From hought@kirk.msoe.edu Sat Mar 27 06:12:33 1993 Return-Path: <hought@kirk.msoe.edu> Received: from KIRK.MSOE.EDU ([155.92.10.1]) by wiley.cs.wmich.edu (4.1/SMI-4.1) id AA07811; Sat, 27 Mar 93 06:12:29 EST Received: by kirk.msoe.edu (MX V3.2) id 2649; Sat, 27 Mar 1993 05:11:43 CST Date: Sat, 27 Mar 1993 05:11:38 CST From: hought@kirk.msoe.edu To: CYRIC@wiley.cs.wmich.edu Message-Id: <0096A1E6.C262C000.2649@kirk.msoe.edu> Subject: IdeasForTheMud Status: OR Hiya Cyric, Another instalment of ideas for the mud, [ya i know your bombarded with stuff, but ya did say you like hearing new ideas, I don't mind not getting a response, but if my messages do get to be too much let me know so I dont bug ya] [yep i'm a designer at heart and a player wanna be....grin] And I also know you wont be adding much to the game til you get all the current bugs fixed. I'm just adding to your growing list of ideas. Silence [ability/spell] vs other characters....ability for higher level chars which are on all the time to silence chars up to level 4 who start being abusive, wouldnt do anything harmful, just no shout and no tell for a few minutes. would have to work in no magic zones though....to prevent the people who come on for a minute or to just to swear up a storm with tells and shouts, and not risk anything cause its a char that they will only play that one night. Should level leveling masters always level people for free? i'm sure that the higher level masters would ask for *clerics* donations to thier temple *warriors* time in servitude, or its financial equivilent...hey ive got a castle to maintain *mages* magic ingredients or talismans or its financial equivilent, my reasarch doesn't come cheap ya know *thief* -what are you kidding? a thief not wanting a percentage of the profits? *rangers* if he has no keep, yep should do it for free [hmm another bonus of being a ranger] if he has one, see warrior above. Heck to make things even more insane and put more work [egads] into it, why let both good and evil people be trained by the same people. grin Hermit slap, slap the hermit and he moves away so combat isn't so scary for silly reasons. Could the score be split into to 2 commands? or maybe the huconditional stuff be put at the end with the spells? like hungry/thirsty/nosummon/notell etc. its rather difficult for us high levelers to find out if we are hungry or not. [its hard to check our stomachs {food - are you in there?..grin}] damn just read the concept of a full register mud. i will note that this wont solve shouts or tells in that they are typicly done by chars in the inn with a new char that has nothing to lose. Typically they dont even leave the inn. I dont quite know the purpose of your full registered mud, other than with this a few people can kill any unwary character of any level, you will note that no character has made it anywhere after registering. I stil think the silence ablility would solve this problem, shrug