wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
:: A brief discussion of what has been done to the database, a full
:: builders doc will follow at a later time....

:: I will start by listing all of the definition words known to the
:: database..

::	::		A comment in your file that will not print out when
::			 the file is being parsed.
::	;;		A comment in your file that will print out when
::			 the file is being parsed.
::	@		Inherit symbol, followed by an integer.
::	#		Start of a room, followed by an integer.
::	end		End of a room, exdescription,exit...and what not.
::	name		to define the name, a string ending with '~'
::	desc		to define the main desc, followed by '~'
::	sect		Sector type, followed by a definition word, see LISTS
::	zone		The zone this file belongs to, followed by an integer.
:: 	flags		Flag types, followed by definition word[s], see LISTS
::	exit		Start of an exit, use end to encapsulate it. c LISTS
::	key		Key used for an exit, followed by an integer.
::	goto		Room exit should goto, followed by an integer.
::	sound1		This is the in room sound players will hear.
::	sound2		This is the out of room sound players hear when
::			 in a room connected to this room.
::	tele_time	The time before a teleport takes action.
::	tele_targ	where the room teleports to.
::	tele_look	Should the description print when the player shows
::			 up. see lists.
::	ex_desc		An extra description, followed by key words used when
::			 a player used 'look at '. use end to encapsulate it.

:: LISTS
::  There are various lists used throughout, most are for checking keywords
::  used with other definitions.

::  SECTOR LIST
::	inside
::	city
::	field
::	forest
::	hills
::	mountain
::	swim		- a player CAN swim in this room ****
::	no_swim		- a player needs a floatation device for this room ***
::	air		- a player must be flying by some means to enter.
::	underwater	- a player needs a way to breath to enter. ****

:: **** These sector types must be followed by the currents direction and
::      speed. IE.  sect swim north 1.
::      This room will flow north with a flow speed of 1.

::  DIRECTION LIST - used for exits and water flow direction.
::	north or N or n
::	east or E or e
::	south or S or s
::	west or W or w
::	up or U or u
::	down or D or d

::  FLAGS LIST
::	dark
::	no_mob
::	indoors
::	no_flight
::	no_steal
::	no_summon
::	no_magic
::	private

:: REPLY LIST
::	YES or yes
::	NO or no
::	ON or on
::	OFF or off

:: EXIT LIST - 
::      isdoor
::	closed
::	locked
::	pickproof

:: DEFAULTS for room if you do not define them.
::	zone		0
::	sect		city
::	riverdir	-1	
::	riverspeed	0
::	teletime	-1
::	teletarg	-1
::	telelook	YES
::	flags		none
::	
:: DEFAULTS for an exit if you do not define them.
::	keyword		none
::	description	none
::	flags		none
::	key		-1
::	goto		0 ( void ) cackle
:: AN EXAMPLE

#1000				
name A test room.~
flags indoors no_mob~
desc
A description of this room, well, none actually.
~					
sect city			
zone 1			
ex_desc rug~
This is the extra description for the rug.~
  exit north	
    desc This is the description of an exit.~
    goto 1001
  end	
  exit south
    key 1111
    flags isdoor~
    desc A small wooden door set into the south wall.~
  end 
end