#0 The Void~ Darkness takes you to its black depths here, everywhere........... ~ 0 24 0 S #1 Limbo~ The senses are amiss here as shrouds of ether flow about you in swirls of magical opera. Your body is nothing, physical matter means nothing, as you travel with only your thoughts and emotions through this world of imagination. ~ 0 8 0 S #2 Mail Room~ A small office with various boxes mounted on the wall behind a large marble counter. There seems to be no ceiling to this room, just a small swirl vortex of vapor. ~ 0 8 0 S #3 Soul cages~ Around you flowing through time and space are hundreds of cages, large and small, containing every type of creature ever imagined. ~ 0 8 0 S #4 Soul cages II~ Around you flowing through time and space are hundreds of cages, large and small, containing every type of creature ever imagined. ~ 0 8 0 S #10 Beginnings...~ Portals lie everywhere you look, all of which have a different image in them. ~ 0 8 0 D0 The image looks like the Redspine Mountains. ~ ~ 0 -1 1774 D1 The image looks like a grassland. ~ ~ 0 -1 3183 D2 The image looks like a darkened wood. ~ ~ 0 -1 1272 D3 The image looks like rolling hills. ~ ~ 0 -1 1515 D4 The image looks like some red mountains. ~ ~ 0 -1 1628 D5 The image looks like a gnarled wood with mist above. ~ ~ 0 -1 6031 S #1000 Haven~ Pillars of flawless white marble flow the height of this chamber laced with a sparkling silver and golden outlines. The ceiling, high above, combines into a blackened dome, past which lie the stars and dreams of men. The floor that you trod upon seethes with etching as you can follow the lives of men through etchings of things that were, are, and shall be. To the north a tremendous archway leads into a antechamber beyond from which harmonious music flows. Opposite, a pair of oaken doors span possibly fifty feet high towards the impending ceiling. To the east a hall leads from the base of Haven. A disturbing spiral staircase of blackest marble ascends through the dome, high above. ~ 10 1608 0 The sound of thunder cracks off in the distance... ~ A light breeze makes some whispering sounds as it passes through... ~ D0 The archway is glittered in gold, and could easily fit ten men through. ~ archway north n~ 0 -1 1001 D1 A hall leads from Haven. ~ ~ 0 -1 1009 D2 You can smell the oak as if it were still alive, and wet with sap. ~ doors door double s south~ 1 -1 1003 D3 A small alcove lies off this pillared chamber. ~ ~ 0 -1 1008 D4 These stairs seem to gather no reflections as they cower behind the stars. ~ ~ 0 -1 1015 S #1001 Antechamber~ The floor shines with clean under and around a few pieces of furniture lie esthetically about inviting you to sit and enjoy your surroundings or perhaps a small catnap. The floor moves about in gothic etchings allowing you to see the lives of the mortals beneath you. A large archway leads south from this immaculate chamber, while a huge ironwood door stands to the north. A smaller cracked oaken door crouches off to the west and seems very out of place. A door with strange lights, smoke, and loud music sits opposite the little door. ~ 10 584 1 D0 A tall and fine door, the knockers possibly thirty hand high. ~ door north n~ 1 -1 1002 D1 Mist seeps from beneath the door. It smells rank. ~ ~ 0 -1 1022 D2 Lined with white marble and laced with gold it does support the wall above. ~ archway south s~ 0 -1 1000 D3 A small door with no paint, and little varnish. It looks very flimsy. ~ door west w~ 1 -1 1021 S #1002 Cyric's official~ A desk of monstrous proportions lies in the center of this seeming floorless chamber. A comfortable armchair sits behind it with four other small chairs in front of it. The white marble ceiling supported by pillars of the same seem to be the only things visible in here other than the elegant furniture. Looking about you the entire world is visible in a glance, seeing all that is alive and dead. Here, you feel at one with this world. Here, you are at one with this world. A large door seems to float to the south. ~ 10 584 2 D2 A huge ironwood door that climbs almost as high as you can see. ~ door south s~ 1 -1 1001 E cyric~ ~ E floor~ As you glance upon it you can see that you are not floating but indeed it is made of crystal glass, and cleaned to perfection. Etches and swirls of power flow through it revealing the lives of men and land around you. ~ E desk~ Made of the finest wood in the land, this desk is large enough to fit a hundred men around for important work. ~ E chair chairs~ The largest chair behind the desk has the name 'Cyric' engraved upon it. The other four from left to right hold the names, 'Silk' followed by 'Harlequin', 'Grimwell', and finally 'Muth'. All are leather covered and look very comfortable. ~ S #1003 Antechamber~ Small plants grow about you placed upon the walls, floor, and others just floating in mid-air. In the center of this chamber there is a small wreath of flowers and woodland leaves that you would have to step down to get into the center of. Huge oaken doors lie just on the northern and southern walls of this earthly chamber. ~ 10 584 1 D0 The oak is crisp and smells as if it has been freshly cut. ~ doors door double north n~ 1 -1 1000 D2 The door appears to be made of oak. ~ door~ 1 -1 1006 D3 The wall seems strange. It looks as if the wall is a different color from the wall surrounding it. ~ wall~ 3 -1 1027 D5 The ring smells sweet and is freshly cut. ~ wreath down d~ 0 -1 1004 S #1004 Inside the wreath~ Stepping inside you feel different..... Mists seem to swirl about you in every direction. Looking up to see the way back out you become dizzy and disoriented as the mists seem to swirl even faster and with more colors. The sweet smell of fresh cut flowers catches your nose mixed with some new pine. ~ 10 8 -1 40 1005 1 0 D4 ~ ~ 0 -1 1003 S #1005 Essence~ You stand upon rich brown soil that seems to pulse with life of its own. Around you stand trees, healthy and green, all types that you could imagine or dream of. Not far from you one tree catches your eyes, as it should, it appears to be an ironwood standing taller than a small mountain with a canopy of leaves that engulfs the entire area. The smells here are pure and virgin, the life-blood of your world, here is where creation has started and from here it grows further. ~ 10 1024 0 A swirl of mist passes near some thick underbrush..... ~ A streak of lightning passes across the sky with a loud crack..... ~ S #1006 Muthaarinackya's official~ A small oaken seat lies behind a ironwood desk along the southern wall, the sides of which hold ancient pictures resting on the wall. Opposite the desk lies several smaller chairs, finely crafted of oak. A large purple rug lies in the center of this chamber, covering almost the entire hardwood floor which as you look upon it, seems to shift slightly to reveal something below. A door lies on the north wall, while the floor below you has formed into a mural of a warm inn. ~ 10 732 0 D0 The door appears to be made of oak. ~ door~ 1 -1 1003 D5 It looks like the Griffin's Inn. ~ floor~ 0 -1 3001 E muth~ ~ E seat~ Along the oak header of the seat a name has been engraved which reads 'Muthaarin-ackya'. ~ E desk~ The desk is made of fine ironwood and seems to be polished to a fine hue. ~ E pictures picture~ There are two pictures that lie on either side of the desk resting on the wall behind. One depicts the great Cyric bringing forth all of creation and laying it upon his slate of understanding pulling forth a mortal from his creation that builds mountains from what he provides. The other picture shows a ring of four men surrounding one in the center who is obviously Cyric the creator. Each pulls forth part of his slate and with his power he strings them together and forms life. ~ E rug~ The rug is silken in consistency and dyed a beautiful purple. ~ S #1007 Grimwell's office~ This is Grimwell's official office. A large marble desk is centered in the room. Behind the desk there is a large magical portal leading to another place. There is no ceiling to this place. Instead the top of this room opens up to the plane of magic. Raw magic of all types zoom across the skyline. Occasionally a bolt shoots down into the room and whooshes past you. The pattern of the magic seems to be both random and ordained at the same time. It is pretty confusing. ~ 10 584 0 D2 The door almost shimmers with a magic of its own. ~ door grimwell~ 1 -1 1009 D3 The portal shimmers with different colors. ~ portal~ 0 -1 10703 E grimwell~ ~ S #1008 Waiting chamber~ This chamber is nothing more than a alcove really for those who wish to step aside from normal activities and enjoy a pleasant reading or a soft drink of Quintelan wine. A opening through a set of pillars lies east. ~ 10 584 0 D1 The opening leads into a larger chamber. ~ ~ 0 -1 1000 S #1009 Havens hall~ This hall that leads off from Haven contain many different doors that are lined on all sides. Some seem to radiate with energy and youth while others lie stagnant and don't seem to hold and life. The floor beneath seethes with movement as you can see the works of the world below take place before your very eyes. Haven lies to the west while a number of doors lead elsewhere. ~ 10 584 0 D0 The door reads 'Grimwell'. ~ door grimwell~ 1 -1 1007 D1 The door reads 'Elcid'. ~ door elcid~ 1 -1 1012 D2 The door reads 'Muidnar'. ~ door muidnar~ 1 -1 1013 D3 ~ ~ 0 -1 1000 S #1010 Sanctum~ Huge white marble pillars thrust skyward from a golden circular floor that has a beautiful mosaic encrypted upon it. About this large golden disc clouds swirl rapidly and thunder beats with a heartbeat of its own. Tied to the top of the marble pillars purple curtains flow from the slight wind that seems to whip about this circlet as it turns in the churning storm about it. A long red carpet has been laid out upon the golden floor leading to a small pillar in the center that rises a few feet above the glistening floor. ~ 10 1136 0 Lightning flashes in the sky illuminating the raging storm. ~ Silky curtains blow slightly from a breeze that whips through the pillars. ~ D0 A raging storm lies past the pillars. ~ ~ 0 -1 -1 D1 A crack of lightning flashes from the raging storm. ~ ~ 0 -1 -1 D2 There is a boom of thunder from the crashing storm past the pillars. ~ ~ 0 -1 -1 D3 The clouds churn about in the storm that lies beyond the pillars. ~ ~ 0 -1 -1 D4 The pillars end twenty feet into the sky above while beyond lie the raging clouds of a storm that whips quickly about this golden circlet. ~ ~ 0 -1 -1 D5 A beautiful mosaic has been encrypted into the floor of this circlet which happens to be made of pure gold. ~ ~ 0 -1 -1 E pillars pillar~ The pillars almost glow with purity as they seem to be made of flawless white marble. ~ E mosaic~ The mosaic encrypted upon the golden floor is that of a red rose blooming atop its leafy green stem. About the rose entwined among its many thorns is an intricate calligraphed 'C'. Bright rays of golden mosaic light flow out from the meeting of the red petals and the letter to all the pillars, as you follow the motion it is almost as if the energy continues up the pillars and into the sky then suddenly thrusting its power upon the small pedestal in the center. ~ E curtains~ They are quite silky and seem to be stained a deep purple. Tied to the top of the pillars, they blow slightly in the wind that whips about. ~ E red carpet~ The carpet flows off the edge of the golden circlet, the edge of which blows with a rage from the storm. The other end of the carpet ends at the podium which rises only slightly above the golden mosaic floor. ~ E podium~ It appears to be made of a white marble and rise slightly above the golden floor. ~ S #1011 Daisy's office~ You stand in a room open at all sides. Cool breezes carrying the scents of honeysuckle and lilac flow through the room. Everywhere you look you see sunny blue skies and flowing grasslands filled with flowers. Birds and butterflies skitter in the breeze. Clouds dance lightly across the ceiling and you feel at peace. ~ 10 30 2 E daisy~ ~ S #1012 Elcid's office~ Not much to see cause Elcid hasn't sent Muth his office yet. ~ 10 584 0 D3 A door. ~ door elcid~ 1 -1 1009 E elcid~ ~ S #1013 Muidnar's office~ Black mists obscure your vision, the only apparent feeling is that of true evil. ~ 10 584 0 D0 A door. ~ door muidnar~ 1 -1 1009 D5 A coffin lies below you. ~ lid coffin~ 3 -1 1014 E muidnar~ ~ S #1014 Muidnar's Coffin~ You are in a huge black marble coffin. There is about 4 inches of dirt on the floor. Blood stains line the walls of this plush velvet place of doom. Scattered in the dirt are the remains of whiney little mud players who have interrupted him just one too many times. ~ 10 584 0 D4 The lid of the coffin. ~ lid coffin~ 3 -1 1013 S #1015 Stairway to Oblivion~ You stand on an impossibility. The steps that make up this spiral are at once utterly clear, and the darkest black marble. You can't understand how it is that the world is visible far below, yet the stone slabs feels as if they are going to outlast the sun itself! ~ 10 588 5 D4 Darkness extends upwards, shouldering the stars out of the way. ~ ~ 0 -1 1016 D5 Haven is not below you, the world of mortals is. ~ world~ 0 -1 2035 S #1016 Stairway to Oblivion~ After many hours of climbing, you are high above the world. The air has taken a decided turn towards freezing, and the stars are almost close enough to touch. A faint glimmer of firelight can be seen above you. Perhaps you are finally nearing the end of your journey! ~ 10 588 5 D4 A faint glimmer of flickering firelight dances just beyond your reach. ~ ~ 0 -1 1017 D5 You know there are stairs below you, but they seem to fade as you look down. ~ ~ 0 -1 6440 S #1017 Oblivion~ You have reached the top of the stairs, and the top of creation as well! Looking down, you can only see the last few steps you walked up, the rest have faded out of existence. The marble platform you stand on extends in all directions, and seems to curve a bit in the deepest distances. The odd thing is, you can't tell if you are on the inside or outside of a huge sphere. A bonfire of insane proportions burns in the distance, and you suddenly realize that it seems to be at once brilliant white, and a murky red colour. The only sane direction seems to be northward. ~ 10 588 5 D0 The fire is gigantic, yet seems odd somehow. ~ ~ 0 -1 1018 D5 The stairs below you seem to have disappeared. Only mountain peaks exist. ~ ~ 0 -1 1950 S #1018 Oblivion~ As you draw closer to the strange fire, you realize that it seems to radiate a numbing cold whenever it appears white, and an intense heat when it flickers to red. The change occurs very quickly, and the resulting waves of hot and cold are almost too much for you to bear. You can now make out a figure standing near the fire. It seems to be throwing fuel onto it. Each time it does so, you see a gigantic spark leap upwards, and join the myriad of stars overhead. Sometimes the fire shifts colours when this happens, sometimes not. ~ 10 588 5 D0 The fire is uncomfortable, but the figure even moreso. ~ ~ 0 -1 1019 S #1019 Oblivion~ Standing near the fire, a gigantic creature can be seem hauling what seem to be dead corpses over to the flames. With a grunt, it tosses the body of an orc onto the fire, and you see the flames greedily reach out to it. As the body smolders, its eyes suddenly open and a soundless scream emerges from its mouth! The fire swiftly darkens to a murky red colour, and you see a glowing ball of red light launch upwards to the stars. The pile of bodies that sits behind the fire is too large to comprehend. It is composed of every imaginable creature, and many that you've never seen before. Strangely, there seems to be no ash, no remains from the fire. A large chair sits with its back to you, and a movement indicates that someone, or something is sitting in it. ~ 10 588 5 D0 The chair is quite close to the fire. ~ ~ 0 -1 1020 E creature giant devil angel monster~ The creature has all the outward appearances of an angel, but instead of glowing white, this one is jet black. A closer look reveals the classic horns, tail, and fangs you've come to expect from a demon as well! When it sees you staring, it grunts, 'More work for the Dread Lord!' ~ E pile bodies~ It is twice the height of the creature, and thus maybe 6 times your size. The pile extends across the horizon, and probably goes back as far as you might care to imagine as well. ~ E chair throne~ The chair is large, but overall human-sized. It has ornate decorations and even a few symbols that seem familiar. The material seems to be wood, but it shares the same jet black colouring as everything you've seen so far. ~ E decorations decorations symbol symbols~ You see the symbols of Tyken, Aklan, and many others. The Aklan symbol seems clearest, but another symbol sits above all of them. The symbol of an axe cleaving an oak tree, with a blackened skull above it. ~ S #1020 The fire of Quixadhal~ You stand before the Throne of Dread Quixadhal, Dark Lord of VI. The God himself seems to be both here and not here. At one moment, he stares at you with eyes that reflect the changing light of the fire, and the next his throne sits empty. A malevolent grin lights up his face each time another soul ascends to the stars. You realize that this is the place all mortal beings come to when they die, and that Quixadhal has ultimate authority over the manner of their departure. ~ 10 1612 0 The fire howls in triumph as another star ascends. ~ A great roar is heard as another flash of light joins the stars. ~ D5 Mortals squirm far, far below. ~ ~ 0 -1 3000 E chair throne~ The throne is even more gruesome and beautiful from the front. The axe cleaving tree motif is done in splendid detail, burned into the very wood itself! The charred skull seems to leer back at you. ~ E quixadhal~ The Dread Lord seems to be absent. His presence permeates this whole place though, and his return could be instantaneous. The empty glass of beer is still stained with the blood of the Miller Genuine Swill unbelievers. An empty keg of Porter serves as a footstool. ~ S #1021 Dirk's abode~ You see a medium-sized room, complete with a small bed, and a desk, which has many strange objects on it. One is a tall boxy device, with several lights on it, each a different color. You also see a flat device, which has many small square buttons on it. You also see a larger cube-shaped device, which is something you have never seen before. It appears to have some text magically written on it. A small door to the east lets you escape this place. ~ 0 584 0 D1 A small door with no paint, and little varnish. It looks very flimsy. ~ door east e~ 1 -1 1001 E text device flat buttons cube~ It appears to be a small white device, unlike any you have seen before. There are many different square keys on it, each with a letter, a number, or some other weird symbol on it. If you look closely at the cube-looking device, you seem to see some text, which magically appears on it. Upon close examination, you see the words "Welcome to WileyMud III" ~ E dirk~ You can sense the apparition of Dirk, the owner of this room. He seems to be a quite-powerful warrior-mage, who always seems a bit confused. ~ S #1022 Entrance to the temple of Highlander~ Mist and vapor engulf the area as you try to feel substance beneath your feet. You can see no wall, no ceiling or floor, but you feel somehow your deep underground. To the north stands a very large cavern opening. Highly decorated carving embedd the rock and fog seems to roll from the opening. ~ 1 8 0 D0 There is a large door with a keyhole here. ~ door gate~ 2 1022 1023 D3 Mist escapes under the door. ~ ~ 0 -1 1001 E opening cavern carving~ It almost appears to be a carving of a giant mouth. ~ S #1023 Temple of Highlander~ A vast hallway stretching north. Mist covers the floor. ~ 1 1032 0 You hear moaning, but find no source. ~ You almost trip on something. ~ D0 ~ ~ 0 -1 1024 D2 A large gate with a keyhole. ~ door gate~ 2 1022 1022 D5 A cellar door is here on the floor. ~ door secret floor~ 2 1022 1026 S #1024 Highlander's Altar~ Mist pours into this room like tiny waterfalls surrounding the floor. In the middle this large cavern lies a slab created from the floor itself. You make out a larger room to the north and chaos above. ~ 1 8 0 D0 ~ ~ 0 -1 1025 D2 ~ ~ 0 -1 1023 E slab~ A rather large slab that seems to have developed naturally. You notice a dark rainbow of blood stained colors adorn it. ~ E chaos above up~ A swirling mist of chaos that looks to lead into a realm uncomprehensable to you. ~ S #1025 Throne Room of Highlander~ A Throne is the only thing that you can see in this room. ~ 1 764 0 D2 ~ ~ 0 -1 1024 E highlander~ Highlander is thankfully absent from this place. If only you could say the same... ~ E throne~ A very large and dark stone throne. The aura it radiates makes one almost sick to the stomach. ~ S #1026 Weapons Arsenal~ Weapons and armor line the wall of this dark shadowy dungeon. You feel pure evil radiate from the walls. Obviously, this is Lord Highlanders private arsenal and should not be disturbed. ~ 1 8 0 D4 A cellar door in the ceiling. ~ ceiling door~ 2 1022 1023 S #1027 Dank Passageway~ You have entered a dank and moldy passageway. The smell of water is strong in the air as you travel through it. Your footsteps echo in the passageway. The room is lit by mineral deposits which glow eerily in the darkness. The passageway leads down into a cavern. The passageway east leads back to the Antechamber. ~ 1 584 0 D1 The wall seems strange. It looks as if the bricks are a different color in different parts. ~ wall~ 3 -1 1003 D5 ~ ~ 0 -1 1028 S #1028 Dank Stairway~ You have entered a dank and moldy passageway. The smell of water is strong in the air as you travel through it. Your footsteps echo in the passageway. The stairs are slippery and you have little to keep you from falling on this long stairway. The walls are smooth and you are not sure of your footing. The room is lit by mineral deposits which glow eerily in the darkness. The passageway leads down into a cavern. The passageway up leads back toward the Antechamber. ~ 1 584 0 D4 ~ ~ 0 -1 1027 D5 The stairs look slippery and you might fall if you are not careful. ~ stairs~ 0 -1 1029 S #1029 Pool of Creation~ You have entered a huge cavern whose walls echo the constant dripping sound of water. Stalactites and stalagmites protrude from the ceiling and floor. In the center of this room is a huge pool of water, inside of which you see fish and other living things darting back and forth. The water shimmers from the light coming from a hole in the ceiling above. The light plays on the water, sending light and shadow dancing around the room. You are at peace here, as if there is an ancient presence within the walls of this cavern. ~ 1 584 0 D4 The stairs look slippery and you might fall if you are not careful. ~ stairs~ 0 -1 1028 D5 You see a pool below you. ~ pool~ 0 -1 1030 S #1030 Inside the Pool of Creation~ You are inside a pool of water. You feel the powerful force of life pulsing through the waters, a force so ancient, you feel miniscule in comparison to it. Numerous fish dance in these waters, fleeing from foes seen and unseen who seek to devour them. The light from above dances on the floor of the pool, creating hypnotic patterns of chaos and order, clashing and meshing together. In the center of the bottom of the pool, you see a massive cauldron which glows with an eerie light. The light is not bright, but it hurts your eyes nevertheless. As you catch a glimpse of it's contents you turn away, feeling both revulsion and amazement. It is as if everything that every living thing that ever was, is, or shall be is stored in this cauldron. You sense the presence of Sedna here, stirring the cauldron slowly. ~ 1 584 0 D4 You see the cavern above. ~ pool~ 0 -1 1029 E Sedna~ She seems unaware of your presence as she slowly stirs the cauldron. She looks as if she is older than any woman you have ever met. ~ S #3000 Travelers road~ This road is well worn as many people must pass by this place to travel the protected ways of the land. Looking about you several buildings to each side and some in the distance marker this place as a highway town, built on the prospects of continual travelers passing through. To the west stands a building with a small sign above the door reading, "Supplies", opposite a larger building sits hanging a sign with the words, "Griffin's Inn" written upon it. North and south this road seems to continue. ~ 30 0 1 D0 ~ ~ 0 -1 3007 D1 A door made of hard ironwood sporting the crest of a griffin. ~ door griffin~ 1 -1 3001 D2 ~ ~ 0 -1 3002 D3 A sturdy door with a metal handle. ~ supply supplies door~ 1 -1 3009 S #3001 Griffin's Tale~ The warm candlelight emanates a soft glow throughout this chamber revealing the many tables and chairs that fill this large congregational. Near the southern wall sits a longer table that must serve as the bar, several bottles sit upon it. There are a few pictures near a fireplace which glow dimly, only adding to the simple elegance of this Inn. Just past a large picture stands a arch which seems to lead into a back room which is deathly silent. A door leads to the west while to the east lies an archway opening into a long hall with many doors lining it. ~ 30 124 1 D1 A sign over the entrance reads, "Inn, bread and brothel". ~ archway~ 0 -1 3008 D2 A sign over the archway reads, "Quests". ~ ~ 0 -1 3038 D3 A door made of fine ironwood. ~ door~ 1 -1 3000 S #3002 Travelers road~ This well traveled road passes through this small highway town continuing to the north and south. You can smell something cooking inside of the building to the west while to the east another building stands, but with no apparent entrance. This road continues to the north and south with a door to the west. ~ 30 0 1 D0 ~ ~ 0 -1 3000 D2 ~ ~ 0 -1 3003 D3 The door has "Meat and breads" engraved upon it. ~ door~ 1 -1 3010 S #3003 Travelers road~ This well trodden road takes a turn to the north and east a it continues on its way. A ways up the road to the north, several more buildings are present marking the center of this bustling town. A building lies just off the path to the west, it appears to be slightly run down. Looking to the south it appears that only grasslands follow. This road continues to the north and east while a building lies to the west of the path. ~ 30 0 1 D0 ~ ~ 0 -1 3002 D1 ~ ~ 0 -1 3004 D2 ~ ~ 0 -1 3150 D3 The handle of this door looks as though it could be trapped. ~ door building~ 1 -1 3011 S #3004 Travelers road~ This road skirts the expansion of grasslands to the south while just to the north a building sit with others not far behind. This appears to be the edge of this small town as around you the grassland begins to grow deeper and thicker. A home lies to the south that seems to have been constructed of freshly cut wood. This road continues to the east, further away from town, and to the west where it travels more into civilization. There is a building just to the north several feet off the path, while a door lead south into a home. ~ 30 0 1 D0 The door has a sign above which reads, "Leathers". ~ door building~ 1 -1 3012 D1 ~ ~ 0 -1 3005 D2 The door is made of freshly cut wood. ~ door~ 1 -1 3048 D3 ~ ~ 0 -1 3003 S #3005 Travelers road~ The dirt on the road is less apparent here as you can see buildings further to the west and north while grasslands seem to lie to the south and east along the road. This road continues to the east and west while grasslands lie all around. ~ 30 0 1 D0 ~ ~ 0 -1 3013 D1 ~ ~ 0 -1 3006 D2 ~ ~ 0 -1 3152 D3 ~ ~ 0 -1 3004 S #3006 Travelers road~ Looking to the east you can see that the road becomes more overgrown as less people travel into the wilderness for fear of safety. To the north and west several buildings can be seen in the distance. A small sign rests slightly tipped by the side of the road. This road continues to the east and west while grasslands in other directions. ~ 30 0 1 D0 ~ ~ 0 -1 3014 D1 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3153 D3 ~ ~ 0 -1 3005 E sign~ Travelers welcome! Just to the west lies the village of Shylar, let us take the burden of travel from your backs and enjoy what we have to offer. ~ S #3007 Travelers road~ A small trough of a wagon wheel has been cut into the dirt road as it makes its way north and south through this small town. Several buildings lie to the south while several others can be seen northward, on other sides lie the grasslands, thick and green. On the side of the road westward, a house lies, its windows covered with shutters. This road travels north and south while short grass lies on both sides. ~ 30 0 1 D0 ~ ~ 0 -1 3016 D1 ~ ~ 0 -1 3015 D2 ~ ~ 0 -1 3000 D3 There is a acidic smell coming from within and the door feels hot. ~ door~ 1 -1 3017 S #3008 Griffins' Inn~ Doors line this small hallway that serves as the boarding portion of the famed inn. There are possible ten doors on each wall some of which are closed but others appear to be open. The soft rug that lines the hall feels comfortable on worn feet, while several pictures invite you for a stay. A small stand is set just near the entrance with some papers placed upon it in clear view. The larger section of the Inn lies to the west. ~ 30 252 1 D3 ~ ~ 0 -1 3001 E papers paper~ Some scribbling on the paper reads...... We are glad you could join us. We would be happy to give you a OFFER on what it would cost you to stay here in your fine inn. Or perhaps you would prefer to just RENT a room for the night, or however long you wish to stay. Provided you can pay that is. Please ask our butler what you wish to know. ~ S #3009 Supply house~ The walls here are actually quite bare considering that many people must pass through here each day. There is, however, what seems to be a enormous amount of the necessities of life. The walls have spare shelf and floor space, perhaps the owner might want to fill those. A small piece of paper lies upon the counter in plain view. A door leads east from here. ~ 30 12 1 D1 A wooden door with a iron handle. ~ door~ 1 -1 3000 E paper piece~ The note reads...... Please feel free to peruse on your own, when desiring help just try a LIST of things, perhaps later you can BUY or SELL as well. ~ S #3010 Bakery~ A sensual smell reaches your nostrils as spanning around you loaves of bread and other foods lie about on counters and shelves. Some meats seem to hang from the ceiling, encased in wet intestine. Browsing the many choices you can see that it has been kept impeccable clean, relieving the fear of too much disease or poison. A door leads east from here. ~ 30 12 1 D1 A wooden door. ~ door~ 1 -1 3002 S #3011 Dark home~ The shades have all been drawn and adjusting to the darkness of this small house seems difficult as the contents are hard to discern. Squinting to see, there appears to be a small table with several chairs around it, a cot, and a small stove. One odd contraption that catches your eye is a large pole sticking from the center of the chamber with dozens of other smaller poles sticking out of it at irregular angles. A door leads to the east. ~ 30 12 1 D1 A wooden door wrought with iron braces. ~ door~ 1 -1 3003 E contraption pole center~ The pole itself is about a foot in diameter while the small poles seem to be only inches. Looking closer you can see that the small poles have been sharpened while others seem to have metal points grafted into them. You would definitely not want to get to close, unless you knew how to use it. ~ S #3012 House of leathers~ The walls of this home have been covered in trinkets of leather combined with scattered pieces of clothing or armour. It would appear that that owner of this home has taken up the trade of leather working, but could use some tips on cleanliness and organization. A door leads south from here. ~ 30 12 1 D2 A wooden door with a simple bar lock. ~ door~ 1 -1 3004 S #3013 Grassland~ The grass here is short as it is well traveled by the residents of this small village. A building lies to the north and yet another to the west cutting off travel in those directions. Looking to the east you can see that the grass grows deeper as it get further from the village. You can travel south back to the road or east into the grassland, while a small door leads into a store westward. ~ 30 0 2 D1 ~ ~ 0 -1 3014 D2 ~ ~ 0 -1 3005 D3 A small door with a acorn nailed on it. ~ door small~ 1 -1 3049 S #3014 Grassland~ You seem to be on the edge of the village limits far out here in the grasslands. Further to the east the grass grows very deep making travel through it a physical challenge. Northward the grass remains a reasonable length as people continue to travel it. Grassland lies in all directions except south where a road lies. ~ 30 0 2 D0 ~ ~ 0 -1 3029 D1 ~ ~ 0 -1 3129 D2 ~ ~ 0 -1 3006 D3 ~ ~ 0 -1 3013 S #3015 Grassland~ The grass here is short due to the travel upon it by the residents and visitors of the village. Buildings lies to the north and south with no apparent entrance while looking to the east you can see the grasslands get slightly deeper. Grassland lies to the east while a road lies west. ~ 30 0 2 D1 ~ ~ 0 -1 3027 D3 ~ ~ 0 -1 3007 S #3016 Travelers road~ The worn road travels north and west here as it turns away from the deep grass to the north. A old, run