#AREADATA Name {80-105} Unholy Fortress Hannibal~ Levels 80 105 Builders Hannibal Sin Monique Derelor~ VNUMs 4000 4299 Security 1 Recall 25001 Flags 16 Color 6 Sounds &wEchoes of &rbloody &wgurgling sounds reach your ears...~ End #MOBILES #4000 Order Ebon Hand Guard~ The Order of the Ebon Hand~ A man in black armor is here guarding the fortress from intruders. ~ As you gaze upon this devoted follower of Evil, you can clearly see his battle scars aswell as his countless number of skulls saved from previous encounters. You're first thought is to run, but after you're return to faith, you decide to destroy this unholy cleric. ~ 99 104 131072 -500 S 85 0 0 15000d0+0 0d0+0 0 0 0 0 0 0 1 28673 0 0 #4008 Armor Thrull~ An Armor Thrull~ A thrull with a very hard exo-skeleton cowers away from you. ~ ~ 129 8256 262272 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 0 22529 0 0 >death_prog 100~ mptrans $n 4299 mpoload 4008 drop corpse mptrans $n mpecho &rYou hear $I's death cry. mpgoto 4299 ~ | #4009 Mindstab thrull~ A Mindstab Thrull~ A small, intelligent looking thrull. ~ The only way to describe this deformed creature is ugly. It's members seem to be misorganisedand it appears to be quite threathening. The only solution seems ot be the destruction of this thing. ~ 1 49152 262144 -500 S 73 0 0 18000d0+0 0d0+0 0 0 0 0 0 0 0 20480 0 0 #4010 necrite thrull guard~ A Necrite~ A deadly looking thrull guards the entrance to the lair. ~ ~ 16419 98410 131072 -1000 S 82 0 0 18500d0+0 0d0+0 0 0 0 0 0 0 0 22528 0 0 >fight_prog 40~ Mpechoat $n &Y$I slams $l fists on both sides of your head. if isnpc($n) mpechoaround $n &Y$I slams $l fists on both sides of $N's head. stun break else mpechoaround $n &Y$I slams $l fists on both sides of $n's head. stun break endif ~ >fight_prog 50~ mpechoat $n &Y$I feints and you lose sight of $k. if isnpc($n) mpechoaround $n &Y$I stealthily gets around $N. circle break else mpechoaround $n &Y$I stealthily gets around $n. circle break endif ~ >fight_prog 60~ mpechoat $n &Y$I thrusts $l hand into your face. if isnpc($n) mpechoaround $n &Y$I thrusts $l hand into $N's face. gouge break else mpechoaround $n &Y$I thrusts $l hand into $n's face. gouge break endif ~ | #4011 necrite thrull~ A Necrite~ A deadly looking thrull stealthily moves around the pit. ~ ~ 1 98410 0 -1000 S 80 0 0 18500d0+0 0d0+0 0 0 0 0 0 0 0 22528 0 0 >fight_prog 40~ Mpechoat $n &Y$I slams $l fists on both sides of your head. if isnpc($n) mpechoaround $n &Y$I slams $l fists on both sides of $N's head. stun break else mpechoaround $n &Y$I slams $l fists on both sides of $n's head. stun break endif ~ >fight_prog 50~ mpechoat $n &Y$I feints and you lose sight of $k. if isnpc($n) mpechoaround $n &Y$I stealthily gets around $N. circle break else mpechoaround $n &Y$I stealthily gets around $n. circle break endif ~ >fight_prog 60~ mpechoat $n &Y$I thrusts $l hand into your face. if isnpc($n) mpechoaround $n &Y$I thrusts $l hand into $N's face. gouge break else mpechoaround $n &Y$I thrusts $l hand into $n's face. gouge break endif ~ >fight_prog 100~ wield talon ~ | #4012 Thrull Champion~ The Thrull Champion~ The mightiest thrull stands here. ~ ~ 16419 301990120 131072 -300 S 85 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 0 22532 0 0 >all_greet_prog 100~ say Wonder why I'm the champion? say Here's what a mindstab showed me... c ultrablast ~ >fight_prog 15~ c ultrablast ~ >fight_prog 30~ c confusion ~ >fight_prog 35~ c 'ego whip' ~ >fight_prog 40~ Mpechoat $n &Y$I slams $l forehead into yours. if isnpc($n) mpechoaround $n &Y$I slams $l head on $N's. stun break else mpechoaround $n &Y$I slams $l head on $n's. stun break endif ~ | #4019 Pitt Lord~ The Lord of the Pitt~ A huge demon snaps his neck towards you. ~ ~ 67 369623272 131072 -1000 S 110 0 0 15000d0+0 0d0+0 0 0 0 0 0 0 0 67129473 0 0 >all_greet_prog 100~ say You dare disturb me in my lair! say Now you shall DIE! c 'gas breath' ~ >fight_prog 30~ mpecho $I gets a screaming goblin from his food pit. mpoload 4018 eat goblin ~ | #4022 Knight Black~ A Black Knight~ A knight in black armor walks the halls. ~ ~ 65 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 0 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ | #4024 Knight Black~ A Black Knight~ A knight in black armor walks the halls. ~ ~ 65 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ | #4027 Knight Black~ A Black Knight~ A knight in black armor walks the halls. ~ ~ 65 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ | #4029 Knight Black~ A Black Knight~ A knight in black armor walks the halls. ~ ~ 65 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There can only be evil in these halls! mpkill $n break else if class($n) == 1 or class($n) == 7 say Holy people can NEVER be allowed to live! mpkill $n break endif break endif break endif ~ | #4030 Ihsan Shade~ Ihsan's Shade~ Ihsan's Shade, the fallen serra paladin, is here. ~ &WKnown as the most unholy of them all, this once angel is now considered to be the most threathening enemy for the cause of good. He stares around looking for something to kill, his hatred for humankind is so deep that the world will suffer from it. Maybe you will be his next victim. ~ 3 34619520 295072 -100 S 105 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 67139589 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no place for the good here! mpkill $n break else if class($n) == 1 or class($n) == 7 say There is no place for the Holy here, not even evil. mpkill $n break endif break endif break endif ~ >fight_prog 20~ c 'dispel magic' $n ~ >fight_prog 45~ c 'dancing' $n ~ >fight_prog 50~ c 'faerie fire' $n ~ >fight_prog 100~ c 'holy f' $n ~ | #4032 Master Dungeon~ The Dungeon Master~ A man is watching over the dungeon from his office. ~ ~ 16387 369107072 0 0 S 90 0 0 23000d0+0 0d0+0 0 0 0 0 0 0 1 20480 0 0 >speech_prog p let me in.~ mpat 4033 mpoload 4001 mpat 4033 unlock north mpat 4033 open north emote pulls on a lever behind his desk. mpecho &wClick! say The gate is open, you may enter. mpjunk key ~ >all_greet_prog 100~ mpat 4033 mpoload 4001 mpat 4033 close north mpat 4033 lock north mpjunk key ~ | #4035 Dungeon Assistant~ The Dungeon Master's Assistant~ A man is here to let people out of the dungeon. ~ ~ 3 234889344 0 0 S 87 0 0 21500d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >speech_prog p let me out.~ mpat 4034 mpoload 4001 mpat 4034 unlock south mpat 4034 open south yell Open Up! A visitor wants to leave. mpat 4032 mpforce master emote pulls on a lever behind his desk. mpecho &wClick! mpat 4032 mpecho &wClick! mpat 4032 mpforce master yell Ok, it's open! say You may exit the dungeon now. mpjunk key ~ >all_greet_prog 100~ mpat 4034 mpoload 4001 mpat 4034 close south mpat 4034 lock south mpjunk key ~ | #4039 Knight Black Guard~ A Black Knight~ A black knight is guarding the cell. ~ ~ 16387 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoner escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4043 Knight Black Patrol~ A Black Knight~ A black knight is patroling the dungeon. ~ ~ 1 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4047 Knight Black Guard~ A Black Knight~ A black knight is guarding the cell. ~ ~ 16387 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoner escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4050 Knight Black Patrol~ A Black Knight~ A black knight is patroling the dungeon. ~ ~ 1 8264 0 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4051 Knight Black Guard~ A Black Knight~ A black knight is guarding the cell. ~ ~ 3 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoner escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4055 Knight Black Patrol~ A Black Knight~ A black knight is patroling the dungeon. ~ ~ 1 8264 163840 -1000 S 85 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 28672 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ >entry_prog 100~ if isnpc($n) break else if isgood($n) say There is no use, you cannot help the prisoners escape! mpkill $n break else if class($n) == 1 or class($n) == 7 say We cannot trust the likes of you, you would free them too! mpkill $n break endif break endif break endif ~ | #4058 Angel Serraph~ The Serraph~ A grim looking Angel is trapped here. ~ ~ 1 134750400 393216 1000 S 90 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 2 69632 0 0 #4062 Angel Serra~ The Serra Angel~ The protector of the Serra Paladins has been locked up by Ihsan's Shade. ~ ~ 1 134750400 393360 1000 S 90 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 31104 0 0 >greet_prog 100~ if isgood($n) say Save me! break else say You! You must work for them! say It will not be easy to kill me! mpkill $n break endif ~ >fight_prog 50~ if isgood($n) mpechoat $n &C$I says to you, 'Why are you doing this!?' mpechoat $n &C$I says to you, 'You are better than Him!' break else mpechoat $n &C&C$I says to you, 'Fool! You are not Ihsan!' mpechoat $n &C&C$I says to you, 'You do not have his power, you will perish!' stun stun stun stun c blind $n stun sneak break endif ~ >fight_prog 100~ if isgood($n) stun stun stun break else mpechoat $n &P$I cackles at you. mpechoat $n &C$I says to you, 'You are nothing. You will Die!' c 'dispel magic' $n c 'dispel magic' $n c 'dispel magic' $n c 'dispel magic' $n stun stun break endif ~ | #4065 twin~ The Northern Paladin~ A northern paladin ~ ~ 1 40 16 1000 S 100 0 0 0d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >speech_prog p Heal Me Brother!~ c healing paladin ~ >speech_prog p Sanc Me Brother!~ if name($n) == Paladin North Northern c sanc paladin endif ~ >speech_prog p Make Me Golden Brother!~ if name($n) == Paladin North Northern c golden Hannibal endif ~ | #4066 Paladin North Northern~ The Northern Paladin~ A paladin from the northern lands is locked in this cell. ~ ~ 1 8384 393376 1000 S 115 0 0 27500d0+0 0d0+0 0 0 0 0 0 0 1 290819 0 0 >speech_prog p help me, please.