Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        {40-100} Haunted Graveyard   Milantha~
Levels      40 100
Builders    Reklar~
VNUMs       10301 10400
Security    100
Recall      25001
Flags       0
Color       6
End



#MOBILES
#10301
leota~
Leota, the Bride~
Leota stands here smiling happily...
~
Leota is dressed in a plain white wedding gown.  She smiles happily at
you and her other saviors.  Now that she is realeased from the madman's foul
grasp, she can rest in peace.  
~
8259 167796864 0 16 S
97 0 0 10237d0+0 0d0+0
512 16 2 0
0 0 2
0 0 0
#10302
black cat~
A black cat~
A black cat walks across your path.
~
It is a non-descript black cat...what did you expect?
~
8257 8744 0 1000 S
45 0 0 3200d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#10303
haunt~
A haunt~
A haunt jangles its chains at you.
~
The haunt is a ghost which is doomed to forever stay behind and frequent
the sites which it roamed during life.  It is a tortured spirit, and seeks
vengeance from those who are still living.  
~
8261 268960392 0 -500 S
52 0 0 4420d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#10304
Stan~
Stan~
Stan the undertaker is looking for some corpses to bury.
~
Stan is an interesting man in his early 40's.  He is not particularly
handsome at first glance, but there is something that draws you to him. 
Maybe it's his soft dark eyes, or possibly the intonation of his voice. 
More likely, however, it is a concoction of pheremones he collected from
various dead insects.  He reminds you somewhat of a biology professor, and
you can imagine him out in the field collecting insects and putting them in
dead jars.  The mud on his boots and the stench of the grave betray his
occupation, however.  Stan is an undertaker, and he loves his work..  

~
67 335552512 0 0 S
69 0 0 6250d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
#10305
spirit restless~
A restless spirit~
A restless spirit seeks vengeance for its murder.
~
The restless spirit is not free from its earthly bonds.  Before it can
go to its final resting place, it must find its murderer and see that they
are brought to justice.
~
8259 9352 0 1000 S
54 0 0 6080d0+0 0d0+0
0 0 0 0
0 0 2
65536 0 0
#10306
ghoul~
A ghoul~
A ghoul is looking for graves to plunder
~
The ghoul is a revolting creature which digs in graves looking for bodies
to eat and jewels to steal.  Its eyes burn into you with the fires of hell. 
~
8293 100679816 0 -600 S
76 0 0 8100d0+0 0d0+0
125 2 15 0
0 0 0
0 0 0
#10307
shade~
A shade~
A shade is a ghost of its former self.
~
A shade is the ghost of an ancestor.  Apparently, someone is disturbed by
the events that have taken place in this house.  
~
8289 40 0 0 S
45 0 0 4250d0+0 0d0+0
0 45 0 0
0 0 0
0 0 0
#10308
piano player man~
A piano player~
A ghostly piano player pounds the keys.
~
The piano player is a gaunt and ghostly apparition.  Your hand passes
right through him, but he is substantial enough to play a piano.  Very
odd.
~
8259 503316616 0 50 S
89 0 0 8575d0+0 0d0+0
106 12 52 0
0 0 1
0 0 0
>all_greet_prog 100~
if isnpc($n)
cackle
else
say Greetings!  Do you seek entrance
say into the upper levels of the mansion?
endif
~
>speech_prog yes~
say Bring me back a key from this level and I will grant you access.
emote motions you out of his way.
~
>speech_prog no~
say Go away, then and let me alone.
emote turns his back to you and starts playing...
~
>give_prog all~
if number ($o) == 10302
say So be it!  You are granted access.
mpechoaround $n $n disappears before your eyes.
mpechoat $n You have been transferred!
mptransfer $n 10340
mpjunk $o
endif
if number ($o) == 10325
say so be it! You are granted access.
mpechoaround $n $n disappears before your eyes.
mpechoat $n You are transferred!
mptransfer $n 10340
mpjunk $o
endif
~
|
#10309
dancing couple~
A dancing couple~
A dancing couple waltzes in front of you...
~
These ethereal beings are dancing right before your very eyes.  The man
is wearing a tuxedo, and the woman is wearing an evening gown.
~
8385 41000 0 1000 S
41 0 0 2850d0+0 0d0+0
0 37 0 0
0 0 0
0 0 0
>rand_prog 5~
mpecho &PThe man dips his lovely partner with a low sweep of his hands.
~
|
#10310
haunt~
A haunt~
A haunt jangles its chains at you.
~
A haunt is a person whose spirit has been left behind.  They are doomed
to walk the paths they did during life for all eternity.  
~
8263 524936 0 -500 S
43 0 0 2840d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#10311
toasting man~
A man~
A man lifts his glass as if to toast you.
~
An apparation in a tuxedo lifts his glass as if to toast you.  As you
watch, he slowly fades into nothingness.  
~
8259 168 0 1000 S
45 0 0 3400d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#10312
statue marble~
A marble statue~
The marble statue speaks to you...
~
The marble statue is representative of a greek god.  He is well-muscled
and carries a powerful marble weapon.  Think twice before messing with
him.
~
8259 67117736 16 100 S
65 0 0 6250d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
bow
say You have done well so far...
say You must kill me to go any farther.
emote steadfastly blocks your path.
~
>death_prog 100~
say You have done it!
emote staggers and falls to the floor.
emote breaks up into tiny bits of stone.
mpechoat $n You are transferred!
mpechoaround $n $n disappears before your eyes.
mptransfer $n 10339
mpgoto 1
~
>rand_prog 5~
say What, are you too afraid to fight?
