#AREADATA Name {40-100} Haunted Graveyard Milantha~ Levels 40 100 Builders Reklar~ VNUMs 10301 10400 Security 100 Recall 25001 Flags 0 Color 6 End #MOBILES #10301 leota~ Leota, the Bride~ Leota stands here smiling happily... ~ Leota is dressed in a plain white wedding gown. She smiles happily at you and her other saviors. Now that she is realeased from the madman's foul grasp, she can rest in peace. ~ 8259 167796864 0 16 S 97 0 0 10237d0+0 0d0+0 512 16 2 0 0 0 2 0 0 0 #10302 black cat~ A black cat~ A black cat walks across your path. ~ It is a non-descript black cat...what did you expect? ~ 8257 8744 0 1000 S 45 0 0 3200d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #10303 haunt~ A haunt~ A haunt jangles its chains at you. ~ The haunt is a ghost which is doomed to forever stay behind and frequent the sites which it roamed during life. It is a tortured spirit, and seeks vengeance from those who are still living. ~ 8261 268960392 0 -500 S 52 0 0 4420d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #10304 Stan~ Stan~ Stan the undertaker is looking for some corpses to bury. ~ Stan is an interesting man in his early 40's. He is not particularly handsome at first glance, but there is something that draws you to him. Maybe it's his soft dark eyes, or possibly the intonation of his voice. More likely, however, it is a concoction of pheremones he collected from various dead insects. He reminds you somewhat of a biology professor, and you can imagine him out in the field collecting insects and putting them in dead jars. The mud on his boots and the stench of the grave betray his occupation, however. Stan is an undertaker, and he loves his work.. ~ 67 335552512 0 0 S 69 0 0 6250d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #10305 spirit restless~ A restless spirit~ A restless spirit seeks vengeance for its murder. ~ The restless spirit is not free from its earthly bonds. Before it can go to its final resting place, it must find its murderer and see that they are brought to justice. ~ 8259 9352 0 1000 S 54 0 0 6080d0+0 0d0+0 0 0 0 0 0 0 2 65536 0 0 #10306 ghoul~ A ghoul~ A ghoul is looking for graves to plunder ~ The ghoul is a revolting creature which digs in graves looking for bodies to eat and jewels to steal. Its eyes burn into you with the fires of hell. ~ 8293 100679816 0 -600 S 76 0 0 8100d0+0 0d0+0 125 2 15 0 0 0 0 0 0 0 #10307 shade~ A shade~ A shade is a ghost of its former self. ~ A shade is the ghost of an ancestor. Apparently, someone is disturbed by the events that have taken place in this house. ~ 8289 40 0 0 S 45 0 0 4250d0+0 0d0+0 0 45 0 0 0 0 0 0 0 0 #10308 piano player man~ A piano player~ A ghostly piano player pounds the keys. ~ The piano player is a gaunt and ghostly apparition. Your hand passes right through him, but he is substantial enough to play a piano. Very odd. ~ 8259 503316616 0 50 S 89 0 0 8575d0+0 0d0+0 106 12 52 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) cackle else say Greetings! Do you seek entrance say into the upper levels of the mansion? endif ~ >speech_prog yes~ say Bring me back a key from this level and I will grant you access. emote motions you out of his way. ~ >speech_prog no~ say Go away, then and let me alone. emote turns his back to you and starts playing... ~ >give_prog all~ if number ($o) == 10302 say So be it! You are granted access. mpechoaround $n $n disappears before your eyes. mpechoat $n You have been transferred! mptransfer $n 10340 mpjunk $o endif if number ($o) == 10325 say so be it! You are granted access. mpechoaround $n $n disappears before your eyes. mpechoat $n You are transferred! mptransfer $n 10340 mpjunk $o endif ~ | #10309 dancing couple~ A dancing couple~ A dancing couple waltzes in front of you... ~ These ethereal beings are dancing right before your very eyes. The man is wearing a tuxedo, and the woman is wearing an evening gown. ~ 8385 41000 0 1000 S 41 0 0 2850d0+0 0d0+0 0 37 0 0 0 0 0 0 0 0 >rand_prog 5~ mpecho &PThe man dips his lovely partner with a low sweep of his hands. ~ | #10310 haunt~ A haunt~ A haunt jangles its chains at you. ~ A haunt is a person whose spirit has been left behind. They are doomed to walk the paths they did during life for all eternity. ~ 8263 524936 0 -500 S 43 0 0 2840d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #10311 toasting man~ A man~ A man lifts his glass as if to toast you. ~ An apparation in a tuxedo lifts his glass as if to toast you. As you watch, he slowly fades into nothingness. ~ 8259 168 0 1000 S 45 0 0 3400d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #10312 statue marble~ A marble statue~ The marble statue speaks to you... ~ The marble statue is representative of a greek god. He is well-muscled and carries a powerful marble weapon. Think twice before messing with him. ~ 8259 67117736 16 100 S 65 0 0 6250d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ bow say You have done well so far... say You must kill me to go any farther. emote steadfastly blocks your path. ~ >death_prog 100~ say You have done it! emote staggers and falls to the floor. emote breaks up into tiny bits of stone. mpechoat $n You are transferred! mpechoaround $n $n disappears before your eyes. mptransfer $n 10339 mpgoto 1 ~ >rand_prog 5~ say What, are you too afraid to fight? ~ | #10313 tea woman~ A