~ if isnpc($n) break else if isgood($n) c 'healing hands' $n break else say You are not worthy of my help. break endif break endif ~ >fight_prog 50~ mpmload 4065 say Heal Me Brother! mppurge twin ~ | #4083 Beast Guardian~ The Guardian Beast~ The Guardian Beast is here protecting the ancient artifacts of the fortress. ~ ~ 16451 8296 0 -100 S 90 0 0 40000d0+0 0d0+0 0 0 0 0 0 0 0 65539 0 0 >all_greet_prog 100~ if inroom($n) == 4083 emote looks up. growl say Do NOT touch the artifacts. mpat 4299 c 'true sight' endif ~ >rand_prog 95~ if inroom($i) == 4083 break else mpecho &B$I leaves west. mpgoto 4083 mpecho &B$I arrives from the east. break endif ~ >act_prog p gets~ growl say I said DO NOT touch the artifacts! mpkill $n ~ | #4093 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure runs about tending to the circle. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4094 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure kneels in worship here. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4095 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure kneels in worship here. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4096 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure runs about tending to the circle. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4097 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure kneels in worship here. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4098 Mephistopholes~ Mephistopholes~ A huge demon stands here, proud to be the element of worship. ~ &WThou should not look at thee, for ye shall find the rage and hatred hidden inside thyself. As ruler of this fortress Mephistopheles is a dangerous opponent to consider fighting against. Lurking about at over 12 feet in height, one whip from his chain would destroy your skull, better flee while you are still alive within this realm. ~ 3 503341288 426128 -1000 S 115 0 0 35000d0+0 0d0+0 0 0 0 0 0 0 1 97411 0 0 >all_greet_prog 100~ if isnpc($n) break else if isgood($n) say Foolish mortal! The goodness within you will not save you! say Prepare to meet the maker you foolishly worship! mpkill $n break else say Welcome, please be at rest here. say Do, however, show a little respect. mpforce $n worship $i grin break endif break endif ~ >rand_prog 95~ if inroom($i) == 4098 break else mpecho &R$I is consumed by a blinding explosion of fire and is gone. mpgoto 4098 mpecho &RAn explosion of fire occurs, revealing $I as the flames dissipate. break endif ~ >fight_prog 5~ if isnpc($n) break else mpechoat $n $I says, 'Fool! I command the Abyss!' mpecho $I raises his hands and sum a demon from the Abyss. mpmload 4299 say Kill My Child! break endif ~ >fight_prog 60~ bite gouge bite gouge ~ >fight_prog 80~ cackle mpechoat $n &C$I says, 'You are so petty!' muh $n stun stun stun stun stun ~ >fight_prog 100~ mpecho &R&Y$I &w&Yopens a &Bportal&Y&Y&w &Yto the &zAbyss&w &Yand grabs a tortured soul. mpoload 4100 mpecho &Y$I &Ywaves his hand and the &Bportal&Y closes. eat soul ~ | #4099 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure runs about tending to the circle. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4100 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure kneels in worship here. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4101 Initiate Ebon Hand~ An Initiate of the Ebon Hand~ A small robed figure runs about tending to the circle. ~ ~ 37 8256 131072 -100 S 70 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >fight_prog 100~ stun stun stun stun stun ~ | #4112 Keeper Minion~ The Keeper~ The Keeper of the Minions sits behind his desk. ~ ~ 3 301998248 0 0 S 80 0 0 0d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) mpechoat $n &P$I raises his head at your arrival. mpechoaround $n &P$I raises his head at $n's arrival. mpechoat $n &C$I asks you, 'You want in there?' mpechoaround $n &C$Iasks $n something. mpechoat $n &P$I waves his hand easternly. endif ~ >speech_prog Yes~ if ispc($n) mpechoaround $n &C$I says something to $n then asks $m something. mpechoat $n &C$I says to you, 'I can't just let you waltz in, can I?' mpechoat $n &C$I says to you, 'Here is a riddle, answer it and you can enter.' mpechoat $n &C$I says to you, 'Blood in my head, I look at the world' mpechoat $n &C 'from a different angle, yet see with my ears.' mpechoat $n &C$I asks you, 'What am I?' mpechoat $n &P$I cocks an eyebrow as he waits for your response. mpechoaround $n &P$I cocks his eyebrow as he waits for $n's response. endif ~ >speech_prog p a bat~ if ispc($n) mpecho &P$I raises his eyebrow. mpechoaround $n &C$I says something to $n. mpechoat $n &C$I says to you, 'Well done, well done.' mpechoat $n &C$I says to you, 'I will meet you at the gate.' mpforce $n south mpoload 4111 mpecho &B$I &wleaves south. mpat 4111 mpecho &B$I arrives from the north. mpat 4111 unlock east mpat 4111 open east mpat 4111 mpechoaround $n &C$I says something to $n. mpat 4111 mpechoat $n &C$I says to you, 'There you go.' mpat 4111 mpecho &B$I &wleaves north. mpecho &B$I arrives from the south. mpjunk key endif ~ | #4115 Minion Tevesh Szat~ The Minion of Tevesh Szat~ A ghastly humanoid shape stands here, a look of hunger in it's eyes. ~ ~ 35 411050176 0 -1000 S 85 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #4117 Minion Leshrac~ The Minion of Leshrac~ A hungry looking bat-like demon swoops above you and dives. ~ ~ 35 302604994 425984 -1000 S 105 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ mpecho &P$I swoops down at you! ~ >fight_prog 50~ stun stun shriek shriek ~ >fight_prog 100~ shriek shriek ~ | #4126 dweller murk humanoid~ The Murk Dweller~ A strange looking humanoid rumages about the room. ~ ~ 3 192 163840 0 S 85 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >greet_prog 50~ mepchoat $n $I looks up at you. mpechoaround $n $I looks up at $n. mpechoat $n &C$I says to you, 'Look at this marvel!' mpechoaround $n &C$I says something to $n. mpechoat $n $I flashes a broken skull key at you. mpechoaroun $n $I flashes something at $n, but you can't make out what. ~ | #4132 Eye Evil Orm Gore~ The Evil Eye of Orms-by-Gore~ A huge beholder-like eye looks back at you, shrieks, and attacks. ~ ~ 8227 33554624 163840 0 S 95 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #4147 guard high lim-dul~ Lim-Dul's High Guard~ One of Lim-Dul's most trusted high guard watches over his chamber. ~ ~ 33 167780416 131072 -1000 S 95 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ mpechoat $n &C$I shouts at you, 'You must get past us to kill our Master!' ~ >fight_prog 30~ cackle $n stun stun circle ~ | #4148 Necromancer Lim-Dul~ Lim-Dul the Necromancer~ A man in a long black robe utters a few incantations as you enter. ~ ~ 33 503341248 426128 0 S 101 0 0 27000d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 >death_prog 100~ mpat 4299 mptransfer lich 4148 mpecho $I slowly rises to his feet... mpat 4148 mpforce lich say Foolish Mortal, I am a Necromancer! mpat 4148 mpforce lich say I AM DEATH INCARNATE! mpgoto 4299 ~ >all_greet_prog 100~ say BEGONE! ~ | #4149 lich lim-dul necromancer~ The Lich of Lim-Dul~ The reanimated Lich of Lim-Dul screams at you. ~ ~ 8225 8256 426128 -1000 S 125 0 0 50000d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #4162 angel fallen~ A Fallen Angel~ An angel, long forgotten, contemplates the actions that has made her a fallen. ~ ~ 3 192 0 -250 S 85 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #4186 Paladin Lim-Dul~ Lim-Dul's Paladin~ A knight of the highest order of Lim-Dul stands here. ~ ~ 35 301990080 131072 -500 S 90 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #4299 demon minor~ A minor demon~ A minor demon stands here, ready for battle. ~ ~ 291 33554624 131072 0 S 90 0 0 10000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >fight_prog 100~ rescue mephistopholes ~ | #0 #OBJECTS #4000 key ebony small~ a Small Ebony Key~ A small piece of ebony has been dropped here.~ ~ 18 4 0 0 16385 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #4001 key dungeon~ the Dungeon Key~ A big key lies here on the floor.~ ~ 18 0 0 0 1 90 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #4008 armor thrull corpse~ corpse of An Armor Thrull~ The corpse of An Armor Thrull is lying here.~ ~ 15 20 0 0 9 75 20~ 0~ 0~ 0~ 20 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -100 A 13 75 #4010 talon thurll~ a thrull talon~ A long mouthed talon has been thrown away here.~ ~ 5 0 5139 0 8193 80 0~ 50~ 100~ 11~ 10 170 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 40 #4012 pit breeding~ a portable breeding pit~ A pit with ugly beings comming out of it.~ ~ 15 536871444 162 0 1 85 300~ 0~ 0~ 0~ 50 170 0 0 0 2 4011 reserved~ 5 5 0 0 0 #4016 goblin sacrifice~ A goblin runs frantically in the pit.~ A goblin runs frantically in the pit.~ ~ 19 0 0 0 0 1 -1~ 0~ 0~ 0~ 0 1 0 0 0 0 0 reserved~ 0 0 0 0 0 #4017 pit sacrificial~ the Lord's Sacraficial Food Pit~ A huge pit full of screaming goblins.~ ~ 15 536870912 0 0 0 101 200~ 0~ 0~ 0~ 10 1250 0 0 0 0 0 reserved~ 0 0 0 0 0 #4018 goblin sacrifice~ a screaming goblin~ A golbin waits to be eaten by the Lord.~ ~ 26 8192 0 0 1 101 101~ complete healing~ complete healing~ complete healing~ 1 2000 0 0 0 0 0 reserved~ 0 0 0 0 0 #4019 claw pitt lord~ the Lord of the Pitt's Claw~ The claw of the now defunct Lord of the Pitt.~ ~ 5 33573396 5139 88 8193 101 0~ 50~ 100~ 5~ 10 1200 0 0 0 5 0 dark blessing~ 7 7 0 0 0 A 13 101 A 17 -50 A 19 60 A 18 20 #4021 boots black pitch~ &wa pair of &zpitch black &wboots~ Some black armored boots are cocked against the wall here.