Eos/
Eos/player/
Eos/src/
Eos/src/tmp/lcc/
#AREADATA
Name        {80-105} Unholy Fortress     Hannibal~
Levels      80 105
Builders    Hannibal Sin Monique Derelor~
VNUMs       4000 4299
Security    1
Recall      25001
Flags       16
Color       6
Sounds      &wEchoes of &rbloody &wgurgling sounds reach your ears...~
End



#MOBILES
#4000
Order Ebon Hand Guard~
The Order of the Ebon Hand~
A man in black armor is here guarding the fortress from intruders.
~
As you gaze upon this devoted follower of Evil, you can clearly see his
battle scars aswell as his countless number of skulls saved from previous
encounters.  You're first thought is to run, but after you're return to
faith, you decide to destroy this unholy cleric.  
~
99 104 131072 -500 S
85 0 0 15000d0+0 0d0+0
0 0 0 0
0 0 1
28673 0 0
#4008
Armor Thrull~
An Armor Thrull~
A thrull with a very hard exo-skeleton cowers away from you.
~
~
129 8256 262272 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 0
22529 0 0
>death_prog 100~
mptrans $n 4299
mpoload 4008
drop corpse
mptrans $n
mpecho &rYou hear $I's death cry.
mpgoto 4299
~
|
#4009
Mindstab thrull~
A Mindstab Thrull~
A small, intelligent looking thrull.
~
The only way to describe this deformed creature is ugly.  It's members
seem to be misorganisedand it appears to be quite threathening.  The only
solution seems ot be the destruction of this thing.  
~
1 49152 262144 -500 S
73 0 0 18000d0+0 0d0+0
0 0 0 0
0 0 0
20480 0 0
#4010
necrite thrull guard~
A Necrite~
A deadly looking thrull guards the entrance to the lair.
~
~
16419 98410 131072 -1000 S
82 0 0 18500d0+0 0d0+0
0 0 0 0
0 0 0
22528 0 0
>fight_prog 40~
Mpechoat $n &Y$I slams $l fists on both sides of your head.
if isnpc($n)
     mpechoaround $n &Y$I slams $l fists on both sides of $N's head.
     stun
break
else
     mpechoaround $n &Y$I slams $l fists on both sides of $n's head.
     stun
break
endif
~
>fight_prog 50~
mpechoat $n &Y$I feints and you lose sight of $k.
if isnpc($n)
     mpechoaround $n &Y$I stealthily gets around $N.
     circle
break
else
     mpechoaround $n &Y$I stealthily gets around $n.
     circle
break
endif
~
>fight_prog 60~
mpechoat $n &Y$I thrusts $l hand into your face.
if isnpc($n)
     mpechoaround $n &Y$I thrusts $l hand into $N's face.
     gouge
break
else
      mpechoaround $n &Y$I thrusts $l hand into $n's face.
      gouge
break
endif
~
|
#4011
necrite thrull~
A Necrite~
A deadly looking thrull stealthily moves around the pit.
~
~
1 98410 0 -1000 S
80 0 0 18500d0+0 0d0+0
0 0 0 0
0 0 0
22528 0 0
>fight_prog 40~
Mpechoat $n &Y$I slams $l fists on both sides of your head.
if isnpc($n)
     mpechoaround $n &Y$I slams $l fists on both sides of $N's head.
     stun
break
else
     mpechoaround $n &Y$I slams $l fists on both sides of $n's head.
     stun
break
endif
~
>fight_prog 50~
mpechoat $n &Y$I feints and you lose sight of $k.
if isnpc($n)
     mpechoaround $n &Y$I stealthily gets around $N.
     circle
break
else
     mpechoaround $n &Y$I stealthily gets around $n.
     circle
break
endif
~
>fight_prog 60~
mpechoat $n &Y$I thrusts $l hand into your face.
if isnpc($n)
     mpechoaround $n &Y$I thrusts $l hand into $N's face.
      gouge
break
else
     mpechoaround $n &Y$I thrusts $l hand into $n's face.
     gouge
break
endif
~
>fight_prog 100~
wield talon
~
|
#4012
Thrull Champion~
The Thrull Champion~
The mightiest thrull stands here.
~
~
16419 301990120 131072 -300 S
85 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 0
22532 0 0
>all_greet_prog 100~
say Wonder why I'm the champion?
say Here's what a mindstab showed me...
c ultrablast
~
>fight_prog 15~
c ultrablast
~
>fight_prog 30~
c confusion
~
>fight_prog 35~
c 'ego whip'
~
>fight_prog 40~
Mpechoat $n &Y$I slams $l forehead into yours.
if isnpc($n)
     mpechoaround $n &Y$I slams $l head on $N's.
     stun
break
else
     mpechoaround $n &Y$I slams $l head on $n's.
     stun
break
endif
~
|
#4019
Pitt Lord~
The Lord of the Pitt~
A huge demon snaps his neck towards you.
~
~
67 369623272 131072 -1000 S
110 0 0 15000d0+0 0d0+0
0 0 0 0
0 0 0
67129473 0 0
>all_greet_prog 100~
say You dare disturb me in my lair!
say Now you shall DIE!
c 'gas breath'
~
>fight_prog 30~
mpecho $I gets a screaming goblin from his food pit.
mpoload 4018
eat goblin
~
|
#4022
Knight Black~
A Black Knight~
A knight in black armor walks the halls.
~
~
65 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 0
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4024
Knight Black~
A Black Knight~
A knight in black armor walks the halls.
~
~
65 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4027
Knight Black~
A Black Knight~
A knight in black armor walks the halls.
~
~
65 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4029
Knight Black~
A Black Knight~
A knight in black armor walks the halls.
~
~
65 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There can only be evil in these halls!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say Holy people can NEVER be allowed to live!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4030
Ihsan Shade~
Ihsan's Shade~
Ihsan's Shade, the fallen serra paladin, is here.
~
&WKnown as the most unholy of them all, this once angel is now considered
to be the most threathening enemy for the cause of good.  He stares around
looking for something to kill, his hatred for humankind is so deep that the
world will suffer from it.  Maybe you will be his next victim.  
~
3 34619520 295072 -100 S
105 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
67139589 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no place for the good here!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say There is no place for the Holy here, not even evil.
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>fight_prog 20~
c 'dispel magic' $n
~
>fight_prog 45~
c 'dancing' $n
~
>fight_prog 50~
c 'faerie fire' $n
~
>fight_prog 100~
c 'holy f' $n
~
|
#4032
Master Dungeon~
The Dungeon Master~
A man is watching over the dungeon from his office.
~
~
16387 369107072 0 0 S
90 0 0 23000d0+0 0d0+0
0 0 0 0
0 0 1
20480 0 0
>speech_prog p let me in.~
mpat 4033 mpoload 4001
mpat 4033 unlock north
mpat 4033 open north
emote pulls on a lever behind his desk.
mpecho &wClick!
say The gate is open, you may enter.
mpjunk key
~
>all_greet_prog 100~
mpat 4033 mpoload 4001
mpat 4033 close north
mpat 4033 lock north
mpjunk key
~
|
#4035
Dungeon Assistant~
The Dungeon Master's Assistant~
A man is here to let people out of the dungeon.
~
~
3 234889344 0 0 S
87 0 0 21500d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>speech_prog p let me out.~
mpat 4034 mpoload 4001
mpat 4034 unlock south
mpat 4034 open south
yell Open Up!  A visitor wants to leave.
mpat 4032 mpforce master emote pulls on a lever behind his desk.
mpecho &wClick!
mpat 4032 mpecho &wClick!
mpat 4032 mpforce master yell Ok, it's open!
say You may exit the dungeon now.
mpjunk key
~
>all_greet_prog 100~
mpat 4034 mpoload 4001
mpat 4034 close south
mpat 4034 lock south
mpjunk key
~
|
#4039
Knight Black Guard~
A Black Knight~
A black knight is guarding the cell.
~
~
16387 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoner escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4043
Knight Black Patrol~
A Black Knight~
A black knight is patroling the dungeon.
~
~
1 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4047
Knight Black Guard~
A Black Knight~
A black knight is guarding the cell.
~
~
16387 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoner escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4050
Knight Black Patrol~
A Black Knight~
A black knight is patroling the dungeon.
~
~
1 8264 0 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4051
Knight Black Guard~
A Black Knight~
A black knight is guarding the cell.
~
~
3 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoner escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4055
Knight Black Patrol~
A Black Knight~
A black knight is patroling the dungeon.
~
~
1 8264 163840 -1000 S
85 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 1
28672 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
>entry_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say There is no use, you cannot help the prisoners escape!
          mpkill $n
     break
     else
          if class($n) == 1
          or class($n) == 7
               say We cannot trust the likes of you, you would free them too!
               mpkill $n
          break
          endif
     break
     endif
break
endif
~
|
#4058
Angel Serraph~
The Serraph~
A grim looking Angel is trapped here.
~
~
1 134750400 393216 1000 S
90 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 2
69632 0 0
#4062
Angel Serra~
The Serra Angel~
The protector of the Serra Paladins has been locked up by Ihsan's Shade.
~
~
1 134750400 393360 1000 S
90 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 2
31104 0 0
>greet_prog 100~
if isgood($n)
  say Save me!
  break
else
  say You!  You must work for them!
  say It will not be easy to kill me!
  mpkill $n
  break
endif
~
>fight_prog 50~
if isgood($n)
  mpechoat $n &C$I says to you, 'Why are you doing this!?'
  mpechoat $n &C$I says to you, 'You are better than Him!'
  break
else
  mpechoat $n &C&C$I says to you, 'Fool!  You are not Ihsan!'
  mpechoat $n &C&C$I says to you, 'You do not have his power, you will perish!'
  stun
  stun
  stun
  stun
  c blind $n
  stun
  sneak
  break
endif
~
>fight_prog 100~
if isgood($n)
  stun
  stun
  stun
  break
else
  mpechoat $n &P$I cackles at you.
  mpechoat $n &C$I says to you, 'You are nothing.  You will Die!'
  c 'dispel magic' $n
  c 'dispel magic' $n
  c 'dispel magic' $n
  c 'dispel magic' $n
  stun
  stun
  break
endif
~
|
#4065
twin~
The Northern Paladin~
A northern paladin
~
~
1 40 16 1000 S
100 0 0 0d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>speech_prog p Heal Me Brother!~
c healing paladin
~
>speech_prog p Sanc Me Brother!~
if name($n) == Paladin North Northern
c sanc paladin
endif
~
>speech_prog p Make Me Golden Brother!~
if name($n) == Paladin North Northern
c golden Hannibal
endif
~
|
#4066
Paladin North Northern~
The Northern Paladin~
A paladin from the northern lands is locked in this cell.
~
~
1 8384 393376 1000 S
115 0 0 27500d0+0 0d0+0
0 0 0 0
0 0 1
290819 0 0
>speech_prog p help me, please.~
if isnpc($n)
break
else
     if isgood($n)
          c 'healing hands' $n
     break
     else
          say You are not worthy of my help.
     break
     endif
break
endif
~
>fight_prog 50~
mpmload 4065
say Heal Me Brother!
mppurge twin
~
|
#4083
Beast Guardian~
The Guardian Beast~
The Guardian Beast is here protecting the ancient artifacts of the fortress.