~
|
#10313
tea woman~
A woman~
A woman sits here sipping tea and chatting.
~
This prim and proper lady is chatting with her friends and having tea. 
She looks a little unsubstantial, however, and you see the tea pouring
through her body to puddle on the chair she's sitting on.  
~
8385 100671528 0 1000 S
72 0 0 10400d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#10314
banshee~
A banshee~
A banshee wails at you!
~
The banshee is a large spirit with an incredible voice.  Apparently, it
is upset about something, and it screams dreadfully at you.
~
8293 369623040 0 -500 S
81 0 0 10250d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>fight_prog 25~
shriek
~
|
#10315
ghost~
A ghost~
A ghost sees you and attacks!
~
This ghost is a murdered member of the family that was living here.  Instead
of trying to find an explanation from you, it wants vengeance!
~
8289 234882088 0 0 S
65 0 0 6250d0+0 0d0+0
30 0 0 0
0 0 0
0 0 0
#10316
man madman~
A Madman~
A madman curses and mutters under his breath.
~
The madman must be ancient.  The clothes hanging from his back are a
tattered mess, and his grey hair sticks up all over.  Dark and fiery red
eyes peer out of a face that looks like a skull with skin stretched over it.
~
8263 503333544 0 -1000 S
100 0 0 9600d0+0 0d0+0
1200 82 106 0
0 0 1
2 0 0
>all_greet_prog 100~
if isimmort($n)
emote ignores you and continues with his senseless ramblings.
break
if ispc($n)
say How dare you disturb me and my bride!
say You thought you could take her but I won't let you!
say Die Mortal scum!
mpkill $n
cackle
 endif
endif
~
|
#10317
skeleton~
A skeleton~
A skeleton jangles on a clothes hanger...
~
This skeleton appears to have gotten itself in a jam.  Its skull is trapped
in a clothes hanger.
~
8291 0 0 -1000 S
83 0 0 21500d0+0 0d0+0
0 0 0 0
0 0 0
69632 0 0
#10318
henchman~
A zombie henchman~
A stupid zombie henchman gropes about for you.
~
A big ugly humanoid figure is covered in tattered clothing.
~
8289 8744 0 0 S
100 0 0 25600d0+0 0d0+0
0 0 0 0
0 0 0
3 0 0
#0



#OBJECTS
#10301
rusty key~
a rusty key~
A rusty key lies here.~
~
18 0 0 0 262145 40
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
key~
This is a simple rusted iron key. Perhaps it can open something.
~
#10302
silver key~
a silver key~
A small silver key lies here.~
~
18 0 0 0 1 40
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
silver key~
This is a beautiful silver key. A long complicated flower pattern intertwines
in the silver making a beautiful piece of work.
~
#10309
spiritual chains~
some spiritual chains~
Some chains lies in a pile here.~
~
5 268439681 0 0 8193 70
0~ 0~ 0~ 4~
10 70 0 0 0
5 0
shocking grasp~
4 4
0 0 0
A
12 70
A
25 21
A
19 21
A
18 70
E
spiritual~
The chains might be used as a weapon.
~
E
chains~
These Long iron chains look useful as a weapon.
~
#10310
glass wine~
a glass of wine~
A glass of wine sets here.~
~
17 0 0 0 16385 40
3~ 3~ 2~ 0~
1 1 11 0 0
0 0
create food~
0 0
0 0 0
A
4 1
A
3 1
E
wine~
Deep violet grape wine. It smells sweet. It ripples slightly in its glass.
~
E
glass~
A tall thin glass filled to the brim with wine.
~
#10311
black leather collar~
a black leather collar~
A black leather collar has been left here.~
~
9 4 0 0 5 40
0~ 0~ 0~ 0~
1 1 18 0 0
0 0
detect invis~
0 0
0 0 0
A
4 1
A
2 1
E
black leather collar~
A small black leather cat collar has iron rivots evenly spaced around it
and a small jingling bell attached.
~
#10312
note~
a small note~
A small note is here.~
~
13 0 0 0 1 10
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
note~
The note is tattered and worn, but you can read:
 
The key to finding me is through three.
 
The denizen one increment herein binds eve.
~
#10325
brass key~
a brass key~
A small brass key is here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
brass key~
A small brass key has rusted over the years, but has no design or pattern
upon it.
~
#10326
tuxedo~
a tuxedo with tails~
A large black tuxedo complete with tails.~
~
9 4 0 0 9 80
0~ 0~ 0~ 0~
6 120 0 0 0
5 0
charm person~
4 4
0 0 0
A
14 20
A
13 80
A
5 2
A
4 2
E
tuxedo~
A tattered long, black tuxedo with even longer tails that drag on the ground
and collect dirt. It looks like one that you might wear to formal parties.
~
#10349
icy stare~
the icy stare~
&CAn icy stare of maddening chaos looms here.~
~
27 872417280 0 0 131073 100
100~ 5~ 5~ identify~
8 250 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 5
A
14 60
A
25 33
A
12 100
A
17 -100
A
13 70
E
stare~
Its the Stare of a madman. It cuts into your soul and sees beyond normal vision.
~
E
icy~
This Stare looks so very cold.
