#AREADATA Name {??-???} Part of Quest Decklarean~ Levels 0 0 Builders Decklarean~ VNUMs 1500 1599 Security 100 Recall 25001 Flags 16 Color 11 End #MOBILES #1500 Megnamisan~ The Crazed Mage Megnamisan the Magnificant~ The Crazed Mage Megnamisan the Magnificant is here. ~ The Crazed Mage Megnamisan the Magnificant stands here in all his glory. His glowing purple robes shine with an inner light. His eyes also glow with insanity. He stands a proud four and a half feet tall. His bald head has a red dragon tattoed onto it. The red dragon appears to be holding a key. ~ 395267 168 0 0 S 150 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >death_prog 50~ mpecho Megnamisan stagers backwords then screams in pain as flames consume him. mpecho A fall of ash and a black circle is all that remains of him. mpgoto 1599 ~ >rand_prog 95~ emote mumbles to himself. ~ >all_greet_prog 100~ if isimmort($n) say yes endif ~ >act_prog give~ say $t ~ | #1501 Demon Tegnarean~ The Demon Tegnarean~ The Demon Tegnarean stands here defiantly. ~ The Demon Tengnarean looms above you, his eyes aglow with hell fire. The stench of death raidates around him. His bat like wings tower behind him. A horrible unholly gleam surronds him. ~ 16387 503865596 229556 -1000 S 107 0 0 300000d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #1502 demon~ A Demon~ A Demon is here. ~ A hell spawned demon with glowing, blood red eyes. Fangs dripping poison and wings as black as night. A stench of death permeants everything around it. ~ 35 33620010 0 -1000 S 30 0 0 2000d0+0 0d0+0 0 0 0 0 0 0 0 4 0 0 >death_prog 100~ mpoload 1503 mpecho The demon shutters and turns to stone as it dies. mpgoto 1599 ~ | #1504 dartboard~ dartboard~ A dartboard with Hannibal's picture centered on it is here. ~ ~ 3 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1505 Prophet Senaren~ Prophet Senaren~ The Prophet Senaren is here. ~ Senaren is aglow with an inner fire. Golden hair, deep blue eyes, she is what some would call perfect. But her faith has changed her and she looks not towards this world but to the world beyond. ~ 3 0 0 0 S 50 0 0 300000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #1506 kabear~ a kabear~ A kabear is here. ~ The blood shot eyes of the Kabear glares at you. Covered in a brown blackish fur, the Kabear reeks of garbage. It stands as tall as an ogre, with claws as long as daggers, a primel killing machine that fears nothing. ~ 1 0 0 -125 S 50 0 0 6000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >death_prog 100~ mpoload 1551 ~ >rand_prog 95~ if ispc($r) if level($r) > 50 yell Die $r!!! mpkill $r endif else if name($r) == kabear yell Death to all!!! else Yell Die $r!!! mpkill $r endif endif ~ | #1507 kabear~ a kabear~ A kabear is here. ~ The blood shot eyes of the Kabear glares at you. Covered in a brown blackish fur, the Kabear reeks of garbage. It stands as tall as an ogre, with claws as long as daggers, a primel killing machine that fears nothing. ~ 1 0 0 -125 S 75 0 0 17500d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >rand_prog 95~ if ispc($r) if level($r) > 75 yell Die $r!!! mpkill $r endif else if name($r) == kabear yell Death to all!!! else Yell Die $r!!! mpkill $r endif endif ~ >death_prog 100~ mpoload 1551 ~ | #1508 kabear~ a kabear~ A kabear is here. ~ The blood shot eyes of the Kabear glares at you. Covered in a brown blackish fur, the Kabear reeks of garbage. It stands as tall as an ogre, with claws as long as daggers, a primel killing machine that fears nothing. ~ 1 0 0 -125 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >rand_prog 95~ if ispc($r) if level($r) > 98 yell Die $r!!! mpkill $r endif else if name($r) == kabear yell Death to all!!! else Yell Die $r!!! mpkill $r endif endif ~ >death_prog 100~ mpoload 1551 ~ | #1509 kabear~ a kabear~ A kabear is here. ~ The blood shot eyes of the Kabear glares at you. Covered in a brown blackish fur, the Kabear reeks of garbage. It stands as tall as an ogre, with claws as long as daggers, a primel killing machine that fears nothing. ~ 1 0 0 -125 S 5 0 0 100d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >rand_prog 95~ if ispc($r) if level($r) > 5 yell Die $r!!! mpkill $r endif else if name($r) == kabear yell Death to all!!! else Yell Die $r!!! mpkill $r endif endif ~ >death_prog 100~ mpoload 1551 ~ | #1510 Gem Warrior~ the Gem Warrior~ A Gem Warrior is here. ~ The Gem Warrior glitters in it's