~
~
16451 8296 0 -100 S
90 0 0 40000d0+0 0d0+0
0 0 0 0
0 0 0
65539 0 0
>all_greet_prog 100~
if inroom($n) == 4083
      emote looks up.
      growl
      say Do NOT touch the artifacts.
      mpat 4299 c 'true sight'
endif
~
>rand_prog 95~
if inroom($i) == 4083
break
else
     mpecho &B$I leaves west.
     mpgoto 4083
     mpecho &B$I arrives from the east.
break
endif
~
>act_prog p gets~
growl
say I said DO NOT touch the artifacts!
mpkill $n
~
|
#4093
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure runs about tending to the circle.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4094
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure kneels in worship here.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4095
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure kneels in worship here.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4096
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure runs about tending to the circle.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4097
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure kneels in worship here.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4098
Mephistopholes~
Mephistopholes~
A huge demon stands here, proud to be the element of worship.
~
&WThou should not look at thee, for ye shall find the rage and hatred
hidden inside thyself.  As ruler of this fortress Mephistopheles is a
dangerous opponent to consider fighting against.  Lurking about at over 12
feet in height, one whip from his chain would destroy your skull, better
flee while you are still alive within this realm.  
~
3 503341288 426128 -1000 S
115 0 0 35000d0+0 0d0+0
0 0 0 0
0 0 1
97411 0 0
>all_greet_prog 100~
if isnpc($n)
break
else
     if isgood($n)
          say Foolish mortal!  The goodness within you will not save you!
          say Prepare to meet the maker you foolishly worship!
          mpkill $n
     break
     else
          say Welcome, please be at rest here.
          say Do, however, show a little respect.
          mpforce $n worship $i
          grin
     break
     endif
break
endif
~
>rand_prog 95~
if inroom($i) == 4098
break
else
     mpecho &R$I is consumed by a blinding explosion of fire and is gone.
     mpgoto 4098
     mpecho &RAn explosion of fire occurs, revealing $I as the flames dissipate.
break
endif
~
>fight_prog 5~
if isnpc($n)
break
else
mpechoat $n $I says, 'Fool! I command the Abyss!'
mpecho $I raises his hands and sum a demon from the Abyss.
mpmload 4299
say Kill My Child!
break
endif
~
>fight_prog 60~
bite
gouge
bite
gouge
~
>fight_prog 80~
cackle
mpechoat $n &C$I says, 'You are so petty!'
muh $n
stun
stun
stun
stun
stun
~
>fight_prog 100~
mpecho &R&Y$I &w&Yopens a &Bportal&Y&Y&w &Yto the &zAbyss&w &Yand grabs a tortured soul.
mpoload 4100
mpecho &Y$I &Ywaves his hand and the &Bportal&Y closes.
eat soul
~
|
#4099
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure runs about tending to the circle.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4100
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure kneels in worship here.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4101
Initiate Ebon Hand~
An Initiate of the Ebon Hand~
A small robed figure runs about tending to the circle.
~
~
37 8256 131072 -100 S
70 0 0 16000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>fight_prog 100~
stun
stun
stun
stun
stun
~
|
#4112
Keeper Minion~
The Keeper~
The Keeper of the Minions sits behind his desk.
~
~
3 301998248 0 0 S
80 0 0 0d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>all_greet_prog 100~
if ispc($n)
mpechoat $n &P$I raises his head at your arrival.
mpechoaround $n &P$I raises his head at $n's arrival.
mpechoat $n &C$I asks you, 'You want in there?'
mpechoaround $n &C$Iasks $n something.
mpechoat $n &P$I waves his hand easternly.
endif
~
>speech_prog Yes~
if ispc($n)
mpechoaround $n &C$I says something to $n then asks $m something.
mpechoat $n &C$I says to you, 'I can't just let you waltz in, can I?'
mpechoat $n &C$I says to you, 'Here is a riddle, answer it and you can enter.'
mpechoat $n &C$I says to you, 'Blood in my head, I look at the world'
mpechoat $n &C                        'from a different angle, yet see with my ears.'
mpechoat $n &C$I asks you, 'What am I?'
mpechoat $n &P$I cocks an eyebrow as he waits for your response.
mpechoaround $n &P$I cocks his eyebrow as he waits for $n's response.
endif
~
>speech_prog p a bat~
if ispc($n)
mpecho &P$I raises his eyebrow.
mpechoaround $n &C$I says something to $n.
mpechoat $n &C$I says to you, 'Well done, well done.'
mpechoat $n &C$I says to you, 'I will meet you at the gate.'
mpforce $n south
mpoload 4111
mpecho &B$I &wleaves south.
mpat 4111 mpecho &B$I arrives from the north.
mpat 4111 unlock east
mpat 4111 open east
mpat 4111 mpechoaround $n &C$I says something to $n.
mpat 4111 mpechoat $n &C$I says to you, 'There you go.'
mpat 4111 mpecho &B$I &wleaves north.
mpecho &B$I arrives from the south.
mpjunk key
endif
~
|
#4115
Minion Tevesh Szat~
The Minion of Tevesh Szat~
A ghastly humanoid shape stands here, a look of hunger in it's eyes.
~
~
35 411050176 0 -1000 S
85 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#4117
Minion Leshrac~
The Minion of Leshrac~
A hungry looking bat-like demon swoops above you and dives.
~
~
35 302604994 425984 -1000 S
105 0 0 25000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
mpecho &P$I swoops down at you!
~
>fight_prog 50~
stun
stun
shriek
shriek
~
>fight_prog 100~
shriek
shriek
~
|
#4126
dweller murk humanoid~
The Murk Dweller~
A strange looking humanoid rumages about the room.
~
~
3 192 163840 0 S
85 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>greet_prog 50~
mepchoat $n $I looks up at you.
mpechoaround $n $I looks up at $n.
mpechoat $n &C$I says to you, 'Look at this marvel!'
mpechoaround $n &C$I says something to $n.
mpechoat $n $I flashes a broken skull key at you.
mpechoaroun $n $I flashes something at $n, but you can't make out what.
~
|
#4132
Eye Evil Orm Gore~
The Evil Eye of Orms-by-Gore~
A huge beholder-like eye looks back at you, shrieks, and attacks.
~
~
8227 33554624 163840 0 S
95 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#4147
guard high lim-dul~
Lim-Dul's High Guard~
One of Lim-Dul's most trusted high guard watches over his chamber.
~
~
33 167780416 131072 -1000 S
95 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>all_greet_prog 100~
mpechoat $n &C$I shouts at you, 'You must get past us to kill our Master!'
~
>fight_prog 30~
cackle $n
stun
stun
circle
~
|
#4148
Necromancer Lim-Dul~
Lim-Dul the Necromancer~
A man in a long black robe utters a few incantations as you enter.
~
~
33 503341248 426128 0 S
101 0 0 27000d0+0 0d0+0
0 0 0 0
0 0 0
3 0 0
>death_prog 100~
mpat 4299 mptransfer lich 4148
mpecho $I slowly rises to his feet...
mpat 4148 mpforce lich say Foolish Mortal, I am a Necromancer!
mpat 4148 mpforce lich say I AM DEATH INCARNATE!
mpgoto 4299
~
>all_greet_prog 100~
say BEGONE!
~
|
#4149
lich lim-dul necromancer~
The Lich of Lim-Dul~
The reanimated Lich of Lim-Dul screams at you.
~
~
8225 8256 426128 -1000 S
125 0 0 50000d0+0 0d0+0
0 0 0 0
0 0 0
3 0 0
#4162
angel fallen~
A Fallen Angel~
An angel, long forgotten, contemplates the actions that has made her a fallen.
~
~
3 192 0 -250 S
85 0 0 30000d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#4186
Paladin Lim-Dul~
Lim-Dul's Paladin~
A knight of the highest order of Lim-Dul stands here.
~
~
35 301990080 131072 -500 S
90 0 0 20000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
#4299
demon minor~
A minor demon~
A minor demon stands here, ready for battle.
~
~
291 33554624 131072 0 S
90 0 0 10000d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>fight_prog 100~
rescue mephistopholes
~
|
#0



#OBJECTS
#4000
key ebony small~
a Small Ebony Key~
A small piece of ebony has been dropped here.~
~
18 4 0 0 16385 50
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#4001
key dungeon~
the Dungeon Key~
A big key lies here on the floor.~
~
18 0 0 0 1 90
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#4008
armor thrull corpse~
corpse of An Armor Thrull~
The corpse of An Armor Thrull is lying here.~
~
15 20 0 0 9 75
20~ 0~ 0~ 0~
20 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -100
A
13 75
#4010
talon thurll~
a thrull talon~
A long mouthed talon has been thrown away here.~
~
5 0 5139 0 8193 80
0~ 50~ 100~ 11~
10 170 0 0 0
0 0
reserved~
0 0
0 0 0
A
26 40
#4012
pit breeding~
a portable breeding pit~
A pit with ugly beings comming out of it.~
~
15 536871444 162 0 1 85
300~ 0~ 0~ 0~
50 170 0 0 0
2 4011
reserved~
5 5
0 0 0
#4016
goblin sacrifice~
A goblin runs frantically in the pit.~
A goblin runs frantically in the pit.~
~
19 0 0 0 0 1
-1~ 0~ 0~ 0~
0 1 0 0 0
0 0
reserved~
0 0
0 0 0
#4017
pit sacrificial~
the Lord's Sacraficial Food Pit~
A huge pit full of screaming goblins.~
~
15 536870912 0 0 0 101
200~ 0~ 0~ 0~
10 1250 0 0 0
0 0
reserved~
0 0
0 0 0
#4018
goblin sacrifice~
a screaming goblin~
A golbin waits to be eaten by the Lord.~
~
26 8192 0 0 1 101
101~ complete healing~ complete healing~ complete healing~
1 2000 0 0 0
0 0
reserved~
0 0
0 0 0
#4019
claw pitt lord~
the Lord of the Pitt's Claw~
The claw of the now defunct Lord of the Pitt.~
~
5 33573396 5139 88 8193 101
0~ 50~ 100~ 5~
10 1200 0 0 0
5 0
dark blessing~
7 7
0 0 0
A
13 101
A
17 -50
A
19 60
A
18 20
#4021
boots black pitch~
&wa pair of &zpitch black &wboots~
Some black armored boots are cocked against the wall here.~
~
9 596 130 88 65 90
40~ 0~ 0~ 0~
5 350 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -90
A
108 -1
A
13 50
#4022
leggings black~
&wa pair of &zpitch black &wleggings~
Pitch black leggings lie in a corner, barely noticable.~
~
9 596 131 88 33 90
40~ 0~ 0~ 0~
5 200 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 90
A
17 -30
#4023
armplates arm plates black pitch~
&wa set of &zpitch black &warmplates~
