Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        {??-???} PROTO AREA          Derelor~
Levels      0 0
Builders    Derelor Hannibal~
VNUMs       1900 1999
Security    1
Recall      25001
Flags       16
Color       6
End



#MOBILES
#1900
Goblin Guard~
Goblin Guard~
A Goblin Guard Is Here Picking His Nose.
~
~
3 64 262144 -100 S
55 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1901
Goblin Breeder~
Goblin Breeder~
A Female Breeder Has Noticed Your Presence.
~
~
3 104 262144 -100 S
52 0 0 4000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#1902
Goblin Breeder~
Goblin Breeder~
A Female Goblin Has Noticed Your Presence.
~
~
3 64 262144 -100 S
52 0 0 4000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#1903
Goblin Breeder~
Goblin Breeder~
A Female Goblin Has Noticed Your Presence.
~
~
3 64 262144 -100 S
53 0 0 4000d0+0 0d0+0
0 0 0 0
0 0 0
128 0 0
#1904
Goblin Breeder~
Goblin Breeder~
A Female Goblin Has Noticed Your Presence.
~
~
3 64 262144 -100 S
35 0 0 2250d0+0 0d0+0
0 0 0 0
0 0 2
128 0 0
#1905
Goblin Guard~
Golbin Guard~
An Ugly Guard Seems To Be Training Here.
~
~
1 64 262144 -100 S
55 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1906
Goblin Guard~
Goblin Guard~
A Goblin Guard Seems To Be Trainig Here.
~
~
1 64 262144 -100 S
55 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1907
goblin child~
Goblin Child~
A Goblin Child Runs About.
~
~
1 98370 0 -100 S
50 0 0 3750d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1908
Goblin Child~
Goblin Child~
A Goblin Child Runs About.
~
~
1 98370 262144 -100 S
50 0 0 3500d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1909
Goblin Lieutenant~
Goblin Lieutenant~
A Lieutenant Looks Over His Training Soldiers.
~
~
3 64 262144 -100 S
60 0 0 5500d0+0 0d0+0
0 0 0 0
0 0 1
132 0 0
#1910
Goblin lieutenant~
Goblin Lieutenant~
A Lieutenant Looks Over His Training Soldiers.
~
~
3 64 262144 -100 S
60 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1911
Captain Goblin~
Goblin Captain~
The Captain Of The Guard Stand Here Proudly.
~
~
3 232 262144 -100 S
65 0 0 6500d0+0 0d0+0
0 0 0 0
0 0 1
136 0 0
>fight_prog 40~
emote stares at you in hatred!
stun
stun
~
|
#1912
Goblin Archer~
Goblin Archer~
A Goblin Archer Is On The Lookout.
~
~
35 192 262144 -100 S
58 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 0
128 0 0
#1913
goblin Archer~
Goblin Archer~
A Goblin Archer Is On The Lookout.
~
~
3 192 262144 -100 S
58 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 0
128 0 0
#1914
goblin Archer~
Goblin Archer~
A Goblin Archer Is On The Lookout.
~
~
3 192 262144 -100 S
58 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1915
Goblin Fanatic~
Goblin Fanatic~
A Goblin Fanatic Is Here To Protect The King.
~
RUN!!!!!!!!!!!!!!!!!!!!!
~
35 134217792 262144 -100 S
70 0 0 10000d0+0 0d0+0
0 0 0 0
0 0 1
140 0 0
#1916
Goblin King~
Goblin King~
The King Of This Glorious Civilisation Looks Upon His People.
~
As Rules of this advanced goblin civilisation, this king looks at his
people with remendous pride and joy.  To bring a band of goblin to such an
organised facility is quite an achievement.  You look at him with a new
found respect.  
~
3 268452032 262144 -100 S
70 0 0 9000d0+0 0d0+0
0 0 0 0
0 0 0
128 0 0
>fight_prog 50~
yell Guard! My Personal Guards!
mpat 1960 mptrans 'goblin defender qwerty' 1955
say You Will Die Now!
~
|
#1917
goblin archer~
Goblin Archer~
A Goblin Archer Is On The Lookout.
~
~
3 192 262144 -100 S
58 0 0 0d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
#1918
Elf Prisonner qwerty~
Elf Prisonner~
A Prisonner Seems Quite Happy Of Your Presence.
~
A Prisoner From The Last Raid, This Elf Seems In Need Of Your Help.
