<help olc add_stat_affect> This function allows you to add a stat affect to an object. You will need to do an 'aosave' in the zone to which the object belongs in order to make the changes permanent. The stat numbers are below. The game does a sanity check, so some of these cannot be added, even though the command will look like it worked. 0 position {0 stand, 1 sit, 2 rest, 3 sleep, 4 med, 5 stun, 6 dead, 7 prone} 1 str, 2 int, 3 con, 4 cha, 5 wis, 6 dex, 7 hit, 8 dam, 9 ac, 10 attacks, 11 pause_count 12 sex {0 female, 1 male, 2 neuter} 13 class, {1 warrior, 2 sage, 3 wizard, 4 ranger, 5 thief, 6 alchemist, 7 cleric, 8 bard} 14 race, {1 human, 2 anitre, 4 darkling, 7 dwarf, 9 ogrue, 11 elf, 14 sombrian} 15 hp, 16 mana, 17 mov, 18 align, 19 level, 20 misc: hometowns { 1 garland, 2 jakarta, 3 gamora, 4 exile} 21 wimpy 22 practices, 23 hp_max, 24 mana_max, 25 mov_max, 26 type_of_mob, { 0 pc, 1 smob 2 mob} 27 dam_received_divisor, 28 dam_given_multiplier, 29 heat_resis, 30 cold_resis, 31 elect_resis, 32 spell_resis 33 religion, 34 in_zone (origin zone for mobs), 35 bare_hand_dice_count, 36 bare_hand_dice_sides, 37 hp_regen, 38 mana_regen, 39 mov_regen 40 guild, 41 NULL, 42 NULL usage: add_stat_affect [obj_num] [stat_to_add] [stat_modifier] Example: add_stat_affect 65 7 5 // add stat 7 with affect 5 to obj 65 <color=red> See Also: rm_stat_affect, ostat </color></help>