Some pitch black armplates lies on the floor.~
~
9 596 4147 88 257 90
40~ 0~ 0~ 0~
5 275 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -10
A
13 30
A
1 3
#4024
black pitch gauntlets~
&wa pair of &zpitch black &wgauntlets~
A pair of black gauntlets rest upon the floor.~
~
9 596 130 88 129 90
40~ 0~ 0~ 0~
5 200 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 50
A
2 -2
A
17 -50
A
12 50
#4025
sword black pitch longsword~
&wa &zpitch black &wlongsword~
A sword as black as night radiates power here.~
~
5 67109460 4273 88 8193 90
0~ 50~ 100~ 3~
5 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 30
A
26 50
A
18 20
A
13 50
#4026
cloak black pitch~
&wa &zpitch black &wcloak~
A cloak blacker than black flutters in the light wind.~
~
9 596 130 88 1025 90
40~ 0~ 0~ 0~
1 100 0 0 0
5 0
mist form~
1 1
0 0 0
A
24 -3
A
23 -3
A
2 2
A
17 -25
#4027
shield black pitch~
&wa &zpitch black &wshield~
A shield of the purest black glistens in the moonlight.~
~
9 596 4145 88 513 90
40~ 0~ 0~ 0~
15 200 0 0 0
5 0
inertial barrier~
5 5
0 0 0
A
12 50
A
19 10
A
13 75
A
1 2
#4028
bracer serra~
&wa &zBlackened &wSerra Paladin Bracer~
A black Serra Paladin bracer lies here, tarnished.~
~
9 532 130 88 4097 101
40~ 0~ 0~ 0~
2 200 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 101
A
24 -10
A
17 -80
#4029
black pitch plate full~
&wa &zpitch black &wfull plate~
A huge full plate armor lies here, seemingly black than night.~
~
9 596 130 88 9 90
40~ 0~ 0~ 0~
10 300 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -75
A
13 90
#4030
sword pitch black broadsword~
&wa &zpitch black &wbroadsword~
A huge broadsword radiates power here.~
~
5 67109396 130 88 8193 100
0~ 50~ 100~ 3~
15 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
23 -5
A
24 -5
A
13 100
A
17 -100
A
12 75
#4058
wing serraph protective~
a Serraph's Protective Wing~
A wing from the Serraph Angel lies here.~
~
9 3072 3604 17920 5 103
40~ 0~ 0~ 0~
1 1000 0 0 0
5 0
animate dead~
5 5
0 0 0
A
110 -1
A
12 100
A
13 150
A
17 -150
#4062
blade spiritual~
a Spiritual Blade~
A blade seemingly made of mist floats about the room.~
~
5 805309728 3584 0 8193 90
0~ 25~ 80~ 3~
1 275 0 0 0
5 0
holy strength~
1 1
0 0 0
A
24 -5
A
12 30
A
13 90
A
23 -5
#4066
shield northern paladin~
a Paladin's Shield~
A white shield with the emblem of the northern lands lays here.~
~
9 536874305 1653 16896 513 103
40~ 0~ 0~ 0~
10 1000 2 10 0
0 0
reserved~
0 0
0 0 0
A
23 -6
A
24 -6
A
17 -103
A
13 100
A
2 2
#4067
sword avenger holy~
the Holy Avenger~
A huge snow white sword pulses brightly here.~
~
5 33557763 1552 1544 8193 103
0~ 100~ 200~ 1~
5 1000 0 0 0
5 0
dispel magic~
5 5
0 0 0
A
26 50
A
13 100
A
18 50
A
19 70
#4083
Lotus Black~
a &zBlack &RLotus~
A small, black flower radiates power.~
~
8 536875141 6860 0 16385 101
0~ 0~ 0~ 0~
1 1000 0 0 0
5 0
mana~
10 10
0 0 0
A
12 50
A
24 -15
A
23 -15
A
17 -50
#4093
earring thousand mercy pleas~
a thousand pleas for mercy~
An earring screams for mercy here.~
~
9 598 130 0 524289 102
40~ 0~ 0~ 0~
1 100 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 75
A
25 33
A
24 -5
#4095
bracer lava molten~
&Ra &rmolten lava &Rbracer~
A bracer made from molten lava lies here, smoldering.~
~
9 838861332 4258 88 4097 102
50~ 0~ 0~ 0~
1 1000 0 0 0
5 0
burning hands~
0 -1
0 0 0
A
24 -5
A
17 -80
A
13 75
#4097
pillar hellfire hell~
&rbl&Oazi&Yng &rhe&zll&wfi&Wre~
A roaring pillar of hellfire lights up the room.~
~
1 570425856 130 88 1 102
0~ 0~ -1~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 100
A
17 -102
A
25 25
A
12 75
#4098
chains chain~
the Chains of Mephistopholes~
Some huge chains have been left here to rust away.~
~
5 637551124 130 88 8193 102
0~ 0~ 0~ 4~
8 1200 0 0 0
5 0
entangle~
10 10
0 0 0
A
13 100
A
17 -80
A
19 70
A
26 50
#4100
soul tortured~
a tortured soul~
A tiny tortured soul lies here.~
~
26 0 0 0 1 102
102~ complete healing~ complete healing~ complete healing~
1 1000 0 0 0
0 0
reserved~
0 0
0 0 0
#4107
ring skull~
a broken skull ring~
A chipped skull on a ring lies here.~
~
13 128 0 0 1 1
0~ 0~ 0~ 0~
1 0 1 0 0
0 0
reserved~
0 0
4137 0 0
#4111
key minions~
the key to the minions~
A key with two twisted heads carved into it lies here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#4114
wing minion leshrac~
a Wing of Leshrac's Minion~
A huge bat-like veined wing lies half-open here.~
~
9 805308948 419 88 5 101
40~ 0~ 0~ 0~
1 1000 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 100
A
17 -100
A
110 -1
#4117
teeth minion~
the Teeth of Leshrac's Minion~
Some huge razor sharp teeth lies here.~
~
9 268438100 163 88 65537 101
40~ 0~ 0~ 0~
1 1000 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 50
A
17 -100
A
25 100
#4126
key skull broken~
a broken skull key~
One half of a broken skull key lies here.~
~
13 1 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
4137 0 0
#4132
eye evil orm gore~
the Evil Eye of Orms-by-Gore~
A huge eye radiates evil from a pool of blood.~
~
27 2561 0 0 131073 101
95~ -1~ -1~ disintegrate~
1 1000 0 0 0
5 0
true sight~
5 5
0 0 0
A
24 -5
A
17 -100
A
13 110
A
124 -1
#4137
key skull~
a skull key~
An intricately carved skull key lies here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 4107 4126
#4146
knife bloody sacraficial sengir~
&wa &rbloody &zsengir &wknife~
A sacraficial knife lies in a pool of blood.~
~
5 100680276 4258 66 8193 100
0~ 100~ 2000~ 11~
2 1000 0 0 0
5 0
bloodbath~
0 -1
0 0 0
A
19 42
A
24 -15
A
17 -100
A
25 30
A
18 28
#4147
scimitar wicked~
a wicked scimitar~
A wicked looking scimitar seems to grin at you from the corner.~
~
5 67127892 4608 88 8193 101
0~ 75~ 100~ 7~
5 1000 0 0 0
3 4147
reserved~
10 10
0 0 0
A
18 30
A
26 50
A
19 60
#4148
staff lim-dul~
the Staff of Lim-Dul~
A black staff with bloody engravings lies here.~
~
9 536877636 130 0 16385 1
0~ 0~ 0~ 0~
10 2000 0 0 0
5 0
cure light~
0 -1
0 0 0
A
3 3
A
4 3
A
13 20
#4185
shield ages~
the Shield of the Ages~
A shield as old as the earth lies here.~
~
9 268435797 1059 0 513 100
40~ 0~ 0~ 0~
20 1000 0 0 0
5 0
aura of peace~
3 3
0 0 0
A
13 100
A
17 -100
#4186
blade knoledge~
the Blade of Knowledge~
&gA blade as old as dust lies here, accumulating dust.~
~
5 532 130 88 8193 95
0~ 100~ 200~ 2~
15 1250 0 0 0
0 0
reserved~
0 0
0 0 0
A
19 35
A
18 15
A
13 95
A
26 15
A
12 100
#4299
picture hannibal~
hannibal picture~
A beautiful picture of Hannibal lies here, forgotten.~
~
8 256 0 0 16385 1
0~ 0~ 0~ 0~
1 30 0 0 0
0 0
reserved~
0 0
0 0 0
E
picture~
&W                       ________________
&W                      |  ____________  |
&W                      | |    &z\\|//   &W| |
&W                      | |    &wC &cOo&w|   &W| |
&W                      | |    &w_|&RU&w/_   &W| |
&W                      | |____________| |
&W                      |________________|
~
#0



#ROOMDATA
#4000
Entrance to the Fortress~
You arrive at the front gates of a HUGE fortress.  It spans probably a
mile from on end to the other.  It is fashionned from dark black bricks that
seem to have been welded together.  It is like looking at a huge puzzle.  In
front of you are the gates to this dark looking place.  There is a small
outpost for guards next to one of the gates.  Either leave or enter, because
staying here is a bad idea.  
~
0 270337 0
Rd     0
D0
~
gate~
7 4000 4001
S
#4001
Inside the Fortress~
The inside of the Fortress is dark and ominous.  Evil can be felt and
tasted in the air.  Strange sounds float from the northern passageway.  Deep
and hollow, it is best to be wary there.  A cast iron door hangs to the
east.  An &zEbon Banner&c is engraved deep into the metal.  Directly west is a
wide passage leading it seems, to a southern tower.  
~
0 131081 0
Rd     0
E
banner~
&z/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
|                                        |
|     &wDarkness reigns supreme            &z|
|  &wWary to those who oppose the          &z|
|       &zEbon &wPaladins...&z                 |
|                                        |
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
~
D0
~
~
0 0 4002
D1
~
~
3 0 4020
D2
~
~
7 0 4000
D3
~
~
0 0 4068
S
#4002
&wBefore the &zPits&w~
&cAs you assend into the northern passageway, the acrid smell burns your
sinuses.  It smells like &zcharred flesh&c and burning hair here.  North of
you and to the east are great pits.  What they hold, only the &zUnholy&c may
be privileged to that kind of information...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4003
D1
~
~
0 0 4013
D2
~
~
0 0 4001
S
#4003
&wEdge of the &zBreeding Pit&w~
&cAbruptly you stop at the edge of this deep narrow shaft.  From the
moans below, you can almost guess that the gruesome dance of some loathsome
beasts, smelly and fierce, must be causing the ground to shudder so under
your feet.  Beware!  Don't fall in there...  
~
0 33955853 0
Rd     0
D2
~
~
0 0 4002
D5
~
~
0 0 4004
S
#4004
&zFalling Down the Pit!&w~
&zYour foot slips on the sandy, rock-strewn edge and down you fall, your
hands grasp at the rapidly passing sides of the shaft...  To no avail.  
~
0 33955853 0
Rd     0
D4
~
~
0 0 4003
D5
~
~
0 0 4005
S
#4005
&zFalling Further Down the Pit!&w~
&zFarther still you plummet, your head and body bouncing off of the
earthen sides of this narrow shaft to only God knows where!  
The squeals of mating beasts grow louder as you fall...
~
0 33955853 0
Rd     0
D4
~
~
0 0 4004
D5
~
~
0 0 4006
S
#4006
&zBottom of the Pit&w~
&zWHAP!  Your body strikes the ground with a resounding thud as you land
in piles of creamy goo!  You can hardly imagine exactly "what" this
substance is, almost afraid to guess.  The smell here is horrific.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4007
D2
~
~
0 0 4011
D4
~
~
0 0 4005
S
#4007
&wWithin the &zBreeding Pit&w~
&zYou stumble around here, your steps catching on various regurgitated
fodder and puddles of &Wmilky &Gglowing&z goo...  The mating cries of huge
beasts echo about the caverns making their place of origin hard to place. 
