/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rclone>

This function clones rooms.  It does not copy pc's or doors, but
every thing else should transfer over with ease.  This is a very
productive method of building zones when combined with ch_rdesc,
tog_rflags, mstat and other methods of modifying rooms. 

syntax:  rclone [direction_of_exit_to_new_room]  Clones current room
         rclone <<number_of_room_to_clone> [dir_of_exit]

example:  rclone north		Clones current room to the north
          rclone 85.north Clones room# 85 to the north. 
<color=red> 
Directions are:  north, south, west, east, up, down,
                 northwest, southwest, southeast, northeast.
        You man NOT abbreviate directions in this case.


See Also: oclone, mclone, olc, door_to
</color>
Bugs:  cannot clone room# 1 unless you use first method while in it.
       Also, the new room will have few exits, so you may have to add
       them with 'door_to'.
</help>