wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
#RENT
Owner              Xaphi~
Gold               1
TotalCost          0
LastUpdate         847429820
MinimumStay        0
End
#EQUIPMENT
#ITEM
ObjId              0
ContainedBy        -1
Name               scale bodice~
Description
A scale bodice lies here in a clump~
ShortDescr
a scale bodice~
ActionDescr
(null)~
VNum               10005
EquippedAt         5
Values             2 2 0 0
ExtraFlags         0
Weight             15
Timer              0
BitVector          0
Type               9
WearFlags          9
Cost               150
CostPerDay         70
Affect             0 0
Affect             0 0
ExtraDescr         scale bodice~
  This piece of armor looks more like the top of a elegant dress than 

anything else, with shoulder straps houlstering the bousoms, much skin on

the upper torso is exposed.

~
End
#ITEM
ObjId              1
ContainedBy        -1
Name               scale skirt~
Description
A scale skirt lies here in a hump.~
ShortDescr
a scale skirt~
ActionDescr
(null)~
VNum               10006
EquippedAt         7
Values             2 2 0 0
ExtraFlags         0
Weight             15
Timer              0
BitVector          0
Type               9
WearFlags          33
Cost               150
CostPerDay         10
Affect             17 -4
Affect             0 0
End
#ITEM
ObjId              2
ContainedBy        -1
Name               large knife~
Description
A large knife lies here.~
ShortDescr
a large knife~
ActionDescr
(null)~
VNum               3021
EquippedAt         16
Values             0 1 5 11
ExtraFlags         4096
Weight             3
Timer              0
BitVector          0
Type               5
WearFlags          8193
Cost               20
CostPerDay         2
Affect             0 0
Affect             0 0
ExtraDescr         large knife~
It appears to be about eight to nine inches in length, fairly sharp.

~
End
End
#CARRIED
#ITEM
ObjId              9
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         0
Values             16 16 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              9
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         0
Values             16 10 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              9
ContainedBy        -1
Name               map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum               3050
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         map shylar~
                         -= Grassland =-


     -= Mansion =-           

           +              -= Arcanus =-

   	       	         	+

         * * * * *  *  *  *  *  *+ -= Jakes =-  +-= Kark =-

   

                 -= Jessica =- +*                -= Farm =-


                 -= Supply =-  +*+ -= Griffons =-      

      +

+-= Chapel =-+   -= Bakery =-  +*  -= Sass =-

      +            		       +	

 -= Pastue =-     -= Tate =-   +*  *  *  *  *  *  *  *  *  *

-= Cemetary =-                         + 

      +                            -= Home =-


                         -= Grassland =-

~
End
#ITEM
ObjId              9
ContainedBy        -1
Name               torch~
Description
A large torch.~
ShortDescr
a torch~
ActionDescr
(null)~
VNum               3015
EquippedAt         0
Values             0 0 24 0
ExtraFlags         0
Weight             3
Timer              0
BitVector          0
Type               1
WearFlags          1
Cost               10
CostPerDay         3
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              9
ContainedBy        -1
Name               letter newbie~
Description
A letter to newbies lies here, begging to be read.~
ShortDescr
a letter to newbies~
ActionDescr
(null)~
VNum               3105
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         letter newbie~
Welcome to WileyMUD III


Death is commonplace here.  If you wish to die infrequenly, consider a few

pointers:

 1> Use the consider command.

    This command will help you by giving you a fairly good idea how well you

    can take a mob.  Remember that the consider command will not factor in

    damage from a mob's weapon.  Look and see if the mob has a weapon and

    consider not attacking a mob.

 2> Set wimp mode.

    Entering the wimp command will automatically cause you to flee for the

    first three levels of the game if your hit points drop too low.

 3> Be aware that almost all mobs will remember you and some will track you.

    If you attack a mob and have to flee, the mob will frequently attempt to

    track you and kill you when it finds you.  If you must, duck into Griffin's

    Tale, where no fighting is allowed.  When fleeing, move away a few rooms

    to try to lose the trail of any mob which is following you.

 4> Stay really close to Shylar for the first few levels, or leave in groups.

    Most of the mobs in Shylar are fairly easy (except the shopkeepers,

    guildmasters, and Eli).  Outside of Shylar, you are TOAST!

 5> The most important item: Expect to die!

 -Sedna

~
End
#ITEM
ObjId              9
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              9
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
End
#END_RENT