#ifndef _MAGIC_UTILS_H #define _MAGIC_UTILS_H void SwitchStuff(struct char_data *giver, struct char_data *taker); void FailCharm(struct char_data *victim, struct char_data *ch); void FailSleep(struct char_data *victim, struct char_data *ch); void FailPara(struct char_data *victim, struct char_data *ch); void FailCalm(struct char_data *victim, struct char_data *ch); void AreaEffectSpell(struct char_data *castor, int dam, int spell_type, int zflag, const char *zone_mesg); #endif