #11125 nishta mongol~ Nishta the Mongol~ Nishta the Mongol stands ready for a fight. ~ Nishta is a prized martial artist from the far east. She bears the mark of an odd sign by the ancient mongolians. Her features are lanky compared to yours. She is known to be an outcast of the Bethevanian warrior class. She wears a medal which she bears as a tough fighter of the lightweight class. Do you think you can beat her? ~ 71 0 0 100 S 19 0 0 560d0+0 0d0+0 0 9 5 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) emote wipes herself with a towel. emote cackles with insane glee. endif ~ | #11126 jahun champion~ Jahun~ Jahun the Champion is ready to fight. ~ He is the leading champion of the Bethaven 21'st phallanx division and master champion of the Bethaven fighting grounds for over 31 years. He bears the mark of the dragon on his bald scalp. On his neck, he has the letters "FTW" in old english letters. He holds a heavyweight belt, which a competitor must attain to leave the grounds alive. ~ 262215 0 0 -1000 S 20 0 0 600d0+0 0d0+0 1 5 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote points at you. emote grins at $n. tell $n are you ready to die? endif ~ | #11127 tentacle short~ A Short Tentacle~ &gA short tentacle grabs hold of your ankles! ~ A slimy long and sharp tentacle has wrung around your feet. ~ 67 0 0 -100 S 16 0 0 440d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >act_prog "Skeltor dies."~ mpat 11128 mpforce skeltor sleep ~ | #11128 skeltor pit monster~ Skeltor~ The pit monster of Bethaven reveals its fangs. ~ This is skeltor, the infamous monster of Bethaven Badlands. ~ 71 0 0 -100 S 18 0 0 530d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if ispc($n) emote is starting to slither around your legs. emote screams a horrible scream! endif ~ >death_prog 100~ emote shrieks loudly and swings a tentacle towards you as a last act... mpecho &PSomething hard slams into the back of your head knocking the wind mpecho &Pfrom your lungs as you crash to the ground with a thud... mpecho &OSand fills your mouth as you hit the ground and darkness cloaks your vision... mptransfer $n 11122 mpat 11127 mpechoat tentacle Skeltor dies. ~ | #11130 horseman~ A Horseman Of Bethaven~ A horseman of Bethaven watches alertly for trouble. ~ This is one of Bethaven's finest warriors. The armor she wears is a tight fitting metallic bra with matching underwear. Her favorite weapon is a Bethaven long sword. ~ 67 0 0 100 S 10 0 0 200d0+0 0d0+0 0 4 8 0 0 0 2 0 0 0 #11131 master perfection teacher~ The Master of Perfection~ &pThe Master of Perfection stands over you. ~ This is the Master of Practice and Perfection. She thrives on seeing others work and strive to achieve skills of high power. She is a human who seems ageless... That is, she seems to have great knowledge and skill, yet she appears to be only in her mid-twenties. ~ 394307 67108992 0 100 S 90 0 0 16250d0+0 0d0+0 350 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) emote turns to face you. say Come here Mortal. tell $n I will have you practice until you are drained! emote cackles insanely. endif ~ >act_prog p looks at you.~ if ispc($n) look $n emote sizes you up. say Hey fool, you doggin' me? emote slaps your monkey. endif ~ | #11132 master wits training~ The Master of Wits~ &pThe Master of Wits and Training stands over you. ~ The Master of Wits thrives on pushing all around him to know all they can know. And understand how to use this knowledge. ~ 579 67108992 0 100 S 90 0 0 20000d0+0 0d0+0 350 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if name($n) == Tiberon say Hail Tiberon!!! emote salutes to Tiberon. else say Come over here $n. tell $n I will train you till you are drained!!! emote cackles insanely. endif ~ | #11134 spider~ A small Spider~ A small spider crawls across