You can only hope that you can find your way out of this place with your
hide intact.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4008
D2
~
~
0 0 4010
D3
~
~
0 0 4006
S
#4008
&wWithin the &zBreeding Pit&w~
&zThe light here is so dim, you can barely see where you are going.  The
caverns here seem to venture southward, and back to the west.  You almost
slip in the gooey &Gglowing&z slime that seems to be everywhere throughtout
the cavern floors.  You struggle to hold down your lunch...  
~
0 401417 0
Rd     0
D2
~
~
0 0 4009
D3
~
~
0 0 4007
S
#4009
&wWithin the &zBreeding Pit&w~
&zAs you grope and feel your way around the cavern, you stick your hand
right in some nasty &Gslime&z!  It smells awful and carries with it a
slightly burning sensation.  Small swirls of smoke waft from your skin and
armor - wherever the substance touches you.  
~
0 401417 0
Rd     0
D0
~
~
0 0 4008
D3
~
~
0 0 4010
S
#4010
&wEntrance to a &rStrange Cavern&w~
&zCarefully picking your way around the puddles of goo and feces of these
creatures, you come upon the Entrance to a &rStrange Cavern&z.  The growling
here is at it's loudest.  You can barely hear the pounding of your heart in
your ears as you stare about you in the darkness, looking for a place to
hide!  &GSlime&z drips from the entrance...  
~
0 401417 0
Rd     0
D0
~
~
0 0 4007
D1
~
~
0 0 4009
D2
~
~
0 0 4012
D3
~
~
0 0 4011
S
#4011
&wWithin the &zBreeding Pit&w~
&zDeep gouges as if from great claws have grated the floors and walls of
this dismal place.  The air here smells damp and fetid.  An occasional
scream from the violent mating rituals burns at your ears as it rattles the
very walls!  Carefully, you tredge onward...  
~
0 401417 0
Rd     0
D0
~
~
0 0 4006
D1
~
~
0 0 4010
S
#4012
&zLair of the &RThrull Champion&w~
&zYou charge into the Lair of the &RThrull Champion&z!
Be prepared to...DIE!
~
0 393229 0
Rd     0
D0
~
~
0 0 4010
S
#4013
&wEdge of a &zHuge Pit&w~
&wYou stop just in time to keep from plummeting head-long into a huge
pit!  The edge crumbles beneath your feet as you grasp for purchase!  The
crumbling rocks bounce off of the walls of the pit as they disappear from
view...  Into nothingness...  
~
0 33955853 0
Rd     0
E
pit~
&zThe pit seems bottomless...
~
D3
~
~
0 0 4002
D5
~
~
0 0 4014
S
#4014
&zFalling...~
&wYour foot slips and you find yourself plunging swiftly down a huge pit!
You grasp at the sides to no avail...  
~
0 33955853 0
Rd     0
D5
~
~
0 0 4015
S
#4015
&z...and Falling...&w~
&zYour &Rbloody&z fingers grasp helplessly at the sheer sides of the huge
pit as you fall...down...down... .  .
~
0 33955853 0
Rd     0
D5
~
~
0 0 4016
S
#4016
&z...and Falling...&w~
&zDownward you slide and tumble through the Huge Pit, your face
&Rbloody&z from scraping the rough sides and your knees and elbows abused
from the falling...the falling...the endless falling...
~
0 33955853 0
Rd     0
D5
~
~
0 0 4017
S
#4017
&z...and Falling...&w~
&zAs you fall helplessly, banging from one side of the Huge Pit to the
other as you go, you think that you can see the bottom of this place through
the &Rscarlet veil&z of &Rblood&z that has managed to mingle with dirt in
your eyes as you grapple, trying to save yourself...  
~
0 33955853 0
Rd     0
D5
~
~
0 0 4018
S
#4018
&wBottom of the &zHuge Pit&w~
&zWHAM!  You hit the bottom of the Huge Pit with a dull thud, knocking
the wind out of you!  You lay there for a few seconds and take mental
inventory of your body parts.  Finally deciding that you are still in one
piece, you gather your wits for there is nothing to do now but continue
onward.  
~
0 401421 0
Rd     0
D0
~
~
0 0 4019
S
#4019
A Huge Cave~
~
0 393225 0
Rd     0
D2
~
~
0 0 4018
S
#4020
A Small Intersection~
Sounds of chains can be heard distinctly towards the northern passage. 
An iron door hangs tightly on its hinges, firmly nailed into the western
stone wall.  Towards the east shines an eerie &Rcrimson &cglow.  Sounds of
marching can be heard, muffled slightly.  
~
0 131085 0
Rd     0
D0
~
~
0 0 4031
D1
~
~
0 0 4021
D3
~
~
3 0 4001
S
#4021
Entrance to the Hall of the Black Knights~
A dark arch adorned with violent depictions of battle serves as the
entryway into what seems to be a large hall.  Thick &Rcrimson &ccarpeting
covers the floor.  The walls are decorated with silk banners.  Shields and
weapons are delicately embroidered onto the banners.  An extreme sense of
evil and danger radiates from this hall.  Sounds of footsteps and armor can
be heard from what seems to be all directions.  Echoing in this unholy
bastion.  The source of the mysterious sounds can not be seen.
~
0 131081 0
Rd     0
D0
~
~
0 0 4022
D1
~
~
0 0 4026
D2
~
~
0 0 4027
D3
~
~
0 0 4020
S
#4022
North-West Corner of the Hall~
&cThis corner of the hall is veiled in a dark, &zsmoky&c mist.  To the
south, a faint light struggles to enter this hall.  Other than that, the
darkness grows darker in every direction.  The walls here are made of solid
stone.  It is reinforced with a strange silver metal.  The walls are bare
and cold.  
~
0 131081 0
Rd     0
D1
~
~
0 0 4023
D2
~
~
0 0 4021
S
#4023
Northern Section of the Hall~
~
0 131081 0
Rd     0
D1
~
~
0 0 4024
D2
~
~
0 0 4026
D3
~
~
0 0 4022
S
#4024
North-Eastern Corner of the Hall~
~
0 131081 0
Rd     0
D2
~
~
0 0 4025
D3
~
~
0 0 4023
S
#4025
End of the Hall~
The end of the Hall allows passage deeper east, into the source of the
strange mist.  Danger and despair flows through this room.  The sounds of
the barely visible denizens of this Fortress seem to be closing in on this
room.  The mist grows thicker...  As does the fear.  
~
0 131085 0
Rd     0
D0
~
~
0 0 4024
D1
~
porticulis~
1 0 4030
D2
~
~
0 0 4029
D3
~
~
0 0 4026
S
#4026
Hall of the Black Knights~
Surrounded by complete &zdarkness&c...  The Hall of the Black Knights
pulses with raw evil.  The light sounds of footsteps and clinking of armor
come from all around this room.  Standing in the center of this room, one
would feel as if they had lost their sight.  A wispy mist, barely noticable,
blows from the east.  The smell is bittersweet and sickly.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4023
D1
~
~
0 0 4025
D2
~
~
0 0 4028
D3
~
~
0 0 4021
S
#4027
South-Western Corner of the Hall~
The corner of the hall is pitch black.  Without a light, darkness reigns
supreme.  The carpeting hugs the wall tightly.  Almost trying to absorb the
walls itself.  In the dimness, the walls itself look as if it is absorbing
what little light is shining.  Devouring the light and warmth.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4021
D1
~
~
0 0 4028
S
#4028
Southern Section of the Hall~
The southern wall is the only visible surface here.  Deep carvings can be
seen in the stones.  They resemble letters of a language that is
undecipherable.  Although, the structure of the words are in the shape of a
poem.  A single word can be made out, '&RIhsan&c'.  All except the wall and
letters are shrouded by the cloak of darkness.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4026
D1
~
~
0 0 4029
D3
~
~
0 0 4027
S
#4029
South-Eastern Section of the Hall~
The darkness grows thicker in this corner.  Light struggles to shine as
the hall spreads inky blackness.  The sounds of footsteps softly moving
about is clear as a bell.  The lack of light seems to have heightened sounds
in this area.  A porticulis is barely noticable towards the north.  It can
be seen due to a strange and sinister glow radiating further east.  The wall
is decorated with images of a single heavily-armored paladin.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4025
D3
~
~
0 0 4028
S
#4030
Ihsan's Shade's Chamber~
As you cross the porticulis, you notice a clear change in the room
atmosphere.  The room is lavisheously furnished, there is a huge table in
the middle of it.  There are paintings depicting angels on every wall.  Upon
closed inspection, you can see that the canvas where some of the angel's
wings are has been torn.  You see a huge statue in a corner of the room; it
seems to be a paladin of the highest order.  At the base of the statue is a
small plaque. 