~ ~ 9 596 130 88 65 90 40~ 0~ 0~ 0~ 5 350 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -90 A 108 -1 A 13 50 #4022 leggings black~ &wa pair of &zpitch black &wleggings~ Pitch black leggings lie in a corner, barely noticable.~ ~ 9 596 131 88 33 90 40~ 0~ 0~ 0~ 5 200 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 90 A 17 -30 #4023 armplates arm plates black pitch~ &wa set of &zpitch black &warmplates~ Some pitch black armplates lies on the floor.~ ~ 9 596 4147 88 257 90 40~ 0~ 0~ 0~ 5 275 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -10 A 13 30 A 1 3 #4024 black pitch gauntlets~ &wa pair of &zpitch black &wgauntlets~ A pair of black gauntlets rest upon the floor.~ ~ 9 596 130 88 129 90 40~ 0~ 0~ 0~ 5 200 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 50 A 2 -2 A 17 -50 A 12 50 #4025 sword black pitch longsword~ &wa &zpitch black &wlongsword~ A sword as black as night radiates power here.~ ~ 5 67109460 4273 88 8193 90 0~ 50~ 100~ 3~ 5 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 30 A 26 50 A 18 20 A 13 50 #4026 cloak black pitch~ &wa &zpitch black &wcloak~ A cloak blacker than black flutters in the light wind.~ ~ 9 596 130 88 1025 90 40~ 0~ 0~ 0~ 1 100 0 0 0 5 0 mist form~ 1 1 0 0 0 A 24 -3 A 23 -3 A 2 2 A 17 -25 #4027 shield black pitch~ &wa &zpitch black &wshield~ A shield of the purest black glistens in the moonlight.~ ~ 9 596 4145 88 513 90 40~ 0~ 0~ 0~ 15 200 0 0 0 5 0 inertial barrier~ 5 5 0 0 0 A 12 50 A 19 10 A 13 75 A 1 2 #4028 bracer serra~ &wa &zBlackened &wSerra Paladin Bracer~ A black Serra Paladin bracer lies here, tarnished.~ ~ 9 532 130 88 4097 101 40~ 0~ 0~ 0~ 2 200 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 101 A 24 -10 A 17 -80 #4029 black pitch plate full~ &wa &zpitch black &wfull plate~ A huge full plate armor lies here, seemingly black than night.~ ~ 9 596 130 88 9 90 40~ 0~ 0~ 0~ 10 300 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -75 A 13 90 #4030 sword pitch black broadsword~ &wa &zpitch black &wbroadsword~ A huge broadsword radiates power here.~ ~ 5 67109396 130 88 8193 100 0~ 50~ 100~ 3~ 15 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 23 -5 A 24 -5 A 13 100 A 17 -100 A 12 75 #4058 wing serraph protective~ a Serraph's Protective Wing~ A wing from the Serraph Angel lies here.~ ~ 9 3072 3604 17920 5 103 40~ 0~ 0~ 0~ 1 1000 0 0 0 5 0 animate dead~ 5 5 0 0 0 A 110 -1 A 12 100 A 13 150 A 17 -150 #4062 blade spiritual~ a Spiritual Blade~ A blade seemingly made of mist floats about the room.~ ~ 5 805309728 3584 0 8193 90 0~ 25~ 80~ 3~ 1 275 0 0 0 5 0 holy strength~ 1 1 0 0 0 A 24 -5 A 12 30 A 13 90 A 23 -5 #4066 shield northern paladin~ a Paladin's Shield~ A white shield with the emblem of the northern lands lays here.~ ~ 9 536874305 1653 16896 513 103 40~ 0~ 0~ 0~ 10 1000 2 10 0 0 0 reserved~ 0 0 0 0 0 A 23 -6 A 24 -6 A 17 -103 A 13 100 A 2 2 #4067 sword avenger holy~ the Holy Avenger~ A huge snow white sword pulses brightly here.~ ~ 5 33557763 1552 1544 8193 103 0~ 100~ 200~ 1~ 5 1000 0 0 0 5 0 dispel magic~ 5 5 0 0 0 A 26 50 A 13 100 A 18 50 A 19 70 #4083 Lotus Black~ a &zBlack &RLotus~ A small, black flower radiates power.~ ~ 8 536875141 6860 0 16385 101 0~ 0~ 0~ 0~ 1 1000 0 0 0 5 0 mana~ 10 10 0 0 0 A 12 50 A 24 -15 A 23 -15 A 17 -50 #4093 earring thousand mercy pleas~ a thousand pleas for mercy~ An earring screams for mercy here.~ ~ 9 598 130 0 524289 102 40~ 0~ 0~ 0~ 1 100 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 75 A 25 33 A 24 -5 #4095 bracer lava molten~ &Ra &rmolten lava &Rbracer~ A bracer made from molten lava lies here, smoldering.~ ~ 9 838861332 4258 88 4097 102 50~ 0~ 0~ 0~ 1 1000 0 0 0 5 0 burning hands~ 0 -1 0 0 0 A 24 -5 A 17 -80 A 13 75 #4097 pillar hellfire hell~ &rbl&Oazi&Yng &rhe&zll&wfi&Wre~ A roaring pillar of hellfire lights up the room.~ ~ 1 570425856 130 88 1 102 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 17 -102 A 25 25 A 12 75 #4098 chains chain~ the Chains of Mephistopholes~ Some huge chains have been left here to rust away.~ ~ 5 637551124 130 88 8193 102 0~ 0~ 0~ 4~ 8 1200 0 0 0 5 0 entangle~ 10 10 0 0 0 A 13 100 A 17 -80 A 19 70 A 26 50 #4100 soul tortured~ a tortured soul~ A tiny tortured soul lies here.~ ~ 26 0 0 0 1 102 102~ complete healing~ complete healing~ complete healing~ 1 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 #4107 ring skull~ a broken skull ring~ A chipped skull on a ring lies here.~ ~ 13 128 0 0 1 1 0~ 0~ 0~ 0~ 1 0 1 0 0 0 0 reserved~ 0 0 4137 0 0 #4111 key minions~ the key to the minions~ A key with two twisted heads carved into it lies here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #4114 wing minion leshrac~ a Wing of Leshrac's Minion~ A huge bat-like veined wing lies half-open here.~ ~ 9 805308948 419 88 5 101 40~ 0~ 0~ 0~ 1 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 100 A 17 -100 A 110 -1 #4117 teeth minion~ the Teeth of Leshrac's Minion~ Some huge razor sharp teeth lies here.~ ~ 9 268438100 163 88 65537 101 40~ 0~ 0~ 0~ 1 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 50 A 17 -100 A 25 100 #4126 key skull broken~ a broken skull key~ One half of a broken skull key lies here.~ ~ 13 1 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 4137 0 0 #4132 eye evil orm gore~ the Evil Eye of Orms-by-Gore~ A huge eye radiates evil from a pool of blood.~ ~ 27 2561 0 0 131073 101 95~ -1~ -1~ disintegrate~ 1 1000 0 0 0 5 0 true sight~ 5 5 0 0 0 A 24 -5 A 17 -100 A 13 110 A 124 -1 #4137 key skull~ a skull key~ An intricately carved skull key lies here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 4107 4126 #4146 knife bloody sacraficial sengir~ &wa &rbloody &zsengir &wknife~ A sacraficial knife lies in a pool of blood.~ ~ 5 100680276 4258 66 8193 100 0~ 100~ 2000~ 11~ 2 1000 0 0 0 5 0 bloodbath~ 0 -1 0 0 0 A 19 42 A 24 -15 A 17 -100 A 25 30 A 18 28 #4147 scimitar wicked~ a wicked scimitar~ A wicked looking scimitar seems to grin at you from the corner.~ ~ 5 67127892 4608 88 8193 101 0~ 75~ 100~ 7~ 5 1000 0 0 0 3 4147 reserved~ 10 10 0 0 0 A 18 30 A 26 50 A 19 60 #4148 staff lim-dul~ the Staff of Lim-Dul~ A black staff with bloody engravings lies here.~ ~ 9 536877636 130 0 16385 1 0~ 0~ 0~ 0~ 10 2000 0 0 0 5 0 cure light~ 0 -1 0 0 0 A 3 3 A 4 3 A 13 20 #4185 shield ages~ the Shield of the Ages~ A shield as old as the earth lies here.~ ~ 9 268435797 1059 0 513 100 40~ 0~ 0~ 0~ 20 1000 0 0 0 5 0 aura of peace~ 3 3 0 0 0 A 13 100 A 17 -100 #4186 blade knoledge~ the Blade of Knowledge~ &gA blade as old as dust lies here, accumulating dust.~ ~ 5 532 130 88 8193 95 0~ 100~ 200~ 2~ 15 1250 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 35 A 18 15 A 13 95 A 26 15 A 12 100 #4299 picture hannibal~ hannibal picture~ A beautiful picture of Hannibal lies here, forgotten.~ ~ 8 256 0 0 16385 1 0~ 0~ 0~ 0~ 1 30 0 0 0 0 0 reserved~ 0 0 0 0 0 E picture~ &W ________________ &W | ____________ | &W | | &z\\|// &W| | &W | | &wC &cOo&w| &W| | &W | | &w_|&RU&w/_ &W| | &W | |____________| | &W |________________| ~ #0 #ROOMDATA #4000 Entrance to the Fortress~ You arrive at the front gates of a HUGE fortress. It spans probably a mile from on end to the other. It is fashionned from dark black bricks that seem to have been welded together. It is like looking at a huge puzzle. In front of you are the gates to this dark looking place. There is a small outpost for guards next to one of the gates. Either leave or enter, because staying here is a bad idea. ~ 0 270337 0 Rd 0 D0 ~ gate~ 7 4000 4001 S #4001 Inside the Fortress~ The inside of the Fortress is dark and ominous. Evil can be felt and tasted in the air. Strange sounds float from the northern passageway. Deep and hollow, it is best to be wary there. A cast iron door hangs to the east. An &zEbon Banner&c is engraved deep into the metal. Directly west is a wide passage leading it seems, to a southern tower. ~ 0 131081 0 Rd 0 E banner~ &z/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | | | &wDarkness reigns supreme &z| | &wWary to those who oppose the &z| | &zEbon &wPaladins...&z | | | \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ~ D0 ~ ~ 0 0 4002 D1 ~ ~ 3 0 4020 D2 ~ ~ 7 0 4000 D3 ~ ~ 0 0 4068 S #4002 &wBefore the &zPits&w~ &cAs you assend into the northern passageway, the acrid smell burns your sinuses. It smells like &zcharred flesh&c and burning hair here. North of you and to the east are great pits. What they hold, only the &zUnholy&c may be privileged to that kind of information... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4003 D1 ~ ~ 0 0 4013 D2 ~ ~ 0 0 4001 S #4003 &wEdge of the &zBreeding Pit&w~ &cAbruptly you stop at the edge of this deep narrow shaft. From the moans below, you can almost guess that the gruesome dance of some loathsome beasts, smelly and fierce, must be causing the ground to shudder so under your feet. Beware! Don't fall in there... ~ 0 33955853 0 Rd 0 D2 ~ ~ 0 0 4002 D5 ~ ~ 0 0 4004 S #4004 &zFalling Down the Pit!&w~ &zYour foot slips on the sandy, rock-strewn edge and down you fall, your hands grasp at the rapidly passing sides of the shaft... To no avail. ~ 0 33955853 0 Rd 0 D4 ~ ~ 0 0 4003 D5 ~ ~ 0 0 4005 S #4005 &zFalling Further Down the Pit!&w~ &zFarther still you plummet, your head and body bouncing off of the earthen sides of this narrow shaft to only God knows where! The squeals of mating beasts grow louder as you fall... ~ 0 33955853 0 Rd 0 D4 ~ ~ 0 0 4004 D5 ~ ~ 0 0 4006 S #4006 &zBottom of the Pit&w~ &zWHAP! Your body strikes the ground with a resounding thud as you land in piles of creamy goo! You can hardly imagine exactly "what" this substance is, almost afraid to guess. The smell here is horrific. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4007 D2 ~ ~ 0 0 4011 D4 ~ ~ 0 0 4005 S #4007 &wWithin the &zBreeding Pit&w~ &zYou stumble around here, your steps catching on various regurgitated fodder and puddles of &Wmilky &Gglowing&z goo... The mating cries of huge beasts echo about the caverns making their place of origin hard to place. You can only hope that you can find your way out of this place with your hide intact. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4008 D2 ~ ~ 0 0 4010 D3 ~ ~ 0 0 4006 S #4008 &wWithin the &zBreeding Pit&w~ &zThe light here is so dim, you can barely see where you are going. The caverns here seem to venture southward, and back to the west. You almost slip in the gooey &Gglowing&z slime that seems to be everywhere throughtout the cavern floors. You struggle to hold down your lunch... ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4009 D3 ~ ~ 0 0 4007 S #4009 &wWithin the &zBreeding Pit&w~ &zAs you grope and feel your way around the cavern, you stick your hand right in some nasty &Gslime&z! It smells awful and carries with it a slightly burning sensation. Small swirls of smoke waft from your skin and armor - wherever the substance touches you. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4008 D3 ~ ~ 0 0 4010 S #4010 &wEntrance to a &rStrange Cavern&w~ &zCarefully picking your way around the puddles of goo and feces of these creatures, you come upon the Entrance to a &rStrange Cavern&z. The growling here is at it's loudest. You can barely hear the pounding of your heart in your ears as you stare about you in the darkness, looking for a place to hide! &GSlime&z drips from the entrance... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4007 D1 ~ ~ 0 0 4009 D2 ~ ~ 0 0 4012 D3 ~ ~ 0 0 4011 S #4011 &wWithin the &zBreeding Pit&w~ &zDeep gouges as if from great claws have grated the floors and walls of this dismal place. The air here smells damp and fetid. An occasional scream from the violent mating rituals burns at your ears as it rattles the very walls! Carefully, you tredge onward... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4006 D1 ~ ~ 0 0 4010 S #4012 &zLair of the &RThrull Champion&w~ &zYou charge into the Lair of the &RThrull Champion&z! Be prepared to...DIE! ~ 0 393229 0 Rd 0 D0 ~ ~ 0 0 4010 S #4013 &wEdge of a &zHuge Pit&w~ &wYou stop just in time to keep from plummeting head-long into a huge pit! The edge crumbles beneath your feet as you grasp for purchase! The crumbling rocks bounce off of the walls of the pit as they disappear from view... Into nothingness... ~ 0 33955853 0 Rd 0 E pit~ &zThe pit seems bottomless... ~ D3 ~ ~ 0 0 4002 D5 ~ ~ 0 0 4014 S #4014 &zFalling...~ &wYour foot slips and you find yourself plunging swiftly down a huge pit! You grasp at the sides to no avail... ~ 0 33955853 0 Rd 0 D5 ~ ~ 0 0 4015 S #4015 &z...and Falling...&w~ &zYour &Rbloody&z fingers grasp helplessly at the sheer sides of the huge pit as you fall...down...down... . . ~ 0 33955853 0 Rd 0 D5 ~ ~ 0 0 4016 S #4016 &z...and Falling...&w~ &zDownward you slide and tumble through the Huge Pit, your face &Rbloody&z from scraping the rough sides and your knees and elbows abused from the falling...the falling...the endless falling... ~ 0 33955853 0 Rd 0 D5 ~ ~ 0 0 4017 S #4017 &z...and Falling...&w~ &zAs you fall helplessly, banging from one side of the Huge Pit to the other as you go, you think that you can see the bottom of this place through the &Rscarlet veil&z of &Rblood&z that has managed to mingle with dirt in your eyes as you grapple, trying to save yourself... ~ 0 33955853 0 Rd 0 D5 ~ ~ 0 0 4018 S #4018 &wBottom of the &zHuge Pit&w~ &zWHAM! You hit the bottom of the Huge Pit with a dull thud, knocking the wind out of you! You lay there for a few seconds and take mental inventory of your body parts. Finally deciding that you are still in one piece, you gather your wits for there is nothing to do now but continue onward. ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4019 S #4019 A Huge Cave~ ~ 0 393225 0 Rd 0 D2 ~ ~ 0 0 4018 S #4020 A Small Intersection~ Sounds of chains can be heard distinctly towards the northern passage. An iron door hangs tightly on its hinges, firmly nailed into the western stone wall. Towards the east shines an eerie &Rcrimson &cglow. Sounds of marching can be heard, muffled slightly. ~ 0 131085 0 Rd 0 D0 ~ ~ 0 0 4031 D1 ~ ~ 0 0 4021 D3 ~ ~ 3 0 4001 S #4021 Entrance to the Hall of the Black Knights~ A dark arch adorned with violent depictions of battle serves as the entryway into what seems to be a large hall. Thick &Rcrimson &ccarpeting covers the floor. The walls are decorated with silk banners. Shields and weapons are delicately embroidered onto the banners. An extreme sense of evil and danger radiates from this hall. Sounds of footsteps and armor can be heard from what seems to be all directions. Echoing in this unholy bastion. The source of the mysterious sounds can not be seen. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4022 D1 ~ ~ 0 0 4026 D2 ~ ~ 0 0 4027 D3 ~ ~ 0 0 4020 S #4022 North-West Corner of the Hall~ &cThis corner of the hall is veiled in a dark, &zsmoky&c mist. To the south, a faint light struggles to enter this hall. Other than that, the darkness grows darker in every direction. The walls here are made of solid stone. It is reinforced with a strange silver metal. The walls are bare and cold. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4023 D2 ~ ~ 0 0 4021 S #4023 Northern Section of the Hall~ ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4024 D2 ~ ~ 0 0 4026 D3 ~ ~ 0 0 4022 S #4024 North-Eastern Corner of the Hall~ ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4025 D3 ~ ~ 0 0 4023 S #4025 End of the Hall~ The end of the Hall allows passage deeper east, into the source of the strange mist. Danger and despair flows through this room. The sounds of the barely visible denizens of this Fortress seem to be closing in on this room. The mist grows thicker... As does the fear. ~ 0 131085 0 Rd 0 D0 ~ ~ 0 0 4024 D1 ~ porticulis~ 1 0 4030 D2 ~ ~ 0 0 4029 D3 ~ ~ 0 0 4026 S #4026 Hall of the Black Knights~ Surrounded by complete &zdarkness&c... The Hall of the Black Knights pulses with raw evil. The light sounds of footsteps and clinking of armor come from all around this room. Standing in the center of this room, one would feel as if they had lost their sight. A wispy mist, barely noticable, blows from the east. The smell is bittersweet and sickly. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4023 D1 ~ ~ 0 0 4025 D2 ~ ~ 0 0 4028 D3 ~ ~ 0 0 4021 S #4027 South-Western Corner of the Hall~ The corner of the hall is pitch black. Without a light, darkness reigns supreme. The carpeting hugs the wall tightly. Almost trying to absorb the walls itself. In the dimness, the walls itself look as if it is absorbing what little light is shining. Devouring the light and warmth. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4021 D1 ~ ~ 0 0 4028 S #4028 Southern Section of the Hall~ The southern wall is the only visible surface here. Deep carvings can be seen in the stones. They resemble letters of a language that is undecipherable. Although, the structure of the words are in the shape of a poem. A single word can be made out, '&RIhsan&c'. All except the wall and letters are shrouded by the cloak of darkness. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4026 D1 ~ ~ 0 0 4029 D3 ~ ~ 0 0 4027 S #4029 South-Eastern Section of the Hall~ The darkness grows thicker in this corner. Light struggles to shine as the hall spreads inky blackness. The sounds of footsteps softly moving about is clear as a bell. The lack of light seems to have heightened sounds in this area. A porticulis is barely noticable towards the north. It can be seen due to a strange and sinister glow radiating further east. The wall is decorated with images of a single heavily-armored paladin. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4025 D3 ~ ~ 0 0 4028 S #4030 Ihsan's Shade's Chamber~ As you cross the porticulis, you notice a clear change in the room atmosphere. The room is lavisheously furnished, there is a huge table in the middle of it. There are paintings depicting angels on every wall. Upon closed inspection, you can see that the canvas where some of the angel's wings are has been torn. You see a huge statue in a corner of the room; it seems to be a paladin of the highest order. At the base of the statue is a small plaque. ~ 0 131085 0 Rd 0 E plaque~ &W_____________________________________ | The Serra Paladinhood reconises | | the heart and courage of Ihsan, | | and thus present him with this | | statue of himself. | | -- The High Council | | of the Paladinhood | |_____________________________________| ~ D3 ~ porticulis~ 1 0 4025 S #4031 A Small Corridor~ ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4032 D2 ~ ~ 0 0 4020 S #4032 A Small Office~ ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4031 D3 ~ ~ 0 0 4033 S #4033 At the Dungeon's Gate~ ~ 0 131081 0 Rd 0 D0 ~ gate~ 119 4001 4034 D1 ~ ~ 0 0 4032 S #4034 Entrance to the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4035 D2 ~ ~ 119 4001 4033 S #4035 A Small Office Within the Dungeon~ ~ 0 401421 0 Rd 0 D1 ~ ~ 0 0 4036 D3 ~ ~ 0 0 4034 S #4036 Within the Dungeon~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4037 D2 ~ ~ 0 0 4055 D3 ~ ~ 0 0 4035 S #4037 Within the Dungeon~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4038 D2 ~ ~ 0 0 4036 S #4038 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4039 D2 ~ ~ 0 0 4037 S #4039 Before a Cell~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4040 D2 ~ cell~ 3 0 4056 D3 ~ ~ 0 0 4038 S #4040 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4041 D3 ~ ~ 0 0 4039 S #4041 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4042 D3 ~ ~ 0 0 4040 S #4042 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4043 D3 ~ ~ 0 0 4041 S #4043 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4044 D3 ~ ~ 0 0 4042 S #4044 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4045 