~
#10351
shades spectacles~
the shades of a shade~
A pair of strange, dark spectacles lie here.~
~
27 4 0 0 131073 50
50~ 1~ 1~  ~
2 0 50 0 0
0 0
reserved~
0 0
0 0 0
A
13 36
A
17 -12
A
12 50
E
shades spectacles~
These look like tainted glasses. They seem to reflect all light and echo with darkness.
~
#10352
marble sword~
a marble sword~
A huge and heavy marble sword lies here.~
~
5 262 5171 16408 8193 60
0~ 0~ 0~ 3~
13 20 0 0 0
0 0
reserved~
0 0
0 0 0
A
1 -1
A
19 60
A
18 51
E
sword~
A sword cut from pure red marble. Its blade is sharp yet oddly chipped. It
looks as if it would cause great pain in the right hands.
~
E
marble~
Clean red solid marble. Quite beautiful.
~
#10353
whip~
a Banshee's Whip~
The flaming whip of chaos...~
~
5 100663362 0 0 8193 70
0~ 0~ 0~ 4~
3 0 0 0 0
5 0
warcry~
4 4
0 0 0
A
13 70
A
19 21
A
18 70
E
whip~
A long black flaming whip of chaos. It seems to give off a slight amount
of sound. Like a humming.
~
#10354
mail ice~
the Ice Mail~
A finely crafted mail made all from ice...~
~
9 67108928 2564 29340 9 90
30~ 0~ 0~ 0~
10 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -5
A
23 5
A
25 30
A
12 20
A
13 90
A
17 -90
E
mail~
The ice seems to be formed into a suit of Plate mail.
~
E
ice~
This armor is crafted from solid ice. But doesnt seem to melt.
~
#10355
icy vambraces ice~
the Ice Vambraces~
Some icy vambraces lie here.~
~
9 67113024 0 25244 257 90
20~ 0~ 0~ 0~
3 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
4 1
A
12 50
A
13 90
A
1 3
A
2 2
E
icy~
Solid, unwavering ice. It doesn't seem to be melting.
~
E
vambraces~
These are like no others. Made of solid ice, and quite protective of your
skin, they don't even feel cold.
~
E
ice~
Solid, unwavering, ice. Doesnt seem to ever melt.
~
#10356
icy blades evil~
a set of evil blades~
A set of icy blades have been left here.~
~
5 67125776 5299 0 8193 100
0~ 0~ 0~ 3~
5 310 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 100
A
3 3
A
1 3
A
19 120
A
18 80
E
blades~
These look as if they could be held and used as long 18 inch claws to hack
someone or something to bits.
~
E
ice~
These are Crafted from solid ice. It doesnt melt and doesnt feel cold.
~
#10357
fingernail~
a sharp, dirty fingernail~
A very long, very dirty fingernail of a ghoul...~
~
5 16976 4290 0 8193 40
0~ 0~ 0~ 5~
1 0 35 0 0
0 0
reserved~
0 0
0 0 0
A
19 40
A
1 -2
E
fingernail~
An ugly, dirty, grimey and disgusting fingernail. It's probably the longest
fingernail you've ever seen. It is so long, you could probably use it as a
weapon.
~
#10358
marble ring~
a marble ring~
A glowing ring of polished marble...~
~
9 65 0 0 3 60
0~ 0~ 0~ 0~
16 5 0 0 0
0 0
reserved~
0 0
0 0 0
A
4 1
A
1 2
A
13 60
E
ring~
A Simple marble shape. Just big enough to fit on your finger.
~
E
marble~
Solid red marble. Costructed into a simple ring.
~
#0



#ROOMDATA
#10301
On a Windswept Hill~
You are on a wind-swept knoll overlooking a desolate land.  In the
distance you can see the hilly tussocks which cover the graves of people
long dead.  A sudden flash of lightning brightens the sky like the noonday
sun.  The resounding clap of thunder sends chills down your neck.  
~
0 270349 0
Rd     0
D0
~
~
0 0 10302
D2
~
~
0 0 25121
S
#10302
Path to the Tombstones~
The long and dusty path to the cemetary is enclosed tightly on each edge
by tall skeletal trees.  Flaming red eyes peer out at you from a hollow in a
tree and are quickly gone.  The distant howl of wolves makes you question
the wisdom of coming here.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10303
D2
~
~
0 0 10301
S
#10303
Path to the tombstones~
As you walk down the cemetary path, you get the strange feeling that you
are being watched.  Looking over your shoulder, you see nothing, but you
cannot shake the feeling, nonetheless.  A tree that has bent over in the
wind seems to claw at your garments like a great outstretched hand.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10304
D3
~
~
0 0 10302
S
#10304
Path to the Tombstones~
The path continues on to the north here and begins to climb up a small
hill.  The continual crashes of lightning overhead make you nervous.  Just a
little distance up ahead, a lightning bolt crashes into a dead tree, sending
pieces of wood flying all over the place.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10305
D2
~
~
0 0 10303
S
#10305
Path to the Tombstones~
The path which is winding up a hill, turns to the east here.  The dust
from the path clings to your clothes like the stench of death to a grave.  A
cold wind whips leaves around you in a small funnel.  The distant sound of
wolves on a hunt make you hustle your steps.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10306
D2
~
~
0 0 10304
S
#10306
Path to the Tombstones~
You have reached the top of the hill.  Looking down to the north, you can
see the outlines of the many tombstones which fill this ancient graveyard. 