~
0 131085 0
Rd     0
E
plaque~
&W_____________________________________
| The Serra Paladinhood reconises     |
| the heart and courage of Ihsan,     |
| and thus present him with this      |
| statue of himself.                  |
| -- The High Council                 |
|      of the Paladinhood             |
|_____________________________________|
~
D3
~
porticulis~
1 0 4025
S
#4031
A Small Corridor~
~
0 131081 0
Rd     0
D0
~
~
0 0 4032
D2
~
~
0 0 4020
S
#4032
A Small Office~
~
0 131081 0
Rd     0
D2
~
~
0 0 4031
D3
~
~
0 0 4033
S
#4033
At the Dungeon's Gate~
~
0 131081 0
Rd     0
D0
~
gate~
119 4001 4034
D1
~
~
0 0 4032
S
#4034
Entrance to the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4035
D2
~
~
119 4001 4033
S
#4035
A Small Office Within the Dungeon~
~
0 401421 0
Rd     0
D1
~
~
0 0 4036
D3
~
~
0 0 4034
S
#4036
Within the Dungeon~
~
0 401417 0
Rd     0
D0
~
~
0 0 4037
D2
~
~
0 0 4055
D3
~
~
0 0 4035
S
#4037
Within the Dungeon~
~
0 401417 0
Rd     0
D0
~
~
0 0 4038
D2
~
~
0 0 4036
S
#4038
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4039
D2
~
~
0 0 4037
S
#4039
Before a Cell~
~
0 401417 0
Rd     0
D1
~
~
0 0 4040
D2
~
cell~
3 0 4056
D3
~
~
0 0 4038
S
#4040
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4041
D3
~
~
0 0 4039
S
#4041
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4042
D3
~
~
0 0 4040
S
#4042
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4043
D3
~
~
0 0 4041
S
#4043
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4044
D3
~
~
0 0 4042
S
#4044
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4045
D3
~
~
0 0 4043
S
#4045
Within the Dungeon~
~
0 401417 0
Rd     0
D2
~
~
0 0 4046
D3
~
~
0 0 4044
S
#4046
Within the Dungeon~
~
0 401417 0
Rd     0
D0
~
~
0 0 4045
D2
~
~
0 0 4047
S
#4047
Before a Cell~
~
0 401417 0
Rd     0
D0
~
~
0 0 4046
D2
~
~
0 0 4048
D3
~
cell~
3 0 4060
S
#4048
Within the Dungeon~
~
0 401417 0
Rd     0
D0
~
~
0 0 4047
D3
~
~
0 0 4049
S
#4049
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4048
D3
~
~
0 0 4050
S
#4050
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4049
D3
~
~
0 0 4051
S
#4051
Before a Cell~
~
0 401417 0
Rd     0
D0
~
cell~
3 0 4064
D1
~
~
0 0 4050
D3
~
~
0 0 4052
S
#4052
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4051
D3
~
~
0 0 4053
S
#4053
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4052
D3
~
~
0 0 4054
S
#4054
Within the Dungeon~
~
0 401417 0
Rd     0
D1
~
~
0 0 4053
D3
~
~
0 0 4055
S
#4055
Within the Dungeon~
~
0 401417 0
Rd     0
D0
~
~
0 0 4036
D1
~
~
0 0 4054
S
#4056
Inside a Cell~
~
0 401421 0
Rd     0
D0
~
cell~
3 0 4039
D1
~
~
0 0 4059
D2
~
~
0 0 4057
S
#4057
Inside a Cell~
~
0 401417 0
Rd     0
D0
~
~
0 0 4056
D1
~
~
0 0 4058
S
#4058
Inside a Cell~
~
0 401417 0
Rd     0
D0
~
~
0 0 4059
D3
~
~
0 0 4057
S
#4059
Inside a Cell~
~
0 401417 0
Rd     0
D2
~
~
0 0 4058
D3
~
~
0 0 4056
S
#4060
Inside a Cell~
~
0 401421 0
Rd     0
D0
~
~
0 0 4063
D1
~
cell~
3 0 4047
D3
~
~
0 0 4061
S
#4061
Inside a Cell~
~
0 401417 0
Rd     0
D0
~
~
0 0 4062
D1
~
~
0 0 4060
S
#4062
Inside a Cell~
~
0 401417 0
Rd     0
D1
~
~
0 0 4063
D2
~
~
0 0 4061
S
#4063
Inside a Cell~
~
0 401417 0
Rd     0
D2
~
~
0 0 4060
D3
~
~
0 0 4062
S
#4064
Inside a Cell~
~
0 401421 0
Rd     0
D0
~
~
0 0 4065
D2
~
~
3 0 4051
D3
~
~
0 0 4067
S
#4065
Inside a Cell~
~
0 401417 0
Rd     0
D2
~
~
0 0 4064
D3
~
~
0 0 4066
S
#4066
Inside a Cell~
~
0 401417 0
Rd     0
D1
~
~
0 0 4065
D2
~
~
0 0 4067
S
#4067
Inside a Cell~
~
0 401417 0
Rd     0
D0
~
~
0 0 4066
D1
~
~
0 0 4064
S
#4068
&wAnother &zIntersection&w~
&wMaze-like now, you feel like you may be becoming hopelessly lost in
this never ending &zhallway&w buried deep beneath the &zfortress&w within
the bowels of wickedness.  You have no choice but to press onward and see
what life - what is left of it - has in store for you now.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4075
D1
~
~
0 0 4001
D2
~
~
0 0 4069
S
#4069
&wA Small &bDamp &zCorridor&w~
&wNarrowing further is this, a &bdamp&w and musty place.  It smells of
&grot&w and &gmold&w here.  Your nose begins to burn and your eyes water at
the &gstench&w.  You can hear water slightly trickling all around you.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4068
D3
~
~
0 0 4070
S
#4070
&wA Small &bDamp &zCorridor&w~
&wThe floor is slick with the &gslime&w of this dank and putrid tunnel
like corridor.  Your feet slide in it.  You would hate like hell to fall
down into this stuff, for no one knows the composition of it - whether it is
alive.  Or not.  
~
0 131081 0
Rd     0
D1
~
~
0 0 4069
D2
~
~
0 0 4071
S
#4071
&wA Small &bDamp &zCorridor&w~
&wDeeper and deeper into the seemingly endless network of corridors you
travel, hopelessly lost.  The contant &bdrip-drip-dripping&w of the moisture
here is driving you mad!  And the smell here is almost unbearable.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4070
D2
~
~
0 0 4072
S
#4072
&wA Small &bDamp &zCorridor&w~
&wThe walls seem to be closing in on you now, so close and stifling the
environment here.  The walls glisten with moisure, and you imagine that you
must be very close to water here.  You hope that the danger of the walls
caving in from the pressure of the water which is seeping in from all
directions is not too great...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4071
D3
~
~
0 0 4073
S
#4073
&wA Small &bDamp &zCorridor&w~
&wYour eyes burn as you strain to see in the darkness, the smell almost
overpowering.  Your footfalls make watery noises as you proceed with extreme
caution.  Occationally, you pause to study the walls, hoping for a clue as
to what this place is or where it may lead.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4074
D1
~
~
0 0 4072
S
#4074
&wThe Bottom of Some &zOlde Stone Stairs&w~
&wFinally you arrive at the foot of some olde stone stairs.  The moisture
has corroded small niches from the cracks in each landing.  You can see now
that the moisture is dripping from somewhere above these steps.  
~
0 0 0
Rd     0
D2
~
~
0 0 4073
D4
~
~
0 0 4187
S
#4075
&wA &zDark hallway&w~
&wHere the hallway narrows even further, and - crypt-like - you cannot
even see your hand before your face, it is so pitch dark here.  
You press onward...
~
0 131081 0
Rd     0
D2
~
~
0 0 4068
D3
~
~
0 0 4076
S
#4076
&wAnother &zIntersection&w~
&wYet again, another intersection avails itself to you.  You can go back
to the south whence you came.  Or journey either to the east or the west to
entertain careless folly.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4077
D1
~
~
0 0 4075
D3
~
~
0 0 4080
S
#4077
&wA &zDark Hallway&w~
&wHere, the walls narrow in on themselves just a bit, making the area
seem to close in on you.  You can smell the dank and dampness seeping from
the &Wsparkling&w walls.  As you run your hands over the cold stoney
surface, you question your own sanity...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4078
D2
~
~
0 0 4076
S
#4078
&wBend in the &zHallway&w~
&wYou creep around a bend in the hallway, the &Wsparkles&w embedded in
the rough hewn walls glinting and grabbing at your attention.  You have two
options: to continue on maybe to certain doom, or go back whence you came...
~
0 131081 0
Rd     0
D1
~
~
0 0 4079
D2
~
~
0 0 4077
S
#4079
&wBottom of the &zDark Stairs&w~
&wCarefully you creep to the bottom of the stairs, trying not to make
noise.  Who knows what lurks around down here in this horrible place!?  You
think you feel something breathing down the back of your neck, and spin
around nervously.  Nothing there.  Keep going...  
~
0 131081 0
Rd     0
D3
~
~
0 0 4078
D4
~
~
0 0 4118
S
#4080
&wYet Another &zIntersection&w~
&wAnother intersection challenges your decision making processes.  This
place seems so maze-like and confusing - just one enormous puzzle that seems
to be leading forever downwards and into the &zdarkness&w.
Maybe to &rHell&w itself...
~
0 131081 0
Rd     0
D0
~
~
0 0 4081
D1
~
~
0 0 4076
D2
~
~
0 0 4084
S
#4081
&wA &zDimly &wLit &zHall&w~
&wHere the hallway leads up at a slight incline to the south from the
decline to the west.  The way south looks more brightly illuminated, but not
much to be of any comfort.  You peer into the darkness, however, in each
direction...  
~
0 131080 0
Rd     0
D2
~
~
0 0 4080
D3
~
~
0 0 4082
S
#4082
&wA &zDimly &wLit &zHall&w~
&zHere the dark hallway changes.  You find yourself standing in a slight
depression of the floor.  To the east, the hallway continues into darkness. 
To the west, however, is a small jagged opening. It is pitch black in there...
~
0 131085 0
Rd     0
D1
~
~
0 0 4081
D2
~
~
0 0 4090
D3
~
~
0 0 4083
S
#4083
&wThe &zChamber&w of &rRelics &wand &rArtifacts&w~
&zYou enter into a small dark chamber.  As your eyes adjust you can make
out countless small depressions in the very walls around you.  Small glints
of the reflection of your light reveal small trinkets and treasures so
obscure that only the priests might be able to hint at their true meaning.  
~
0 4358153 0
Rd     0
D1
~
~
0 0 4082
S
#4084
&wA &zDimly &wLit &zHall&w~
&wYou have happened into a very dark hallway.  The walls, ceiling and
floor seem to be made of ancient materials and are very close and cramped. 
In the distance you think you can hear voices, but one cannot be sure as the
sound seems to carry in a most peculiar way here.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4080
D3
~
~
0 0 4085
S
#4085
&wA &zDimly &wLit &zHall&w~
&wAs you journey further into the darkness of the hallway, you can hear
your footfalls echoing back and forth from wall to wall to wall.  It
sometimes matches the very cadence of the pounding of your heart at times,
magnifying both sounds in a sureal way.  You carefully pick your way through
the darkness...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4084
D3
~
~
0 0 4086
S
#4086
&wA &zDimly &wLit &zHall&w~
&wHere the little hallway seems to narrow down even smaller - something
that seems almost impossible.  You have to almost stoop down to keep from
scraping your head on the ceiling at this point.  
~
0 131081 0
Rd     0
D1
~
~
0 0 4085
D3
~
~
0 0 4087
S
#4087
&wA &zDimly &wLit &zHall&w~
&wYou almost bang your nose on the wall as the hall sharply curves to the
north.  You can barely make out where you are going or where you have
been...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4088
D1
~
~
0 0 4086
S
#4088
&wBefore the &zHuge &rWard Sealed &zDoors&w~
&zInset into the wall is a set of Huge &rWard Sealed &zDoors&z.  A thin
sliver of light creeps from beneath them, throwing large shadows from even
the smallest chunk of dirt.  As you take a moment to pause and contemplate
the barrier, faint obscure noises can be heard coming from the other side.  
~
0 131085 0
Rd     0
D0
~
~
0 0 4091
D1
~
~
0 0 4089
D2
~
~
0 0 4087
D3
~
~
115 0 4093
S
#4089
&wA &zDimly &wLit &zHall&w~
&zHere the hallway curves back away from the huge ominous doors.  The
incline of the floor gives the distinct impression that you are venturing
downward and to who-knows-what.  The air here is oppressive...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4090
D3
~
~
0 0 4088
S
#4090
&wA &zDimly &wLit &zHall&w~
&zHere you come upon another curve in the hallway and again to the north.
Even though you are venturing at a slight incline downwards, the hallway
seems to open up somewhat here and afford a bit more room to move around.  
The spooky part is, however, that it has become deathly quiet here...
~
0 131081 0
Rd     0
D0
~
~
0 0 4082
D3
~
~
0 0 4089
S
#4091
&wA &rCrumbling &zHallway&w~
&zAll around you a &rCrumbling &zHallway surrounds you as you pick your
way past the rubble and debris that has sloughed from the walls and ceiling
of this damp earthy place.  The smell of fresh-dug earth and slimy
earthworms and fetid mulch stings at your nose.  The smell is stronger to
the north...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4092
D2
~
~
0 0 4088
S
#4092
&wTop of Some &rCrumbling &zStairs&w~
&zYou stop, pebbles and dust bounce into the darkness below you as you
stand at the top of some &rCrumbling &zStairs.  The way down looks dark and
you see a &Gglowing &Wmist&z floating below at the bottom of the steps.  The
smell of mold and fresh damp earth invades your senses...  
~
0 131081 0
Rd     0
D2
~
~
0 0 4091
S
#4093
&wThe &rCircle &wof &zWorship&w~
&zYou enter into the sacred circle of worship.  All around are demure
creatures clothed in red and black robes.  Upon closer inspection of them,
you find that they are not small and wrinkling old men, but nubile young
damsels caught up in the throes of devotion and worship for their god... 
