// $Id: olc2.h,v 1.7.2.3 1999/09/22 00:39:41 greear Exp $ // $Revision: 1.7.2.3 $ $Author: greear $ $Date: 1999/09/22 00:39:41 $ // //ScryMUD Server Code //Copyright (C) 1998 Ben Greear // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. // //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. // //You should have received a copy of the GNU General Public License //along with this program; if not, write to the Free Software //Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // To contact the Author, Ben Greear: greear@cyberhighway.net, (preferred) // greearb@agcs.com // ///************************ olc2.h *****************************/// #ifndef Olc2Include #define Olc2Include #include "const.h" #include <string2.h> #include "classes.h" int do_create_construction(int rslt, int comp1, int comp2, int comp3, int comp4, int comp5, critter& pc, ComponentEnum con_type); int create_concoction(int rslt, int comp1, int comp2, int comp3, int comp4, int comp5, critter& pc); int create_construction(int rslt, int comp1, int comp2, int comp3, int comp4, int comp5, critter& pc); int save_mob(int i_th, String* mob_name, critter& pc); int save_obj(int i_th, String* obj_name, critter& pc); // normalize_obj: make it fit w/in standards as // much as possible, set 1024 // vis bit... int normalize_obj(object& obj, bool just_check = false, critter *pc = NULL); int normalize_mob(critter& obj); int normalize_room(room& rm); int normalize_door(door_data& dr); int ch_rname(const String* rname, critter& pc); int ch_rdesc(critter& pc); int ch_kdesc(int idx, critter& pc); int ch_path_desc(int veh_id, int path_cell_num, critter& pc); int set_path_dir(int veh_id, int path_cell_num, int i_th, const String* dir, critter& pc); int add_keyword(critter& pc); int rm_keyword(int idx, critter& pc); int clear_keyword(int idx, critter& pc); int add_kname(int idx, const String* name, critter& pc); int stat_keyword(int kwd_num, critter& pc); // inserts an empty path in the slot: path_cell_num int add_path(int veh_id, int path_cell_num, critter& pc); int rem_path(int veh_id, int path_cell_num, critter& pc); int rm_stat_affect(int onum, int stat_num, critter& pc); int add_stat_affect(int onum, int stat_num, int val, critter& pc); int rm_casts_spell(int onum, int stat_num, critter& pc); int add_casts_spell(int onum, int stat_num, int val, critter& pc); int tog_veh_stop(int veh_id, int path_cell_num, critter& pc); int list_paths(int veh_id, critter& pc); int stat_path(int veh_id, int path_cell_num, critter& pc); int set_path_pointer(int veh_id, int index, critter& pc); int set_veh_stop(int veh_id, int path_cell_num, const String* yes_no, critter& pc); int ch_mdesc(int i_th, critter& pc); int ch_mndesc(int mob_num, const String* desc, critter& pc); int ch_msdesc(int mob_num, const String* desc, critter& pc); int ch_ondesc(int obj_num, const String* desc, critter& pc); int ch_osdesc(int obj_num, const String* desc, critter& pc); int ch_odesc(int i_th, critter& pc); int ch_ddesc(int i_th, critter& pc); int do_ch_desc(critter& pc); //does stuff, and exits upon '~' int add_mob_script(critter& pc, int mob_num, String& trigger_cmd, int actor_num, String& descriminator, int target_num, int takes_precedence); int do_add_mob_script(critter& pc); int add_room_script(critter& pc, int rm_num, String& trigger_cmd, int actor_num, String& descriminator, int target_num, int takes_precedence); int do_add_room_script(critter& pc); int add_obj_script(critter& pc, int obj_num, String& trigger_cmd, int actor_num, String& descriminator, int target_num, int takes_precedence); int do_add_obj_script(critter& pc); int clear_mnames(int obj_num, critter& pc); int clear_onames(int obj_num, critter& pc); int add_crit_alias(int i_th, const String* targ, String* alias, critter& pc); int add_oname(int obj_num, const String* name, critter& pc); int add_mname(int mob_num, const String* name, critter& pc); int rem_oname(int obj_num, const String* name, critter& pc); int rem_mname(int mob_num, const String* name, critter& pc); int reset_olc(critter& pc); int add_proc(int mnum, critter& pc); int rm_give_proc(int mnum, critter& pc); int rm_discuss_proc(int mnum, critter& pc); int rm_curse_proc(int mnum, critter& pc); int rm_bow_proc(int mnum, critter& pc); int make_pso(int i_th, const String* shop_keeper, critter& pc); #endif