Large drops of rain are now falling on your head, and the mansion in the
distance, although scary-looking, might afford some protection from the
elements.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10307
D3
~
~
0 0 10305
S
#10307
Path to the Tombstones~
Here on the edge of the hill, you can look to the north and see the
ancient cemetary and mansion.  The wind and rain which you are in rip at
your clothes and chill you to the bone.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10308
D2
~
~
0 0 10306
S
#10308
Path to the Tombstones~
To the north, you can see the beginning of the graveyard.  It is a
veritable maze here in the darkness, and you wonder if you will be able to
make it through.  The mansion, which is barely discernable above the tall
grave markers, lies to the north.  
~
0 401437 0
Rd     0
D0
~
~
0 0 10309
D2
~
~
0 0 10307
S
#10309
Beginning of the Maze~
You are at the beginning of a maze of tombstones.  Without the proper
guidance, you don't think you will ever make it out.  A flash of lightning
illuminates the area, and you think you can discern something moving between
the tombstones.  
~
0 401437 0
Rd     0
D1
~
~
0 0 10310
D2
~
~
0 0 10308
S
#10310
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10311
D1
~
~
0 0 10309
D2
~
~
0 0 10310
D3
~
~
0 0 10309
S
#10311
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10311
D1
~
~
0 0 10312
D2
~
~
0 0 10310
D3
~
~
0 0 10310
S
#10312
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10313
D1
~
~
0 0 10310
D2
~
~
0 0 10312
D3
~
~
0 0 10311
S
#10313
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10314
D1
~
~
0 0 10310
D2
~
~
0 0 10312
D3
~
~
0 0 10311
S
#10314
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10314
D1
~
~
0 0 10315
D2
~
~
0 0 10313
D3
~
~
0 0 10312
S
#10315
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10316
D1
~
~
0 0 10310
D2
~
~
0 0 10311
D3
~
~
0 0 10314
S
#10316
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10314
D1
~
~
0 0 10317
D2
~
~
0 0 10315
D3
~
~
0 0 10310
S
#10317
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10318
D1
~
~
0 0 10316
D2
~
~
0 0 10310
D3
~
~
0 0 10316
S
#10318
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10319
D1
~
~
0 0 10317
D2
~
~
0 0 10317
D3
~
~
0 0 10314
S
#10319
Maze of Tombstones~
You are wandering aimlessly in a maze of tombstones.  The ground is very
uneven here, and you trip and stumble often.  There seems to be no method to
the tombstones; they are laid out will-nilly all over the place.  Hopefully,
you know which way you are going.  
~
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0 0 10318
D3
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~
0 0 10313
S
#10320
End of the Maze~
Finally, you have reached the end of the tombstones.  Just up ahead to
the north, the ancient and decrepit mansion looms above you.  The windows
are shuttered, and an old door hangs in the doorway.  Terrible noises which
might be caused by the wind can be heard around the perimeter of the
building as well as inside it.  To your east, you spy a small and ancient
looking pathway.  
~
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door~
A door hangs from its hinges ahead of you, to the north.
~
D0
A door hangs from its hinges ahead of you, to the north.
~
door~
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~
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S
#10321
Foyer of the Haunted Mansion~
The foyer of the mansion is covered in thick cobwebs, and dust at least
an inch thick covers the floor.  Once a majestic dwelling, the splendor of a
forgotten age can still be discerned by a sharp eye beneath the thick layers
of dust.  
~
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door~
A door hangs from its hinges.
~
D0
~
~
0 0 10322
D2
A door hangs from its hinges.
~
door~
83 0 10320
S
#10322
Hallway~
You are at the intersection of two hallways in the mansion.  At the ends
of these hallways, there are closed doors.  Above you, a majestic candelabra
hangs from the ceiling.  Made of beautiful crystal, its splendor is now
dampened by generations of spiders' webs.  
~
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0 0 10323
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0 0 10321
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0 0 10324
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#10323
Hallway~
To the east, the hallway ends at a large wooden door.  Behind you, it
intersects with a hallway which runs from the north to the south.  Some old
and musty carpeting is under your feet, and cobwebs hang in your hair.  The
brass doorknob in front of you is tarnished and carries at least a century
of dust.  
~
0 401433 0
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D1
A large wooden door stands here.
~
door~
119 10325 10327
D3
~
~
0 0 10322
S
#10324
Hallway~
The hallway ends to the west at a large wooden door.  The doorknob is made
of pure silver which has tarnished to a dark black color.  Some scratches
made by the claws of a tiny animal can be seen on the bottom of the door,
and pieces of chewed up carpet still remain on the floor.  
~
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E
door~
A large wooden door stands here.
~
D1
~
~
0 0 10322
D3
A large wooden door stands here.
~
door~
119 10302 10330
S
#10325
Hallway~
To the north, a very large and elaborately carved door stands closed. 
From behind the door, you think you hear the sounds of a banquet taking
place.  A piano is playing loudly, and you hear the joyous laughter of many
people.  Maybe the house isn't deserted after all..  But why is it in such
disarray?  
~
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door~
A very large and elaborately designed door stands here.
~
D0
A very large and elaborately designed door stands here.
~
door~
19 0 10336
D2
~
~
0 0 10322
S
#10326
Bedroom~
The northern wall of this bedroom does not look quite right.  You cannot
quite place your finger on what is wrong, however.  A giant mirror hangs on
part of the wall, and its glass is still perfectly intact.  An ancient
bureau stands here as well, and a lady's silver brush, comb, and mirror lie
upon it.  
~
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mirror~
The mirror is huge... you can see the image of yourself reflecting back at
you.
