#AREADATA Name { 1-5 } Ravenwood Academy Grunt~ Levels 1 5 Builders Grunt~ VNUMs 1251 1299 Security 98 Recall 25001 Flags 0 Color 6 Sounds &pYou hear something moving nearby.~ End #MOBILES #1251 master grand~ The Grand Master~ The Grand Master of Education stands here deep in thought. ~ The Grand Master has been training young adventurers since long before you were born. His job is to guide students in his own subtle way, and make sure that their studies are not interfered with. ~ 1966147 234897536 16 -1000 S 120 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ If level ($n) > 5 tell $n You have progressed beyond the need for this school. tell $n Go out and seek your fame elsewhere! mpechoat $n You find yourself back in the temple! mptransfer $n 1300 else smile tell $n Keep up the studies! One day you shall be great! open door endif ~ >fight_prog 100~ stun ~ | #1252 rat muskrat~ A muskrat~ A large muskrat furrows through some musty straw here. ~ This rat looks to weigh about 40 pounds, and is a true king of rats. It's eyes are bleak and covered with a film brought on by the disease infested filth in which it resides. It appears frightened by your presence, and waits to see your next move. ~ 3 0 0 250 S 2 0 0 12d0+0 0d0+0 0 0 3 0 0 0 0 0 0 0 #1253 roach giant cockroach~ A giant cockroach~ A large cockroach skitters back and forth eyeing you hungrily. ~ Disgusting. Totally disgusting. This insect of filth and disease is in dire need of being destroyed, and you are the one to do it. The cockroach is 2 -1/2 feet long and moves like lightning, yet doesn't look like it could put up TOO much of a fight. ~ 3 0 0 250 S 2 0 0 10d0+0 0d0+0 0 0 5 0 0 0 0 0 0 0 #1254 adept ravenwood~ A Ravenwood Adept~ An adept of Ravenwood stands here casting spells for the young adventurers. ~ He is a pious man, silent except for his incantations, healing and soothing those who rest before him. Unpaid for his work, his satisfaction of seeing the students achieve their fame is his just reward. ~ 1966083 16777216 16 -1000 S 120 0 0 250000d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #1255 madman man wacko~ A madman~ A madman sits on the floor raving about his lost quizzleflump. ~ You look at this man, and can sense that there's something not quite correct about him. He's having a debate with himself, and losing quite horribly. He smells of stale urine, and looks as though he hasn't washed in weeks. ~ 3 0 0 250 S 2 0 0 10d0+0 0d0+0 0 0 7 0 0 0 1 0 0 0 #1256 man prisoner thin~ A prisoner~ A thin man sits chained to the floor awaiting sentencing. ~ He looks as though he hasn't eaten in days, and as his eyes meet yours, you can see the rage burning within them. It may be best to leave him be, as he doesn't seem to be in the mood for much else. ~ 3 0 0 250 S 2 0 0 12d0+0 0d0+0 0 0 1 0 0 0 0 0 0 0 #1257 kobold vicious smelly~ A smelly kobold~ A vicious looking kobold catches sight of you and attacks! ~ This is one ugly creature, looking at you with beady little eyes set deep into an overlapping forehead that turns up in a piglike snout. It's crooked teeth glisten at you as it grins and attacks you mercilessly. ~ 35 0 0 250 S 2 0 0 13d0+0 0d0+0 0 0 10 0 0 0 0 0 0 0 #1258 slug~ A slug~ A slug slithers towards you menacingly. ~ The slug is almost 4 feet long, and covered in a wicked looking slime. Though it cannot see you very well, it can definately sense your presence as it moves towards you to attack. ~ 35 0 0 250 S 2 0 0 13d0+0 0d0+0 0 0 4 0 0 0 0 0 0 0 #1259 spider ~ A large spider~ A huge spider drops from the ceiling to attack you! ~ This spider is large enough to easily take down a small dog, and its body spans about the size of your entire chest. The eyes on this creature focus in on you as it moves to make you the meal of the day. ~ 35 0 0 250 S 2 0 0 14d0+0 0d0+0 0 0 10 0 0 0 0 0 0 0 #1260 child mummy mummified~ A mummified child~ A small mummified child sees you enter the room and attacks! ~ The child is carefully wrapped in cloth which has been covered in some sort of mystic runes. It does not appear pleased that you have