#AREADATA Name {90-110} The Forest Shrine Tyrion~ Levels 90 110 Builders None~ VNUMs 9001 9060 Security 100 Recall 25001 Flags 16 Color 6 Sounds none~ End #MOBILES #9001 high cleric~ The High Cleric~ The High Cleric stands, a peaceful look in his eyes. ~ Standing before you is the wise and ageless High Cleric. His knowledge of the realm and of the arts of magic have helped him keep a hold onto the world. He stands close to six feet in height, with long, blue, flowing robes about him. ~ 67 201343164 0 800 S 105 0 0 21150d0+0 0d0+0 1800 490 100 0 0 0 1 0 0 0 >all_greet_prog 100~ say I see you have finally reached the Time Nexus. Your say quest to destroy the Zhakarius begins at this time, say but you must first destroy his four Death Knights. say I know the names of each of them, just ask which say one, and I shall tell you the name. You must speak say the name of each Death Knight to enter their place of say hiding. ~ >speech_prog hate~ say The Death Knight of Hate's name is Zargon. ~ >speech_prog greed~ say The Death Knight of Greed's name is Calumnus. ~ >speech_prog cowardice~ say The Death Knight of Cowardice's name is Khaquon. ~ >speech_prog falsehood~ say The Death Knight of Falsehood's name is Lycanthus. ~ >fight_prog 15~ cast 'dispel magic' $n ~ >fight_prog 30~ ~ >fight_prog 75~ cast 'heal' self ~ >speech_prog calumnus~ say I shall send you to the hiding place of Calumnus, Death knight of Greed.. emote waves his hands in the air.. mptrans $n 9045 ~ >speech_prog khaquon~ say I shall send you to Khaquon's hideout. Fare thee well. emote waves his hands in the air.. mptrans $n 9047 ~ | #9002 druid priest~ The Druidic Priest~ A Druidic Priest walks around quietly. ~ This priest dwells in the forest shrine, a caretaker amongst the branches. He is armored, and moves with a fighter's air. ~ 65 201326756 0 500 S 90 0 0 12500d0+0 0d0+0 350 0 0 0 0 0 1 0 0 0 >fight_prog 75~ cast 'heal' self ~ | #9003 druid warrior priest~ The Warrior Priest~ A Warrior Priest walks around peacefully. ~ A warrior priest of the Forest Shrine stands before you. He is tall, and wear combat gear. By the way he moves, you get the impression that he knows how to use them. ~ 65 100663424 0 500 S 93 0 0 13250d0+0 0d0+0 498 9 10 0 0 0 1 0 0 0 >fight_prog 10~ ~ >fight_prog 40~ cast 'heal' self ~ | #9004 sprite~ The Tree Sprite~ A Tree Sprite flies around, annoying people. ~ A small tree sprite fluttes about the branches of the the Forest Shrine. As it flies, glittering sparkles trail it. It smiles happily as it flies by. ~ 65 34095296 0 100 S 85 0 0 11250d0+0 0d0+0 230 99 10 0 0 0 0 0 0 0 >fight_prog 20~ soulstrike ~ >fight_prog 30~ stun ~ | #9005 treant~ The Treant~ A Treant is rooted to the ground here. ~ This treant has peeling bark, broken branches, and brown leaves. It looks sad, but you can't tell for sure; it's features are hard to read. ~ 67 469762048 0 -200 S 90 0 0 12500d0+0 0d0+0 348 18 20 0 0 0 0 0 0 0 >fight_prog 80~ cast 'earthquake' ~ | #9006 paladin highlord~ The Paladin Highlord~ A Paladin Highlord is here. ~ You stand before the Paladin Highlord. A man who has devoted his life to fighting evil, he is battle hardened, alert, cautious, yet kind and thoughtful. ~ 67 234881152 0 800 S 98 0 0 13500d0+0 0d0+0 888 119 10 0 0 0 1 0 0 0 >fight_prog 10~ cast 'dispel magic' $n ~ >fight_prog 30~ stun ~ >fight_prog 50~ cast 'holy fires' $n ~ >fight_prog 75~ cast 'heal' self ~ >all_greet_prog 100~ if ispc($n) say Greetings. Rest, and I will heal you. Speak of say the tests if you wish to try them. endif ~ >speech_prog tests~ say Yes, the four tests will grant you the ability to say speak with the High Cleric, should you succeed. say Enter the portal should you wish to try them. ~ >speech_prog bye~ say Fare thee well, $n. ~ | #9007 high paladin~ The High Paladin~ The High Paladin guards the altar. ~ The High Paladin is the Paladin Highlord's right hand man. He stands before with a strange vigor. He stands tall, and wears battle armor which is both functional as it is formal. ~ 67 234881152 0 500 S 95 0 0 12375d0+0 0d0+0 592 80 0 0 0 0 1 0 0 0 >fight_prog 10~ stun ~ >all_greet_prog 100~ if ispc($n) say You should speak to the Paladin Highlord. endif ~ >speech_prog bye~ say Fare thee well! ~ >fight_prog 50~ casy 'heal' self ~ | #9008 paladin~ The Paladin~ A Paladin walks around, minding his own business. ~ The paladin walks amongst the branches of the Forest Shrine. He has come to make peace with nature, as well as himself. ~ 65 201343104 0 500 S 90 0 0 11250d0+0 0d0+0 350 0 0 0 0 0 1 0 0 0 >fight_prog 5~ stun ~ >fight_prog 40~ cast heal self ~ | #9009 air elemental~ The Air Elemental~ An Air Elemental is here. ~ ~ 99 33571456 0 0 S 90 0 0 12500d0+0 0d0+0 350 0 0 0 0 0 0 0 0 0 >fight_prog 10~ cast 'icestorm' $n ~ >fight_prog 20~ cast 'dispel magic' $n ~ >fight_prog 40~ cast 'weaken' $n ~ | #9010 daemon~ The Daemon of Air~ A Daemon of Air is not happy to see you. ~ ~ 99 167772864 0 -500 S 92 0 0 13000d0+0 0d0+0 450 0 0 0 0 0 0 0 0 0 >fight_prog 5~ cast 'dispel magic' $n ~ >fight_prog 20~ cast 'lightning bolt' $n ~ >fight_prog 40~ cast 'chain lightning' $n ~ | #9011 paladin anti-paladin~ The Anti-Paladin~ The Anti-Paladin attacks when you enter. ~ ~ 99 335560896 0 -800 S 94 0 0 12150d0+0 0d0+0 450 0 0 0 0 0 1 0 0 0 >fight_prog 10~ cast 'gate' ~ >fight_prog 20~ cast 'drain life' $n ~ >fight_prog 40~ ~ | #9012 