woman~ A woman sits here sipping tea and chatting. ~ This prim and proper lady is chatting with her friends and having tea. She looks a little unsubstantial, however, and you see the tea pouring through her body to puddle on the chair she's sitting on. ~ 8385 100671528 0 1000 S 72 0 0 10400d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #10314 banshee~ A banshee~ A banshee wails at you! ~ The banshee is a large spirit with an incredible voice. Apparently, it is upset about something, and it screams dreadfully at you. ~ 8293 369623040 0 -500 S 81 0 0 10250d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >fight_prog 25~ shriek ~ | #10315 ghost~ A ghost~ A ghost sees you and attacks! ~ This ghost is a murdered member of the family that was living here. Instead of trying to find an explanation from you, it wants vengeance! ~ 8289 234882088 0 0 S 65 0 0 6250d0+0 0d0+0 30 0 0 0 0 0 0 0 0 0 #10316 man madman~ A Madman~ A madman curses and mutters under his breath. ~ The madman must be ancient. The clothes hanging from his back are a tattered mess, and his grey hair sticks up all over. Dark and fiery red eyes peer out of a face that looks like a skull with skin stretched over it. ~ 8263 503333544 0 -1000 S 100 0 0 9600d0+0 0d0+0 1200 82 106 0 0 0 1 2 0 0 >all_greet_prog 100~ if isimmort($n) emote ignores you and continues with his senseless ramblings. break if ispc($n) say How dare you disturb me and my bride! say You thought you could take her but I won't let you! say Die Mortal scum! mpkill $n cackle endif endif ~ | #10317 skeleton~ A skeleton~ A skeleton jangles on a clothes hanger... ~ This skeleton appears to have gotten itself in a jam. Its skull is trapped in a clothes hanger. ~ 8291 0 0 -1000 S 83 0 0 21500d0+0 0d0+0 0 0 0 0 0 0 0 69632 0 0 #10318 henchman~ A zombie henchman~ A stupid zombie henchman gropes about for you. ~ A big ugly humanoid figure is covered in tattered clothing. ~ 8289 8744 0 0 S 100 0 0 25600d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #0 #OBJECTS #10301 rusty key~ a rusty key~ A rusty key lies here.~ ~ 18 0 0 0 262145 40 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ This is a simple rusted iron key. Perhaps it can open something. ~ #10302 silver key~ a silver key~ A small silver key lies here.~ ~ 18 0 0 0 1 40 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E silver key~ This is a beautiful silver key. A long complicated flower pattern intertwines in the silver making a beautiful piece of work. ~ #10309 spiritual chains~ some spiritual chains~ Some chains lies in a pile here.~ ~ 5 268439681 0 0 8193 70 0~ 0~ 0~ 4~ 10 70 0 0 0 5 0 shocking grasp~ 4 4 0 0 0 A 12 70 A 25 21 A 19 21 A 18 70 E spiritual~ The chains might be used as a weapon. ~ E chains~ These Long iron chains look useful as a weapon. ~ #10310 glass wine~ a glass of wine~ A glass of wine sets here.~ ~ 17 0 0 0 16385 40 3~ 3~ 2~ 0~ 1 1 11 0 0 0 0 create food~ 0 0 0 0 0 A 4 1 A 3 1 E wine~ Deep violet grape wine. It smells sweet. It ripples slightly in its glass. ~ E glass~ A tall thin glass filled to the brim with wine. ~ #10311 black leather collar~ a black leather collar~ A black leather collar has been left here.~ ~ 9 4 0 0 5 40 0~ 0~ 0~ 0~ 1 1 18 0 0 0 0 detect invis~ 0 0 0 0 0 A 4 1 A 2 1 E black leather collar~ A small black leather cat collar has iron rivots evenly spaced around it and a small jingling bell attached. ~ #10312 note~ a small note~ A small note is here.~ ~ 13 0 0 0 1 10 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E note~ The note is tattered and worn, but you can read: The key to finding me is through three. The denizen one increment herein binds eve. ~ #10325 brass key~ a brass key~ A small brass key is here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E brass key~ A small brass key has rusted over the years, but has no design or pattern upon it. ~ #10326 tuxedo~ a tuxedo with tails~ A large black tuxedo complete with tails.~ ~ 9 4 0 0 9 80 0~ 0~ 0~ 0~ 6 120 0 0 0 5 0 charm person~ 4 4 0 0 0 A 14 20 A 13 80 A 5 2 A 4 2 E tuxedo~ A tattered long, black tuxedo with even longer tails that drag on the ground and collect dirt. It looks like one that you might wear to formal parties. ~ #10349 icy stare~ the icy stare~ &CAn icy stare of maddening chaos looms here.~ ~ 27 872417280 0 0 131073 100 100~ 5~ 5~ identify~ 8 250 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 5 A 14 60 A 25 33 A 12 100 A 17 -100 A 13 70 E stare~ Its the Stare of a madman. It cuts into your soul and sees beyond normal vision. ~ E icy~ This Stare looks so very cold. ~ #10351 shades spectacles~ the shades of a shade~ A pair of strange, dark spectacles lie here.~ ~ 27 4 0 0 131073 50 50~ 1~ 1~ ~ 2 0 50 0 0 0 0 reserved~ 0 0 0 0 0 A 13 36 A 17 -12 A 12 50 E shades spectacles~ These look like tainted glasses. They seem to reflect all light and echo with darkness. ~ #10352 marble sword~ a marble sword~ A huge and heavy marble sword lies here.~ ~ 5 262 5171 16408 8193 60 0~ 0~ 0~ 3~ 13 20 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 -1 A 19 60 A 18 51 E sword~ A sword cut from pure red marble. Its blade is sharp yet oddly chipped. It looks as if it would cause great pain in the right hands. ~ E marble~ Clean red solid marble. Quite beautiful. ~ #10353 whip~ a Banshee's Whip~ The flaming whip of chaos...