/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rm_move_all>

Script command that allows a room to forcefully move all players out
a certain exit.  It does not matter what state the player is in,
and it does not matter if the exit is closed or not.

A similar command:  rm_transport_all is also available.  It lets you
specify the destination room by VNUM:  No doors are needed.

usage:  rm_move_all <<i_th> [direction]
usage:  rm_transport_all [DEST_ROOM_NUM]

Example:  rm_move_all east     // Move all players to the east.
Example:  rm_transport_all 21  // Move all players to room 21.
<color=red>
See Also:  rm_move rm_omove rm_omove_all add_mob_script neighbor_echo
See Also:  rm_otransport_all
</color></help>