21 Message number 16 message ~ names Message_16 from Grock: foo ~ A message from Grock lies here. ~ Try 400 ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 21 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 2 Message number 15 message ~ names Message_15 from Grock: test2 ~ A message from Grock lies here. ~ a second test... ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 2 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 1 Message number 14 message ~ names Message_14 from Grock: test ~ A message from Grock lies here. ~ A test.... ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 1 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 30 Message number 13 message ~ names Message_13 from Grock: semicolons ~ A message from Grock lies here. ~ If you want to use a semicolon as a semicolon, and not as a newline, you must escape it with a backslash. In otherwords, type backslash-semicolon. kinda like this: \; If this doesn't work, try escaping it with another semicolon. example: ;; If you have any problems with this let me know. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 30 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 33 Message number 12 message ~ names Message_12 from Grock: SPEC_PROCS ~ A message from Grock lies here. ~ Try interacting with the shaman, using bow, discuss, and give. This is but a contrived example of what may be built with these simple procs. Imagine a quest which could take a person all over the known (and unknown!) world. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 33 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 34 Message number 11 message ~ names Message_11 from Dagath: NUMS ~ A message from Dagath lies here. ~ Ok Id like to remind all that please do not use any onums or mobnums that belong to others...so for Test area use onums 42-61 and mobnums 32-52 all other numbers i assign to builders for their areas:) I have been going through current areas reaqlly carefully..a few typos..no big deal...the biggest probs I have found are some room descriptions are too short...and the areas arent completed yet:P... Some builders havnt even come to me for an area yet...so if I do not here from some of you during this week I am tempted to remove you from roster.. Id like to have a fully operational building staff of about 5-10 builders.. So i will remove the ppl i dont here from to make room for new builders:P Brad-Dagath...e-mail: Necrosse@aol.com Id like an area done by all current builders bu end of january..meaning totally debugged,no mistakes..or very few mistakes etc...ill connect the completed ones by a road until the areas in between are created:) ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 34 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 37 Message number 10 message ~ names Message_10 from Grock: TYPO fixing for areas ~ A message from Grock lies here. ~ When you get your zone done to the extent that all that remains is typo's or changes in room descs, contact me and I can mail you your zone file in plain-text form. You can then edit it with any common editor (make sure you export it as plain text though). You can mail it back to me and I'll add it into the MUD in it's new form. I can do the same for mobs, objects and doors even. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 37 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 39 Message number 9 message ~ names Message_9 from Dagath: Test ~ A message from Dagath lies here. ~ Ok hello all:) Zlist..under Test area zone#10. I modified it so now it has all know builders and IMMs listed there. If you are not there and you are or want to be a builder/IMM tell me so I can put you back:)..But as far as I know that is the complete staff we have here:) Brad-Dagath ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 39 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 40 Message number 8 message ~ names Message_8 from Grock: Link to your WWW page ~ A message from Grock lies here. ~ If you would like a mention or link to your www page, from the mud's page, please mail me your email and www address. Many of you are already there, but some of the newer ones are not. Keep up the good work.... Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 40 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 41 Message number 7 message ~ names Message_7 from Grock: socials update ~ A message from Grock lies here. ~ SOme new socials are in.... 'help socials'. Also, if you wish to create your own, check out the web page. I put an example on it and you can modify it quite easily to be your own social. If you would like any special mob-proc to be linked with it, ie spit on a mob flagged to respond, and they start kicking yer arse..... just make me a note and I'll try to set it up as such when I get time. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 41 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 42 Message number 6 message ~ names Message_6 from Grock: NEW COMMANDS for OLC ~ A message from Grock lies here. ~ Check out help wizhelp for the 5 new OLC commands dealing with PROC addition and subtraction. They are completely untested..as I have no time, so do tell if they crash or perform strangely. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 42 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 46 Message number 5 message ~ names Message_5 from Grock: TRY NEW SPELLS ~ A message from Grock lies here. ~ I added spells to every character who had logged on in the last 2 weeks or so. Please test these out. I have many more to add...keep a watch out... If your character doesn't have spells, email me, or post a message, and I'll fix you up. Grock PS: To see which spells you have, type 'pr' for practice ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 46 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 47 Message number 4 message ~ names Message_4 from Grock: spell/skill list is now on the web page ~ A message from Grock lies here. ~ Check out the skill/spell list on the web page. Suggestions/modifications would be welcome. For all you html guru's out there, this document could be marked up in a way to better display its tree-like structure. Feel free to download the source and do it for me :) If I get a chance I'll write a script to do it, but it may be a while... Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 47 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 50 Message number 3 message ~ names Message_3 from Grock: new option in toggle_prompt command ~ A message from Grock lies here. ~ Immorts can now get some extra info, namely the commings and goings of lesser peoples! Also, picklock skill should be in. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 50 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 56 Message number 2 message ~ names Message_2 from Grock: FIX FOR STAIRSTEP EFFECT ~ A message from Grock lies here. ~ I think I fixed the stairstep effect, ie the cursor nevers goes back to the beginning of the line, it only drops DOWN one line. If you are having this problem, type: toggle carriage then if that doesn't work, try: toggle cr If neither of these work, let me know. For those of you with no problems currently, I don't think these things will hurt you, but they probably won't help either. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 56 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. 64 Message number 1 message ~ names Message_1 from Grock: total rezone [re] ~ A message from Grock lies here. ~ See if it still chrashes. If so, please tell me which zone. Grock ~ 10 7 -1 -:| bitfield |:- 0 0 0 0 0 0 0 0 0 extras 1024 0 64 0 cur_stats -1 affected_by -1 inv -1 stat_affects End of Object. -1 EOF.