many facets. ~ 33 589954 0 0 S 50 0 0 6000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1511 snitch~ (no short description)~ (no long description) ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >speech_prog 100~ ~ | #1512 tmp1~ tmp1 is here~ Tmp1 is here ~ ~ 3 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >speech_prog hi~ say hi mpjunk loin ~ | #1513 tmp2~ tmp2~ Tmp2 is here ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #1550 small mouse~ a small mouse~ A small mouse is here. ~ It looks like a small gray mouse. But it has a wierd red tinge to it's fur. ~ 129 32768 16 0 S 10 0 0 1000d0+0 0d0+0 0 0 0 0 0 0 1 524231 0 0 #1551 faerie~ faerie~ Faerie is here ~ ~ 3 0 0 0 S 2 0 0 1000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >act_prog p DEAD!!~ say OOOOhhhh!! Look at all the blood!!!! cackle get corpse mpgoto 1599 drop corpse ~ >act_prog p The sun slowly disappears in the west.~ say the sun is setting ~ >act_prog p The sun rises in the east.~ say the sun is rising ~ | #0 #OBJECTS #1500 purple Robe~ purple Robe~ A Purple Robe lies here in a pile~ ~ 9 0 958 0 25608 50 1~ 0~ 0~ 0~ 20 0 0 0 0 5 0 invis~ 5 5 0 0 0 A 105 -1 >get_prog 100~ 0 mpoload 1500 mpmload 1500 ~ | #1501 pentagram~ a glowing pentagram~ A Large Glowing Pentagram dominates the floor.~ ~ 29 0 0 0 0 0 1503~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1502 staff~ magical staff~ A glowing magical staff leans against the wall~ ~ 4 0 6860 7181 16384 101 0~ -1~ 0~ teleport~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1503 statue stone remains demon~ the remains of a demon~ The stone remains of a demon stand here like a statue.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E demon~ The remains of a demon stands here frozen forever in it's final moments of life on this plain. ~ E remains~ The remains of a demon stands here frozen forever in it's final moments of life on this plain. ~ E stone~ The remains of a demon stands here frozen forever in it's final moments of life on this plain. ~ E statue~ The remains of a demon stands here frozen forever in it's final moments of life on this plain. ~ #1504 dartboard~ a dartboard~ A dartboard with Hannibal's picture centered on it is here.~ ~ 8 0 0 0 1 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E dartboard~ The dartboard looks like it has seen alot of use. ~ #1505 shackles magic anti-magic~ anti-magic shackles~ A pair of anti-magic shakels~ ~ 13 4224 0 0 257 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1506 crazy rift~ a crazy rift~ A crazy rift is here spewing out energy and maintaining the pentagram.~ ~ 29 0 0 0 0 0 25000~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1507 magic hell rift~ the rift~ A rift in the fabric of space is here~ ~ 29 0 0 0 0 0 651~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1508 hell rift magic~ the rift~ A rift in the fabric of space is here~ ~ 29 0 0 0 0 0 20014~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1509 cloak darkness~ cloak of darkness~ A shimmering cloak of darkness is here.~ ~ 9 0 0 0 1025 112 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 103 -1 A 107 -1 A 102 -1 A 106 -1 A 111 -1 A 110 -1 #1510 dartboard~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1511 bloody dagger~ dagger with Decklarean's blood~ A bloody dagger with Decklarean's blood on its blade.~ ~ 5 0 0 0 8193 112 0~ 0~ 0~ 11~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1512 tmp1~ tmp1~ Tmp1 is here~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 >rand_prog 100~ 0 say tmp1 1 say tmp1 2 say tmp1 3 say tmp1 4 say ---------------- ~ | #1513 tmp2~ tmp2~ Tmp2 is here~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 >rand_prog 100~ 0 say tmp2 1 say tmp2 2 say tmp2 3 say tmp2 4 say tmp2 5 say ---------------- ~ | #1514 tmp3~ tmp3~ Tmp3 is here~ ~ 13 0 0 0 1 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 >drop_prog 100~ 0 say hay you droped me ~ >get_prog 100~ 0 say thanks for picking me up ~ >drop_prog 100~ 0 say second drop me thing ~ | #1515 brain~ brain~ A brain is here.~ ~ 13 0 0 0 32769 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 >wear_prog 100~ 0 scream mpecho The brain shakes in agony trying to escape. ~ >rand_prog 2~ 0 mpecho The brain whimpers under the strain. ~ | #1516 light~ a light in the window~ A light has been placed in the window.