wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
#RENT
Owner              Flism~
Gold               0
TotalCost          3
LastUpdate         847426574
MinimumStay        0
End
#EQUIPMENT
#ITEM
ObjId              0
ContainedBy        -1
Name               traveling cloak~
Description
A traveling cloak lies here.~
ShortDescr
a traveling cloak~
ActionDescr
(null)~
VNum               3053
EquippedAt         3
Values             0 0 0 0
ExtraFlags         0
Weight             15
Timer              0
BitVector          0
Type               11
WearFlags          5
Cost               12
CostPerDay         12
Affect             17 -3
Affect             26 2
End
#ITEM
ObjId              1
ContainedBy        -1
Name               vest leather~
Description
A leather vest lies here.~
ShortDescr
a leather vest~
ActionDescr
(null)~
VNum               3051
EquippedAt         5
Values             2 2 0 0
ExtraFlags         8192
Weight             7
Timer              0
BitVector          0
Type               9
WearFlags          9
Cost               34
CostPerDay         24
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              2
ContainedBy        -1
Name               boots leather~
Description
A pair of leather boots lie here.~
ShortDescr
a pair of leather boots~
ActionDescr
(null)~
VNum               3026
EquippedAt         8
Values             1 1 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               9
WearFlags          65
Cost               50
CostPerDay         10
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              3
ContainedBy        -1
Name               leather gloves~
Description
A pair of leather gloves lie here.~
ShortDescr
some leather gloves~
ActionDescr
(null)~
VNum               3052
EquippedAt         9
Values             2 2 0 0
ExtraFlags         8192
Weight             4
Timer              0
BitVector          0
Type               9
WearFlags          129
Cost               12
CostPerDay         12
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              4
ContainedBy        -1
Name               robe white~
Description
A robe made of white material lies here.~
ShortDescr
a white robe~
ActionDescr
(null)~
VNum               3100
EquippedAt         12
Values             0 0 0 0
ExtraFlags         0
Weight             4
Timer              0
BitVector          0
Type               12
WearFlags          1025
Cost               125
CostPerDay         125
Affect             17 -4
Affect             0 0
End
#ITEM
ObjId              5
ContainedBy        -1
Name               leather bracer~
Description
A leather bracer lies here.~
ShortDescr
a leather bracer~
ActionDescr
(null)~
VNum               3025
EquippedAt         15
Values             1 1 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               9
WearFlags          4097
Cost               10
CostPerDay         5
Affect             17 -2
Affect             0 0
End
End
#CARRIED
#ITEM
ObjId              15
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               heafty loaf bread~
Description
A heafty loaf of bread rests here.~
ShortDescr
a heafty loaf of bread~
ActionDescr
(null)~
VNum               5016
EquippedAt         0
Values             7 0 0 0
ExtraFlags         0
Weight             1
Timer              0
BitVector          0
Type               19
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         0
Values             16 16 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         0
Values             16 16 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               map shlyar~
Description
A map lies here.~
ShortDescr
a map~
ActionDescr
(null)~
VNum               3050
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         map shylar~
                         -= Grassland =-


     -= Mansion =-           

           +              -= Arcanus =-

   	       	         	+

         * * * * *  *  *  *  *  *+ -= Jakes =-  +-= Kark =-

   

                 -= Jessica =- +*                -= Farm =-


                 -= Supply =-  +*+ -= Griffons =-      

      +

+-= Chapel =-+   -= Bakery =-  +*  -= Sass =-

      +            		       +	

 -= Pastue =-     -= Tate =-   +*  *  *  *  *  *  *  *  *  *

-= Cemetary =-                         + 

      +                            -= Home =-


                         -= Grassland =-

~
End
#ITEM
ObjId              15
ContainedBy        -1
Name               letter newbie~
Description
A letter to newbies lies here, begging to be read.~
ShortDescr
a letter to newbies~
ActionDescr
(null)~
VNum               3105
EquippedAt         0
Values             0 0 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               12
WearFlags          1
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
ExtraDescr         letter newbie~
Welcome to WileyMUD III


Death is commonplace here.  If you wish to die infrequenly, consider a few

pointers:

 1> Use the consider command.

    This command will help you by giving you a fairly good idea how well you

    can take a mob.  Remember that the consider command will not factor in

    damage from a mob's weapon.  Look and see if the mob has a weapon and

    consider not attacking a mob.

 2> Set wimp mode.

    Entering the wimp command will automatically cause you to flee for the

    first three levels of the game if your hit points drop too low.

 3> Be aware that almost all mobs will remember you and some will track you.

    If you attack a mob and have to flee, the mob will frequently attempt to

    track you and kill you when it finds you.  If you must, duck into Griffin's

    Tale, where no fighting is allowed.  When fleeing, move away a few rooms

    to try to lose the trail of any mob which is following you.

 4> Stay really close to Shylar for the first few levels, or leave in groups.

    Most of the mobs in Shylar are fairly easy (except the shopkeepers,

    guildmasters, and Eli).  Outside of Shylar, you are TOAST!

 5> The most important item: Expect to die!

 -Sedna

~
End
#ITEM
ObjId              15
ContainedBy        -1
Name               torch~
Description
A large torch.~
ShortDescr
a torch~
ActionDescr
(null)~
VNum               3015
EquippedAt         0
Values             0 0 24 0
ExtraFlags         0
Weight             3
Timer              0
BitVector          0
Type               1
WearFlags          1
Cost               10
CostPerDay         3
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               bottle water~
Description
A bottle of clear liquid has been left here.~
ShortDescr
a bottle~
ActionDescr
(null)~
VNum               3003
EquippedAt         0
Values             16 16 0 0
ExtraFlags         0
Weight             2
Timer              0
BitVector          0
Type               17
WearFlags          16385
Cost               5
CostPerDay         1
Affect             0 0
Affect             0 0
End
#ITEM
ObjId              15
ContainedBy        -1
Name               hammer small~
Description
A small hammer lies here.~
ShortDescr
a small hammer~
ActionDescr
(null)~
VNum               3104
EquippedAt         0
Values             0 1 4 7
ExtraFlags         8192
Weight             4
Timer              0
BitVector          0
Type               5
WearFlags          8193
Cost               10
CostPerDay         10
Affect             0 0
Affect             0 0
ExtraDescr         hammer small~
  The hammer has a small metal head with leather wrapped wooden handle,

it could almost be a mace of sorts.

~
End
#ITEM
ObjId              15
ContainedBy        -1
Name               silver longblade~
Description
A longblade made of silver sparkles here.~
ShortDescr
a silver longblade~
ActionDescr
(null)~
VNum               5071
EquippedAt         -1
Values             0 1 9 3
ExtraFlags         13632
Weight             10
Timer              0
BitVector          0
Type               5
WearFlags          8193
Cost               500
CostPerDay         200
Affect             18 2
Affect             19 3
ExtraDescr         silver longblade~
  The hilt of this fine blade seems to be made of ivory while the blade

itself seems to have been wrought from silver.  The workmanship is excellent.

~
End
End
#END_RENT