balron~ The Balron~ A Winged Balron is here, and it attacks! ~ ~ 67 335560896 0 -800 S 96 0 0 12712d0+0 0d0+0 700 0 0 0 0 0 0 0 0 0 >fight_prog 20~ cast 'gate' ~ >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n else mkill $n endif ~ | #9013 khaquon death knight cowardice~ Khaquon~ Khaquon, Death Knight of Cowardice is here, trembling nervously. ~ Khaquon is the Death Knight of Cowardice. He wears heavy black armor. He looks around nervously, as if loking out for something. A yellow glow emanates from his closed visor. ~ 193 128 32 -1000 S 105 0 0 30550d0+0 0d0+0 1625 1711 548 0 0 0 1 2 0 0 >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n else say Auggh! emote jumps in surprise mpkill $n endif endif ~ >fight_prog 80~ cast heal self ~ >fight_prog 60~ say Yikes! stun ~ >fight_prog 30~ emote begins to chant... cast 'dispel magic' $n cast cancellation cast sanctuary cast 'blade barrier' ~ >rand_prog 4~ flee ~ | #9014 death knight calumnus greed~ Calumnus~ Calumnus, Death Knight of Greed is here, counting his gold. ~ Calumnus is the Death Knight of Greed. He wears highly decorated black armor. A green glow emanates from his closed visor.. ~ 67 128 32 -1000 S 105 0 0 30550d0+0 0d0+0 1850 0 0 0 0 0 1 2 0 0 >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n else say Keep away from my money! mpkill $n endif endif ~ >fight_prog 80~ cast 'heal' self ~ >fight_prog 60~ say Ha! stun ~ >fight_prog 30~ emote begins to chant... cast 'dispel magic' $n cast cancellation cast sanctuary cast 'blade barrier' ~ | #9015 lycanthus death knight falsehood~ Lycanthus~ Lycanthus, Death Knight of Falsehood stands here, looking for people to con. ~ Lycanthus is the Death Knight of Falsehood. He stands 6 inches past six feet and is encased in heavy black armor. A large broadsword is in his right hand. A large shield in his left. A blue glow emanates from his closed visor. ~ 67 128 32 -1000 S 105 0 0 30550d0+0 0d0+0 1629 1712 638 0 0 0 1 2 0 0 >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n else say Wanna see a trick? mpkill $n endif endif ~ >fight_prog 80~ cast heal self ~ >fight_prog 60~ say Haha! stun ~ >fight_prog 30~ emote begins to chant... cast 'dispel magic' $n cast cancellation cast sanctuary cast 'blade barrier' ~ >death_prog 100~ mptransfer all 9058 ~ | #9016 zargon death knight hate~ Zargon~ Zargon, Death Knight of Hate looms over you mercilessly... ~ Zargon is the Death knight of Hate. He wears heavy black armor and stands nearly 7 feet in height. A red glow emanates from his closed visor. ~ 67 128 32 -1000 S 105 0 0 30550d0+0 0d0+0 1850 0 0 0 0 0 1 258 0 0 >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n break elseif class($n) == 7 say Welcome to the dark side! mpkill $n elseif class(1) say Pray to your god for protection! mpkill $n endif endif ~ >fight_prog 80~ cast heal self ~ >fight_prog 60~ say You are weak! stun ~ >fight_prog 30~ emote begins chanting... cast 'dispel magic' $n cast cancellation cast sanctuary cast 'blade barrier' ~ | #9017 zhakarius warlock wizard~ Zhakarius~ Zhakarius the Warlock is here chanting. ~ Zhakarius is much older than he looks. His face is that of a 30 year old, with a full black beard and youthful brown eyes. He wears heavy black robes, and is disturbed by your presence. ~ 67 67125376 32768 -1000 S 110 0 0 21150d0+0 0d0+0 2450 0 0 0 0 0 1 67143682 0 0 >all_greet_prog 100~ if ispc($n) if isimmort($n) bow $n else say Thou hast disturbed me. Begone! mpkill $n endif endif ~ >fight_prog 99~ cast fireball $n ~ >fight_prog 99~ cast stench $n ~ >fight_prog 70~ cast heal self ~ >fight_prog 30~ stun ~ | #0 #OBJECTS #9001 holy mace~ a Holy Mace~ A mace sits on the ground, glowing.~ ~ 5 1025 6148 29340 8193 99 0~ 0~ 0~ 8~ 5 98 153 570 0 0 0 reserved~ 0 0 0 0 0 A 26 -10 A 13 80 A 12 75 A 19 125 A 18 100 E mace~ This mace glows with the divine power it is infused with. Sturdy and well crafted, it's a weapon one can count on to preform in a fight. ~ E mace~ This mace glows with the divine power it is infused with. Sturdy and well crafted, it's a weapon one can count on eto preform in a fight. ~ E holy~ This mace glows with the divine power it is infused with. Sturdy and well crafted, it's a weapon one can count on to preform in a fight. ~ #9002 cloak righteousness~ a Cloak of Righteousness~ A cloak sits neatly on the ground.~ ~ 9 1025 0 29340 1025 85 0~ 0~ 0~ 0~ 2 125 0 0 0 0 0 bio-acceleration~ 0 0 0 0 0 A 12 85 A 13 85 A 24 -15 E cloak~ This silver coloured cloak is free from dirt, rips, and flaws. It is amazingly well tailored and the craftsmanship is fit for a king. ~ E righteousness~ This silver coloured cloak is free from dirt, rips, and flaws. It is amazingly well tailored and the craftsmanship is fit for a king. ~ #9003 platinum field breastplate~ a platinum field breastplate~ A platinum field breastplate lies on the ground.~ ~ 9 1 0 29340 9 90 0~ 0~ 0~ 0~ 5 135 320 0 0 0 0 reserved~ 0 0 0 0 0 A 13 90 A 17 -90 A 1 1 E field~ ~ E breastplate~ This breastplate is fashioned out of the finest platinum. It is crafted with obvious skill and the quality is high. ~ E platinum~ This breastplate is fashioned out of the finest platinum. It is crafted with obvious skill and the quality is high. ~ E breast~ This breastplate is fashioned out of the finest platinum. It is crafted with obvious skill and the quality is high. ~ E plate~ This breastplate is fashioned out of the finest platinum. It is crafted with obvious skill and the quality is high. ~ #9004 platinum field helm~ a platinum field helm~ A platinum field helm sits on the ground.