down building lies to the east, perhaps it could be deserted. Further south down the road several other buildings make appearances marking the rest of the village. Just to the north there appears to be a building of new build, perhaps within the month as the wood still smells of fresh pine. This road travels west and south while a door leads into a building to the east and a door leads north into the newer building. ~ 30 0 1 D0 The door has a arcane symbol written upon it. ~ arcane door~ 1 -1 3121 D1 The door appears to almost be off its hinges. ~ door building~ 1 -1 3024 D2 ~ ~ 0 -1 3007 D3 ~ ~ 0 -1 3018 S #3017 Jessica's home~ A acidic stench burns your nostrils, obviously coming from a beaker of red liquid that seems to be melting into a large desk in the center of this small home. It is hard to see through all of the smoke but you can tell that there appears to be a desk which occupies almost all of this home leaving just enough space for a small desk wrought with papers and a small cot. Burn marks on the walls and floor lead to the conclusion there have been more failures here than success. A charred door leads east from here. ~ 30 1036 1 A glass vial explodes sending shards throughout the room. ~ Smoke rises from some burnt materials. ~ D1 The wood is splintered and charred yet it holds steady. ~ door~ 1 -1 3007 E beaker~ The glass beaker melts as you look at it from the liquid inside which seems to be continuing through the table. ~ S #3018 Travelers road~ The dirt is worn into a wide path here as this road skirts the immense grasslands to the north. A building lies just to the south a few hundred feet but with no apparent entrance. This road continues east and west while deep grasslands to the north. ~ 30 0 1 D0 ~ ~ 0 -1 3120 D1 ~ ~ 0 -1 3016 D3 ~ ~ 0 -1 3019 S #3019 Travelers road~ Some buildings lie scattered eastward further in the distance while north and south lies grassland, the north much thicker than the south. Far off in the south you think you can see a building, perhaps it is just a speck in your eye. This road continues to the east and west while grasslands to the north and south. ~ 30 0 1 D0 ~ ~ 0 -1 3119 D1 ~ ~ 0 -1 3018 D2 ~ ~ 0 -1 3020 D3 ~ ~ 0 -1 3030 S #3020 Grassland~ The grass here is not as thick as it gets far off to the west as this section of the village is traveled regularly. A building lies just to the east, but with no apparent entrance. A road lies to the north while grassland to the south and west. ~ 30 0 2 D0 ~ ~ 0 -1 3019 D2 ~ ~ 0 -1 3021 D3 ~ ~ 0 -1 3031 S #3021 Grassland~ You can travel easily here through the quickly growing grass as this section of the village is traveled regularly. A building lies just to the east and looking further south you think you can see another building in the distance. There is grassland in all directions except east. ~ 30 0 2 D0 ~ ~ 0 -1 3020 D2 ~ ~ 0 -1 3022 D3 ~ ~ 0 -1 3032 S #3022 Grassland~ You can travel easily here through the quickly growing grass as this section of the village is traveled regularly. A building lies just to the east while a new temple seems to have been hastily constructed to the west. There is a large arch which gains access to it. There is grassland in all directions except east and west where entrance to a temple lies. ~ 30 0 2 D0 ~ ~ 0 -1 3021 D1 There are some odd sounds coming from that building to the east. ~ ~ 1 -1 3035 D2 ~ ~ 0 -1 3023 D3 ~ ~ 0 -1 3033 S #3023 Grassland~ Blades of grass lies about you mostly trampled and torn from use, almost a small trail beginning to form throughout it. To the west you can see a large building that continues some distance to the north. It appears that at one time there might have been a door to this southern part but now the door has been covered with mud and sealed shut. Just to the south of that large building there appears to be a large iron fence that encases what looks to be a sizable cemetery. Opposite this large building is the rear of yet another building. Trampled grasslands lie to the north while southward it seems to be growing stronger. ~ 30 0 2 D0 ~ ~ 0 -1 3022 D2 ~ ~ 0 -1 3148 S #3024 Jakes' Cutlery~ Several tables hold a meek supply of knives and other sharp instruments, some of them rusting others covered with dust. It is quite apparent that this is a horrific failure as nothing seems to have been sold here in weeks. A dusty counter resides along the eastern wall, it to is covered with dust in several spots where the shopkeeper has not fallen asleep at. A door leads west from here. ~ 30 12 1 D3 A door made of fine wood. ~ door jake jakes~ 1 -1 3016 S #3025 Grassland~ The rear of a building lies to the west while another lies to the east with the entrance being a large and sturdy door. Grasslands lie to the south and north where it grows tall and thick, travel must be difficult through it. A building lies to the east while grasslands to the north and south. ~ 30 0 2 D0 ~ ~ 0 -1 3123 D1 A sturdy door made of fresh ironwood. ~ door building~ 1 -1 3026 D2 ~ ~ 0 -1 3027 S #3026 Karks' home~ The air here is warm and comforting as a fire burns inside of the stove which cooks a small pot of some concoction. Looking at the walls there appears to be many swords and weapons of all types bolted to the walls, never to be removed again. A large shield rests above the mantle, near the stove, which appears to be bolted as well. A small table with several chairs sits in the center of this chamber with a cot on the far wall. A door leads west of here. ~ 30 12 1 D3 A strong door built with fresh ironwood. ~ door~ 1 -1 3025 E sword swords~ Excellent weapons, at one time, they now appear to be rusting with age and neglect. ~ E weapons~ Pikes, spears, and other weapons of sort lie bolted to the walls , most rusting with age and neglect. ~ E shield~ A strange crest has been painted upon it, a Griffin entangled with a beast that seems to have a hundred arms. What a strange thing to have upon a shield. ~ S #3027 Grassland~ The grass grows short here as many people travel it to get to and fro from the buildings of the village. A small path can be seen leading north to a building just to the northeast. A long building lies to the south with no apparent entrance. Grassland lies in all directions except south. ~ 30 0 2 D0 ~ ~ 0 -1 3025 D1 ~ ~ 0 -1 3028 D3 ~ ~ 0 -1 3015 S #3028 Grassland~ A building lies a distance to the north, but you can see no entrance into it. Looking to the east you can see that the grass becomes incredibly high and very difficult to travel through. Another large building lies to the southwest of here. To the east, just on the fringe of the deep grassland there appears to be a large farm of sorts with several small barns. Grassland lies in all directions except north and east where a farm lies. ~ 30 0 2 D1 A farm lies there. ~ ~ 0 -1 3039 D2 ~ ~ 0 -1 3029 D3 ~ ~ 0 -1 3027 S #3029 Grassland~ A large building lies just to the west of here, several stories tall with many windows, possibly a inn, unfortunately there is no apparent entrance, there is however a small area of refuse that your could step into. Looking eastward the grassland becomes savage and long, making travel very difficult. Grassland lies on all directions except west. ~ 30 0 2 D0 ~ ~ 0 -1 3028 D1 ~ ~ 0 -1 3128 D2 ~ ~ 0 -1 3014 D3 There looks like a pile of refuse there. ~ ~ 0 -1 3037 S #3030 Travelers road~ The road diminishes slightly to the west as people travel less the further away you get from the village. Grasslands lie to the north and south where the grass seems to be more under control than the north where it grows tall and thick. This road travels west and east while grasslands lie to the north and south. ~ 30 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3019 D2 ~ ~ 0 -1 3031 D3 ~ ~ 0 -1 3108 S #3031 Grassland~ The grass here is shorter than to the west where it seems to grow to the height of a man, making travel very difficult. A road lies to the north while to the south a house could be visible far in the distance. A road lies to the north while grassland on all other sides. ~ 30 0 2 D0 ~ ~ 0 -1 3030 D1 ~ ~ 0 -1 3020 D2 ~ ~ 0 -1 3032 D3 ~ ~ 0 -1 3142 S #3032 Grassland~ Just to the west the grass grows out of control and travel is very difficult. Here, the grass is under control and remains as such only because the residents travel it regularly. Just to the south it would appear that a new temple has been hastily constructed. A large arch gives access into the large building. Grasslands lie all but south where a temple lies. ~ 30 0 2 D0 ~ ~ 0 -1 3031 D1 ~ ~ 0 -1 3021 D2 ~ ~ 0 -1 3033 D3 ~ ~ 0 -1 3143 S #3033 Chapel~ This building is rather crudely constructed form various pieces of formed rock and large clumps of packed mud. Despite its archaic build the building itself holds some sort of peace to it, almost as if there was someone here besides those that stand next to you. Various plaques have been placed upon the walls and it is obvious that someone has been trying to make several glass windows stained with color. Each wall of the temple has a arch leading into the grassland except to the south where a door has been placed. ~ 30 12 2 D0 The grasslands span out. ~ ~ 0 -1 3032 D1 The grasslands span out. ~ ~ 0 -1 3022 D2 The door is marked with the symbol of Tyken. ~ door tyken~ 1 -1 3034 D3 The grasslands span out. ~ ~ 0 -1 3144 E plaque plaques~ The plaques depict several different things, some including the first form of this new church, a simple house run by one man. Another shows the man, Pastue, gaining several followers and soon building this temple. ~ S #3034 Sanctuary of Pastue~ This small room seems to void of most basic furniture except a small cot and a burning stove to replace some of the warmth. Placed directly in the center of this home, covered in flowers and offerings to the four elements stands spotless and peaceful. There is a sense of inner peace within this room, perhaps it has something to do with this beautiful altar. A door leads north from here. ~ 30 12 1 D0 A door made of oak. ~ door~ 1 -1 3033 E altar~ The altar is made of black marble and looks much like a small monolith. It is covered with flowers with several pieces of moss scattered near the floor. Near the top hangs a wind chime while a incense burner spews a enjoyable scent into the present area. ~ S #3035 Griffeths abode~ Cages seems to line the walls of this small home, all being of different sizes and different shapes. There are also many bars of wood that line various areas, perfect for any perching bird. A door leads west from here. ~ 30 1036 1 The loud scream of a bird echoes throughout the room. ~ A low growl is heard. ~ D3 The door is made of oak. ~ door~ 1 -1 3022 E cages~ The cages seem to hold different types of animals. ~ S #3036 Cages~ You are inside of a animals cage. ~ 30 0 0 S #3037 Behind the Inn~ Huge piles of trash adorn this small area behind the Griffins Inn. This is obviously where the people of Shylar, and of course the Inn, drop all of there trash. Grassland lies to the east. ~ 30 0 1 D1 ~ ~ 0 -1 3029 S #3038 Back room~ Several large chairs have been placed about this small chamber, the mood here is calm as little light seems to filter in from the main chamber of the inn. Here, with the light low and the comfortable chairs about it would be a nice place to simply read in peace. A archway northward leads back into the main chamber. ~ 30 28 0 D0 A archway leads to the tavern. ~ arch~ 0 -1 3001 S #3039 Farm~ You stand in the middle of several buildings of a small farm, to the north there appears to be a small coop of sorts most likely for poultry. To the east there is a meager one story farm house while to the south there stands the barn in back of which you can see some fields. The coop lies to the north while a farm house lies east and the barn lies to the south. ~ 30 1028 0 A rooster crows in the distance. ~ A curtain in the farmhouse blows in the wind. ~ D0 There is a small door leading into the coop. ~ coop door~ 1 -1 3040 D1 A door leads into the farmhouse. ~ door farmhouse~ 1 -1 3041 D2 A large opening leads into the barn. ~ ~ 0 -1 3042 D3 Short grasslands lie to the west. ~ ~ 0 -1 3028 S #3040 Coop~ Small perches lie about this small coop for the animals to perch upon, not far below there are several nests where some of the animals have decided to roost. A small door leads south from here. ~ 30 8 0 D2 A small door. ~ door~ 1 -1 3039 E perches perch~ They are wooden rods that extend most of the coop, they are covered in excretion. ~ E roost roosts~ The roosts are covered in excretion but must be home to some bird of sorts. ~ S #3041 Farm house~ This is a small one room farm house that has been separated into vague rooms by small partitions. A table lies in the center while not far away past a partition lies what would be the bedroom with a large cot, large enough for two to sleep upon. A small woodburning stove keeps this area quite warm. A door leads west into the yard. ~ 30 1032 0 Some wind blows in through a open window. ~ A burst of warm air from the stove hits you. ~ D3 A small door. ~ door small~ 1 -1 3039 E table~ The table has two places set upon it. ~ E cot~ The cot looks very comfortable. ~ E stove~ The stove puts out quite a bit of heat and looks as though it could cook a well to do meal as well. ~ S #3042 Barn~ Several large bails of hay lie in the corner of this adequate barn with several bags of feed next to them. The floor is covered in dirt with large piles of dung from some large animal. Two large openings lead from this barn to the east and north, neither seem to have a door as the wind whips through this barn. Exits lie to the north and east of here. ~ 30 1032 0 The smell of nature hits you full force. ~ A strong wind whips through the barn. ~ D0 ~ ~ 0 -1 3039 D1 You can see open fields. ~ ~ 0 -1 3043 E hay bail bails~ The hay is stacked nicely in large bails. ~ E feed sack sacks~ It is obviously poultry feed. ~ S #3043 Field~ Small blades of grass lie all about you, obviously trampled by the animals that roam this field. Piles of dung can be seen throughout this large field as it continues for some distance to the east and south. A barn lies to the west of here, a opening allowing entrance. A barn lies to the west while more of the field lies east and south. ~ 30 0 0 D1 The field continues for a distance. ~ ~ 0 -1 3046 D2 The field continues for a distance. ~ ~ 0 -1 3044 D3 A large opening grants entrance into the barn. ~ ~ 0 -1 3042 S #3044 Field~ Small blades of grass have been trampled by the animals that lie within this field as it continues to north and east. The field has been blocked off by a wooden fence to the south and west that seems adequate to keep the animals in. The field continues to the north and west. ~ 30 0 0 D0 The field continues for some distance. ~ ~ 0 -1 3043 D1 The field continues for some distance. ~ ~ 0 -1 3045 E fence wooden~ The fence bars any travel where it has been set up. ~ S #3045 Field~ Small blades of grass have been trampled by the animals that lie within this field as it continues to the north and west. The field has been blocked to the south and east by a sturdy wooden fence. The field continues to the north and west. ~ 30 0 0 D0 The field continues for some distance. ~ ~ 0 -1 3046 D3 The field continues for some distance. ~ ~ 0 -1 3044 E fence wooden~ The fence is sturdy enough to keep things inside of the field. ~ S #3046 Field~ Small blades of grass have been trampled by the animals that live within this field as it continues to the south and west. To the north the field rises slightly as it comes upon a slight hill. A fence lies to the east keeping in the animals that belong to the farm. The field continues to the west and south while it rises slightly to a small hill northward. ~ 30 0 0 D0 A small hill rises up. ~ ~ 0 -1 3047 D2 The field continues for some distance. ~ ~ 0 -1 3045 D3 The field continues for some distance. ~ ~ 0 -1 3043 E fence wooden~ The fence is sturdy enough to keep the animals in that are from the farm. ~ E hill hills~ The hill rises up slightly with a single tree at the top. ~ S #3047 Hill~ A small hill rises up slightly above the fields to the south while to the west you can see the back of the farm house. All about you there lies grassland as far as you can see, although all of this area has been blocked by a wooden fence that bars all travel except south. One lone tree grows to some height here providing shade to those who would sit beneath it. The fields lie south of here. ~ 30 1024 0 The tree wavers slightly in the wind. ~ A lone howl can be heard from the grasslands. ~ D2 The fields continue for some distance. ~ ~ 0 -1 3046 E tree~ This lone tree has grown to some height and now provide decent shade. ~ E fence wooden~ The fence is adequate to keep the animals of the farm inside. ~ S #3048 Home~ This home is meagerly furnished yet serves the purpose of being a roof over someones head. There is a small stove and a cot, scattered about the home are other small chairs and tables which make it a comfortable place to stay for a comfortable nights sleep. A picture hangs on the wall next to a door to the south, while several windows look out upon the village and grasslands. A door leads to the north and south. ~ 30 12 0 D0 The door leads north from this home. ~ door~ 1 -1 3004 D2 The door has a bar upon it but leads south from this home. ~ door bar~ 1 -1 3151 E stove~ The stove puts out a adequate amount of heat and is suitable for cooking. ~ E cot~ It looks very comfortable and seems to be stuffed with wool. ~ E picture~ The picture is that of a wolf, lonely and hungry standing amongst the long blades of the grassland. ~ E window windows~ The windows look out over several parts on the village to the north while southward they look out upon the expanse of grasslands. ~ S #3049 Ned's place~ The walls of this small store are of a hickory hue. Small bits of sap and wood are still apparent on the walls where the wood has not been completely polished down. Several large barrels lie near a counter on the far side of the store, each seem to be filled with nuts of various sorts and sizes, while the counter itself has only some shells and shavings of odd looking nuts. A door leads east from this chamber. ~ 30 8 0 D1 A small door. ~ door small~ 1 -1 3013 S #3101 Travelers road~ Tall, flowing grasslands spreads out all around you, almost as for as you can see. This small yet usefull road makes its way through the grass around you which looks as though it is almost impossible to travel through. This road travels east and west while grasslands lie north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3129 D1 ~ ~ 0 -1 3102 D2 ~ ~ 0 -1 3154 D3 ~ ~ 0 -1 3006 S #3102 Travelers road~ Tall grasslands span out about you in all directions as you continue to travel the miles of road that travels east and west. It looks almost never ending as the fields seem to flow to the edge of your vision. This road continues to the east and west while grasslands lie to the north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3130 D1 ~ ~ 0 -1 3103 D2 ~ ~ 0 -1 3155 D3 ~ ~ 0 -1 3101 S #3103 Travelers road~ Here the road turns to the west and south, cutting through the expanse of grasslands that lie about you. Traveling the road looks much easier than trodding through the grasslands as it looks like it could be a definite physical exercise. The road travels west and south while grasslands lie other directions. ~ 31 0 1 D0 ~ ~ 0 -1 3131 D1 ~ ~ 0 -1 3135 D2 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3102 S #3104 Travelers road~ This road turns north and east as it cuts further into the grassland that spans, never ending around you. Traveling on the road does appear to be a great deal easier than traveling in the grasslands as that could be quite a effort. This road travels north and east while grasslands lie on other sides. ~ 31 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3105 D2 ~ ~ 0 -1 3157 D3 ~ ~ 0 -1 3155 S #3105 Travelers road~ Grasslands span out about you as this small road cuts miles through it, kept open only because of the traffic upon it. This road continues further into the grass to the west and east, where you could possibly see some hills miles through the grass. This road travels east and west while grasslands lie other directions. ~ 31 0 1 D0 ~ ~ 0 -1 3135 D1 ~ ~ 0 -1 3106 D2 ~ ~ 0 -1 3158 D3 ~ ~ 0 -1 3104 S #3106 Travelers road~ Grasslands span out about you as this small road cuts miles through it, kept open only because of the traffic upon it. This road continues further into the grass to the west and east, where you could possibly see some hills miles through the grass. This road travels east and west while grasslands lie other directions. ~ 31 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3107 D2 ~ ~ 0 -1 3159 D3 ~ ~ 0 -1 3105 S #3107 Travelers road~ Grasslands span out about you as this small road cuts miles through it, kept open only because of the traffic upon it. This road continues further into the grass to the west and east, where you could possibly see some hills miles through the grass. This road travels east and west while grasslands lie other directions. ~ 31 0 1 D0 ~ ~ 0 -1 3137 D1 ~ ~ 0 -1 1400 D2 ~ ~ 0 -1 3160 D3 ~ ~ 0 -1 3106 S #3108 Travelers road~ The grass along the road stands about five feet high and is as thick as a wall itself. Looking about the grass around you there appears to be several stones placed within the long blades of grass that make a trail leading north through the grasslands. This road travels east and west while grassland lies to the south and north where there appears to be a slight trail marked. ~ 31 0 1 D0 ~ ~ 0 -1 3117 D1 ~ ~ 0 -1 3030 D2 ~ ~ 0 -1 3142 D3 ~ ~ 0 -1 3109 S #3109 Travelers road~ This road cuts north and east here as it continues to travel through the huge expanse of grassland. Looking about there appears to be no end to this grassland that spans about you. This road travels north and east while grassland on all other sides. ~ 31 0 1 D0 ~ ~ 0 -1 3110 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3110 Travelers road~ This road travels south and west here as it cuts through this never ending expanse of grassland that grows around you. Looking into the grass you can see that travel looks very difficult. This road travels west and south while grassland on all other sides. ~ 31 0 1 D0 ~ ~ 0 -1 3115 D1 ~ ~ 0 -1 3117 D2 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3111 S #3111 Travelers road~ This road travels what appears to be miles into the grassland both east and west although it appears to be much easier to travel than plodding through the tall, thick grass. This road travels east and west while grasslands on other sides. ~ 31 0 1 D0 ~ ~ 0 -1 3114 D1 ~ ~ 0 -1 3110 D2 ~ ~ 0 -1 3139 D3 ~ ~ 0 -1 3112 S #3112 Travelers road~ This road travels what appears to be miles into the grassland both east and west although it appears to be much easier to travel than plodding through the tall, thick grass. This road travels east and west while grasslands on other sides. ~ 31 0 1 D0 ~ ~ 0 -1 3113 D1 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3138 D3 ~ ~ 0 -1 1246 S #3113 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3224 D1 ~ ~ 0 -1 3114 D2 ~ ~ 0 -1 3112 D3 ~ ~ 0 -1 -1 S #3114 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3225 D1 ~ ~ 0 -1 3115 D2 ~ ~ 0 -1 3111 D3 ~ ~ 0 -1 3113 S #3115 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. An old, decrepit mansion sits atop a hill to the northeast. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3226 D1 ~ ~ 0 -1 3116 D2 ~ ~ 0 -1 3110 D3 ~ ~ 0 -1 3114 S #3116 Grassland~ The huge expanse of grassland seems to give way to a small uprising that seems to have a mansion of sorts placed upon it. The stones that have been placed as a walkway still lead up to the porch although now they appear to have been almost completely overgrown. The porch of the mansion lies to the north while an expanse of grassland lies elsewhere. ~ 31 0 2 D0 ~ ~ 0 -1 3421 D1 ~ ~ 0 -1 3161 D2 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Grassland~ The tall blades of grass about you seem to have a trail marked through them with large footstones that seem to lead north to a building off into the distance to the north. Elsewhere large expanses of grasslands lie about you with no seeming end. Grasslands lie all about you although there appears to be a trail leading north. ~ 31 0 2 D0 ~ ~ 0 -1 3116 D1 ~ ~ 0 -1 3118 D2 ~ ~ 0 -1 3108 D3 ~ ~ 0 -1 3110 S #3118 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3161 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3030 D3 ~ ~ 0 -1 3117 S #3119 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3162 D1 ~ ~ 0 -1 3120 D2 ~ ~ 0 -1 3019 D3 ~ ~ 0 -1 3118 S #3120 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. There appears to be a building to the east, although there doesn't appear to be a entrance. A road lies to the south while grassland elsewhere except to the east where a home lies. ~ 31 0 2 D0 ~ ~ 0 -1 3163 D2 ~ ~ 0 -1 3018 D3 ~ ~ 0 -1 3119 S #3121 Arcanus~ The walls of this building have been covered with different styles of robes and other types of dress. Near each style of robe is a staff of sorts intermixed with different dagger and small blade. A table covered in clothe lies along the northern wall of this chamber. There is a door on the southern wall. ~ 31 0 0 D2 The door has a arcane symbol upon it. ~ door arcane~ 1 -1 3016 S #3122 Grassland~ Grassland lies all about you glancing in all directions. Catching your eye several miles to the south you think there might be a house, but you can see no apparent entrance. There also appears to be a building to the west, but again there doesn't appear to be a entrance. Grassland lies all around except west and south where homes lies. ~ 31 0 2 D0 ~ ~ 0 -1 3165 D1 ~ ~ 0 -1 3123 S #3123 Grassland~ Grassland lies all about you spanning as far as the eye can see, except to the south where miles in the distance some buildings stand, possibly a small village. Grassland is all about you. ~ 31 0 2 D0 ~ ~ 0 -1 3166 D1 ~ ~ 0 -1 3124 D2 ~ ~ 0 -1 3025 D3 ~ ~ 0 -1 3122 S #3124 Grassland~ Grassland lies all about you glancing in all directions. Catching your eye several miles to the south you think there might be a house, but you can see no apparent entrance. Grassland lies all around except south where a home lies. ~ 31 0 2 D0 ~ ~ 0 -1 3167 D1 ~ ~ 0 -1 3125 D3 ~ ~ 0 -1 3123 S #3125 Grassland~ Grassland lies all about you glancing in all directions. Catching your eye to the southwest, many miles through the grass, there appears to be several buildings, perhaps a village. Grassland lies all about you. ~ 31 0 2 D0 ~ ~ 0 -1 3168 D1 ~ ~ 0 -1 3170 D2 ~ ~ 0 -1 3126 D3 ~ ~ 0 -1 3124 S #3126 Grassland~ Grassland lies all about you in every direction. Looking through the sea of grass, a few miles perhaps, lies what appears to be several buildings, perhaps even a village. Grassland lies all about you. ~ 31 0 2 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3171 D2 ~ ~ 0 -1 3127 S #3127 Grassland~ Grassland lies all about you in every direction. Looking through the sea of grass, a few miles perhaps, lies what appears to be several buildings, perhaps even a village. Just to the east, before the mass of the village some land has been marked off by a wooden fence to a farm. Grassland lies all but west where the fence blocks travel. ~ 31 0 2 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3172 D2 ~ ~ 0 -1 3128 S #3128 Grassland~ Grassland lies all about you in every direction. Looking through the sea of grass, a few miles perhaps, lies what appears to be several buildings, perhaps even a village. Grassland lies all about you. ~ 31 0 2 D0 ~ ~ 0 -1 3127 D1 ~ ~ 0 -1 3173 D2 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3029 S #3129 Grassland~ Grassland lies all about you in every direction. Looking through the sea of grass, a few miles perhaps, lies what appears to be several buildings, perhaps even a village. Here, you stand in the middle of a small ring made of mushrooms. Grassland lies all about you. ~ 31 0 2 D0 ~ ~ 0 -1 3128 D1 ~ ~ 0 -1 3130 D2 ~ ~ 0 -1 3101 D3 ~ ~ 0 -1 3014 S #3130 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3173 D1 ~ ~ 0 -1 3131 D2 ~ ~ 0 -1 3102 D3 ~ ~ 0 -1 3129 S #3131 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3174 D1 ~ ~ 0 -1 3132 D2 ~ ~ 0 -1 3103 D3 ~ ~ 0 -1 3130 S #3132 Grassland~ Deep grassland lies all about you in every direction, miles and miles every place you look. The tall grass is hard to move through as it looks as though no one has ever traveled this land, making no trail. Grassland lies about all around you. ~ 31 0 2 D0 ~ ~ 0 -1 3175 D1 ~ ~ 0 -1 3133 D2 ~ ~ 0 -1 3135 D3 ~ ~ 0 -1 3131 S #3133 Grassland~ Deep grassland lies all about you in every direction, miles and miles every place you look. The tall grass is hard to move through as it looks as though no one has ever traveled this land, making no trail. Grassland lies about all around you. ~ 31 0 2 D0 ~ ~ 0 -1 3176 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3136 D3 ~ ~ 0 -1 3132 S #3134 Grassland~ Deep grassland lies all about you in every direction, miles and miles every place you look. The tall grass is hard to move through as it looks as though no one has ever traveled this land, making no trail. Grassland lies about all around you. ~ 31 0 2 D0 ~ ~ 0 -1 3177 D1 ~ ~ 0 -1 1409 D2 ~ ~ 0 -1 3137 D3 ~ ~ 0 -1 3133 S #3135 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3105 D3 ~ ~ 0 -1 3103 S #3136 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3106 D3 ~ ~ 0 -1 3135 S #3137 Grassland~ The flat expanse of the grassland lies about you. Through the tall, thick grass you think you might see a break in the layer miles to the south. Everywhere else is just the sweet smell of nature, and a sea of flowing grassland. A road lies to the south while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3134 D1 ~ ~ 0 -1 1410 D2 ~ ~ 0 -1 3107 D3 ~ ~ 0 -1 3136 S #3138 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3112 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3178 D3 ~ ~ 0 -1 1251 S #3139 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3111 D1 ~ ~ 0 -1 3109 D2 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3138 S #3140 Grassland~ Grassland lies all about you, everywhere you can see, in every direction. The sea of nature looks almost never ending as it wavers in the wind with its thick stalks poking at your legs. Grassland lies in all directions. ~ 31 0 2 D0 ~ ~ 0 -1 3139 D1 ~ ~ 0 -1 3141 D2 ~ ~ 0 -1 3180 D3 ~ ~ 0 -1 3178 S #3141 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3142 D2 ~ ~ 0 -1 3181 D3 ~ ~ 0 -1 3140 S #3142 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3108 D1 ~ ~ 0 -1 3031 D2 ~ ~ 0 -1 3143 D3 ~ ~ 0 -1 3141 S #3143 Grassland~ Grassland spans all about you, appearing to travel miles in each direction. Looking to the east perhaps you can see a few houses off into the distance, so many, in fact, perhaps it could be a small village, but that lies miles away. Grassland lies in every direction, although to the east the grass thins ever so slightly as it enters the village. ~ 31 0 2 D0 ~ ~ 0 -1 3142 D1 ~ ~ 0 -1 3032 D2 ~ ~ 0 -1 3144 D3 ~ ~ 0 -1 3181 S #3144 Grassland~ Grassland spans all about you, appearing to travel miles in each direction. Looking to the east you can see a temple archway not far away, followed quickly behind by what must be a small village by the number of buildings around. Grassland lies in every direction, although to the east the grass thins ever so slightly as a temple lies just a bit away. ~ 31 0 2 D0 ~ ~ 0 -1 3143 D1 A archway allows access into the temple. ~ ~ 0 -1 3033 D2 ~ ~ 0 -1 3145 D3 ~ ~ 0 -1 3182 S #3145 Grassland~ Grassland spans all about you, appearing to travel miles in each direction. Looking to the east perhaps you can see a few houses off into the distance, so many, in fact, perhaps it could be a small village, but that lies miles away. Just behind of a building to the east there is a large iron gate that encompasses a cemetery of some size, although no gate to the cemetery can be seen. Grassland lies in every direction, although to the east the grass thins ever so slightly as the southern end of a temple blocks passage. ~ 31 0 2 D0 ~ ~ 0 -1 3144 D2 ~ ~ 0 -1 3146 D3 ~ ~ 0 -1 3183 S #3146 Grassland~ Grassland spans out all about you in every direction, but to the northeast and east there is a large iron fence that encompasses a cemetery of some size that looks as though it has its entrance further to the east. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3145 D1 ~ ~ 0 -1 3147 D2 ~ ~ 0 -1 3186 D3 ~ ~ 0 -1 3184 S #3147 Grassland~ The thick grassland lies all about you for miles around. To the north there is a large iron gate that seems to encompass a cemetery of some size, a gate leads into it. Grassland lies in every direction, to the north although, an iron gate can be seen allowing passage into the cemetery. ~ 31 0 2 D0 The gate is made of iron. ~ ~ 0 -1 30000 D1 ~ ~ 0 -1 3148 D2 ~ ~ 0 -1 3187 D3 ~ ~ 0 -1 3146 S #3148 Grassland~ The thick grassland lies all about you for miles around. Looking to the north, perhaps you can see several small buildings accumulating to a village. To the west and northwest there seems to be a large iron fence that encompasses what would be a sizeable cemetery, to the west of here it looks as though a iron gate might lead into it. Grassland lies in every direction, to the north, although, some buildings can be seen. ~ 31 0 2 D0 ~ ~ 0 -1 3023 D1 ~ ~ 0 -1 3149 D2 ~ ~ 0 -1 3188 D3 ~ ~ 0 -1 3147 S #3149 Grassland~ The thick grassland lies all about you for miles around. Looking to the north, perhaps you can see several small buildings accumulating to a village. Grassland lies in every direction, to the north, although, some buildings can be seen. ~ 31 0 2 D1 ~ ~ 0 -1 3150 D2 ~ ~ 0 -1 3189 D3 ~ ~ 0 -1 3148 S #3150 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3003 D1 ~ ~ 0 -1 3151 D2 ~ ~ 0 -1 3190 D3 ~ ~ 0 -1 3149 S #3151 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a home in the grassland to the north, miles away. Past the home there might be a village that seems to be bustling with activity. The door to a home lies north while grasslands lie elsewhere. ~ 31 0 2 D0 The door appears to be well built of freshly cut wood. ~ door~ 1 -1 3048 D1 ~ ~ 0 -1 3152 D2 ~ ~ 0 -1 3191 D3 ~ ~ 0 -1 3150 S #3152 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3005 D1 ~ ~ 0 -1 3153 D2 ~ ~ 0 -1 3192 D3 ~ ~ 0 -1 3151 S #3153 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3006 D1 ~ ~ 0 -1 3154 D2 ~ ~ 0 -1 3193 D3 ~ ~ 0 -1 3152 S #3154 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3101 D1 ~ ~ 0 -1 3155 D2 ~ ~ 0 -1 3194 D3 ~ ~ 0 -1 3153 S #3155 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north and east while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3102 D1 ~ ~ 0 -1 3104 D2 ~ ~ 0 -1 3156 D3 ~ ~ 0 -1 3154 S #3156 Grassland~ Grassland lies all about like a sea of nature everywhere you look. The grass grows tall and thick making travel very difficult and very discouraging as it spans for miles in every direction. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3155 D1 ~ ~ 0 -1 3157 D2 ~ ~ 0 -1 3195 D3 ~ ~ 0 -1 3194 S #3157 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3104 D1 ~ ~ 0 -1 3158 D2 ~ ~ 0 -1 3196 D3 ~ ~ 0 -1 3156 S #3158 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3159 D2 ~ ~ 0 -1 3197 D3 ~ ~ 0 -1 3157 S #3159 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3106 D1 ~ ~ 0 -1 3160 D2 ~ ~ 0 -1 3198 D3 ~ ~ 0 -1 3158 S #3160 Grassland~ A sea of grassland lies about you for miles in every direction. Scanning in all directions you think you might see a crack in the grassland to the north, miles away. That crack might possibly be a road which would make travel much easier. A road lies to the north while grassland everywhere else. ~ 31 0 2 D0 ~ ~ 0 -1 3107 D1 ~ ~ 0 -1 1411 D2 ~ ~ 0 -1 3199 D3 ~ ~ 0 -1 3159 S #3161 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. An old, decrepit mansion sits atop a small hill to the northwest of here. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20017 D1 ~ ~ 0 -1 3162 D2 ~ ~ 0 -1 3118 D3 ~ ~ 0 -1 3116 S #3162 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20016 D1 ~ ~ 0 -1 3163 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3161 S #3163 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20015 D1 ~ ~ 0 -1 3164 D2 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3162 S #3164 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it to the north east and west. A distance to the south there appears to be a building with no apparent entrance. Grassland lies in every direction except south where a building lies. ~ 31 0 2 D0 ~ ~ 0 -1 20014 D1 ~ ~ 0 -1 3165 D3 ~ ~ 0 -1 3163 S #3165 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20013 D1 ~ ~ 0 -1 3166 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3164 S #3166 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20012 D1 ~ ~ 0 -1 3167 D2 ~ ~ 0 -1 3123 D3 ~ ~ 0 -1 3165 S #3167 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20011 D1 ~ ~ 0 -1 3168 D2 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3166 S #3168 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20010 D1 ~ ~ 0 -1 3169 D2 ~ ~ 0 -1 3125 D3 ~ ~ 0 -1 3167 S #3169 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20009 D1 ~ ~ 0 -1 3208 D2 ~ ~ 0 -1 3170 D3 ~ ~ 0 -1 3168 S #3170 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3169 D1 ~ ~ 0 -1 3209 D2 ~ ~ 0 -1 3171 D3 ~ ~ 0 -1 3125 S #3171 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3170 D1 ~ ~ 0 -1 3210 D2 ~ ~ 0 -1 3172 D3 ~ ~ 0 -1 3126 S #3172 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3171 D1 ~ ~ 0 -1 3211 D2 ~ ~ 0 -1 3173 D3 ~ ~ 0 -1 3127 S #3173 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3172 D1 ~ ~ 0 -1 3174 D2 ~ ~ 0 -1 3130 D3 ~ ~ 0 -1 3128 S #3174 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3211 D1 ~ ~ 0 -1 3175 D2 ~ ~ 0 -1 3131 D3 ~ ~ 0 -1 3173 S #3175 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3215 D1 ~ ~ 0 -1 3176 D2 ~ ~ 0 -1 3132 D3 ~ ~ 0 -1 3174 S #3176 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3219 D1 ~ ~ 0 -1 3177 D2 ~ ~ 0 -1 3133 D3 ~ ~ 0 -1 3175 S #3177 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3223 D1 ~ ~ 0 -1 1408 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3176 S #3178 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3138 D1 ~ ~ 0 -1 3140 D2 ~ ~ 0 -1 3179 D3 ~ ~ 0 -1 1252 S #3179 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3178 D1 ~ ~ 0 -1 3180 D2 ~ ~ 0 -1 3200 D3 ~ ~ 0 -1 1253 S #3180 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3140 D1 ~ ~ 0 -1 3181 D2 ~ ~ 0 -1 3201 D3 ~ ~ 0 -1 3179 S #3181 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Here, as you look about you it would appear that you are standing in the middle of some sort of ring made of mushrooms. Grassland lies in every direction. ~ 31 0 -1 60 10716 1 2 D0 ~ ~ 0 -1 3141 D1 ~ ~ 0 -1 3143 D2 ~ ~ 0 -1 3182 D3 ~ ~ 0 -1 3180 S #3182 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3181 D1 ~ ~ 0 -1 3144 D2 ~ ~ 0 -1 3183 D3 ~ ~ 0 -1 3201 S #3183 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3182 D1 ~ ~ 0 -1 3145 D2 ~ ~ 0 -1 3184 D3 ~ ~ 0 -1 3203 S #3184 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3183 D1 ~ ~ 0 -1 3146 D2 ~ ~ 0 -1 3185 D3 ~ ~ 0 -1 3208 S #3185 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3184 D1 ~ ~ 0 -1 3186 D2 ~ ~ 0 -1 1414 D3 ~ ~ 0 -1 3207 S #3186 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3146 D1 ~ ~ 0 -1 3187 D2 ~ ~ 0 -1 1415 D3 ~ ~ 0 -1 3185 S #3187 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3147 D1 ~ ~ 0 -1 3188 D2 ~ ~ 0 -1 1416 D3 ~ ~ 0 -1 3186 S #3188 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3148 D1 ~ ~ 0 -1 3189 D2 ~ ~ 0 -1 1417 D3 ~ ~ 0 -1 3187 S #3189 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3149 D1 ~ ~ 0 -1 3190 D2 ~ ~ 0 -1 1418 D3 ~ ~ 0 -1 3188 S #3190 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3150 D1 ~ ~ 0 -1 3191 D2 ~ ~ 0 -1 1419 D3 ~ ~ 0 -1 3189 S #3191 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3151 D1 ~ ~ 0 -1 3192 D2 ~ ~ 0 -1 1420 D3 ~ ~ 0 -1 3190 S #3192 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3152 D1 ~ ~ 0 -1 3193 D2 ~ ~ 0 -1 1421 D3 ~ ~ 0 -1 3191 S #3193 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3153 D1 ~ ~ 0 -1 3194 D2 ~ ~ 0 -1 1422 D3 ~ ~ 0 -1 3192 S #3194 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3154 D1 ~ ~ 0 -1 3156 D2 ~ ~ 0 -1 1423 D3 ~ ~ 0 -1 3193 S #3195 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3156 D1 ~ ~ 0 -1 3196 D2 ~ ~ 0 -1 1424 D3 ~ ~ 0 -1 1423 S #3196 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3157 D1 ~ ~ 0 -1 3197 D2 ~ ~ 0 -1 1425 D3 ~ ~ 0 -1 3195 S #3197 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3158 D1 ~ ~ 0 -1 3198 D2 ~ ~ 0 -1 1426 D3 ~ ~ 0 -1 3196 S #3198 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3159 D1 ~ ~ 0 -1 3199 D2 ~ ~ 0 -1 1427 D3 ~ ~ 0 -1 3197 S #3199 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3160 D1 ~ ~ 0 -1 1412 D2 ~ ~ 0 -1 1428 D3 ~ ~ 0 -1 3198 S #3200 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3179 D1 ~ ~ 0 -1 3201 D2 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 1254 S #3201 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3180 D1 ~ ~ 0 -1 3182 D2 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3200 S #3202 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3200 D1 ~ ~ 0 -1 3203 D2 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 1255 S #3203 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3201 D1 ~ ~ 0 -1 3183 D2 ~ ~ 0 -1 3208 D3 ~ ~ 0 -1 3202 S #3204 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3202 D1 ~ ~ 0 -1 3208 D2 ~ ~ 0 -1 3206 D3 ~ ~ 0 -1 1256 S #3205 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3203 D1 ~ ~ 0 -1 3184 D2 ~ ~ 0 -1 3207 D3 ~ ~ 0 -1 3204 S #3206 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3204 D1 ~ ~ 0 -1 3207 D2 ~ ~ 0 -1 1259 D3 ~ ~ 0 -1 1257 S #3207 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3208 D1 ~ ~ 0 -1 3185 D2 ~ ~ 0 -1 1413 D3 ~ ~ 0 -1 3206 S #3208 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20008 D1 ~ ~ 0 -1 3212 D2 ~ ~ 0 -1 3209 D3 ~ ~ 0 -1 3169 S #3209 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3208 D1 ~ ~ 0 -1 3213 D2 ~ ~ 0 -1 3210 D3 ~ ~ 0 -1 3170 S #3210 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3209 D1 ~ ~ 0 -1 3214 D2 ~ ~ 0 -1 3211 D3 ~ ~ 0 -1 3171 S #3211 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3210 D1 ~ ~ 0 -1 3215 D2 ~ ~ 0 -1 3174 D3 ~ ~ 0 -1 3172 S #3212 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20007 D1 ~ ~ 0 -1 3216 D2 ~ ~ 0 -1 3213 D3 ~ ~ 0 -1 3208 S #3213 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3212 D1 ~ ~ 0 -1 3217 D2 ~ ~ 0 -1 3214 D3 ~ ~ 0 -1 3210 S #3214 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3213 D1 ~ ~ 0 -1 3218 D2 ~ ~ 0 -1 3215 D3 ~ ~ 0 -1 3210 S #3215 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3214 D1 ~ ~ 0 -1 3219 D2 ~ ~ 0 -1 3175 D3 ~ ~ 0 -1 3211 S #3216 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20006 D1 ~ ~ 0 -1 3220 D2 ~ ~ 0 -1 3217 D3 ~ ~ 0 -1 3212 S #3217 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3216 D1 ~ ~ 0 -1 3221 D2 ~ ~ 0 -1 3218 D3 ~ ~ 0 -1 3213 S #3218 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3217 D1 ~ ~ 0 -1 3222 D2 ~ ~ 0 -1 3219 D3 ~ ~ 0 -1 3214 S #3219 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3218 D1 ~ ~ 0 -1 3223 D2 ~ ~ 0 -1 3176 D3 ~ ~ 0 -1 3215 S #3220 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20005 D1 ~ ~ 0 -1 1404 D2 ~ ~ 0 -1 3221 D3 ~ ~ 0 -1 3216 S #3221 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3220 D1 ~ ~ 0 -1 1405 D2 ~ ~ 0 -1 3222 D3 ~ ~ 0 -1 3217 S #3222 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3221 D1 ~ ~ 0 -1 1406 D2 ~ ~ 0 -1 3223 D3 ~ ~ 0 -1 3218 S #3223 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 3222 D1 ~ ~ 0 -1 1407 D2 ~ ~ 0 -1 3177 D3 ~ ~ 0 -1 3219 S #3224 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20029 D1 ~ ~ 0 -1 3225 D2 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 20019 S #3225 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20030 D1 ~ ~ 0 -1 3226 D2 ~ ~ 0 -1 3114 D3 ~ ~ 0 -1 3224 S #3226 Grassland~ Tall grassland lies about you brushing up against you with its harsh stalks, making travel through its thickness very difficult. The sea of grass spans out for miles everywhere you look with no apparent end to it. Directly to the east stands a dark and deserted mansion, but with no apparent entrance. Grassland lies in every direction. ~ 31 0 2 D0 ~ ~ 0 -1 20031 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3225 S #3421 The Porch~ This once fine mansion has fallen into disrepair. All of the windows have been broken and boarded up while the walls are covered with vines. The courtyard is decayed and overgrown with weeds. A chill wind causes one of the shutters to bang against the side of the building. ~ 34 4 0 D0 ~ ~ 2 -1 3423 D2 ~ ~ 0 -1 3116 S #3422 Sitting Room~ This was once a comfortable room for sitting by the fire reading or engaging in polite conversation. Now the floor is littered with leaves and dirt blown in from a large hole in the window boards. ~ 34 8 0 D1 ~ ~ 2 -1 3423 S #3423 Main Hall~ This was the main receiving hall for the mansion. Double doors lead east and west while the hall continues to the north. South is the main door. ~ 34 8 0 D0 ~ ~ 0 -1 3426 D1 ~ ~ 2 -1 3424 D2 ~ ~ 2 -1 3421 D3 ~ ~ 2 -1 3422 S #3424 The Parlor~ This room was used for receiving and entertaining guests. The plush sofas and chairs are covered with mildew and have been shredded to pieces. A small harpsichord stands to one side, it's keys splintered and one of it's legs ripped off. ~ 34 8 0 D3 ~ ~ 2 -1 3423 S #3425 The Library~ Shelves of moldy and dust covered books line the walls in here. Spider webs cling to the furniture and huge cobwebs drape the ceiling fixtures. ~ 34 8 0 D1 ~ ~ 0 -1 3426 S #3426 Main Hall~ You are in the main hall of the mansion. Double doors lead off to the east and west while the hall continues to the south. A large, sweeping staircase leading upwards is to the north. ~ 34 8 0 D0 ~ ~ 0 -1 3429 D1 ~ ~ 0 -1 3427 D2 ~ ~ 0 -1 3423 D3 ~ ~ 0 -1 3425 S #3427 The Dining Room~ The once large oak table that stood here has been flipped over and covered with shards of crystal and china plates. A small door to the north stands slightly ajar and seems to be the source of a rather foul smell in the air. ~ 34 8 0 D0 ~ ~ 0 -1 3428 D3 ~ ~ 0 -1 3426 S #3428 The Kitchen~ Utensils and pots and pans lie strewn about the floor. The smell of rotting, decayed food is strong in here. Claw marks can be seen on the damaged door to the pantry and large animal droppings litter the floor. ~ 34 8 0 D2 ~ ~ 0 -1 3427 S #3429 The Staircase~ There is a large staircase leading up to the second floor here. Most of the railing is missing and the once plush carpeting on the steps is frayed and soiled. There is a smaller doorway next to the stairs whose door has been torn off it's hinges. ~ 34 12 0 D2 ~ ~ 0 -1 3426 D4 ~ ~ 0 -1 3430 D5 ~ ~ 2 -1 3445 S #3430 Second Floor Landing~ A wide hall stretches east and west from here and a large, sweeping staircase leads down to the mansion's main hall. Framed paintings of people hang on the wall here and seem to watch your every move. ~ 34 8 0 D1 ~ ~ 0 -1 3433 D3 ~ ~ 0 -1 3432 D5 ~ ~ 0 -1 3429 S #3431 Second Floor Hall~ This hall stretches out to the east. Two doors lead north and south. A small table stands against the west wall here below a broken painting hanging askew on the wall. ~ 34 8 0 D0 ~ ~ 2 -1 3437 D1 ~ ~ 2 -1 3432 D2 ~ ~ 2 -1 3439 S #3432 Second Floor Hall~ This hall extends to the east and to the west. Doors lead north and south. A large grandfather clock is lying in pieces on the soiled and bare rug here. ~ 34 8 0 D0 ~ ~ 2 -1 3438 D1 ~ ~ 0 -1 3430 D2 ~ ~ 2 -1 3440 D3 ~ ~ 0 -1 3431 S #3433 Second Floor Hall~ This hall stretches out to the west and to the east. Doors lead north and south. There is a small hole in the floor here looking down into the kitchen pantry. ~ 34 8 0 D0 ~ ~ 2 -1 3443 D1 ~ ~ 0 -1 3434 D2 ~ ~ 2 -1 3441 D3 ~ ~ 0 -1 3430 S #3434 Second Floor Hall~ This hall stretches out to the west and to the east. Doors lead north and south. A somewhat smaller doorway to the east, now missing it's door, leads to a stairway. ~ 34 8 0 D0 ~ ~ 2 -1 3444 D1 ~ ~ 0 -1 3435 D2 ~ ~ 2 -1 3442 D3 ~ ~ 0 -1 3433 S #3435 Attic Stairs~ These stairs are thick with dust and cobwebs. Litter has been strewn about on the stairs and muffled squeaks and rustling can be heard from the top of the stairs. ~ 34 12 0 D3 ~ ~ 0 -1 3434 D4 ~ ~ 0 -1 3436 S #3436 The Attic~ The attic is large and musty. A large hole in the ceiling has let in the weather and most of the bric a brac cluttering this place is covered with moss and mildew. A crumbling railing in the center of the room surrounds a stairway downward. ~ 34 8 0 D5 ~ ~ 0 -1 3435 S #3437 Bedroom~ This was once a bedroom in the mansion. The large canopy bed is now in ruins and bird nests can be seen nestled in holes in the ceiling and walls. ~ 34 8 0 D2 ~ ~ 2 -1 3431 S #3438 Bedroom~ This bedroom was once a fine guest bedroom. The roof has collapsed though and the room is open to the darkened attic above. ~ 34 8 0 D2 ~ ~ 2 -1 3432 S #3439 Bedroom~ This guest room has been torn apart. Moldy curtains lie in tatters across the collapsed bedframe. An oak dresser lies on it side in the middle of the room, it's drawers pulled out and thrown about the room. ~ 34 8 0 D0 ~ ~ 2 -1 3431 S #3440 Bedroom~ A pigeon looks back at you through a hole in the south wall. The window has been boarded up, but some of the boards have been removed. Dirt and water have been blown in from the window and trash covers the floor. ~ 34 8 0 D0 ~ ~ 2 -1 3432 S #3441 Master Bedroom~ This was once the large, ornate master bedroom. The large bed has been ripped apart and a large, shattered mirror rests on a large oak dresser. A few rats scurry out of the way and disappear into a small hole near the bed. ~ 34 8 0 D0 ~ ~ 2 -1 3433 S #3442 The Den~ This room was a sitting/reading room for guests or the person staying in the master bedroom. Now the chairs are destroyed and a pile of ripped and dusty books lie in the corner. ~ 34 8 0 D0 ~ ~ 2 -1 3434 S #3443 Bedroom~ This room is bare except for the pile of brush and dirt in the middle of the room blown in from the gaping hole in the north wall. ~ 34 8 0 D2 ~ ~ 2 -1 3433 S #3444 Bedroom~ This room contains little else but a broken bed a shards of broken glass. tattered and torn bedsheets and a few articles of rotten, moth-eaten clothing add to the desolate feel of this place. ~ 34 8 0 D2 ~ ~ 2 -1 3434 S #3445 The Cellar~ This is the cellar of the mansion. It is dark and gloomy and covered with cobwebs. Trash covers the floor and a rank smell assaults your nose. Stone archways lead to the north and south. A stairway goes up from here. ~ 34 9 0 D0 ~ ~ 0 -1 3446 D2 ~ ~ 0 -1 3447 D4 ~ ~ 0 -1 3429 S #3446 Wine Cellars~ Wine racks lie in jumbled heaps here, covered with cobwebs and dirt. Rats run and scurry in all directions as well as a few more creepy crawlies. Glass from hundreds of broken wine bottles make the going here treacherous. ~ 34 1 0 D2 ~ ~ 0 -1 3445 S #3447 The Larder~ This room is filled with a horrid stench. Crates of rotten meat have been broken into and the contents devoured. Large rat droppings cover the floor. A huge tunnel has been dug into the wall to the east. ~ 34 1 0 D0 ~ ~ 0 -1 3445 D1 ~ ~ 0 -1 3448 S #3448 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D2 ~ ~ 0 -1 3449 D3 ~ ~ 0 -1 3447 S #3449 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D0 ~ ~ 0 -1 3448 D2 ~ ~ 0 -1 3450 D3 ~ ~ 0 -1 3451 S #3450 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D0 ~ ~ 0 -1 3449 S #3451 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D1 ~ ~ 0 -1 3449 D3 ~ ~ 0 -1 3452 S #3452 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D0 ~ ~ 0 -1 3455 D1 ~ ~ 0 -1 3451 D2 ~ ~ 0 -1 3453 S #3453 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D0 ~ ~ 0 -1 3452 D1 ~ ~ 0 -1 3454 S #3454 Rat Tunnel~ This large room has been crudely dug out of the earth. Rat droppings litter the floor and are mixed in with bones and other pieces of trash. ~ 34 1 0 D3 ~ ~ 0 -1 3453 S #3455 Rat lair~ This area has been greatly enlarged and filled with all manner of cast off items to make a large makeshift nest. There are pieces of furniture and ripped curtains as well as straw and old, moldy blankets. Here and there though you catch a slight metallic glint. ~ 34 1 0 D2 ~ ~ 0 -1 3452 S #5000 Highstaff Gate~ This is a large gate that spans the width of the enormous wall of Highstaff. Through the twenty feet of thickness you can see some sort of a street to the north while the south gives way to a mountain road. ~ 50 4 1 D0 ~ ~ 0 -1 5001 D2 ~ gate~ 1 0 1658 S #5001 South Processional~ This is the southern most end of one of the largest streets in Highstaff. People rush to and fro from shop to shop, selling their wares and buying supplies. This large street continues to the north past many shops and houses. To the east there stands a small building with the sign "Customs" placed upon the door. A small but well used road travels off to the west as well. ~ 50 64 1 D0 ~ ~ 0 -1 5003 D1 ~ door~ 1 -1 5002 D2 ~ ~ 0 -1 5000 D3 ~ ~ 0 -1 5060 D5 A grating in the street leads down into a small tunnel leading underground. ~ grating grate down d~ 1 -1 5282 S #5002 Customs Office~ This is a small one-room customs office. A large sign on the wall attracts your attention while a small man behind the only desk is muttering something and shuffling through papers. A door lies to the west. ~ 50 12 1 D3 ~ door~ 1 -1 5001 E sign~ The sign reads........ Welcome to Highstaff! We offer refuge to any of the mountain dwellers at no fee what so ever. Any merchants are free to share there wares to anyone who is willing to buy or sell in return. Please enjoy your stay in our fine city buy please follow a few simple rules: 1) Do not use any aggressive acts towards the citizens or shopkeepers. 2) Please do not pay visit to the High Elder. 3) Please do not speak to the guards while on duty, they are here protecting your city from the factors of the outside realm. 4) Theft is not taken lightly. Beware. 5) Enjoy your stay at Highstaff. We are glad to have you. The High Elder ~ S #5003 South Processional~ A small shop lies to the west while two large oaken doors lie to the east, granting entrance to a huge building which spans further down the street. A sign over the large oaken door reads, 'The Golden Dragon". The large street continues to the north and south. ~ 50 64 1 D0 ~ ~ 0 -1 5008 D1 A large building that resembles a tavern. ~ door east e~ 1 -1 5009 D2 ~ ~ 0 -1 5001 D3 A building which holds the sign 'Vineyard' above the door. ~ ~ 0 -1 5004 S #5004 Valtures Fine Wine~ Many skins and bottles line a couple of racks placed in the center of this small room. Behind the counter a small old man awaits to sell you some of his best wine. A small entrance leads east into the street while a archway leads into Valtures personal growing gardens. ~ 50 12 1 D1 ~ ~ 0 -1 5003 D3 ~ ~ 0 -1 5005 S #5005 Vineyard~ Small fences hold the strong vines of the vineyard that produce the lovely, and tasty grapes that are used for many fine wines. Small holes can be seen in the soil and the vines move slightly in the wind. The vineyard continues to the north and a small shop lies to the east. ~ 50 0 1 D0 ~ ~ 0 -1 5006 D1 ~ ~ 0 -1 5004 S #5006 Vineyard~ A small stream meanders throughout the fences that hold up the many vines of the vineyard. The green leaves and purple berries sway slightly in the wind. The vineyard continues west and south of here while you could tromp through the stream to the north. ~ 50 0 1 D0 The small stream meanders to the north and west, shallow enough to walk in. ~ stream~ 0 -1 5041 D2 ~ ~ 0 -1 5005 D3 ~ ~ 0 -1 5041 S #5007 Vineyard~ Small fences hold up the many vines of the vineyard that produce the purple grapes that are used in many fine wines. A small fence separates the vineyard from the street on the other side. A small stream makes is way into a small tunnel that travels down into some reservoir underground. The vineyard and stream continue to the west. A small shop can be seen to the south but no door is apparent. ~ 50 0 1 D3 ~ ~ 0 -1 5006 D5 The small stream travels down into the dark tunnel submerging underground.~ tunnel~ 0 -1 5288 S #5008 South Processional~ To the west a small vineyard can be seen held in by a large fence. Looking to the east you can see the continuation of a large building who has its entrance further down the road to the south. The large road continues to the north and south. ~ 50 64 1 D0 ~ ~ 0 -1 5022 D1 A small path travels around the back of the large building. ~ path ~ 0 -1 5014 D2 ~ ~ 0 -1 5003 S #5009 Golden Dragon~ Tables and chairs are abundant as many people come here to drink themselves into a stupor and be escorted right back out. The large wooden floor is stained with many blotches of drink and blood, as a fight is not unknown to happen. The bar lies to the east while the rest of the tables and chairs lie to the north. Great double doors lead out of the Inn to the west. ~ 50 12 1 D0 ~ ~ 0 -1 5010 D1 A large counter holds many drinks upon it. ~ bar~ 0 -1 5012 D3 A large door leads out of the tavern. ~ door double~ 1 -1 5003 S #5010 Golden Dragon~ Many tables litter the floor in a mosaic form making plenty of room for any who want to eat or drink at the Inn. A path has been cleared through the tables so that everyone has a clear shot directly to the bar. More of the Golden Dragon lies to the south and east while the bar lies to the southeast, unreachable at the moment due to a unfortunate spill on the floor. ~ 50 8 1 D1 ~ ~ 0 -1 5011 D2 ~ ~ 0 -1 5009 S #5011 Golden Dragon~ Tables line the floor of this large bar as many people come here to loose themselves in a drunken slumber. There is always a open chair and a good fight at the Dragon as the saying goes. The bar lies to the south while more tables and chairs continue to the west. A small wooden door blocks the eastern exit. ~ 50 8 1 D1 A small wooden door that most likely leads out into the back alley. ~ door small wooden~ 1 -1 5014 D2 A long counter filled with drinks. ~ bar~ 0 -1 5012 D3 ~ ~ 0 -1 5010 D4 A flight of stairs lead up to the next level of the Inn. ~ stairs~ 0 -1 5015 S #5012 Dragon's Bar~ A long counter spans the length of the wall that the bar is on filled with drinks of all sorts. A doorway can be seen next to the bar leading into a separate room, from which you can hear the sounds of pots and pans. There are a few stools here on which you can sit. The main area of the Golden Dragon lies to the north and west. A smelly bar room blocks the way to the Inn that lies to the northwest. ~ 50 8 1 D0 ~ ~ 0 -1 5011 D1 A shoot of steam pours from this small heated room. ~ kitchen pan pot~ 0 -1 5013 D3 ~ ~ 0 -1 5009 S #5013 Dragon's Kitchen~ A large stove sits in the corner and a even larger pot sits upon it cooking tonight's delicacy. Cumbersome pots and pans hang from the ceiling with small droplets of water condensing upon them. The heat in here is almost unbearable. The bar and Inn lie to the west. ~ 50 8 1 D3 ~ ~ 0 -1 5012 S #5014 Outside the Golden Dragon~ This appears to be the small back alley of the Inn. There are several large sacks of garbage that line this back alley of the inn, near a door that leads west into the building itself. The small trail, through the garbage, leads out of the alley to the north. ~ 50 4 1 D0 ~ ~ 0 -1 5008 D3 A small wooden door grimy with garbage and dirt. ~ door small wooden~ 1 -1 5011 S #5015 Hallway~ This small hallway creaks as you walk upon its hardwood floor, making any attempt at silence impossible. This is where people can come to find rest after drinking themselves into a stupor. Doorways lie to the east and west while the hallway continues to the north. A stairway leads down into The Golden Dragon. ~ 50 8 1 D0 ~ ~ 0 -1 5018 D1 A sign which reads 'Lavatory' has been nailed upon the door. ~ lavatory door~ 1 -1 5017 D3 The number '1' has been placed upon this door. ~ door one~ 1 -1 5016 D5 A stair travels down back into the Golden Dragon Inn. ~ stair~ 0 -1 5011 S #5016 Room~ A small dresser and bed lie by the window with the curtains drawn. This is one of the Inns rooms, most likely already rented. A door leads out to the room to the east. ~ 50 8 1 D1 ~ door east e~ 1 -1 5015 S #5017 Lavatory~ A small counter has a roll of paper attached to it and a seat has been placed near the counter. What is striking is a hole in the center of the seat, its purpose is perplexing. A door lies to the west. ~ 50 8 1 D3 ~ door west w~ 1 -1 5015 E hole~ Best not to look long, as the darkness that resides within seems to move on its own violation. ~ S #5018 Hallway~ Rooms are in all directions of this creaky hallway. A small mouse scurries across the floor as you creak the boards with your step. The room to the north has it's door left open. Doors lie to the east and west while the hallway continues to the south. ~ 50 8 1 D0 Room for `RENT' has been posted on the door. ~ door~ 1 -1 5021 D1 A number '4' has been placed upon the door. ~ door four~ 1 -1 5020 D2 ~ ~ 0 -1 5015 D3 A number '2' has been placed upon the door. ~ door two~ 1 -1 5019 S #5019 Room~ A small bed has been placed by the window of this small sleeping chamber. In the center, the dresser has been knocked over sprawling clothes all over the room. A door leads east out of the room. ~ 50 8 1 D1 ~ door east e~ 1 -1 5018 S #5020 Room~ A small bed and dresser lie by a open window letting in the cool mountain air. A small mouse, sneaking into a hole, has caught your eye. A door leads west out of this room. ~ 50 8 1 D3 ~ door west w~ 1 -1 5018 S #5021 Open Room~ A small bed and a equally as small dresser lie silently in this open room. The bed has been recently made and all drawers are empty. A small note has been left on the bed. A small archway seems to lead west of this chamber into a small adjoining chamber. A door leads south out of this room while a chamber adjoins westward. ~ 50 252 1 D2 ~ door south s~ 1 -1 5018 D3 A small arch. ~ ~ 0 -1 5215 E note~ The note reads..... Please return my small gemstone to me. It was stolen when I stayed here last moon. Beware those who will follow in my steps. Incubad ~ S #5022 South Processional~ This large street holds many passing citizens as you gaze around yourself. To the west you see a large building, but no apparent entrance. While looking to the east lies a small shop of some short that has placed several items out on display. The street continues north and south with a small shop to the east. ~ 50 0 1 D0 ~ ~ 0 -1 5024 D1 A small sign outside of the shop reads 'Yanta's Weapons'. ~ east e~ 0 -1 5023 D2 ~ ~ 0 -1 5008 S #5023 Yanta's Fine Weapons~ Many different types of weapons are strung upon the four walls of this small shop. A counter has been placed near the far wall where one would inquire about the cost of the fine weapons seen on the walls. To the west lies a large street. ~ 50 12 1 D3 ~ ~ 0 -1 5022 S #5024 Bazaar~ Here is the center of the merchant district. People travel to and fro down all of the surrounding streets. Through the flurry of citizens you can make out a statue in the center of the bazaar. Roads travel in all directions except north where a guarded gate resides. ~ 50 0 1 D0 A tall gate which blocks the inner city from unwanted trouble. ~ gate~ 1 -1 5026 D1 ~ ~ 0 -1 5025 D2 ~ ~ 0 -1 5022 D3 ~ ~ 0 -1 5028 S #5025 Conjunction~ This small street is a dirt and stone road made mostly by many feet trodden upon it over the years. You can see that is leads into a north-south street not to far ahead. This street continues on while a small wood lies to the north of you. ~ 50 4 1 D0 ~ ~ 0 -1 5027 D1 ~ ~ 0 -1 5061 D3 ~ ~ 0 -1 5024 S #5026 High Gate~ This is a gate which separates that lower city with the higher city that you can see rises above you on higher ground. The wall is not thick but would not allow any normal strength to break through it. The road continues to the north through the gate while the bazaar lies to the south. ~ 50 4 1 D0 ~ gate~ 1 -1 5116 D2 ~ gate~ 1 -1 5024 S #5027 Small Trees~ This is a very small area with only four or five small trees within it. To the north you can see a large wall that impedes any further travel. This small forest continues to the east while a road lies to the south. ~ 50 4 3 D1 ~ ~ 0 -1 5062 D2 ~ ~ 0 -1 5025 S #5028 Northern Highstaff~ Traveling along this street you see to the north of you a large wall blocking you from the rest of the city which you can see rise above you, build among the crags of the mountain. To the east lies the bazaar while the street continues to the west. A small sign lies above the open door to a large building southward. ~ 50 0 1 D1 ~ ~ 0 -1 5024 D2 ~ small door south s~ 1 -1 5029 D3 ~ ~ 0 -1 5030 E sign~ It reads, 'Highstaff Depository'. ~ S #5029 Highstaff Depository~ This is where the citizens of highstaff keep there worldly wealth. The walls are covered in banner while a small counter lies to the south of the chamber. Many notes seem to be scattered about this counter. A open door leads north form here. ~ 50 12 1 D0 ~ door~ 1 -1 5028 E banners~ The banners depict great battles fought against foes that tried to rob the depository. ~ E note notes~ The notes have scribblings of numbers written upon them. It would appear all money is kept in numerical bookeeping. ~ S #5030 Northern Highstaff~ A large wall lies to your north separating you from the northern sector of the city which rises above you among the crags of the mountains. This street continues to the east and west while a two-story home lies to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5028 D2 ~ door south s~ 1 -1 5031 D3 ~ ~ 0 -1 5038 S #5031 Foyer~ A small knob has been nailed to the wall for guests to hang cloaks upon. This small foyer gives way to archways to the west and south while a stair travels to the next level. The floor is impeccably clean here. A stair leads up from here while separate rooms lie to the west and south. ~ 50 12 1 D0 ~ door~ 1 -1 5030 D1 A stair leads to a higher level. ~ ~ 0 -1 5034 D2 ~ ~ 0 -1 5033 D3 ~ ~ 0 -1 5032 S #5032 Dining Room~ A large circular table spans almost the entire diameter of this dining room. There are several pictures that hang on the walls, none of which you even begin to recognize. A archway leads to the east. ~ 50 8 1 D1 ~ ~ 0 -1 5031 S #5033 Living chamber~ This is a