the room. ~ A small ordinary spider. ~ 67 0 0 0 S 12 0 0 75d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11135 stone white marble~ A White Marble Stone~ &wA white marble stone sits here. ~ The stone seems to be innocent looking. There is something weird, because the stone seems to be like a small creature of unknown origin. ~ 65 0 0 -100 S 13 0 0 320d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 65~ mpecho Out of the corner of your eye, you swear you saw the stone move. ~ | #11136 venus flytrap~ A Venus Flytrap~ A venus flytrap sits here ready to devour you... ~ ~ 71 0 0 10 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11200 Nar dog~ Nar the lightning Hound~ Nar sleeps peacefully with his mouth open, drooling. ~ ~ 1 0 0 1000 S 1 0 0 200d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >act_prog p pats you.~ if name($n) Echoe emote looks at echoe lovingly. emote licks her face. emote rolls over. emote hangs his tounge like a good puppy. mpecho how sweet!!! endif ~ >all_greet_prog ~ ~ | #0 #OBJECTS #11101 bracer power conan~ &WConan's &Ypower bracer&W~ &YA bracer is here radiating power.~ ~ 9 0 0 0 4097 12 0~ 0~ 0~ 0~ 2 0 1 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 E power bracer~ This is Conan's power bracer. It is solid gold with jewels encrusted into it. ~ #11102 shackles~ a pair of shackles~ A pair of shackles lie here.~ ~ 9 640 0 0 1048577 10 0~ 0~ 0~ 0~ 10 0 0 4 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 E shackles~ These cold cast iron shackles look hard to break. ~ #11103 star splinter mace~ a star splinter~ &YA fantastic-looking mace lies here.~ ~ 5 0 0 0 8193 12 0~ 0~ 0~ 7~ 20 0 2 5 0 0 0 reserved~ 0 0 0 0 0 A 19 24 A 18 20 E star splinter mace~ &YA mace with it's head in the shape of a large star. ~ #11104 towel~ a towel~ A towel has been left here.~ ~ 13 0 0 0 16385 20 0~ 0~ 0~ 0~ 20 0 0 5 0 0 0 reserved~ 0 0 0 0 0 A 12 20 E towel~ A simple cotton towel. It is somewhat wet. ~ #11105 earring golden~ a golden earring~ &YA golden earring shimmers here radiantly.~ ~ 9 0 0 0 524289 20 0~ 0~ 0~ 0~ 1 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 E earring golden~ A large golden earring. Plain, but lovely. ~ #11106 gripe club~ gripe~ &OA very large club has been left here.~ ~ 5 7168 0 0 8193 20 0~ 0~ 0~ 8~ 10 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 E gripe~ This is a huge club that has been given the name GRIPE which is engraved in the handle. ~ E club~ This is a huge club that has been given the name GRIPE which is engraved in the handle. ~ #11107 vest chainlink silver~ a silvery chainlink vest~ A silvery chainlink vest has been left here...~ ~ 9 0 0 0 9 20 0~ 0~ 0~ 0~ 8 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 E silver chainlink vest~ This Vest is made out of small links of silver chained together. ~ #11109 stinger scorpion~ &Ra scorpion's stinger&W~ &RA large stinger lies here.~ ~ 9 0 0 0 16385 11 0~ 0~ 0~ 0~ 10 1 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 11 E scorpion stinger~ &RA large and pointy stinger. There is no poison left inside, that you can tell. Better be careful just in case. ~ #11111 scalp~ &Oa scalp&X~ &OA scalp has been left here.~ ~ 28 0 0 0 16385 15 10~ 10~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 A 25 5 E scalp~ The scalp is a bloody mess. ~ #11113 warpaint bloody~ &rbloody warpaint&W~ &rSome bloody warpaint lies streaked on the ground.~ ~ 9 0 0 0 65537 15 0~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 E bloody warpaint~ &rA mixture of blood, berries and various other things have been mixed together to make this warpaint. ~ #11123 hakama hagashi black leg armor~ hagashi's hakama~ Some black leg armor has been left here.