Installation for Rom -------------------- 1. In your Makefile, above the list of O_FILES, include the following: #I3 - Comment out to disable I3 support I3 = 1 Then directly below the list of O_FILES, add the following: [Note: BSD users - put a period in front of the word ifdef, and in front of the word endif] ifdef I3 O_FILES := i3.o $(O_FILES) C_FLAGS := $(C_FLAGS) -DI3 -DI3ROM endif 2. Open merc.h and locate the following code: #define IMPLEMENTOR MAX_LEVEL #define CREATOR (MAX_LEVEL - 1) #define SUPREME (MAX_LEVEL - 2) #define DEITY (MAX_LEVEL - 3) #define GOD (MAX_LEVEL - 4) #define IMMORTAL (MAX_LEVEL - 5) #define DEMI (MAX_LEVEL - 6) #define ANGEL (MAX_LEVEL - 7) #define AVATAR (MAX_LEVEL - 8) #define HERO LEVEL_HERO Directly below that, add the following: #ifdef I3 #include "i3.h" #endif 3. Locate your pc_data struct, which should be in one of your main *.h files. Add the following to the end of it: #ifdef I3 I3_CHARDATA *i3chardata; #endif 4. Open interp.c and locate the following section: if ( !check_social( ch, command, argument ) Add the following condition to whatever series of ifchecks exist there: #ifdef I3 && !I3_command_hook( ch, command, argument ) #endif 5. Open comm.c and locate main(): A. If your mud uses copyover/hotboot, find this section( it may not look EXACTLY like this, adjust as needed ): If your mud does NOT use copyover/hotboot, move to B. if( argv[2] && argv[2][0] ) { fCopyOver = TRUE; control = atoi( argv[3] ); } else fCopyOver = FALSE; Change it to read as( while adjusting as needed ): if( argv[2] && argv[2][0] ) { fCopyOver = TRUE; control = atoi( argv[3] ); #ifdef I3 I3_socket = atoi( argv[4] ); #endif } else fCopyOver = FALSE; This next part is somewhat tricky. If copyover_recover is called in db.c as is the usual case in most default installs, you need to place the following BEFORE the boot_db call. If it is listed somewhere here in comm.c, the following needs to be placed ABOVE it. Either way, I3_main needs to be called BEFORE copyover_recover or your mud WILL crash every time you do a copyover. #ifdef I3 /* Initialize and connect to Intermud-3 */ I3_main( FALSE, port, fCopyOver ); #endif B. If your mud is NOT using copyover/hotboot: Locate the following: #if defined(unix) control = init_socket( port ); boot_db( ); sprintf( log_buf, "ROM is ready to rock on port %d.", port ); log_string( log_buf ); Add the following beneath that: #ifdef I3 /* Initialize and connect to Intermud-3 */ I3_main( FALSE, port, FALSE ); #endif C. ALL MUDS CONTINUE HERE: Then further down in main(), locate the following: close( control ); Add the following beneath that: #ifdef I3 I3_shutdown( 0 ); #endif Then in game_loop_unix(), locate the following: /* * Autonomous game motion. */ update_handler( ); Directly ABOVE that, add the following: #ifdef I3 I3_loop(); #endif Then locate function act_new, and find the following code: switch ( *str ) { default: log_error( "Act: bad code %c.", *str ); log_error( "Act: Bad code came from %s", ch->name ); i = " <@@@> "; break; Directly below that, add the following: #ifdef I3 case '$': i = "$"; break; #endif 6. Open save.c and locate fread_char: In the case 'I': section, and right before the final break; add the follwing: #ifdef I3 if( ( fMatch = i3load_char( ch, fp, word ) ) ) break; #endif Then in fwrite_char, locate: fprintf( fp, "End\n\n" ); Directly ABOVE that, add: #ifdef I3 i3save_char( ch, fp ); #endif Then in load_char_obj(), locate the following: found = FALSE; fclose( fpReserve ); #if defined(unix) /* decompress if .gz file exists */ Directly ABOVE that, add the following: #ifdef I3 i3init_char( ch ); #endif 7. Open recycle.c Locate free_char: After this block of code: free_string(ch->name); free_string(ch->short_descr); free_string(ch->long_descr); free_string(ch->description); free_string(ch->prompt); free_string(ch->prefix); free_note (ch->pnote); Add: #ifdef I3 free_i3chardata( ch ); #endif 8. For users of copyover only - Target code may not be exact: In function do_copyover, locate the following code: DESCRIPTOR_DATA *d, *de_next; char buf [100], buf2[100], buf3[100], buf4[100], buf5[100]; Directly below that, add: char buf6[100]; Then further down, find the following: /* exec - descriptors are inherited */ sprintf( buf, "%d", port ); sprintf( buf2, "%d", control ); sprintf( buf3, "%d", control2 ); sprintf( buf4, "%d", conclient ); sprintf( buf5, "%d", conjava ); execl( EXE_FILE, "rom", buf, "hotboot", buf2, buf3, buf4, buf5, (char *)NULL ); Change that to read as follows: #ifdef I3 if( I3_is_connected() ) { I3_savechanlist(); I3_savemudlist(); I3_savehistory(); } #endif /* exec - descriptors are inherited */ sprintf( buf, "%d", port ); sprintf( buf2, "%d", control ); sprintf( buf3, "%d", control2 ); sprintf( buf4, "%d", conclient ); sprintf( buf5, "%d", conjava ); #ifdef I3 snprintf( buf6, 100, "%d", I3_socket ); #else strncpy( buf6, "-1", 100 ); #endif execl( EXE_FILE, "rom", buf, "hotboot", buf2, buf3, buf4, buf5, buf6, (char *)NULL ); 8b: Ember 0.99.47 ONLY: Refer to the i3ember.txt file. 8c: Sunder 1.0 ONLY: In i3.c, remove the #include statement for tables.h from the #ifdef I3ROM section, this file is not in the Sundermud distro. 8d. Return to the main I3Install.txt file and continue where you left off.