~ ~ 9 1 3617 29340 8209 70 0~ 0~ 0~ 0~ 5 97 13 100 0 0 0 reserved~ 0 0 0 0 0 A 12 70 A 24 -3 A 17 -70 E platinum~ This finely crafted helmet is highly polished and well kept. It is free from dents, marks, and chips. ~ E field~ This finely crafted helmet is highly polished and well kept. It is free from dents, marks, and chips. ~ E helm~ This finely crafted helmet is highly polished and well kept. It is free from dents, marks, and chips. ~ #9005 platinum field fieldplate face guard~ a platinum fieldplate face guard~ A platinum fieldplate face guard sits here.~ ~ 9 1 7479 29340 65537 70 0~ 0~ 0~ 0~ 5 89 100 100 0 0 0 reserved~ 0 0 0 0 0 A 13 70 A 12 70 A 3 1 E platinum~ This platinum faceplate is sturdy and well made. ~ E fieldplate~ This platinum faceplate is sturdy and well made. ~ E field~ This platinum faceplate is sturdy and well made. ~ E plate~ This platinum faceplate is sturdy and well made. ~ E face~ This platinum faceplate is sturdy and well made. ~ E guard~ This platinum faceplate is sturdy and well made. ~ #9006 platinum field fieldplate leggings~ a pair of platinum fieldplate leggings~ A pair of platinum leggings sits here.~ ~ 9 1 7479 29340 33 70 0~ 0~ 0~ 0~ 5 120 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -70 A 2 2 A 13 70 E platinum~ This set of platinum fieldplate leggings is amazingly lightweight, in addition to it's obviously superior craftsmanship. ~ E fieldplate~ This set of platinum fieldplate leggings is amazingly lightweight, in addition to it's obviously superior craftsmanship. ~ E leggings~ This set of platinum fieldplate leggings is amazingly lightweight, in addition to it's obviously superior craftsmanship. ~ E field~ This set of platinum fieldplate leggings is amazingly lightweight, in addition to it's obviously superior craftsmanship. ~ #9007 platinum field fieldplate boots~ a pair of platinum fieldplate boots~ A pair of platinum boots sits here.~ ~ 9 1 7479 29340 65 70 0~ 0~ 0~ 0~ 5 89 100 100 0 0 0 reserved~ 0 0 0 0 0 A 19 5 A 18 5 #9008 platinum field fieldplate gauntlets~ a pair of platinum fieldplate gauntlets~ A pair of platinum gauntlets sits here.~ ~ 9 1 7217 29340 129 70 0~ 0~ 0~ 0~ 5 92 15 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -70 A 1 1 A 26 -7 E platinum~ These platinum gauntlets are sturdy, lightweight, and well crafted. ~ E field~ These platinum gauntlets are sturdy, lightweight, and well crafted. ~ E fieldplate~ These platinum gauntlets are sturdy, lightweight, and well crafted. ~ E gauntlets~ These platinum gauntlets are sturdy, lightweight, and well crafted. ~ #9009 platinum field fieldplate armguards~ a pair of platinum fieldplate armguards~ A pair of platinum armguards sits here.~ ~ 9 1 0 29340 257 71 0~ 0~ 0~ 0~ 5 99 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -70 A 24 -4 E platinum~ These platinum armguards are fashioned with incredible craftmanship. ~ E field~ These platinum armguards are fashioned with incredible craftmanship. ~ E fieldplate~ These platinum armguards are fashioned with incredible craftmanship. ~ E armguards~ These platinum armguards are fashioned with incredible craftmanship. ~ E arm~ These platinum armguards are fashioned with incredible craftmanship. ~ #9010 platinum shield~ a platinum shield~ A platinum shield sits on the ground before you.~ ~ 9 1 1029 29340 513 75 0~ 0~ 0~ 0~ 5 108 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 75 A 23 -4 A 17 -75 E shield~ A fine piece of craftsmanship, the platinum shield is reliable in a fight. ~ E platinum~ A fine piece of craftsmanship, the platinum shield is reliable in a fight. ~ #9011 platinum sword longsword~ a platinum longsword~ A platinum longsword sits here.~ ~ 5 1 5175 29340 8193 70 0~ 0~ 0~ 3~ 8 175 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 112 A 19 140 E sword~ This longsword has a platinum blade, gold hilt, and leather wrapped handle. ~ E longsword~ This longsword has a platinum blade, gold hilt, and leather wrapped handle. ~ E platinum~ This longsword has a platinum blade, gold hilt, and leather wrapped handle. ~ #9012 platinum bastard sword~ a platinum bastard sword~ A bastard sword made of platinum sits here.~ ~ 5 1 5175 12928 8193 80 0~ 0~ 0~ 3~ 10 183 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 80 A 18 128 A 19 160 E bastard~ This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle. ~ E sword~ This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle. ~ E platinum~ This well crafted sword has a platinum blade, silver hilt, and leather wrapped handle. ~ #9013 holysword sword~ the Holysword of the High Order~ A sword pulses with power.~ ~ 5 33557505 8055 29340 8193 100 0~ 0~ 0~ 3~ 8 500 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 1 2 A 18 170 A 19 200 A 26 -10 E holy~ This great sword pulses with immense power. A plain steel blade with a polished ivory hilt glows softly among your belongings. ~ E sword~ A plain looking steel blade with a polished ivory hilt glows softly, repelling the darkness. ~ E holysword~ A plain looking steel blade with a polished ivory hilt glows softly, repelling the darkness. ~ #9014 staff~ a druidic priests staff~ A staff sits here, pulsing.