~
E
silver~
A silver vanity set is displayed on the bureau.
~
D2
~
~
0 0 10327
S
#10327
Bedroom~
As you enter, the dust of many ages is stirred up and nearly chokes you. 
When the dust settles down, you see an old bedroom.  A huge canopy bed which
used to be white stands in the middle of the room.  Lying on the bed is a
skeleton with long hair.  Upon closer inspection, you realize a knife is
stuck through the ribcage.  Around the skeleton are heavy brown stains.  
~
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door~
A rather large door stands here on the west wall.
~
D0
~
~
0 0 10326
D2
~
~
0 0 10328
D3
A rather large door stands here on the west wall.
~
door~
119 10325 10323
S
#10328
Bedroom~
An old wooden chair draped with festive clothing dating back over a century
stands in the corner.  A thick layer of dust covers everything here, and
moving even a bit stirs up enough to cause a coughing fit.  You wonder what
could have possibly happened here in this house.  Everything appears to have
been left vacant over a very short period of time, and many valuables have
been left behind.  
~
0 131097 0
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D0
~
~
0 0 10327
S
#10329
Bedroom~
A large painting hangs on the northern wall here.  It depicts a beautiful
woman in a handsome man's embrace.  Before your eyes, the man grows fangs
and attacks the neck of the woman.  A trickle of human blood flows down the
painting.  An old vanity stands against the eastern wall, with jewelry and
makeup vials still standing on it as if to be used.  Apparently, the owner
was planning to come back at some point.  
~
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~
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S
#10330
Bedroom~
A large and sturdy bed stands in the middle of the room.  Its sheets and
blankets are turned down as if ready for someone to sleep in it.  As you
take a closer look at the bed, a rat runs out from beneath the covers,
startling you half to death.  
~
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E
door~
A door stands here in the east wall.
~
D0
~
~
0 0 10329
D1
A door stands here in the east wall.
~
door~
119 10302 10324
D2
~
~
0 0 10331
S
#10331
Bedroom~
The southern end of this bedroom lies empty except for a very large
accumulation of dust.  A painting on the wall shows a very beautiful woman
with a wild and hairy satyr taunting her.  As you turn to walk away, you
think you feel eyes on your back.  Whipping around violently, you barely
catch the satyr's eyes turning back toward the lady.  
~
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D0
~
~
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#10332
Ballroom~
In this corner of the banquet room, a piano is playing, seemingly on its
own.  You listen to the aged tune and can imagine people whirling in dance. 
As you are listening and watching the piano, you see a player materialize
out of nowhere...  
~
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~
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S
#10333
Ballroom~
A large banquet table still has the moldy and mostly decayed remains of a
feast on it.  Set around the table are many plain wooden chairs, and in
front of each chair is a place setting.  As you turn to walk away, a shadowy
figure materializes across the table and lifts its glass as if toasting you.
~
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~
36 0 10334
D2
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~
0 0 10336
D3
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~
0 0 10332
S
#10334
Ballroom~
A small serving table with a leaded crystal decanter stands in the
corner.  Inside the decanter, a small amount of wine can still be seen.  A
few crystal wine glasses contain the dusty and dried remains of a vintage
red wine.  Over eveything, a thick layer of dust and cobwebs rests.  To the
east, there is a door, but it appears to be unopenable.  
~
0 401437 0
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E
door~
There is a door set into the east wall. Examining it closely, you can't find
a door handle, a keyhole or anything to that effect.
~
D1
There is a door set into the east wall. Examining it closely, you can't find
a door handle, a keyhole or anything to that effect.
~
door~
119 0 10338
D2
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~
0 0 10337
D3
~
~
36 0 10333
S
#10335
Ballroom~
You are at the western end of a dance floor.  Underneath the dust, a
highly polished floor can be seen.  Listening to the mysterious music, you
can imagine men and women twirling across the floor.  Almost as if conjured,
dance partners materialize out of nowhere, whirling and twirling on a
long-dead melody.  
~
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~
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~
0 0 10336
S
#10336
Ballroom~
You are in a very large room.  Directly in front of you, you see a large
banquet table, and to the east and west you see a large dance floor.  In the
corner to the west, a piano can be seen mysteriously beating out a lively
tune.  If you didn't know better, you could swear there was a party going
on.  
~
0 401433 0
Rd     0
E
door~
There is a door in the south wall here.
~
D0
~
~
0 0 10333
D1
~
~
0 0 10337
D2
There is a door in the south wall here.
~
door~
19 0 10325
D3
~
~
0 0 10335
S
#10337
Ballroom~
You are at the eastern end of a dance floor.  Underneath the dust, a
highly polished floor can be seen.  Listening to the mysterious music, you
can imagine men and women twirling across the floor.  Almost as if conjured,
dance partners materialize out of nowhere, whirling and twirling on a
long-dead melody.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10334
D3
~
~
0 0 10336
S
#10338
Under the stairs~
A rickety staircase leads up into the dark here.  A closed door is to the
west, which you guess leads into the ballroom.  The passageway you are in is
cramped, and the air is very stuffy and old.  Some cobwebs hanging from the
ceiling seem to attack you as you pass underneath them, nearly suffocating
you.  
~
0 401433 0
Rd     0
E
door~
A door stands here in the west wall.
~
E
staircase~
A staircase leads up into darkness.
~
E
up~
A staircase leads up into darkness.
~
D2
~
~
0 0 10339
D3
A door stands here in the west wall, although examining it closely, you
can see no way to get through it.
