#ifndef _ACT_OFF_H #define _ACT_OFF_H #ifndef _ACT_OFF_C extern funcp bweapons[]; #endif void do_swat(struct char_data *ch, const char *argument, int cmd); void do_hit(struct char_data *ch, const char *argument, int cmd); void do_kill(struct char_data *ch, const char *argument, int cmd); void do_backstab(struct char_data *ch, const char *argument, int cmd); void do_order(struct char_data *ch, const char *argument, int cmd); void do_flee(struct char_data *ch, const char *argument, int cmd); void do_bandage(struct char_data *ch, const char *argument, int cmd); void slam_into_wall(struct char_data *ch, struct room_direction_data *exitp); void do_doorbash(struct char_data *ch, const char *argument, int cmd); void do_bash(struct char_data *ch, const char *argument, int cmd); void do_punch(struct char_data *ch, const char *argument, int cmd); void do_rescue(struct char_data *ch, const char *argument, int cmd); void do_assist(struct char_data *ch, const char *argument, int cmd); void do_kick(struct char_data *ch, const char *argument, int cmd); void do_wimp(struct char_data *ch, const char *argument, int cmd); void do_breath(struct char_data *ch, const char *argument, int cmd); #if 0 void do_shoot(struct char_data *ch, const char *argument, int cmd); #endif #endif