~ ~ 9 0 0 0 33 20 0~ 0~ 0~ 0~ 6 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 E hagashi black hakama~ This black suit of leg armor looks fairly protective. ~ #11124 sash white~ &Wa white sash&W~ &WA white sash lies here.~ ~ 9 3072 0 0 2049 20 0~ 0~ 0~ 0~ 1 0 4 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 E white sash~ &WA pure white sash is made of silk. ~ #11125 medallion jahun lightweight~ the Lightweight Medallion of Jahun~ A medallion has been left here.~ ~ 18 1 0 0 5 10 0~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 E medallion~ This simple metal medallion shows the status of the Lightweight Champion at the Jahun Falls. ~ E lightweight jahun~ This simple metal medallion shows the status of the Lightweight Champion at the Jahun Falls. ~ #11126 belt heavyweight jahun~ the Heavyweight Belt of Jahun~ A large and heavy belt lies here.~ ~ 18 0 0 0 2049 20 0~ 0~ 0~ 0~ 2 0 2 8 0 0 0 reserved~ 0 0 0 0 0 A 17 -35 E heavyweight belt~ This belt is used to signify a champions status. Everyone knows that it has belonged to Jahun for the last few decades. ~ E jahun~ The heavyweight belt is that of the legendary Jahun, Champion fighter at Jahun Falls for the last few decades. For a simple orc, he is quite well known throughout the continent. ~ #11127 cup suction~ a suction cup~ A slimy suction cup lies here..~ ~ 17 1 0 0 16385 16 50~ 50~ 9~ 0~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E suction cup~ An icky suction cup. It's kind of slimy and feels funky. ~ #11128 tooth skeltor~ skeltor's tooth~ A tooth lies on the ground here.~ ~ 13 2 0 0 16385 18 0~ 0~ 0~ 0~ 1 0 1 8 0 0 0 reserved~ 0 0 0 0 0 A 2 1 E skeltor tooth~ Skeltor, the Bethaven Pit monster's tooth. ~ #11130 deity conan~ &WConan's &Ydeity&W~ &WConan's &Ydeity floats here.~ ~ 8 1024 0 0 32769 10 0~ 0~ 0~ 0~ 1 0 1 5 0 0 0 reserved~ 0 0 0 0 0 A 17 -15 E deity~ This is Conan's orbiting god figure. It's a small glowing ball of energy that whizzes around in circles. ~ E conan~ This is Conan's orbiting god figure. It's a small glowing ball of energy that whizzes around in circles. ~ #11131 chains damnation~ &zthe &wc&zhains &wo&zf &wd&zamnation&X~ &zSome dark &wc&zhains have been left here.~ ~ 9 18432 0 0 1025 12 0~ 0~ 0~ 0~ 8 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 13 12 E chains damnation~ These are the chains used to hold the damned to the earth. ~ #11132 sword rusty bronze~ &Oa rusty bronze sword&W~ &OA rusty bronze sword lies here.~ ~ 5 0 0 0 8193 10 0~ 0~ 0~ 1~ 4 0 3 0 0 0 0 reserved~ 0 0 0 0 0 A 19 20 A 18 9 E rusty bronze sword~ &OThis is a medium sized long sword made of bronze. It is quite nice despite it's apparent rust. ~ #11134 web pile~ a pile of web~ A pile of web has been strung around here.~ ~ 13 0 0 0 16385 10 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 A 13 10 E pile web~ A sticky pile of spiders web. ~ #11136 venus flytrap~ a venus flytrap~ A venus flytrap looks very suspicous..~ ~ 15 268435458 0 0 16385 0 500~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E venus flytrap~ The inside is sticky. But it will still hold stuff. ~ #0 #ROOMDATA #11101 Bethaven Badlands Welcome Gate~ One of the Bethaven horsemen usually stands patrol here. In front of you is a land known far and wide to harbor many adventurers. Many among them are tested by fate, showing their great abilities and quick wit. Good experience is abundant here as the land is big. An old battered gate stands here, and a sign hangs from it reading "Bethaven Badlands". Left of where you stand is an old wooden signpost. Conan can usually be seen here as well. ~ 0 8192 0 Rd 0 E gate~ The sign is marked in old english letters. The gate itself is old and is ready to topple at any time. ~ E signpost~ This area is strictly for "NEWBIES" only. New adventurers will find this area challenging. If you cannot handle this area, then this is not the mud for