~ ~ 4 1 7116 29340 8193 70 70~ 7~ 7~ heal~ 5 78 0 0 0 0 0 heal~ 5 5 0 0 0 A 18 98 A 19 126 A 13 70 A 4 1 A 2 1 E staff~ This sturdy oak staff radiates a pleasant energy.. ~ #9015 key first~ the first key~ A key sits here.~ ~ 18 2 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E first~ A simple brass key. ~ E key~ A simple brass key. ~ #9016 key second~ the second key~ A key sits here.~ ~ 18 2 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E second~ A simple brass key. ~ E key~ A simple brass key. ~ #9017 key third~ the third key~ A key sits here.~ ~ 18 2 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E third~ A simple brass key. ~ E key~ A simple brass key. ~ #9018 key fourth~ the fourth key~ A key sits here.~ ~ 18 2 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E fourth~ A simple brass key. ~ E key~ A simple brass key. ~ #9019 priest sword~ a priests sword~ A priests sword sits on the ground in front of you.~ ~ 5 1 5175 29340 8193 75 0~ 0~ 0~ 3~ 10 100 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 120 A 19 150 A 13 70 A 1 2 E sword~ This blade has intricate engravings on the blade. The steel hilt is covered with holy symbols and small gems. The handle is comfortable, being wrapped in fine leather. ~ E priest~ This blade has intricate engravings on the blade. The steel hilt is covered with holy symbols and small gems. The handle is comfortable, being wrapped in fine leather. ~ #9020 sprites ring~ a sprites ring~ A sprites ring is laying on the ground here.~ ~ 9 65 0 0 3 1 0~ 0~ 0~ 0~ 1 2 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 E ring~ This magical ring has one tiny gem on it. The stone glows softly with a pale red light. ~ E sprites~ This magical ring has one tiny gem on it. The stone glows softly with a pale red light. ~ #9021 aquablade aqua blade~ the Aquablade~ A glowing blade lies on the ground.~ ~ 5 536870913 5159 0 8193 92 0~ 0~ 0~ 3~ 5 145 50 0 0 0 0 iceshield~ 0 0 0 0 0 A 12 92 A 13 92 A 18 153 A 19 180 A 17 -90 E aqua~ This sturdy blade has a bluish hue to it. ~ E blade~ This sturdy blade has a bluish hue to it. ~ E aquablade~ This sturdy blade has a bluish hue to it. ~ #9022 sword elemental air~ the Elemental Sword of Air~ An elemental sword lies here.~ ~ 5 2049 5175 0 8193 90 0~ 0~ 0~ 3~ 2 145 50 0 0 0 0 death field~ 0 0 0 0 0 A 25 30 A 18 153 A 19 180 A 12 90 A 13 90 E air~ This sword is amazingly lightweight, in addition to its mysterious forging. ~ E elemental~ This sword is amazingly lightweight, in addition to its mysterious forging. ~ E sword~ This sword is amazingly lightweight, in addition to its mysterious forging. ~ #9023 altar~ an altar~ An altar sits here, permanently attached to the ground.~ ~ 8 1 0 0 0 1 0~ 0~ 0~ 0~ 10000 10000 10000 10000 0 0 0 bless~ -1 -1 0 0 0 E altar~ A large altar covered with a white cloth. ~ #9024 deathsword sword~ the Deathsword~ A deep purple sword seems to suck up the light.~ ~ 5 22 5175 0 8193 94 0~ 0~ 0~ 13~ 4 158 110 100 0 0 0 blindness~ 5 0 0 0 0 A 25 30 A 13 50 A 18 150 A 19 180 E deathsword~ This sword radiates evil. All light around it is dim and gloomy. ~ E sword~ This sword radiates evil. All light around it is dim and gloomy. ~ E death~ This sword radiates evil. All light around it is dim and gloomy. ~ #9025 portal~ a portal~ A huge shimmering portal is here.~ ~ 29 1 0 0 0 1 9034~ 0~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E portal~ This portal pulses many colours, and leads elsewhere. ~ #9026 portal~ a portal~ A huge shimmering portal is here.~ ~ 29 1 0 0 0 1 9033~ 0~ 0~ 0~ 10000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E portal~ This portal pulses many colours, and leads elsewhere. ~ #9027 ring time~ the Ring of Time~ A Ring appears and reappears with the Time here.~ ~ 9 33556545 0 0 3 100 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 word of recall~ 5 5 0 0 0 A 12 100 A 13 100 A 24 -5 E time~ This ring is made out of gold, and has one opal gem inset in it. ~ E ring~ This ring is made out of gold, and has one opal gem inset in it. ~ #9028 unholy sword~ the Unholy Sword~ A sword of untold evil hovers at your knees.~ ~ 5 533 5301 0 8193 96 0~ 0~ 0~ 13~ 4 155 400 100 0 5 0 blindness~ 5 5 0 0 0 A 25 25 A 12 -100 A 26 -10 A 19 192 A 18 163 A 25 20 E sword~ Evil emanates form the blade of this sword. The light around the sword is distorted. ~ E unholy~ Evil emanates form the blade of this sword. The light around the sword is distorted. ~ #9029 wing balron~ a wing of a balron~ A wing of some great demon sits here.~ ~ 9 33556481 0 0 5 90 0~ 0~ 0~ 0~ 8 50 0 0 0 0 0 reserved~ 0 0 9030 0 0 A 12 50 A 13 50 A 17 -50 E balron~ A large, feathered wing. ~ #9030 wings~ the wings of a balron~ The wings of a great demon are here.~ ~ 9 100663297 0 0 5 90 0~ 0~ 0~ 0~ 6 150 0 0 0 5 0 fly~ 25 25 0 0 0 A 110 -1 A 17 -100 A 13 100 A 12 100 E wings balron~ A pair of large, feathered wings. ~ #9031 balron wing~ a wing of a balron~ A wing of some great demon sits here.~ ~ 9 33556481 0 0 5 90 0~ 0~ 0~ 0~ 8 50 0 0 0 0 0 reserved~ 0 0 9030 0 0 A 17 -50 A 13 50 A 12 50 E balron~ A large, feathered wing. ~ E wing~ A large, feathered wing. ~ #9032 ring life~ a Ring of Life~ &BA ring of life has been discarded here.~ ~ 9 4097 2048 12928 3 72 0~ 0~ 0~ 0~ 4 75 100 0 0 0 0 reserved~ 0 0 0 0 0 A 4 2 A 17 -10 A 13 25 #9033 paladin helm power~ &CHelm of Power~ &CA Helm of Power lies on the ground here.