entered it's sanctuary, and seeks to end your life as quickly as possible. ~ 35 0 0 250 S 3 0 0 25d0+0 0d0+0 0 0 13 0 0 0 0 0 0 0 #1261 teacher jalis examiner~ Jalis~ Jalis the examiner awaits your challenge with a sneer. ~ Jalis is looking you over with a slight air of superiority, as he doesn't seem to believe that you could ever have amassed the skills to defeat him in such a short time. Perhaps it is time to teach HIM a lesson or two. ~ 3 0 0 250 S 3 0 0 30d0+0 0d0+0 0 0 15 0 0 0 1 3 0 0 #1262 shopkeeper Fizwak~ Fizwak~ Fizwak the enchanter is here selling his wares to all. ~ Fizwak is an old and somewhat insane looking mage who mutters to himself as he sits mixing a potion. The job he does is quite demanding upon him, yet he still does it to the best of his ability, and always has something for the needy adventurer. For a price that is. ~ 393219 16777344 0 -1000 S 120 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #1263 shopkeeper Triaa~ Triaa~ Triaa stands ready to sell whatever you may need. ~ Triaa is a very ugly old woman who reeks of smoke and alcohol. Yet she seems to know her business as she sizes you up, deciding for herself what you may need to get you through your next adventure. ~ 393219 16777344 0 -1000 S 120 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #1264 healer guardian arena~ The Arena Guardian~ The guardian of the arena is here to help heal your wounds ~ The arena guardian is an old being, so old that you cannot tell if it is male or female anymore. Perhaps it is both, or neither. It welcomes you to stay and rest, and will heal your wounds as needed. ~ 393219 16777344 0 -1000 S 120 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #1265 orc child~ An orc child~ A young orc is wandering through the arena with a dazed look. ~ This young orc has the typical orcish features, yet portrays an air of impish innocence as it ponders whether or not it can take you down. ~ 65 0 0 250 S 3 0 0 25d0+0 0d0+0 0 0 13 0 0 0 0 0 0 0 #1266 lizard deformed~ A deformed lizard~ &gAn ugly-looking lizard slithers along here. ~ The lizard looks to be the failed attempt of some type of breeding experiment, having a strange hue to it's skin, and a largely deformed jaw. It slithers back and forth looking for the right opening to break your defenses and attack. ~ 65 0 0 250 S 4 0 0 50d0+0 0d0+0 0 0 17 0 0 0 0 0 0 0 #1267 wererat rat~ A wererat~ A wererat eyes you suspiciously from the shadows. ~ The wererat is a horrid abomination, crouching on it's hind legs snarling and fixing it's red eyes directly upon you. ~ 65 0 0 250 S 5 0 0 96d0+0 0d0+0 0 0 22 0 0 0 0 0 0 0 #1268 firlbog~ A firlbog~ A tall firlbog stomps towards you.. ~ Somewhat taller than ogres, yet twice as stupid, an angry firlbog is not something you want to be on the opposing side of. The smell from the creature is intensely putrid and he bares yellowed teeth at you in a lopsided grin. ~ 65 0 0 250 S 6 0 0 109d0+0 0d0+0 0 0 30 0 0 0 0 0 0 0 #1269 ambassador~ The Storm Ambassador~ The Storm Ambassador is here to help you on your way. ~ The ambassador is an ageless being, sent forth to aid and advise the young adventurers who are new to the realm. ~ 393219 33554560 0 -1000 S 1 0 0 99999d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 >act_prog p arrives from the north.~ say Welcome to the Storm, $n say you may learn much by using the help files found within, or say asking someone in COUNCIL a question. mpoload 1270 mpoload 1264 mpoload 1340 mpoload 1340 mpoload 1263 mpoload 1259 mpoload 1258 put all bag give bag $n say A gift to help you on your journey. bow say ENTER the VORTEX to start your training. ~ | #1270 skeleton~ A skeleton~ A skeleton stands rather awkwardly here. ~ A pile of bones that stands, walks and seemingly thinks all on it's own. It is unclear whether the skeleton has been given life by magic, or by the restless soul which once inhabited the body that it used to be. ~ 65 0 0 300 S 4 0 0 60d0+0 0d0+0 0 0 20 0 0 0 0 0 0 0 #0 #OBJECTS #1251 vortex swirling~ &BSw&cir&Cli&Wng &CVo&crt&Bex~ A vortex swirls just below you here.