wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
#RENT
Owner              Jayce~
Gold               119
TotalCost          95
LastUpdate         821519264
MinimumStay        0
End
#EQUIPMENT
#ITEM
ObjId              0
ContainedBy        -1
Name               scale bodice~
Description
A scale bodice lies here in a clump~
ShortDescr
a scale bodice~
ActionDescr
(null)~
VNum               10005
EquippedAt         5
Values             2 2 0 0
ExtraFlags         0
Weight             15
Timer              0
BitVector          0
Type               9
WearFlags          9
Cost               150
CostPerDay         70
Affect             0 0
Affect             0 0
ExtraDescr         scale bodice~
  This piece of armor looks more like the top of a elegant dress than 

anything else, with shoulder straps houlstering the bousoms, much skin on

the upper torso is exposed.

~
End
#ITEM
ObjId              1
ContainedBy        -1
Name               scale skirt~
Description
A scale skirt lies here in a hump.~
ShortDescr
a scale skirt~
ActionDescr
(null)~
VNum               10006
EquippedAt         7
Values             2 2 0 0
ExtraFlags         0
Weight             15
Timer              0
BitVector          0
Type               9
WearFlags          33
Cost               150
CostPerDay         10
Affect             17 -4
Affect             0 0
End
#ITEM
ObjId              2
ContainedBy        -1
Name               small pouch~
Description
A small pouch lies here.~
ShortDescr
a small pouch~
ActionDescr
(null)~
VNum               10014
EquippedAt         13
Values             10 5 -1 0
ExtraFlags         0
Weight             5
Timer              0
BitVector          0
Type               15
WearFlags          2049
Cost               30
CostPerDay         30
Affect             0 0
Affect             0 0
ExtraDescr         small pouch~
  The pouch is not all that large but has a leather strap which makes it 

wearable about your waiste.

~
End
#ITEM
ObjId              3
ContainedBy        -1
Name               whip~
Description
A whip lies here.~
ShortDescr
a whip~
ActionDescr
(null)~
VNum               10001
EquippedAt         16
Values             0 1 4 2
ExtraFlags         0
Weight             5
Timer              0
BitVector          0
Type               5
WearFlags          8193
Cost               25
CostPerDay         25
Affect             0 0
Affect             0 0
ExtraDescr         whip~
The whip is nothing more than a long piece of leather.

~
End
#ITEM
ObjId              4
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         17
Values             16 9 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
End
#CARRIED
#ITEM
ObjId              13
ContainedBy        -1
Name               coins gold~
Description
A small pile of coins lies here.~
ShortDescr
a small pile of coins~
ActionDescr
(null)~
VNum               10015
EquippedAt         0
Values             23 0 0 0
ExtraFlags         0
Weight             0
Timer              0
BitVector          0
Type               20
WearFlags          1
Cost               0
CostPerDay         0
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              13
ContainedBy        -1
Name               map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum               3050
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         map shylar~
                         -= Grassland =-


     -= Mansion =-           

           +              -= Arcanus =-

   	       	         	+

         * * * * *  *  *  *  *  *+ -= Jakes =-  +-= Kark =-

   

                 -= Jessica =- +*                -= Farm =-


                 -= Supply =-  +*+ -= Griffons =-      

      +

+-= Chapel =-+   -= Bakery =-  +*  -= Sass =-

      +            		       +	

 -= Pastue =-     -= Tate =-   +*  *  *  *  *  *  *  *  *  *

-= Cemetary =-                         + 

      +                            -= Home =-


                         -= Grassland =-

~
End
#ITEM
ObjId              13
ContainedBy        -1
Name               bread~
Description
A loaf of bread has been left here.~
ShortDescr
a bread~
ActionDescr
(null)~
VNum               3010
EquippedAt         0
Values             10 0 0 0
ExtraFlags         0
Weight             3
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              13
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              13
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              13
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              13
ContainedBy        -1
Name               letter newbie~
Description
A letter to newbies lies here, begging to be read.~
ShortDescr
a letter to newbies~
ActionDescr
(null)~
VNum               3105
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         letter newbie~
Welcome to WileyMUD III


Death is commonplace here.  If you wish to die infrequenly, consider a few

pointers:

 1> Use the consider command.

    This command will help you by giving you a fairly good idea how well you

    can take a mob.  Remember that the consider command will not factor in

    damage from a mob's weapon.  Look and see if the mob has a weapon and

    consider not attacking a mob.

 2> Set wimp mode.

    Entering the wimp command will automatically cause you to flee for the

    first three levels of the game if your hit points drop too low.

 3> Be aware that almost all mobs will remember you and some will track you.

    If you attack a mob and have to flee, the mob will frequently attempt to

    track you and kill you when it finds you.  If you must, duck into Griffin's

    Tale, where no fighting is allowed.  When fleeing, move away a few rooms

    to try to lose the trail of any mob which is following you.

 4> Stay really close to Shylar for the first few levels, or leave in groups.

    Most of the mobs in Shylar are fairly easy (except the shopkeepers,

    guildmasters, and Eli).  Outside of Shylar, you are TOAST!

 5> The most important item: Expect to die!

 -Sedna

~
End
#ITEM
ObjId              13
ContainedBy        -1
Name               map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum               3050
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         map shylar~
                         -= Grassland =-


     -= Mansion =-           

           +              -= Arcanus =-

   	       	         	+

         * * * * *  *  *  *  *  *+ -= Jakes =-  +-= Kark =-

   

                 -= Jessica =- +*                -= Farm =-


                 -= Supply =-  +*+ -= Griffons =-      

      +

+-= Chapel =-+   -= Bakery =-  +*  -= Sass =-

      +            		       +	

 -= Pastue =-     -= Tate =-   +*  *  *  *  *  *  *  *  *  *

-= Cemetary =-                         + 

      +                            -= Home =-


                         -= Grassland =-

~
End
#ITEM
ObjId              13
ContainedBy        -1
Name               tallow candle~
Description
A tallow candle in a brass holder is sitting here.~
ShortDescr
a tallow candle~
ActionDescr
(null)~
VNum               9212
EquippedAt         -1
Values             0 0 0 0
ExtraFlags         0
Weight             0
Timer              0
BitVector          0
Type               1
WearFlags          1
Cost               1
CostPerDay         1
Affect             0 0
Affect             0 0
End
End
#END_RENT