~
door~
119 0 10334
D4
~
~
0 0 10342
S
#10339
Hallway~
This room is large and dusty, just like the rest of the rooms in the
mansion.  To the north, you think you can discern a staircase, and to the
south is a wall with the outline of a door in it.  Trying to open it does no
good, for it has been stuck for a long time.  Thinking back, this must
explain why the northern bedroom wall looked so strange...  
~
0 401433 0
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D0
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~
0 0 10338
S
#10340
Secret Passage~
You are in some sort of secret passageway!  The purpose of the passage is
not clear, though, for you see no exits on any of the walls.  With a
panicked feeling, you realize you might be trapped here for all time..  
~
0 401433 0
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~
~
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S
#10341
Secret Passage~
This room is rather plain and bland in the ways of design, except for the
marble statue standing next to the southern wall. Made of fine marble, it
looks as though it could be alive. Such detail!
~
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~
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S
#10342
Top of a Staircase~
A rickety staircase descends into darkness here.  You are in the parlor,
which is lavishly decorated with turn of the century furnishings.  The
architect who designed this house must have been kind of wacky to have
placed a staircase in the parlor.  
~
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E
staircase~
A staircase leads down into darkness.
~
E
down~
A staircase leads down into darkness.
~
D2
~
~
0 0 10343
D3
~
~
0 0 10344
D5
~
~
0 0 10338
S
#10343
In the Parlor~
A pretty settee with maroon upholstery sits in the corner next to a
broken window.  The material is soaking wet with all the rain pouring in
through the window, and it has a musty smell.  When the house was still kept
up, it must have been a nice place to sit.  
~
0 401433 0
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E
settee~
A very lovely chair, upholstered with a maroon velvety material. Too bad
it's been ruined.
~
E
window~
The glass that was once in the window lies all over the floor, shattered.
~
D0
~
~
0 0 10342
D3
~
~
0 0 10345
S
#10344
In the Parlor~
This corner of the parlor has a few straight-backed wooden chairs with
covered seats.  The material covering the seats has rotted away, leaving
only the stuffing.  The room must have been really cozy years ago, and you
can imagine someone having tea in here.  
~
0 131097 0
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~
0 0 10342
D2
~
~
0 0 10345
S
#10345
In the Parlor~
There is a large wooden door to the west, and a large coffee table sits
in the middle of the room directly in front of you.  A silver tea set which
is black with the tarnish of many years is placed on the table.  
~
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door~
A large wooden door stands here in the west wall.
~
D0
~
~
0 0 10344
D1
~
~
0 0 10343
D3
A large wooden door stands here in the west wall.
~
door~
83 0 10359
S
#10346
Guest room~
This room is apparently a guest room.  Simple yet elegant furniture
stands in the room with years and years of dust on it.  A crystal vase with
the dead remains of a dozen roses is placed on a small table next to the
door, which is in the western wall.  
~
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remains~
A small pile of dust rests underneath the vase.
~
E
vase~
A lovely glazed vase is mauve in color, or at least it used to be. The
fragrance of the color has faded through the years.
~
E
door~
A plain wooden door stands in the west wall.
~
D1
~
~
0 0 10347
D2
~
~
0 0 10348
D3
A plain wooden door stands in the west wall.
~
door~
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S
#10347
Guest room~
The floor of this room was heavily carpeted, but the carpet has rotted
away, leaving only scraps.  A small nightstand is in this corner of the
room, and a few personal items are still standing on it.  To the south, a
very large bed can be seen.  
~
0 401433 0
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E
bed~
A lovely canopy bed. Sheets used to hang around it, as you can see shredded
remnants still hanging from the bedposts.
~
E
nightstand~
The nightstand is made of a mahogany wood. There are a few personal affects
resting atop it. A hairbrush, who's bristles have turned to dust, and a hand
mirror that has been broken.
~
D2
~
~
0 0 10349
D3
~
~
0 0 10346
S
#10348
Guest room~
A large mirror hangs on the western wall.  As you look at yourself, you
detect a transformation in the mirror.  Before your eyes, you see yourself
rapidly age, suffer, and die.  In horror, you turn, breaking the spell of
the mirror.  When you look back, you see yourself as you should be.  
~
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D0
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~
0 0 10346
D1
~
~
0 0 10349
S
#10349
Guest room~
A very large sleigh bed is in this corner of the room.  Made of the
finest oak wood, the bed could be sold for a high price these days.  Like
every other room in the house, items are left strewn around the room as if
the owner had planned on returning shortly.  
~
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~
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D3
~
~
0 0 10348
S
#10350
Bedroom~
You are in another bedroom in the strange mansion.  A giant spider's web
covers most of this corner of the room.  Unlike most of them, this web is
freshly spun, and a giant spider sits in the middle of it.  You do your best
to try and avoid the spider and its web.  
~
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~
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D2
~
~
0 0 10352
S
#10351
Bedroom~
A small but comfortable-looking bed lies along the east wall here.  The
bedding was originally a light mauve color, but it has faded due to the dust
and the light that must shine in through the window.  The bare wood floor is
highly polished beneath the thick layers of dust.  
~
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E
window~
The window is covered in dust.
~
D2
~
~
0 0 10353
D3
~
~
0 0 10350
S
#10352
Bedroom~
A small table with dried flowers stands against the west wall here. 
Covered under a thick layer of dust are some cuff links and a man's pocket
timepiece.  An old pipe which is still filled with tobacco also lies here. 