comfortable looking chamber as there is a couch and several chairs that keep the room filled but not cluttered. A small rug adorns the floor, not allowing the feet to become to chilled. There is a archway leading north. ~ 50 8 1 D0 ~ ~ 0 -1 5031 S #5034 Hall~ This small hall has a nicely polished hardwood floor that is cold to the touch. The small hall ends at a stair or a door in every direction except the north where a large mosaic is hung. It resembles a man with wings, what a odd thing. Doors lead to the south and east while a stair leads down on the west wall. ~ 50 8 1 D1 ~ door~ 1 -1 5035 D2 ~ door~ 1 -1 5037 D3 ~ ~ 0 -1 5031 S #5035 Bedroom~ A large double bed has been placed along the eastern wall. The sheets have been drawn back and the canopy above it blows slightly from the open window that looks out over the street below. A large dresser sits not far from the bed. A door leads west out of this chamber. A small double door leads south into a adjoining room. ~ 50 8 1 D2 Small double doors look as though they lead into a closet. ~ doors double~ 1 -1 5036 D3 ~ small door~ 1 -1 5034 S #5036 Closet~ This small closet is dark as no windows shine light into it but it allows you to see that no clothing or any objects what so ever reside among the angershangers or shelves. A thick layer of dust is present on all surfaces here. There is a small set of double doors that lead to the north. ~ 50 8 1 D0 ~ doors double door~ 1 -1 5035 S #5037 Bedroom~ A small bed has been placed along the southern wall near a window that looks out over a beautiful vineyard. The bed has been recently made and does not look like it has seen any useage in a long time. A door leads north from here. ~ 50 8 1 D0 ~ door north n~ 1 -1 5034 S #5038 Northern Highstaff~ A large wall continues to travel a east west line to the north cutting off the northern city from the southern part. Opposite the wall a small stream meanders by the road. This road continues to the east and west while a small stream travels to the south of you. ~ 50 0 1 D1 ~ ~ 0 -1 5030 D2 ~ ~ 0 -1 5041 D3 ~ ~ 0 -1 5039 S #5039 Northern Highstaff~ This is a bend in the road where it now continues to the east and south. West of here a small wood is beginning, just a added beauty of the city. Looking to the south you can see that the road travels over a bridge and continues on its way. This road continues to the east and south while you could step into the woods to the west. ~ 50 0 1 D1 ~ ~ 0 -1 5038 D2 ~ ~ 0 -1 5040 D3 ~ ~ 0 -1 5090 S #5040 Highstaff Bridge~ This old wooden bridge spans over a small stream which travels to the east and west through the buildings and terrain of highstaff. It is actually a mallsmall bridge just barely rising over the normal level of the road, yet it holds the title of the Highstaff Bridge and is well taken care of by its citizens. The road continues to the north and south while a small stream travels east and west, trickling its way through the city. ~ 50 0 1 D0 ~ ~ 0 -1 5039 D1 ~ ~ 0 -1 5041 D2 ~ ~ 0 -1 5042 D3 ~ ~ 0 -1 5087 S #5041 Small Stream~ The cool mountain water is cold on your feet as you tromp through the small brook that skirts the road to the north and a tall tower to the south. The small pebbles at the bottom have been rounded and sanded with age. The stream continues to the west traveling under a bridge far to short for you to fit under while continuing to the east and soon turning south. To the north lies a road. ~ 50 4 1 D0 ~ ~ 0 -1 5038 D1 ~ ~ 0 -1 5006 D3 ~ ~ 0 -1 5040 S #5042 Highstaff~ This road has been traveled for many years as the packed pavement and dirt below have begun to crack and crumble. A large square has been placed to the west in which a small fountain spurts a clear liquid, while opposite a luminous tower cuts a line in the sky. The road continues north and south while it gives way to a square to the west. A large tower has its entrance through a small walkway to the east. ~ 50 0 1 D0 ~ ~ 0 -1 5040 D1 A large door grants entrance into this tall tower. ~ door~ 1 -1 5043 D2 ~ ~ 0 -1 5055 D3 A small fountain spews forth a clear liquid in the center of a square. ~ fountain square center~ 0 -1 5086 S #5043 Foyer~ A small entrance foyer that leads into a adjoining room to the east through a large archway. There is a hook upon the wall for hang your cloak upon. There is a large oaken door to the west while a archway leads to the east. ~ 50 12 1 D1 ~ ~ 0 -1 5044 D3 A large oaken door with many strange runes upon them. ~ large oaken door west w~ 1 -1 5042 S #5044 Entrance Hall~ This is the entrance area of the Tower. A small picture adorns the small spaces of walls between the the arches that lead in all directions. There is a archway in all directions leading to adjoining rooms except to the east where it ends in a large spiral stair. ~ 50 12 1 D0 ~ ~ 0 -1 5046 D1 ~ ~ 0 -1 5047 D2 ~ ~ 0 -1 5045 D3 ~ ~ 0 -1 5043 S #5045 Meeting Chamber~ This large room has several comfortable looking chairs in it with small tables next to them. A large rug has been set in the center as all the chairs seem to face in a inner circle. A archway leads north out of this chamber. ~ 50 8 1 D0 ~ ~ 0 -1 5044 S #5046 Lounge~ A large couch faces a open window on the northern wall which overlooks a small stream that passes silently by. A series of tables and desks have been set around the room in a organized fashion. A large archway leads south from the room. ~ 50 8 1 D2 ~ ~ 0 -1 5044 S #5047 Stair Room~ A large spiral stair leads up into a higher level of the Tower. The stair is made of wood and does not look the safest. A large arch leads west while the stair travels up into the tower. ~ 50 8 1 D3 ~ ~ 0 -1 5044 D4 A wooden spiral stair looks as though it is not the steadiest. ~ stair spiral~ 0 -1 5048 S #5048 Stair Room~ This wooden spiral stair creaks as you put you weight upon it. A room lies to the west in which a dim light comes from. Only darkness can be seen above. The stair travels both up and down while a room lies to the west. ~ 50 8 1 D3 ~ ~ 0 -1 5049 D4 ~ ~ 0 -1 5053 D5 ~ ~ 0 -1 5047 S #5049 Study~ A comfortable chair has been set aside a small desk allowing for idea reading or studying conditions. A arch leads north into a small library while another leads south into a smaller room that emanates a stench. Pale oak catches your eye to the west as a door lies there blocking further travel. Arches lead north and south while a door lies to the west, and opposite is the spiral stair. ~ 50 8 1 D0 ~ ~ 0 -1 5051 D1 ~ ~ 0 -1 5048 D2 ~ ~ 0 -1 5050 D3 ~ door~ 1 -1 5052 S #5050 Small Chamber~ A small table has been set in the center of this small unlit room. Upon this table rests a decaying body of some humanoid now disfigured beyond explanation. The smell that arises from it is choking. A arch leads north out of this chamber. ~ 50 9 1 D0 ~ ~ 0 -1 5049 S #5051 Library~ A array of books line the shelves of this small chamber, readings from everything from demons to the gods that are said to exist. Nothing of interest immediately catches your eye. A arch leads south out of this room. ~ 50 8 1 D2 ~ ~ 0 -1 5049 S #5052 Bedroom~ A small, unmade bed rests in the center of this unkempt chamber. A open window that overlooks the street below is the only thing that keeps this room smelling fresh. It looks as though this room is not often used. A small door leads to the east. ~ 50 8 1 D1 A small wooden door with a brass handle. ~ door small wooden~ 1 -1 5049 S #5053 Stair Room~ This spiral ends its flight to the heavens here as it stops at a small landing and then continues down to a lower level or a large door which rests not far from the edge of the landing. The stair travels downward while a large door lies to the west. ~ 50 8 1 D3 A large wooden door with many runes upon it. ~ door large wooden~ 1 -1 5054 D5 ~ ~ 0 -1 5048 S #5054 Dome~ Upon the ceiling of this chamber is covered with a glorious array of stained glass and many colorful pictures. Along the walls are desks or papers and nick-nacks strewn about the entire chamber. Catching your eye in the center of this brightly domed room is a small pentagram in the center that seems to be drawn in blood. A large oaken door leads east from this chamber. ~ 50 8 1 D1 A large door made of fine oak and a brass handle. ~ door large oaken oak~ 1 -1 5053 S #5055 Highstaff~ This road passes two shops here, one to the right and left. You can see that east of them hold signs over there entrances holding the name of the building. One of the signs says 'Cutlery' while the other says 'Fine Pottery'. This road travels north and south ending not to far to the south while buildings lie on east and west sides. ~ 50 0 1 D0 ~ ~ 0 -1 5042 D1 A sign which reads 'Fine Pottery' is placed above a open door. ~ fine pottery sign~ 0 -1 5058 D2 ~ ~ 0 -1 5056 D3 A sign above an open door reads 'Cutlery'. ~ sign shop cutlery~ 0 -1 5085 S #5056 Southern Highstaff~ Here is a three-way intersection of the southern street and a continuation to the north. A small trickle of water drops slowly into a grate in the center of this intersection. Roads lead north, west and east. ~ 50 0 1 D0 ~ ~ 0 -1 5055 D1 ~ ~ 0 -1 5057 D3 ~ ~ 0 -1 5084 D5 A small grating obviously covering a entrance to a underground chamber. ~ grate~ 1 -1 5306 S #5057 Southern Highstaff~ A large wall travels to the south of you keeping the outer elements from entering inside of Highstaff. To the north there is a small store which holds the sigh 'Fine Pottery' above its door. This road travels east and west while a small shop lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5058 D1 ~ ~ 0 -1 5059 D3 ~ ~ 0 -1 5056 S #5058 Pottery Store~ Small wooden tables hold many of the small pieces of pottery that this store sells. A large counter rests on the north wall along with a extremely large pottery wheel. Open doors lead west and south of this shop. ~ 50 12 1 D2 ~ ~ 0 -1 5057 D3 ~ ~ 0 -1 5055 S #5059 Southern Highstaff~ A large wall travels east and west to the south of you that protects the city from elements outside of the city. A fence to the north keeps intruders outside of a vineyard within. This road travels east and west. ~ 50 0 1 D1 ~ ~ 0 -1 5060 D3 ~ ~ 0 -1 5057 S #5060 Southern Highstaff~ A large wall travels east and west to the south of you while this road goes west further on and east ending in a large square. To the north of you is a small building with no apparent entrance. This road travels east and west. ~ 50 0 1 D1 ~ ~ 0 -1 5001 D3 ~ ~ 0 -1 5059 S #5061 Conjunction~ This is a small road that spans the distance between a road to the east and another to the west. A small group of trees lies to the north that continues further to the west afterward. Some rubble lies to the south around a cracked and beaten building. This road continues west while a intersection lies to the east. A group or trees lie to the north which make nice surroundings. ~ 50 0 1 D0 ~ ~ 0 -1 5062 D1 ~ ~ 0 -1 5072 D3 ~ ~ 0 -1 5025 S #5062 Small Trees~ This group of small trees makes a nice surrounding for the streets that lie to the south and east. To the northwest the inner-city wall travels along keeping out unwanted. The small trees continues to the west and north while streets lie to the south and east. ~ 50 4 3 D0 ~ ~ 0 -1 5063 D1 ~ ~ 0 -1 5069 D2 ~ ~ 0 -1 5061 D3 ~ ~ 0 -1 5027 S #5063 Small Trees~ This small group of trees makes a wonderful piece of scenery for the surrounding roads and buildings. Following the northwestern path is the inner wall that separates the inner city from the outer. A street lies to the east while more trees lie to the south. ~ 50 4 3 D1 ~ ~ 0 -1 5064 D2 ~ ~ 0 -1 5062 S #5064 Backside~ Small piles of trash and other refuge lie about the ground as you can see that this area is not well kept. A slight sight of beauty in a small forest lies to the west while a large building which continues south lies opposite. This road continues north and south while the forest lies to the west and the large large building seems to have its entrance further south. ~ 50 0 1 D0 ~ ~ 0 -1 5065 D2 ~ ~ 0 -1 5069 D3 ~ ~ 0 -1 5063 S #5065 Backside~ Backside takes a turn south and east here away from the inner wall that lies just to the northwest of it. There are many piles of trash and dung that line many parts of the street. A small alley to the north seems to lead to some sort of a gate down the alley a ways. The road continues east and south of here while a small alley leads north. ~ 50 0 1 D0 You can see a temple rise up in the distance. ~ ~ 0 -1 5900 D1 ~ ~ 0 -1 5066 D2 ~ ~ 0 -1 5064 S #5066 Backside~ This road travels west into the city away from the gate which travels high into the large fifty foot outer walls of the city. A small outpost to the north holds many of the guards that protect this part of the city. The road travels west while a gate lies to the east. A small outpost lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5068 D1 ~ ~ 0 -1 5067 D3 ~ ~ 0 -1 5065 S #5067 Back Gate~ This large gate is placed inside of the city wall which is only around twenty feet thick. There is a large portculis that bars any outsiders from entering into the city to the east. A road lies to the west while the mountains and land surrounding the city lie to the east. ~ 50 12 1 D1 A large portculis can keep out any unwanted visitors. ~ gate portculis~ 2 -1 1656 D3 ~ ~ 0 -1 5066 S #5068 Guard Outpost~ A small desk with a chair placed behind it is all that this building contains within it. It is meant for a refuge from outside elements for those that guard highstaff. A doorway leads south from here. ~ 50 12 1 D2 ~ ~ 0 -1 5066 S #5069 Backside~ Small piles of garbage and refuge lie about this street as it is evident that it is not taken care of all that well. A slight reprieve lies in the forest to the west but a dark and very large building opposite it contrasts. This road continues south into a intersection, a group of small trees lies to the east and the large building has some sort of a door leading into it. ~ 50 0 1 D0 ~ ~ 0 -1 5064 D1 A large wooden door with many small cuts and scratches on it. ~ door large wooden~ 1 -1 5070 D2 ~ ~ 0 -1 5072 D3 ~ ~ 0 -1 5062 S #5070 Dark Building~ This is a enormous building, large enough to possibly hold hundreds of people. Despite its size it holds nothing and is void of any objects. There is a door leading west of here. ~ 50 1036 1 The northern wall seemed to move slightly..... ~ A small noise emanates from the northern wall..... ~ D0 ~ opening wall~ 4 -1 5071 D3 A large door still stands in the old building. ~ door large oaken west w~ 1 -1 5069 S #5071 Back Room~ This chamber holds all the comforts that the world can offer. There are seats abound for twenty to sit in comfort and stile and tables for gambling and fine dining. Someone went through a lot of planning to make this chamber inconspicuous and very secluded. ~ 50 12 1 D2 ~ opening wall~ 4 -1 5070 S #5072 Intersection~ This is a small square for the citizens of Highstaff to congregate within. Streets enter into this square from all directions except the eastern where a dirty fountain provides some form of water. All directions except east hold streets while east grants entrance to a dirty fountain. A grate can be seen in the ground. ~ 50 0 1 D0 ~ ~ 0 -1 5069 D1 ~ ~ 0 -1 5073 D2 ~ ~ 0 -1 5074 D3 ~ ~ 0 -1 5061 D5 The grate is old and rusted. ~ grate~ 1 -1 5291 S #5073 Dirty Fountain~ A old and dirty fountain depicting a old man with a satchel over his back spreads water into a moldy basin which leaks onto the ground. Buildings have been built up around the fountain except to the east where the city wall protects all from the outside. A large intersection lies to the west. ~ 50 0 1 D3 ~ ~ 0 -1 5072 S #5074 Backside~ This old and dirty street has many small piles of refuge and dung upon it leaving it obvious to all that it is rarely cleaned. A building in which you can here banging, much like that of a anvil, with huge bouts of steam issuing forth from the roof lies to the east. Just opposite is a crumbled building that looks as though it might have served as a large guildhall at one point in its tedious existence. This road continues north and south while a crumbled guildhall lies to the west and a loud building lies opposite. ~ 50 0 1 D0 ~ ~ 0 -1 5072 D1 ~ ~ 0 -1 5076 D2 ~ ~ 0 -1 5077 D3 ~ ~ 0 -1 5075 S #5075 Ruined Guildhall~ Crumbled wall and piles of rubble are all that remain of this once large guildhall. There is sigh which can be seen within the rubble and even though it is mostly destroyed you can make out the words 'Brethren of the Blade'. You can leave this rubble to the east. ~ 50 4 1 D1 ~ ~ 0 -1 5074 S #5076 Blacksmith~ A huge forge lies in the center of this building that issues forth such heat you can hardly stand to be near it. Several anvils and hammers line the walls with one huge anvil sitting in the center near the forge. Many different suits of armor and pieces of armor lie about the room in a disorganized manner. This forge serves as the blacksmith for the lower city. Not many come to this domicile do to the immense heat and neighborhood that it is in. A doorway leads to the west from here. ~ 50 12 1 D3 ~ ~ 0 -1 5074 S #5077 Backside~ This old street has many piles of garbage and dung upon it leaving you to believe that it is not often cleaned. Houses line the sides while the street continues its journey north and south. This street travels north and south while houses lie to the east and west. ~ 50 0 1 D0 ~ ~ 0 -1 5074 D1 ~ ~ 0 -1 5079 D2 ~ ~ 0 -1 5080 D3 ~ ~ 0 -1 5078 S #5078 Dark House~ The shutters have been closed on all windows in this house leaving everything very dark and eerie. It is void of most objects except a small bed and a table to match. A doorway to the east leads out of this house. ~ 50 12 1 D1 ~ ~ 0 -1 5077 S #5079 Small Shack~ This small shack has been repaired with small pieces of kindling and various sizes of oblong metal. Despite the patchwork it seems to keep the elements outside and provide adequate protection. A small mattress lies on the floor void of blankets or other luxuries. A doorway leads west out of this chamber. ~ 50 12 1 D3 ~ ~ 0 -1 5077 S #5080 Backside~ This street ends its travel to the south and only goes north from here. On all other sides a failing park is trying to grow. The trees look decrepit and small but are growing never the less. The road travels north while a park lies on all other sides. ~ 50 0 1 D0 ~ ~ 0 -1 5077 D1 ~ ~ 0 -1 5082 D2 ~ ~ 0 -1 5083 D3 ~ ~ 0 -1 5081 S #5081 Worn Park~ Small trees and burnt grass are all that adorn the ground here as this park has come into decay over the years of being left unkempt. A small block of green may be seen catching the eye as a small piece of life tries to grow. Move of this park lies to the south while a road lies to the east. ~ 50 4 1 D1 ~ ~ 0 -1 5080 D2 ~ ~ 0 -1 5083 S #5082 Worn Park~ Small clumps of green can be seen in various places as this old and worn park tries to bring itself back to life after years of being unkempt and trashed upon by those that used it. A road lies to the west while more of the park lies to the south. ~ 50 4 1 D2 ~ ~ 0 -1 5083 D3 ~ ~ 0 -1 5080 S #5083 Worn Park~ A small statue has been placed in this old and worn park that resembles a large tree, full with life and vigor. The contrast of the statue and land surrounding cannot be measured as life has almost come to a standstill here, with only small points of grass making an attempt to grow. A street lies to the north while more of the park lies east and west. ~ 50 4 1 D0 ~ ~ 0 -1 5080 D1 ~ ~ 0 -1 5082 D3 ~ ~ 0 -1 5081 S #5084 Southern Highstaff~ A large wall follows this road as it travels east and west along the southern reaches of highstaff. To the north is the side of a building but no apparent entrances can be seen. This road travels west and east where it enters into some sort of a intersection. ~ 50 4 1 D1 ~ ~ 0 -1 5056 D3 ~ ~ 0 -1 5098 S #5085 The Dagger Shop~ This small shop has many cases that line the room all filled with many interesting looking daggers and other small knifes and weapons. A small counter on the western wall is where one would find the owner. A doorway leads east from this shop. ~ 50 12 1 D1 ~ ~ 0 -1 5055 S #5086 Fountain~ A fountain adorns this small square where many citizens of the city come to congregate over the hours of the day. Water is aplenty and the scenery is enjoyable with a stream trickling by to the north with a forest not far behind in the distance. A street lies to the east of this fountain. ~ 50 0 1 D1 ~ ~ 0 -1 5042 S #5087 Small Stream~ This small stream is cool and clean from the melting ice that provides it far up into the mountains. It begins to travel into a wood to the west but to the east it travels under a bridge which rises only slightly over the level of the water. To the east is a bridge while you can stay in the stream to the west. ~ 50 4 1 D1 ~ ~ 0 -1 5040 D3 ~ ~ 0 -1 5088 S #5088 Small Stream~ This cool stream travels through a small wood here as the trees become dense enough for you not to be able to see to far through them. The trees are small pines and looks as though they were planted only years ago. The stream travels east but to the west it travels under a wooden bridge while to the north the woods await. ~ 50 4 1 D0 ~ ~ 0 -1 5089 D1 ~ ~ 0 -1 5087 D3 ~ ~ 0 -1 5092 S #5089 Small Wood~ This small wood has been planted by the citizens of the city for some of them are from woodland areas and have sought refuge in the city. Now they have brought a little piece of home to themselves. The wood continues east and west while a small stream scoots by to the south. ~ 50 4 3 D1 ~ ~ 0 -1 5090 D2 ~ ~ 0 -1 5088 D3 ~ ~ 0 -1 5091 S #5090 Small Wood~ This small wood has been planted by the citizens of Highstaff, for some of them miss there woodland lives that they once had. A large wall can be seen to the north separating the two halves of the city. The wood continues to the west while the trees break upon a road to the east. ~ 50 4 3 D1 ~ ~ 0 -1 5039 D3 ~ ~ 0 -1 5089 S #5091 Small Wood~ A large wall can be seen through the trees to the north separating the northern part of this city with the southern half. The trees here are vibrant and new as they have not been planted that long ago. To the south a wooden bridge spans across a small stream while the wood travels east and west. ~ 50 4 3 D1 ~ ~ 0 -1 5089 D2 ~ ~ 0 -1 5092 D3 ~ ~ 0 -1 5094 S #5092 Woodland Bridge~ This bridge has been made from the pines within the small wood and smells wonderful to your tired nose. It spans a small stream which travels east and west and looks shallow enough for you to walk in. The woodland lies to the north and a road lies to the south while you could step into the stream toward the east or west. ~ 50 0 1 D0 ~ ~ 0 -1 5091 D1 ~ ~ 0 -1 5088 D2 ~ ~ 0 -1 5101 D3 ~ ~ 0 -1 5093 S #5093 Small Stream~ This small woodland stream is cool to the touch and looks very clean. It travels along side a small wood to the north while to the south it has formed into a small reservoir. To the east the stream travels underneath a small woodland bridge and west it takes a turn to the north. A small reservoir from the stream lies to the south. ~ 50 4 1 D1 ~ ~ 0 -1 5092 D2 ~ ~ 0 -1 5102 D3 ~ ~ 0 -1 5095 S #5094 Small Wood~ This small wood is mostly bronze pine planted by the citizens as they are not known to grow this high in the mountains. A stream flows to the southeast just on the outskirts of the wood. To the north is a large wall which separates the northern city which you can see rise above you higher in the mountain. The wood lies to the east while you could step into the stream to the west. ~ 50 4 3 D1 ~ ~ 0 -1 5091 D3 ~ ~ 0 -1 5095 S #5095 Small Stream~ This small stream flows to the south through a small hole in the large wall to the north that separates the northern city. A number of bars and grates try to keep people from traveling through the hole. The stream travels south and then takes a turn to the east while a small wood lies to the east. ~ 50 4 1 D0 A series of bars and grates block the hole which the stream flows through. ~ bars grates~ 1 -1 5207 D1 ~ ~ 0 -1 5094 D2 ~ ~ 0 -1 5093 S #5096 Stack of Logs~ A large cord of logs has been placed here for the building of houses within this area. The wood appears to be a fine bronze pine, a very rare wood to find this high in the mountains. A street lies to the west of here. ~ 50 0 1 D3 ~ ~ 0 -1 5101 S #5097 Small Wood House~ This small log house looks out over a great cord of logs to the north of it. There is only a bed and a small table which hold the basic necessities that are needed for a normal life. A doorway lies to the west of here. ~ 50 4 0 D3 ~ ~ 0 -1 5100 S #5098 Southern Highstaff~ A small wooden house lies to the north of here while opposite is the outer wall of the city that follows its path to the east and west. This road travels east and west. ~ 50 0 1 D1 ~ ~ 0 -1 5084 D3 ~ ~ 0 -1 5099 S #5099 Southern Highstaff~ This is a three street intersection with the outer wall travels south of you to the east and west. There is a grating in the ground here where small stream trickles of water fall into. Streets travel in all directions except south where the city wall stands. ~ 50 0 1 D0 ~ ~ 0 -1 5100 D1 ~ ~ 0 -1 5098 D3 ~ ~ 0 -1 5104 D5 A small grating covers a entrance to the underworld. ~ grating grate~ 1 -1 5320 S #5100 Woodland~ This small road travels north and south along a grassy road. Trees line the lane as a small wooden house lies to the east. A small intersection of streets lies to the south. This road travels north while a small house lies to the east and a intersection to the south. ~ 50 4 1 D0 ~ ~ 0 -1 5101 D1 ~ ~ 0 -1 5097 D2 ~ ~ 0 -1 5099 S #5101 Woodland~ This small grassy road has a large number of trees planted around it. To the north the road passes over a wooden bridge of some sort that spans across a small stream. A large cord of logs lies to the east while this road continues south and north to a bridge. ~ 50 4 1 D0 ~ ~ 0 -1 5092 D1 ~ ~ 0 -1 5096 D2 ~ ~ 0 -1 5100 S #5102 Small Stream~ This is a small reservoir where the stream has cut a small hole in the earth near it. The water does not move as swiftly here allowing for life to grow more rapidly. The stream lies to the north of here. ~ 50 4 1 D0 ~ ~ 0 -1 5093 S #5103 Guard House~ A small desk has been placed along the northern wall with a large chair placed behind it. Windows to the east and west look out over a small house and a road while to the north there is a small stream. A small doorway lies to the south. ~ 50 12 1 D2 ~ ~ 0 -1 5104 S #5104 Littleton~ This is a small dirt road that looks as though it has not been travels enough to be paved like the rest of the city. A small building lies to the north that appears to be a guard house. A small building lies to the north while a small intersection lies to the east and this road continuing to he west. ~ 50 4 1 D0 ~ ~ 0 -1 5103 D1 ~ ~ 0 -1 5099 D3 ~ ~ 0 -1 5105 S #5105 Littleton~ This small dirt road follows the outer wall of the city that lies to the south. A house to the north looks barely large enough for one man. This road continues east and west where it begins to turn north while a small house lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5106 D1 ~ ~ 0 -1 5104 D3 ~ ~ 0 -1 5107 S #5106 Tiny House~ Everything in this small house has been miniaturized to fit someone half the size of a normal man. There are chairs and a small table with counters surrounding. There are arches on some walls and a doorway to the south. Archways lead north and west while a doorway leads south from this house. ~ 50 12 1 D0 ~ ~ 0 -1 5115 D2 ~ ~ 0 -1 5105 D3 ~ ~ 0 -1 5114 S #5107 Littleton~ This small dirt track follows the outer wall to the southwest. You can see past some fences to the northeast there appears to be some sort of play area in which some small people are playing. This road continues to the north and west. ~ 50 0 1 D0 ~ ~ 0 -1 5108 D1 ~ ~ 0 -1 5105 S #5108 Littleton~ This small dirt tract follow the outer wall to the southwest. To the north some small houses start to show around this small road. To the east past a large fence you can see a large play area where many small people are playing. This road continues to the north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5109 D2 ~ ~ 0 -1 5107 S #5109 Littleton~ This small dirt road travels to the south and east where it looks as though it ends. Small houses line this dirt road all look as though they have been newly built. This road continues to the east and south while houses lie to the north and west. ~ 50 0 1 D0 ~ ~ 0 -1 5111 D1 ~ ~ 0 -1 5112 D2 ~ ~ 0 -1 5108 D3 ~ ~ 0 -1 5110 S #5110 Small House~ Various pieces of tiny furniture have been scattered around this small home that looks as though it is the home to someone of about three feet in height. A small picture on the wall shows a old man with a very long and grey beard sitting upon a rock. There is a doorway that leads east from here. ~ 50 12 1 D1 ~ ~ 0 -1 5109 S #5111 Small House~ This small home has many pieces of small furniture scattered around its miniature floor space. A small table has not been cleaned of what appears to be last night's dinner. There is a doorway leading south of here. ~ 50 12 1 D2 ~ ~ 0 -1 5109 S #5112 Littleton~ This small street ends it's eastward travel and only continues to the west. In the southern region there appears to be some sort of a large play area over a strip of cleared land. This road continues to the west while a small home lies to the north and opposite a play area to the south and east. ~ 50 0 1 D0 ~ ~ 0 -1 5113 D1 ~ ~ 0 -1 5115 D2 ~ ~ 0 -1 5114 D3 ~ ~ 0 -1 5109 S #5113 Small Home~ This small home has a few pieces of tiny furniture for those of about three feet in height to sit in and lounge about. A small kitchen is connected but appears to be void of any objects or food. A small doorway lies to the south. ~ 50 12 1 D2 ~ ~ 0 -1 5112 S #5114 Race Area~ A large strip of land has been cleared here, most likely fifty feet long and ten feet wide, in which the small children and many residents hold races of sorts with different animals of the region. The area continues to the east while a road lies to the north and a small home lies to the south. ~ 50 0 1 D0 ~ ~ 0 -1 5112 D1 ~ ~ 0 -1 5115 D2 ~ ~ 0 -1 5106 S #5115 Race Area~ A large piece of land has been cleared here that spans about fifty feet long and about ten feet wide. A small stream runs to the northeast but is cut off by a large fence. More of the strip lies to the west while a street lies to the north and a small house lies to the south. ~ 50 0 1 D0 ~ ~ 0 -1 5112 D2 ~ ~ 0 -1 5106 D3 ~ ~ 0 -1 5114 S #5116 North Processional~ This large street travels north higher into the mountains while just to the south of you is the inner gate which keeps separate the southern part of the city. A large gate lies to the south while this street continues to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5117 D2 ~ gate inner~ 1 -1 5026 S #5117 North Processional~ This is a three way intersection of this street and one that continues to the west of here. To the north west you can see a large building with steam floating from its roof. This road continues north and south while another street continues to the west. A small trickle of water flows into a grate in the ground. ~ 50 0 1 D0 ~ ~ 0 -1 5136 D2 ~ ~ 0 -1 5116 D3 ~ ~ 0 -1 5118 D5 A rusty old grate that most likely leads to the sewers. ~ grate old rusty down d~ 1 -1 5294 S #5118 East Wing~ This road travels east and west while a large row of houses can be seen to south of here following the road as it goes. Just to the south there appears to be a shop of some sort that has two large suits of armor just outside of the doorway, making most of the doorway itself. To the north there is a large building from which many tremendous noises can be heard. There is a entrance to it further to the west. A shop lies to the south while you could travel this road to the west or to the east where it enters into a intersection. ~ 50 0 1 D1 ~ ~ 0 -1 5117 D2 ~ ~ 0 -1 5129 D3 ~ ~ 0 -1 5119 S #5119 East Wing~ This road travels east and west, just north of a long row of housing that continues as for as you can see the road. To the north there is a large building with steam and many pieces or trash floating from it's roof. You can hear great amounts of noise within. This road continues to the east and west while a door leads north into the large building. ~ 50 0 1 D0 A large and slightly warm door. ~ door large warm~ 1 -1 5134 D1 ~ ~ 0 -1 5118 D2 A old and scratched door. ~ door old~ 1 -1 5128 D3 ~ ~ 0 -1 5120 S #5120 East Wing~ This road travels east and west past a large row of housing to the south that continue as far as the street. To the north there is a smaller building attached to a enormous one a little to the east. This road continues to the east and west while a small office lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5133 D1 ~ ~ 0 -1 5119 D2 A old and scratched door. ~ door old~ 1 -1 5127 D3 ~ ~ 0 -1 5121 S #5121 East Wing~ This is a intersection of a street which travels east and west and one that continues north from it. To the south is a long row of housing that continues alongside this street. A road travels east and west while another continues to the north. There is a small trickle of water that flows into a grate in the ground. ~ 50 0 1 D0 ~ ~ 0 -1 5132 D1 ~ ~ 0 -1 5120 D2 A old and