/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rclear>

This function clears a room, virtually deletes it from the game.  It
will not be permanent unless you also 'write_zone' sometime after you
delete it.  This is a very powerful and destructive command, so IMPS
may choose to greatly restrict the use of it.

synopsis:  rclear [room_number]

example:   rclear		This clears the current room, all pc's
                                   are transported away first.
           rclear 50		This would clear room # 50.

Bugs:  'rclear 1' will not work unless the caller is in room # 1. 
       This should be the only exception.
<color=red>
See also:  olc, rlist, rstat, rclone
</color></help>