~ ~ 29 1 0 0 0 0 1252~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E vortex~ The vortex is a swirling mass of gases and energy, drawing you closer, and beckoning you to ENTER it. ~ #1252 ring red ravenwood~ a red academy ring~ A red stone ring has been dropped here.~ ~ 9 0 0 0 3 1 0~ 0~ 0~ 0~ 2 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E ring red ravenwood~ A red ring made of stone. ~ #1253 red talisman ravenwood~ a red talisman~ A talisman with a red stone set upon it lies here, abandoned.~ ~ 9 0 0 0 5 1 0~ 0~ 0~ 0~ 1 0 0 4 0 0 0 reserved~ 0 0 0 0 0 A 13 1 A 17 -1 E red talisman ravenwood~ The symbol of ravenwood is set with a red stone upon it. ~ #1254 helm red ravenwood~ a blood red helmet~ A helmet painted in a lovely shade of crimson has been discarded here.~ ~ 9 0 0 4096 17 1 0~ 0~ 0~ 0~ 2 0 0 5 0 0 0 reserved~ 0 0 0 0 0 A 12 2 E helm red ravenwood~ &rThe helmet is unmistakingly from the Town of Ravenwood. ~ #1255 leggings red ravenwood~ a pair of bloodstained leggings~ Some leggings stained in dried blood have been dropped here.~ ~ 9 0 0 0 33 1 0~ 0~ 0~ 0~ 2 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E leggings red ravenwood~ A pair of leggings are dyed red with blood. ~ #1256 belt red leather ravenwood~ a red belt~ A red leather belt has been dropped here.~ ~ 9 0 0 0 2049 1 0~ 0~ 0~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 A 13 5 A 17 -1 E belt red ravenwood~ &rA leather belt has been dyed red, and has a &wsilver buckle&r. ~ #1257 boots pair red leather ravenwood~ &rsome red leather boots&X~ A pair of red leather boots have been dropped here.~ ~ 9 0 0 0 65 1 0~ 0~ 0~ 0~ 2 0 0 5 0 0 0 reserved~ 0 0 0 0 0 A 14 10 E boots pair red leather ravenwood~ &rA pair of red leather boots have been scratched up a bit, but they're wearable. ~ #1258 light glow evil~ an evil glow~ A glowing ball of pure evil has been dropped here~ ~ 1 0 0 0 1 1 0~ 0~ -1~ 0~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E light glow evil~ An evil glow seems to hover on it's own. ~ #1259 cuirass armor bloodstained ravenwood~ a bloodstained cuirass~ A cuirass covered with specks of blood has been carelessly left here.~ ~ 9 0 0 0 9 1 0~ 0~ 0~ 0~ 10 0 0 4 0 0 0 reserved~ 0 0 0 0 0 A 17 -5 E cuirass armor bloodstained ravenwood~ A cuirass is stained with blood. ~ #1260 sleeves ravenwood red~ &rsome red leather sleeves&X~ A pair of red sleeves have been left here.~ ~ 9 0 0 0 257 1 0~ 0~ 0~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 A 17 -1 E pair sleeves red leather ravenwood~ &rThe sleeves have intricate designs painted in red upon them. ~ E designs~ &RThe designs are very abstract, but lovely in a sort of twisted way. ~ #1261 sceptre blessing divine intervention~ a sceptre of divine intervention~ A sceptre of unknown origin has been left here.~ ~ 4 1 6284 0 16385 2 7~ 1~ 1~ bless~ 2 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E sceptre divine intervention blessing~ The sceptre has many runes carved upon it. ~ E runes~ The runes explain that a power of the divine is within. INVOKE SCEPTRE to feel the power. ~ #1262 sword ravenwood scrap iron~ a scrap iron sword~ A sword made of somewhat questionable means has been dropped here.~ ~ 5 0 4098 0 8193 1 0~ 0~ 0~ 2~ 2 0 0 1 0 0 0 reserved~ 0 0 0 0 0 A 18 1 E sword scrap iron ravenwood~ &wThe sword looks like a piece of junk, but it might just be useful. ~ #1263 dagger obsidian ravenwood~ an obsidian dagger~ A dagger made of obsidian has been discarded here.~ ~ 5 0 4098 0 8193 1 0~ 0~ 0~ 11~ 2 0 0 1 0 0 0 reserved~ 0 0 0 0 0 A 19 1 E dagger obsidian ravenwood~ A black dagger made of a strong material. ~ #1264 club ravenwood~ a redwood club~ A small redwood club has been dropped here.~ ~ 5 0 4608 0 8193 1 0~ 0~ 0~ 7~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E club redwood ravenwood~ A club made of wood from the redwood tree. ~ #1265 diploma ravenwood~ a Ravenwood diploma~ A diploma bearing the great seal of Ravenwood has been discarded here.