scratched door. ~ door old~ 1 -1 5126 D3 ~ ~ 0 -1 5122 D5 A rusty grate that most likely leads to the sewers. ~ grate rusty old~ 1 -1 5311 S #5122 East Wing~ This road has a long row of houses that travels with it to the south and seem to go just as far as the road does. To the north there is a large two story house. Further to the west you can see that this road ends in some sort of large temple. This road travels east and west while a large home lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5130 D1 ~ ~ 0 -1 5121 D2 A old and scratched door. ~ door old~ 1 -1 5125 D3 ~ ~ 0 -1 5123 S #5123 East Wing~ This road ends it western travel at the steps of a large temple. The houses to the south end as well but still travel back to the east with the road. This road travels east and west while a large temple lies to the west. ~ 50 0 1 D1 ~ ~ 0 -1 5122 D2 A old and scratched door. ~ door old~ 1 -1 5124 D3 ~ ~ 0 -1 5210 S #5124 Commons~ This is a bad excuse for a living area as there are only small beds and a few stray chairs about. The walls are cracked and the floor is very dirty. A doorway leads north of here. ~ 50 12 1 D0 A old door. ~ door old~ 1 -1 5123 S #5125 Commons~ This small row house has been all but destroyed by the many people that cram to live in it. Despite its decay it still provides protection from the outer elements. A doorway leads north of here. ~ 50 12 1 D0 A old door. ~ door old~ 1 -1 5123 S #5126 Commons~ This small living area in just another in the long row of housing that many people are forced to live in. The walls have been stained with the years of pain and sickness that have lived here. A doorway leads north of here. ~ 50 12 1 D0 A old door. ~ door old~ 1 -1 5121 S #5127 Commons~ The roof has begun to crack in this small living area for those that cannot afford other living arrangements. Small beds have been almost destroyed by the constant use over the years. A doorway leads north here. ~ 50 12 1 D0 A old door. ~ door old~ 1 -1 5120 S #5128 Commons~ The walls have begun to crack and the floor has a small amount of water that smells as though it has leaked up from the sewers below. Some straw lies in the corner that might serve as someones bed. A doorway leads north of here. ~ 50 12 1 D0 A old door. ~ door old~ 1 -1 5119 S #5129 Armourers~ Many different types of armor all the way from full suits to small pieces line the walls and adorn the floor of this fine shop. There appears to be no forge for these suits to be made so you can assume that they are shipped in from over the surrounding areas. The workmanship suffers not from this as every piece appears to be finely crafted and engraved beautifully. There is a doorway leading north from here. ~ 50 12 1 D0 ~ ~ 0 -1 5118 S #5130 First Floor~ A large table and several chairs placed around it are the most interesting things in this building. It is obviously open to the public as there are open archways on two of the walls. Archways leads east and south while a stair leads up to another level. ~ 50 12 1 D1 ~ ~ 0 -1 5132 D2 ~ ~ 0 -1 5122 D4 ~ ~ 0 -1 5131 S #5131 Second Story~ A large table has been placed along the northern wall that has had many scratches and divits placed in it. There are other small tables and chairs around leading you to believe this is some sort of rec area. A stair leads down from this room. ~ 50 8 1 D5 ~ ~ 0 -1 5130 S #5132 Crossway~ This small street spans a distance between streets to the north and the south both appearing to be much more used and larger than this. A large home lies to the west while a small dirty building lies opposite. This road continues north and south to a intersection, while to the west there is a large home and to the east there is a dirty entrance. ~ 50 0 1 D0 ~ ~ 0 -1 5140 D1 ~ ~ 0 -1 5133 D2 ~ ~ 0 -1 5121 D3 ~ ~ 0 -1 5130 S #5133 Masters Office~ This small office is dirty and smells of trash and scum. A large archway to the east is where most of the dirt and stench pilfer from. Some chairs have been placed around the chamber to accommodate those that would want to stay and chat. There are doorways to the west, south, and east. ~ 50 12 1 D1 ~ ~ 0 -1 5134 D2 ~ ~ 0 -1 5120 D3 ~ ~ 0 -1 5132 S #5134 Disposal Chamber~ Huge mounds of trash and refuge lie about this enormous chamber. To the north you can see that the amount of trash is depleted greatly, probably from the large flame that is issuing forth, burning it to a crisp. The trash continues to the north and east, while a doorway lies to the west. ~ 50 12 1 D0 ~ ~ 0 -1 5142 D1 ~ ~ 0 -1 5135 D2 A burned and charred door. ~ door burned charred~ 1 -1 5119 D3 ~ ~ 0 -1 5133 S #5135 Disposal Chamber~ Huge amounts of trash and refuge have been piled here, awaiting the flame that lies to the northwest. Charred and burnt pieces of trash can be seen toward that area. More heaps of dung and trash lie to the north and west. ~ 50 12 1 D0 ~ ~ 0 -1 5143 D3 ~ ~ 0 -1 5134 S #5136 North Processional~ Buildings line this large street as many citizens pass this every day making the road itself very smooth and well traveled. A very large and noisy building lies to the west and continues further north while a longer but not as high building made with some sort of transparent material. The large road continues to the north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5144 D2 ~ ~ 0 -1 5117 S #5137 Greenhouse~ The moist air makes you sweat as the plants around you bead from the humidity that this chamber holds. Exotic plants of all sizes and shapes surround you, each giving off a different scent making the whole area smell wonderful. This is the southern end of this mystical garden while you can see somewhat through the trees and brush that is may continue to the north. The greenhouse continues to grow to the north of here. ~ 50 12 1 D0 ~ ~ 0 -1 5145 S #5138 Wood~ Small trees and bushes grow southeast to a great wall that separates the northern part of the city from the southern. The wood here is thin but very green as the small pines like the mountain air and clean water of the city. More of the wood lies to the north. ~ 50 4 1 D0 ~ ~ 0 -1 5146 S #5139 Crossway~ Small rocks line this road as it takes its turn to the north and east. A large shadow looms over here created by the great arena that lies to the west. Some moss grows near the base of a two story house that skirts the road just to the south. This road travels north and east from here. ~ 50 0 1 D0 ~ ~ 0 -1 5149 D1 ~ ~ 0 -1 5140 S #5140 Crossway~ A small forest of large trees lies just off the side of the street to the east. The trees are not numerous yet they are also made of a different material than a normal tree. The trees follow the road as it takes a turn to the west and south here. This road travels west and south while the trees lie to the north and east. ~ 50 0 1 D0 ~ ~ 0 -1 5150 D1 ~ ~ 0 -1 5141 D2 ~ ~ 0 -1 5132 D3 ~ ~ 0 -1 5139 S #5141 Iron Wood~ These trees hold a omnipotent quality about them as they glimmer in the light that seems to be created right from their very trunks. They are made of iron that seems to have been polished to a shine, yet they grow with a life of their own. The wood continues to the north while a street lies to the west. ~ 50 12 3 D0 ~ ~ 0 -1 5151 D3 ~ ~ 0 -1 5140 S #5142 Disposal Chamber~ The ground here has been charred and burn til it is almost black with soot and other small pieces of refuge. A great chain locked and welded onto to wall holds a small dragon to do the bidding of the city. He is used for the burning of the trash, and most likely not happy about it. The chamber continues to the south and east. ~ 50 76 1 D1 ~ ~ 0 -1 5143 D2 ~ ~ 0 -1 5134 S #5143 Disposal Chamber~ Great piles of trash and refuge from the city has been piled here as it awaits burning. Charred and burn pieces float through the air as a noise sounds that could crack your skull. The immense heat from the flames and that of the sound makes you wonder how anyone could work here. The chamber continues to the south and west. ~ 50 12 1 D2 ~ ~ 0 -1 5135 D3 ~ ~ 0 -1 5142 S #5144 North Processional~ This large road travels through the center of town passing by many different shops. To the west there is a large building from which great amounts of steam seem to to be pouring from the rooftop, and noises and cracks coming from it. This road continues to the north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5154 D2 ~ ~ 0 -1 5136 S #5145 Greenhouse~ Small plants line a path that leads through this humid building as the larger plants to the sides bead with condensation. All the different types of plants and other growth make this place look like a rainbow as it easily puts you into a lovable trance. More of the mystical garden lies to the north and south. ~ 50 12 1 D0 ~ ~ 0 -1 5155 D2 ~ ~ 0 -1 5137 S #5146 Wood~ Small trees and bushes follow a large wall that separates two portions of the city. To the north a small way the wood gives way to a small alcove in the road, but around you the wood makes you feel at ease away from the other citizens and their hustling. The wood continues east and south while a road lies to the north. ~ 50 4 1 D0 ~ ~ 0 -1 5156 D1 ~ ~ 0 -1 5147 D2 ~ ~ 0 -1 5138 S #5147 Wood~ A large wall shirts the wood to the south that separates you from the southern part of the city. A small rock is here just right for someone to sit upon and take a midday rest. The wood continues east and west while you can see a small house to the north but without any apparent entrances. ~ 50 4 1 D1 ~ ~ 0 -1 5148 D3 ~ ~ 0 -1 5146 S #5148 Wood~ The small woods is slightly thicker here as it follows the wall to the south that prevents you from entering the lower part of the city. Just to the east another wall begins but this is the outer wall, much thicker and taller. A rear of a small store can be seen to the north. The wood continues to the west. ~ 50 4 3 D3 ~ ~ 0 -1 5147 S #5149 Crossway~ This small street has been lined with small rocks to show where the boundaries lie and they do not allow the street to be all that large. A very interesting forest lies to the east, it almost seems to glitter as you look at it. Opposite that is a great arena in which you can hear many people screaming and yelling. This road continues south and north into a intersection while it also goes to the east into a glittering wood. ~ 50 0 1 D0 ~ ~ 0 -1 5160 D1 ~ ~ 0 -1 5150 D2 ~ ~ 0 -1 5139 S #5150 Iron Wood~ There are actually very few trees that exist here yet they all seem to have a different quality about them, they all seem to be made of iron. It would appear that someone has polished these to a shine as they move with life of there own and grow normally. This wood continues to the west and is surrounded by roads on all other sides. ~ 50 4 3 D0 ~ ~ 0 -1 5161 D1 ~ ~ 0 -1 5151 D2 ~ ~ 0 -1 5140 D3 ~ ~ 0 -1 5149 S #5151 Iron Wood~ This wood appear to be the center of this strange wood as the trees here are thicker than all other directions that you can see off into. The trunks glow with a inner light of there own as you wonder if these trees were created with magic. After all, whoever heard of a iron tree? The wood travels in all directions except for the north where a street lies. ~ 50 4 1 D0 ~ ~ 0 -1 5162 D1 ~ ~ 0 -1 5152 D2 ~ ~ 0 -1 5141 D3 ~ ~ 0 -1 5150 S #5152 Iron Wood~ The small trees that adorn this area grow up from rich, dark soil into nicely polished, iron trees. The leaves shine with a slight glitter while you can see that it would be very hard for any animal to travel up them do to the great amount of polishing that has been done to them. The wood continues to the west while a street lies to the north. ~ 50 4 1 D0 ~ ~ 0 -1 5163 D3 ~ ~ 0 -1 5151 S #5153 Times Around Store~ Small casks line the walls of this bright store as most of the items here have been previously used and most are 'said' to be sold at a discount. A customer turns from the counter as you look around and mutters something about a ripoff then quickly exits. Doorways lead to the north and east from here. ~ 50 12 1 D0 ~ ~ 0 -1 5164 D1 ~ ~ 0 -1 5154 S #5154 North Processional~ This large road has many citizens traveling it to get to one part of the city to another and it shows in many of the cracks yet incredible smoothness of the road. A small shot lies to the west while a building made of some transparent material lies opposite. Looking close you can see that it contains many different colors of what appears to be plants and trees. This road continues south and north into a intersection while a small shop lies to the west. ~ 50 0 1 D0 ~ ~ 0 -1 5165 D2 ~ ~ 0 -1 5144 D3 ~ ~ 0 -1 5153 S #5155 Green Ferns~ Many different types of plants and trees of all colors and shapes exist inside of this humid store of foliage. Only a small counter seems out of place from all of the natural things around it. A small door leads out of here to the east while a tiny path can be seen traveling further into the foliage to the south. ~ 50 12 1 D1 A transparent door that is covered with condensation. ~ door~ 1 -1 5156 D2 ~ ~ 0 -1 5145 S #5156 Turn Road~ This small piece of road is nothing more than a dead end from the major road to the north. There is a transparent building to the west that seems to contain many different plants and other things while opposite is a small home that doesn't appear to have any entrances. A bright, but small wood is just south of here. The road lies to the north while a small wood lies to the south and a small door leads west into the large building. ~ 50 0 1 D0 ~ ~ 0 -1 5167 D2 ~ ~ 0 -1 5146 D3 A small transparent door that is covered with condensation. ~ small door~ 0 -1 5155 S #5157 Small Home~ This house has everything that you would need for a nice, meek existence in this world. A small bed and a small table have been pushed along the wall and are void of any items. There is a window along the south wall that looks into a small forest. A doorway leads north from here. ~ 50 12 1 D0 ~ ~ 0 -1 5168 S #5158 Wooden Store~ This small store looks as though it belongs in a large woods instead of in this large city. There are trinkets and tools all about, everything one could want to start a garden or grow some crops. A small window looks south into a small woods that makes this odd placed building look somewhat at home. A doorway leads north of here. ~ 50 12 1 D0 ~ ~ 0 -1 5169 S #5159 Processional~ Shops and buildings line this street as it is one of the largest and highest in the town. Anywhere upon it you can look down upon the rest of the city and see almost every sector. A large arena casts a shadow over this section of the city that has its entrance further west. A small building from which you can smell food from lies just outside of the shadow to the north. This large road continues to the east and west while a small shop lies to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5170 D1 ~ ~ 0 -1 5160 D3 ~ ~ 0 -1 5186 S #5160 Processional~ This wide street looks down upon the rest of the city as it is build higher in the mountains than everplace else. A small road leads to the south down into the city while opposite a colorful house sits silently. A small grate has been placed in the center of this intersection that leads underground. This street continues east and west while a small street leads south and a house lies to the north. ~ 50 0 1 D0 A small oak door with red trim. ~ door small oak~ 1 -1 5171 D1 ~ ~ 0 -1 5161 D2 ~ ~ 0 -1 5149 D3 ~ ~ 0 -1 5159 D5 A old rusty grate. ~ grate old rusty~ 1 -1 5330 S #5161 Processional~ This wide road is the highest road in the city as you can look out over the rest of the city that lies below you in the mountains. A group of trees to the south, despite there size do not impede upon the awesome sight. Opposite the trees to the north is a small flowerbed outside of a colorful house. This street continues to he east and west while you could climb south into the trees or impede into the flowerbed to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5172 D1 ~ ~ 0 -1 5162 D2 ~ ~ 0 -1 5150 D3 ~ ~ 0 -1 5160 S #5162 Processional~ This large street is the highest in the city and looks down upon the rest of it, making it a spectacular sight, despite a small wood just to the south of you. A door to the north leads into a large hall that continues further down the street. This road continues east and west while you could climb down to the trees to the south. A door lies to the north. ~ 50 0 1 D0 A large oak door. ~ door large oak~ 1 -1 5173 D1 ~ ~ 0 -1 5163 D2 ~ ~ 0 -1 5151 D3 ~ ~ 0 -1 5161 S #5163 Processional~ This wide street looks down upon the rest of the city despite the small woods that lies to the south. A large hall lies to the north but appears to have its entrance further to the west. This road continues to the east and west while you could climb south into the wood. ~ 50 0 1 D1 ~ ~ 0 -1 5164 D2 ~ ~ 0 -1 5152 D3 ~ ~ 0 -1 5162 S #5164 Processional~ This wide road looks south upon the rest of the city that lies down the mountain a small way. A shop lies to the as one lies to the south as well. You can tell that this is one of the most widely traveled road in the city due to its size and wear. This road continues to the east and west while shops lie to the north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5175 D1 ~ ~ 0 -1 5165 D2 ~ ~ 0 -1 5153 D3 ~ ~ 0 -1 5163 S #5165 Processional~ A large intersection between two major streets exists here as roads travel to the east, west and south. A large building lies to the north of here and looks as though it might be a guildhall of sorts. Roads lead to the east, west and south. ~ 50 0 1 D1 ~ ~ 0 -1 5166 D2 ~ ~ 0 -1 5154 D3 ~ ~ 0 -1 5164 S #5166 Processional~ This large street looks south upon the rest of the city the lies lower in the mountains. Just to the south of you is a somewhat transparent building in which you think you can see many plants while opposite that is a door that leads into a long building. This street continues to the east and west while a doorway leads north into a large hall. ~ 50 0 1 D0 A large oak doorway. ~ doorway large oak doorway~ 1 -1 5177 D1 ~ ~ 0 -1 5167 D3 ~ ~ 0 -1 5165 S #5167 Processional~ This large road looks south upon the rest of the city that lies further down in the mountains. A small alcove of the road lies to the south while a tall fence blocks something to the north. A grate in the middle of the road leads underground. This road continues to the east and west while a small alcove lies to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5168 D2 ~ ~ 0 -1 5156 D3 ~ ~ 0 -1 5166 D5 The grate is rusted with age. ~ grate~ 1 -1 5303 S #5168 Processional~ This wide road looks south over the rest of the city that lies further below in the mountains. Looking to the east you can see that the road ends soon in a wall. A small house lies a slight way to the south while opposite there is a garden. This road continues to the east and west while a small house lies to the south and a garden to the north. ~ 50 0 1 D0 ~ ~ 0 -1 5179 D1 ~ ~ 0 -1 5169 D2 ~ ~ 0 -1 5157 D3 ~ ~ 0 -1 5167 S #5169 Processional~ This wide road ends in a tall wall to the east. Looking south you can see the rest of the city that lies further down in the mountains from here. Shops lies to the north and south of you. This road travels west of here while small shops lie to the north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5180 D2 ~ ~ 0 -1 5158 D3 ~ ~ 0 -1 5168 S #5170 Rosemary's Kitchen~ A small stove with several tables around it lie behind a counter that has been filled with many culinary delights to fulfill your every hunger. A few chairs have been placed around a table for those that buy the food to sit quietly and enjoy it. A doorway leads south from here. ~ 50 12 1 D2 ~ ~ 0 -1 5159 S #5171 Small Home~ Every delight of the average home exists here. A table, several chairs and a nice warm bed for the owner to sleep upon are all present to make a enjoyable atmosphere. Some small planted shrubs lie near the window getting some nice light. A door lies to the south while a arch leads out to a flower bed to the east. ~ 50 4 1 D1 ~ ~ 0 -1 5172 D2 A small oak door. ~ door small oak~ 1 -1 5160 S #5172 Flower Bed~ Bright flowers of all types form a ringlike bed in this small garden. It looks as though you could fall asleep upon it without worry. The tall wall and large building the make the borders take only slightly from the beauty of the garden. A arch leads west into a house or south into a street. ~ 50 4 1 D2 ~ ~ 0 -1 5161 D3 ~ ~ 0 -1 5171 S #5173 Large Hall~ This large hall has been decorated with lavish interior design. There are large candelobras that light the chamber no matter what time of the day or night it may happen to be. The hall continues to glow to the east as it could easily fit over a thousand people in it. A door leads south from here and the hall continues to the east. ~ 50 12 1 D1 ~ ~ 0 -1 5174 D2 A large oaken door ~ door large oak oaken~ 1 -1 5162 S #5174 Large Hall~ A stage has been placed along to far wall of this end of the great hall where speakers may share their peace with those that listen. The walls and ceiling have been decorated with incredible accuracy and elegance. The hall continues to the west. ~ 50 12 1 D3 ~ ~ 0 -1 5173 S #5175 Weaponsmith~ Various types of weapons line the walls of this chamber as you get the feeling from all the little decorations and the expensive tags that this is one of the more expensive shops. Lets hope that the quality is worth that of the price. A doorway leads south of here. ~ 50 12 1 D2 ~ ~ 0 -1 5164 S #5176 Master's Chamber~ A small bench and chair are all there is in this large room. A carpet adorns the floor to keep the chill from feet that trod upon it. Small and large swords have been hung on the walls, all trophies from battles and tournaments. A door leads to the east. ~ 50 12 1 D1 A dark wooden door. ~ door dark wooden wood~ 1 -1 5177 S #5177 Guildhall~ Many benches and tables have been set around this large hall to accommodate the members of this guild. There are all types of swords, pikes, daggers and other sharp weapons bolted to the walls, all possibly attributed to something or someone. Doors lead to the west and south while a large arch leads east to a yard. ~ 50 12 1 D1 ~ ~ 0 -1 5178 D2 A large oaken door with a sword carved into it. ~ door oak sword~ 1 -1 5166 D3 A dark oak door with a large sword cast into it. ~ door dark oak~ 1 -1 5176 S #5178 Practice Yard~ This is a open yard where the members of the guild practice their skills and have personal fights within the guild. The ground has been stained in many spots with dark stains, most likely blood. A large arch leads west into the guildhall. ~ 50 4 1 D3 ~ ~ 0 -1 5177 S #5179 Small Garden~ Small plants produce meager amounts of food here as there are many small holes in the fence that surrounds it. You can see many holes in the ground as well where most of the critters gain entrance through. A road lies to the south of here. ~ 50 4 1 D2 ~ ~ 0 -1 5168 S #5180 Small Point Shop~ All types of small pointed things line the counters in this old shop. There is a crack in one of the floor boards which leads you to believe that this doesn't see all that much business. Still, some of the things here are not all that bad. A doorway leads south from here. ~ 50 12 1 D2 ~ ~ 0 -1 5169 S #5181 Blacksmiths~ There are many broken weapons and armor scattered about this small home. In the center lies a huge anvil in back of which a forge pours forth heat that almost singes the hair. There is a door to the south. ~ 50 12 1 D2 A large door made of a ironwood oak. ~ door large ironwood oak~ 1 -1 5184 E anvil~ The anvil is wrought from iron and looks very strong. ~ E forge~ The forge is nothing more than a huge oven hot enough to melt metal and fix it with the anvil and hammer. ~ S #5182 Companions place~ A large counter lies on the northern wall of this building while in every other place you look there seems to be animals of all different places and species. A door bars the way to the south. ~ 50 12 1 D2 A large door make of fine wood. ~ large door fine wood south~ 1 -1 5185 S #5183 Cages~ You are in a animals cage. ~ 50 8 1 S #5184 Processional~ This large street ends abruptly in a great mountain peak that rises up high into the sky. Looking closely you think you can see a castle of some sort perched high in the peak. There is a smaller road that travels to the south but is sided by a sparkling fence, and well taken care of. There is a home to the north of you built right into the mountain side. There is a home to the north and a road to the south, while this street continues to the east. There is a small grate in the ground here. ~ 50 0 1 D0 A door made of ironwood. ~ door ironwood north~ 1 -1 5181 D1 ~ ~ 0 -1 5185 D2 ~ ~ 0 -1 5187 D5 A rusty little grate. ~ grate rusty~ 1 -1 5328 S #5185 Processional~ This large street passes a great arena to the south and a home to the north. There is a small line outside of the arena in which people are waiting to get into the massive arena to see the fights. There is a store to the north while this street continues to the east and west, ending further to the west. ~ 50 0 1 D0 A door made of a smelly pine. ~ door pine north~ 1 -1 5182 D1 ~ ~ 0 -1 5186 D3 ~ ~ 0 -1 5184 S #5186 Processional~ People have crowded this area in many lines that all lead into a large arena that lies on the southern edge of this street. It casts a luminous shadow over this large street as you can feel that many people have lost their lives within it. This road continues to the east and west while a arena lies to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5159 D2 There is an entrance to the arena.~ ~ 0 -1 5255 D3 ~ ~ 0 -1 5185 S #5187 Keeps Way~ This small road has a small fence that travels by it's side glittering in the light. To the west a tall peak rises up and as you look closely you think you can see a castle nestled into it. A enormous arena lies opposite almost making you look like you were in a small canyon. This road travels south and north were it ends in a larger road. ~ 50 0 1 D0 ~ ~ 0 -1 5184 D2 ~ ~ 0 -1 5188 S #5188 Keeps Way~ A high peak lies to your west with a small castle nestled up within the crags. This small road follows around the base of this peak as further south it takes a turn to the west. A large arena lies opposite the peak but is no less impressive a sight. This road continues north and south. ~ 50 0 1 D0 ~ ~ 0 -1 5187 D2 ~ ~ 0 -1 5194 S #5189 Trail in Crag~ Below you a cliff drops off hundreds of feet to a small wood. Here, looking over the cliff you can see all of the city. The great wall that separates the northern part of the city is new and clean compared to the outer wall which has been scarred and beaten through many battles. The trail continues to wind its way up the peak to the north and down to the east. ~ 50 0 1 D0 ~ ~ 0 -1 5213 D1 ~ ~ 0 -1 5190 S #5190 Trail in Crag~ The tall peak looms far above you as you can see that this small trail continues to wind its way up into it to the west. Opposite that the trail leads back down to a road which follows the base of the peak around to the north. Red pieces of rock fall down from the top of the peak irregularly hitting the ground not far from you. This trail continues up to the west and leads to a road to the east. ~ 50 0 1 D1 ~ ~ 0 -1 5191 D3 ~ ~ 0 -1 5189 S #5191 Keeps Way~ A tall peak grows high into the sky to the north of you and looking up you think you can see some sort of a castle perched high in the crags. Just south of the road there is a entrance to a wood before the trail that leads up into the peak to the west. This road continues to the east and travels up into the peak to the west, while you could travel into a wood to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5192 D2 ~ ~ 0 -1 5198 D3 ~ ~ 0 -1 5190 S #5192 Keeps Way~ A small fence borders this dirt road to the south while to the north a huge peak makes its way towards the sky. To the south there is a small outpost that seems to have all of its shades drawn and doors shut tight. It does not look well kept compared to the rest of the area around it. This road continues to the east and west while there is a unkempt outpost to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5193 D2 ~ ~ 0 -1 5199 D3 ~ ~ 0 -1 5191 S #5193 Keeps Way~ A small fence adorns the south part of this trail but to the north it is sided by a luminous peak that hangs hundreds of feet above you. Looking closely you think you can see a castle nestled somewhere up there. To the south past the small fence stands a lone house enshrouded in a wood slightly past it. This road continues to the east and west while a home lies to the south. ~ 50 0 1 D1 ~ ~ 0 -1 5194 D2 A door made of some fine wood. ~ door fine wood~ 1 -1 5200 D3 ~ ~ 0 -1 5192 S #5194 Keeps Way~ Here the small road follows the peak to the north and west as the base rounds out. Not far from the road to the east there is a large building that looks as though it could be a barracks of some sort. A small path off the south of this street is a small alcove with some benches to sit on. This road continues to the north and west while a barracks lies to the east and a small square lies to the south. ~ 50 0 1 D0 ~ ~ 0 -1 5188 D1 ~ ~ 0 -1 5195 D2 ~ ~ 0 -1 5201 D3 ~ ~ 0 -1 5193 S #5195 Barracks~ Rows of beds line this large chamber as this serves as the barracks for the guards of the northern city. All the beds have been made perfectly and all things seem to be in perfect order. A road lies to the west of here. ~ 50 12 1 D3 ~ ~ 0 -1 5194 S #5196 Wood~ The canopy from the trees here keep out almost all the light from the sky above. The trees are close together and the air is warm almost as if this did not belong so high in the mountains. You can hear the trickle of a stream to the south while to the north a huge cliff rises up above you. This forest continues to the east and south while any travel to the west is barred by the outer wall of the city. ~ 50 4 3 D1 ~ ~ 0 -1 5197 D2 ~ ~ 0 -1 5203 S #5197 Wood~ The canopy of this dense wood keeps out almost all the light from above and makes travel through it very difficult. A large cliff rises up above you to the north but casually lowers further to the east. A small trickle of a stream can be heard to the south as you can see a small stream travel by. This wood continues to the east, west and south. ~ 50 4 3 D1 ~ ~ 0 -1 5198 D2 ~ ~ 0 -1 5204 D3 ~ ~ 0 -1 5196 S #5198 Wood~ A small road to the north is the only reprieve from the dense canopy of this wood as further to the south the wood gets very dense. To the east part of the forest has been cut to allow for a small building that has not been kept well at all. There is a road to the north while the dense forest continues to the south and west. ~ 50 4 3 D0 ~ ~ 0 -1 5191 D2 ~ ~ 0 -1 5205 D3 ~ ~ 0 -1 5197 S #5199 Guardians Home~ This dark one room building looks as though it has had a beast living in it. There are rags and hay piled in one corner of the room and looks as though that is where it sleeps. All of the shades have been drawn on the windows allowing only minimal light into the chamber. It smells of decay as you look to the floor and see some dead rats which could be making the smell. There is a doorway to the north. ~ 50 12 1 D0 ~ ~ 0 -1 5192 S #5200 Small Home~ The furniture inside of this small home is very lavish and expensive. It is all made of fine oak and polished to a hue that shines with a inner light. A bed and table with chairs make up much of this building as it is by no means a large home. There is a comfortable sear near the corner in which you could sit in comfort and read. A door lies to the north. ~ 50 12 1 D0 A door made of fine wood. ~ door fine wood~ 1 -1 5193 S #5201 Wood Square~ Large trees surround this small square with several benches for you to sit upon. The canopy that spreads out over the square gives it a slight chill despite its beauty and peacefulness. A fence around the square does not permit travel into the forest although there does seem to be some thing that draws you to the forest. A street lies to the north of here. ~ 50 12 1 D0 ~ ~ 0 -1 5194 S #5202 Wood~ A small break in the canopy of the forest lets the warm light shine down upon a huge stump. The stump is old but still looks wet as if it holds onto the life that it once had. There is a ten foot radius around the stump in which a flush green grass grows from the bright light. Around the circle the forest is so dense you could not possibly travel through it, except to the south in which you can travel through. You can travel south through the woods. ~ 50 4 3 D2 ~ ~ 0 -1 5209 S #5203 Wood~ Here you can see through the dense trees that the two great walls of the city meet. The outer wall and center wall of the city meet in the southwestern corner where a new sprig has begun to grow. A small stream works its way through this section of the forest that travels through a small section in the outer wall and travels east t through the trees. More of the forest lies to the north and east. ~ 50 4 3 D0 ~ ~ 0 -1 5196 D1 ~ ~ 0 -1 5204 S #5204 Wood~ A small stream follows the center wall of the city as it flows to the east from the west where you can see it travels through the outer wall some distance away. The canopy of the wood does not break to allow new growth and gives the place a warmer temperature than that of what mountain air should be. You could travel north, east and west