wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
**Dark: different messages when you eat food how it tastes
**Tren: lets get the social commands done. show me how and I will....
**Tren: help rules should bring up screen that says "make your own" :)
**Bennu: Tren says i should idea: carve corpse
**Locutus: how about a nudge social command?  I mean if the villagers are going to nudge us like that....:)
**Locutus: we really need the 'point' command 'poking' is rude!
**Sandy: meat flag on rats in this zone
**Grimwell: fix it so worship works!
**Sandy: when a player does a 'prac' outside of their masters room have it so that they only see the spells/skills tehy are trained in.
**Sandy: the other skills shoujld be only seen when tehy have the oppourtunity to learn them.
**Sandy: when help files next updated mention 'secret' doors so they are known to exist
**Derkhil: howabout making this room NO_MOB
**Tankity: I don't think we should have to eat so often!
**Tankity: There arent enough things in the imediate area with money to buy food.
**Grimwell: Cyric: with that new who that adds where could you have it all go at one margin. or tab that is? would be easier to read. idle tab player tab location
**Prancer: The master ranger is too hard to find!
**Klan: get some cool names for the higher levels not just lord etc
**Faust: maybe a mail command for players, like i could send mail to just one character
**Faust: and a mail command to read any mail adressed to you
**Faust: how about movement wafers... maybe sell in a elven village or such
**Nixt: bennu gets to the room before and after me!
**Lan: How about a passage through the hills that goes to the dwarves? even a road that leads to it
**Xeron: alias, written like this 'alias ta 'take all corpse'
**Xeron: torches burn to fast!
**Xeron: food ticks away to fast!
**Grimwell: its 3 am and ther are 6 players on!
**Bennu: get the POINT command fixed. would help alot -Thanks ;)
**Daglan: a 'skills' command. shows only the abilities you are trained n and to what degree.
**Heath: make the villagers LESS ANNOYING
**Daglan: NOTE its 2 am and there are 9 players
**Daisy: the board should be max 80 chars per line...
**Grimwell: since astral is now in zone 0 he can't do any of the fun stuff for the players. Shall we delete him or give him an all powerful shout? Its kinda wasteful
**Grimwell: to have him yelling at nobody but idle players..
**Jensen: need a SPLIT command for divvying loot amongst the group
**Jensen: Can we do away with, or lessen the mp loss for combat.?
**Jensen: It's prob based on the assumption that one becomes tired, yes?
**Jensen: isn't that adequately represented by loss of hps?
**Jensen: to my understanding, hps aren't ONLY a representation of health, but also
**Jensen: of relative energy and strength
**Jensen: Please  think it over.
**Jensen: Do we HAVE to be informed everytime a light leaves the room?
**Jensen: can you quieten the villagers?
**Daglan: astral shouts my rath??? suffer!!! btw its Wrath not rath grin
**Daglan: but thanks for the ego thing 
**Daglan: a 'crash' command that lets anyone crash the game NOT
**Jensen: publish the backstab multipliers please
**Jensen: condense the SCORE screen about 30%
**Ikee: in HELP BASH et al.. please include that it takes mana to perform
**Ikee: Make it so the water here is drinkable.  The room descrip
**Ikee: leads one to think that it should be.
**Blackreed: silus
**Faust: change the wafers back to cure light, bless is nto good
**Raines: define track better.  What happens if you successfully track or fail?
**Darth: maybe list the damage on spell discriptions
**Phoenixx: Thieve's need a DISGUISE ability.  It would allow them to appear as a different name and class.  -- PHOENIXX
**Michael: don't have sneak and hide go off at same commadn. forgetful thieves won't realize they are sneaking...
**Finrod: could you tell us what the duration of the 'shield' spell is?
**Goodwind: how about putting the ***return*** on spell lists
**Yaya: When you grep it has mana and movement backwards would it be a problem to switch them around like theu are on the prompt?