The owner must have planned on coming back to have a smoke.  
~
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D0
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~
0 0 10350
D1
~
~
0 0 10353
S
#10353
Bedroom~
There is a door in the eastern wall which leads out into the main hall. 
The tattered remains of a rug lie on the floor, and the walls of this room
are a heavily patterned forest green color.  The wallpaper is peeling and
faded, and the room smells extremely musty.  
~
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E
door~
A wooden door stands along the eastern wall here.
~
D0
~
~
0 0 10351
D1
A wooden door stands along the eastern wall here.
~
door~
83 0 10359
D3
~
~
0 0 10352
S
#10354
Bedroom~
The northwest corner of this room is equally peculiar.  Not a speck of
dust can be seen in this room.  In fact, it looks like it is recently lived
in.  A comb and a basin of water stand on a table here.  
~
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E
comb~
A wooden comb rests here. Not a speck of dust upon it.
~
E
water~
The water is fresh from what you can tell.
~
E
basin~
A lovely basin made of pottery, with a single flower painted upon it.
~
D1
~
~
0 0 10355
D2
~
~
0 0 10356
S
#10355
Bedroom~
The carpeting in this room is in good condition.  Plush and of a very
elaborate design, it looks like it was installed yesterday.  The wallpaper,
too, is in very good condition, and not a single piece is faded.  It is
almost as if someone was living here.  But that couldn't be possible, could
it?  
~
0 401433 0
Rd     0
E
door~
There is a door here in the east wall.
~
D1
There is a door here in the east wall.
~
door~
83 0 10361
D2
~
~
0 0 10357
D3
~
~
0 0 10354
S
#10356
Bedroom~
A large four-post bed is standing here in the corner of the room. 
Curtains run along all sides of it, forming an enclosed bed.  Afraid of what
you will find, you pull back the curtains exposing a freshly made bed.  You
breathe a sigh of relief, but you can't help being a little nervous.  Where
is the inhabitant of this room, and why is he living here?  
~
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~
0 0 10354
D1
~
~
0 0 10357
S
#10357
Bedroom~
A painting of a young and beautiful woman hangs in the corner here.  Her
long blonde hair cascades over her pale white shoulders, and her soft ruby
lips give you a sensuous smile.  She is wearing a soft rose gown, and the
soft curves of the material accuentuate the curves of her body.  On a table
beneath the picture, a single fresh red rose lies.  An unexplainable chill
runs up and down your spine.  
~
0 401433 0
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D0
~
~
0 0 10355
D3
~
~
0 0 10356
S
#10358
Under the Staircase~
A staircase rises up into the darkness of the attic above you.  You have
the feeling that you are very close to your goal, intangible though it is. 
The pounding of your heart in your chest echoes in your ears as you place
your foot on the first step.  It's now or never...  
~
0 401433 0
Rd     0
D2
A door stands here in the south wall.
~
door~
119 0 10359
D4
~
~
0 0 10371
S
#10359
Hallway~
To the north, east, and west, solid wooden doors stand.  The eastern
and western doors are unlocked, but you can't seem to budge the northern
one.  You try to peek through the northern door's keyhole, but you cannot
see anything in the pitch darkness.  
~
0 401433 0
Rd     0
E
keyhole~
You can see nothing through the darkness.
~
D0
There is a wooden door here to the north.
~
"northern door"~
119 10301 10358
D1
A door stands here in the eastern wall.
~
"eastern door"~
83 0 10345
D2
~
~
0 0 10360
D3
A door stands here in the western wall.
~
"western door"~
83 0 10353
S
#10360
Hallway~
You are at the intersection of two hallways.  Lamps with glass chimneys
are fastened to the wall, and blackened smoke stains can be seen on the
walls.  A long and fancy rug runs the length of the north-south hallway, and
there are footprints in the dust going south.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10359
D1
~
~
0 0 10365
D2
~
~
0 0 10361
D3
~
~
0 0 10364
S
#10361
Hallway~
The footsteps turn to the west here and enter a room which is barred by a
door.  The handle turns freely, however, and you brace yourself for what
might be inside.  Another door can be seen to the east and is also barred by
a plain wooden door.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10360
D1
~
door~
83 0 10346
D2
~
~
0 0 10362
D3
~
door~
83 0 10355
S
#10362
Hallway~
The hallway ends here and is decorated by a small half-circle table and a
few paintings on the wall.  Some rats scurry across the floor and run down
the hallway.  The plaster on the walls is cracking, and it crumbles at your
touch.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10361
S
#10363
Hallway~
The hallway abruptly ends here.  A painting of some flowers in a vase is
set into a gilt frame on the wall.  A long a jagged rip in the painting
attests to the abuse it has received by the many haunts.  Unable to bear the
thought of fresh, alive flowers, they have destroyed the painting.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10364
S
#10364
Hallway~
The hallway continues to the west here, and to the east, it intersects
with another hallway.  The walls of the hallway are cracking, and plaster
falls from them at your touch.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10360
D3
~
~
0 0 10363
S
#10365
Hallway~
The hallway ends abruptly at a door in the eastern wall and intersects
with another hallway to the west.  By the dimensions of the bedrooms, you
guess that the door to the east is just a closet.  You might find a clue to
the owner of the house, however.  
~
0 401433 0
Rd     0
D1
A door, which you assume to be a closet is here in the east wall.
