#RENT Owner Flism~ Gold 0 TotalCost 3 LastUpdate 847426574 MinimumStay 0 End #EQUIPMENT #ITEM ObjId 0 ContainedBy -1 Name traveling cloak~ Description A traveling cloak lies here.~ ShortDescr a traveling cloak~ ActionDescr (null)~ VNum 3053 EquippedAt 3 Values 0 0 0 0 ExtraFlags 0 Weight 15 Timer 0 BitVector 0 Type 11 WearFlags 5 Cost 12 CostPerDay 12 Affect 17 -3 Affect 26 2 End #ITEM ObjId 1 ContainedBy -1 Name vest leather~ Description A leather vest lies here.~ ShortDescr a leather vest~ ActionDescr (null)~ VNum 3051 EquippedAt 5 Values 2 2 0 0 ExtraFlags 8192 Weight 7 Timer 0 BitVector 0 Type 9 WearFlags 9 Cost 34 CostPerDay 24 Affect 0 0 Affect 0 0 End #ITEM ObjId 2 ContainedBy -1 Name boots leather~ Description A pair of leather boots lie here.~ ShortDescr a pair of leather boots~ ActionDescr (null)~ VNum 3026 EquippedAt 8 Values 1 1 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 9 WearFlags 65 Cost 50 CostPerDay 10 Affect 0 0 Affect 0 0 End #ITEM ObjId 3 ContainedBy -1 Name leather gloves~ Description A pair of leather gloves lie here.~ ShortDescr some leather gloves~ ActionDescr (null)~ VNum 3052 EquippedAt 9 Values 2 2 0 0 ExtraFlags 8192 Weight 4 Timer 0 BitVector 0 Type 9 WearFlags 129 Cost 12 CostPerDay 12 Affect 0 0 Affect 0 0 End #ITEM ObjId 4 ContainedBy -1 Name robe white~ Description A robe made of white material lies here.~ ShortDescr a white robe~ ActionDescr (null)~ VNum 3100 EquippedAt 12 Values 0 0 0 0 ExtraFlags 0 Weight 4 Timer 0 BitVector 0 Type 12 WearFlags 1025 Cost 125 CostPerDay 125 Affect 17 -4 Affect 0 0 End #ITEM ObjId 5 ContainedBy -1 Name leather bracer~ Description A leather bracer lies here.~ ShortDescr a leather bracer~ ActionDescr (null)~ VNum 3025 EquippedAt 15 Values 1 1 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 9 WearFlags 4097 Cost 10 CostPerDay 5 Affect 17 -2 Affect 0 0 End End #CARRIED #ITEM ObjId 15 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 0 Values 16 16 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 0 Values 16 16 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name map shlyar~ Description A map lies here.~ ShortDescr a map~ ActionDescr (null)~ VNum 3050 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr map shylar~ -= Grassland =- -= Mansion =- + -= Arcanus =- + * * * * * * * * * *+ -= Jakes =- +-= Kark =- -= Jessica =- +* -= Farm =- -= Supply =- +*+ -= Griffons =- + +-= Chapel =-+ -= Bakery =- +* -= Sass =- + + -= Pastue =- -= Tate =- +* * * * * * * * * * -= Cemetary =- + + -= Home =- -= Grassland =- ~ End #ITEM ObjId 15 ContainedBy -1 Name letter newbie~ Description A letter to newbies lies here, begging to be read.~ ShortDescr a letter to newbies~ ActionDescr (null)~ VNum 3105 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr letter newbie~ Welcome to WileyMUD III Death is commonplace here. If you wish to die infrequenly, consider a few pointers: 1> Use the consider command. This command will help you by giving you a fairly good idea how well you can take a mob. Remember that the consider command will not factor in damage from a mob's weapon. Look and see if the mob has a weapon and consider not attacking a mob. 2> Set wimp mode. Entering the wimp command will automatically cause you to flee for the first three levels of the game if your hit points drop too low. 3> Be aware that almost all mobs will remember you and some will track you. If you attack a mob and have to flee, the mob will frequently attempt to track you and kill you when it finds you. If you must, duck into Griffin's Tale, where no fighting is allowed. When fleeing, move away a few rooms to try to lose the trail of any mob which is following you. 4> Stay really close to Shylar for the first few levels, or leave in groups. Most of the mobs in Shylar are fairly easy (except the shopkeepers, guildmasters, and Eli). Outside of Shylar, you are TOAST! 5> The most important item: Expect to die! -Sedna ~ End #ITEM ObjId 15 ContainedBy -1 Name torch~ Description A large torch.~ ShortDescr a torch~ ActionDescr (null)~ VNum 3015 EquippedAt 0 Values 0 0 24 0 ExtraFlags 0 Weight 3 Timer 0 BitVector 0 Type 1 WearFlags 1 Cost 10 CostPerDay 3 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 0 Values 16 16 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 15 ContainedBy -1 Name hammer small~ Description A small hammer lies here.~ ShortDescr a small hammer~ ActionDescr (null)~ VNum 3104 EquippedAt 0 Values 0 1 4 7 ExtraFlags 8192 Weight 4 Timer 0 BitVector 0 Type 5 WearFlags 8193 Cost 10 CostPerDay 10 Affect 0 0 Affect 0 0 ExtraDescr hammer small~ The hammer has a small metal head with leather wrapped wooden handle, it could almost be a mace of sorts. ~ End #ITEM ObjId 15 ContainedBy -1 Name silver longblade~ Description A longblade made of silver sparkles here.~ ShortDescr a silver longblade~ ActionDescr (null)~ VNum 5071 EquippedAt -1 Values 0 1 9 3 ExtraFlags 13632 Weight 10 Timer 0 BitVector 0 Type 5 WearFlags 8193 Cost 500 CostPerDay 200 Affect 18 2 Affect 19 3 ExtraDescr silver longblade~ The hilt of this fine blade seems to be made of ivory while the blade itself seems to have been wrought from silver. The workmanship is excellent. ~ End End #END_RENT