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1550 small hole quest~ a small hole in the wall~ A small hole in the wall~ ~ 15 805306400 0 0 0 0 0~ 1~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E hole~ As you look at the small hole you relise that something has eaten it's way out of the wall creating the hole. ~ E small~ As you look at the small hole you relise that something has eaten it's way out of the wall creating the hole. ~ #1551 Quest Token~ the &RQuest Token&G~ A &RQuest Token &Gis here.~ ~ 13 0 0 0 1 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #1552 Medallion~ a Medallion with Decklarean's signet on it~ A Medallion with Decklarean's signet on it is here.~ ~ 9 0 0 0 5 2 0~ 0~ 0~ 0~ 0 0 0 0 0 3 1587 reserved~ 3 3 0 0 0 E medallion~ On one side is the signet of Decklarean. A sword pointed to the sky half in and half out of shadow. It is aglow with magical power. On the flip side is the simple rune of the quest. ~ #1553 Glowing Rock Gem~ a gem~ &YA solid gem, flashing with power, is here resting in a crater.~ ~ 13 268439107 0 0 0 0 0~ 0~ 0~ 0~ 20000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E gem~ ~ #0 #ROOMDATA #1500 The Lab~ This lab has been completely destroyed. Lab equipment smashed against walls. Tables and chairs shattered into peaces. Scorched objects that could only have been books are scattered everywhere. The only things that have servived are the door leading out of the lab and the giant pentagram drawn onto the floor in the center of the room. ~ 0 0 0 Rd 0 D2 ~ ~ 3 0 1501 S #1501 Dangers Stairs~ These stairs are showing obvius signs of neglect and damage from the weather. How they stay connected to the outside of the tower is almost magical. The few supports that haven't rotted away could not be holding the stairs up. The wooden door at the top of the stairs is only in slightly better condition. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 1500 D5 ~ ~ 0 0 1502 S #1502 Stairs outside the Tower~ Standing next to the old tower, obvious sings of age, weather, and neglect are apparent. How it remains standing is a testimony to the carefull craftsmanship of long dead masons. The stairs wraping around the outside of the tower are in far worse condition. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1509 D4 ~ ~ 0 0 1501 S #1503 Inside the pentagram~ ~ 0 4 0 Rd 0 S #1504 ~ ~ 0 4 0 Rd 0 S #1505 Bottom level of the Pit of Death~ &RYou are in the bottom level of the Pit of Death. The inferno around you scortches you with every passing second. You are experencing true hell fire as it sweaps over you without mercy. In its cackling noise you can hear the screams of tormented souls. Forever crying for mercy. ~ 0 277102592 0 Rd 3000 D0 ~ ~ 0 0 1506 S #1506 &rBottom level of the Pit of Death~ ~ 0 277102592 0 Rd 0 D2 ~ ~ 0 0 1505 S #1507 ~ ~ 0 4 3 Rd 0 S #1508 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 129 0 1599 S #1509 Near the Tower~ The tower before you appears to be old by anybody standerds. Made of gray stone it rises only two stories from the moss coverd forest floor. The stairs which wraps around the tower starts off to the west. The whole structure looks ready to collapse. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1510 D3 ~ ~ 0 0 1502 S #1510 Narrow Path~ The heavy woods and foilage around confine you to the narrow path. To the south can be heard the familer noises of the vale. To the north an old crumbling tower stands in a small moss covered clearing. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1509 D2 ~ ~ 0 0 1511 S #1511 Narrow Path~ The heavy woods and foilage around confine you to the narrow path. To the south can be seen the vale path, to the north can be seen the barest hint of some kind of building. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1510 D2 ~ ~ 0 0 902 S #1512 ~ ~ 0 0 0 Rd 0 D1 ~ ~ 129 0 1599 S #1513 ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 1599 S #1514 Jungle~ Extremely dense foliage overhead, blocking all access to the sky. The undergrowth is dense and full of thorny plants. A shallow pool of murky water covers the ground. There is a strange screeching coming from somewhere above you. There is deep earthy smell around here. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1599 S #1515 ~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 1599 S #1516 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1599 S #1517 ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1599 S #1525 Before the Quest Hall~ Around you stretches an endless blackness, devoid of motion and color. An endless emptyness that strips away sight and your every noise disapears as if never being. The platform you stand on is almost indistinct, it's edge lost to the blackness no light source can remove or reveal. To your north a door stands on the edge of the platform or in the middle it is hard to determine but it stands to the north. The door is framed in a gold arch contrasting with the plain polished wood of the door. Carved into the door is the signent of Decklarean, a sword reaching for the stars ablaze with power, half in darkness, half in light. ~ 0 0 0 Rd 0 E south~ The void stretches forever, devoid of motion and sound, an endless blackness. ~ E west~ The void stretches forever, devoid of motion and sound, an endless blackness. ~ E east~ The void stretches forever, devoid of motion and sound, an endless blackness. ~ E down~ The platform is a grey compared to the emptiness around you, it is solid and fluid without motion. ~ E platform~ The platform is a grey compared to the emptiness around you, it is solid and fluid without motion. ~ E arch~ The arch appears to be made of gold and fine carvings in a flowing script are etched into it's surface. Warnings in the languages of all time. Warning to those of the faint heart not to enter. ~ E door~ The door is made of some plain wood, polished to a shine. The signent of Decklarean is carved into it's surface with the skill of the master artistant. The appearance is of a sword reaching for the stars ablaze with power, half in darkness, half in light. All done with the simple elegence of the carving. ~ D0 ~ ~ 3 0 1526 S #1526 Quest Hall~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1527 D1 ~ ~ 0 0 1532 D2 ~ ~ 3 0 1525 D3 ~ ~ 0 0 1529 S #1527 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1528 D1 ~ ~ 0 0 1533 D2 ~ ~ 0 0 1526 D3 ~ ~ 0 0 1530 S #1528 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1537 D1 ~ ~ 0 0 1534 D2 ~ ~ 0 0 1527 D3 ~ ~ 0 0 1531 S #1529 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1530 D1 ~ ~ 0 0 1526 S #1530 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1531 D1 ~ ~ 0 0 1527 D2 ~ ~ 0 0 1529 D3 ~ ~ 0 0 1536 S #1531 ~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1528 D2 ~ ~ 0 0 1530 S #1532 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1533 D3 ~ ~ 0 0 1526 S #1533 ~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1534 D1 ~ ~ 0 0 1535 D2 ~ ~ 0 0 1532 D3 ~ ~ 0 0 1527 S #1534 ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1533 D3 ~ ~ 0 0 1528 S #1535 An alcove~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 1533 S #1536 A quite alcove~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1530 S #1537 ~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1528 S #1538 In the forest~ blahblahlbha ~ 0 0 0 Rd 0 D2 ~ ~ 129 0 1599 S #1550 A field~ You are in a field of flowing red grass. A wall of glowing grey fog blocks your passage to the north and west. It is a physical barrier, when you touch it is like touching a solid wall. There is some distance above to the grey fog blocking the way up. There is a strange gate to the southeast appearing to hang on nothing. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1551 D2 ~ ~ 0 0 1553 D4 ~ ~ 0 0 1559 S >death_prog 100~ 0 ~ | #1551 A field~ You are standing in a field of red grass. A wall of fog blocks your passage to the north. When you touch it is solid and does not yield. High above you the grey fog blocks exit to the sky. The light is an strange grey with the source coming from the fog itself. There is a strange gate to the south. It appears to sticking out of nowhere. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1552 D2 ~ ~ 0 0 1554 D3 ~ ~ 0 0 1550 D4 ~ ~ 0 0 1560 S #1552 A field~ You are standing in a field of red grass. The way north and east is blocked by some strangely glowing grey fog. When you touch the fog it is like touching a solid object. Above you the fog covers the sky letting only it's own strange grey light to illuminate the area. There is a strange gate to the southwest, hanging in the air. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1555 D3 ~ ~ 0 0 1551 D4 ~ ~ 0 0 1561 S #1553 A field~ You are in a field of red grass. A wall of fog blocks you from going west. The fog is solid to the touch and unyielding. High above you the wall of fog blocks out the sky. A strange gate can be seen to the east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1550 D1 ~ ~ 0 0 1554 D2 ~ ~ 0 0 1556 D4 ~ ~ 0 0 1562 S #1554 A field~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1551 D1 ~ ~ 0 0 1555 D2 ~ ~ 0 0 1557 D3 ~ ~ 0 0 1553 D4 ~ ~ 0 0 1563 S #1555 A field~ You are in a field of red grass. A wall of glowing grey fog blocks your exit to the east. When you touch the fog it is like touching a wall of solid stone. Like a fluid stone that flows and ebbs like fog. You can see a strange glowing gate to your west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1552 D2 ~ ~ 0 0 1558 D3 ~ ~ 0 0 1554 D4 ~ ~ 0 0 1564 S #1556 A field~ You are in a field of red grass. There is a wall of glowing grey fog to you south and west. The fog is solid to the touch, but continues to move as if a slight breeze was shifting it. It still maintans a solid surface to you. To the north east a gate appears to come out of nothings. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1553 D1 ~ ~ 0 0 1557 D4 ~ ~ 0 0 1565 S #1557 A field~ You are standing in a field of red grass. A wall of strange glowing grey fog blocks you to the south. It is solid to the touch and damp. It flows and ebbs like fog but maintains the wall. To the north there is a strange gate. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1554 D1 ~ ~ 0 0 1558 D3 ~ ~ 0 0 1556 D4 ~ ~ 0 0 1566 S #1558 A field~ You are standing in a field of red grass. A glowing wall of grey fog block you to the east and south. When you touch the wall it is like touching a hard surface that constanty shifts and flows. High above you the fog blocks out the sky. To the north west a glowing gate appears to be coming out of no where. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1555 D3 ~ ~ 0 0 1557 D4 ~ ~ 0 0 1567 S #1559 Above a field~ The grey fog surronds you, preventing you from leaving. Below you is a field of red grass. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1560 D2 ~ ~ 0 0 1562 D5 ~ ~ 0 0 1550 S #1560 Above a field~ A wall of glowing grey fog prevents you from flying out of here. Below you can see a field of red grass slowly swaying to an unfelt wind. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1561 D2 ~ ~ 0 0 1563 D3 ~ ~ 0 0 1559 D5 ~ ~ 0 0 1551 S #1561 Above a field~ The wall of grey fog prevents you from flying out of here. Below you a red grass field slowly sways to some unfelt breeze. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1564 D3 ~ ~ 0 0 1560 D5 ~ ~ 0 0 1552 S #1562 Above a field~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1559 D1 ~ ~ 0 0 1563 D2 ~ ~ 0 0 1565 D5 ~ ~ 0 0 1553 S #1563 Above a field~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1560 D1 ~ ~ 0 0 1564 D2 ~ ~ 0 0 1566 D3 ~ ~ 0 0 1562 D5 ~ ~ 0 0 1554 S #1564 Above a field~ The wall of glowing grey fog surronds you and prevents you from leaving. Below you the field of red grass sways in some unfelt wind. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1561 D2 ~ ~ 0 0 1567 D3 ~ ~ 0 0 1563 D5 ~ ~ 0 0 1555 S #1565 Above a field~ The wall of glowing grey fog surronds you preveting you from flying out of here. Below you the field of red grass stands strangly still, as if frozen in a moment of time. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1562 D1 ~ ~ 0 0 1566 D5 ~ ~ 0 0 1556 S #1566 Above a field~ The wall of grey fog prevents you from leaving. Below you the field of red grass moves in a checker pattern as it sways in an unfelt wind. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1563 D1 ~ ~ 0 0 1567 D3 ~ ~ 0 0 1565 D5 ~ ~ 0 0 1557 S #1567 Above a field~ The wall of glowing grey fog swirles around you preventing you from leaving. Below you the field of red grass appears to move in starnge gemetric shapes as it sways in an unfelt wind. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1564 D3 ~ ~ 0 0 1566 D5 ~ ~ 0 0 1558 S #1586 Great Hall~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 1597 S #1587 Great Hall~ Two small signs are here. One intitled "Quests" the other "Items" ~ 0 0 0 Rd 0 E quests~ Quest Creation: 1.) Get aprovel for a Quest from the Head of the Quest Council. 