/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help general houses>
A basic house costs 150,000 gold.  This includes three basic rooms and a
locked door.

Location:
  Affordable (Mak'Tor, Dar Thane, along desolate roads): no extra cost
  Middle-class area (Jakarta, River City, etc.): +50,000 
  Garland: +100,000

Additional rooms:  50,000 gold per room, maximum 10.

Doors:
  Extra door (two exits from house, must be nearby): 100,000 gold, max of 1
    Locked : 50,000 gold.
  High-quality door (bash-proof): 50,000 gold.
  Higher-quality door (bash and pick-proof):  100,000 gold.
  Highest-quality door: (bash, pick, pass-proof):  150,000 gold.
  Additional door inside house (closed):  50,000 gold, maximum 2
  Extra key: 10,000 gold.

Note:  When upgrading door quality, upgrade price is the difference between
the upgrade state and the current state.

Special rooms: (Per Room)
  Outside: no cost,  50,000 gold extra to be able to camp and earthmeld.
  Computer critters can't enter the room:  100,000 gold.
  Battle not allowed:  200,000 gold.
  Dark: 50,000 gold.
  Permanently dark: 100,000 gold.
  No magic: 10,000 gold.
  No magical entry (teleport, portal, gate): 100,000 gold.
  No magical exit (teleport, portal, gate): 100,000 gold.
  General Keywords ('look blah'): 20,000 gold each.
  Removal of special room characteristics: 10,000 gold per characteristic.

Other:
  A sign outside your house ('look sign'): 75,000 gold.
  A fountain or other infinite water source: 150,000 gold.
  Furniture:  100,000 per piece of furniture, no stat effects.
  
House storage boxes:
House storage boxes are made to store a few valuable items.  They will hold
your items safely between reboots and crashes.  You must own at least a
basic house prior to buying a house storage box and the box must be located
within your house.  Boxes can be upgraded to hold more equipment and can be
made lockable to give you extra protection, lest a thief break into your
house.  

A basic house storage box costs 500,000 gold and holds five pounds of
equipment.  Extra space is 100,000 gold per pound, up to sixty pounds.
Locked:  500,000 gold extra.  Your house key opens the box.
A separate key:  100,000 gold extra.

Multiple players can combine their houses and multiply their limits.  Five
players combined can buy a fifty-room house, for example.  Ask an immortal for
more information on this.

You get to name and describe your house and its contents yourself, but an
immortal will build the house for you.

If you'd like to buy a house, get in contact with an immortal and they'll 
help you out.  You may only purchase one house.

See 'help deals' for special deals on houses and shops.

<color=red>
See Also:  commands topics shops
</color></help>