into the woods. ~ 50 4 3 D0 ~ ~ 0 -1 5197 D1 ~ ~ 0 -1 5208 D3 ~ ~ 0 -1 5203 S #5205 Wood~ The dense forest gives way only to a small stream that makes its way from further west of here through more trees to the east. The canopy of this wood keeps out almost all light but it still holds a warm air to it. A large wall lies just to the south of you that must be the center wall of the city. You could travel into the wood to the north, west or east. ~ 50 4 3 D0 ~ ~ 0 -1 5198 D1 ~ ~ 0 -1 5206 D3 ~ ~ 0 -1 5204 S #5206 Wood~ The canopy of the dense wood only allows enough light for you to see a small stream traveling from the west to the east passing around several large trunks that stand in its way. A large wall lies just to the south of you and must be the center wall of the city although moss has begun to grow on it. To the north you can see that many trees were cut to make room for a small building which has all shades drawn. You can follow the woods to the east and west. ~ 50 4 3 D1 ~ ~ 0 -1 5207 D3 ~ ~ 0 -1 5205 S #5207 Wood~ A small stream fights its way through many tall trees here as it turns and goes through a large wall to the south that separates the two sections of the city. The stream passes through a hole that has been covered with several rusty bars that look as though they are very brittle. The wood continues to the east and west. ~ 50 4 3 D1 ~ ~ 0 -1 5208 D2 Some rusty bars cover the arch where the stream goes through the wall. ~ bars rusty bar~ 1 -1 5095 D3 ~ ~ 0 -1 5206 S #5208 Wood~ The dense canopy of this wood holds out almost all of the light from above although the ground growth between the trees is heavy. There is a warm breeze that blows through this wood despite its height in the mountains. Just to the south of you there is a large wall with lots of moss growing upon it which must be the center wall of the city. You can follow wood to the east and west of here. ~ 50 4 3 D1 ~ ~ 0 -1 5209 D3 ~ ~ 0 -1 5207 S #5209 Wood~ The canopy of the wood restricts the light flow that comes in to a minimum as the trees to the east have grown so close together that any passage is almost impossible. To the north you think you see through the dense trees a beam of light descending upon a large stump up ahead. A large wall lies to the south which must be the center wall of the city. You can follow the wood to the north and west from here. ~ 50 4 3 D0 ~ ~ 0 -1 5202 D3 ~ ~ 0 -1 5208 S #5210 Entrance Hall~ A elaborate setting has adorned this beautiful chamber as many people put many labored hours into building this great chamber. A huge set of double doors lead north into another room. To the east a large arch leads down some marble steps to a street. Many pillars line the walls of this great chamber making it quite a sight to behold. Double doors lead north while a arch and stairs lead east to a street below. ~ 50 12 1 D0 Huge double doors that have many engravings upon them. ~ doors huge double~ 1 -1 5211 D1 ~ ~ 0 -1 5123 S #5211 Meeting Chamber~ A great table takes up most of this room with the large chairs that surround it. There are roughly twenty chairs, all have been engraved with a separate design. At the head of the table there is a enormous chair inlaid with many small jewels and other precious stones. To the north there appears to be a archway that leads into another chamber. There are huge double doors that lead south from this chamber. ~ 50 12 1 D0 ~ ~ 0 -1 5212 D2 A huge set of double doors that are engraved delicately. ~ doors huge double~ 1 -1 5210 S #5212 Inner Sanctum~ A circle of pillars surrounds this chamber in a perfect oval that seems to seethe with a power of its own. Many candles burn silently giving off a mesmorizing smell that almost puts you into a peaceful slumber. The flawless white of this chamber is unmatched to anything else in this entire city. A arch leads south from here. ~ 50 12 1 D2 ~ ~ 0 -1 5211 S #5213 Trail in Crag~ Large mountain walls grow up around you as you travel high into the peak on this windy trail. To the east you can see that it soon levels out high above you while to the south the trail winds its way down to a cliff that looks down upon the rest of the city. A trail leads east and south from here. ~ 50 0 1 D1 ~ ~ 0 -1 5214 D2 ~ ~ 0 -1 5189 S #5214 Trail in Crag~ To the north the crag ends in a small plateau where the entrance to the keep stands. The keep is surrounded by a tall wall and has a large gate through which you must pass to gain entrance. Further down the mountain you can follow the crag as it descends. The keep lies to the north while you can travel further down the peak to the west. ~ 50 0 1 D0 An iron gate. ~ gate~ 1 -1 5216 D3 ~ ~ 0 -1 5213 S #5215 Reading chamber~ This is a small chamber adjoined to a larger to the east. Placed about are various pelts and skins making the atmosphere very comfortable for one to sit about in. A window in the wall over looks much of the city and its splendor. A small arch leads east. ~ 50 28 0 D1 A small arch. ~ ~ 0 -1 5021 E window~ The window overlooks the city of Highstaff and all of its strange shops and magical wonders. Far in the distance you can see where the mountain rises up on the northern side of the city, at the top of which lies a huge keep. ~ S #5216 Entrance~ You stand inside a tall archway that simply runs through the wall that surrounds the keep within. On either side, east and west, there appears to be a small stair that rises up into the wall, most likely to the battlements. Northward the arch opens into a courtyard of sorts while to the south a gate leads from this keep. A courtyard lies to the north while small stairs lead up to the east and west. A gate leads south from the keep. ~ 51 12 1 D0 ~ ~ 0 -1 5233 D1 ~ ~ 0 -1 5217 D2 An iron gate. ~ gate~ 1 -1 5214 D3 ~ ~ 0 -1 5232 S #5217 Wall~ You stand high above the keep which lies inside the wall to the northwest while opposite the cliff below falls for hundreds of feet. The wall continues to the north while westward it ends in a stair that heads into the wall. ~ 51 0 1 D0 ~ ~ 0 -1 5218 D3 ~ ~ 0 -1 5216 S #5218 Wall~ You stand high above the keep which lies to the west inside the wall while opposite the cliff below falls for hundreds of feet. There is a tower just north of where you are, a small arch leads into it. The wall travels south while a guard tower lies to the north. ~ 51 0 1 D0 ~ ~ 0 -1 5219 D2 ~ ~ 0 -1 5217 S #5219 Tower~ There are small arches that lead from this tall guard tower to the south and west as the wall continues around. On the side of this tower there appears to be a spiral stair that travels up into further heights. Arches lead to the west and south onto the keep walls while a spiral stair travels up into the tower. ~ 51 8 1 D2 ~ ~ 0 -1 5218 D3 ~ ~ 0 -1 5222 D4 ~ ~ 0 -1 5220 S #5220 Tower~ Small slits in the tower walls are just about large enough to fit a good sized arrow through. A spiral stair leads up and down. ~ 51 8 1 D4 ~ ~ 0 -1 5221 D5 ~ ~ 0 -1 5219 S #5221 Tower~ A small wooden platform serves as a floor to this tall tower as you appear to be high above the keep and its walls. A simple hole in the wood gives way to a stairway below. A stair leads down from here. ~ 51 0 1 D5 ~ ~ 0 -1 5220 S #5222 Wall~ High above the keep that lies just below you to the south this wall travels around the keep supported by towers at the corners. Opposite the keep lies a cliff hundreds of feet below. A tower lies to the east while the wall continues to the west. ~ 51 0 1 D1 ~ ~ 0 -1 5219 D3 ~ ~ 0 -1 5223 S #5223 Wall~ High above the keep that lies just below you to the south this wall travels around the keep supported by towers at the corners. Opposite the keep lies a cliff hundreds of feet below. A tower lies to the west while the wall continues to the east. ~ 51 0 1 D1 ~ ~ 0 -1 5222 D3 ~ ~ 0 -1 5224 S #5224 Tower~ Two small arches lead to the east and south onto the wall that surrounds the keep within while on the walls of this tower a spiral stair begins to climb. Arches leads east and south while a stair travels up. ~ 51 8 1 D1 ~ ~ 0 -1 5223 D2 ~ ~ 0 -1 5227 D4 ~ ~ 0 -1 5225 S #5225 Tower~ There are many slits in the walls here that are about while and tall enough for someone to shoot a arrow through. The stone holds strong as a spiral stair travels up and down from here. A stair travels up and down from here. ~ 51 8 1 D4 ~ ~ 0 -1 5226 D5 ~ ~ 0 -1 5224 S #5226 Tower~ Many makeshift wooden planks serve as the floor to the top of this tall tower as it looks over the keep within the walls and the cliffs around you. To the west it would appear that a valley lies below, hundreds of feet below, although squinting to see perhaps there is a small stream of water that comes out perhaps only fifty feet down the cliff. A portal leads down from here. ~ 51 0 1 D5 ~ ~ 0 -1 5225 S #5227 Wall~ This tall wall surrounds the keep that lies within perhaps twenty feet below you. To the north a small arch leads into a tower that seems to connect two walls, the one you are on and the northern wall. The wall travels further south while a tower lies to the north. ~ 51 0 1 D0 ~ ~ 0 -1 5224 D2 ~ ~ 0 -1 5228 S #5228 Wall~ This tall wall, perhaps twenty feet high rises above the keep within and opposite that falls onto a cliff which falls for hundreds of feet below. To the south a small arch leads into a tall tower which seems to connect this wall and the southern wall. This wall continues to the north while a tower lies to the south. ~ 51 0 1 D0 ~ ~ 0 -1 5227 D2 ~ ~ 0 -1 5229 S #5229 Tower~ Arches on the northern and eastern walls lead out onto the walls of the keep while a spiral stair leads up higher into the tower itself. Arches lie to the north and east while a stair travels up. ~ 51 8 1 D0 ~ ~ 0 -1 5228 D1 ~ ~ 0 -1 5232 D4 ~ ~ 0 -1 5230 S #5230 Tower~ Small slits in the walls of this tower seem to be just about the right size to fit a arrow through at any angle needed to hit an intruder in the castle. A spiral stair continues up and down from here. ~ 51 8 1 D4 ~ ~ 0 -1 5231 D5 ~ ~ 0 -1 5229 S #5231 Tower~ A makeshift floor has been made of planks that seem to squeak slightly in desperate need of repair, perhaps you should beware of footing. Here, at the top of the tower you can look over the entire area, and possible get a good shot off at any intruder. A stair leads down from here. ~ 51 0 1 D5 ~ ~ 0 -1 5230 S #5232 Wall~ This tall stone wall surrounds the keep within, to the north, while to the south perhaps thirty feet below you can see the small pass that leads to the keep. A arch leads into the wall itself to the east while a smaller arch passes into a tower to the west. Arches lead east and west. ~ 51 0 1 D1 ~ ~ 0 -1 5216 D3 ~ ~ 0 -1 5229 S #5233 Courtyard~ A small stone path appears to lead to the north and east as it begins to surround a beautiful garden with plants unseen before. Directly to your west the keep itself rises up high with beautiful architecture, made of smooth redden stone. A stone path leads north and west through the courtyard garden. Directly to the south is a huge gate, the only way in. ~ 51 0 1 D0 ~ ~ 0 -1 5236 D1 ~ ~ 0 -1 5234 D2 ~ ~ 0 -1 5216 S #5234 Courtyard~ A small stoned path leads to the north and west carefully weaving around a beautiful garden that it seems to surround. The plants and flowers within are nothing seen before and the smells are enticing. The path leads north and west while opposite the keep wall raises high above. ~ 51 0 1 D0 ~ ~ 0 -1 5235 D3 ~ ~ 0 -1 5233 S #5235 Courtyard~ A small stoned path leads to the west and south here as it carefully avoids getting to close to any section of the beautiful garden that it seems to surround. The flowers, trees and plants within the garden are likes that have never been seen but are among the most beautiful and smell enticing. The path leads to west and south. ~ 51 0 1 D2 ~ ~ 0 -1 5234 D3 ~ ~ 0 -1 5236 S #5236 Courtyard~ A small stoned path leads to the east and south here has it carefully avoids any part of the beautiful garden that it surrounds. The smells and sights within are the likes that you have never known. To the west a huge set of double doors give access to the enormous keep that rises above. The path leads to the south and east while a huge set of double doors lead west. ~ 51 0 1 D1 ~ ~ 0 -1 5235 D2 ~ ~ 0 -1 5233 D3 The doors are engraved with beautiful runes, although unreadable. ~ doors door double~ 1 -1 5237 S #5237 Audience hall~ Many chairs, perhaps twenty to thirty, line the walls of this enormous room whose ceiling rises at least fifty feet coming together in a perfect 'v' shape. Banners on the wall continue to the north where the room ends in a arch but able to see through a huge throne lies beyond. A small archway in the northern corner of the room gives way to yet another chamber while opposite that a stair, rises into the keep. A huge set of double doors leads east while a throne room lies to the west. A small arch lies on the northern wall while stairs rise further into the keep to the south. ~ 51 8 1 D0 ~ ~ 0 -1 5238 D1 The doors are engraved beautifully with many runes, unreadable. ~ doors door double~ 1 -1 5236 D2 ~ ~ 0 -1 5244 D3 ~ ~ 0 -1 5240 S #5238 Servants chambers~ Various tables and chairs are set about this fairly large room as this serves as a residence for the servants of the keep while they serve the guests within. A enticing smell erupts from the eastern wall while a arch lies to the south. Arches lie to the east and south. ~ 51 8 1 D1 ~ ~ 0 -1 5239 D2 ~ ~ 0 -1 5237 S #5239 Kitchen~ Several stoves are used to cook the food for the residents, and guests of the keep, while it would appear that several cooks are needed to operate all the equipment within this room. A arch leads west. ~ 51 8 1 D3 ~ ~ 0 -1 5238 E stove~ The stove is hot to the feel, best not get to close. ~ E equipment~ Various tools for making a meal large enough to feed a hundred. ~ S #5240 Throne chamber~ A beautifully crafted throne has been placed against the western wall up a few feet on a raised dais. Banners line the walls everywhere you look except the eastern wall where a arch gives way to a large chamber of sorts. On the southern and northern walls a small curtain grants entrance into chambers beyond. A arch leads to the east while curtains lie on the north and south blocking what lies beyond. ~ 51 8 1 D0 The curtain is made of silk and colored sparkling red. ~ curtain~ 0 -1 5242 D1 ~ ~ 0 -1 5237 D2 The curtain is made of silk and colored a shining red. ~ curtain~ 0 -1 5241 D3 ~ dais~ 4 -1 5243 S #5241 Waiting chamber~ Several tables and chairs have been placed about this small chamber in hopes that those waiting for an audience would be comfortable until their time was granted. A curtain lies to the north. ~ 51 8 1 D0 ~ ~ 0 -1 5240 S #5242 Waiting chamber~ Several tables and chairs have been placed about this small chamber in hopes that those waiting for an audience would be comfortable until their time was granted. A curtain lies to the south. ~ 51 8 1 D2 ~ ~ 0 -1 5240 S #5243 Elders study~ A small desk is all that adorns this small, dark chamber. Upon the desk sits a lone candle, its wax melted it fast, that lights what little room there is here. This is a place for the elder to come and do some work in peace and silence. A torch scone lies on the eastern wall. ~ 51 8 1 D1 The scone looks more like a handle than anything else. ~ scone~ 1 -1 5240 S #5244 Hall~ A plush purple carpet lines this hall as it travels to the west ending in several doors further down. To the north a wide stair travels downward while opposite that lies a lone chamber. The hall continues to the west while a stair lies to the north and a chamber lies to the south. ~ 51 8 1 D0 ~ ~ 0 -1 5237 D2 ~ ~ 0 -1 5245 D3 ~ ~ 0 -1 5246 S #5245 Guard chamber~ A small desk, a single chair, and a cot are all that adorn this small room with a single bay window which seems to look over the entire courtyard of the keep. A arch leads north of here. ~ 51 8 1 D0 ~ ~ 0 -1 5244 S #5246 Hall~ Plush purple carpet line this hall as it continues to the east and west while doors lie on the north and southern wall, intermixed among the various paintings and banners. The hall travels east and west while door lie on the north and south walls. ~ 51 8 1 D0 The door has a full moon engraved upon it. ~ door moon~ 1 -1 5247 D1 ~ ~ 0 -1 5244 D2 The door is made of polished oak. ~ door oak~ 1 -1 5248 D3 ~ ~ 0 -1 5249 S #5247 Meeting chamber~ A large circular table has been place in this chamber surrounded by several chairs, only one of which has any size. Several large candles light this chamber as it seems to have no apparent windows, or ones that are open. A door leads south of here. ~ 51 8 1 D2 The door is made of fine oak. ~ door~ 1 -1 5246 S #5248 Dining chamber~ A long rectangular table adorned with place settings for over twenty sits in the center of this chamber with enough seats to accommodate. The elder entertains his guests and dines with his family here. A door lies to the north. ~ 51 8 1 D0 The door is made of fine oak. ~ door~ 1 -1 5246 S #5249 Hall~ Plush purple carpet travels east down this hall and seems to end at a door on the western wall as it does with doors on the north and southern walls as well. This hall continues to the east while doors lie on the northern and southern walls and a set of double doors on the western wall. ~ 51 8 1 D0 The door is made of fine oak. ~ door~ 1 -1 5250 D1 ~ ~ 0 -1 5246 D2 The door seems to be made of a fine ironwood. ~ door~ 1 -1 5251 D3 The double doors are made of ironwood and very strong. ~ doors double door~ 1 -1 5252 S #5250 Children's chamber~ A small crib has been placed along the northern wall just a space away from a huge bay window that looks out over a mist enshrouded valley, hundreds of feet below. There is a door on the southern wall. ~ 51 8 1 D2 The door is made of fine oak. ~ door~ 1 -1 5249 S #5251 Mistress's chamber~ A small single bed lies next to a bay window overlooking the courtyard to the keep while not far away, on the other side of the window a huge dresser that spans almost to the ceiling sits. Despite its simplicity this chamber has a tone of elegance and modesty to it. A door lies to the north while a archway leads to the west. ~ 51 8 1 D0 The door is made of fine ironwood. ~ door~ 1 -1 5249 D3 ~ ~ 0 -1 5254 S #5252 Elder's chamber~ A huge bed lies in the center of this chamber while on either side rests a small nightstand with several candles placed upon each. There are two large dressers that lie on adjacent walls, placed near each other. A desk lies next to a huge bay window that over looks the city itself in all its beauty. A arch lies on the northern wall as one does on the southern wall while a set of double doors lead to the east. ~ 51 8 1 D0 ~ ~ 0 -1 5253 D1 The double doors are made of ironwood and appear very strong. ~ doors double door~ 1 -1 5249 D2 ~ ~ 0 -1 5254 E dresser dressers~ They appear to contain only the scant clothes of the elder, certainly not his royal stock. ~ E desk~ Merely papers that mean nothing unless you are the ruler of highstaff. ~ S #5253 Lounge~ The northern, western, and eastern wall have been merged to form a semi- circle that has been made entirely of glass. A long love seat has been placed in the center of this chamber, its back to the arch that leads to the south. The view is awesome, it overlooks the mountains, as far as you can see, the colors alone making a rainbow effect with the curved glass. A arch leads to the south. ~ 51 8 1 D2 ~ ~ 0 -1 5252 S #5254 Bath~ A stone basin large enough to fit two people into lies above a copper coil that seems to be connected to some sort of a stove. It would appear that two people could comfortably have a hot bath and still enjoy each others company. Arches lie to the east and north. ~ 51 8 1 D0 ~ ~ 0 -1 5252 D1 ~ ~ 0 -1 5251 S #5255 Entrance~ This is a large hallway that leads into the innards of a tremendous collesium. To the south it appears to dip slightly downward as it travels further into the tall walls of the collesium while to the north it open into a city street. This passage travels north and south. ~ 52 12 1 D0 ~ ~ 0 -1 5186 D2 ~ ~ 0 -1 5257 S #5256 Hallway~ Bright banners line the stone walls of this long hallway that seems to end to the west. Southward a large arch gives way to a small breeze that flows down a very short tunnel. The banners continue to line this hallway as it travels a distance to the east. This hallway continues to the east while a short tunnel leads off to the south. ~ 52 8 1 D1 ~ ~ 0 -1 5257 D2 ~ ~ 0 -1 5259 S #5257 Hallway~ Bright banners line the open stone along this long hallway that spans to the east and west while on the south wall a small archway lets in a breeze of fresh air down a small tunnel. To the north a large tunnel slants slightly upward. Tunnels lead in all directions. ~ 52 8 1 D0 ~ ~ 0 -1 5255 D1 ~ ~ 0 -1 5258 D2 ~ ~ 0 -1 5260 D3 ~ ~ 0 -1 5256 S #5258 Hallway~ Bright banners line this long hall as it travels to the west while to the east it ends in a oaken door. To the south a large arch lets breezes of fresh air blow in with welcome gusts. The hall continues to the west while a door lies to the east and a arch to the south. ~ 52 8 1 D1 The door has the words, 'Collesium master' written upon them. ~ door~ 1 -1 5273 D2 ~ ~ 0 -1 5261 D3 ~ ~ 0 -1 5257 S #5259 Stands~ Long rows of stone slabs serve as seats to thousands who would watch the games that happen far below on the collesium floor. A small arch leads back into the collesium wall while more stands lie about you. ~ 52 0 1 D0 ~ ~ 0 -1 5256 D1 ~ ~ 0 -1 5260 D3 ~ ~ 0 -1 5262 S #5260 Stands~ Long rows of stone slabs serve as seats to thousands who would watch the games that happen far below on the collesium floor. More stands lie to the east and west while a archway leads north back into the collesium wall. ~ 52 0 1 D0 ~ ~ 0 -1 5257 D1 ~ ~ 0 -1 5261 D3 ~ ~ 0 -1 5259 S #5261 Stands~ Long rows of stone slabs serve as seats to thousands who would watch the games that happen far below on the collesium floor. More stands lie to the west and east, where it turns to for a oval, while a small arch leads north into the stadium wall. ~ 52 0 1 D0 ~ ~ 0 -1 5258 D1 ~ ~ 0 -1 5263 D3 ~ ~ 0 -1 5260 S #5262 Stands~ Long rows of stone slabs serve as seats to thousands who would watch the games that happen far below on the collesium floor. This, being the western part of this large oval collesium, seems to be higher than the rest of the area, allowing better viewing. The stands continue to the north and south. ~ 52 0 1 D0 ~ ~ 0 -1 5259 D2 ~ ~ 0 -1 5264 S #5263 Stands~ Long rows of stone slabs serve as seats to thousands who would watch the games that happen far below on the collesium floor. This, being the eastern part of the large oval collesium, seems higher than the rest of the area, allowing better viewing. More stands lie to the north and south. ~ 52 0 1 D0 ~ ~ 0 -1 5261 D2 ~ ~ 0 -1 5266 S #5264 Stands~ Long stone slabs serve as seats to thousands who would watch the games that happen far below on the floor of the collesium. This is the southern section of the oval collesium as turns to the west. More stands lie to the east and west. ~ 52 0 1 D1 ~ ~ 0 -1 5265 D3 ~ ~ 0 -1 5262 S #5265 Stands~ Long stone slabs serve as seats to thousands who would watch the games that happen far below on the floor of the collesium. This is the southern section with rows of seats continuing east and west. More stands continue east and west. ~ 52 0 1 D1 ~ ~ 0 -1 5266 D3 ~ ~ 0 -1 5264 S #5266 Stands~ Long stone slabs serve as seats to thousands who would watch the games that happen far below on the floor of the collesium. This is the southern section of the collesium with rows of seats continuing to the west and east where it turns slightly north. More stands lie to the east and west. ~ 52 0 1 D1 ~ ~ 0 -1 5263 D3 ~ ~ 0 -1 5265 S #5267 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. The wall lies to the north and west while more sand lies elsewhere. ~ 52 0 1 D1 ~ ~ 0 -1 5268 D2 ~ ~ 0 -1 5270 S #5268 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. This is the northern section of the fighting area with more sand in every direction except north. ~ 52 0 1 D1 ~ ~ 0 -1 5269 D2 ~ ~ 0 -1 5271 D3 ~ ~ 0 -1 5267 S #5269 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. More of the blood tainted sand lies to the west and south. ~ 52 0 1 D2 ~ ~ 0 -1 5272 D3 ~ ~ 0 -1 5268 S #5270 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. More blood stained sand lies to the north and east. ~ 52 0 1 D0 ~ ~ 0 -1 5267 D1 ~ ~ 0 -1 5271 S #5271 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. This is the southern part of the large fighting oval with more bloody sand lining in ever direction despite the south. ~ 52 0 1 D0 ~ ~ 0 -1 5268 D1 ~ ~ 0 -1 5272 D3 ~ ~ 0 -1 5270 S #5272 Arena~ Soft, bloody sand adorns the floor of the arena here in the collesium. More of the soft sand lies to the north and south while a huge gate lies to the east. ~ 52 0 1 D0 ~ ~ 0 -1 5269 D1 A large iron gate. ~ gate~ 1 5200 5281 D3 ~ ~ 0 -1 5271 S #5273 Masters office~ This small stone room is bare of most furniture except a small desk, void of any papers, and a small chair placed behind it. Looking closer you can see a small layer of dust on the desk, it hasn't been used in some time. A large oaken door lies to the west while a set of double doors lie to the east. ~ 52 8 1 D1 A large set of double doors. ~ doors door double~ 1 -1 5275 D3 A large oaken door. ~ door oaken~ 1 -1 5258 S #5274 Equipment room~ Racks upon racks, selves upon selves line the walls and stand on the floor of this chamber as this is obviously where the collesium equipment is kept. A small door leads south of here. ~ 52 8 1 D2 A small door made of ironwood. ~ door small~ 1 -1 5275 S #5275 Hall~ This is the northern section of a small hall that spans further to the south while on the eastern wall seems to be a series of cages. Banners line the western wall of this small tunnel. Doors lie on the northern and western walls while a cage lies east and this hall continues south. ~ 52 8 1 D0 A small door. ~ door small~ 1 -1 5274 D1 A rusty old cage door. ~ cage~ 1 5201 5276 D2 ~ ~ 0 -1 5277 D3 A set of double doors. ~ doors double door~ 1 -1 5273 S #5276 Cage~ Small clumps of straw are all that adorn this dark chamber meant for keeping the collesium animals in until they are needed. A small hall travels to the west, past the bars of the cage. ~ 52 8 1 D3 A rusty old cage door. ~ cage~ 1 5201 5275 S #5277 Hall~ Banners line the western wall of this small hall as the eastern wall is covered in bars as a cage lies there. This hall travels north and south while a cage lies to the east. ~ 52 8 1 D0 ~ ~ 0 -1 5275 D1 A old cage door. ~ cage~ 1 5201 5278 D2 ~ ~ 0 -1 5279 S #5278 Cage~ Small clumps of straw are all that adorn this small cage as it is meant to keep the collesium animals in until it is their time. A small hall can be seen to the east, past the bars of the cage. ~ 52 8 1 D3 A old cage door. ~ cage~ 1 5201 5277 S #5279 Hall~ Banners line the western wall of this small tunnel while on the eastern wall a cage has been cut into the stone. Looking south you can see that the tunnel continues but soon ends, while to the north the tunnel continues past the cages for some distance. This tunnel travels north and south while a cage lies on the eastern wall. ~ 52 8 1 D0 ~ ~ 0 -1 5277 D1 A old rusty cage door. ~ cage~ 1 5201 5280 D2 ~ ~ 0 -1 5281 S #5280 Cage~ Small clumps of straw are all that adorn this small cage as it is meant for keeping the animals of the collesium until they are ready for the arena. A hall can be seen past the bars of the cage to the west. ~ 52 8 1 D3 A old rusty cage door. ~ cage~ 1 5201 5279 S #5281 Hall~ This small tunnel turns to the north and west, where not far along it ends in a huge iron gate. To the north you can see that this small tunnel continues while a breeze of fresh air comes through the gate to the west. This tunnel travels north while a gate leads to the west. ~ 52 8 1 D0 ~ ~ 0 -1 5279 D3 A huge iron gate. ~ gate~ 1 5200 5272 S #5282 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. A grate lies above you while tunnels travel north, east, and west. ~ 53 9 2 D0 ~ ~ 0 -1 5285 D1 ~ ~ 0 -1 5283 D3 ~ ~ 0 -1 5304 D4 The grate is rusted with age. ~ grate~ 1 -1 5001 S #5283 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues to the east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5284 D3 ~ ~ 0 -1 5282 S #5284 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel turns north and west here. ~ 53 9 2 D0 ~ ~ 0 -1 5286 D3 ~ ~ 0 -1 5283 S #5285 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel travels north and south here. ~ 53 9 2 D0 ~ ~ 0 -1 5287 D2 ~ ~ 0 -1 5282 S #5286 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel travels north and south here. ~ 53 9 2 D0 ~ ~ 0 -1 5292 D2 ~ ~ 0 -1 5284 S #5287 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south while a bit of moving water can be seen to the west. ~ 53 9 2 D0 ~ ~ 0 -1 5289 D2 ~ ~ 0 -1 5285 D3 ~ ~ 0 -1 5288 S #5288 Drain~ Small streams of water flow into the sewers until they meet the refuse below and simply stop their flow. Just above you a drain lets in the fresh stream water. A drain lies above you while a tunnel lies to the east. ~ 53 9 2 D1 ~ ~ 0 -1 5287 D4 The drain looks as though it could be moved. ~ drain~ 0 -1 5007 S #5289 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel travels north and south while a small alcove can be seen to the east. ~ 53 9 2 D0 ~ ~ 0 -1 5293 D1 The alcove is manifested with refuse. ~ alcove~ 0 -1 5290 D2 ~ ~ 0 -1 5287 S #5290 Alcove~ The dung and garbage of the sewers has just seemed to block up even further here in this small alcove leaving nothing but stench and unwanted refuse. A tunnel can be seen to the west. ~ 53 9 2 D3 ~ ~ 0 -1 5289 S #5291 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues north and south while a grate can be seen in the ceiling. ~ 53 9 2 D0 ~ ~ 0 -1 5297 D2 ~ ~ 0 -1 5292 D4 The grate is old and rusted. ~ grate~ 1 -1 5072 S #5292 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5291 D2 ~ ~ 0 -1 5286 S #5293 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5294 D2 ~ ~ 0 -1 5289 S #5294 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels lead off in all directions, while a grate can be seen in the ceiling. ~ 53 9 2 D0 ~ ~ 0 -1 5299 D1 ~ ~ 0 -1 5295 D2 ~ ~ 0 -1 5293 D3 ~ ~ 0 -1 5313 D4 The grate is old and rusted. ~ grate~ 1 -1 5117 S #5295 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels lead north, east, and west. ~ 53 9 2 D0 ~ ~ 0 -1 5300 D1 ~ ~ 0 -1 5296 D3 ~ ~ 0 -1 5294 S #5296 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel turns west and south while a alcove lies to the east. ~ 53 9 2 D1 ~ ~ 0 -1 5298 D2 ~ ~ 0 -1 5297 D3 ~ ~ 0 -1 5295 S #5297 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5296 D2 ~ ~ 0 -1 5291 S #5298 Alcove~ The stagnant water here seems to have crusted itself to the walls giving this small area a cave like appearance. A few bubbles pop up from the murky water now and then. A tunnel lies to the west. ~ 53 9 2 D3 ~ ~ 0 -1 5296 E bubbles bubble~ The bubbles seem to come regularly, almost if something was beneath the water. ~ S #5299 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5302 D2 ~ ~ 0 -1 5294 S #5300 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south while a alcove lies to the east. ~ 53 9 2 D0 ~ ~ 0 -1 5303 D1 ~ ~ 0 -1 5301 D2 ~ ~ 0 -1 5295 S #5301 Alcove~ Stagnant masses of dung filled water seem to have clogged up this alcove. This small area could have once been a small step to get out of the muck, now it has been overtaken by it. A tunnel can be seen to the west. ~ 53 9 2 D3 ~ ~ 0 -1 5300 S #5302 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels led east, west, and south. ~ 53 9 2 D1 ~ ~ 0 -1 5303 D2 ~ ~ 0 -1 5299 D3 ~ ~ 0 -1 5331 S #5303 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel turns west and south while a grate can be seen in the ceiling. ~ 53 9 2 D2 ~ ~ 0 -1 5300 D3 ~ ~ 0 -1 5302 D4 The grate has rusted with age. ~ grate~ 1 -1 5167 S #5304 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues to the east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5282 D3 ~ ~ 0 -1 5305 S #5305 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues to the east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5304 D3 ~ ~ 0 -1 5306 S #5306 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north, east, and west while a grate can be seen in the ceiling. ~ 53 9 2 D0 ~ ~ 0 -1 5307 D1 ~ ~ 0 -1 5305 D3 ~ ~ 0 -1 5321 D4 The grate is old and rusted. ~ grate~ 1 -1 5056 S #5307 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues to the north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5308 D2 ~ ~ 0 -1 5306 S #5308 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel continues to the north and south while a small alcove lies to the east. ~ 53 9 2 D0 ~ ~ 0 -1 5310 D1 ~ ~ 0 -1 5309 D2 ~ ~ 0 -1 5307 S #5309 Alcove~ Stagnant, dung-filled water splashes about this small alcove the more you move about. It seems to be creeping its way up your trousers, best to move along. A tunnel can be seen to the west. ~ 53 9 2 D3 ~ ~ 0 -1 5308 S #5310 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5311 D2 ~ ~ 0 -1 5308 S #5311 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnel lead off in