**Mephisto: ditch the stupid movement -1 for attacking!!!!!
**Mephisto: put this back on Wiley... coyote is lagged all the time..
**Mephisto: how about showing us our AC on the score info.
**Korak: I like the slang definitions! can you tell us what the term 'mob' means?
**Atlas: PLEASE reconsider the mana for "FIGHTER" skills... that is not fair.
**Atlas: how about putting ticks at 75 seconds??
**RichardEarthroot: like to thank you for lifting the site block from my site
**Michael: throw command for thieves and fighters. throw daggers adn other small weaps
**Atlas: put ticks at 75 intervals....PLEASE!!!!!!!!!!!!!
**Grimwell: give an obj a desc so if its a poor weapon it might reflect in the desc "poorly crafted. cracks along the handle etc"
**Highlander: look
**Goodwind: put a *** press a key to continue *** on pr lists.
**Atlas: GOOD ONE:  multi strike skill for warriors.
**Atlas: the multi strike skill can only be learned in secret place....(orient or something)
**Plato: suspect two handed blade
**Prancer: thieves have pick mages knock what about warriors bending bars etc?
**Prancer: thieves need mana ability to find secret doors!
**Id: *LAUGH*
**Id: You've misspelled received as recieved when exp is gained
**Yt: typo      bug       whisper   cast      ask       order     
**Digger: How about a mana transferrence spell, would be inefficient of course.
**Digger: How about an enchant armor spell also?
**Grimwell: make this room nospells as well. could be a bad thing :_){
**Dirk: how about making the villagers really annoying and give them a chance to wake a sleeping person by nudging them <evil grin>
**Succubus: Code in to make it possible for us to remove our own messages
**Coffin: a protect option.  Protect <a>.  <a> is sleeping.
**Coffin: Home spell.  Home <character>, will transport person home.
**Grimwell: I like the new help rules much more. Thanks for having it up. it covers everythign the fools ask ;)
**Atlas: how about some help text on cure serious wounds, etc. etc.
**Grimwell: CYRICA: can we put the corpses back the way they were for players objs?
**Grimwell: player registration, is it even being conscidered anything?
**Elleb: Please create a PONDER action, it would say xxxxx thinks over the situation. or something like that.
**Nomad: have command to kill anything not grouped..[hard to spell lots of stuff in a hury] [just a suggestion]
**Grimwell: CYRIC: put the corpses back on the dead players
**Laurie: Dopplegangers in this game are pretty lame.  I'd like them to use their powers
**Laurie: for example, instead of seeing a doppleganger, let me see myself, or someone in my party.  
**Laurie: like instead of A Doppleganger is standing here, say Laurie is standing here.  Or Suzy is standing here.
**Laurie: An awesome item for a fighter/ranger type would be some kind of food/etc that would give move points
**Laurie: we should be able to type whe 2.doppleganger, etc. 
**Thomas: give the pseudodragon spells!
**Coffin: have the mud remember if your items were in a bag oot
**Thomas: GRIMWELL: add the get/use fflags to teh priestess/acolytes
**Thomas: everyone leaves lots of loot around. it midas well get used 
**Korak: how about a help screen for registering?
**Grimwell: CYRIC/MUTH put in another ranger master. Prancer can't gain his next level......
**Prancer: rangers should have refresh
**Succubus: mages should have wizlock
**Atlas: If the spells are supposed to be like D&D why are the descriptions different??
**Atlas: there are NO durations, damage rolls, etc. on their help file.  There should be.
**Atlas: Could the clock ticks please be closer together.. STill random, but more frequent.
**Atlas: ticks that are 2mins appart is riddiculus!!
**Atlas: Allow the refresh/second wind spells to be cast during combat...
**Atlas: could we PLEASE have our weapon + added into our score stat for to hit/damage??
**Yt: make that u cant lose xp under what level u are???(just an idea!)
**MadMardigan: skill wrestling, swimming, archery, gaming.
**Ender: spell
**Ender: oops - i mean the old "creeping doom" for Druids in 1st ed. AD&D was one I thought was really cool - perhaps for 40th level or something...
**Tersani: Can eli please throw refresh as well as cures?
**Bennu: Please add toggle command for tick warnings: clients are inaccurate. Thanks!
**Arsenic: new social command. humor: Player humors someone. aarogant smile or something basically
**Anti: how `bout beingh able to wield a salami????????
**Nomad: make a poison weapon spell for evil clerics [not compatible with bless] maybe does an xtra few points of dammage
**Nomad: summon holy/unholy spirit for clerics
**Anti: how `bout a spell-list again?
**MadMardigan: How about a quest before being able to go into some new part?  Say bring a red potion if you wish to get through.