Whomever that may be...  
~
0 401417 0
Rd     0
D0
~
~
0 0 4094
D1
~
~
115 0 4088
D2
~
~
0 0 4099
D3
~
~
0 0 4098
S
#4094
&wThe &rCircle &wof &zWorship&w~
&zAs you follow the circle around, you notice a wall of fire in the
center of this circle.  It appears to be hiding something of great value -
possibly an idol, as this seems to be the center of attention for the
beautiful maidens of the Ebon Hand.  
~
0 401417 0
Rd     0
D2
~
~
0 0 4093
D3
~
~
0 0 4095
S
#4095
&wThe &rCircle &wof &zWorship&w~
&zFalling into step behind the young women here, your feet shuffle upon
the dirt floor which has been worn smooth by the thousands of miles trekked
about the large circumfrence just on the edge of the pyre.  
~
0 401416 0
Rd     0
D0
~
tapestry~
115 0 4102
D1
~
~
0 0 4094
D2
~
~
0 0 4098
D3
~
~
0 0 4096
S
#4096
&wThe &rCircle &wof &zWorship&w~
&zAt this, the far end of the circle, the air is becoming most unpleasant
here.  The young waifs seem to be enthralled by the fire and sway their
young bodies to steps of a silent dirge.  For reasons unexplained, you feel
compelled to the fire.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4095
D2
~
~
0 0 4097
S
#4097
&wThe &rCircle &wof &zWorship&w~
&zThe maidens bow in unison towards the great fire before you, tears of
sublime ecstacy upon their face.  At closer inspection, however, you note a
tinge of sublime fear as well.  You look from the faces of the initiates... 
And then back again to the fire...  
~
0 401417 0
Rd     0
D0
~
~
0 0 4096
D1
~
~
0 0 4098
D2
~
~
0 0 4101
S
#4098
&wThe &rInfernal Altar &wof &zWorship&w~
&zHere - at the pinacle of the most &rsupreme &Revil&z - you shiver to
your bones at the sight which has revealed itself before you!  The black
stone beneath your feet is nearly burning through your boots!  The altar
gleams in the flame it's ebony magic, grabbing at your very soul!  
May the gods show mercy...
~
0 4 0
Rd     0
D0
~
~
0 0 4095
D1
~
~
0 0 4093
D2
~
~
0 0 4100
D3
~
~
0 0 4097
S
#4099
The Circle of Worship~
~
0 401417 0
Rd     0
D0
~
~
0 0 4093
D3
~
~
0 0 4100
S
#4100
&wThe &rCircle &wof &zWorship&w~
&zThe smell of sulpher burns your nose and brings water to your eyes. 
The shadows mingle with the initiates here, creating many optical illusions
to tantalize your senses.  All are facing the fire at the center of the
circle, their faces blistered from the contant and nearly overwhelming
intense heat here.  You can feel your eyelashes curl...  
~
0 401417 0
Rd     0
D0
~
~
0 0 4098
D1
~
~
0 0 4099
D2
~
Tapestry~
115 0 4108
D3
~
~
0 0 4101
S
#4101
&wThe &rCircle &wof &zWorship&w~
&zYou crouch here in this corner, contemplating the sanity of being here
and watching the initiates of the Ebon Hand in their mindless dance.  They
seem to be drawn to the fire as like a moth to a flame.  Some of their robes
have been singed, no doubt in the height of the passion of their worship.  
~
0 401417 0
Rd     0
D0
~
~
0 0 4097
D1
~
~
0 0 4100
S
#4102
Behind the Northern Tapestry~
~
0 393229 0
Rd     0
D1
~
~
0 0 4103
D2
~
Tapestry~
115 0 4095
S
#4103
A Small Passageway~
~
0 401417 0
Rd     0
D0
~
~
0 0 4104
D3
~
~
0 0 4102
S
#4104
A Small Passageway~
~
0 401417 0
Rd     0
D1
~
~
0 0 4105
D2
~
~
0 0 4103
S
#4105
A Small Passageway~
~
0 401417 0
Rd     0
D1
~
~
0 0 4106
D3
~
~
0 0 4104
S
#4106
A Small Passageway~
~
0 401417 0
Rd     0
D2
~
~
0 0 4107
D3
~
~
0 0 4105
S
#4107
A Dead End~
~
0 401421 0
Rd     0
D0
~
~
0 0 4106
S
#4108
Behind the Southern Tapestry~
~
0 401421 0
Rd     0
D0
~
tapestry~
115 0 4100
D1
~
~
0 0 4109
S
#4109
A Smelly Hallway~
~
0 401417 0
Rd     0
D2
~
~
0 0 4110
D3
~
~
0 0 4108
S
#4110
A Smelly Hallway~
~
0 401417 0
Rd     0
D0
~
~
0 0 4109
D1
~
~
0 0 4111
S
#4111
Before a HUGE Steel Door~
~
0 401421 0
Rd     0
D0
~
~
0 0 4112
D1
~
~
119 4111 4113
D3
~
~
0 0 4110
S
#4112
The Keeper's Office~
~
0 401417 0
Rd     0
D2
~
~
0 0 4111
S
#4113
Inside the Lair~
~
0 401421 0
Rd     0
D0
~
~
0 0 4116
D1
~
~
0 0 4114
D3
~
~
119 4111 4111
S
#4114
Inside the Lair~
~
0 401421 0
Rd     0
D0
~
~
0 0 4115
D3
~
~
0 0 4113
S
#4115
Lair of the Minion of Tevesh Szat~
~
0 134619149 0
Rd     0
D1
~
~
0 0 4117
D2
~
~
0 0 4114
D3
~
~
0 0 4116
S
#4116
Inside the Lair~
~
0 401421 0
Rd     0
D1
~
~
0 0 4115
D2
~
~
0 0 4113
S
#4117
Lair of the Minion of Leshrac~
~
0 138813453 0
Rd     0
D3
~
~
0 0 4115
S
#4118
&wTop of the &zDark Stairs&w~
&wStanding upon the top landing of a &zdark stairs&w, you peer down into
the darkness.  There is no way to tell exactly what awaits you below without
actually going down.  Wisely, you consider turning around and going back.  
~
0 131081 0
Rd     0
D3
~
~
0 0 4119
D5
~
~
0 0 4079
S
#4119
&wBefore a &zBlack Runed Door&w~
&wRight before you looms a huge &zblack steel door&w.  It is etched with
ancient &zrunes&w which seem to &Cglow&w in the wicked darkness here.  On
either stretches dark hallways, lending escape should the need arise.  
~
0 131081 0
Rd     0
D1
~
~
0 0 4118
D2
~
~
115 0 4127
D3
~
~
0 0 4120
S
#4120
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D0
~
~
0 0 4121
D1
~
~
0 0 4119
S
#4121
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D2
~
~
0 0 4120
D3
~
~
0 0 4122
S
#4122
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D1
~
~
0 0 4121
D3
~
~
0 0 4123
S
#4123
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D1
~
~
0 0 4122
D3
~
~
0 0 4124
S
#4124
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D1
~
~
0 0 4123
D3
~
~
0 0 4125
S
#4125
Hallway on the Second Floor~
~
0 131081 0
Rd     0
D1
~
~
0 0 4124
D2
~
~
0 0 4126
S
#4126
End of the Hallway~
~
0 131081 0
Rd     0
D0
~
~
0 0 4125
S
#4127
&wBeyond the &zDoor&w~
&wStepping through the door, you find yourself within an alcove of stone.
The walls &Wsparkle&w with a &Cdazzling &Wbrilliance!  &wIt seems as if
crushed &Wdiamonds&w make up a major part of the composition of the ceiling
and walls which surrond you.  Though very dark here, you cannot resist
exploring just a bit further, the possibility of treasure and fortune
overwhelming!  The huge old wooden door before you is slightly cracked and
begging to be opened!  The huge old wooden door before you is slightly
cracked and begging to be opened!  
~
0 401417 0
Rd     0
D0
~
~
115 0 4119
D2
~
~
0 0 4128
S
#4128
&wA &rBattle &zScarred&w Room~
&wYour eyes play tricks on you, the &zshadows&w mock your senses.
There is nothing in this room...'cept a strange door to the north.
~
0 401417 0
Rd     0
D0
~
~
0 0 4127
D3
~
~
0 0 4129
S
#4129
&wA &rScarred &zIntersection&w~
&wHere the hallway branches off, signs of violence prevail throughout. 
You may continue to the north, further down the hallway.  Or, You can go
back to the south wence you came.  There is a room to the east - was that
movement that you saw there?  Or merely your imagination...  
~
0 401416 0
Rd     0
D0
~
~
0 0 4130
D1
~
~
0 0 4128
D2
~
~
0 0 4133
S
#4130
&wA &rScarred &zHallway&w~
&wAs you continue on your journey, you begin to see even heavier traces
of conflict etched upon the smooth cold walls of this inner fortress.  Even
the floors are sticky with &rdried &Rblood&w in spatters and smears amidst
the deep trenches gouged by the weapons of the damned.  
~
0 401417 0
Rd     0
D2
~
~
0 0 4129
D3
~
~
0 0 4131
S
#4131
&wBefore a &YGlowing &WDoor &win the &rScarred &zHallway&w~
&wYou pause here to study a strange &Yglowing &w&Wdoor&w to the west.  It
looks out of place in this &zominous&w hallway.  You may continue to the
east and south through the anciant hall, though the &Cmystical&w door
tantalizes your imagination.  You carefully weigh your options.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4130
D2
~
~
0 0 4139
D3
~
~
67 0 4132
S
#4132
&zRoom of the &GEye&w~
&wHere is kept the &zEvil &GEye &wof &zOrm's-by-Gore&w!
It's awefulness is out-done only by it's ugliness
here, in this God forsaken place! May They have mercy upon your soul!
~
0 4595721 0
Rd     0
D1
~
~
67 0 4131
S
#4133
&wA &rScarred &zHallway&w~
&wMore battle-weary walls loom around you, bearing the scars of war and
&Rbloody&w conflicts.  Quietly you continue, mustering courage.  
~
0 401417 0
Rd     0
D0
~
~
0 0 4129
D3
~
~
0 0 4134
S
#4134
&wA &rScarred &zHallway&w~
&wMore battered walls surround you, the cuts in the stone etched deep. 
Some have traces of flesh and bone embedded within them.
And some...  fresh &Rblood&w.
~
0 401417 0
Rd     0
D1
~
~
0 0 4133
D3
~
~
0 0 4135
S
#4135
&wA &rScarred &zHallway&w~
&wThe walls here are pitted and scratched, as if much fierce fighting has
taken place here.  Some of the gouges appear to be fresh.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4134
D3
~
~
0 0 4136
S
#4136
&wA &zBend &win the &zHallway&w~
&wHere the hallway bends to the north and to the east.  But on the west
wall you notice erosion close to the floor.  You bend closer to get a better
look at it.  Further east is a dim hallway.  
~
0 401417 0
Rd     0
D0
~
~
0 0 4137
D1
~
~
0 0 4135
D3
~
crack~
3 0 4143
S
#4137
&wBefore a &rHex Rune &zWarded &wDoor~
&wYou pause to regard a huge door deeply recessed into the wall.  It is
adorned with strange symbols.  You stare at it, mesmerized.  Something very
valuble or important must need great protection to be put behind such a
barrier. The hair stands up on the back of your neck...