~
3 704 262144 -100 S
58 0 0 5000d0+0 0d0+0
0 0 0 0
0 0 1
128 0 0
>all_greet_prog 100~
(
say Hello Traveller!  I am in great need of your help!
say If you could but aid me in guiding me to the front
say gate unharmed, I would find myself in your debt and
say would therefore be forced to grant you a token of my
say appreciation.  Please let me follow you kind explorer!
)
~
>speech_prog follow~
follow $n
say Thank Thee For You Help Brave Soul!
~
>rand_prog 95~
if inroom($i) == 1900
Say Thank you oh fearless one, to show my appreciation,
say here is a small gift!
mpoload 1913
drop key $n
emote waves farewell to you.
mppurge $i
break
else
break
~
|
#1919
Goblin Alchemist~
Goblin Alchemist~
The Master Of Creation.
~
~
35 335544512 0 -100 S
75 0 0 10000d0+0 0d0+0
0 0 0 0
0 0 1
12428 0 0
>fight_prog 35~
c 'blindness' 
c 'dispel magic'
c fireball
~
>fight_prog 25~
Say You Should Not Have Come Here!
c gas
~
|
#1920
Roamer Goblin~
A Goblin Roamer~
A Goblin Roamer Sword To Defend This Outpost Attacks!
~
~
97 65730 262144 -100 S
65 0 0 7000d0+0 0d0+0
0 0 0 0
0 0 1
12416 0 0
#1921
Roamer Goblin~
A Goblin Roamer~
A Goblin Roamer Sworn To Defend The Outpost Attacks!
~
~
97 65730 262144 -100 S
65 0 0 7000d0+0 0d0+0
0 0 0 0
0 0 1
12416 0 0
#1922
defender goblin qwerty~
Goblin Defender~
The King's Personal Guards.
~
I WILL DIE TO PROTECT MY KING!!!
~
33 8384 262160 -100 S
65 0 0 6000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#0



#OBJECTS
#1900
Goblin Crown~
crown Of The Goblins~
An Abandonned Crown lies here~
~
9 279 0 4096 17 70
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
3 2
A
19 12
A
18 12
#1901
goblin Anklets~
goblin Anklets~
A String Made of Elf Skin That Reeks of Goblins~
~
9 279 0 0 1048577 50
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 2
A
19 2
A
3 1
#1902
Gobli Helm~
a Goblin Helm~
A Helm with an apparent Goblin Symbol on it~
~
9 279 0 4096 17 58
0~ 0~ 0~ 0~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 5
A
24 25
A
3 1
#1903
goblin Amulet~
goblin Amulet~
Amulet Of The Goblins~
~
9 279 0 0 5 70
0~ 0~ 0~ 0~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 15
A
18 -40
A
24 -10
#1904
Goblin belt~
belt Of The Goblins~
A Belt with a Goblin Symbol~
~
15 279 0 0 2049 60
30~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 3
A
18 4
A
3 2
A
17 -15
#1905
Goblin Sword~
a Goblin Sword~
A Goblin Marker Sword Lies here~
~
5 279 0 0 8193 58
0~ 20~ 45~ 3~
100 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
18 30
A
19 25
A
3 1
#1906
ball chain~
a Ball And Chain~
A Huge Chain with a Ball lying on the end~
~
5 23 0 0 8193 70
0~ 25~ 55~ 8~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 40
A
18 -20
#1907
breeding belt~
belt Of Breeding~
A Belt Of Goblin Reproduction lies here~
~
9 279 0 0 2049 65
0~ 0~ 0~ 0~
2 0 0 0 0
2 1907
reserved~
5 5
0 0 0
#1908
Spear Goblin~
spear Of The Goblins~
Spear Of a Goblin Nature~
~
5 279 0 0 8193 65
0~ 15~ 50~ 2~
3 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -5
A
3 2
A
19 20
A
18 15
#1909
captain vest~
goblin Captain's Vest~
A Vest With a Captain's rank lies here~
~
9 279 0 0 1025 68
0~ 0~ 0~ 0~
10 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
3 2
A
19 25
A
18 25
#1910
Archer's Scope~
an Archer's Scope~
A Scope For Long Range Purposes~
~
9 279 0 0 131073 65
0~ 0~ 0~ 0~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
2 2
A
18 15
#1911
Alchemist Staff~
alchemist's Staff~
An Old Forgotten Staff~
~
9 279 6860 0 16385 75
0~ 0~ 0~ 0~
5 0 0 0 0
5 0
enhanced strength~
5 5
0 0 0
A
12 75
A
19 5
#1912
Huge Crossbow~
a Huge Crossbow~
A Crossbow lies here for your taking.~
~
5 791 0 0 8193 65
0~ 28~ 37~ 6~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 20
A
18 10
#1913
Key~
chest Key~
A Chest Key.~
~
18 7 0 0 16385 50
0~ 0~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1914
huge chest~
a Huge Chest~
A Huge Chest!~
~
15 23 0 0 0 20
999~ 13~ 1913~ 0~
2000000 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1915
goblin Potion~
goblin Potion~
Potion Of The Goblins~
~
10 268435988 0 0 1 50
100~ pass door~  ~ inertial barrier~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1918
Potion Destruction~
Potion Of Destruction~
Potion Of Destruction~
~
10 268435456 0 0 16385 55
100~ heal~ heal~ heal~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#1919
Potion Creation~
potion Of Creation~
A Potion Of Creation.~
~
10 268435459 0 0 16385 55
100~ blade barrier~ biofeedback~ chaos field~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#1900
Entrance to Goblin Outpost~
You arrive at the gate of a goblin outpost.  From what you can see from
the outside, this outpost seems pretty big.  As you approach the gate, you
notice what you thought was a wooden fence is actually a row of pikes with
skulls on them.  A closer look at the skulls tells you they are elven in
origin.  These goblins must be pretty organized for having built such an
outpost.  Maybe you should leave before they find you here?  