every direction except north. A grate can be seen in the ceiling. ~ 53 9 2 D1 ~ ~ 0 -1 5312 D2 ~ ~ 0 -1 5310 D3 ~ ~ 0 -1 5315 D4 The grate is old and rusted. ~ grate~ 1 -1 5121 S #5312 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west while a alcove lies to the north. ~ 53 9 2 D0 ~ ~ 0 -1 5314 D1 ~ ~ 0 -1 5313 D3 ~ ~ 0 -1 5311 S #5313 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5294 D3 ~ ~ 0 -1 5312 S #5314 Alcove~ Stanant pools of muck fill this small alcove while, at one time, could have been a place to stop and get out of the refuse you stand in now. A tunnel can be seen to the south. ~ 53 9 2 D2 ~ ~ 0 -1 5312 S #5315 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5311 D3 ~ ~ 0 -1 5316 S #5316 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels travel to the north, east, and south. ~ 53 9 2 D0 ~ ~ 0 -1 5332 D1 ~ ~ 0 -1 5315 D2 ~ ~ 0 -1 5317 S #5317 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels lead north, south, and west from here. ~ 53 9 2 D0 ~ ~ 0 -1 5316 D2 ~ ~ 0 -1 5318 D3 ~ ~ 0 -1 5336 S #5318 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels leads to the north, south, and west. ~ 53 9 2 D0 ~ ~ 0 -1 5317 D2 ~ ~ 0 -1 5319 D3 ~ ~ 0 -1 5322 S #5319 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5318 D2 ~ ~ 0 -1 5320 S #5320 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel turns north and east here while a grate lies in the ceiling. ~ 53 9 2 D0 ~ ~ 0 -1 5319 D1 ~ ~ 0 -1 5321 D4 The grate is old and rusted. ~ grate~ 1 -1 5099 S #5321 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5306 D3 ~ ~ 0 -1 5320 S #5322 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5318 D3 ~ ~ 0 -1 5323 S #5323 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel turns north and east. ~ 53 9 2 D0 ~ ~ 0 -1 5324 D1 ~ ~ 0 -1 5322 S #5324 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5325 D2 ~ ~ 0 -1 5323 S #5325 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5326 D2 ~ ~ 0 -1 5324 S #5326 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnels lead to the east, south, and west while a alcove lies to the north. ~ 53 9 2 D0 ~ ~ 0 -1 5327 D1 ~ ~ 0 -1 5328 D2 ~ ~ 0 -1 5325 D3 ~ ~ 0 -1 5333 S #5327 Alcove~ Slow currents of muck can be felt moving around your feet that are buried several feet below the surface of the refuse. Oddly enough, it seems to be moving of its own accord, not in fluid currents. A tunnel can be seen to the south. ~ 53 9 2 D2 ~ ~ 0 -1 5326 S #5328 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. The tunnel travels east and west while a grate lies in the ceiling. ~ 53 9 2 D1 ~ ~ 0 -1 5329 D3 ~ ~ 0 -1 5326 D4 The grate is old and rusted. ~ grate~ 1 -1 5184 S #5329 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. Tunnel travel to the east, south, and west. ~ 53 9 2 D1 ~ ~ 0 -1 5330 D2 ~ ~ 0 -1 5332 D3 ~ ~ 0 -1 5328 S #5330 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels to the east and west while a grate lies in the ceiling. ~ 53 9 2 D1 ~ ~ 0 -1 5331 D3 ~ ~ 0 -1 5329 D4 The grate is old and rusted. ~ grate~ 1 -1 5160 S #5331 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5302 D3 ~ ~ 0 -1 5330 S #5332 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels north and south. ~ 53 9 2 D0 ~ ~ 0 -1 5329 D2 ~ ~ 0 -1 5316 S #5333 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels east and west. ~ 53 9 2 D1 ~ ~ 0 -1 5326 D3 ~ ~ 0 -1 5334 S #5334 Sewers~ Piles of dung and hanging garbage stink up this large stone tube, perhaps enough room for two abroad. The water has become stagnant as it no longer seems to flow due to the buildup of refuse. Its enough to make one choke. This tunnel travels to the east and west, where a spot of light can be seen. ~ 53 9 2 D1 ~ ~ 0 -1 5333 D3 ~ ~ 0 -1 5335 S #5335 Sewers~ Just to the east you can see that the sewer opens up into daylight as the tunnel ends as a whole in the cliffside. A steady stream of clear water, from beneath the top layer of refuse, flows out of the tunnel and makes a tiny waterfall, crashing hundreds of feet below. A small set of slippery stairs can be seen just to the left of the flow, leading down the cliff. This tunnel travels to the east while the tunnel ends to the west allowing the water to flow down the cliff. ~ 53 9 2 D1 ~ ~ 0 -1 5334 D3 ~ ~ 0 -1 -1 D5 The stairs look entirely to dangerous to travel down. ~ ~ 0 -1 5339 S #5336 Sewer~ A set of stairs leads up, out of the dung and refuse of the sewer, just to the west of you. The stair is partially covered as the level of the sewer rises every passing day. The tunnel leads to the east while a stair leads out of the refuse to the west. ~ 53 9 2 D1 ~ ~ 0 -1 5317 D3 The stair looks as though no one has walked upon them in ages. ~ stair~ 0 -1 5337 S #5337 Foyer~ This small area looks like it could have been a foyer of some type to whom ever would make their home below the city, among the sewers. The walls are made of red rock, of the redspine, including the west wall which has a arch upon it that has been mortared in with granite. A stair lies to the east. ~ 53 13 2 D1 ~ ~ 0 -1 5336 D3 The mortar has been sealed tight over the centuries. ~ mortar~ 4 -1 5338 E arch west~ The arch has been filled with a mortar wall and looks as though it has stood for some time, although it is obvious a chamber lies beyond. ~ S #5338 Tomb~ This chamber is covered in dust and holds only what appears to be a tall stone slab in the center. The walls have been covered with runes and pictures, most undefinable. A archway has been mortared in to the east, barring any escape from this tomb. Someone, or something was mean to stay here, forever. ~ 53 9 2 D1 The mortar looks solidly built. ~ mortar~ 4 -1 5337 E runes~ The runes depict a man in suffering, eternal damnation. ~ E slab stone~ The stone slab looks to be about ten feet long by three feet wide and stands near five feet off the ground. Almost like a stone coffin, but no entrance. The body must be put on top of it, to sit and rot. ~ S #5339 Slippery stair~ The carved stair is covered in a odd brownish dung, and seeping with drops of water that flows in small streams from a hole above. Only feet below you the stair dips into a wall of fog that blocks what may lie below. The stair leads up to some sort of a sewer entrance while leading down it leads into a wall of fog. ~ 53 0 0 D4 The stair leads up through slippery rock. ~ ~ 0 -1 5335 D5 A wall of fog. ~ ~ 0 -1 5340 E fog mist~ You can't see a damn thing through it. ~ S #5340 In the fog~ You can't see even several inches in front of you it is so thick. ~ 53 0 0 D4 Damn fog. ~ ~ 0 -1 5339 D5 Damn fog. ~ ~ 0 -1 6033 E mist fog~ It's white and it feels quite humid... and you can't see a damn thing other than that. ~ S #5900 A large gate~ Two huge wooden doors bar the entrance to what would appear to be a courtyard of sorts northward. About the gate, traveling in a semi-circle around a building which they encompass, travels a damaged mortar wall which seems to meet the city's wall as it completes its half circle about the building. A pair of doors lie north while a dirty, bustling street lies southward. ~ 59 4 0 D0 The doors look beaten and scarred but intact. ~ doors double gate~ 1 5900 5901 D2 A dirty street of Highstaff. ~ ~ 0 -1 5065 E walls wall~ The wall is made of a poor-mans mortar and seems to be quite beaten. Despite its used shape, the wall itself seems to be standing tall and quite strong. Within you can see a large building rising above the walls that you now look upon. ~ S #5901 Temple court~ Small wisps of dust blow about the long courtyard in which you stand in the center of. A tall, poorly built wall surrounds the building to the north of you which seems to span at least two stories high, the top of which holds a large symbol of a open hand upon its domed roof. Looking to the east and west you can see that there are indeed doors which lead into the temple, but at your current position there is only a large set of double doors leading out from this court. The courtyard continues to the east and west while large double doors lead to the south. ~ 59 0 0 D0 The temple rises up a least two stories. ~ ~ 0 -1 -1 D1 The courtyard continues. ~ ~ 0 -1 5903 D2 Large double doors with a iron lock. ~ doors double gate~ 1 5900 5900 D3 The courtyard continues. ~ ~ 0 -1 5902 S #5902 Temple court~ This is the western end of a long courtyard which lies to the south of a large temple. To the south and east, a tall mortar wall surrounds this area keeping out any unwanted guests who would dare enter. A arch has been built up on this section of the temple inside of which lies a door leading into the temple itself. A door lies to the north while the courtyard continues eastward. ~ 59 0 0 D0 A large oaken door with a obvious lock. ~ door oaken~ 1 5901 5926 D1 The courtyard continues. ~ ~ 0 -1 5901 S #5903 Temple court~ This is the eastern end of the long courtyard which lies to the south of a two story temple. To the east and south a tall mortar wall keeps out the unexpected guests which might wander in through various mishaps. A archway has been built into the northern wall of the temple, allowing access into it. A door lies to the north while the court continues westward. ~ 59 0 0 D0 A large oak with with a obvious lock. ~ door oaken~ 1 5901 5904 D3 The courtyard continues. ~ ~ 0 -1 5901 S #5904 Temple~ Scathed pillars of blackened marble rise to the heightened ceiling of this dank temple which continues further to the east. The walls hold various candles upon small scones which give a slight bit of light allowing minimal vision. A door lies in the southern wall, a iron lock shining in what light there is. The temple continues to the west while a door lies in the southern wall. ~ 59 8 0 D2 A oaken door with a obvious iron lock. ~ door oaken~ 1 5901 5903 D3 The pillars seem to form almost a hallway as the temple continues. ~ ~ 0 -1 5905 E pillar pillars~ The pillars seem to the blackened with soot as you look upon them. Here and there are also odd scratching and other markings giving it a very eerie and uncared for look. ~ E scratching~ The scratching appear to be those of a sharp object, almost as if a battle had taken place at one time, the weapons of which missing their mark and hitting the pillars. ~ S #5905 Temple center~ A high row of darkened pillars leads north to some sort of a risen dais upon which you can see the altar of this temple. Off to the east and west the pillars continue their pathlike formations leading off in makeshift hallways. Upon each pillar there is a small scone in which sits a burning candle that provides ample, yet timid light for this tall chamber. Large hallways of pillars lead to the north east and west. ~ 59 8 0 D0 There is a altar placed upon a dais further to the north. ~ ~ 0 -1 5906 D1 The pillars form a hallway to the east leading into a poorly lit area. ~ ~ 0 -1 5904 D3 The pillars form a makeshift hallway leading to the west. ~ ~ 0 -1 5926 E pillars pillar~ The pillars are blackened from soot and scratched with many markings which make it quite uncared for. They seem to form hallways leading to the north, east and west. ~ E dais altar~ A altar stands upon a dais further to the north of this chamber. The altar seems to be a long slab of stone with strange red marks upon it. ~ S #5906 Temple altar~ A large slab of cold stone has been set upon a raised dais to form some sort of a prayer area for the temple. Behind the altar long banners hang from the pillars which form a semi-circle about this dais. To the south the pillars seem to form a makeshift hallway to the south into a equally unlit area, as the candles upon the small scones seem almost as scarce as they are here at the culmination of them. A hallway of pillars leads south from here. ~ 59 8 0 D2 The hallway leads south through the temple. ~ ~ 0 -1 5905 D4 Behind the banners a stair leads up to a higher level. ~ ~ 0 -1 5907 D5 The dais seems to be made of wood. ~ dais~ 3 -1 5917 E altar slab stone cold~ The altar seems to rest upon a wooden dais, which bends slightly under its weight. The stone seems to be marred with a red stain that almost flows over the edges as if there was a lot of this stain upon it over time. ~ E banners banner~ The banners all hold a black palm upon their red background, perhaps the symbol of this temple. Looking closer you can see past these banners to a stair which appears to lead to a higher level in the temple. ~ S #5907 Hall~ A stair leads down to a lower level from which you can see the back of many banners. To the north this hall seems to continue for some distance before taking a eastward turn further down. Small candles have been set upon miniature scones giving this hall a very dim visage. A stair leads down while this hall continues north. ~ 59 8 0 D0 ~ ~ 0 -1 5908 D5 The stair ends behind some banners, in a chamber below. ~ ~ 0 -1 5906 S #5908 Hall~ The light within this hall is barely enough to see by as only small candles upon scarce scones light the way. It is quite apparent that a door lies just to the west though, a candle on each side of the wooden slate. The hall seems to turn further to the north while to the south it ends in a stair leading down. A door lies to the east while this hall continues north and south. ~ 59 8 0 D0 ~ ~ 0 -1 5909 D2 ~ ~ 0 -1 5907 D3 The door has a obvious lock upon it. ~ door~ 1 5902 5912 E lock~ The lock is a simple iron tumbler with only two pins. ~ S #5909 Hall~ This dark hall turns to the east and south here while a wooden door lies in the northern wall. About this entire hall small candles have been placed into various scones giving the area a very dim look. The hall continues east and south while a door lies in the northern wall. ~ 59 8 0 D0 A wooden door with a obvious iron lock upon it. ~ door~ 1 5902 5913 D1 ~ ~ 0 -1 5910 D2 ~ ~ 0 -1 5908 E lock~ The lock is made of a scratched iron, as if it has been used quite a bit. ~ S #5910 Hall~ Various candles have been placed upon small scones periodically down this hall making it barely lit to a normal eye. There is a door upon the southern wall which has a small candle within its scone on each side lighting the area quite well. A door lies to the south while this hall continues east and west. ~ 59 8 0 D1 ~ ~ 0 -1 5911 D2 The door has a polished lock upon it. ~ door~ 1 5903 5914 D3 ~ ~ 0 -1 5909 E lock~ The lock is polished and gleams from the candle light. ~ S #5911 Hall~ The hall seems to end here as a door lies on the eastern wall barring any further passage. Candles have been placed in small scones by each side of the door lighting the are around it. To the west the hall seem to continue for some distance. A door lies to the east while the hall continues west. ~ 59 8 0 D1 The door has a strange symbol upon it, and a brass lock. ~ door~ 1 5904 5915 D3 ~ ~ 0 -1 5910 E symbol~ The symbol upon the door is that of the palm of a open hand, red as life blood with the background dressed in black. ~ E lock~ The lock appears to be made of unscathed brass, inside you can almost see the many tumblers and pins in its complicated mechanism. ~ S #5912 Chamber~ A small cot lies on the northern side of this small chamber which spans no more than fifteen by fifteen feet. Opposite the cot lies a small desk, or altar as some would see. A small candle burns low upon the desk almost ready to douse this room into darkness. A door on the eastern wall appears to be the only exit. ~ 59 8 0 D1 The door has a obvious lock upon it. ~ door~ 1 5902 5908 E cot~ The cot is no more than a large clothe filled with a straw of sorts. ~ E desk altar~ It is no more than three feet high, just enough for someone to sit in front of it, or kneel. A candle on top has welded itself upon the dark wood with the wax that has been burning constantly. ~ E candle~ It is almost out, burning slowly upon the desk. ~ S #5913 Chamber~ This room holds two cots inside of it, one on the eastern wall and one on the western wall. In between the cots, along the northern wall stands two small altars or desks, just high enough for one to sit or kneel in front of. Placed upon the right most desk is a small candle which has almost burned to completion. A door leads south from here. ~ 59 8 0 D2 The door has a lock upon it. ~ door~ 1 5902 5909 E cot cots~ There are cots on the eastern and western walls, each seem to be simple clothe bags filled with a straw of sorts. ~ E altar altars desk desks~ They appear to be well used as there is a unusual amount of candle wax burnt upon them. The desk to the right seems to have one candle still burning, the only thing that lights this room. ~ S #5914 Chamber~ Upon the walls there have been placed several candles upon small scones that rest upon each of the walls of this room. Under those you can see a line of wax where it has dripped down upon the wall making a black stain upon the already dark chamber. This room holds a small cot upon the eastern wall while opposite lies a desk of sorts. A door leads to the north. ~ 59 8 0 D0 The door has a obvious lock upon it. ~ door~ 1 5903 5910 E cot~ The cot appears to be nothing more than a sack filled with straw. ~ E desk~ It is almost covered in a thick coat of wax, covering what might have laid there earlier. ~ S #5915 Chamber~ A large, covered bed lies along the southern wall of this chamber, indeed taking up much of the room. Parsed in with the enormous bed stands a desk which seems to take up the remaining room on the eastern side of the chamber. This room is surprisingly well lit, scones seem to have been placed regularly about the chamber. A large door lies on the northern wall as well as the western wall, the wood dark with soot. A door leads west and north from here. ~ 59 8 0 D0 The door bears a red open hand upon it, along with a obvious lock. ~ door~ 2 5905 5916 D3 A oak door with a large lock. ~ door~ 1 5904 5911 E bed~ The bed has a soft silk curtain about it, keeping out would be bugs or flys. ~ E desk~ The desk has quite a few wax markings upon it although it does look like it is kept quite clean. ~ S #5916 Study~ The walls of this chamber are covered in banners of black satin each having a blood red palm engraved upon them. In the center of this chamber a large round desk takes up what room there is in this chamber. Above the desk hangs a rather large candelobra of sorts which holds many black waxed candles in its struts. ~ 59 8 0 D2 The door has a red open hand upon it, a obvious lock lies below it. ~ door~ 2 5905 5915 E banner banners~ The black satin shimmers a bit in the candle light though looking at the red palm upon them, they almost seem to bleed with malice and agony. ~ E desk~ The desk seems to be perfectly round, looking upon it you can see various dots of wax, perhaps from the candelobra above dripping upon it. There appears to be a drawer in the desk. ~ E drawer~ It doesn't seem to have a lock and is opened slightly. ~ E candelobra~ The candelobra has man struts which make up its intricate work, all of which seem to have a black waxed candle upon them, lighting the room. ~ S #5917 Shaft~ Large metal rungs hang upon the walls of this vertical shaft as it descends into darkness below. Above you there are small cracks of light coming through some sort of cover to this shaft. Down the shaft is the only obvious exit. ~ 59 13 0 D4 It appears to be a wooden cover of sorts. ~ cover wooden~ 3 -1 5906 D5 The rungs travel down the shaft. ~ ~ 0 -1 5918 E rungs rung~ The rungs are rusted and have quite a bit of mold upon them. ~ S #5918 Shaft~ Large metal rungs line this dank shaft as it travels up and down into the darkness that surrounds you now. ~ 59 13 0 D4 The rungs continue up the shaft. ~ ~ 0 -1 5917 D5 The rungs continue down the shaft. ~ ~ 0 -1 5919 E rungs rung~ The rungs are old and rusted, some encased in a layer of mold. ~ S #5919 Shaft~ Large metal rungs line the side of this shaft as it travels upward into total darkness. A archway has been skillfully built in the eastern wall of this shaft leading out onto a small stair of sorts. The shaft travels up while a archway leads east. ~ 59 12 0 D1 A small stair lines the side of the chamber wall. ~ ~ 0 -1 5920 D4 The shaft travels upward. ~ ~ 0 -1 5918 S #5920 Small stair~ This small stair rounds the spherical chamber, here it heads to the south and east, where it rises through a arcway into some sort of a shaft. To the south the stair reaches a lower level which continues east. A archway lies to the west while the lower level lies to the south. ~ 59 8 0 D2 The floor of the lower chamber. ~ ~ 0 -1 5921 D3 A archway leading into a shaft. ~ ~ 0 -1 5919 S #5921 Lower level~ Small blots of reddish moss lie about in various cracks in the walls of this dungeon. To the south of this dungeon hall there is a gate of bars, inside of which is obviously a cell. To the north a stair begins to rise about the edge of the chamber, while eastward more of the cracked walls seething with growth continue. A stair leads up to the north while a cell lies to the south and this hall continues westward. ~ 59 9 0 D0 The stair rises up out of here. ~ ~ 0 -1 5920 D2 A gate of sorts with a marred lock. ~ gate~ 1 -1 5925 D3 The chamber continues. ~ ~ 0 -1 5922 E lock~ The lock is broken and unusable. ~ S #5922 Lower hall~ Reddish growths of moss lie about upon the cracked walls of this makeshift dungeon. To the south there is some sort of a iron coffin which lies up against the wall while to the west it is obvious that a forge of sorts awaits as bleats of heat waft into you from time to time. You could enter the coffin to the south or travel east or west. ~ 59 9 0 D1 ~ ~ 0 -1 5921 D2 It looks much like a iron maiden. ~ coffin iron maiden~ 1 5906 5923 D3 A forge of sorts lies there. ~ ~ 0 -1 5924 S #5923 Iron coffin~ Large iron spikes lies all about you, one false move and you could be filled with holes. ~ 59 13 0 D0 The lid to the coffin. ~ coffin iron maiden~ 1 5906 5922 S #5924 Forge~ A large anvil stands in the center of this hot forge while on the western wall there is the burning coals of the forge lie within there iron casing. Near the anvil sits a bucket of water, steam slowly rising off of it in small wisps of mist. A arch has been built into the eastern wall allowing one to exit this chamber. ~ 59 8 0 D1 ~ ~ 0 -1 5922 E anvil~ It is made of iron and looks very heavy. There are scratches and dents in spots where it is continually beaten with a hammer. ~ E forge~ Just looking at the red hot fires burns your eyes to dryness. ~ E bucket water~ The water within is slightly warm from the heat within the forge. ~ S #5925 Cell~ The barred gate to the north has been almost totally destroyed. About you the broken mortar of the cell has been equally smashed and crushed by the creatures that have been held within. ~ 59 13 0 D0 The gate is mostly useless. ~ gate~ 1 -1 5921 S #5926 Temple~ Black scathed pillars lead from the floor of this temple to the ceiling where they are lost in the darkness. Small candles rest upon various scones about the area, but only seem to light enough for one to see several feet around them until the next candle provides. There seems to be almost a hallway of sorts formed form the pillars leading eastward where you can see it forms with other makeshift hallways. A large oaken door with a iron lock lies to the south while this temple continues eastward. ~ 59 8 0 D1 The pillared hallway continues. ~ ~ 0 -1 5905 D2 A oaken door with a obvious iron lock. ~ door oaken~ 1 5901 5902 E pillar pillars~ The pillars seem to be scathed with soot and marred with many scratches from what would appear to be weapons of a sort. ~ S #30000 Iron Gate~ You stand on a dirt path in the middle of a small wooded clearing, trees rise up about you, creating a canopy just overhead. A small arched wrought-iron gate jutes from an overgrown area of bushes,with the barred door swinging loosely on its rusty hinges. Ivy twists its way through the ornate gate, hiding a small sign which hangs from a thin metal chain fastened to the top of the arch. A path leads northward through the gate, and south back into the grasslands. ~ 300 1024 2 The small gate swings back and forth slowly on it's hinges.... ~ A light breeze gently tousles your hair.... ~ D0 A small dirt path leads northward through the iron gate. ~ ~ 0 -1 30001 D2 A small dirt path leads southward into the grasslands. ~ ~ 0 -1 3147 E path dirt trail~ A small trail which leads northward through the iron gate and southward back into the grasslands. ~ E arch gate iron~ An iron gate which stands roughly 7 feet high, it is quite marked by time both by the ivy that almost completely covers it and the rust that has formed on the hinges. ~ E sign chain~ A small sign which reads.... +----------------------------------------------------------+ | The Shylar Moores Cemetery | | This land is for those that have lost their lives | | trying to protect the lands that surround the quaint | | village of Shylar, respect their slumber..... | +----------------------------------------------------------+ ~ S #30001 Shylar Nob~ You stand on top of a small dirt mound rising some 10 feet into the air. A dirt path leads northward, winding around a small cove of trees while to the south, an arched iron gate can be seen with the path leading through it. Thistle bushes grow quite wildly to the east and west, making travel in that direction almost impossible. To the north, beyond a grove of trees, a small stone building can be seen, covered with ivy. ~ 300 0 4 D0 ~ ~ 0 -1 30002 D2 ~ ~ 0 -1 30000 E bush bushes~ The thistle bush grows wild here, creating huge bunches of dense foilage. ~ S #30002 Limestone Path~ A dirt path slowly fades away and is replaced with a newly laid limestone trail. The trail leads east through a small outcropping of trees and west around a growth of thistle bushes. The remnants of the faded dirt path can be seen leading northward into an overgrown grove of woods, with a small dirt path leading south to a dirt mound. ~ 300 0 2 D0 ~ ~ 0 -1 30003 D1 ~ ~ 0 -1 30004 D2 ~ ~ 0 -1 30001 D3 ~ ~ 0 -1 30005 S #30003 Faded Path~ You stand on a faint dirt path that cuts its way through trees that tower at least fifty feet overhead, the branches of the trees weave an intricate pattern above you, forming a quilt like canopy in the air above. A slight path can be seen leading northward through two rows of thistle bushes while it also continues south through a clump of trees. ~ 300 0 2 D0 ~ ~ 0 -1 30006 D2 ~ ~ 0 -1 30002 S #30004 Limestone Path~ A small area with trees growing up some thirty feet, forming a small canopy overhead. The sounds of rustling leafs and the chirping of crickets relax you in this tranquil area. The path lined with limestone, weaves its way westward through a thick grove of trees, while also heading northward through a small clump of thistle bushes. ~ 300 0 2 D0 ~ ~ 0 -1 30008 D3 ~ ~ 0 -1 30002 S #30005 Limestone Path~ A small area with trees growing up some thirty feet, forming a small canopy overhead. The sounds of rustling leafs and the chirping of crickets relax you in this tranquil area. The path lined with limestone, weaves its way westward through a thick grove of trees, while also heading eastward through a small clump of thistle bushes. A large bush of thistle grows northward preventing any further travel in that direction. ~ 300 0 2 D1 ~ ~ 0 -1 30002 D3 ~ ~ 0 -1 -1 S #30006 Thistle Rows~ You stand on a path between two towering thistle bushes that are in blossom right now, the air is filled with a bittersweet smell. Above you the sky just barely peeks through the web of bushes that have grown around you. To the north, a faint dirt path weaves its way between two more such bushes, while to the south, a worn path leads to a large cluster of trees. A large patch of thistle grows up to the west, preventing travel in that direction. ~ 300 1024 2 The sounds of a small stream can be heard to the west... ~ A light breeze gently lifts your hair from your shoulders... ~ D0 ~ ~ 0 -1 30007 D2 ~ ~ 0 -1 30003 D4 ~ ~ 0 -1 30106 S #30007 Thistle Rows~ You stand on a path between two towering thistle bushes that are in blossom right now, the air is filled with a bittersweet smell. The bushes here grow to an amazing height, creating a gothic veil which hangs just inches above your head. To the north, through a gap in the bushes, a stone structure can be seen, but the bushes to the north make travel in that direction almost impossible, while to the south, a worn path leads to a large cluster of trees. The bushes prevent travel to the east or west, although you hear the faint sound of a stream to the west. ~ 300 0 2 D0 You see a small stone structure, but the bushes prevent any further travel in that direction. ~ ~ 0 -1 -1 D2 ~ ~ 0 -1 30006 S #30008 Limestone Path~ You stand on a small path lined with limestone. The path weaves its way southward through a thistle bush and turns eastward between two towering oaks. To the east, you see small mounds of rock jutting out of the ground, spread out over an area devoid of trees. A faint path can be seen leading northward around a patch of thistle bush, it looks untraveled for quite some time. ~ 300 0 2 D0 ~ ~ 0 -1 30013 D1 ~ ~ 0 -1 30009 D2 ~ ~ 0 -1 30004 E rock mounds~ >From this distance, you can't quite make out a shape or form.... ~ S #30009 Limestone Path~ You stand on a small path lined with limestone. The path weaves its way westward between two towering oaks, and continues eastward into a clearing devoid of any trees. Rows of thistle bush line the north and south side of this trail, preventing further travel in that direction. Just feet of off the trail lie three stone mounds, each roughly two feet high, one foot wide and a few inches deep. Rough scratches and scrapings can be seen on the fronts. ~ 300 0 2 D1 ~ ~ 0 -1 30010 D3 ~ ~ 0 -1 30008 E rock mounds stone~ You strain to read the writing, but manage to gleam this from all three... Here lies a soul who gave a life to better the lands. ~ S #30010 Limestone Path~ You stand in a small clearing with a limestone path leading to the north, east and west. Small mounds of stone ranging from two to three feet in height dot the entire area around you. A small skeleton of a bird lies in the middle of the trail, it looks as if it has been here for quite some time. ~ 300 0 2 D0 ~ ~ 0 -1 30015 D1 ~ ~ 0 -1 30011 D2 ~ ~ 0 -1 30024 D3 ~ ~ 0 -1 30009 E rock mound mounds stone~ You strain to read the writing, but manage to gleam this from all... Here lie the souls of those that died a grizzly death, we lay them here in hopes of rest... ~ S #30011 Limestone Path~ You stand in a small clearing with a limestone path leading to the south and the west. Small mounds of stone ranging from two to three feet in height dot the entire area around you. A small faded dirt path leads to the north between two obelisks and another leading east around a small hole. ~ 300 0 2 D0 ~ ~ 0 -1 30016 D1 ~ ~ 0 -1 30012 D2 ~ ~ 0 -1 30025 D3 ~ ~ 0 -1 30010 D5 ~ ~ 0 -1 30033 E obelisk obelisks~ Made of dark stone, they show no wear from time or age.... ~ E hole holes small~ A small hole no more then six feet long by three feet wide, the bottom can not be seen though. Small piles of fresh dirt surround the entire hole, showing that it has been just recently dug/undug? ~ S #30012 Dirt Path~ You stand on an old and faded dirt path that has been washed away with the rains of the seasons. The path creates an eerie elbow here branching to the west and to the north through a small pile of timbers. Small overturned stones dot the area around you, with large mounds of dirt that look to be freshly dug. ~ 300 0 2 D0 ~ ~ 0 -1 30017 D3 ~ ~ 0 -1 30011 S #30013 Dirt Path~ You stand on a dirt path that winds its way southward around a small pile of thistle brush and continues onward to the north and to the east. A large oak tree rises up out of the ground to the north, its roots twisted into grotesque patterns. ~ 300 0 2 D0 ~ ~ 0 -1 30018 D1 ~ ~ 0 -1 30014 D2 ~ ~ 0 -1 30008 S #30014 Dirt Path~ You stand on a dirt path that forks to the north, east and west. A small puddle of water creates a mirror like reflection of the trees hanging just overhead. Small mounds of stone dot the entire area, some overturned and others driven deep into the ground you stand on. ~ 300 0 2 D0 ~ ~ 0 -1 30019 D1 ~ ~ 0 -1 30015 D3 ~ ~ 0 -1 30013 E mirror water puddle~ You feel yourself enter into a deep hypnotic state as you stare with in the water....you just barely notice the wooden sign that swings overhead... ~ E sign wooden~ Beware those that enter the crypt....elders buried from times long ago rest uneasy there....beware.... ~ S #30015 Limestone Path~ You stand on a path lined with small limestone rocks. The limestone path can been seen creeping northward around a small mound of stone and south into a small clearing. The faded marks of a trail can bee seen leading to the east and the west. ~ 300 0 2 D0 ~ ~ 0 -1 30020 D1 ~ ~ 0 -1 30016 D2 ~ ~ 0 -1 30010 D3 ~ ~ 0 -1 30014 E stone mound~ You manage to read the words on the stone.... Terath, died a horrible death, and lived to tell about it.... ~ S #30016 Dirt Path~ You stand on a small dirt path which branches in all directions. The landscape around you is dotted with mounds of stone long overgrown by weeds and wildflowers. ~ 300 0 2 D0 ~ ~ 0 -1 30021 D1 ~ ~ 0 -1 30017 D2 ~ ~ 0 -1 30011 D3 ~ ~ 0 -1 30015 E weeds flowers wildflowers~ They seem to grow especially abundant here.... ~ E mounds mound stone~ The writing on these stones has long since faded away to mere scratches on the stones surface..... ~ S #30017 Dirt Path~ You stand on a small dirt path which branches to the north, south and west around a small outcropping of stone. Huge briars grow to the east, preventing any further travel on ground in that direction. Small mounds of stone can be seen dotting the area about you. ~ 300 0 2 D0 ~ ~ 0 -1 30022 D2 ~ ~ 0 -1 30012 D3 ~ ~ 0 -1 30016 E briars~ The look quite impossible to pass through, growing to a height of at least ten feet... ~ E mound mounds stone~ The writing on these stones has long since faded away to mere scratches on the stones surface..... ~ S #30018 Dirt Path~ You stand in a small clearing with a path that leads from the south and and makes a wide turn around a huge oak growing in the center here, then continues off into the east. The oak grows to a tremendous height allowing on a glimpse of what lies at its top. The roots twist and contort into grotesque patterns that mimic those of snakes when excited. ~ 300 0 2 D1 ~ ~ 0 -1 30019 D2 ~ ~ 0 -1 30013 S #30019 Dirt Path~ You stand in a small clearing with a path that leads from the west and makes a sharp turn to the south around a mound of stones that have been piled up here. The grass around this area has turned a sickly shade of brown with many spots quite bare of any type of vegetation. ~ 300 0 2 D2 ~ ~ 0 -1 30014 D3 ~ ~ 0 -1 30018 E mound stone stones~ They appear to have one time marked the graves of the poor souls that are buried in this area.... ~ E grass brown sickly~ For some odd reason the grass does not grow in patches that are about six feet long by three feet wide..... ~ S #30020 Limestone Path~ You stand on a path lined with small stones made of lime. The path travels from the south around a mound of stone and continues westward through a small patch of trees. ~ 300 0 2 D1 ~ ~ 0 -1 30021 D2 ~ ~ 0 -1 30015 E stone mound~ You manage to read the words on the stone.... Terath, died a horrible death, and lived to tell about it.... ~ S #30021 Limestone Path~ You stand on a limestone path that travels from the west and continues northward between a large outcropping of thistle bush. Small pools of water have puddled up here forming mirror like surface amongst the mounds of stone that dot this area. A faint dirt path can be seen leading off to the east and to the south. It looks recently traveled. ~ 300 0 2 D0 ~ ~ 0 -1 30034 D1 ~ ~ 0 -1 30022 D2 ~ ~ 0 -1 30016 D3 ~ ~ 0 -1 30020 E pools water pool mirror puddle~ They are quite reflective of the light in the area, shining like silver coins amongst the stone mounds. You notice that fresh prints can be seen with in the mud of the water..... ~ E mound mounds stone~ Time and rain from the weather have made the writing on these stones all but impossible... ~ E prints print fresh~ The prints look relatively fresh and made by something dragging one foot quite heavily on the ground.... ~ S #30022 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the west and to the south. ~ 300 0 2 D2 ~ ~ 0 -1 30017 D3 ~ ~ 0 -1 30021 S #30023 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the east and to the south. ~ 300 0 2 D1 ~ ~ 0 -1 30024 D2 ~ ~ 0 -1 30028 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30024 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the west, north and to the south. ~ 300 0 2 D0 ~ ~ 0 -1 30010 D2 ~ ~ 0 -1 30029 D3 ~ ~ 0 -1 30023 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30025 Limestone Trail~ You stand on the end of the limestone trail, the trail travels only to in the north direction from here. One large mound of freshly dug dirt lies just feet in front of you. A small stone with ornate carvings adorning it, lies buried just inches into the fresh soil. ~ 300 0 2 D0 ~ ~ 0 -1 30011 E dirt mound~ The dirt looks recently dug, and hastily shoveled back into a hole. ~ S #30026 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the south. ~ 300 0 2 D2 ~ ~ 0 -1 30031 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30027 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the east. ~ 300 0 2 D1 ~ ~ 0 -1 30028 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30028 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the north, east and west here. ~ 300 0 2 D0 ~ ~ 0 -1 30023 D1 ~ ~ 0 -1 30029 D3 ~ ~ 0 -1 30027 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30029 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the north, east and west here. ~ 300 0 2 D0 ~ ~ 0 -1 30024 D1 ~ ~ 0 -1 30030 D3 ~ ~ 0 -1 30028 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30030 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the east and west here. ~ 300 0 2 D1 ~ ~ 0 -1 30031 D3 ~ ~ 0 -1 30029 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30031 Dirt Path~ You stand on a dirt path in the middle of a vacant clearing. Small mounds of stone rise up about you littering the bare dirt off the trail. The trail travels off to the north and west here. ~ 300 0 2 D0 ~ ~ 0 -1 30026 D3 ~ ~ 0 -1 30030 E mounds stone~ They appear to be very old and worn stones to mark graves....all the writing has long since faded away.... ~ S #30032 Hidden Clearing~ You stand within a small clearing no more then ten feet around. The trees grow quite lofty here but the open sky overhead can be seen through the frail branches that grow here. The sounds of a small stream can be heard off to the west. ~ 300 0 2 D3 ~ ~ 0 -1 -1 D4 ~ ~ 0 -1 30132 S #30033 Grave~ You stand in hole that is about six feet long by three feet wide and to a depth of five feet. The splintered remains of an oaken box litter the bottom of this hole. ~ 300 0 2 D4 ~ ~ 0 -1 30011 S #30034 Bridge Rampart~ You stand on a small limestone trail that comes from the south and stops here before a large stack of wood. It appears as if someone is beginning to construct a bridge to pass over the stream that flows northward. The builders have a small sign posted on a tree nearby... ~ 300 0 2 D0 The bridge looks to be under construction and quite impassable at the moment. ~ ~ 0 -1 -1 D2 ~ ~ 0 -1 30021 E sigh post small~ This bridge will lead to the new cemetery as soon as the trees have been cleared away..... ~ S #30106 Tree Top~ You float amongst the tree tops here, looking down you see a small clearing with large rows of thistle bush. A slight clearing in the tree branches can be seen to the west from here. ~ 300 0 2 D3 ~ ~ 0 -1 30135 D5 ~ ~ 0 -1 30006 S #30132 Tree Top~ You float amongst the tree tops here, looking down you see a small clearing below. The trees have been cleared in a small ten foot circle making it an easy decent. A slight clearing in the trees could allow you to move north from here. ~ 300 0 2 D0 ~ ~ 0 -1 30135 D5 ~ ~ 0 -1 30032 S #30135 Tree Top~ You float amongst the tree tops here, looking down you see a small stream gently flowing below you. Two clearings in the trees can be seen, one to the east and another to the south. ~ 300 0 2 D1 ~ ~ 0 -1 30106 D2 ~ ~ 0 -1 30132 S #32000 Path high into mountains~ This small path leads off a larger road which lies to the south. About you steep cliffs fall off into deep crags, the bottoms of which seem enshrouded in a thick mist. This small path seems to follow a winding road which follows the deep crags as it winds up the side of this marred side of the troll mountain. Small boulders lie on this path as it travels north along the mountains side and south where it meets up with a larger road. ~ 320 0 5 D0 The path continues to wind about the mountains side. ~ ~ 0 -1 32001 D2 A larger road follows the mountains side. ~ ~ 0 -1 20163 S #32001 Path high into mountains~ Deep crags lie to your east as you follow a small path that seems to skirt the sheer cliff of the mountain that soars high into the westward sky. There is a slight chill that blows up from the crags below, which lie embedded in a thick mist. This small path travels along the mountainside to the east and south. ~ 320 0 5 D1 Not far down the path it curves north again. ~ ~ 0 -1 32002 D2 The small path looks travelable. ~ ~ 0 -1 32000 S #32002 Path high into mountains~ A chilled wind blows up from the crags far below, almost mesmorizing your sight with its monotonous motions. The sheer face of the troll mountains side rises up to the west, northwest, only leaving enough room for this small path. To the north, through some thinning mist there appears to be some sort of a peak. The path travels north and west along this small ledge. ~ 320 0 5 D0 The path take a steep climb up to a peak northward. ~ ~ 0 -1 32003 D3 The path makes its way along the mountains side. ~ ~ 0 -1 32001 S #32003 Path into the peak~ The small path winds up to the top of what appears to be some sort of a pinnacle to the troll mountains. Looking up through some waning mists there is without a doubt a building of some sort. The mists flow around and about all the boulders that dot the mountains side, though the short path which leads to the keep seems to be cleared of rubble. A keep lies not far up the trail while this path continue southward. ~ 320 0 5 D0 The path travels up the peaks side to the keep above. ~ ~ 0 -1 32004 D2 The path travels along the mountains side. ~ ~ 0 -1 32002 S #32004 Outside a keep~ Mists swirl about you as you look upon a huge keep that lies atop the peak which you know stand upon. Not more than a few feet from you a ominous gate which bars the entrance to this looming castle whos' walls seem to be made of white marble, trimmed with a golden fringe. Far above, from what you can see through the thickening mists are several stained glass windows that look about the mountain it is built upon. In front of you lies a towering gate while to the south a path travels down the peaks side. ~ 320 132 1 D0 The gate is marked with a intricate symbol, one that is marred with the etchings of Tyken. Two huge dragon head knockers lie aside a small keyhole. ~ gate~ 2 32000 32005 D2 The path leads down the peaks side. ~ ~ 0 -1 32003 E mist mists~ The mists are swirling about the huge keep that lies atop the keep that you know stand outside. ~ E keep~ The keep appears to be several floors tall, made of a white marble with gold trimmings about it. Not far up the side there are several large stained glass windows which look out upon the mountains that the keep was built upon. ~ S #32005 Entranceway~ White marble walls line the this entryway which spawns archways on the eastern and western sides, while on the southern side a large wooden gate leads out of this cold marble chamber. ~ 320 0 0 D0 ~ ~ 0 -1 32011 D1 A archway leads eastward. ~ ~ 0 -1 32006 D2 A large gate bars entrance to the keep. ~ gate~ 2 32000 32004 D3 A archway leads westward. ~ ~ 0 -1 32007 S #32006 Marble chamber~ Cold marble walls line this chamber that seems oddly bare at this time. It is almost as if there has never been anyone here before, the marble so pure in its visage, unmarred and clean. A archway leads west from here, while a small chamber lies eastward. ~ 320 0 0 D1 ~ ~ 0 -1 32010 D3 A archway leading into a small chamber. ~ ~ 0 -1 32005 S #32007 Corwin's chamber~ White and gold marble walls line this chamber. Encompassing the entire area is a King-sized Ivory Pedestal bed. Black and Silver satin sheets cover the bed. You feel a sense of tranquility and every step you make is absorbed into the walls with a hush sound. An archway lies south to a lounge of some sort. A large victorian double door lies to the east. ~ 320 600 0 D1 A large victorian double door. ~ door double~ 1 -1 32005 D2 ~ ~ 0 -1 32008 E corwin~ ~ S #32008 Corwin's lounge~ White and gold marble walls line this chamber. A wet bar lies on the western wall while a wash basin lies on the eastern edge of the room. To the south a huge Cabinet lies slightly ajar...or is it? Black and silver chairs line the room, and on a table there is a Single Silver Rose in a vase. An archway lies to the north while a small door lies to the west. ~ 320 600 0 D0 ~ ~ 0 -1 32007 D3 A small door. ~ door small~ 1 -1 32009 E wash basin~ Although most of the porcelin sparkles, you see a few areas where dried blood has attached itself to the basin. ~ E cabinet~ This is a large Cabinet. It looks like a wardrobe of some type but is a bit larger. ~ E inside cabinet~ You see that this cabinet in fact holds Corwin's extra garments, armor, and weapons, when not currently being used. ~ E bar~ Well stocked as one would expect. ~ E rose~ Obviously a very intricate piece of artwork. At the base of the vase there is an inscription. "My heart belongs to Hazy - Wherever she may be". ~ S #32009 Corwin's bath~ This is a bathroom. The clawed feet of this bath appear to be those of creature of great power. A small porcelain god lies to the western edge of the room. The cleanliness of this room proves that Corwin has a maid of some sort. A small door to the east leads into the lounge. ~ 320 520 0 D1 A small door. ~ door small~ 1 -1 32008 S #32010 Walk-in closet~ This chamber is to hang of guest cloaks and store weapons and armor, as they would be unnecessary within this sanctuary of Tyken. ~ 320 8 0 D3 ~ ~ 0 -1 32006 S #32011 Spiral staircase~ A Huge Spiral Staircase leads up and down here although as you look down you notice a sign... "Under construction". Straight ahead you see a Grand Hallway. ~ 320 8 0 D0 ~ ~ 0 -1 32012 D2 ~ ~ 0 -1 32005 D4 ~ ~ 0 -1 32015 S #32012 Southern end of grand hallway~ This Hallway extends down to the end of you vision. Huge Chandeliers sparkling with balls of Continual Light shine and reflect on the marble walls. The beginning of some doorways lie to the west and east, but it is quite clear they are not yet complete. ~ 320 8 0 D0 ~ ~ 0 -1 32013 D2 ~ ~ 0 -1 32011 S #32013 Middle of grand hallway~ You are in the middle of a Grand Hallway. Above you are Great Chandeliers. Your footsteps echo with every step and your voice carries to the far end of corridor, even when you whisper. The beginning of some doorways lie to the west and east, but it is quite clear they are not yet complete. ~ 320 8 0 D0 ~ ~ 0 -1 32014 D2 ~ ~ 0 -1 32012 S #32014 Northen end of grand hallway~ You are at the Northen end of a Grand Hallway. Construction has ended here as funds grow limited... Doorways will soon be added... This is all obvious to you because here indicating that very thing... :] ~ 320 8 0 D2 ~ ~ 0 -1 32013 S #32015 Top of spiral stair~ You breathe heavily as you look down the magnificent staircase. It's a long way to walk for mortal men/women. Small candles illuminate this area and it becomes very quiet. So quiet you can hear your heart beat. Down lies a Spiral Staircase. To the North you see a large archway leading into a Magnificent Chamber. ~ 320 8 0 D0 ~ ~ 0 -1 32016 D5 ~ ~ 0 -1 32011 S #32016 Chamber of protection~ Looking ahead of you to the north, you see a sparkling Skylight. As you walk, your feet meet the ground with a silent thump and you feel protected. On the ground you see a mosaic of an Earthen Elemental. ~ 320 1032 0 You feel the tiniest rumble beneath your feet. ~ ~ D0 ~ ~ 0 -1 32017 D1 The eastern side of a skylight. ~ ~ 0 -1 32018 D2 ~ ~ 0 -1 32015 D3 The western side of a skylight. ~ ~ 0 -1 32019 S #32017 Skylight~ You are breathless as the sun gleams through the glassteel dome of this chamber. As you look up, you see an image of Tyken engraved in the skylight and you realize that you are in his shadow. There is an aura of Peace here and you know that you are safe here. A small Altar is here with the book of Tyken on top. A comfy chair lies near as well should you desire to peruse the book while you're here. ~ 320 24 0 D0 ~ ~ 0 -1 32020 D1 ~ ~ 0 -1 32018 D2 ~ ~ 0 -1 32016 D3 ~ ~ 0 -1 32019 S #32018 Chamber of aiding~ To the west lies a sparkling skylight. You skin feels relaxed and smooth here, you feel aided. A small pool with a statue of a Water Elemental lies on the eastern Wall. ~ 320 1032 0 A spray of mist soothes your body as you walk by the pool. ~ ~ D0 ~ ~ 0 -1 32020 D2 ~ ~ 0 -1 32016 D3 ~ ~ 0 -1 32017 S #32019 Chamber of shielding~ To the east lies a skylight. An unnatural warmth fills the area as your eyes detect dancing red and green lights that encompass the entire area and you feel yourself glowing with a slight red aura. As you examine the dancing lights you realize that they each resemble a miniature fire elemental. ~ 320 1032 0 You hear a slight crackling, as if there were a campfire near. ~ ~ D0 ~ ~ 0 -1 32020 D1 ~ ~ 0 -1 32017 D2 ~ ~ 0 -1 32016 S #32020 Blessed chamber~ To the north in a small archway while a sparkling skylight lies south. All around you an aroma of incense fills your lungs and you feel blessed. There is a shimmering mist in the corner that resembles an Air Elemental. ~ 320 1032 0 A hushed gust of wind crosses your path. ~ ~ D0 ~ ~ 0 -1 32021 D1 ~ ~ 0 -1 32018 D2 ~ ~ 0 -1 32017 D3 ~ ~ 0 -1 32019 S #32021 Sanctuary~ No more can be said other than this room makes you feel as though you are still in your mother's womb. Safe and protected. You notice that you are glowing with a dim light and you look upon an Ebony Statue of Corwin, with an Ivory Base and a Silver rose pinned to his lapel. On either wall you see a tapestry. ~ 320 8 0 D2 ~ ~ 0 -1 32020 E tapestry west~ You see a moving image of Corwin, battling near Shylar to keep out an onslaught of Goblins and orcs. He looks tired, yet he keeps a slight smile on his face and he look back at the smiling face of Eli. ~ E tapestry east~ You see a shimmering image of Corwin standing atop a Crypt with the mutilated remains of Asgard lying at his feet. ~ E statue~ It's not a very good likeness. But you find satisfaction in the fact that it probably cost him a pretty penny. ~ S #32050 Rocken Embankment~ Squeezed within the rocks that could not be moved to open the hole you are now within it is quite dark indeed as it travels down into the earth and south towards a more forested area. ~ 320 4 1 D2 You could make your way out of the rocks to the south. ~ rocks rock~ 3 -1 2106 D5 The cave travels further down. ~ ~ 0 -1 32051 S #32051 Rock cave~ This tunnel travels down into darkness while upward you can see a dot of light. ~ 320 9 1 D4 ~ ~ 0 -1 32050 D5 ~ ~ 0 -1 32052 S #32052 Rock cave~ Darkness surrounds you as you travel within this vertical tube of rocks. ~ 320 9 1 D4 ~ ~ 0 -1 32051 D5 ~ ~ 0 -1 32053 S #32053 Rock cave~ A opening lies to the west while a small tube of darkness moves upward through the earth. ~ 320 13 1 D3 Darkness. ~ ~ 0 -1 32054 D4 ~ ~ 0 -1 32052 S #32054 Cavern~ You stand within a huge underground cavern, void of any formations other than a few stalagmites and stalactites. The immense size would make room for a entire world should the right soul come forth to help create it, for truly it would be a act of nature. A small hovel can be seen not far to the north. ~ 320 9 1 D0 A small adobe hovel. ~ ~ 0 -1 32055 D1 A vertical tunnel of darkness. ~ ~ 0 -1 32053 S #32055 Outside a hovel~ Just to the north a hovel made of adobe stands, a small door barring entrance. You seem to be on the northern edge of this huge cavern, the home just on the edge of the wall. ~ 320 201 1 D0 A small door. ~ door small~ 2 32050 32056 D2 ~ ~ 0 -1 32054 S #32056 Robin's chamber~ The soft adobe makes it a nice chamber as only a small bed of straw lies in the northeastern corner, uncomfortable yet suitable. ~ 320 9 0 D2 A small door. ~ door small~ 2 32050 32055 E robin~ ~ S #32100 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D1 A wall of gnarled roots. ~ ~ 0 -1 6027 D3 ~ ~ 0 -1 32101 S #32101 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D0 ~ ~ 0 -1 32102 D1 ~ ~ 0 -1 32100 S #32102 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D0 ~ ~ 0 -1 32103 D2 ~ ~ 0 -1 32101 S #32103 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D1 ~ ~ 0 -1 32104 D2 ~ ~ 0 -1 32102 S #32104 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D3 ~ ~ 0 -1 32103 D4 ~ ~ 0 -1 32105 S #32105 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 8 D4 ~ ~ 0 -1 32106 D5 ~ ~ 0 -1 32104 S #32106 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 8 D4 ~ ~ 0 -1 32107 D5 ~ ~ 0 -1 32105 S #32107 Cave~ Stone grey rock makes up this tubular tunnel which seems to lead into the darkness of the cliffs side. Small pieces of moss here and there mark small holes and crevices within the grey rock itself. ~ 320 9 0 D2 ~ ~ 0 -1 32108 D5 ~ ~ 0 -1 32106 S #32108 Upon a ledge~ Dark mists swirl about this ledge which seems to come out from a stone grey cliff to the north, where a cave leads into it. To the south, barely visible through the mists lies a huge black castle, which is barred shut by a huge portculis. ~ 320 0 0 D0 ~ ~ 0 -1 32107 D2 A huge portculis bars the keep shut. ~ portculis huge~ 2 32100 32109 S #32109 Foyer~ Blackened walls line this large court which seems to have only two exits, one huge portculis to the north and a small archway leading into a adjoining chamber southward. ~ 320 0 0 D0 A huge portculis. ~ portculis huge~ 2 32100 32108 D2 ~ ~ 0 -1 32110 S #32110 Scourges chamber~ A small straw layer of bedding lies along the southern wall of this chamber whose walls seem to be blackened with some sort of soot. ~ 320 8 0 D0 ~ ~ 0 -1 32109 E scourge~ ~ S #32150 Redspine mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D0 ~ ~ 0 -1 32151 D2 ~ ~ 0 -1 1693 S #32151 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D1 ~ ~ 0 -1 32152 D2 ~ ~ 0 -1 32150 S #32152 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D1 ~ ~ 0 -1 32153 D3 ~ ~ 0 -1 32151 S #32153 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D0 ~ ~ 0 -1 32154 D3 ~ ~ 0 -1 32152 S #32154 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D1 ~ ~ 0 -1 32155 D2 ~ ~ 0 -1 32153 S #32155 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D2 ~ ~ 0 -1 32156 D3 ~ ~ 0 -1 32154 S #32156 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D0 ~ ~ 0 -1 32155 D1 ~ ~ 0 -1 32157 S #32157 Ledge in the mountains~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. ~ 320 0 5 D1 ~ ~ 0 -1 32158 D3 ~ ~ 0 -1 32156 S #32158 Before a castle~ The red rock of the redspine rises up all about you, its huge spines flowing high into the sky while the deep crags fall into its depths, the bottoms of most totally unseen. A small mountain trail trail follows the crags as they wind about in the mountains, it seems to be the only path travelable. This ledge continues to the north where you can see, snuggled amongst the rocks of the mountains a great castle. ~ 320 128 5 D0 A huge gate bars entrance into the castle. ~ gate huge~ 2 32150 32159 D3 ~ ~ 0 -1 32157 S #32159 Courtyard~ This open area of the castle shows the weather throw. The ground is of grass and dirt. The courtyard extends to the west. A huge Gate blocks the exit to the south, while to the north rests a door. On the east wall is an opening to the Foyer. ~ 320 4 0 D0 A huge set of double doors. ~ doors double~ 1 -1 32160 D1 A door made of solid oak. ~ door~ 1 -1 32161 D2 The huge gate of the keep. ~ gate huge~ 2 32150 32158 D3 The courtyard continues. ~ ~ 0 -1 32170 S #32160 Goodwinds chamber~ Resting against the north wall of this room is a bed. This appears to be the resting chamber of the Master of the keep. Doors are on all the the walls except the west wall, which opens into the Study. ~ 320 520 0 D0 A set of small double doors. ~ doors double small~ 1 -1 32167 D1 A slight smell of honeyed ham lies behind this door. ~ door~ 1 -1 32165 D2 A huge set of double doors. ~ doors double~ 1 -1 32159 D3 ~ ~ 0 -1 32168 E goodwind~ ~ E spree~ ~ E bank~ ~ S #32161 Foyer~ This is the entrance room to the main part of the castle. Tables line the walls, with candles, books and symbols of tyken lying on them. This room is partially lit from the Sunrise in the East showing through the Great Nave. To the north lies the dining hall, while to the south is the meeting hall. A door resides on the west wall, and the opening to a great church is to the east. ~ 320 8 0 D0 ~ ~ 0 -1 32165 D1 ~ ~ 0 -1 32163 D2 ~ ~ 0 -1 32162 D3 A small door made of solid oak. ~ door small~ 1 -1 32159 S #32162 Meeting Room~ A great table gives the room a sense of business. Many chairs line this table allowing for a meeting of twenty to thirty people. Along the walls are pictures of great paladins and a picture centered on the east wall with "Tyken" written under it. A doorway leads north to the foyer. ~ 320 8 0 D0 ~ ~ 0 -1 32161 S #32163 Great Nave~ A room of epic proportions, this 25' by 40' gothic looking room appears to be the highlight of the hole castle. Groin vaults line the ceilings with stain glass lining across the sides, revealing high amounts of light. Much work has been put into making this room to perfection. A podium lies on the e east side and pews line the rest of the great hall. Many a church service has been held here, with the Master of the castle ministering to others. More light comes from the east where huge stain glass line the eastern side of the alter to the east. ~ 320 152 0 D1 ~ ~ 0 -1 32164 D3 ~ ~ 0 -1 32161 S #32164 Alter of Tyken~ Before you stands a beautiful stain glass portrait of the God of Good and Sanctity, Tyken. Candles line the alter where one might kneel and pray before the God. A tall window, tapered near the top looks out over a very beautiful green valley nestled within the red rock of the redspine. Looking closer you can see movement, it appears as if there are pegasus flying about. To the west lies the main body of the church. ~ 320 24 0 D3 ~ ~ 0 -1 32163 S #32165 Dinner Hall~ This room is highlighted with 2 long tables, running north and south, with many chairs around them. There are candle holders placed evenly along the tables and a chandelier hangs in the middle of the room. There is an archway leading north into the kitchen and south into the foyer. There is also a door on the west wall. ~ 320 8 0 D0 ~ ~ 0 -1 32166 D2 ~ ~ 0 -1 32161 D3 A door made of solid oak. ~ door oak~ 1 -1 32160 S #32166 Kitchen~ A room full of fires and pots, it is constantly bustling with noise, preparing the masters meals and snacks. A somewhat dark room, it is lit by three separate fireplaces around the room. An archway leads to the south into the dining hall. ~ 320 8 0 D2 ~ ~ 0 -1 32165 S #32167 Closet~ This 10' x 25' room is filled with suits of armor and a variety of weapons. It is lit by candle holders mounted on the walls. A door on the south wall appears to be the only exit. ~ 320 8 0 D2 A small set of double doors. ~ doors double small~ 1 -1 32160 S #32168 Study~ Pictures of Great Paladins line the walls of the Study. You notice under a picture in the middle of the south wall the word "Arthur". Bright ivory scones fill the rest of the walls, while in the center rests a desk. Lying on it are many open books and a few lit candles. An exit to the north reveals a Library, while to the east, it opens into the Master's Chamber. ~ 320 8 0 D0 ~ ~ 0 -1 32169 D1 ~ ~ 0 -1 32160 S #32169 Huge Library~ The walls of this room are full of books, ranging in different sizes and makes. Hanging from the center of the room is a chandelier with 4 candles on it, providing light. An entranceway on the south way opens into the Study. ~ 320 8 0 D2 ~ ~ 0 -1 32168 S #32170 Courtyard~ This part of the courtyard resonates sounds of livestock coming from the stables. The roof is vacant, revealing the fresh air of Mother Nature. A door goes west, while the courtyard continues to the east. To the south lies the entrance to the keeps stables. ~ 320 0 0 D1 ~ ~ 0 -1 32159 D2 ~ ~ 0 -1 32171 D3 A door made of solid oak. ~ door oak~ 1 -1 32172 S #32171 Stable~ The fond aroma of manure engulfs this room. There are 6 stable halls located here. In the corner lies feed, bit, and tackle equipment. There is an exit to the north, leading into the Courtyard. ~ 320 8 0 D0 ~ ~ 0 -1 32170 S #32172 Guest Room~ This room contains all the pleasures of home, with a bed on the north wall, a dresser and desk on the south wall, and pictures on the walls of all types of people. A door is on the east wall. ~ 320 8 0 D1 A door made of solid oak. ~ door oak~ 1 -1 32170 S #32200 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 10421 D2 ~ ~ 0 -1 32201 S #32201 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 32200 D2 ~ ~ 0 -1 32202 S #32202 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 32201 D1 ~ ~ 0 -1 32203 S #32203 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D2 ~ ~ 0 -1 32204 D3 ~ ~ 0 -1 32202 S #32204 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 32203 D2 ~ ~ 0 -1 32205 S #32205 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 32204 D2 ~ ~ 0 -1 32206 S #32206 Black crag~ Rocks of the black mountains rise up about you making this trail a very ominous one to be traveling on. Through the dark rock you can make out deep crags which tumble far beneath you, almost forcing you to keep a constant step or be flung far below to your death. ~ 320 0 5 D0 ~ ~ 0 -1 32205 D2 ~ ~ 0 -1 32207 S #32207 Before a castle~ The rock of the black mountains almost forms what stands tall before you. Black ebon walls of a keep rise high into the sky from the rock which supports it, yet holds no lighter color. One large portculis bars entrance into this keep of darkness, the rock of the mountains prevents any travel other than down the trail northward. ~ 320 192 5 D0 ~ ~ 0 -1 32206 D2 A large portculis, bars tainted a ebon hue. ~ portculis large~ 2 32200 32208 S #32208 Courtyard~ Black walls rise up about you, most covered in a sickly red moss, some of which seems to pulse with a odd reddish tinge. In the corners there seem to be piles of a smelly substance, most likely manure of sorts. A portculis lies northward while a archway leads westward. ~ 320 8 0 D0 A huge portculis. ~ portculis large huge~ 2 32200 32207 D3 ~ ~ 0 -1 32209 S #32209 Entryway~ Nothing lies about you but the cold black walls of this keep. A window upon the western wall looks out upon the dark skin of the mountain side, nothing seems to reflect which only adds to the dreary complection of this lost mans palace. Arches lie east and south. ~ 320 8 0 D1 ~ ~ 0 -1 32208 D2 ~ ~ 0 -1 32210 S #32210 Nomads chamber~ A small bed of straw lies along the northen wall, the fringes of which seem embedded in small droppings, most likely a rats. The walls seem to absorb what little light comes into this chamber as they endure continually their solemn darkness. A arch leads north. ~ 320 8 0 D0 ~ ~ 0 -1 32209 E nomad~ ~ S #32260 Zar's Chamber~ A pile of straw lies in one corner as an large empty bookshelf fill the other wall. Rats walk around this room as if they own it. ~ 320 9 1 D1 It is dark ahead. ~ ~ 0 -1 32263 E zar~ ~ S #32261 Courtyard~ Huge weeds grow between the large rocks that lie scattered all about. The air stinks because of all the animal excretion lying about. Dust blows in your face from what is left of the walls that use to surround this keep. ~ 320 713 3 D0 A Huge rusty iron door. ~ rusty iron door~ 2 32250 32263 D5 It is dark ahead. ~ ~ 0 -1 32271 S #32262 Lounge~ A broken wooden bench rests in one corner while rats scurry across the main floor. A large hole in the wall where a window use to be as the smelly air from outside flows into this room. ~ 320 9 1 D3 It is dark ahead. ~ ~ 0 -1 32263 S #32263 Entrance Hall~ A huge rusty iron doors lies to the south. This dust filled room is covered bird droppings as small rodents scurry across the floor. ~ 320 9 1 D1 It is dark ahead. ~ ~ 0 -1 32262 D2 A large rusty iron door. ~ rusty iron door~ 2 32250 32261 D3 It is dark ahead. ~ ~ 0 -1 32260 S #32264 Cavern~ Strange plants grow here as a move slowly forward,fungus covers the walls. Nothing seems to live here. ~ 320 9 9 D1 It is dark ahead. ~ ~ 0 -1 32265 D3 It is dark ahead. ~ ~ 0 -1 6525 S #32265 Cavern~ Strange plants grow here as you move onward. There is now fungus growing in this part of the cave and water seems to be getting colder. ~ 320 9 9 D1 It is dark ahead. ~ ~ 0 -1 32266 D3 It is dark ahead. ~ ~ 0 -1 32264 S #32266 Cavern~ Large piles of rubble lie here. Huge stones that have fallen from above now block the way East and the only way out is to go up or West. As you touch the rocks you can feel the fungus that has grown there. ~ 320 9 9 D3 It is dark ahead. ~ ~ 0 -1 32265 D4 It is dark ahead. ~ ~ 0 -1 32267 S #32267 Base of stairs~ These stairs are covered with rubble that has fallen from above. The floor has collapsed to a cavern below. ~ 320 9 9 D4 It is dark ahead. ~ ~ 0 -1 32268 D5 It is dark ahead. ~ ~ 0 -1 32266 S #32268 Rubble covered stairs~ These wet and slime covered stairs are littered with rubble from above. The steps seem to be unstable as you walk on them. ~ 320 9 5 D4 It is dark ahead. ~ ~ 0 -1 32269 D5 It is dark ahead. ~ ~ 0 -1 32267 S #32269 Rubble covered stairs~ These wet and slime covered stairs are littered with rubble from above. The steps seem to be unstable as you walk on them. The steps end here as the passage way continues upwards. ~ 320 9 5 D4 It is dark ahead. ~ ~ 0 -1 32270 D5 It is dark ahead. ~ ~ 0 -1 32268 S #32270 Shaft~ The remains of the staircase still cling to the walls of this shaft. A slight breeze comes from above. ~ 320 9 8 D4 It is dark ahead. ~ ~ 0 -1 32271 D5 It is dark ahead. ~ ~ 0 -1 32269 S #32271 Shaft~ The remains of the staircase still cling to the walls of this shaft. A slight breeze comes from above. ~ 320 9 8 D4 Courtyard. ~ ~ 0 -1 32261 D5 It is dark ahead. ~ ~ 0 -1 32270 S $