2.) Have a story for the quest. Write it out. 3.) If there will be hints during the quest decie on them before the quest starts. Write them out. 4.) Have a deffinent conclusion to the quest that is attainable by the levels perticipating. Write them out. 5.) If you need any special rooms, mobs, or items created for the quest infrom the Head of the Quest Council so vnums can be assigned from the Quest Area. Write them out. 6.) If an item or mob needs to be added to an already existing area inform the Head of Quest Council. Write them out. 7.) Put this all in a note and send it to Decklarean. ~ E items~ Quest Items: 1.) Quest items must all have QUEST in there name. This goes for Items renamed as rewards for Quests. 2.) They may be 5 levels more powerfull than a comparable item made with the building rules. Get permission from the Head of the Quest Council if an item is beyond this. 3.) A reqular game item can be lowered 5 levels as a reward in a quest but it may not be any immortal only item. ~ D3 ~ ~ 0 0 1597 S #1592 Great Hall~ Here stands the alter of champions. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 1593 S #1593 Great Hall~ Magius ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1592 D2 ~ ~ 0 0 1594 S #1594 Great Hall~ Sturm ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1593 D2 ~ ~ 0 0 1595 S #1595 Great Hall~ High above in this part of the Great Hall of Champion a scene of Yenlar hunched over a map in a dark forest. Monster of all discriptions are hinted at in the shadows of the woods, but Yenlar is stairing down unaware at his map. The flame of his torch doesn't appear to the be the factor in holding back the monster. The rembered bight of the gleeming sword being used casualy to hold his map flat appears to be the more potent deterent. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1594 D2 ~ ~ 0 0 1596 S #1596 Great Hall~ This part of the hall seems darker than that to the north and south. A shadow lies here that darkens your soul Above you the image is swirling darkness and shadows. It all centering around Nemesis, his eyes gates into hell, no mercy ever existing in him. Cloaked in darkness wouth a soul of evil, a pure hatred radiates from him. His mouth a vishes smile as he walks across the shattered remains of the innocent. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1595 D2 ~ ~ 0 0 1597 S #1597 Greet Hall~ High above you, a mural, at the top of the arch shows Keirkan bathed in blood as he barries his sword into the guto of another pkill victom ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1596 D1 ~ ~ 0 0 1587 D2 ~ ~ 0 0 1598 D3 ~ ~ 0 0 1586 S #1598 Greet Hall~ The Great Hall of Champions stretches before you to the north. Massive vaults reach to the sky above you, painted in scenes of battle of legendary champions of the mud. Above you Galad is depicted triump over the Dragon Prince. Aglow with magic shields and power enhanced swords burning with chaos. He is an avenging angel sent from the gods. Yet concern and resignation battle with each other in the fire of his eyes, a fire that radiates from his soul. His right hand is clenched around the hilt of a shattered sword raised in triump. Blood smeared face and shattered armor covered in gore, all attest to his bravery. Yet all is drawn back to his pearcing blue eyes, demanding respect, and peering into your very being. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 1597 S #1599 Pavilion in the woods~ &YYou are in a small pavilion, made of unfished wood. Apparently cut from the surronding forest. It looks like it was tossed together in a rush. The ground is covered in a soft turf and a large stump to big to be removed with shovel and axe dominates the northeast corner. A much used fire pit is just out from under the cover of the pavilion east side within easy reach of someone sitting on the stump. Signs of a bit of fire damage can be seen in the ceiling near the fire pit. The sounds and smells of the deep forest surrond the place. Giving you a deep sense of peace. ~ 0 4 3 Rd 0 E tree stump~ A worn tree stump ~ E fire pit~ A fire pit ~ D0 ~ ~ 0 0 1514 D1 ~ ~ 0 0 1515 D2 ~ ~ 0 0 1516 D3 ~ ~ 0 0 1517 S #0 #SPECIALS M 1500 spec_wanderer S #RESETS O 0 1501 0 1500 O 0 1503 0 1500 O 0 1503 0 1500 O 0 1503 0 1500 O 0 1503 0 1500 O 0 1503 0 1500 O 0 1503 0 1500 O 0 1503 0 1501 O 0 1503 0 1501 O 0 1503 0 1501 O 0 1503 0 1501 O 0 1503 0 1501 O 0 1503 0 1502 O 0 1503 0 1502 O 0 1503 0 1502 O 0 1503 0 1502 O 0 1506 0 1503 O 0 1503 0 1509 O 0 1503 0 1509 O 0 1503 0 1509 O 0 1503 0 1510 O 0 1503 0 1510 O 0 1503 0 1510 O 0 1503 0 1511 O 0 1503 0 1511 O 0 1503 0 1511 R 0 1599 3 S #SHOPS 0 #$