~ ~ 9 268438659 8063 4096 17 100 0~ 0~ 0~ 0~ 3 175 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -5 A 17 -100 A 12 100 A 13 100 A 2 2 A 1 2 E helm~ A helm is humming in a strange manner here. ~ #9034 death knight blade~ death Knight's Blade~ A gloomy looking blade hovers above the ground.~ ~ 5 33554448 7351 0 8193 105 0~ 0~ 0~ 3~ 9 198 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 105 A 17 -105 A 19 210 A 18 168 A 12 100 A 25 30 E death knight blade~ This sword is given to the Death knights of Zhakarius. It is the ultimate evil weapon. ~ #9035 death knight shield~ death Knight's Shield~ A dark coloured shield hovers above the ground here.~ ~ 9 16 0 0 513 105 0~ 0~ 0~ 0~ 10 250 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 32 A 12 105 A 24 -5 A 23 -5 A 13 105 A 17 -105 E death knight shield~ This heavy shield is black and gloomy looking, but very strong. ~ #9036 death knight armor~ death Knight's Armor~ A suit of armor hovers above the ground mysteriously..~ ~ 9 16 7991 0 9 105 0~ 0~ 0~ 0~ 0 250 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 32 A 24 -5 A 23 -5 A 17 0 A 12 105 A 13 105 E death knight armor~ Made from an unknown material, it radiates pure evil. ~ #9037 death knight helmet~ death Knight's Helm~ A mysterious helmet hovers slightly above the ground.~ ~ 9 16 7479 29340 17 105 0~ 0~ 0~ 0~ 0 250 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 32 A 12 105 A 13 105 A 4 2 A 3 1 A 17 -105 E death knight helmet~ This helmet is incredibly sturdy, resistant to dents and scratches. ~ #9038 black shroud~ black Shroud~ A black shroud lies on the ground.~ ~ 9 16 0 0 1025 105 0~ 0~ 0~ 0~ 8 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 105 A 13 105 A 25 32 A 17 -105 A 23 -5 A 24 -5 #9039 shadow dagger~ shadow Dagger~ A shadowy dagger lies on the ground.~ ~ 5 16 4098 12928 8193 105 0~ 0~ 0~ 11~ 0 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 105 A 18 158 E shadow dagger~ This dagger has an intricate handle and slender black blade. ~ #9040 black signet ring~ black Signet Ring~ A black signet ring lies on the ground.~ ~ 9 17 0 0 3 100 0~ 0~ 0~ 0~ 1 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -5 A 25 30 A 17 -100 A 12 100 A 13 100 E black signet ring~ This black ring emits an evil emanation and glows softly. ~ #0 #ROOMDATA #9001 Atop the Trees~ You have arrived at the top of the trees, and have discovered wooden bridges leading to the north, where incredibly large trees are. You take a look around you, never being this high in your life, and realize that you seem to have gone into another dimension, for the sky is no longer the blue you are used to. It has changed to purple! The only exits are north, or back down this immense tree, into the foggy haze. ~ 0 33693700 0 Rd 0 D0 ~ ~ 0 0 9002 D5 ~ ~ 0 0 9042 S #9002 Intersection of Branches~ You are at an intersection of branches. A rope bridge stretches to the south, where you can easily climb down from this tree. A very long branch leads off to the north, east and west from here. You can't help but notice the purple sky, it is very strange. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9003 D1 ~ ~ 0 0 9019 D2 ~ ~ 0 0 9001 D3 ~ ~ 0 0 9009 S #9003 Northern Branch~ You are moving along the northern branch. The leaves surrounding you on either side sway gently in the breeze, making rustling noises. The branch itself is about fifteen feet wide, and looks as though it could support an army. It continues to the north and the south. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9004 D2 ~ ~ 0 0 9002 S #9004 Northern Branch~ You are moving along a large branch. The surface of the branch has been carved into what looks like a road, flattened for easy travel. It is very peaceful and tranquil here. You may continue north or south. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9005 D2 ~ ~ 0 0 9003 S #9005 Northern Branch~ You are walking along the northern branch of a giant, mystical tree. It does not appear to get any thinner or weaker the further north you travel. You can go to the north or the south from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9006 D2 ~ ~ 0 0 9004 S #9006 Northern Branch~ You are walking along a northern branch. You can feel a source of holy magic to the north, getting stronger the further you travel. You can go in that direction, or to the south. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9007 D2 ~ ~ 0 0 9005 S #9007 Northern Branch~ You are walking along a northern branch, and have stepped into a holy circle. The sheer power of holy magic is overwhelming, almost making you faint. You may travel to the north or to the south from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9008 D2 ~ ~ 0 0 9006 S #9008 Northern Branch~ You have arrived at the altar. The branch obviously continues to the north, but it is totally covered in bushes and leaves, and is thus unpassable. Several pillows are set up around the altar, used for kneeling and praying. The only exit back the way you came, to the south. ~ 0 139268 0 Rd 0 D2 ~ ~ 0 0 9007 S #9009 Western Branch~ You are walking along the western branch. It is about fifteen feet wide, and seems strong enough to support several buildings. This path seems to grow a little darker to the west however, the peaceful surroundings being interrupted and decayed. ~ 0 139268 0 Rd 0 D1 ~ ~ 0 0 9002 D3 ~ ~ 0 0 9010 