/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help general value_add>

This allows the manager of a shopkeeper to add an entry
for a given object.  The player must have this object in
his/her inventory for this command to work.  After adding
a new entry, you will most likely want to set new values.
Use value_list to figure out it's index, and value_set
(or the Hegemon GUI) to set the new values.

Syntax:  value_add <<i_th> [shopkeeper_name] <<j_th> [object_name]
         
Example:  value_add shopkeeper sword    
Example:      # Adds default entry for the sword.

<color = red>
See Also:  value_list, value_set, value_rem, adjust_register
</color></help>