~
0 401412 0
Rd     0
D0
~
gate~
3 0 1901
S
#1901
Main Walkway~
You are walking down the main path in the outpost, you can continue
onward to the north or exit this foul place through the gate to the south.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1902
D2
~
gate~
3 0 1900
S
#1902
Four Way Intersection~
After walking a while, you come up to an intersection.  To the east and
west, you can see smoke rising from small huts.  The walkway continues
northward while you can escape by heading for the southern gate.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1911
D1
~
~
0 0 1907
D2
~
~
0 0 1901
D3
~
~
0 0 1903
S
#1903
Path to Huts~
You are walking down a small dirt path leading to a tiny grouping of
huts.  The huts are farther to the west.  You can reach the main walkway by
going east.  
~
0 401408 0
Rd     0
D1
~
~
0 0 1902
D3
~
~
0 0 1904
S
#1904
Before The Huts~
The wall of the outpost prevents you from going further west.  The small
huts you saw earlier are to the north and south.  You can go back to the
main walkway by heading due east.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1905
D1
~
~
0 0 1903
D2
~
~
0 0 1906
S
#1905
Goblin Hut~
The stench that assaults your nostrils as you enter the hut nearly
overwhelms you.  Although these goblins may be better organized, they sure
aren't any cleaner than any other goblin tribe you've met before.  There is
a small bed in a corner and a bunch of scattered garbage everywhere else. 
Fresh air is to the north.  
~
0 401416 0
Rd     0
D2
~
~
0 0 1904
S
#1906
Goblin Hut~
The stench that assaults your nostrils as you enter the hut nearly
overwhelms you.  Although these goblins may be better organized, they sure
aren't any cleaner than any other goblin tribe you've met before.  There is
a small bed in a corner and a bunch of scattered garbage everywhere else.
Fresh air is to the south.
~
0 401416 0
Rd     0
D0
~
~
0 0 1904
S
#1907
Path To Huts~
You are walking down a small dirt path leading to a tiny grouping of
huts.  The huts are farther to the east.  You can reach the main walkway by
going west.
~
0 401408 0
Rd     0
D1
~
~
0 0 1908
D3
~
~
0 0 1902
S
#1908
Before The Huts~
The wall of the outpost prevents you from going further east.  The small
huts you saw earlier are to the north and south.  You can go back to the
main walkway by heading due west.
~
0 401408 0
Rd     0
D0
~
~
0 0 1909
D2
~
~
0 0 1910
D3
~
~
0 0 1907
S
#1909
Goblin Hut~
The stench that assaults your nostrils as you enter the hut nearly
overwhelms you.  Although these goblins may be better organized, they sure
aren't any cleaner than any other goblin tribe you've met before.  There is
a small bed in a corner and a bunch of scattered garbage everywhere else. 
Fresh air is to the south.  
~
0 401416 0
Rd     0
D2
~
~
0 0 1908
S
#1910
Goblin Hut~
The stench that assaults your nostrils as you enter the hut nearly
overwhelms you.  Although these goblins may be better organized, they sure
aren't any cleaner than any other goblin tribe you've met before.  There is
a small bed in a corner and a bunch of scattered garbage everywhere else. 