~ ~ 5 100663362 0 0 8193 70 0~ 0~ 0~ 4~ 3 0 0 0 0 5 0 warcry~ 4 4 0 0 0 A 13 70 A 19 21 A 18 70 E whip~ A long black flaming whip of chaos. It seems to give off a slight amount of sound. Like a humming. ~ #10354 mail ice~ the Ice Mail~ A finely crafted mail made all from ice...~ ~ 9 67108928 2564 29340 9 90 30~ 0~ 0~ 0~ 10 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -5 A 23 5 A 25 30 A 12 20 A 13 90 A 17 -90 E mail~ The ice seems to be formed into a suit of Plate mail. ~ E ice~ This armor is crafted from solid ice. But doesnt seem to melt. ~ #10355 icy vambraces ice~ the Ice Vambraces~ Some icy vambraces lie here.~ ~ 9 67113024 0 25244 257 90 20~ 0~ 0~ 0~ 3 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 12 50 A 13 90 A 1 3 A 2 2 E icy~ Solid, unwavering ice. It doesn't seem to be melting. ~ E vambraces~ These are like no others. Made of solid ice, and quite protective of your skin, they don't even feel cold. ~ E ice~ Solid, unwavering, ice. Doesnt seem to ever melt. ~ #10356 icy blades evil~ a set of evil blades~ A set of icy blades have been left here.~ ~ 5 67125776 5299 0 8193 100 0~ 0~ 0~ 3~ 5 310 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 3 3 A 1 3 A 19 120 A 18 80 E blades~ These look as if they could be held and used as long 18 inch claws to hack someone or something to bits. ~ E ice~ These are Crafted from solid ice. It doesnt melt and doesnt feel cold. ~ #10357 fingernail~ a sharp, dirty fingernail~ A very long, very dirty fingernail of a ghoul...~ ~ 5 16976 4290 0 8193 40 0~ 0~ 0~ 5~ 1 0 35 0 0 0 0 reserved~ 0 0 0 0 0 A 19 40 A 1 -2 E fingernail~ An ugly, dirty, grimey and disgusting fingernail. It's probably the longest fingernail you've ever seen. It is so long, you could probably use it as a weapon. ~ #10358 marble ring~ a marble ring~ A glowing ring of polished marble...~ ~ 9 65 0 0 3 60 0~ 0~ 0~ 0~ 16 5 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 1 2 A 13 60 E ring~ A Simple marble shape. Just big enough to fit on your finger. ~ E marble~ Solid red marble. Costructed into a simple ring. ~ #0 #ROOMDATA #10301 On a Windswept Hill~ You are on a wind-swept knoll overlooking a desolate land. In the distance you can see the hilly tussocks which cover the graves of people long dead. A sudden flash of lightning brightens the sky like the noonday sun. The resounding clap of thunder sends chills down your neck. ~ 0 270349 0 Rd 0 D0 ~ ~ 0 0 10302 D2 ~ ~ 0 0 25121 S #10302 Path to the Tombstones~ The long and dusty path to the cemetary is enclosed tightly on each edge by tall skeletal trees. Flaming red eyes peer out at you from a hollow in a tree and are quickly gone. The distant howl of wolves makes you question the wisdom of coming here. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10303 D2 ~ ~ 0 0 10301 S #10303 Path to the tombstones~ As you walk down the cemetary path, you get the strange feeling that you are being watched. Looking over your shoulder, you see nothing, but you cannot shake the feeling, nonetheless. A tree that has bent over in the wind seems to claw at your garments like a great outstretched hand. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10304 D3 ~ ~ 0 0 10302 S #10304 Path to the Tombstones~ The path continues on to the north here and begins to climb up a small hill. The continual crashes of lightning overhead make you nervous. Just a little distance up ahead, a lightning bolt crashes into a dead tree, sending pieces of wood flying all over the place. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10305 D2 ~ ~ 0 0 10303 S #10305 Path to the Tombstones~ The path which is winding up a hill, turns to the east here. The dust from the path clings to your clothes like the stench of death to a grave. A cold wind whips leaves around you in a small funnel. The distant sound of wolves on a hunt make you hustle your steps. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10306 D2 ~ ~ 0 0 10304 S #10306 Path to the Tombstones~ You have reached the top of the hill. Looking down to the north, you can see the outlines of the many tombstones which fill this ancient graveyard. Large drops of rain are now falling on your head, and the mansion in the distance, although scary-looking, might afford some protection from the elements. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10307 D3 ~ ~ 0 0 10305 S #10307 Path to the Tombstones~ Here on the edge of the hill, you can look to the north and see the ancient cemetary and mansion. The wind and rain which you are in rip at your clothes and chill you to the bone. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10308 D2 ~ ~ 0 0 10306 S #10308 Path to the Tombstones~ To the north, you can see the beginning of the graveyard. It is a veritable maze here in the darkness, and you wonder if you will be able to make it through. The mansion, which is barely discernable above the tall grave markers, lies to the north. ~ 0 401437 0 Rd 0 D0 ~ ~ 0 0 10309 D2 ~ ~ 0 0 10307 S #10309 Beginning of the Maze~ You are at the beginning of a maze of tombstones. Without the proper guidance, you don't think you will ever make it out. A flash of lightning illuminates the area, and you think you can discern something moving between the tombstones. ~ 0 401437 0 Rd 0 D1 ~ ~ 0 0 10310 D2 ~ ~ 0 0 10308 S #10310 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10311 D1 ~ ~ 0 0 10309 D2 ~ ~ 0 0 10310 D3 ~ ~ 0 0 10309 S #10311 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10311 D1 ~ ~ 0 0 10312 D2 ~ ~ 0 0 10310 D3 ~ ~ 0 0 10310 S #10312 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10313 D1 ~ ~ 0 0 10310 D2 ~ ~ 0 0 10312 D3 ~ ~ 0 0 10311 S #10313 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10314 D1 ~ ~ 0 0 10310 D2 ~ ~ 0 0 10312 D3 ~ ~ 0 0 10311 S #10314 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10314 D1 ~ ~ 0 0 10315 D2 ~ ~ 0 0 10313 D3 ~ ~ 0 0 10312 S #10315 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10316 D1 ~ ~ 0 0 10310 D2 ~ ~ 0 0 10311 D3 ~ ~ 0 0 10314 S #10316 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10314 D1 ~ ~ 0 0 10317 D2 ~ ~ 0 0 10315 D3 ~ ~ 0 0 10310 S #10317 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10318 D1 ~ ~ 0 0 10316 D2 ~ ~ 0 0 10310 D3 ~ ~ 0 0 10316 S #10318 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10319 D1 ~ ~ 0 0 10317 D2 ~ ~ 0 0 10317 D3 ~ ~ 0 0 10314 S #10319 Maze of Tombstones~ You are wandering aimlessly in a maze of tombstones. The ground is very uneven here, and you trip and stumble often. There seems to be no method to the tombstones; they are laid out will-nilly all over the place. Hopefully, you know which way you are going. ~ 0 131101 0 Rd 0 D0 ~ ~ 0 0 10311 D1 ~ ~ 0 0 10320 D2 ~ ~ 0 0 10318 D3 ~ ~ 0 0 10313 S #10320 End of the Maze~ Finally, you have reached the end of the tombstones. Just up ahead to the north, the ancient and decrepit mansion looms above you. The windows are shuttered, and an old door hangs in the doorway. Terrible noises which might be caused by the wind can be heard around the perimeter of the building as well as inside it. To your east, you spy a small and ancient looking pathway. ~ 0 401433 0 Rd 0 E door~ A door hangs from its hinges ahead of you, to the north. ~ D0 A door hangs from its hinges ahead of you, to the north. ~ door~ 83 0 10321 D1 ~ ~ 0 0 22071 D3 ~ ~ 0 0 10319 S #10321 Foyer of the Haunted Mansion~ The foyer of the mansion is covered in thick cobwebs, and dust at least an inch thick covers the floor. Once a majestic dwelling, the splendor of a forgotten age can still be discerned by a sharp eye beneath the thick layers of dust. ~ 0 401433 0 Rd 0 E door~ A door hangs from its hinges. ~ D0 ~ ~ 0 0 10322 D2 A door hangs from its hinges. ~ door~ 83 0 10320 S #10322 Hallway~ You are at the intersection of two hallways in the mansion. At the ends of these hallways, there are closed doors. Above you, a majestic candelabra hangs from the ceiling. Made of beautiful crystal, its splendor is now dampened by generations of spiders' webs. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10325 D1 ~ ~ 0 0 10323 D2 ~ ~ 0 0 10321 D3 ~ ~ 0 0 10324 S #10323 Hallway~ To the east, the hallway ends at a large wooden door. Behind you, it intersects with a hallway which runs from the north to the south. Some old and musty carpeting is under your feet, and cobwebs hang in your hair. The brass doorknob in front of you is tarnished and carries at least a century of dust. ~ 0 401433 0 Rd 0 D1 A large wooden door stands here. ~ door~ 119 10325 10327 D3 ~ ~ 0 0 10322 S #10324 Hallway~ The hallway ends to the west at a large wooden door. The doorknob is made of pure silver which has tarnished to a dark black color. Some scratches made by the claws of a tiny animal can be seen on the bottom of the door, and pieces of chewed up carpet still remain on the floor. ~ 0 401433 0 Rd 0 E door~ A large wooden door stands here. ~ D1 ~ ~ 0 0 10322 D3 A large wooden door stands here. ~ door~ 119 10302 10330 S #10325 Hallway~ To the north, a very large and elaborately carved door stands closed. From behind the door, you think you hear the sounds of a banquet taking place. A piano is playing loudly, and you hear the joyous laughter of many people. Maybe the house isn't deserted after all.. But why is it in such disarray? ~ 0 401433 0 Rd 0 E door~ A very large and elaborately designed door stands here. ~ D0 A very large and elaborately designed door stands here. ~ door~ 19 0 10336 D2 ~ ~ 0 0 10322 S #10326 Bedroom~ The northern wall of this bedroom does not look quite right. You cannot quite place your finger on what is wrong, however. A giant mirror hangs on part of the wall, and its glass is still perfectly intact. An ancient bureau stands here as well, and a lady's silver brush, comb, and mirror lie upon it. ~ 0 131097 0 Rd 0 E mirror~ The mirror is huge... you can see the image of yourself reflecting back at you. ~ E silver~ A silver vanity set is displayed on the bureau. ~ D2 ~ ~ 0 0 10327 S #10327 Bedroom~ As you enter, the dust of many ages is stirred up and nearly chokes you. When the dust settles down, you see an old bedroom. A huge canopy bed which used to be white stands in the middle of the room. Lying on the bed is a skeleton with long hair. Upon closer inspection, you realize a knife is stuck through the ribcage. Around the skeleton are heavy brown stains. ~ 0 401417 0 Rd 0 E door~ A rather large door stands here on the west wall. ~ D0 ~ ~ 0 0 10326 D2 ~ ~ 0 0 10328 D3 A rather large door stands here on the west wall. ~ door~ 119 10325 10323 S #10328 Bedroom~ An old wooden chair draped with festive clothing dating back over a century stands in the corner. A thick layer of dust covers everything here, and moving even a bit stirs up enough to cause a coughing fit. You wonder what could have possibly happened here in this house. Everything appears to have been left vacant over a very short period of time, and many valuables have been left behind. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10327 S #10329 Bedroom~ A large painting hangs on the northern wall here. It depicts a beautiful woman in a handsome man's embrace. Before your eyes, the man grows fangs and attacks the neck of the woman. A trickle of human blood flows down the painting. An old vanity stands against the eastern wall, with jewelry and makeup vials still standing on it as if to be used. Apparently, the owner was planning to come back at some point. ~ 0 131097 0 Rd 0 D2 ~ ~ 0 0 10330 S #10330 Bedroom~ A large and sturdy bed stands in the middle of the room. Its sheets and blankets are turned down as if ready for someone to sleep in it. As you take a closer look at the bed, a rat runs out from beneath the covers, startling you half to death. ~ 0 401433 0 Rd 0 E door~ A door stands here in the east wall. ~ D0 ~ ~ 0 0 10329 D1 A door stands here in the east wall. ~ door~ 119 10302 10324 D2 ~ ~ 0 0 10331 S #10331 Bedroom~ The southern end of this bedroom lies empty except for a very large accumulation of dust. A painting on the wall shows a very beautiful woman with a wild and hairy satyr taunting her. As you turn to walk away, you think you feel eyes on your back. Whipping around violently, you barely catch the satyr's eyes turning back toward the lady. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 10330 S #10332 Ballroom~ In this corner of the banquet room, a piano is playing, seemingly on its own. You listen to the aged tune and can imagine people whirling in dance. As you are listening and watching the piano, you see a player materialize out of nowhere... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 10333 D2 ~ ~ 0 0 10335 S #10333 Ballroom~ A large banquet table still has the moldy and mostly decayed remains of a feast on it. Set around the table are many plain wooden chairs, and in front of each chair is a place setting. As you turn to walk away, a shadowy figure materializes across the table and lifts its glass as if toasting you. ~ 0 401437 0 Rd 0 D1 ~ ~ 36 0 10334 D2 ~ ~ 0 0 10336 D3 ~ ~ 0 0 10332 S #10334 Ballroom~ A small serving table with a leaded crystal decanter stands in the corner. Inside the decanter, a small amount of wine can still be seen. A few crystal wine glasses contain the dusty and dried remains of a vintage red wine. Over eveything, a thick layer of dust and cobwebs rests. To the east, there is a door, but it appears to be unopenable. ~ 0 401437 0 Rd 0 E door~ There is a door set into the east wall. Examining it closely, you can't find a door handle, a keyhole or anything to that effect. ~ D1 There is a door set into the east wall. Examining it closely, you can't find a door handle, a keyhole or anything to that effect. ~ door~ 119 0 10338 D2 ~ ~ 0 0 10337 D3 ~ ~ 36 0 10333 S #10335 Ballroom~ You are at the western end of a dance floor. Underneath the dust, a highly polished floor can be seen. Listening to the mysterious music, you can imagine men and women twirling across the floor. Almost as if conjured, dance partners materialize out of nowhere, whirling and twirling on a long-dead melody. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10332 D1 ~ ~ 0 0 10336 S #10336 Ballroom~ You are in a very large room. Directly in front of you, you see a large banquet table, and to the east and west you see a large dance floor. In the corner to the west, a piano can be seen mysteriously beating out a lively tune. If you didn't know better, you could swear there was a party going on. ~ 0 401433 0 Rd 0 E door~ There is a door in the south wall here. ~ D0 ~ ~ 0 0 10333 D1 ~ ~ 0 0 10337 D2 There is a door in the south wall here. ~ door~ 19 0 10325 D3 ~ ~ 0 0 10335 S #10337 Ballroom~ You are at the eastern end of a dance floor. Underneath the dust, a highly polished floor can be seen. Listening to the mysterious music, you can imagine men and women twirling across the floor. Almost as if conjured, dance partners materialize out of nowhere, whirling and twirling on a long-dead melody. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10334 D3 ~ ~ 0 0 10336 S #10338 Under the stairs~ A rickety staircase leads up into the dark here. A closed door is to the west, which you guess leads into the ballroom. The passageway you are in is cramped, and the air is very stuffy and old. Some cobwebs hanging from the ceiling seem to attack you as you pass underneath them, nearly suffocating you. ~ 0 401433 0 Rd 0 E door~ A door stands here in the west wall. ~ E staircase~ A staircase leads up into darkness. ~ E up~ A staircase leads up into darkness. ~ D2 ~ ~ 0 0 10339 D3 A door stands here in the west wall, although examining it closely, you can see no way to get through it. ~ door~ 119 0 10334 D4 ~ ~ 0 0 10342 S #10339 Hallway~ This room is large and dusty, just like the rest of the rooms in the mansion. To the north, you think you can discern a staircase, and to the south is a wall with the outline of a door in it. Trying to open it does no good, for it has been stuck for a long time. Thinking back, this must explain why the northern bedroom wall looked so strange... ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10338 S #10340 Secret Passage~ You are in some sort of secret passageway! The purpose of the passage is not clear, though, for you see no exits on any of the walls. With a panicked feeling, you realize you might be trapped here for all time.. ~ 0 401433 0 Rd 0 D2 ~ ~ 0 0 10341 S #10341 Secret Passage~ This room is rather plain and bland in the ways of design, except for the marble statue standing next to the southern wall. Made of fine marble, it looks as though it could be alive. Such detail! ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10340 S #10342 Top of a Staircase~ A rickety staircase descends into darkness here. You are in the parlor, which is lavishly decorated with turn of the century furnishings. The architect who designed this house must have been kind of wacky to have placed a staircase in the parlor. ~ 0 29 0 Rd 0 E staircase~ A staircase leads down into darkness. ~ E down~ A staircase leads down into darkness. ~ D2 ~ ~ 0 0 10343 D3 ~ ~ 0 0 10344 D5 ~ ~ 0 0 10338 S #10343 In the Parlor~ A pretty settee with maroon upholstery sits in the corner next to a broken window. The material is soaking wet with all the rain pouring in through the window, and it has a musty smell. When the house was still kept up, it must have been a nice place to sit. ~ 0 401433 0 Rd 0 E settee~ A very lovely chair, upholstered with a maroon velvety material. Too bad it's been ruined. ~ E window~ The glass that was once in the window lies all over the floor, shattered. ~ D0 ~ ~ 0 0 10342 D3 ~ ~ 0 0 10345 S #10344 In the Parlor~ This corner of the parlor has a few straight-backed wooden chairs with covered seats. The material covering the seats has rotted away, leaving only the stuffing. The room must have been really cozy years ago, and you can imagine someone having tea in here. ~ 0 131097 0 Rd 0 D1 ~ ~ 0 0 10342 D2 ~ ~ 0 0 10345 S #10345 In the Parlor~ There is a large wooden door to the west, and a large coffee table sits in the middle of the room directly in front of you. A silver tea set which is black with the tarnish of many years is placed on the table. ~ 0 401433 0 Rd 0 E door~ A large wooden door stands here in the west wall. ~ D0 ~ ~ 0 0 10344 D1 ~ ~ 0 0 10343 D3 A large wooden door stands here in the west wall. ~ door~ 83 0 10359 S #10346 Guest room~ This room is apparently a guest room. Simple yet elegant furniture stands in the room with years and years of dust on it. A crystal vase with the dead remains of a dozen roses is placed on a small table next to the door, which is in the western wall. ~ 0 401433 0 Rd 0 E remains~ A small pile of dust rests underneath the vase. ~ E vase~ A lovely glazed vase is mauve in color, or at least it used to be. The fragrance of the color has faded through the years. ~ E door~ A plain wooden door stands in the west wall. ~ D1 ~ ~ 0 0 10347 D2 ~ ~ 0 0 10348 D3 A plain wooden door stands in the west wall. ~ door~ 83 0 10361 S #10347 Guest room~ The floor of this room was heavily carpeted, but the carpet has rotted away, leaving only scraps. A small nightstand is in this corner of the room, and a few personal items are still standing on it. To the south, a very large bed can be seen. ~ 0 401433 0 Rd 0 E bed~ A lovely canopy bed. Sheets used to hang around it, as you can see shredded remnants still hanging from the bedposts. ~ E nightstand~ The nightstand is made of a mahogany wood. There are a few personal affects resting atop it. A hairbrush, who's bristles have turned to dust, and a hand mirror that has been broken. ~ D2 ~ ~ 0 0 10349 D3 ~ ~ 0 0 10346 S #10348 Guest room~ A large mirror hangs on the western wall. As you look at yourself, you detect a transformation in the mirror. Before your eyes, you see yourself rapidly age, suffer, and die. In horror, you turn, breaking the spell of the mirror. When you look back, you see yourself as you should be. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10346 D1 ~ ~ 0 0 10349 S #10349 Guest room~ A very large sleigh bed is in this corner of the room. Made of the finest oak wood, the bed could be sold for a high price these days. Like every other room in the house, items are left strewn around the room as if the owner had planned on returning shortly. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10347 D3 ~ ~ 0 0 10348 S #10350 Bedroom~ You are in another bedroom in the strange mansion. A giant spider's web covers most of this corner of the room. Unlike most of them, this web is freshly spun, and a giant spider sits in the middle of it. You do your best to try and avoid the spider and its web. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10351 D2 ~ ~ 0 0 10352 S #10351 Bedroom~ A small but comfortable-looking bed lies along the east wall here. The bedding was originally a light mauve color, but it has faded due to the dust and the light that must shine in through the window. The bare wood floor is highly polished beneath the thick layers of dust. ~ 0 401433 0 Rd 0 E window~ The window is covered in dust. ~ D2 ~ ~ 0 0 10353 D3 ~ ~ 0 0 10350 S #10352 Bedroom~ A small table with dried flowers stands against the west wall here. Covered under a thick layer of dust are some cuff links and a man's pocket timepiece. An old pipe which is still filled with tobacco also lies here. The owner must have planned on coming back to have a smoke. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10350 D1 ~ ~ 0 0 10353 S #10353 Bedroom~ There is a door in the eastern wall which leads out into the main hall. The tattered remains of a rug lie on the floor, and the walls of this room are a heavily patterned forest green color. The wallpaper is peeling and faded, and the room smells extremely musty. ~ 0 401433 0 Rd 0 E door~ A wooden door stands along the eastern wall here. ~ D0 ~ ~ 0 0 10351 D1 A wooden door stands along the eastern wall here. ~ door~ 83 0 10359 D3 ~ ~ 0 0 10352 S #10354 Bedroom~ The northwest corner of this room is equally peculiar. Not a speck of dust can be seen in this room. In fact, it looks like it is recently lived in. A comb and a basin of water stand on a table here. ~ 0 401433 0 Rd 0 E comb~ A wooden comb rests here. Not a speck of dust upon it. ~ E water~ The water is fresh from what you can tell. ~ E basin~ A lovely basin made of pottery, with a single flower painted upon it. ~ D1 ~ ~ 0 0 10355 D2 ~ ~ 0 0 10356 S #10355 Bedroom~ The carpeting in this room is in good condition. Plush and of a very elaborate design, it looks like it was installed yesterday. The wallpaper, too, is in very good condition, and not a single piece is faded. It is almost as if someone was living here. But that couldn't be possible, could it? ~ 0 401433 0 Rd 0 E door~ There is a door here in the east wall. ~ D1 There is a door here in the east wall. ~ door~ 83 0 10361 D2 ~ ~ 0 0 10357 D3 ~ ~ 0 0 10354 S #10356 Bedroom~ A large four-post bed is standing here in the corner of the room. Curtains run along all sides of it, forming an enclosed bed. Afraid of what you will find, you pull back the curtains exposing a freshly made bed. You breathe a sigh of relief, but you can't help being a little nervous. Where is the inhabitant of this room, and why is he living here? ~ 0 16 0 Rd 0 D0 ~ ~ 0 0 10354 D1 ~ ~ 0 0 10357 S #10357 Bedroom~ A painting of a young and beautiful woman hangs in the corner here. Her long blonde hair cascades over her pale white shoulders, and her soft ruby lips give you a sensuous smile. She is wearing a soft rose gown, and the soft curves of the material accuentuate the curves of her body. On a table beneath the picture, a single fresh red rose lies. An unexplainable chill runs up and down your spine. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10355 D3 ~ ~ 0 0 10356 S #10358 Under the Staircase~ A staircase rises up into the darkness of the attic above you. You have the feeling that you are very close to your goal, intangible though it is. The pounding of your heart in your chest echoes in your ears as you place your foot on the first step. It's now or never... ~ 0 401433 0 Rd 0 D2 A door stands here in the south wall. ~ door~ 119 0 10359 D4 ~ ~ 0 0 10371 S #10359 Hallway~ To the north, east, and west, solid wooden doors stand. The eastern and western doors are unlocked, but you can't seem to budge the northern one. You try to peek through the northern door's keyhole, but you cannot see anything in the pitch darkness. ~ 0 401433 0 Rd 0 E keyhole~ You can see nothing through the darkness. ~ D0 There is a wooden door here to the north. ~ "northern door"~ 119 10301 10358 D1 A door stands here in the eastern wall. ~ "eastern door"~ 83 0 10345 D2 ~ ~ 0 0 10360 D3 A door stands here in the western wall. ~ "western door"~ 83 0 10353 S #10360 Hallway~ You are at the intersection of two hallways. Lamps with glass chimneys are fastened to the wall, and blackened smoke stains can be seen on the walls. A long and fancy rug runs the length of the north-south hallway, and there are footprints in the dust going south. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10359 D1 ~ ~ 0 0 10365 D2 ~ ~ 0 0 10361 D3 ~ ~ 0 0 10364 S #10361 Hallway~ The footsteps turn to the west here and enter a room which is barred by a door. The handle turns freely, however, and you brace yourself for what might be inside. Another door can be seen to the east and is also barred by a plain wooden door. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10360 D1 ~ door~ 83 0 10346 D2 ~ ~ 0 0 10362 D3 ~ door~ 83 0 10355 S #10362 Hallway~ The hallway ends here and is decorated by a small half-circle table and a few paintings on the wall. Some rats scurry across the floor and run down the hallway. The plaster on the walls is cracking, and it crumbles at your touch. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10361 S #10363 Hallway~ The hallway abruptly ends here. A painting of some flowers in a vase is set into a gilt frame on the wall. A long a jagged rip in the painting attests to the abuse it has received by the many haunts. Unable to bear the thought of fresh, alive flowers, they have destroyed the painting. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10364 S #10364 Hallway~ The hallway continues to the west here, and to the east, it intersects with another hallway. The walls of the hallway are cracking, and plaster falls from them at your touch. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10360 D3 ~ ~ 0 0 10363 S #10365 Hallway~ The hallway ends abruptly at a door in the eastern wall and intersects with another hallway to the west. By the dimensions of the bedrooms, you guess that the door to the east is just a closet. You might find a clue to the owner of the house, however. ~ 0 401433 0 Rd 0 D1 A door, which you assume to be a closet is here in the east wall. ~ closet~ 83 0 10366 D3 ~ ~ 0 0 10360 S #10366 Closet~ You are in a damp and musty closet. Rats and other vile vermin crawl all over the floor, and the chewed up remains of a fur coat brush against your face. Out of the corner of your eye, you detect movement deeper in the closet. You go to investigate and find.. ~ 0 131097 0 Rd 0 D3 There is a door in the west wall of this tiny room. ~ "closet door"~ 83 0 10365 S #10367 In the Attic~ Old boxes and packages fill this corner of the attic. Broken windows give you a view of the surrounding area outside the mansion. The storm has not abated; instead it has gotten more furious. The wind smashes a tree branch against the building, making a tapping sound. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10375 D1 ~ ~ 0 0 10368 D3 ~ ~ 0 0 10374 S #10368 Sanctuary of the Madman~ As you move into this area from behind a stack of boxes, a man turns furiously on you. As he turns, he reveals a corpse wearing a long, flowing wedding dress. She is laid out on a table as if sleeping, but her badly decomposed body tells you that she's no sleeping beauty that will wake up with a kiss. A dark stain over her left breast gives you just a hint of what is going on here. The madman sees your glance and begins to rant at you without making a sound you can hear. ~ 0 131097 0 Rd 0 D0 ~ ~ 0 0 10369 D3 ~ ~ 0 0 10367 S #10369 In the Attic~ A stack of boxes and other assorted items is stacked very high here. A trunk is wide open here, and it looks like someone was interrupted while packing. You think you can hear murmuring coming from behind the boxes to the south. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10370 D2 ~ ~ 0 0 10368 D3 ~ ~ 0 0 10375 S #10370 In the Attic~ You are at the top of the stairs which lead down to the second level of the mansion. You are in the attic of the mansion now, and you see many items which have been packed away for future use. From the looks of the rest of the mansion, however, there was not much of a future for anyone here. ~ 0 401433 0 Rd 0 D2 ~ ~ 0 0 10369 D3 ~ ~ 0 0 10371 S #10371 In the Attic~ You are at the top of the stairs which lead down to the second level of the mansion. You are in the attic of the mansion now, and you see many items which have been packed away for future use. From the looks of the rest of the mansion, however, there was not much of a future for anyone here. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10370 D2 ~ ~ 0 0 10375 D3 ~ ~ 0 0 10372 D5 ~ ~ 0 0 10358 S #10372 In the Attic~ The northwest corner of the attic has many large storage trunks which are firmly closed. A few open crates of household items stand open as if they were placed hastily there for temporary storage. ~ 0 401433 0 Rd 0 D1 ~ ~ 0 0 10371 D2 ~ ~ 0 0 10373 S #10373 In the Attic~ More items are in storage here. A box of old toys, a baby carriage, and other child-related items are in this section of the attic. Because none of the rooms in the mansion were decorated for a child, you infer that these toys were packed away long before the house was deserted. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10372 D1 ~ ~ 0 0 10375 D2 ~ ~ 0 0 10374 S #10374 In the Attic~ The southwest corner of the attic has more stored items. The air up here in the attic is extremely heavy, and you find it hard to breathe despite the open window. The horrible stench of old death pervades from somewhere, but you can't quite pinpoint it. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10373 D1 ~ ~ 0 0 10367 S #10375 In the Attic~ The center of the attic is devoid of any stored items, allowing access to all corners. Boxes are piled on the perimeter of the open area, blocking your view of the items which are stored along the walls. You hear a murmuring noise, but you can't pinpoint the direction. ~ 0 401433 0 Rd 0 D0 ~ ~ 0 0 10371 D1 ~ ~ 0 0 10369 D2 ~ ~ 0 0 10367 D3 ~ ~ 0 0 10373 S #10376 Honeymoon Suite~ This honeymoon suite is the finest in all the lands. A big brass bed with soft white comforters stands against the north wall. Gossamer curtains billow in the windows, and a bottle of champagne is chilling on a table next to the bed. ~ 0 131092 0 Rd 0 S #0 #SPECIALS M 10303 spec_cast_undead M 10304 spec_fido M 10305 spec_cast_ghost M 10306 spec_thief M 10307 spec_cast_undead M 10308 spec_cast_mage M 10309 spec_cast_mage M 10310 spec_cast_undead M 10311 spec_cast_mage M 10313 spec_cast_cleric M 10314 spec_cast_mage M 10316 spec_cast_mage M 10317 spec_cast_ghost S #RESETS M 0 10302 5 10304 E 0 10311 0 3 O 0 10312 0 10309 M 0 10306 5 10314 E 0 10357 0 20 M 0 10307 3 10322 E 0 10351 0 7 M 0 10310 1 10323 G 0 10325 0 E 0 10309 0 20 M 0 10303 1 10324 G 0 10302 0 E 0 10309 0 20 M 0 10305 1 10327 M 0 10308 1 10332 E 0 10326 0 5 M 0 10311 1 10333 E 0 10310 0 22 M 0 10309 5 10335 M 0 10312 1 10341 E 0 10352 0 20 E 0 10358 0 1 E 0 10358 0 2 M 0 10313 3 10344 M 0 10315 1 10347 O 0 10301 0 10354 M 0 10314 3 10360 E 0 10353 0 20 M 0 10317 1 10366 M 0 10316 1 10368 E 0 10354 0 5 E 0 10355 0 14 E 0 10356 0 20 E 0 10349 0 7 M 0 10318 5 10375 S #SHOPS 0 #$