~ ~ 9 0 0 0 16385 2 0~ 0~ 0~ 0~ 1 0 0 10 0 0 0 reserved~ 0 0 0 0 0 A 4 1 E diploma ravenwood~ The diploma certifies that you have officially defeated your teacher at the Ravenwood Academy. ~ #1266 scroll recall~ a recall scroll~ A scroll of recall has been left here accidentally.~ ~ 2 0 0 0 1 2 100~ word of recall~ reserved~ reserved~ 1 0 10 0 0 0 0 reserved~ 0 0 0 0 0 E recall scroll~ If you RECITE SCROLL it will bring you to your home temple. ~ #1267 potion black~ a black potion~ A potion of healing sits here awaiting usage.~ ~ 10 268435457 0 0 1 2 7~ cure light~ reserved~ reserved~ 1 6 0 0 0 0 0 reserved~ 0 0 0 0 0 E black potion~ &BA dark potion swirls in it's flask. ~ #1268 waterskin belly goat~ a goat belly waterskin~ A canteen made from a goat stomach has been left here.~ ~ 17 0 0 0 1 1 12~ 12~ 0~ 0~ 1 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E waterskin belly goat~ A waterskin made of a goat's belly. ~ #1269 beef rations food strips~ some beef rations~ Some small strips of dried meat have been left here.~ ~ 19 0 0 0 1 1 6~ 0~ 0~ 0~ 1 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E beef rations food~ &OSome small strips of dried meat. ~ E strips~ Some small strips of dried meat and spices. ~ #1270 bag burlap~ a burlap bag~ A bag made of burlap is here in front of you.~ ~ 15 0 0 0 16385 1 22~ 0~ 0~ 0~ 2 0 0 6 0 0 0 reserved~ 0 0 0 0 0 E bag burlap~ &OA small burlap bag. ~ #1271 portal safety~ a portal of safety~ A portal of safety stands ready for you to enter it.~ ~ 29 1 0 0 0 1 1300~ 0~ 0~ 0~ 30000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1272 bracer crimson ravenwood~ a crimson bracer~ A small red bracer lies here.~ ~ 9 0 0 0 4097 2 0~ 0~ 0~ 0~ 1 0 0 8 0 0 0 reserved~ 0 0 0 0 0 A 13 3 E bracer crimson ravenwood~ &rA red bracer with the mark of Ravenwood upon it. ~ #1273 gloves bloody ravenwood~ bloody gloves~ A pair of blood drenched gloves lie here.~ ~ 9 0 0 0 129 2 0~ 0~ 0~ 0~ 2 0 0 5 0 0 0 reserved~ 0 0 0 0 0 A 2 1 E bloody gloves ravenwood~ &rA pair of gloves are drenched in blood. ~ #1274 shroud ravenwood crimson~ a crimson shroud~ A shroud made of red cloth has been left here~ ~ 9 0 0 0 1025 2 0~ 0~ 0~ 0~ 2 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E shroud crimson ravenwood~ &rA crimson colored shroud is made of a broadcloth. ~ #1275 shield ravenwood redwood~ a redwood shield~ A shield made from part of a redwood tree has been placed here.~ ~ 9 0 0 0 513 3 0~ 0~ 0~ 0~ 3 0 1 3 0 0 0 reserved~ 0 0 0 0 0 A 17 -3 E redwood shield ravenwood~ &rA shield is made of wood from a redwood tree. ~ #0 #ROOMDATA #1251 The Mist Above the Storm~ You are floating in perfect safety above The Storm which rages on below. From here, you must make your plunge, to join in the battle against the forces of good. To join the world below you, you must first enter the vortex which swirls just below your toes. ~ 0 394252 0 Rd 0 S #1252 At the Entrance to Ravenwood Training School~ You are within an ancient hallway that reeks of sweat and blood. Many have passed through these halls, learning the lessons taught within, becoming better adventurers with each step. To the north, the school awaits you, while below lies the training area where you can train your stats or practice your skills (after level 3). At any point, should you see a sign, it would probably be best to LOOK at it, as it may contain vital information for you. You can get a better idea of where you stand with the SCORE, INVENTORY, and EQUIPMENT commands. Try them now. When you are ready to continue, choose your path and go. ~ 0 1036 0 Rd 0 D0 ~ door~ 3 0 1253 S #1253 Within the Training Halls~ Looking about you, you can see to the east and west of you are two small rooms, each sending forth a different smell, neither scent being of the pleasant variety. You may enter either of these rooms to try your hand at combat (type KILL and the monster name), or continue in the hallway to the north and south. There is a &rsign&c posted here. ~ 0 1036 0 Rd 0 E sign~ &rThere may be doors located in some places. They are not always easy to find as they are sometimes not mentioned in the description of