you. All newbies should consult the help files by simply typing "help newbie". *************************** * Area brought to you by: * * Tiberon Fubackster * * and * * "STORM" * * Creation Team * * (Thank them for the mud)* *************************** ~ D1 The old and tattered gate is all but hanging there by a thread. ~ gate~ 3 0 25048 D3 ~ ~ 0 0 11102 S #11102 Beyond the Gate~ Upon entering the Badlands, the feeling of death suddenly runs up your spine. Massive heat and a feeling of exhaustion strikes your body. On the northern horizon, you notice skeletal remains hung on wooden poles. The road splits into two paths, leading to two different destinies. Your choice would be crucial indeed. ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11103 D1 ~ ~ 0 0 11101 D3 ~ ~ 0 0 11109 S #11103 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of the soldiers seem to be strung on the wooden poles. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11104 D2 ~ ~ 0 0 11102 S #11104 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of a soldier seems to be strung on each wooden pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11105 D2 ~ ~ 0 0 11103 S #11105 Turnabout~ The scorching heat makes decision-making difficult. Sand dunes rise up around you blocking your view in any given direction. From here, there are three paths leading away from the intersection. One path runs west, and the other runs to the north and south. Your choice will be crucial indeed... ~ 0 5 2 Rd 0 D0 ~ ~ 0 0 11107 D2 ~ ~ 0 0 11104 D3 ~ ~ 0 0 11106 S #11106 Sand Pit~ You suddenly step in the softest sand imaginable ever. The sand starts to trickle up to your ankles, slowly but surely. You notice that you are being sucked slowly down the sandpipe and realize nothing will get you out. There is something moving at the center of the pit. ~ 0 1 2 Rd 0 D5 ~ ~ 0 0 11127 S #11107 Desert path~ The desert leads to the horizon. On each side ot the path, the skeletal remains of a soldier seems to be strung on a wooden pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have some water left in your waterskin in case you run into trouble. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11108 D2 ~ ~ 0 0 11105 S #11108 Before the Lookout Tower~ As you stand at the center of many dunes, you notice a lookout tower standing isolated in the great desert. You ponder as the situation strikes you odd. The only way to satisfy your curiosity is to turn your fate to the towers direction. ~ 0 1 2 Rd 0 D0 ~ ~ 0 0 11134 D2 ~ ~ 0 0 11107 S #11109 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11110 D1 ~ ~ 0 0 11102 D2 ~ ~ 0 0 5326 S #11110 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11111 D2 ~ ~ 0 0 11109 S #11111 Upon a Dune Hill~ You come atop a hill, scanning your area before you. Several insects move around you, especially those annoying scorpions. You realize your consequences as you ponder the fact that there might be headhunters around looking for your scalp. You duck hard and fast, placing your nose on a well rounded position in the sand. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 11110 D3 ~ ~ 0 0 11113 S #11112 Horizon~ As you sit on a dune hill, you see the nice sun setting on the horizon. Your adventure will be long and hard, but soon you will be a formidable enemy. You rest here now pondering about the future and the treasures it holds before you. This may be the only time you will ever again get a nice long sleep. ~ 0 1029 0 Rd 0 D2 ~ ~ 0 0 11113 S #11113 More Dunes~ You come down from the hill, managing to camouflage yourself unnoticed. It was a quick getaway and a sure gamble for being safe. On the western horizon, you see the sky fogging up slightly. To the east is a dune hill tall enough for a great lookout. Everywhere around you, dunes, dunes and more dunes. And on the southern horizon, as you guessed more dunes. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11112 D1 ~ ~ 0 0 11111 D2 ~ ~ 0 0 11114 S #11114 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 11113 D3 ~ ~ 0 0 11115 S #11115 Dunes~ The dunes don't seem to end, as the horizon piles up with neverending desert. Scorching rays of the sun touch your face as it burns your eyes. For miles and miles there is no water to be found. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 11114 D3 ~ ~ 0 0 11116 S #11116 Desert Path~ The desert path leads to the horizon. On each side of the path, the skeletal remains of a soldier seem to be strung on a pole. The bones seem old and start to reek from the sun's exposure, at the same time your skin starts to burn from the massive heat the desert produces. You make sure you have enough water left in your waterskin in case you run into trouble. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 11115 D3 ~ ~ 0 0 11117 S #11117 A Clearing~ As you come down from the path, you notice a clearing suddenly appear before your eyes. An oasis is not far off to the distance. A small tent has been pitched north of here, by an arab merchant. You feel lucky for once as you think of the more plentiful days of water. ~ 0 4 2 Rd 0 D1 ~ ~ 0 0 11116 D3 ~ ~ 0 0 11118 S #11118 Oasis~ It is an unbelievable sight, you stand at the entrance of your salvation. From the nights and days you have ventured through the desert, you finally see this oasis. Palm trees grow wildly around here. The edge of the desert can be seen only a few feet from where you stand. While you conquer one situation, another is at hand. ~ 0 5 3 Rd 0 D0 ~ ~ 0 0 11135 D1 ~ ~ 0 0 11117 D3 ~ ~ 0 0 11136 S #11119 Southern Gangplank~ You are on the southern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful of your life. You suddenly notice, from the corner of your eye a living entity. An animated skeletal creature has been disturbed and has been awaken from the dead. Are you ready to do battle with this monster or will it leave you to your trek. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 11120 S #11120 Tower Lookout~ You manage to climb out of the wooden stairs. Do not forget that the crusted wood might buckle under your feet. From here you see a flagpole that holds the Bethaven sign. There are gangplanks to this lookout tower. ~ 0 9 0 Rd 0 E flagpole~ The crest of Bethaven is shown here on the flag. ~ E sign~ The crest of Bethaven is shown here on the flag. ~ D1 ~ ~ 0 0 11121 D2 ~ ~ 0 0 11119 D3 ~ ~ 0 0 11129 D5 ~ ~ 0 0 11134 S #11121 Eastern Gangplank~ You are on the eastern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful for your life. Suddenly you notice a living entity from the corners of your eye. An animated skeletal creature has been disturbed and awaken from the dead. Are you ready to do battle with this monster or will it leave you to your trek. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 11120 S #11122 Village Hut~ From inside this plain hut, you can see that it is very well furnished if you disregard the rickety state of the furniture itself. A few chairs surround a small table that is topped off with a bowl of water and several rags. A small area carpet (or ragged blanket) centred on the floor brightens up the area with its many colours. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 11120 S #11123 Jahun Falls~ You have come out of the oasis onto this clearing. Water is abundant as the Jahun waterfalls stand a few yards from you. The fresh wind blows upon your hair, as you notice your unfamiliar surroundings. A deep seated feeling comes upon you because behind the falls, shadowy forms form behind the water. ~ 0 1 3 Rd 0 D0 ~ ~ 0 0 11139 D1 ~ ~ 0 0 11137 S #11124 Jahun Fighting Grounds~ Men, women and children have come to this arena to cheer you on. You seemed to have been picked for battle. You see in front of you a narrow line between many spectators who have come to see you fight. The fight will be to the death and undoubtedly nice gifts will come for you. Many cheer you on as men lead you to the center of a circular pit. ~ 0 134217737 0 Rd 0 D1 ~ ~ 0 0 11140 D3 ~ ~ 0 0 11125 S #11125 Nishta: Lightweight Title Holder~ Your first opponent is named Nishta. You've heard that she is good, really good. Moments pass by as you hear the loud cheers of several spectators that have come to watch. This will be a battle indeed. ~ 0 134348813 0 Rd 0 D1 ~ ~ 0 0 11124 D3 A door stands here in the west wall. The keyhole is strange however, it is circular and a bit larger than a coin. ~ door~ 7 11125 11126 S #11126 Jahun: Champion of Bethaven~ Now you face the ultimate fighting machine of Bethaven. An elflike announcer introduces forth a great warrior named Jahun. As Jahun's favorite motto goes "You are next!". It seems like you have been marked for death. Only way out now is the first chance to kill him. ~ 0 134217741 0 Rd 0 D1 A door stands here in the east wall. The keyhole is rather strange however, it is circular and a bit larger than a coin. ~ door~ 7 11125 11125 S #11127 Further Down in the Pit~ As you are being sucked slowly but surely down the sand pit, you notice a feeling of something gripping your ankles. It is unimaginable to know but what if this is the end of your adventures? Act fast. ~ 0 1 2 Rd 0 D4 ~ ~ 0 0 11106 D5 ~ ~ 0 0 11128 S #11128 Skeltor: Desert Monster of Bethaven~ There is a reddish hue of some form sticking out of the sand. By now, the grip has started to close tighter on your legs. Suddenly, a huge monstrosity gapes his wide mouth open. It is Skeltor, the Desert Worm of the Dunes. A circular array of tooth splits open revealing a variety of teeth: long, short, sharp, edged, and hungry. It is hard to imagine, but will you survive for another day? ~ 0 1 2 Rd 0 D4 ~ ~ 0 0 11127 S >sleep_prog 100~ 0 mpecho The sounds close over you and darkness cloaks your vision... mptransfer $n 11122 ~ | #11129 Western Gangplank~ You are on the southern edge of the seiged tower, positioning yourself for a great lookout. An eerie silence falls on this tower, which leaves you fearful of your life. You suddenly notice a living entity from the corners of your eye. An animated skeletal creature has been disturbed and awaken from the dead. Are you ready to do battle with this monster? ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 11120 S #11130 The Wheel of Despair~ In front of you works a big grinding wheel, where soulless adventurers are shackled. You notice that men and women of all races are braced unto this large round contraption. A slave monger whips a weakling a few feet from you. Suddenly a person behind you shoves your face in front of this slave driving wheel locking your fate. ~ 0 8192 0 Rd 0 D0 ~ ~ 0 0 11101 D1 ~ ~ 0 0 11131 D3 ~ ~ 0 0 11132 S #11131 Labors of Perfection~ While you are shackled with the wheel, you feel the whip hitting you as your masters drive you to perfection. There are others who show interest in magical fields, perfecting their spells and beliefs. This is the labor of perfection to advance you to your proper destiny. ~ 0 132100 0 Rd 0 D3 ~ ~ 0 0 11130 S #11132 Labors of Training~ As you push the Wheel of Despair, you feel your muscles bulge gaining strength. Walking hundreds of times around this machine raises your dexterity and constitution. There are those exceptional who show interest on the fields of intelligence and wisdom, picked out from the lot and sent to worldly masters. This is the labor of training to advance you to your proper destiny. ~ 0 132100 0 Rd 0 D1 ~ ~ 0 0 11130 S #11134 Base