/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rm_room_script>

This function allows you to delete a single script.  You will need to
do an 'asave' in the zone to which the room belongs in order to make the
changes permanent.

usage:  rm_room_script [rm_num] [trigger_name] <<i_th trigger>

Example:
	rm_room_script 50 say     // remove that script from room# 50
	rm_room_script 50 say 3   // remove the third say script


<color=red>
See Also:  list_room_scripts add_room_script stat_room_script asave rm_script
</color></help>