~
closet~
83 0 10366
D3
~
~
0 0 10360
S
#10366
Closet~
You are in a damp and musty closet.  Rats and other vile vermin crawl all
over the floor, and the chewed up remains of a fur coat brush against your
face.  Out of the corner of your eye, you detect movement deeper in the
closet.  You go to investigate and find..  
~
0 131097 0
Rd     0
D3
There is a door in the west wall of this tiny room.
~
"closet door"~
83 0 10365
S
#10367
In the Attic~
Old boxes and packages fill this corner of the attic.  Broken windows
give you a view of the surrounding area outside the mansion.  The storm has
not abated; instead it has gotten more furious.  The wind smashes a tree
branch against the building, making a tapping sound.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10375
D1
~
~
0 0 10368
D3
~
~
0 0 10374
S
#10368
Sanctuary of the Madman~
As you move into this area from behind a stack of boxes, a man turns
furiously on you.  As he turns, he reveals a corpse wearing a long, flowing
wedding dress.  She is laid out on a table as if sleeping, but her badly
decomposed body tells you that she's no sleeping beauty that will wake up
with a kiss.  A dark stain over her left breast gives you just a hint of
what is going on here.  The madman sees your glance and begins to rant at
you without making a sound you can hear.  
~
0 131097 0
Rd     0
D0
~
~
0 0 10369
D3
~
~
0 0 10367
S
#10369
In the Attic~
A stack of boxes and other assorted items is stacked very high here.  A
trunk is wide open here, and it looks like someone was interrupted while
packing.  You think you can hear murmuring coming from behind the boxes to
the south.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10370
D2
~
~
0 0 10368
D3
~
~
0 0 10375
S
#10370
In the Attic~
You are at the top of the stairs which lead down to the second level of the
mansion.  You are in the attic of the mansion now, and you see many items
which have been packed away for future use.  From the looks of the rest of
the mansion, however, there was not much of a future for anyone here.  
~
0 401433 0
Rd     0
D2
~
~
0 0 10369
D3
~
~
0 0 10371
S
#10371
In the Attic~
You are at the top of the stairs which lead down to the second level
of the mansion.  You are in the attic of the mansion now, and you see many
items which have been packed away for future use.  From the looks of the
rest of the mansion, however, there was not much of a future for anyone
here.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10370
D2
~
~
0 0 10375
D3
~
~
0 0 10372
D5
~
~
0 0 10358
S
#10372
In the Attic~
The northwest corner of the attic has many large storage trunks which are
firmly closed.  A few open crates of household items stand open as if they
were placed hastily there for temporary storage.  
~
0 401433 0
Rd     0
D1
~
~
0 0 10371
D2
~
~
0 0 10373
S
#10373
In the Attic~
More items are in storage here.  A box of old toys, a baby carriage, and
other child-related items are in this section of the attic.  Because none of
the rooms in the mansion were decorated for a child, you infer that these
toys were packed away long before the house was deserted.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10372
D1
~
~
0 0 10375
D2
~
~
0 0 10374
S
#10374
In the Attic~
The southwest corner of the attic has more stored items.  The air up here
in the attic is extremely heavy, and you find it hard to breathe despite the
open window.  The horrible stench of old death pervades from somewhere, but
you can't quite pinpoint it.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10373
D1
~
~
0 0 10367
S
#10375
In the Attic~
The center of the attic is devoid of any stored items, allowing access to
all corners.  Boxes are piled on the perimeter of the open area, blocking
your view of the items which are stored along the walls.  You hear a
murmuring noise, but you can't pinpoint the direction.  
~
0 401433 0
Rd     0
D0
~
~
0 0 10371
D1
~
~
0 0 10369
D2
~
~
0 0 10367
D3
~
~
0 0 10373
S
#10376
Honeymoon Suite~
This honeymoon suite is the finest in all the lands.  A big brass bed
with soft white comforters stands against the north wall.  Gossamer curtains
billow in the windows, and a bottle of champagne is chilling on a table next
to the bed.  
~
0 131092 0
Rd     0
S
#0



#SPECIALS
M 10303 spec_cast_undead
M 10304 spec_fido
M 10305 spec_cast_ghost
M 10306 spec_thief
M 10307 spec_cast_undead
M 10308 spec_cast_mage
M 10309 spec_cast_mage
M 10310 spec_cast_undead
M 10311 spec_cast_mage
M 10313 spec_cast_cleric
M 10314 spec_cast_mage
M 10316 spec_cast_mage
M 10317 spec_cast_ghost
S



#RESETS
M 0 10302 5 10304
E 0 10311 0 3
O 0 10312 0 10309
M 0 10306 5 10314
E 0 10357 0 20
M 0 10307 3 10322
E 0 10351 0 7
M 0 10310 1 10323
G 0 10325 0
E 0 10309 0 20
M 0 10303 1 10324
G 0 10302 0
E 0 10309 0 20
M 0 10305 1 10327
M 0 10308 1 10332
E 0 10326 0 5
M 0 10311 1 10333
E 0 10310 0 22
M 0 10309 5 10335
M 0 10312 1 10341
E 0 10352 0 20
E 0 10358 0 1
E 0 10358 0 2
M 0 10313 3 10344
M 0 10315 1 10347
O 0 10301 0 10354
M 0 10314 3 10360
E 0 10353 0 20
M 0 10317 1 10366
M 0 10316 1 10368
E 0 10354 0 5
E 0 10355 0 14
E 0 10356 0 20
E 0 10349 0 7
M 0 10318 5 10375
S



#SHOPS
0



#$