#RENT Owner Jayce~ Gold 119 TotalCost 95 LastUpdate 821519264 MinimumStay 0 End #EQUIPMENT #ITEM ObjId 0 ContainedBy -1 Name scale bodice~ Description A scale bodice lies here in a clump~ ShortDescr a scale bodice~ ActionDescr (null)~ VNum 10005 EquippedAt 5 Values 2 2 0 0 ExtraFlags 0 Weight 15 Timer 0 BitVector 0 Type 9 WearFlags 9 Cost 150 CostPerDay 70 Affect 0 0 Affect 0 0 ExtraDescr scale bodice~ This piece of armor looks more like the top of a elegant dress than anything else, with shoulder straps houlstering the bousoms, much skin on the upper torso is exposed. ~ End #ITEM ObjId 1 ContainedBy -1 Name scale skirt~ Description A scale skirt lies here in a hump.~ ShortDescr a scale skirt~ ActionDescr (null)~ VNum 10006 EquippedAt 7 Values 2 2 0 0 ExtraFlags 0 Weight 15 Timer 0 BitVector 0 Type 9 WearFlags 33 Cost 150 CostPerDay 10 Affect 17 -4 Affect 0 0 End #ITEM ObjId 2 ContainedBy -1 Name small pouch~ Description A small pouch lies here.~ ShortDescr a small pouch~ ActionDescr (null)~ VNum 10014 EquippedAt 13 Values 10 5 -1 0 ExtraFlags 0 Weight 5 Timer 0 BitVector 0 Type 15 WearFlags 2049 Cost 30 CostPerDay 30 Affect 0 0 Affect 0 0 ExtraDescr small pouch~ The pouch is not all that large but has a leather strap which makes it wearable about your waiste. ~ End #ITEM ObjId 3 ContainedBy -1 Name whip~ Description A whip lies here.~ ShortDescr a whip~ ActionDescr (null)~ VNum 10001 EquippedAt 16 Values 0 1 4 2 ExtraFlags 0 Weight 5 Timer 0 BitVector 0 Type 5 WearFlags 8193 Cost 25 CostPerDay 25 Affect 0 0 Affect 0 0 ExtraDescr whip~ The whip is nothing more than a long piece of leather. ~ End #ITEM ObjId 4 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 17 Values 16 9 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End End #CARRIED #ITEM ObjId 13 ContainedBy -1 Name coins gold~ Description A small pile of coins lies here.~ ShortDescr a small pile of coins~ ActionDescr (null)~ VNum 10015 EquippedAt 0 Values 23 0 0 0 ExtraFlags 0 Weight 0 Timer 0 BitVector 0 Type 20 WearFlags 1 Cost 0 CostPerDay 0 Affect 0 0 Affect 0 0 End #ITEM ObjId 13 ContainedBy -1 Name map shlyar~ Description A map lies here.~ ShortDescr a map~ ActionDescr (null)~ VNum 3050 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr map shylar~ -= Grassland =- -= Mansion =- + -= Arcanus =- + * * * * * * * * * *+ -= Jakes =- +-= Kark =- -= Jessica =- +* -= Farm =- -= Supply =- +*+ -= Griffons =- + +-= Chapel =-+ -= Bakery =- +* -= Sass =- + + -= Pastue =- -= Tate =- +* * * * * * * * * * -= Cemetary =- + + -= Home =- -= Grassland =- ~ End #ITEM ObjId 13 ContainedBy -1 Name bread~ Description A loaf of bread has been left here.~ ShortDescr a bread~ ActionDescr (null)~ VNum 3010 EquippedAt 0 Values 10 0 0 0 ExtraFlags 0 Weight 3 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 13 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 13 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 13 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 13 ContainedBy -1 Name letter newbie~ Description A letter to newbies lies here, begging to be read.~ ShortDescr a letter to newbies~ ActionDescr (null)~ VNum 3105 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr letter newbie~ Welcome to WileyMUD III Death is commonplace here. If you wish to die infrequenly, consider a few pointers: 1> Use the consider command. This command will help you by giving you a fairly good idea how well you can take a mob. Remember that the consider command will not factor in damage from a mob's weapon. Look and see if the mob has a weapon and consider not attacking a mob. 2> Set wimp mode. Entering the wimp command will automatically cause you to flee for the first three levels of the game if your hit points drop too low. 3> Be aware that almost all mobs will remember you and some will track you. If you attack a mob and have to flee, the mob will frequently attempt to track you and kill you when it finds you. If you must, duck into Griffin's Tale, where no fighting is allowed. When fleeing, move away a few rooms to try to lose the trail of any mob which is following you. 4> Stay really close to Shylar for the first few levels, or leave in groups. Most of the mobs in Shylar are fairly easy (except the shopkeepers, guildmasters, and Eli). Outside of Shylar, you are TOAST! 5> The most important item: Expect to die! -Sedna ~ End #ITEM ObjId 13 ContainedBy -1 Name map shlyar~ Description A map lies here.~ ShortDescr a map~ ActionDescr (null)~ VNum 3050 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr map shylar~ -= Grassland =- -= Mansion =- + -= Arcanus =- + * * * * * * * * * *+ -= Jakes =- +-= Kark =- -= Jessica =- +* -= Farm =- -= Supply =- +*+ -= Griffons =- + +-= Chapel =-+ -= Bakery =- +* -= Sass =- + + -= Pastue =- -= Tate =- +* * * * * * * * * * -= Cemetary =- + + -= Home =- -= Grassland =- ~ End #ITEM ObjId 13 ContainedBy -1 Name tallow candle~ Description A tallow candle in a brass holder is sitting here.~ ShortDescr a tallow candle~ ActionDescr (null)~ VNum 9212 EquippedAt -1 Values 0 0 0 0 ExtraFlags 0 Weight 0 Timer 0 BitVector 0 Type 1 WearFlags 1 Cost 1 CostPerDay 1 Affect 0 0 Affect 0 0 End End #END_RENT