Fresh air is to the north.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1908
S
#1911
Main Walkway~
As you walk down the walkway, you begin to hear faint sounds of metal
clanging and screams.  There is an intersection to the south while the
walkway continues north.  
~
0 401412 0
Rd     0
D0
~
~
0 0 1912
D2
~
~
0 0 1902
S
#1912
Main Walkway~
The farther north you go, the more apparent it is that the sounds you
were hearing are those of fighting.  They seem to come from the north.
Far off to the south is the only way out of here.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1913
D2
~
~
0 0 1911
S
#1913
A Four Way Intersection~
At last, you can see what all the commotion is about, to the east and
west, you can see goblins training in small fields.  You can also see a
structure to the north.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1914
D1
~
~
0 0 1922
D2
~
~
0 0 1912
D3
~
~
0 0 1915
S
#1914
Main Walkway~
Continuing down the walkway, you see a large tower before you.  It's
already pretty high and you're not that close to it yet.  You can reach the
tower by continuing you journey to the north or turn back to the south.  
~
0 401412 0
Rd     0
D0
~
~
0 0 1929
D2
~
~
0 0 1913
S
#1915
Road of Training~
The road is littered with broken armor and weapons, you can see small
puddles of blood drying in a few spots.  Decidedly, these goblins don't take
too many precautions when training.  You can reach the western training
grounds by continuing west or go back to the main walkway be heading east.  
~
0 401408 0
Rd     0
D1
~
~
0 0 1913
D3
~
~
0 0 1916
S
#1916
Road Of Training~
There is more blood, armor and weapons everywhere.  The entrance to the
training grounds is close by to the west.  A short walk to the east will get
you back to the walkway.  
~
0 401408 0
Rd     0
D1
~
~
0 0 1915
D3
~
~
0 0 1917
S
#1917
Before the Training Grounds~
You arrive at the entrance to the training grounds.  You can enter them
by going north or leave east.  The outpost wall prevent continuing to the
west.  
~
0 401412 0
Rd     0
D0
~
~
0 0 1918
D1
~
~
0 0 1916
S
#1918
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1919
D2
~
~
0 0 1917
D3
~
~
0 0 1920
S
#1919
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D2
~
~
0 0 1918
D3
~
~
0 0 1921
S
#1920
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D0
~
~
0 0 1921
D1
~
~
0 0 1918
S
#1921
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D1
~
~
0 0 1919
D2
~
~
0 0 1920
S
#1922
Road of Training~
The road is littered with broken armor and weapons, you can see small
puddles of blood drying in a few spots.  Decidedly, these goblins don't take
too many precautions when training.  You can reach the eastern training
grounds by continuing east or go back to the main walkway be heading west.  
~
0 401408 0
Rd     0
D1
~
~
0 0 1923
D3
~
~
0 0 1913
S
#1923
Road of Training~
There is more blood, armor and weapons everywhere.  The entrance to the
training grounds is close by to the east.  A short walk to the west will get
you back to the walkway.  
~
0 401408 0
Rd     0
D1
~
~
0 0 1924
D3
~
~
0 0 1922
S
#1924
Before the Training Guards~
You arrive at the entrance to the training grounds.  You can enter them
by going north or leave west.  The outpost wall prevent continuing to the
east.  
~
0 401412 0
Rd     0
D0
~
~
0 0 1925
D3
~
~
0 0 1923
S
#1925
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.  
~
0 401420 0
Rd     0
D0
~
~
0 0 1926
D2
~
~
0 0 1924
D3
~
~
0 0 1927
S
#1926
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D2
~
~
0 0 1925
D3
~
~
0 0 1928
S
#1927
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D0
~
~
0 0 1928
D1
~
~
0 0 1925
S
#1928
Training Ground~
Whoa!  There is blood everywhere!  How can there still be goblins
standing?  Broken armor and weapons lie in heaps everywhere.
~
0 401408 0
Rd     0
D1
~
~
0 0 1926
D2
~
~
0 0 1927
S
#1929
Captain's Quarters~
After stopping to admire the tower before you, you hear faint voices
comming from below you.  You look down and notice you are standing on a
gratting.  It's pretty obvious that this is some kind of cell to keep
prisoners.  A little off north is the entrance to the tower, while you can
just barely see the southern gate from here.  
~
0 401408 0
Rd     0
D0
~
door~
3 0 1930
D2
~
~
0 0 1914
D5
~
gratting~
3 0 1956
S
#1930
Base of the Tower~
The many windows in this room make it so you can see pretty well even
without a light.  There is a small trail in the dirt floor which leads to
the rooms only object.  A ladder in the back of the room leads to the upper
level of the tower.  You can exit the tower out the southern door.  