D3 ~ ~ 0 0 4043 S #4045 Within the Dungeon~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4046 D3 ~ ~ 0 0 4044 S #4046 Within the Dungeon~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4045 D2 ~ ~ 0 0 4047 S #4047 Before a Cell~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4046 D2 ~ ~ 0 0 4048 D3 ~ cell~ 3 0 4060 S #4048 Within the Dungeon~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4047 D3 ~ ~ 0 0 4049 S #4049 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4048 D3 ~ ~ 0 0 4050 S #4050 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4049 D3 ~ ~ 0 0 4051 S #4051 Before a Cell~ ~ 0 401417 0 Rd 0 D0 ~ cell~ 3 0 4064 D1 ~ ~ 0 0 4050 D3 ~ ~ 0 0 4052 S #4052 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4051 D3 ~ ~ 0 0 4053 S #4053 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4052 D3 ~ ~ 0 0 4054 S #4054 Within the Dungeon~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4053 D3 ~ ~ 0 0 4055 S #4055 Within the Dungeon~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4036 D1 ~ ~ 0 0 4054 S #4056 Inside a Cell~ ~ 0 401421 0 Rd 0 D0 ~ cell~ 3 0 4039 D1 ~ ~ 0 0 4059 D2 ~ ~ 0 0 4057 S #4057 Inside a Cell~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4056 D1 ~ ~ 0 0 4058 S #4058 Inside a Cell~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4059 D3 ~ ~ 0 0 4057 S #4059 Inside a Cell~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4058 D3 ~ ~ 0 0 4056 S #4060 Inside a Cell~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4063 D1 ~ cell~ 3 0 4047 D3 ~ ~ 0 0 4061 S #4061 Inside a Cell~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4062 D1 ~ ~ 0 0 4060 S #4062 Inside a Cell~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4063 D2 ~ ~ 0 0 4061 S #4063 Inside a Cell~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4060 D3 ~ ~ 0 0 4062 S #4064 Inside a Cell~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4065 D2 ~ ~ 3 0 4051 D3 ~ ~ 0 0 4067 S #4065 Inside a Cell~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4064 D3 ~ ~ 0 0 4066 S #4066 Inside a Cell~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4065 D2 ~ ~ 0 0 4067 S #4067 Inside a Cell~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4066 D1 ~ ~ 0 0 4064 S #4068 &wAnother &zIntersection&w~ &wMaze-like now, you feel like you may be becoming hopelessly lost in this never ending &zhallway&w buried deep beneath the &zfortress&w within the bowels of wickedness. You have no choice but to press onward and see what life - what is left of it - has in store for you now. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4075 D1 ~ ~ 0 0 4001 D2 ~ ~ 0 0 4069 S #4069 &wA Small &bDamp &zCorridor&w~ &wNarrowing further is this, a &bdamp&w and musty place. It smells of &grot&w and &gmold&w here. Your nose begins to burn and your eyes water at the &gstench&w. You can hear water slightly trickling all around you. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4068 D3 ~ ~ 0 0 4070 S #4070 &wA Small &bDamp &zCorridor&w~ &wThe floor is slick with the &gslime&w of this dank and putrid tunnel like corridor. Your feet slide in it. You would hate like hell to fall down into this stuff, for no one knows the composition of it - whether it is alive. Or not. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4069 D2 ~ ~ 0 0 4071 S #4071 &wA Small &bDamp &zCorridor&w~ &wDeeper and deeper into the seemingly endless network of corridors you travel, hopelessly lost. The contant &bdrip-drip-dripping&w of the moisture here is driving you mad! And the smell here is almost unbearable. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4070 D2 ~ ~ 0 0 4072 S #4072 &wA Small &bDamp &zCorridor&w~ &wThe walls seem to be closing in on you now, so close and stifling the environment here. The walls glisten with moisure, and you imagine that you must be very close to water here. You hope that the danger of the walls caving in from the pressure of the water which is seeping in from all directions is not too great... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4071 D3 ~ ~ 0 0 4073 S #4073 &wA Small &bDamp &zCorridor&w~ &wYour eyes burn as you strain to see in the darkness, the smell almost overpowering. Your footfalls make watery noises as you proceed with extreme caution. Occationally, you pause to study the walls, hoping for a clue as to what this place is or where it may lead. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4074 D1 ~ ~ 0 0 4072 S #4074 &wThe Bottom of Some &zOlde Stone Stairs&w~ &wFinally you arrive at the foot of some olde stone stairs. The moisture has corroded small niches from the cracks in each landing. You can see now that the moisture is dripping from somewhere above these steps. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 4073 D4 ~ ~ 0 0 4187 S #4075 &wA &zDark hallway&w~ &wHere the hallway narrows even further, and - crypt-like - you cannot even see your hand before your face, it is so pitch dark here. You press onward... ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4068 D3 ~ ~ 0 0 4076 S #4076 &wAnother &zIntersection&w~ &wYet again, another intersection avails itself to you. You can go back to the south whence you came. Or journey either to the east or the west to entertain careless folly. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4077 D1 ~ ~ 0 0 4075 D3 ~ ~ 0 0 4080 S #4077 &wA &zDark Hallway&w~ &wHere, the walls narrow in on themselves just a bit, making the area seem to close in on you. You can smell the dank and dampness seeping from the &Wsparkling&w walls. As you run your hands over the cold stoney surface, you question your own sanity... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4078 D2 ~ ~ 0 0 4076 S #4078 &wBend in the &zHallway&w~ &wYou creep around a bend in the hallway, the &Wsparkles&w embedded in the rough hewn walls glinting and grabbing at your attention. You have two options: to continue on maybe to certain doom, or go back whence you came... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4079 D2 ~ ~ 0 0 4077 S #4079 &wBottom of the &zDark Stairs&w~ &wCarefully you creep to the bottom of the stairs, trying not to make noise. Who knows what lurks around down here in this horrible place!? You think you feel something breathing down the back of your neck, and spin around nervously. Nothing there. Keep going... ~ 0 131081 0 Rd 0 D3 ~ ~ 0 0 4078 D4 ~ ~ 0 0 4118 S #4080 &wYet Another &zIntersection&w~ &wAnother intersection challenges your decision making processes. This place seems so maze-like and confusing - just one enormous puzzle that seems to be leading forever downwards and into the &zdarkness&w. Maybe to &rHell&w itself... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4081 D1 ~ ~ 0 0 4076 D2 ~ ~ 0 0 4084 S #4081 &wA &zDimly &wLit &zHall&w~ &wHere the hallway leads up at a slight incline to the south from the decline to the west. The way south looks more brightly illuminated, but not much to be of any comfort. You peer into the darkness, however, in each direction... ~ 0 131080 0 Rd 0 D2 ~ ~ 0 0 4080 D3 ~ ~ 0 0 4082 S #4082 &wA &zDimly &wLit &zHall&w~ &zHere the dark hallway changes. You find yourself standing in a slight depression of the floor. To the east, the hallway continues into darkness. To the west, however, is a small jagged opening. It is pitch black in there... ~ 0 131085 0 Rd 0 D1 ~ ~ 0 0 4081 D2 ~ ~ 0 0 4090 D3 ~ ~ 0 0 4083 S #4083 &wThe &zChamber&w of &rRelics &wand &rArtifacts&w~ &zYou enter into a small dark chamber. As your eyes adjust you can make out countless small depressions in the very walls around you. Small glints of the reflection of your light reveal small trinkets and treasures so obscure that only the priests might be able to hint at their true meaning. ~ 0 4358153 0 Rd 0 D1 ~ ~ 0 0 4082 S #4084 &wA &zDimly &wLit &zHall&w~ &wYou have happened into a very dark hallway. The walls, ceiling and floor seem to be made of ancient materials and are very close and cramped. In the distance you think you can hear voices, but one cannot be sure as the sound seems to carry in a most peculiar way here. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4080 D3 ~ ~ 0 0 4085 S #4085 &wA &zDimly &wLit &zHall&w~ &wAs you journey further into the darkness of the hallway, you can hear your footfalls echoing back and forth from wall to wall to wall. It sometimes matches the very cadence of the pounding of your heart at times, magnifying both sounds in a sureal way. You carefully pick your way through the darkness... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4084 D3 ~ ~ 0 0 4086 S #4086 &wA &zDimly &wLit &zHall&w~ &wHere the little hallway seems to narrow down even smaller - something that seems almost impossible. You have to almost stoop down to keep from scraping your head on the ceiling at this point. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4085 D3 ~ ~ 0 0 4087 S #4087 &wA &zDimly &wLit &zHall&w~ &wYou almost bang your nose on the wall as the hall sharply curves to the north. You can barely make out where you are going or where you have been... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4088 D1 ~ ~ 0 0 4086 S #4088 &wBefore the &zHuge &rWard Sealed &zDoors&w~ &zInset into the wall is a set of Huge &rWard Sealed &zDoors&z. A thin sliver of light creeps from beneath them, throwing large shadows from even the smallest chunk of dirt. As you take a moment to pause and contemplate the barrier, faint obscure noises can be heard coming from the other side. ~ 0 131085 0 Rd 0 D0 ~ ~ 0 0 4091 D1 ~ ~ 0 0 4089 D2 ~ ~ 0 0 4087 D3 ~ ~ 115 0 4093 S #4089 &wA &zDimly &wLit &zHall&w~ &zHere the hallway curves back away from the huge ominous doors. The incline of the floor gives the distinct impression that you are venturing downward and to who-knows-what. The air here is oppressive... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4090 D3 ~ ~ 0 0 4088 S #4090 &wA &zDimly &wLit &zHall&w~ &zHere you come upon another curve in the hallway and again to the north. Even though you are venturing at a slight incline downwards, the hallway seems to open up somewhat here and afford a bit more room to move around. The spooky part is, however, that it has become deathly quiet here... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4082 D3 ~ ~ 0 0 4089 S #4091 &wA &rCrumbling &zHallway&w~ &zAll around you a &rCrumbling &zHallway surrounds you as you pick your way past the rubble and debris that has sloughed from the walls and ceiling of this damp earthy place. The smell of fresh-dug earth and slimy earthworms and fetid mulch stings at your nose. The smell is stronger to the north... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4092 D2 ~ ~ 0 0 4088 S #4092 &wTop of Some &rCrumbling &zStairs&w~ &zYou stop, pebbles and dust bounce into the darkness below you as you stand at the top of some &rCrumbling &zStairs. The way down looks dark and you see a &Gglowing &Wmist&z floating below at the bottom of the steps. The smell of mold and fresh damp earth invades your senses... ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4091 S #4093 &wThe &rCircle &wof &zWorship&w~ &zYou enter into the sacred circle of worship. All around are demure creatures clothed in red and black robes. Upon closer inspection of them, you find that they are not small and wrinkling old men, but nubile young damsels caught up in the throes of devotion and worship for their god... Whomever that may be... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4094 D1 ~ ~ 115 0 4088 D2 ~ ~ 0 0 4099 D3 ~ ~ 0 0 4098 S #4094 &wThe &rCircle &wof &zWorship&w~ &zAs you follow the circle around, you notice a wall of fire in the center of this circle. It appears to be hiding something of great value - possibly an idol, as this seems to be the center of attention for the beautiful maidens of the Ebon Hand. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4093 D3 ~ ~ 0 0 4095 S #4095 &wThe &rCircle &wof &zWorship&w~ &zFalling into step behind the young women here, your feet shuffle upon the dirt floor which has been worn smooth by the thousands of miles trekked about the large circumfrence just on the edge of the pyre. ~ 0 401416 0 Rd 0 D0 ~ tapestry~ 115 0 4102 D1 ~ ~ 0 0 4094 D2 ~ ~ 0 0 4098 D3 ~ ~ 0 0 4096 S #4096 &wThe &rCircle &wof &zWorship&w~ &zAt this, the far end of the circle, the air is becoming most unpleasant here. The young waifs seem to be enthralled by the fire and sway their young bodies to steps of a silent dirge. For reasons unexplained, you feel compelled to the fire. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4095 D2 ~ ~ 0 0 4097 S #4097 &wThe &rCircle &wof &zWorship&w~ &zThe maidens bow in unison towards the great fire before you, tears of sublime ecstacy upon their face. At closer inspection, however, you note a tinge of sublime fear as well. You look from the faces of the initiates... And then back again to the fire... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4096 D1 ~ ~ 0 0 4098 D2 ~ ~ 0 0 4101 S #4098 &wThe &rInfernal Altar &wof &zWorship&w~ &zHere - at the pinacle of the most &rsupreme &Revil&z - you shiver to your bones at the sight which has revealed itself before you! The black stone beneath your feet is nearly burning through your boots! The altar gleams in the flame it's ebony magic, grabbing at your very soul! May the gods show mercy... ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 4095 D1 ~ ~ 0 0 4093 D2 ~ ~ 0 0 4100 D3 ~ ~ 0 0 4097 S #4099 The Circle of Worship~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4093 D3 ~ ~ 0 0 4100 S #4100 &wThe &rCircle &wof &zWorship&w~ &zThe smell of sulpher burns your nose and brings water to your eyes. The shadows mingle with the initiates here, creating many optical illusions to tantalize your senses. All are facing the fire at the center of the circle, their faces blistered from the contant and nearly overwhelming intense heat here. You can feel your eyelashes curl... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4098 D1 ~ ~ 0 0 4099 D2 ~ Tapestry~ 115 0 4108 D3 ~ ~ 0 0 4101 S #4101 &wThe &rCircle &wof &zWorship&w~ &zYou crouch here in this corner, contemplating the sanity of being here and watching the initiates of the Ebon Hand in their mindless dance. They seem to be drawn to the fire as like a moth to a flame. Some of their robes have been singed, no doubt in the height of the passion of their worship. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4097 D1 ~ ~ 0 0 4100 S #4102 Behind the Northern Tapestry~ ~ 0 393229 0 Rd 0 D1 ~ ~ 0 0 4103 D2 ~ Tapestry~ 115 0 4095 S #4103 A Small Passageway~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4104 D3 ~ ~ 0 0 4102 S #4104 A Small Passageway~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4105 D2 ~ ~ 0 0 4103 S #4105 A Small Passageway~ ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4106 D3 ~ ~ 0 0 4104 S #4106 A Small Passageway~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4107 D3 ~ ~ 0 0 4105 S #4107 A Dead End~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4106 S #4108 Behind the Southern Tapestry~ ~ 0 401421 0 Rd 0 D0 ~ tapestry~ 115 0 4100 D1 ~ ~ 0 0 4109 S #4109 A Smelly Hallway~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4110 D3 ~ ~ 0 0 4108 S #4110 A Smelly Hallway~ ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4109 D1 ~ ~ 0 0 4111 S #4111 Before a HUGE Steel Door~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4112 D1 ~ ~ 119 4111 4113 D3 ~ ~ 0 0 4110 S #4112 The Keeper's Office~ ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4111 S #4113 Inside the Lair~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4116 D1 ~ ~ 0 0 4114 D3 ~ ~ 119 4111 4111 S #4114 Inside the Lair~ ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4115 D3 ~ ~ 0 0 4113 S #4115 Lair of the Minion of Tevesh Szat~ ~ 0 134619149 0 Rd 0 D1 ~ ~ 0 0 4117 D2 ~ ~ 0 0 4114 D3 ~ ~ 0 0 4116 S #4116 Inside the Lair~ ~ 0 401421 0 Rd 0 D1 ~ ~ 0 0 4115 D2 ~ ~ 0 0 4113 S #4117 Lair of the Minion of Leshrac~ ~ 0 138813453 0 Rd 0 D3 ~ ~ 0 0 4115 S #4118 &wTop of the &zDark Stairs&w~ &wStanding upon the top landing of a &zdark stairs&w, you peer down into the darkness. There is no way to tell exactly what awaits you below without actually going down. Wisely, you consider turning around and going back. ~ 0 131081 0 Rd 0 D3 ~ ~ 0 0 4119 D5 ~ ~ 0 0 4079 S #4119 &wBefore a &zBlack Runed Door&w~ &wRight before you looms a huge &zblack steel door&w. It is etched with ancient &zrunes&w which seem to &Cglow&w in the wicked darkness here. On either stretches dark hallways, lending escape should the need arise. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4118 D2 ~ ~ 115 0 4127 D3 ~ ~ 0 0 4120 S #4120 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4121 D1 ~ ~ 0 0 4119 S #4121 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4120 D3 ~ ~ 0 0 4122 S #4122 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4121 D3 ~ ~ 0 0 4123 S #4123 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4122 D3 ~ ~ 0 0 4124 S #4124 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4123 D3 ~ ~ 0 0 4125 S #4125 Hallway on the Second Floor~ ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4124 D2 ~ ~ 0 0 4126 S #4126 End of the Hallway~ ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4125 S #4127 &wBeyond the &zDoor&w~ &wStepping through the door, you find yourself within an alcove of stone. The walls &Wsparkle&w with a &Cdazzling &Wbrilliance! &wIt seems as if crushed &Wdiamonds&w make up a major part of the composition of the ceiling and walls which surrond you. Though very dark here, you cannot resist exploring just a bit further, the possibility of treasure and fortune overwhelming! The huge old wooden door before you is slightly cracked and begging to be opened! The huge old wooden door before you is slightly cracked and begging to be opened! ~ 0 401417 0 Rd 0 D0 ~ ~ 115 0 4119 D2 ~ ~ 0 0 4128 S #4128 &wA &rBattle &zScarred&w Room~ &wYour eyes play tricks on you, the &zshadows&w mock your senses. There is nothing in this room...'cept a strange door to the north. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4127 D3 ~ ~ 0 0 4129 S #4129 &wA &rScarred &zIntersection&w~ &wHere the hallway branches off, signs of violence prevail throughout. You may continue to the north, further down the hallway. Or, You can go back to the south wence you came. There is a room to the east - was that movement that you saw there? Or merely your imagination... ~ 0 401416 0 Rd 0 D0 ~ ~ 0 0 4130 D1 ~ ~ 0 0 4128 D2 ~ ~ 0 0 4133 S #4130 &wA &rScarred &zHallway&w~ &wAs you continue on your journey, you begin to see even heavier traces of conflict etched upon the smooth cold walls of this inner fortress. Even the floors are sticky with &rdried &Rblood&w in spatters and smears amidst the deep trenches gouged by the weapons of the damned. ~ 0 401417 0 Rd 0 D2 ~ ~ 0 0 4129 D3 ~ ~ 0 0 4131 S #4131 &wBefore a &YGlowing &WDoor &win the &rScarred &zHallway&w~ &wYou pause here to study a strange &Yglowing &w&Wdoor&w to the west. It looks out of place in this &zominous&w hallway. You may continue to the east and south through the anciant hall, though the &Cmystical&w door tantalizes your imagination. You carefully weigh your options. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4130 D2 ~ ~ 0 0 4139 D3 ~ ~ 67 0 4132 S #4132 &zRoom of the &GEye&w~ &wHere is kept the &zEvil &GEye &wof &zOrm's-by-Gore&w! It's awefulness is out-done only by it's ugliness here, in this God forsaken place! May They have mercy upon your soul! ~ 0 4595721 0 Rd 0 D1 ~ ~ 67 0 4131 S #4133 &wA &rScarred &zHallway&w~ &wMore battle-weary walls loom around you, bearing the scars of war and &Rbloody&w conflicts. Quietly you continue, mustering courage. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4129 D3 ~ ~ 0 0 4134 S #4134 &wA &rScarred &zHallway&w~ &wMore battered walls surround you, the cuts in the stone etched deep. Some have traces of flesh and bone embedded within them. And some... fresh &Rblood&w. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4133 D3 ~ ~ 0 0 4135 S #4135 &wA &rScarred &zHallway&w~ &wThe walls here are pitted and scratched, as if much fierce fighting has taken place here. Some of the gouges appear to be fresh. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4134 D3 ~ ~ 0 0 4136 S #4136 &wA &zBend &win the &zHallway&w~ &wHere the hallway bends to the north and to the east. But on the west wall you notice erosion close to the floor. You bend closer to get a better look at it. Further east is a dim hallway. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4137 D1 ~ ~ 0 0 4135 D3 ~ crack~ 3 0 4143 S #4137 &wBefore a &rHex Rune &zWarded &wDoor~ &wYou pause to regard a huge door deeply recessed into the wall. It is adorned with strange symbols. You stare at it, mesmerized. Something very valuble or important must need great protection to be put behind such a barrier. The hair stands up on the back of your neck... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4140 D1 ~ ~ 0 0 4138 D2 ~ ~ 0 0 4136 D3 ~ ~ 55 4137 4147 S #4138 &wA &rScarred &zHallway&w~ &wStill further you traverse this wicked place. It smells of &rmeat&w and &Rblood&w. The &Wghosts&w of the &zdead&w flicker before your eyes, their moans echo and bounce, distorting your senses. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4139 D3 ~ ~ 0 0 4137 S #4139 &wA &rScarred &zHallway&w~ &wThe &zhallway&w continues to wind it's way through the fortress. Neither the &Ylight&w of &Wday&w nor the &Cglowing&w &cmoon&Clight&w will ever strike this &zominous&w hall where countless men and women have died. You can almost feel the haunted souls around you as you continue... onward. ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4131 D3 ~ ~ 0 0 4138 S #4140 &wA &zForgotten &wPassage~ &wYou stumble into a forgotten passage. The opening is small, but you manage to make your way through the darkness. Cobwebs cling to your face and head, giving you the creeps. You have to paw them back to get through. It seems that even the &zspiders&w have even abandoned this place. You hope... ~ 0 401417 0 Rd 0 D0 ~ ~ 0 0 4141 D2 ~ ~ 0 0 4137 S #4141 &wA &zBend&w in the &zPassage&w~ &wHere the passage takes a bend to the east. The walls are bumpy and rough to the touch. All sorts of nasty things could be hiding in here, but it is too dark to detect them. Hopefully your intrusion upon their hiding place will go unheeded. But, then again, that seems quite impossible. ~ 0 401417 0 Rd 0 D1 ~ ~ 0 0 4142 D2 ~ ~ 0 0 4140 S #4142 &wA &rBroken &zStairway&w~ &wQuite unexpectedly, you chance upon a broken stairway. It is almost completely hidden by cobwebs. The steps are the remnants of crumbling mortar and carved rock and gravel. It is in quite a state of disrepair. Only a complete fool would chance the climb. ~ 0 401417 0 Rd 0 D3 ~ ~ 0 0 4141 D4 ~ ~ 0 0 4149 S #4143 A Small Passage Behind the Crack~ &wHere behind the craigy crack in the stones is a small dusty passageway. With any luck, you will be able to squeeze through and see what lies ahead. You hope that you won't tear your clothing or scratch your armour. ~ 0 401421 0 Rd 0 D1 ~ ~ 3 0 4136 D2 ~ ~ 0 0 4144 S #4144 &zA Decaying Passage&w~ &wBent and crouched, you feel your way along this crumbling way to Goddess knows where, exactly. Light is scarse here and you squint to see through the dust which is being churned from your foot steps from the powdery floor. You struggle to keep from choking. ~ 0 401421 0 Rd 0 D0 ~ ~ 0 0 4143 D1 ~ ~ 0 0 4145 S #4145 &zA Decaying Passage&w~ &wIt is here that the passage seems to have bottle-necked to a very small opening just ahead of you. You break off some of the crumbling edge around the opening so you can chance a better look. ~ 0 401421 0 Rd 0 D1 ~ ~ 0 0 4146 D3 ~ ~ 0 0 4144 S #4146 &zA Decaying Chamber&w~ &wSuch an olde and dusty place, no window permits the light of the world to enter here. The stench of the dead permeate the thick, dank suspended air. No one here gets out alive. &w ~ 0 4595721 0 Rd 0 D3 ~ ~ 0 0 4145 S #4147 &RLim-Dul's &zHex&w~ &wYou have entered the Chamber of &RLim-Dul!&w You are doomed - nothing can save you now... ~ 0 268836873 0 Rd 400 D3 ~ ~ 119 4137 4148 S #4148 Chamber of the Necromancer~ ~ 0 401421 0 Rd 0 S #4149 &wThe &rAbandonned &zTower&w~ &wYou stand in the center of a very olde tower. It seems to have been abandoned as it looks as though no one has happened upon this place nor visited this tower for a very long time. You turn and gaze about you slowly, peering through the dust and stray cobwebs which surronds you here. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4150 D1 ~ ~ 0 0 4159 D2 ~ ~ 0 0 4157 D3 ~ ~ 0 0 4155 D5 ~ ~ 0 0 4142 S #4150 Arch Leading to the Balcony~ ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4151 D1 ~ ~ 0 0 4160 D2 ~ ~ 0 0 4149 D3 ~ ~ 0 0 4154 S #4151 On the Balcony~ can see graveyard covered by mist far below ~ 0 131073 0 Rd 0 D1 ~ ~ 0 0 4153 D2 ~ ~ 0 0 4150 D3 ~ ~ 0 0 4152 S #4152 On the Balcony~ can see graveyard covered by mist far below ~ 0 131073 0 Rd 0 D1 ~ ~ 0 0 4151 S #4153 On the Balcony~ can see graveyard covered by mist far below ~ 0 131073 0 Rd 0 D3 ~ ~ 0 0 4151 S #4154 &wWithin the &rAbandonned &zTower&w~ &wYet another corner of this dismal place reveals nothing to you. The dust floats up from your every footstep, nearly blinding and choking you. You cance to wander further and hope not to get lost... ~ 0 131073 0 Rd 0 D1 ~ ~ 0 0 4150 D2 ~ ~ 0 0 4155 S #4155 &wWithin the &rAbandonned &zTower&w~ &wStill nothing of interest avails itself to you here. But from the south you feel a draft and a shifting of air. You notice that the dust seems to swirl a bit more here instead of floating aimlessly. The cobwebs don't seem as prolific here, as well. You strain your eyes to see more clearly... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4154 D1 ~ ~ 0 0 4149 D2 ~ ~ 0 0 4156 S #4156 &wWithin the &rAbandonned &zTower&w~ &wYou immediately feel a draft from above and instinctively look up. Upon careful inspection, you discover a place in the ceiling that has been worn away to expose an opening. You crane your neck and peer at it, but nothing discernable can be seen. Broken beams and splintered boards aford a way to climb upwards for a better look. ~ 0 131073 0 Rd 0 D0 ~ ~ 0 0 4155 D1 ~ ~ 0 0 4157 D4 ~ ~ 0 0 4161 S #4157 &wWithin the &rAbandonned &zTower&w~ &wThe darkness here conceals nothing of great importance as you grope your way around the room. Dust and small debris litter this neglected place, making exploration easy, if not hazerdous. You peer into the darkness trying to find your way. To the south is a paneless window. A shutter hangs from it's broken frame. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4149 D1 ~ ~ 0 0 4158 D2 ~ window~ 3 0 4163 D3 ~ ~ 0 0 4156 S #4158 &wWithin the &rAbandonned &zTower&w~ &wThe dark corners of this small neglected tower have an &zominous&w quality about them. You can scarcely see the hand in front of your face. Your feet trip on crumbling debris here and there. Watch your step. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4159 D3 ~ ~ 0 0 4157 S #4159 &wWithin the &rAbandonned &zTower&w~ &wThe walls and floor here are bare except for the inch or so of dust and the obscure &zspider&w or two which peers down at you from the &zshadows&w. You strain to see about you in the dark. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4160 D2 ~ ~ 0 0 4158 D3 ~ ~ 0 0 4149 S #4160 &wWithin the &rAbandonned &zTower&w~ &wHere in this dark corner you find nothing to help you in finding the answers to the questions for which you seek. Just more dust and creepy shadows which seem to conceal things that are watching you. ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4159 D3 ~ ~ 0 0 4150 S #4161 &zRotted &rTower &zRoof&w~ &wMiraculously, you make your way to the roof of the tower. What is left of it, that is, for it is broken and in bad repair. Rotted boards threaten to break and spill you into the abandonned room below should you not practice extreme caution. Stray splinters of wood crack underfoot and possibly announce your presence here. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 4162 D5 ~ ~ 0 0 4156 S #4162 &zRoof &wof the &zTower&w~ &wFrom this vantage point you can see almost the entire realm! Hundreds of feet above the land, you feel a closeness with beings not of this world. Possibly God. Or could it be... another, more ominous entity for which you have lofted closer to here in this strangest of places? ~ 0 131072 0 Rd 0 D2 ~ ~ 0 0 4161 S #4163 &wThe &zRooftop&w~ &wOlde brick tiles scale the surface of the roof of the &zFortress&w. They are black in colour, but have become &Gslimey&w with &gmoss&w over time. You chose your footing wisely, so as not to topple hundreds of feet through the thick dark clouds which surrond the entire structure. ~ 0 131072 0 Rd 0 D0 ~ ~ 3 0 4157 D3 ~ ~ 0 0 4164 S #4164 &wThe &zRooftop&w~ &wBravely, you make your way about the roof. It seems that others have come this way in the not-to-distant past, for you notice that the moss has been torn away from the tiles exposing the obsidian hue of the roofwork. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 4163 D2 ~ ~ 0 0 4165 S #4165 &wThe &zRooftop&w~ &wFurther and further you carefully pick your way across the rooftop, avoiding what apear to be weak spots that look like good places to fall through. The going is slow and slippery. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 4164 D1 ~ ~ 0 0 4166 S #4166 &wThe &zRooftop&w~ &wFar out among the peeks and gables of the roof you wander, the tiles slick with dew. You have traveled precariously close to the edge now. Your feet slip, causing you to grab at the tiles with your hands, for it is also steeper here than the area closer to the tower. You can almost catch a glimps of the edge. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 4167 D3 ~ ~ 0 0 4165 S #4167 &wThe &rEdge &wof the &zRooftop&w~ &wSuddenly! You find you have slid quickly to the edge of the &zrooftop&w - almost plummeting over the side! But you have caught yourself by the edge of the tiles, just barely! You hang on for dear life, trying frantically not to fall through the &zominous&w clouds to sure death below. ~ 0 131072 0 Rd 0 D2 ~ window~ 3 0 4179 D3 ~ ~ 0 0 4166 S #4168 &wTop of the &rStairs&w~ &wYou arrive at the top of the stairs of the &rSouthern Tower&w. To the east and to the west there is an obscure walkway. Sharp cornered, it is almost impossible to see where it leads. You can step forward to investigate. Or turn and RUN LIKE HELL! back down the stairs... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4173 D2 ~ ~ 0 0 4169 D3 ~ ~ 0 0 4172 D5 ~ ~ 0 0 4187 S #4169 &wOn the &zBalcony&w~ &wGazing over the realm from the &zBalcony of the &rSouthern Tower&w, you sense impending &zdoom&w all about. &WLightning&w streaks the sky, even on a clear day. &gMoss&w clings to the stone here, on the walls and the walkway. The rail is olde and rotted. Don't fall. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 4168 D1 ~ ~ 0 0 4171 D3 ~ ~ 0 0 4170 S #4170 &wOn the &zBalcony&w~ &wThe west end of the balcony is sturdy, yet olde. &gMoss&w here is not as prolific, and the &zclouds&w are not nearly as thick here. You can almost make out the ground below through the mist and dampness. ~ 0 131072 0 Rd 0 E ground~ &wRocks and dead trees litter the ground here... ~ E clouds~ &zThick and &Wshimmering &zwith dazzling &Wflashes&z of &Clightning!&z ~ D1 ~ ~ 0 0 4169 S #4171 &wOn the &zBalcony&w~ &wHere at the eastern end of the roomy balcony the &gmoss&w is thickest, as the morning haze, if ever, is the only &Wlight&w that this place gets. There seems to be a perpetual &zcloud&w hanging here about the outside of the &rtower&w. You cannot see the ground. ~ 0 131072 0 Rd 0 E moss~ &gDamp and slimy &Gmoss&g covers the stone. It smells &zmusty&g. It wriggles with &Oinsects&g. ~ E sky~ &wThe &Csky&w is cut with &Wblinding streaks&w of &Wlightning&w! ~ D3 ~ ~ 0 0 4169 S #4172 &rSouthern Tower &zWalkway&w~ &wSquare cut, granite stone makes up the &zgothic &wstyle of this, the western path of the &rSouthern Tower &zWalkway&w. The way is dry - even dusty - but fairly passable. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4184 D1 ~ ~ 0 0 4168 S #4173 &rSouthern Tower &zWalkway&w~ &wSquare cut, granite stone makes up the &zgothic&w style of this, the eastern path of the &rSouthern Tower &zWalkway&w. The way is dry - even dusty - but fairly passable. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4174 D3 ~ ~ 0 0 4168 S #4174 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4175 D2 ~ ~ 0 0 4173 S #4175 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4176 D3 ~ ~ 0 0 4174 S #4176 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4175 D3 ~ ~ 0 0 4177 S #4177 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouther Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4178 D1 ~ ~ 0 0 4176 S #4178 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D2 ~ ~ 0 0 4177 D3 ~ ~ 0 0 4179 S #4179 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D0 ~ window~ 3 0 4167 D1 ~ ~ 0 0 4178 D3 ~ ~ 0 0 4180 S #4180 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zwalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4179 D2 ~ ~ 0 0 4181 S #4181 &rSouthern Tower &zwalkway&w~ &wThe way here is dark along the &rSouthern Tower &zwalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4180 D3 ~ ~ 0 0 4182 S #4182 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4181 D2 ~ ~ 0 0 4183 S #4183 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 4182 D1 ~ ~ 0 0 4184 S #4184 &rSouthern Tower &zWalkway&w~ &wThe way here is dark along the &rSouthern Tower &zWalkway&w. Your footfalls echo upon the stagnant air. You press onward... ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 4185 D2 ~ ~ 0 0 4172 D3 ~ ~ 0 0 4183 S #4185 &wThe &rSouthern Tower &zWalkway&w~ &wThe way here is &zdark&w along the &rSouthern Tower &zWalkway&w. An irregularity in the cut of the stones catches your eye, however. As you run your hand over the rough surface of the wall, a door makes itself known to you. It is difficult to open... ~ 0 131081 0 Rd 0 D0 ~ ~ 3 0 4186 D3 ~ ~ 0 0 4184 S #4186 &rLim-Dul's &zPaladin's &wWatch Room~ &wThis dark stone room is the vantage point of the &rLim-Dul &zPaladin&w. The walls reveal slots carved through the stones, giving the &zknight&w a bird's eye view of his surroundings, thus guarding the &rSouthern Tower&w. The walls drip of his gruesome trophies... The heads of his enemies. ~ 0 131081 0 Rd 0 D2 ~ ~ 3 0 4185 S #4187 &wAmidst Some &zOlde Stone Stairs&w~ &wThe steps here are slick with &gslime&w where &Galgae&w has tried to grow from the dim illumination coming from the top of the stairs. The rough hewn stones glitter with dampness here. The steps themselves rutted from travel... ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 4168 D5 ~ ~ 0 0 4074 S #4299 The mpat room~ Mpat room for rooms to mpat & mpgoto. &zH&wannibal &zK&wing ~ 0 401412 0 Rd 0 E who2~ &z[&W 1 Dum Ass &z] &Y&C[1045] &wThalador &r-<Head Honchos>- &z[&W MENTALLY AFK &z] &R<AFK> &z(Wizinvis 1) &wFlint &r-<Mud Cops>- &z[&W_]_Mr_Fix_iT_[_&z] &R<&WBuilding&R> &wHannibal King &z[&WWar/Thi Drw&z] &wRage will kick your Ass. &z[&W (null) &z] &z(Wizinvis 110) &R<&WBuilding&R> &wGrimfang &r-<HH>- &wMag&z[&W0&z] &wCle&z[&W0&z] &wThi&z[&W0&z] &wWar&z[&W1&z] &wPsi&z[&W1&z] &wDru&z[&W1&z] &wRng&z[&W1&z] &wPal&z[&W1&z] &wBrd&z[&W0&z] &wVam&z[&W3&z] &wNec&z[&W0&z] &wWwf&z[&W0&z] &wMnk&z[&W0&z] &RImms&z[&W7&z] &cYou see &W6 &cplayers in the game. ~ E who1~ &z[&W MENTALLY AFK &z] &R<AFK> &c(Wizinvis 1) &wFlint &r-<Mud Cops>- &z[&W 1 Dum Ass &z] &Y[1045] &wThalador &r-<Head Honchos>- &z[&W_]_Mr_Fix_iT_[_&z] &R<&WBuilding&R> &wHannibal King &z[&W (null) &z] &c(Wizinvis 110) &R<&WBuilding&R> &wGrimfang &r-<HH>- &z[&WWar/Thi Drw&z] &wRage will kick your Ass. &wMag&z[&R0&z] &wCle&z[&R0&z] &wThi&z[&R0&z] &wWar&z[&R1&z] &wPsi&z[&R1&z] &wDru&z[&R1&z] &wRng&z[&R1&z] &wPal&z[&R1&z] &wBrd&z[&R0&z] &wVam&z[&R3&z] &wNec&z[&R0&z] &wWwf&z[&R0&z] &wMnk&z[&R0&z] &RImms&z[&W7&z] &cYou see &W6 &cplayers in the game. ~ S #0 #SPECIALS M 4000 spec_guard M 4009 spec_cast_psionicist M 4010 spec_poison M 4011 spec_poison M 4012 spec_breath_acid M 4019 spec_breath_fire M 4030 spec_summon_demon M 4039 spec_guard M 4043 spec_guard M 4047 spec_guard M 4050 spec_guard M 4051 spec_guard M 4055 spec_guard M 4058 spec_summon_light M 4062 spec_breath_frost M 4083 spec_cast_psionicist M 4093 spec_thief M 4094 spec_thief M 4095 spec_thief M 4096 spec_thief M 4097 spec_thief M 4098 spec_cast_undead M 4099 spec_thief M 4100 spec_thief M 4101 spec_thief M 4132 spec_cast_psionicist M 4148 spec_cast_undead M 4149 spec_cast_undead M 4299 spec_breath_fire S #RESETS M 0 4000 2 4000 E 0 4022 0 11 E 0 4021 0 12 E 0 4023 0 14 E 0 4025 0 20 E 0 4025 0 21 E 0 4026 0 16 E 0 4024 0 13 E 0 4029 0 5 G 0 4000 0 M 0 4008 4 4008 M 0 4009 3 4009 M 0 4010 2 4010 E 0 4010 0 20 E 0 4010 0 21 M 0 4011 4 4011 E 0 4010 0 20 E 0 4010 0 21 M 0 4012 1 4012 M 0 4019 1 4019 E 0 4019 0 20 E 0 4019 0 21 O 0 4017 0 4019 P 0 4016 0 4017 P 0 4016 0 4017 P 0 4016 0 4017 P 0 4016 0 4017 M 0 4022 1 4022 E 0 4022 0 11 E 0 4023 0 14 E 0 4024 0 13 E 0 4021 0 12 E 0 4026 0 16 E 0 4025 0 20 E 0 4025 0 21 E 0 4029 0 5 M 0 4024 2 4024 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 E 0 4027 0 15 E 0 4029 0 5 M 0 4027 1 4027 E 0 4027 0 15 E 0 4025 0 20 E 0 4021 0 12 E 0 4022 0 11 E 0 4023 0 14 E 0 4024 0 13 E 0 4026 0 16 E 0 4029 0 5 M 0 4029 2 4029 E 0 4025 0 20 E 0 4025 0 21 E 0 4021 0 12 E 0 4022 0 11 E 0 4023 0 14 E 0 4024 0 13 E 0 4026 0 16 E 0 4029 0 5 M 0 4030 1 4030 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4030 0 20 E 0 4030 0 21 E 0 4028 0 18 E 0 4028 0 19 E 0 4029 0 5 M 0 4032 1 4032 M 0 4035 1 4035 M 0 4039 2 4039 E 0 4027 0 15 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 M 0 4043 1 4043 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 21 E 0 4025 0 20 M 0 4047 2 4047 E 0 4027 0 15 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 M 0 4050 1 4050 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 E 0 4025 0 21 M 0 4051 2 4051 E 0 4027 0 15 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 M 0 4055 1 4055 E 0 4026 0 16 E 0 4024 0 13 E 0 4023 0 14 E 0 4022 0 11 E 0 4021 0 12 E 0 4025 0 20 E 0 4025 0 21 M 0 4058 1 4058 E 0 4058 0 3 E 0 4058 0 4 M 0 4062 1 4062 E 0 4062 0 20 E 0 4062 0 21 M 0 4066 1 4066 E 0 4066 0 15 E 0 4067 0 20 M 0 4083 1 4083 O 0 4083 0 4083 M 0 4093 1 4093 M 0 4094 2 4094 M 0 4095 1 4095 M 0 4096 1 4096 M 0 4097 2 4097 M 0 4098 1 4098 E 0 4098 0 20 E 0 4098 0 21 E 0 4093 0 23 E 0 4095 0 18 E 0 4095 0 19 E 0 4097 0 0 M 0 4099 1 4099 M 0 4100 2 4100 M 0 4101 2 4101 O 0 4107 0 4107 M 0 4112 1 4112 M 0 4115 1 4115 M 0 4117 1 4117 E 0 4117 0 8 E 0 4114 0 3 E 0 4114 0 4 M 0 4126 1 4126 G 0 4126 0 M 0 4132 1 4132 E 0 4132 0 7 M 0 4147 2 4147 E 0 4147 0 20 E 0 4147 0 21 M 0 4148 1 4148 E 0 4148 0 22 E 0 4146 0 20 M 0 4162 2 4162 M 0 4186 1 4186 E 0 4186 0 20 E 0 4185 0 15 M 0 4149 1 4299 E 0 4148 0 22 E 0 4146 0 20 S #SHOPS 0 #$