<help general value_add> This allows the manager of a shopkeeper to add an entry for a given object. The player must have this object in his/her inventory for this command to work. After adding a new entry, you will most likely want to set new values. Use value_list to figure out it's index, and value_set (or the Hegemon GUI) to set the new values. Syntax: value_add <<i_th> [shopkeeper_name] <<j_th> [object_name] Example: value_add shopkeeper sword Example: # Adds default entry for the sword. <color = red> See Also: value_list, value_set, value_rem, adjust_register </color></help>