~
0 401417 0
Rd     0
D0
~
~
0 0 4140
D1
~
~
0 0 4138
D2
~
~
0 0 4136
D3
~
~
55 4137 4147
S
#4138
&wA &rScarred &zHallway&w~
&wStill further you traverse this wicked place.  It smells of &rmeat&w
and &Rblood&w.  The &Wghosts&w of the &zdead&w flicker before your eyes,
their moans echo and bounce, distorting your senses.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4139
D3
~
~
0 0 4137
S
#4139
&wA &rScarred &zHallway&w~
&wThe &zhallway&w continues to wind it's way through the fortress. 
Neither the &Ylight&w of &Wday&w nor the &Cglowing&w &cmoon&Clight&w will ever strike this
&zominous&w hall where countless men and women have died.  You can almost
feel the haunted souls around you as you continue...  onward.  
~
0 401417 0
Rd     0
D0
~
~
0 0 4131
D3
~
~
0 0 4138
S
#4140
&wA &zForgotten &wPassage~
&wYou stumble into a forgotten passage.  The opening is small, but you
manage to make your way through the darkness.  Cobwebs cling to your face
and head, giving you the creeps.  You have to paw them back to get through. 
It seems that even the &zspiders&w have even abandoned this place.
You hope...
~
0 401417 0
Rd     0
D0
~
~
0 0 4141
D2
~
~
0 0 4137
S
#4141
&wA &zBend&w in the &zPassage&w~
&wHere the passage takes a bend to the east.  The walls are bumpy and
rough to the touch.  All sorts of nasty things could be hiding in here, but
it is too dark to detect them.  Hopefully your intrusion upon their hiding
place will go unheeded.  But, then again, that seems quite impossible.  
~
0 401417 0
Rd     0
D1
~
~
0 0 4142
D2
~
~
0 0 4140
S
#4142
&wA &rBroken &zStairway&w~
&wQuite unexpectedly, you chance upon a broken stairway.  It is almost
completely hidden by cobwebs.  The steps are the remnants of crumbling
mortar and carved rock and gravel.  It is in quite a state of disrepair.  
Only a complete fool would chance the climb.
~
0 401417 0
Rd     0
D3
~
~
0 0 4141
D4
~
~
0 0 4149
S
#4143
A Small Passage Behind the Crack~
&wHere behind the craigy crack in the stones is a small dusty passageway.
With any luck, you will be able to squeeze through and see what lies ahead. 
You hope that you won't tear your clothing or scratch your armour.  
~
0 401421 0
Rd     0
D1
~
~
3 0 4136
D2
~
~
0 0 4144
S
#4144
&zA Decaying Passage&w~
&wBent and crouched, you feel your way along this crumbling way to
Goddess knows where, exactly.  Light is scarse here and you squint to see
through the dust which is being churned from your foot steps from the
powdery floor.  You struggle to keep from choking.  
~
0 401421 0
Rd     0
D0
~
~
0 0 4143
D1
~
~
0 0 4145
S
#4145
&zA Decaying Passage&w~
&wIt is here that the passage seems to have bottle-necked to a very small
opening just ahead of you.  You break off some of the crumbling edge around
the opening so you can chance a better look.  
~
0 401421 0
Rd     0
D1
~
~
0 0 4146
D3
~
~
0 0 4144
S
#4146
&zA Decaying Chamber&w~
&wSuch an olde and dusty place, no window permits the light of the world
to enter here.  The stench of the dead permeate the thick, dank suspended
air.  No one here gets out alive.  &w 
~
0 4595721 0
Rd     0
D3
~
~
0 0 4145
S
#4147
&RLim-Dul's &zHex&w~
&wYou have entered the Chamber of &RLim-Dul!&w
You are doomed - nothing can save you now...
~
0 268836873 0
Rd     400
D3
~
~
119 4137 4148
S
#4148
Chamber of the Necromancer~
~
0 401421 0
Rd     0
S
#4149
&wThe &rAbandonned &zTower&w~
&wYou stand in the center of a very olde tower.  It seems to have been
abandoned as it looks as though no one has happened upon this place nor
visited this tower for a very long time.  You turn and gaze about you
slowly, peering through the dust and stray cobwebs which surronds you here. 
~
0 131081 0
Rd     0
D0
~
~
0 0 4150
D1
~
~
0 0 4159
D2
~
~
0 0 4157
D3
~
~
0 0 4155
D5
~
~
0 0 4142
S
#4150
Arch Leading to the Balcony~
~
0 131081 0
Rd     0
D0
~
~
0 0 4151
D1
~
~
0 0 4160
D2
~
~
0 0 4149
D3
~
~
0 0 4154
S
#4151
On the Balcony~
can see graveyard covered by mist far below
~
0 131073 0
Rd     0
D1
~
~
0 0 4153
D2
~
~
0 0 4150
D3
~
~
0 0 4152
S
#4152
On the Balcony~
can see graveyard covered by mist far below
~
0 131073 0
Rd     0
D1
~
~
0 0 4151
S
#4153
On the Balcony~
can see graveyard covered by mist far below
~
0 131073 0
Rd     0
D3
~
~
0 0 4151
S
#4154
&wWithin the &rAbandonned &zTower&w~
&wYet another corner of this dismal place reveals nothing to you.  The
dust floats up from your every footstep, nearly blinding and choking you.  
You cance to wander further and hope not to get lost...
~
0 131073 0
Rd     0
D1
~
~
0 0 4150
D2
~
~
0 0 4155
S
#4155
&wWithin the &rAbandonned &zTower&w~
&wStill nothing of interest avails itself to you here.  But from the
south you feel a draft and a shifting of air.  You notice that the dust
seems to swirl a bit more here instead of floating aimlessly.  The cobwebs
don't seem as prolific here, as well.  You strain your eyes to see more
clearly...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4154
D1
~
~
0 0 4149
D2
~
~
0 0 4156
S
#4156
&wWithin the &rAbandonned &zTower&w~
&wYou immediately feel a draft from above and instinctively look up. 
Upon careful inspection, you discover a place in the ceiling that has been
worn away to expose an opening.  You crane your neck and peer at it, but
nothing discernable can be seen.  Broken beams and splintered boards aford a
way to climb upwards for a better look.  
~
0 131073 0
Rd     0
D0
~
~
0 0 4155
D1
~
~
0 0 4157
D4
~
~
0 0 4161
S
#4157
&wWithin the &rAbandonned &zTower&w~
&wThe darkness here conceals nothing of great importance as you grope
your way around the room.  Dust and small debris litter this neglected
place, making exploration easy, if not hazerdous.  You peer into the
darkness trying to find your way.  To the south is a paneless window.  A
shutter hangs from it's broken frame.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4149
D1
~
~
0 0 4158
D2
~
window~
3 0 4163
D3
~
~
0 0 4156
S
#4158
&wWithin the &rAbandonned &zTower&w~
&wThe dark corners of this small neglected tower have an &zominous&w
quality about them.  You can scarcely see the hand in front of your face. 
Your feet trip on crumbling debris here and there.  Watch your step.  
~
0 131081 0
Rd     0
D0
~
~
0 0 4159
D3
~
~
0 0 4157
S
#4159
&wWithin the &rAbandonned &zTower&w~
&wThe walls and floor here are bare except for the inch or so of dust and
the obscure &zspider&w or two which peers down at you from the &zshadows&w. 
You strain to see about you in the dark.
~
0 131081 0
Rd     0
D0
~
~
0 0 4160
D2
~
~
0 0 4158
D3
~
~
0 0 4149
S
#4160
&wWithin the &rAbandonned &zTower&w~
&wHere in this dark corner you find nothing to help you in finding the
answers to the questions for which you seek.  Just more dust and creepy
shadows which seem to conceal things that are watching you.  
~
0 131081 0
Rd     0
D2
~
~
0 0 4159
D3
~
~
0 0 4150
S
#4161
&zRotted &rTower &zRoof&w~
&wMiraculously, you make your way to the roof of the tower.  What is left
of it, that is, for it is broken and in bad repair.  Rotted boards threaten
to break and spill you into the abandonned room below should you not
practice extreme caution.  Stray splinters of wood crack underfoot and
possibly announce your presence here.  
~
0 131072 0
Rd     0
D0
~
~
0 0 4162
D5
~
~
0 0 4156
S
#4162
&zRoof &wof the &zTower&w~
&wFrom this vantage point you can see almost the entire realm!  Hundreds
of feet above the land, you feel a closeness with beings not of this world. 
Possibly God.  Or could it be...  another, more ominous entity for which you
have lofted closer to here in this strangest of places?  
~
0 131072 0
Rd     0
D2
~
~
0 0 4161
S
#4163
&wThe &zRooftop&w~
&wOlde brick tiles scale the surface of the roof of the &zFortress&w. 
They are black in colour, but have become &Gslimey&w with &gmoss&w over
time.  You chose your footing wisely, so as not to topple hundreds of feet
through the thick dark clouds which surrond the entire structure.  
~
0 131072 0
Rd     0
D0
~
~
3 0 4157
D3
~
~
0 0 4164
S
#4164
&wThe &zRooftop&w~
&wBravely, you make your way about the roof.  It seems that others have
come this way in the not-to-distant past, for you notice that the moss has
been torn away from the tiles exposing the obsidian hue of the roofwork.  
~
0 131072 0
Rd     0
D1
~
~
0 0 4163
D2
~
~
0 0 4165
S
#4165
&wThe &zRooftop&w~
&wFurther and further you carefully pick your way across the rooftop,
avoiding what apear to be weak spots that look like good places to fall
through.  The going is slow and slippery.  
~
0 131072 0
Rd     0
D0
~
~
0 0 4164
D1
~
~
0 0 4166
S
#4166
&wThe &zRooftop&w~
&wFar out among the peeks and gables of the roof you wander, the tiles
slick with dew.  You have traveled precariously close to the edge now.  Your
feet slip, causing you to grab at the tiles with your hands, for it is also
steeper here than the area closer to the tower.  You can almost catch a
glimps of the edge.  
~
0 131072 0
Rd     0
D1
~
~
0 0 4167
D3
~
~
0 0 4165
S
#4167
&wThe &rEdge &wof the &zRooftop&w~
&wSuddenly!  You find you have slid quickly to the edge of the
&zrooftop&w - almost plummeting over the side!  But you have caught yourself
by the edge of the tiles, just barely!  You hang on for dear life, trying
frantically not to fall through the &zominous&w clouds to sure death below. 
~
0 131072 0
Rd     0
D2
~
window~
3 0 4179
D3
~
~
0 0 4166
S
#4168
&wTop of the &rStairs&w~
&wYou arrive at the top of the stairs of the &rSouthern Tower&w.  To the
east and to the west there is an obscure walkway.  Sharp cornered, it is
almost impossible to see where it leads.  You can step forward to
investigate.  Or turn and RUN LIKE HELL!  back down the stairs...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4173
D2
~
~
0 0 4169
D3
~
~
0 0 4172
D5
~
~
0 0 4187
S
#4169
&wOn the &zBalcony&w~
&wGazing over the realm from the &zBalcony of the &rSouthern Tower&w, you
sense impending &zdoom&w all about.  &WLightning&w streaks the sky, even on
a clear day.  &gMoss&w clings to the stone here, on the walls and the
walkway.  The rail is olde and rotted.  Don't fall.  