the room. In this particular room there is a door to the south. To find a door, you can simply walk in that direction and bump into it (if it is secret). You can also LOOK <direction> which will tell you if there is a door there and whether it is open, closed or locked. You can also try LOOK DOOR, but this will not always work... if the door is hidden then you have to discover it on your own. ~ E door~ A door stands here in the south wall. LOOK <direction> to see if it is open or closed. Some doors need keys for you to UNLOCK them. It is up to you to find those keys. This door though, is not a locked one. ~ D0 ~ ~ 0 0 1254 D1 ~ ~ 0 0 1286 D2 A door is here in the south wall. ~ door~ 3 0 1252 D3 ~ ~ 0 0 1285 S #1254 Within the Academy~ Here, you are at a four way intersection, leaving you quite a few choices of which way to go. To your east and west are small rooms, while to the north and south the school hallways continue. Or perhaps, if you've already done some fighting, you'd like to REST or SLEEP and regain some of the hitpoints, mana, or movement points you may have lost in the struggle. ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 1257 D1 ~ ~ 0 0 1256 D2 ~ ~ 0 0 1253 D3 ~ ~ 0 0 1255 S #1255 Within a Padded Cell~ The padding covering the walls, ceiling, and floor here makes for ease in moving silently. Judging by the restraints set into the walls, someone has been held here, most likely for being a menace to the townsfolk. You may exit the room to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1254 S #1256 Within a Cramped Prison Cell~ This room is tiny, and unkept by those in charge of this academy. Shackles are set into the wall, and a slab of wood mounted on a stone slab serves as some sort of crude bed. You may exit the cell to the west. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 1254 S #1257 Within a Hallway~ The hallway continues on to the north and south from here, each direction bringing you it's own challenges. If you should find yourself in trouble, FLEE to save your life. To find out how well you would fare against a prospective opponent, CONSIDER them to see how they stack up. Hopefully you have learned to GET ALL from the corpse of anything you have slain, and SACRIFICED the corpse after doing so. Type CONFIG now to see how to set it so you will automatically do certain things and see other things of interest. One of the first you should do is AUTOEXIT. This will automatically show you the obvious exits from where you are. Others are AUTOLOOT (gets all from corpse) AUTOSAC (automatically sacrifices the corpse to your deities) and AUTOGOLD (automatically gets the coins from the corpse). ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 1258 D2 ~ ~ 0 0 1254 S #1258 Before a Stairwell~ In this dead-end room in the halls of the school there is a staircase leading downwards. The room looks as though it has been inhabited by someone for quite some time, and though it reeks of a stale stench, it is still somewhat cleaner than most of the other rooms you have seen. You may travel down the stairs or leave the room to the south. ~ 0 12 0 Rd 0 D2 ~ ~ 0 0 1257 D5 ~ ~ 0 0 1259 S #1259 On a Landing in the Stairwell~ From this vantage point, you may travel in any of the six directions (north south east west up down). Thin candles are set into the walls here giving off a dim glow, and filling the room with a sweet smelling smoke. The next move is yours. If you have advanced to the next level, you should SAVE now. To find out how many more experience points you will need until the next advancement, type WORTH, which will show your current experience as well as your needed experience for the next level, and gold coins in hand. ~ 0 2098188 0 Rd 0 D0 ~ ~ 0 0 1260 D1 ~ ~ 0 0 1263 D2 ~ ~ 0 0 1262 D3 ~ ~ 0 0 1261 D4 ~ ~ 0 0 1258 D5 ~ ~ 0 0 1264 S #1260 Within a Small Cell~ The cell is somewhat damp, and offers very little in the way of light or fresh air. A pile of matted straw covers the floor, and you can definately hear something crawling around underneath it. You may exit the cell to the south. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 1259 S #1261 Within a Dark Alcove~ The room is covered in dust from ceiling to floor, with many cobwebs hanging in huge matted clump in the corners. If you look closely, you can see some sort of entangled creature, long since dead, yet large enough to be the size of a large cat. You may exit the room to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1259 S #1262 Within an Elegantly Furnished Office~ The office is complete with a desk and chair, as well as trophies collected from various hunting expeditions. This is obviously the workplace of one of the examiners of the school, who will test you on your finely honed skills. Rumor has it, the only way to graduate is to successfully kill your teacher. You may exit the office to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1259 S #1263 A Small Antechamber~ The antechamber has been kept somewhat clean, save for the occasional bloodstain upon the wall or floor. A small sarcophagus lies at the far wall, yet it does not appear to be sealed. You may exit the room to the west. ~ 0 8 0 Rd 0 E sarcophagus~ The sarcophagus is empty. Better keep your eyes open! ~ D3 ~ ~ 0 0 1259 S #1264 At an Intersection of Hallways~ At this point there are four small hallways running to the north, south, east, and west, as well as stairs leading upwards, and a small ladder leading down into a pit just below you. A slight stench of something brewing is coming from the west, while to the east you can smell some freshly cooked food. ~ 0 1032 0 Rd 0 E ladder~ &OA ladder leads down into a dark pit here. ~ E stairs~ A stairway leads up from here. ~ D0 ~ ~ 0 0 1269 D1 ~ ~ 0 0 1267 D2 ~ ~ 0 0 1265 D3 ~ ~ 0 0 1268 D4 ~ ~ 0 0 1259 D5 ~ ~ 0 0 1287 S #1265 Within a School Hallway~ This hallway runs to the north and south with the northbound exit leading further into the school, while the southern exit leads off to the Temple of Ravenwood, where adventurers gather to rest and discuss the issues of the day. ~ 0 0 0 Rd 0 E doorway door~ A door leads to the south here. ~ D0 ~ ~ 0 0 1264 D2 ~ ~ 0 0 1266 S #1266 Entrance to the Training Grounds~ The hallway is quiet and dimly lit by torches set about six feet high on the walls. An red arrow is painted on the floor pointing northward, guiding you on to the practice arena. There is a door on the northern wall, which reads '&pSTUDENTS ONLY&c' ~ 0 394244 0 Rd 0 E doorway door~ A doorway is set into the north wall here. ~ D0 ~ ~ 0 0 1265 S #1267 Ravenwood Academy General Store~ This small and tidy little shop has been well stocked with the most basic adventuring supplies someone such as yourself would find useful. You may buy an item, or see what is for sale by typing LIST. The only exit from the shop is to the west. ~ 0 1032 0 Rd 0 D3 ~ ~ 0 0 1264 S #1268 Ravenwood Academy Magic Shop~ Within this fine shop you can buy some items which may give you that extra edge during a battle, or maybe just save your life. The shop is filled with broken glass and has smoke clinging to the walls and ceiling so somebody has been busy keeping the supplies in full stock. You may exit the shop to the east. ~ 0 1036 0 Rd 0 D1 ~ ~ 0 0 1264 S #1269 Before the Training Arena~ To the north of you stands a large door, which can be OPENed quite easily, as it appears to be unlocked. Beyond this door is the training arena, where you can fight anything that gets in your way, and better hone your combat skills. There is a healer in this arena, so find him if you get into trouble. If you are in severe trouble and need to leave the arena immediately simply ENTER one of the portals. The portals are in every room and are a safe gateway back to the upper floor of the academy. ~ 0 0 0 Rd 0 E door~ A large door stands here in the northern wall. ~ D2 ~ ~ 0 0 1264 S #1270 Entrance to Lord Drauzen's Arena~ Drauzen's Arena stretches before you as a small maze, with exits leading off to the east, west, and north. You may continue down any one of these exits to explore the Arena. When in search of safety, simply enter the