**Nomad: boring sleeping, maybe we could be allowed to look at our own skill list? since lost master list it gets boring dreaming of my future skills
**Savage: rangers should be able to befriend normal animals...something like a charm.
**Daisy: belle thinks you need motorcyles tooo *cackle*
**Machine: if there are now so many new skills to learn, maybe characters should get a few more practices.
**Orris: Strength spell should give War. multi's with high str a 18 (%)
**Borg: Dark Home Contraption is spelled wrong
**Anti: how `bout a wake spell for sleep?
**Anti: how bout a pet social command (for deer)
**Bennu: GROUP ALL command please? and what happened to a ticker?
**Bennu: Give Steven, the young owner of the Times Around Store, some cash Please :)
**Bennu: we should get exp for talking/socializing!
**Bennu: just kidding!  (well actually, monster is like that)
**Thrym: put all.junk pouch silent
**Thrym: let us do 'prac <class>' and 'skills' while sleeping
**Orris: Take the tick time back down -- You already made it harder to heal!
**Tyrus: In other MUDs that I have played there has been a SACRIFICE (sac) command which allows you to sacrifice your kill up to your god and giving you level * 1
**Tyrus: Re : SACRIFICE that should be level * 10
**DeadWolf: make skills available in sleep.
**Nomad: spell possession, and or clairvoyance. your body stays still and you move somthing else around. your stationary body can be hurt by wandering mobs. if ya
**Nomad: could also do avatar form? allow rangers to change into an animals body?
**Orris: let us mount dragons???
**Nomad: thanks cyric i would hate to see players chars get bought and sold. VEY obnoxious
**Omnist: Those villagers get rather annoying after a while...  Monty python is great, but that is too much
**DeadWolf: could you make it a *LOT* easier for rangers to lev, how do i get to 7th?
**Ender: if a spell is weakening, show it on the 'score' list  as something like "Spell : 'bless' - weak"
**Orris: The description for minor creation is lacking.  We need to know what we can or cannot create.
**Thrym: 100*<spell level> when you gain in skill on a successful cast
**Thrym: or also 100*<player level> for thief skills etc...
**Ender: - for the young lasses in Highstaff - if you respond to them by hugging or kissing them, they will start following you much like the villagers in shylar.
**Ender: if you then rebuff these lasses, Poppa will come hunting for you with his big sword!
**Nomad: sorry got one more idea. dont put much time in it - if a flamestriked person dies from the flamestrike- wouldn't they be dust? sorry. logg it for much la
**Belle: Shouldn't the reboot message say WileyMud instead of dikumud?  :) 
**Melanie: a new spell that will drain the mv points of creatures so they can't flee.
**Melanie: call the mv drain freeze.....
**Atlas: How about typing: sink      to negate the fly spell..
**Stangin: food
**Danc: Nice Mud.  Now that Epic is dead you might get some more customers.
**Swift: Eli sure hasn't helped me in a long while!
**Swift: I miss Eli's help.
**Lan: How about a guild for demi humans? Ex Dwarves have dwarves guild/elf grove/gnome hill/etc Maybe faster hp regain if sleep in these guild cause it feels l
**Lan: feels like home?
**Lan: maybe a Ranger skill could be awareness? You could sense mobs coming when they were in the square next to you
**Lan: Not the specific type, just that  somehting is moving to the west, etc.
**Lan: maybe when you  die, you won't need to have more exp to gain then you would if you just gained a level
**Lan: It seems to me that I am always running into people who have just cleaned out an area. Perhaps it would be possible to make a few more areas for levels 4
**Lan: 4-12? I am ususally helping lower levels, so its tough to get them exp when everything is dead...
**Jack: Maybe rangers should be allowed to have a modifyer to the terrain they are in. It seems silly that they should 
**Jack: have a hard time walking in grass or light woods. they are rangers after all! :)
**Jack: I like the fact that there is not alot of high power crap in the game. This mud is so much better than anything else I
**Jack: have played. It is much more realistic. Unfortunatly i am seeing it turn into an item mud. I hope this won't be the case.
**Louis: make the 'wear all' command include wielding a weapn :)
**Jack: Elros Tror. Levels 4-10. Come talk to me about it anytime :)
**Jack: Shylar is getting VERY crowded. Might it be possible to start chars level 8+ in Highstaff, to avoid the crush of people?