~
0 131072 0
Rd     0
D0
~
~
0 0 4168
D1
~
~
0 0 4171
D3
~
~
0 0 4170
S
#4170
&wOn the &zBalcony&w~
&wThe west end of the balcony is sturdy, yet olde.  &gMoss&w here is not
as prolific, and the &zclouds&w are not nearly as thick here.  You can
almost make out the ground below through the mist and dampness.  
~
0 131072 0
Rd     0
E
ground~
&wRocks and dead trees litter the ground here...
~
E
clouds~
&zThick and &Wshimmering &zwith dazzling &Wflashes&z of &Clightning!&z
~
D1
~
~
0 0 4169
S
#4171
&wOn the &zBalcony&w~
&wHere at the eastern end of the roomy balcony the &gmoss&w is thickest,
as the morning haze, if ever, is the only &Wlight&w that this place gets. 
There seems to be a perpetual &zcloud&w hanging here about the outside of
the &rtower&w.  You cannot see the ground.  
~
0 131072 0
Rd     0
E
moss~
&gDamp and slimy &Gmoss&g covers the stone.
It smells &zmusty&g. It wriggles with &Oinsects&g.
~
E
sky~
&wThe &Csky&w is cut with &Wblinding streaks&w of &Wlightning&w!
~
D3
~
~
0 0 4169
S
#4172
&rSouthern Tower &zWalkway&w~
&wSquare cut, granite stone makes up the &zgothic &wstyle of this, the
western path of the &rSouthern Tower &zWalkway&w.  The way is dry - even
dusty - but fairly passable.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4184
D1
~
~
0 0 4168
S
#4173
&rSouthern Tower &zWalkway&w~
&wSquare cut, granite stone makes up the &zgothic&w style of this, the
eastern path of the &rSouthern Tower &zWalkway&w.  The way is dry - even
dusty - but fairly passable.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4174
D3
~
~
0 0 4168
S
#4174
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4175
D2
~
~
0 0 4173
S
#4175
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4176
D3
~
~
0 0 4174
S
#4176
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D2
~
~
0 0 4175
D3
~
~
0 0 4177
S
#4177
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouther Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4178
D1
~
~
0 0 4176
S
#4178
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D2
~
~
0 0 4177
D3
~
~
0 0 4179
S
#4179
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D0
~
window~
3 0 4167
D1
~
~
0 0 4178
D3
~
~
0 0 4180
S
#4180
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zwalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4179
D2
~
~
0 0 4181
S
#4181
&rSouthern Tower &zwalkway&w~
&wThe way here is dark along the &rSouthern Tower &zwalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4180
D3
~
~
0 0 4182
S
#4182
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4181
D2
~
~
0 0 4183
S
#4183
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D0
~
~
0 0 4182
D1
~
~
0 0 4184
S
#4184
&rSouthern Tower &zWalkway&w~
&wThe way here is dark along the &rSouthern Tower &zWalkway&w.  Your
footfalls echo upon the stagnant air.  You press onward...  
~
0 131081 0
Rd     0
D1
~
~
0 0 4185
D2
~
~
0 0 4172
D3
~
~
0 0 4183
S
#4185
&wThe &rSouthern Tower &zWalkway&w~
&wThe way here is &zdark&w along the &rSouthern Tower &zWalkway&w.  An
irregularity in the cut of the stones catches your eye, however.  As you run
your hand over the rough surface of the wall, a door makes itself known to
you.  It is difficult to open...  
~
0 131081 0
Rd     0
D0
~
~
3 0 4186
D3
~
~
0 0 4184
S
#4186
&rLim-Dul's &zPaladin's &wWatch Room~
&wThis dark stone room is the vantage point of the &rLim-Dul &zPaladin&w.
The walls reveal slots carved through the stones, giving the &zknight&w a
bird's eye view of his surroundings, thus guarding the &rSouthern Tower&w. 
The walls drip of his gruesome trophies...  The heads of his enemies.  
~
0 131081 0
Rd     0
D2
~
~
3 0 4185
S
#4187
&wAmidst Some &zOlde Stone Stairs&w~
&wThe steps here are slick with &gslime&w where &Galgae&w has tried to
grow from the dim illumination coming from the top of the stairs.  The rough
hewn stones glitter with dampness here.  The steps themselves rutted from
travel...  
~
0 0 0
Rd     0
D4
~
~
0 0 4168
D5
~
~
0 0 4074
S
#4299
The mpat room~
Mpat room for rooms to mpat & mpgoto.
 
&zH&wannibal &zK&wing
~
0 401412 0
Rd     0
E
who2~
&z[&W   1 Dum Ass   &z] &Y&C[1045] &wThalador &r-<Head Honchos>-
&z[&W  MENTALLY AFK &z] &R<AFK> &z(Wizinvis 1) &wFlint &r-<Mud Cops>-
&z[&W_]_Mr_Fix_iT_[_&z] &R<&WBuilding&R> &wHannibal King 
&z[&WWar/Thi     Drw&z] &wRage will kick your Ass.
&z[&W     (null)    &z] &z(Wizinvis 110) &R<&WBuilding&R> &wGrimfang &r-<HH>-
&wMag&z[&W0&z] &wCle&z[&W0&z] &wThi&z[&W0&z] &wWar&z[&W1&z] &wPsi&z[&W1&z] &wDru&z[&W1&z] &wRng&z[&W1&z] &wPal&z[&W1&z] &wBrd&z[&W0&z] &wVam&z[&W3&z] &wNec&z[&W0&z]
&wWwf&z[&W0&z] &wMnk&z[&W0&z] &RImms&z[&W7&z]
&cYou see &W6 &cplayers in the game.
~
E
who1~
&z[&W  MENTALLY AFK &z] &R<AFK> &c(Wizinvis 1) &wFlint &r-<Mud Cops>-
&z[&W   1 Dum Ass   &z] &Y[1045] &wThalador &r-<Head Honchos>-
&z[&W_]_Mr_Fix_iT_[_&z] &R<&WBuilding&R> &wHannibal King 
&z[&W     (null)    &z] &c(Wizinvis 110) &R<&WBuilding&R> &wGrimfang &r-<HH>-
&z[&WWar/Thi     Drw&z] &wRage will kick your Ass.
&wMag&z[&R0&z] &wCle&z[&R0&z] &wThi&z[&R0&z] &wWar&z[&R1&z] &wPsi&z[&R1&z] &wDru&z[&R1&z] &wRng&z[&R1&z] &wPal&z[&R1&z] &wBrd&z[&R0&z] &wVam&z[&R3&z] &wNec&z[&R0&z]
&wWwf&z[&R0&z] &wMnk&z[&R0&z] &RImms&z[&W7&z]
&cYou see &W6 &cplayers in the game.
~
S
#0



#SPECIALS
M 4000 spec_guard
M 4009 spec_cast_psionicist
M 4010 spec_poison
M 4011 spec_poison
M 4012 spec_breath_acid
M 4019 spec_breath_fire
M 4030 spec_summon_demon
M 4039 spec_guard
M 4043 spec_guard
M 4047 spec_guard
M 4050 spec_guard
M 4051 spec_guard
M 4055 spec_guard
M 4058 spec_summon_light
M 4062 spec_breath_frost
M 4083 spec_cast_psionicist
M 4093 spec_thief
M 4094 spec_thief
M 4095 spec_thief
M 4096 spec_thief
M 4097 spec_thief
M 4098 spec_cast_undead
M 4099 spec_thief
M 4100 spec_thief
M 4101 spec_thief
M 4132 spec_cast_psionicist
M 4148 spec_cast_undead
M 4149 spec_cast_undead
M 4299 spec_breath_fire
S



#RESETS
M 0 4000 2 4000
E 0 4022 0 11
E 0 4021 0 12
E 0 4023 0 14
E 0 4025 0 20
E 0 4025 0 21
E 0 4026 0 16
E 0 4024 0 13
E 0 4029 0 5
G 0 4000 0
M 0 4008 4 4008
M 0 4009 3 4009
M 0 4010 2 4010
E 0 4010 0 20
E 0 4010 0 21
M 0 4011 4 4011
E 0 4010 0 20
E 0 4010 0 21
M 0 4012 1 4012
M 0 4019 1 4019
E 0 4019 0 20
E 0 4019 0 21
O 0 4017 0 4019
P 0 4016 0 4017
P 0 4016 0 4017
P 0 4016 0 4017
P 0 4016 0 4017
M 0 4022 1 4022
E 0 4022 0 11
E 0 4023 0 14
E 0 4024 0 13
E 0 4021 0 12
E 0 4026 0 16
E 0 4025 0 20
E 0 4025 0 21
E 0 4029 0 5
M 0 4024 2 4024
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
E 0 4027 0 15
E 0 4029 0 5
M 0 4027 1 4027
E 0 4027 0 15
E 0 4025 0 20
E 0 4021 0 12
E 0 4022 0 11
E 0 4023 0 14
E 0 4024 0 13
E 0 4026 0 16
E 0 4029 0 5
M 0 4029 2 4029
E 0 4025 0 20
E 0 4025 0 21
E 0 4021 0 12
E 0 4022 0 11
E 0 4023 0 14
E 0 4024 0 13
E 0 4026 0 16
E 0 4029 0 5
M 0 4030 1 4030
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4030 0 20
E 0 4030 0 21
E 0 4028 0 18
E 0 4028 0 19
E 0 4029 0 5
M 0 4032 1 4032
M 0 4035 1 4035
M 0 4039 2 4039
E 0 4027 0 15
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
M 0 4043 1 4043
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 21
E 0 4025 0 20
M 0 4047 2 4047
E 0 4027 0 15
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
M 0 4050 1 4050
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
E 0 4025 0 21
M 0 4051 2 4051
E 0 4027 0 15
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
M 0 4055 1 4055
E 0 4026 0 16
E 0 4024 0 13
E 0 4023 0 14
E 0 4022 0 11
E 0 4021 0 12
E 0 4025 0 20
E 0 4025 0 21
M 0 4058 1 4058
E 0 4058 0 3
E 0 4058 0 4
M 0 4062 1 4062
E 0 4062 0 20
E 0 4062 0 21
M 0 4066 1 4066
E 0 4066 0 15
E 0 4067 0 20
M 0 4083 1 4083
O 0 4083 0 4083
M 0 4093 1 4093
M 0 4094 2 4094
M 0 4095 1 4095
M 0 4096 1 4096
M 0 4097 2 4097
M 0 4098 1 4098
E 0 4098 0 20
E 0 4098 0 21
E 0 4093 0 23
E 0 4095 0 18
E 0 4095 0 19
E 0 4097 0 0
M 0 4099 1 4099
M 0 4100 2 4100
M 0 4101 2 4101
O 0 4107 0 4107
M 0 4112 1 4112
M 0 4115 1 4115
M 0 4117 1 4117
E 0 4117 0 8
E 0 4114 0 3
E 0 4114 0 4
M 0 4126 1 4126
G 0 4126 0
M 0 4132 1 4132
E 0 4132 0 7
M 0 4147 2 4147
E 0 4147 0 20
E 0 4147 0 21
M 0 4148 1 4148
E 0 4148 0 22
E 0 4146 0 20
M 0 4162 2 4162
M 0 4186 1 4186
E 0 4186 0 20
E 0 4185 0 15
M 0 4149 1 4299
E 0 4148 0 22
E 0 4146 0 20
S



#SHOPS
0



#$