~
0 401420 0
Rd     0
D2
~
~
3 0 1929
D4
~
~
0 0 1931
S
#1931
Up the Ladder~
You are on the ladder, climb on up or go back down.  The is nothing else
to do in this shaft.  
~
0 401416 0
Rd     0
D4
~
~
0 0 1932
D5
~
~
0 0 1930
S
#1932
Up the Ladder~
Again you are in a small ordinary shaft.  Looking up, you notice that the
end of the ladder is close.  
~
0 401416 0
Rd     0
D4
~
~
0 0 1933
D5
~
~
0 0 1931
S
#1933
Entrance to the Tower~
You pull yourself up the last of the ladder and find yourself at the
entrance to the tower.  Other than a desk on the left side of the room,
there is nothing else here.  You can enter the tower by going south or leave
back down the ladder.  
~
0 401416 0
Rd     0
D2
~
door~
0 0 1934
D5
~
~
0 0 1932
S
#1934
Four Way Intersection~
As soon as you enter the tower, you are faced with choosing a direction
as the hallway splits in all directions.  From what you can see by looking
east and west, there must be some kind of watchpoint in those directions. 
To the south the walkway continues on.  The exit to the tower is directly to
the north.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1933
D1
~
~
0 0 1938
D2
~
~
0 0 1941
D3
~
~
0 0 1935
S
#1935
Path to Archer Tower~
You are on the way to what appears to be an archer's tower.  Will you
continue on your way or go back?  
~
0 401408 0
Rd     0
D1
~
~
0 0 1934
D3
~
~
0 0 1936
S
#1936
Path To Archer Tower~
You can clearly see the tower from here, and what appears to be movement.
The path leads both east and north.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1937
D1
~
~
0 0 1935
S
#1937
Archer Tower~
You have a clear view of the back of the outpost.  You think to yourself
what kind of army would be needed to surmount such a wall.  
~
0 401408 0
Rd     0
D2
~
~
0 0 1936
S
#1938
Path To Archer Tower~
The path leads on to the tower or back to the intersection.
~
0 401408 0
Rd     0
D1
~
~
0 0 1939
D3
~
~
0 0 1934
S
#1939
Path To Archer Tower~
You can clearly see the tower from here, and what seems to be movement,
be on your guard.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1940
D3
~
~
0 0 1938
S
#1940
Archer Tower~
You have a view of the rear of the outpost.  You think to yourself that
an army of 500 soldier would have difficulty in climbing succesfully raiding
this place.  
~
0 401408 0
Rd     0
D2
~
~
0 0 1939
S
#1941
Tower Walkway~
A walkway in the tower, everything seems normal except the light comming
from the ceiling, maybe you should invertigate?  The walkway continues North
and South of here.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1934
D2
~
~
0 0 1942
D4
~
~
3 0 1952
S
#1942
Tower Walkway~
It Appears to be a normal walkway, it continues on northwards and
southwards.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1941
D2
~
~
0 0 1943
S
#1943
Four Way Intersection~
You can see a huge vault door south of here, alot of energy seems to seep
from the cracks.  East and west exits seem to lead to a tower window, the
walkway lies south of here, maybe you should head back there right now?  
~
0 401416 0
Rd     0
D0
~
~
0 0 1942
D1
~
~
0 0 1947
D2
~
vault~
3 0 1950
D3
~
~
0 0 1944
S
#1944
Path To Archer Tower~
An Archer Tower lies west of here, you can almost see it from here.
~
0 401408 0
Rd     0
D1
~
~
0 0 1943
D3
~
~
0 0 1945
S
#1945
Path To Archer Tower~
You have a clear view of the tower, there seems to be movement however.
~
0 401408 0
Rd     0
D1
~
~
0 0 1944
D2
~
~
0 0 1946
S
#1946
Archer Tower~
You have an undisturbed view of nearly the whole outpost.  It seems well
organised, every goblin seems to have his place in the structure and the
order of this advanced goblin civilisation.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1945
S
#1947
Path To Archer Tower~
An Archer tower lies east of here, be on your guard.
~
0 401408 0
Rd     0
D1
~
~
0 0 1948
D3
~
~
0 0 1943
S
#1948
Path To Archer Tower~
You're getting closer to it, you can see what appears to be an opening.  