**Thrym: acid blast: a great gout of vitriol slams into %s who writhes in agony.
**Krinn: can we do a pr during sleep?
**Wolfslayer: anychance you could alphbetize the command list when suding allcommands?
**Krystal: put the hit points, etc in the group command so that it is displayed whenever group is typed while in a group
**Krystal: obvious exit descriptions at the bottom of each room description
**AbiNomino: have target for spells optional, target is yourself if target not given.
**Thrym: short form of prompt for oldtimers (hhh/mmm/vvv)
**Jack: would it be possible to only hear shouts from you own zone?
**Jackal: Command spell -- one command issued with no save for creature.  Think about it.
**Trix: who 12   will give all players level 12 and under, etc.
**Kressilac: a paladin class
**Moses: how `bout a blacksmith skill?
**Ancalagon: spell
**Ancalagon: spell a resurrection spell that brings you back from death,in mean time you get put in "hell" waiting for someone to ress you
**Ancalagon: having availble exits at bottom of area descriptions...
**Quixadhal: testing idealog
**Dirk: make it so wiz's can type score <name> to see how much xp and a brief stat listing of a player
**Dirk: add alignment to the stat page, won't necessarily be needed of wiz's can do a score on a player, but would still be handy
**Dirk: never mind about the alignment, saw it in the first line of the stat <character> listing (missed it the first time *oops*)
**Dirk: allow wiz's to tell stuff to players who are asleep
**Quixadhal: zombie bit for returning beasties
**Quixadhal: atzone command
**Blackfinch: "bleed" command... bleeds off all but 1hp to extract poison.
**Quixadhal: unfinished mine at 4705 for a drow outpost enterance?
**Chronos: puck
**Dorn: Puck and I were thinkin that it's a little unfair that a 7/7 char get's almost 2x the experience of a 8th level char, in a group situation... I fell as t
**Dorn: (cont) I feel as though the head of the group should be able to deside how much exp goes to each of the members...
**Dorn: I wish I could name objects... like my weapons and such
**Dorn: more emotions: grimice confusion 
**Dorn: the banks should give loans at like 11 percent
**Dorn: the banks should give account interest at like 4.5 percent
**Dorn: exp should be divided by damage done.... sorta
**Quixadhal: hack exits command to auto-show vnums to imms.
**Myrth: a high level spell for finding the +/+ of a weapon
**Slyde: how about a title command to change our title?
**Slyde: how about a donation room?
**Slyde: how about a stable?
**Slyde: when an exp goes negative let it stop at next level, but keep the other classes going...
**Slyde: ability to raise things like str/int..every two practices = 1 point raised on a characteristic
**Highlander: slyde
**Puck: inscribe weapons... name your favorite sword.
**Dorn: should be able to name weapons
**Myrth: be able to raise character characteristics such as strength/intelligence/etc...
**Quixadhal: change faerie fog to make you visible/invisible (toggle visibility)
**Throbby: bracer
**Throbby: club
**Quixadhal: change time-of-day announcements so they don't get printed unless outdoors and not-stormy.
**Boradin: maybe until the mud gets reestablished...do away with rent
**Sting: isnt it reasonable to have more than fighters..ie rangers able to practice weapon specializations?
**Jayce: whip
**Jayce: bodice
**Dinsdale: maybe we should be able to order our mounts to rest, or give them better regeneration for moves
**Jayce: candle
**Jayce: candle
**Grimwell: HEY LET ME BUILD AGAIN :)
**Grimwell: Grimwell: dally@empirenet.com
**Grimwell: current residence in California
**Grimwell: so don't invite me to a tea party eh?
**Storm: not sure if it exists, but how about a silence spell or silence 10' radius like in d&d? so its effective against mobs.
**Storm: how about making it so if your charmies are sleeping, none of the charm time expires...or perhaps it can actually regenerate...
**Storm: perhaps the time that wears off during a charmies use can be replenished with an additional casting of the same spell, with a saving throw of course...
**Edge: how about making more items with +hit+dam bonuses...and if there are, make so we can find out...perhaps thru apraise...
**Storm: how about a higher level equivalent of shield, which would protect from higher level spells, like from lightning bolt or flamestrike or even fireball(ie minor globe of invunerability)
**Storm: how about a Darkness spell, impervious to light sources or infravision...
**Edge: perhaps a barkskin spell and entangle spell for rangers? U could decide what it should be for. Comes from D&D spells.
**Storm: how bout a group invis spell?>
**Storm: how about if weather dependent spells were higher damage than if there were no rain or lightning going on
**Storm: as far as the weather thing goes,maybe a d10 for lightning or snow on call lightning or even lightning bolt improve the damage, maybe even a bonus could be made for ice storm or cone of cold because of harsh weather?
**Edge: How about making thieves get exp for stealing from nonplayer,nonsleeping mobs at a certain levl.Perhaps the Exp could be the worth of the object times the ratio of the thiefs level to the mobs level but not to exceed the worth of the object.
**Edge: how about a climbing skill for thief types that gives them a chance of reduced moves in hill or mountainous area
**Edge: how about a stalk command where u can hide, and follow and the person doesnt see u following or start following