portal of safety before you. ~ 0 0 0 Rd 0 E door~ A large door stands here in the southern wall. ~ D0 ~ ~ 0 0 1284 D1 ~ ~ 0 0 1271 D3 ~ ~ 0 0 1283 S #1271 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1272 D3 ~ ~ 0 0 1270 S #1272 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1273 D3 ~ ~ 0 0 1271 S #1273 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1274 D2 ~ ~ 0 0 1272 D3 ~ ~ 0 0 1275 S #1274 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 1273 S #1275 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1276 D1 ~ ~ 0 0 1273 S #1276 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 1275 D3 ~ ~ 0 0 1277 S #1277 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1276 D2 ~ ~ 0 0 1284 D3 ~ ~ 0 0 1278 S #1278 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1277 D2 ~ ~ 0 0 1279 S #1279 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1278 D3 ~ ~ 0 0 1280 S #1280 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1281 D1 ~ ~ 0 0 1279 D2 ~ ~ 0 0 1282 S #1281 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 1280 S #1282 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 1280 D1 ~ ~ 0 0 1283 S #1283 In the Academy Arena~ The arena is filled with the sounds of various creatures who roam freely here. This is by far your greatest test since coming to school here. Remember if you get in trouble, enter the portal! ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1270 D3 ~ ~ 0 0 1282 S #1284 Safe Zone~ At this area here, there is a magic aura which prevents any opponents from entering the room or attacking you. The healer will assist you in your regeneration process as best he can, and when you are ready, you may continue to fight. ~ 0 2098188 0 Rd 0 D0 ~ ~ 0 0 1277 D2 ~ ~ 0 0 1270 S #1285 Within a Small Chamber~ The smell in here is intense, with small flies buzzing about the waste which the creature inhabiting this room has seen fit to spread from one end of the floor to the other. You may endure the stench, or leave the room to the east. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 1253 S #1286 Inside a Damp Cell~ The mildew clinging to the walls is as thick as the slime upon the floor here, making breathing difficult, and causing you to slip here and there. The lack of lighting in the room adds to the overall dreariness, as there are no windows to help clear the air. Whoever or whatever lives here is truly a disgusting creature. You may leave the room to the west. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 1253 S #1287 The Donations Pit~ This is one of the areas you may see in your travels where one adventurer has been kind enough to share his wealth of items with those less fortunate. Take only what you feel you need, as there are most likely others just as needy as yourself, if not more. ~ 0 1032 0 Rd 0 D4 ~ ~ 0 0 1264 S #0 #SPECIALS M 1254 spec_healer M 1264 spec_healer S #RESETS M 0 1269 1 1251 O 0 1251 0 1251 M 0 1251 2 1252 M 0 1254 2 1254 M 0 1255 1 1255 G 0 1254 0 M 0 1256 1 1256 G 0 1255 0 M 0 1257 1 1258 G 0 1256 0 M 0 1254 2 1259 M 0 1258 1 1260 G 0 1257 0 M 0 1259 1 1261 G 0 1260 0 M 0 1261 1 1262 G 0 1265 0 M 0 1260 1 1263 G 0 1261 0 M 0 1251 2 1266 M 0 1263 1 1267 G 0 1268 0 G 0 1269 0 G 0 1270 0 M 0 1262 1 1268 G 0 1267 0 G 0 1266 0 M 0 1270 10 1270 O 0 1271 0 1270 M 0 1266 1 1271 G 0 1273 0 O 0 1271 0 1271 M 0 1265 1 1272 G 0 1272 0 O 0 1271 0 1272 M 0 1266 1 1273 G 0 1273 0 O 0 1271 0 1273 M 0 1265 1 1274 G 0 1272 0 O 0 1271 0 1274 M 0 1267 1 1275 G 0 1274 0 O 0 1271 0 1275 M 0 1268 5 1276 G 0 1275 0 O 0 1271 0 1276 M 0 1268 5 1277 G 0 1275 0 O 0 1271 0 1277 M 0 1268 5 1278 G 0 1275 0 O 0 1271 0 1278 M 0 1267 1 1279 G 0 1274 0 O 0 1271 0 1279 M 0 1266 1 1280 G 0 1273 0 O 0 1271 0 1280 M 0 1265 1 1281 G 0 1272 0 O 0 1271 0 1281 M 0 1265 1 1282 G 0 1272 0 O 0 1271 0 1282 M 0 1266 1 1283 G 0 1273 0 O 0 1271 0 1283 M 0 1264 1 1284 O 0 1271 0 1284 M 0 1252 1 1285 G 0 1252 0 G 0 1252 0 M 0 1253 1 1286 G 0 1253 0 G 0 1253 0 O 0 1262 0 1287 O 0 1264 0 1287 O 0 1258 0 1287 S #SHOPS 1262 10 2 0 0 0 100 60 0 23 1263 19 15 17 0 0 100 60 0 23 0 #$