S #9010 Western Branch~ The branch continues in a northwestern direction from here, twisting and turning as it goes. The leaves around you don't seem to be as healthy as to the east, as though something in the opposite direction is erroding the trees themselves. You may travel to the north or the east from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9011 D1 ~ ~ 0 0 9009 S #9011 Western Branch~ You are walking along the western branch, which twists and turns as you go. A little ways ahead you can see that this branch stops very abruptly at a cliffside, seeming to grow into the rock. You can either go in that direction, or to the south. ~ 0 139264 0 Rd 0 D2 ~ ~ 0 0 9010 D3 ~ ~ 0 0 9012 S #9012 Western Branch~ You are walking along the top of a very large branch. The wood of the branch is very strong still, not seeming to be touched by the darkness that lies to the north. The leaves surrounding you however, are either dying or very sickly looking. You may also travel to the east from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9013 D1 ~ ~ 0 0 9011 S #9013 Western Branch~ You have reached a place where the branch and cliffside meet. A fairly small plateau lies to the north, its ground made of gravel and soil. The western branch lies to the south. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9014 D2 ~ ~ 0 0 9012 S #9014 Western Plateau~ You are walking along the top of a very high cliff. You do not remember seeing this from the base of the tree however, and conclude that you are in fact in another dimension. The ground has some rather large circular prints in it, measuring about one foot in diameter. You can travel to the north and west, to explore this small plateau, or to the south, onto a large branch. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9017 D2 ~ ~ 0 0 9013 D3 ~ ~ 0 0 9015 S #9015 Western Plateau~ You are walking along a plateau high in a mountain. The walls of the cliffs prevent you from going any further up, and they seem to stretch forever in that direction. You can go to the east or north from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9016 D1 ~ ~ 0 0 9014 S #9016 Western Plateau~ You are walking through a rather small plateau. A small niche can be seen a little ways to the east. You can go in that direction or to the south from here. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9017 D2 ~ ~ 0 0 9015 S #9017 Western Plateau~ You are walking along the top of a rather large plateau. The great walls of the mountain give way to the east, revealing a small niche. You can go into it from here, or to the south and west. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9018 D2 ~ ~ 0 0 9014 D3 ~ ~ 0 0 9016 S #9018 Western Plateau~ You have entered a small niche that has been carved into the mountain. A very small bed sits against the east wall. There is nothing else of note here. The only exit is back to the west, the way you came. ~ 0 139264 0 Rd 0 D3 ~ ~ 0 0 9017 S #9019 Eastern Branch~ You are walking along the eastern branch. It is around fifteen feet wide, and totally solid. The main cross junction of the branches is to the west of here, you can also go to the east. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9020 D3 ~ ~ 0 0 9002 S #9020 Eastern Branch~ You are walking along a very wide twisted path. The branches on either side of you sway in the breeze, their leaves rustling gently. The path goes to the north and west of here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9021 D3 ~ ~ 0 0 9019 S #9021 Eastern Branch~ You are walking on top of a long, twisting branch. You can see the branch stop suddenly to the northeast, seeming to travel into the side of a cliff. The plateau on top of it is easily accessable. Perhaps it was actually designed to be this way. You can go east and south from here. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9022 D2 ~ ~ 0 0 9020 S #9022 Eastern Branch~ You walking along the top of a twisting, winding branch. You can see a plateau a little ways to the north. The only exits from here are in that direction or to the west. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9024 D3 ~ ~ 0 0 9021 S #9023 Eastern Branch~ You have arrived where the branch meets the cliffside. You decide to take a look over the side of the branch, down to where the ground should be. To your suprise, the only thing you can see is a massive, swirling purple vortex, with a very dark, almost black, centre. You can go to the north from here, to explore the plateau, or to the south. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9025 D2 ~ ~ 0 0 9024 S #9024 Eastern Branch~ You are walking along a very thick branch. You can see a large plateau to the north, and the branch winds to the southeast. Those are the only directions you can go from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9023 D2 ~ ~ 0 0 9022 S #9025 Eastern Plateau~ You are at the entry point to the eastern plateau. There is an immense source of power to the north, but you cannot tell what is in that direction. You can travel in all four cardinal directions from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9033 D1 ~ ~ 0 0 9026 D2 ~ ~ 0 0 9023 D3 ~ ~ 0 0 9032 S #9026 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the northwest, but you cannot tell what is in that direction. You can travel to the north or to the west from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9027 D3 ~ ~ 0 0 9025 S #9027 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the west, but you cannot tell what is in that direction. You can travel to the north, south or west from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9028 D2 ~ ~ 0 0 9026 D3 ~ ~ 0 0 9033 S #9028 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the southwest, but you cannot tell what is in that direction. You can travel to the west and south from here. ~ 0 139264 0 Rd 0 D2 ~ ~ 0 0 9027 D3 ~ ~ 0 0 9029 S #9029 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the south, but you cannot tell what is in that direction. You can travel to the south, east and west from here. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9028 D2 ~ ~ 0 0 9033 D3 ~ ~ 0 0 9030 S #9030 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the southeast, but you cannot tell what is in that direction. You can travel to the east or south from here. ~ 0 139264 0 Rd 0 D1 ~ ~ 0 0 9029 D2 ~ ~ 0 0 9031 S #9031 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the east, but you cannot tell what is in that direction. You can travel to the north, east and south from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9030 D1 ~ ~ 0 0 9033 D2 ~ ~ 0 0 9032 S #9032 Eastern Plateau~ You are walking along the eastern plateau. There is an immense source of power to the northeast, but you cannot tell what is in that direction. You can travel to the north and east from here. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9031 D1 ~ ~ 0 0 9025 S #9033 The Third Circle~ You have come across a great circle carved into the ground. A magical glow eminates from this circle, the pentacle drawn within spinning slowly. This must be the source of power you felt. You can exit in all the cardinal directions. ~ 0 139264 0 Rd 0 D0 ~ ~ 0 0 9029 D1 ~ ~ 0 0 9027 D2 ~ ~ 0 0 9025 D3 ~ ~ 0 0 9031 S #9034 Before the First Test~ You find yourself in a long, dark hallway. You cannot help but wonder what these tests are going to be about, for they cannot be anything easy. The hallway continues to the south, where the first test lies. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 9035 S #9035 The First Test~ You are at the first test. There is a door on the south wall, and a passage leading to the north. Other than that, the walls, floor and ceiling are completely unmarked. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 9034 D2 ~ ~ 103 9015 9036 S #9036 Before the Second Test~ You have made it by the first test. This room is set up as a resting place for the second test, which lies to the south. A door lies on the north wall as well. ~ 0 401417 0 Rd 0 D0 ~ ~ 103 9015 9035 D2 ~ ~ 0 0 9037 S #9037 The Second Test~ You are at the second test. There is a door on the south wall, and a passage leading to the north. Other than that, the walls, floor and ceiling are completely unmarked. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 9036 D2 ~ ~ 119 9016 9038 S #9038 Before the Third Test~ You have made it by the second test. This room is set up as a resting place for the third test, which lies to the south. A door lies on the north wall as well. You feel a source of power getting stronger to the south. ~ 0 401417 0 Rd 0 D0 ~ ~ 119 9016 9037 D2 ~ ~ 0 0 9039 S #9039 The Third Test~ You are at the third test. There is a door on the south wall, and a passage leading to the north. Other than that, the walls, floor and ceiling are completely unmarked. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 9038 D2 ~ ~ 119 9017 9040 S #9040 Before the Fourth Test~ You have made it by the third test. This room is set up as a resting place for the fourth and final test, which lies to the south. A door lies on the north wall as well. The feeling you have been getting is even stronger to the south. ~ 0 401417 0 Rd 0 D0 ~ ~ 119 9017 9039 D2 ~ ~ 0 0 9041 S #9041 The Fourth Test~ You are at the fourth test. There is a door on the south wall, and a passage leading to the north. Other than that, the walls, floor and ceiling are completely unmarked. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 9040 D2 ~ ~ 119 9018 9044 S #9042 Climbing the Tree~ You are about two thirds the way up a tree, and have entered a very dense fog. It is so thick you are almost choking on it, your vision is totally blurred. You can either go up the tree, or down it. ~ 0 33693696 0 Rd 0 D4 ~ ~ 0 0 9001 D5 ~ ~ 0 0 9043 S #9043 Climbing the Tree~ You are about one third up the tree. Your vision is becoming blurred the higher you go, as if reality is changing somehow. You can see a very dense fog above you. ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 9042 D5 ~ ~ 0 0 21590 S #9044 In a Time Nexus~ You have entered some strange room. There is a floor, but it does not appear to be there. The sky is rapidly changing colours, the clouds zooming by at unbelievable speeds. Your surroundings are ever changing, strange plantlife popping up all over the place, and immediately polymorphing into something new. ~ 0 -2143158264 0 Rd 0 D0 ~ ~ 118 9018 9041 S #9045 Entrance to Calumnus' Hideout~ You stand at the top of a castle garrison. From here, you can see endless expanses of forests and fields. Looking to the east, you notice the castle tower and an open arch. ~ 0 401428 1 Rd 0 D1 ~ ~ 0 0 9046 S #9046 Lair of Calumnus, Death Knight of Greed~ You stand inside a tower room. The stone walls are bare, and the only things in the room is a small table and chair in one corner, and a cot up against one wall. The room is cold, and a draught come throught the open windows. ~ 0 131088 0 Rd 0 D3 ~ ~ 0 0 9045 S #9047 Entrance to Khaquon's Hideout~ You find yourself standing at a dead end of a cave. The air is cold and you can hear a light dripping noise in the distance. A faint flicker of light can be seen in the distance. ~ 0 401428 0 Rd 0 D1 ~ ~ 0 0 9048 S #9048 Khaquon's Hideout~ Khaquon's hideout is nothing more than a damp cave with a small table, chair, and cot thrown into the corner. A dripping noise can be heard off in the distance, and a low rumbling noise rings through the cave every few minutes. ~ 0 134348816 0 Rd 0 D2 ~ ~ 0 0 9049 D3 ~ ~ 0 0 9047 S #9049 A Dead End~ You follow the cave down a few yards, but come to another dead end. A few logs of wood lie against the cave wall. The rumbling noise is louder here, but you can't be sure which direction it's coming from. ~ 0 134348816 0 Rd 0 D0 ~ ~ 0 0 9048 S #9050 Lair of Lycanthus, Death Knight of Falsehood~ You find yourself standing before large double doors. The room you are standing in is well lit with numerous torches. On the walls hang many tapestries and frecoes. Surprisingly, there is no door behind you. The only exit is the double doors ahead. ~ 0 393232 0 Rd 0 D0 ~ ~ 3 0 9051 S >enter_prog ~ 0 ~ | #9051 Lycanthus' Throne Room~ You are standing in a large throne room. The walls and columns are made out of marble and have been polished to shine. Many torches line the walls, making the marble reflect brilliantly. At your feet is a long red carpet that leads to a giant throne. The only exit is the doors to the south. ~ 0 134348816 0 Rd 0 D2 ~ ~ 3 0 9050 S #9052 Hall of Hatred~ You stand in the entrance of the dreaded caves known as the Halls of Hatred. Named so by the man who dwells in the caves, the very walls emanate hatred. The emotions are so strong that even the strongest men will fall if they dwell in the caves for too long. The cave walls glow a dull red, and the only sound you can hear is the sound of someone grunting.. ~ 0 131088 0 Rd 75 D3 ~ ~ 0 0 9053 S #9053 Hall of Hatred~ You continue down the Hall of Hatred. Strength slowly drains from you as you linger within the cave. The walls remain unchanged, and the grunting sound is getting louder. ~ 0 402784272 0 Rd 75 D1 ~ ~ 0 0 9052 D3 ~ ~ 0 0 9054 S #9054 Zargon's Lair~ ~ 0 402784272 0 Rd 75 D1 ~ ~ 0 0 9053 S #9055 Tower of Zhakarius~ You stand at the top of a tower. There are no stairs, ladders, or other means to get down. A cold chilling air blows so violently that it injures. A door to the north leads indoors. ~ 0 131072 0 Rd 0 D0 ~ ~ 3 0 9056 S #9056 Zhakarius' Study~ You are surrounded by shelves filled with books, maps, and scrolls. A large globe stands in the center of the room, on top of a shag carpet. Over to one side is a desk cluttered with quills, bottles of ink, and parchment. A single opening allows light to enter. ~ 0 134348816 0 Rd 0 D2 ~ ~ 3 0 9055 S #9057 Castle Ruins~ Two large double doors barely hang on their hinges here. Numerous burned out torches and empty torch rings line the walls, as do torn tapestries and faded frescoes. The place projects an image of emptiness, enhanced by a cold wind. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9058 S #9058 Faded Illusion~ You stand in the ruins of an old, broken down castle. With the Death Knight Lycanthus dead, the magical illusion surrounding the area has faded, revealing the truth. The only exit from the throne room is to the south. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 9057 S #0 #SPECIALS M 9001 spec_cast_psionicist M 9002 spec_cast_mage M 9006 spec_healer M 9007 spec_cast_mage M 9008 spec_cast_mage S #RESETS M 0 9003 2 9005 E 0 9003 0 5 E 0 9006 0 11 E 0 9007 0 12 E 0 9008 0 13 E 0 9009 0 14 E 0 9010 0 15 E 0 9019 0 20 O 0 9023 0 9008 M 0 9007 1 9008 E 0 9003 0 5 E 0 9005 0 8 E 0 9006 0 11 E 0 9007 0 12 E 0 9008 0 13 E 0 9009 0 14 E 0 9012 0 20 E 0 9010 0 15 E 0 9002 0 16 E 0 9033 0 6 M 0 9005 2 9015 M 0 9005 1 9017 M 0 9004 2 9018 O 0 9020 0 9018 E 0 9032 0 1 M 0 9002 2 9019 E 0 9003 0 5 E 0 9006 0 11 E 0 9009 0 14 E 0 9014 0 20 M 0 9008 2 9023 E 0 9003 0 5 E 0 9005 0 8 E 0 9004 0 6 E 0 9006 0 11 E 0 9007 0 12 E 0 9008 0 13 E 0 9009 0 14 E 0 9010 0 15 E 0 9011 0 20 O 0 9025 0 9033 M 0 9006 1 9033 E 0 9003 0 5 E 0 9004 0 6 E 0 9005 0 8 E 0 9006 0 11 E 0 9007 0 12 E 0 9008 0 13 E 0 9009 0 14 E 0 9010 0 15 E 0 9013 0 20 E 0 9002 0 16 O 0 9026 0 9034 M 0 9009 1 9035 E 0 9022 0 20 E 0 9022 0 21 G 0 9015 0 M 0 9010 1 9037 E 0 9021 0 20 E 0 9021 0 21 G 0 9016 0 M 0 9011 1 9039 E 0 9003 0 5 E 0 9024 0 20 E 0 9024 0 21 G 0 9017 0 M 0 9012 1 9041 E 0 9028 0 20 E 0 9028 0 21 E 0 9029 0 3 E 0 9031 0 4 G 0 9018 0 M 0 9001 1 9044 E 0 9001 0 20 E 0 9001 0 21 E 0 9002 0 16 E 0 9003 0 5 E 0 9027 0 1 E 0 9027 0 2 E 0 9006 0 11 E 0 9007 0 12 E 0 9008 0 13 E 0 9009 0 14 M 0 9014 1 9046 E 0 9034 0 20 E 0 9035 0 15 E 0 9036 0 5 E 0 9037 0 6 M 0 9013 1 9048 E 0 9035 0 15 E 0 9034 0 20 E 0 9036 0 5 E 0 9037 0 6 M 0 9015 1 9051 E 0 9034 0 20 E 0 9035 0 15 E 0 9036 0 5 E 0 9037 0 6 M 0 9016 1 9054 E 0 9037 0 6 E 0 9036 0 5 E 0 9035 0 15 E 0 9034 0 20 M 0 9017 1 9056 E 0 9039 0 20 E 0 9040 0 2 E 0 9038 0 16 S #SHOPS 0 #$