of Old Sieged Tower~ Upon entering this tower, you notice that a battle has been fought. Old dead skeletal corpses hang from a tight rope above. A wooden stairwell leads to the lookout tower above. Cobwebs and sand litter the floor. A pit is located at the center of the room. You also notice that there is no water to be found anywhere here, thus you realize it is time to conserve what little you have left. ~ 0 4194313 0 Rd 0 D2 ~ ~ 0 0 11108 D4 ~ ~ 0 0 11120 S #11135 Deep in the Oasis~ "They are only sticks and stones!" Well not here, the oasis is filled with life. Ferns and Palm trees grow wildly here in this desert paradise. The sun barely shines on your face but the warmth gives you deep security. While slashing your way through the underbush, scratches have started to cover your whole body. The terrain is often mistaken but thus it is still hard to get around. ~ 0 134217729 3 Rd 0 D0 ~ ~ 0 0 11137 D2 ~ ~ 0 0 11118 S #11136 Edge of the Oasis~ You are on the soft sand of the deserts of Bethaven, a few feet from where you are is the edge of the oasis. There are massive ferns growing wildly boundering the edge of this desert paradise. To the west you see a small pathed entrance surrounded by palm trees. ~ 0 5 2 Rd 0 D1 ~ ~ 0 0 11118 D3 ~ ~ 0 0 14573 S #11137 Lost in the Oasis~ Are you lost? Well, if you think really really hard, maybe you might be able to get out finally. But since you're a first time adventurer, this forest won't be so tough after all. ~ 0 134217733 3 Rd 0 D0 ~ ~ 0 0 11135 D1 ~ ~ 0 0 11135 D2 ~ ~ 0 0 11135 D3 ~ ~ 0 0 11123 S #11138 Inside the Jahun Cave~ You are a wet fish indeed, coming out through that waterfall. On your left side glitters an etched sign of an unknown language, you better see it. Undoubtedly there is something different here because a chill has rung through your whole body. Shadows emanating from below has cast you bewildered. The is a glowish hue coming from below, a wet ladder seems to lead you to go down. There is a strangely carved entranceway leading off to the north from here. The is' 'There is' ~ 0 13 0 Rd 0 E sign~ There is no way you could decipher the sign. ~ D0 ~ ~ 0 0 201 D2 ~ ~ 0 0 11139 D5 ~ ~ 0 0 11140 S #11139 Standing Under the Falls~ The water comes down upon your head with a thundering crash. A score of fishes swim aggressively down from the falls. But don't be fooled because some fishes are dangerous. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 11138 D2 ~ ~ 0 0 11123 S #11140 Jahun Fighting Grounds~ You enter a cavern, where many men and women of all races come to test their skill. They come here not because of will alone but they are forced into a bloody sport. On your left side is a marking of some unknown sort, revealing a primal dragon. Ahead of you stands a contender attending the "Jahun Fighting Grounds". ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 11124 D4 ~ ~ 0 0 11138 S #0 #SPECIALS M 11122 spec_healer S #RESETS M 0 11101 1 11101 E 0 11101 0 18 E 0 11130 0 9 E 0 11103 0 20 M 0 11130 1 11101 E 0 11132 0 20 M 0 11104 5 11102 E 0 11132 0 20 M 0 11104 4 11104 M 0 11104 4 11105 M 0 11104 4 11107 E 0 11132 0 20 M 0 11109 1 11109 M 0 11113 3 11111 M 0 11113 3 11113 E 0 11113 0 8 M 0 11109 3 11114 E 0 11109 0 22 M 0 11113 3 11115 M 0 11109 2 11115 E 0 11111 0 22 M 0 11104 6 11119 M 0 11104 5 11121 M 0 11122 1 11122 M 0 11125 1 11125 E 0 11124 0 17 E 0 11104 0 22 G 0 11125 0 M 0 11126 1 11126 E 0 11105 0 23 E 0 11106 0 20 E 0 11123 0 11 G 0 11126 0 M 0 11127 3 11127 M 0 11127 2 11127 M 0 11127 1 11127 E 0 11127 0 22 M 0 11128 1 11128 E 0 11128 0 22 M 0 11104 6 11129 M 0 11130 2 11130 M 0 11102 2 11130 M 0 11102 2 11130 E 0 11102 0 24 E 0 11131 0 16 M 0 11131 1 11131 M 0 11132 1 11132 M 0 11134 1 11134 E 0 11134 0 22 M 0 11135 1 11135 M 0 11135 2 11137 S #SHOPS 0 #$