~
0 401408 0
Rd     0
D2
~
~
0 0 1949
D3
~
~
0 0 1947
S
#1949
Archer Tower~
You can see all of the Goblin outpost from here.  It appears to be well
protected against invasion as well as well organised, every goblin seems to
know where he should be and what he should be doing.  The only exit lies
north.  
~
0 401408 0
Rd     0
D0
~
~
0 0 1948
S
#1950
Goblin Treasury~
Here lies the chest of the acumulated riches of this civilisation.  It
also serves as the alchemists quarters, he better not find you in here.  The
only exit lies north.  
~
0 393244 0
Rd     0
D0
~
vault~
3 0 1943
S
#1952
Top of the Tower~
This place seems to be dangerous, be on your guard.  The exits lie down
and south.  
~
0 401416 0
Rd     0
D2
~
~
0 0 1953
D5
~
~
3 0 1941
S
#1953
Top of the Tower~
This seem to be a great place for an ambush.  You move around cautiously.
The path goes onwards towards the south and north.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1952
D2
~
~
0 0 1954
S
#1954
Before the Chamber~
You can see the royal chamber from here.  You feel as though you don't
belong here.  You might end up dead.  The numerous skulls on the door would
indicate as much.  
~
0 401416 0
Rd     0
D0
~
~
0 0 1953
D2
~
~
3 0 1955
S
#1955
Royal Chamber~
The king of the goblins has a real taste for exquisite material.  The
Room is ornamented with all kinds of satin and silk tapestries.  There is
also a great deal of object encrusted with gold.  You might want to leave
everything as it is and go back to where you belong.  
~
0 401424 0
Rd     0
D0
~
~
3 0 1954
S
#1956
Outpost Dungeon~
A prison for the goblins most hated ennemy is here.  It usually serves
for elves, as you can see by the skulls and the material on the floor,
generally of elf kind.  
~
0 401416 0
Rd     0
D4
~
gratting~
3 0 1929
S
#1960
Defender's Room~
where my defenders load in
~
0 401428 0
Rd     0
S
#0



#SPECIALS
M 1900 spec_thief
M 1905 spec_thief
M 1906 spec_thief
M 1907 spec_thief
M 1908 spec_thief
M 1909 spec_thief
M 1910 spec_thief
M 1911 spec_thief
M 1915 spec_thief
M 1916 spec_thief
M 1919 spec_cast_mage
M 1920 spec_thief
M 1921 spec_thief
M 1922 spec_thief
S



#RESETS
M 0 1900 1 1900
E 0 1908 0 20
M 0 1907 2 1904
E 0 1901 0 24
M 0 1902 1 1905
M 0 1901 1 1906
M 0 1908 2 1908
E 0 1901 0 24
M 0 1903 1 1909
E 0 1904 0 17
M 0 1904 1 1910
E 0 1907 0 17
M 0 1921 1 1916
E 0 1908 0 20
E 0 1908 0 21
M 0 1910 1 1918
E 0 1905 0 20
E 0 1905 0 21
E 0 1902 0 6
M 0 1905 3 1919
E 0 1908 0 20
E 0 1908 0 21
M 0 1920 1 1923
E 0 1908 0 20
E 0 1908 0 21
M 0 1906 3 1925
E 0 1908 0 20
E 0 1908 0 21
M 0 1909 1 1925
E 0 1905 0 20
E 0 1905 0 21
E 0 1902 0 6
M 0 1911 1 1929
E 0 1905 0 20
E 0 1905 0 21
E 0 1904 0 17
E 0 1909 0 16
M 0 1912 1 1937
E 0 1910 0 7
E 0 1912 0 20
E 0 1912 0 21
M 0 1913 1 1940
E 0 1910 0 7
E 0 1912 0 20
E 0 1912 0 21
M 0 1914 1 1946
E 0 1910 0 7
E 0 1912 0 20
E 0 1912 0 21
M 0 1917 1 1949
E 0 1910 0 7
E 0 1912 0 20
E 0 1912 0 21
M 0 1919 1 1950
E 0 1911 0 22
O 0 1914 0 1950
P 0 1915 0 1914
P 0 1915 0 1914
M 0 1915 2 1953
E 0 1906 0 20
E 0 1906 0 21
E 0 1903 0 3
M 0 1916 1 1955
E 0 1900 0 6
E 0 1904 0 17
E 0 1906 0 20
E 0 1906 0 21
M 0 1918 1 1956
M 0 1922 4 1960
E 0 1905 0 20
E 0 1905 0 21
S



#SHOPS
0



#$