/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
21		Message number
16 message ~	names
Message_16 from Grock:  foo
~
A message from Grock lies here.
~
Try 400

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 21 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



2		Message number
15 message ~	names
Message_15 from Grock:  test2
~
A message from Grock lies here.
~
a second test...

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 2 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



1		Message number
14 message ~	names
Message_14 from Grock:  test
~
A message from Grock lies here.
~
A test....

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 1 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



30		Message number
13 message ~	names
Message_13 from Grock:  semicolons
~
A message from Grock lies here.
~
If you want to use a semicolon as a semicolon, and not as a newline, you
must escape it with a backslash.  In otherwords, type backslash-semicolon.
kinda like this:
\;
If this doesn't work, try escaping it with another semicolon.  example:
;;

If you have any problems with this let me know.
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 30 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



33		Message number
12 message ~	names
Message_12 from Grock:  SPEC_PROCS
~
A message from Grock lies here.
~
Try interacting with the shaman, using bow, discuss, and give.  This is but
a contrived example of what may be built with these simple procs.  Imagine
a quest which could take a person all over the known (and unknown!) world.
	
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 33 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



34		Message number
11 message ~	names
Message_11 from Dagath:  NUMS
~
A message from Dagath lies here.
~
Ok Id like to remind all that please do not use any onums or mobnums that
belong to others...so for Test area use onums 42-61 and mobnums 32-52
all other numbers i assign to builders for their areas:)
I have been going through current areas reaqlly carefully..a few typos..no big
deal...the biggest probs I have found are some room descriptions are too
short...and the areas arent completed yet:P...
Some builders havnt even come to me for an area yet...so if I do not here from
some of you during this week I am tempted to remove you from roster..
Id like to have a fully operational building staff of about 5-10 builders..
So i will remove the ppl i dont here from to make room for new builders:P
Brad-Dagath...e-mail: Necrosse@aol.com
Id like an area done by all current builders bu end of january..meaning totally
debugged,no mistakes..or very few mistakes etc...ill connect the completed ones
by a road until the areas in between are created:)

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 34 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



37		Message number
10 message ~	names
Message_10 from Grock:  TYPO fixing for areas
~
A message from Grock lies here.
~
When you get your zone done to the extent that all that remains is typo's or
changes in room descs, contact me and I can mail you your zone file in
plain-text form.  You can then edit it with any common editor (make sure you
export
it as plain text though).  You can mail it back to me and I'll add it into
the MUD in it's new form.  I can do the same for mobs, objects and doors even.
	
Grock
~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 37 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



39		Message number
9 message ~	names
Message_9 from Dagath:  Test
~
A message from Dagath lies here.
~
Ok hello all:)
Zlist..under Test area zone#10. I modified it so now it has all know builders
and IMMs listed there. If you are not there and you are or want to be a
builder/IMM tell me so I can put you back:)..But as far as I know that is the
complete staff we have here:)
Brad-Dagath

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 39 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



40		Message number
8 message ~	names
Message_8 from Grock:  Link to  your WWW page
~
A message from Grock lies here.
~
If you would like a mention or link to your www page, from the mud's
page, please mail me your email and www address.  Many of you are
already there, but some of the newer ones are not.
	
Keep up the good work....
	
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 40 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



41		Message number
7 message ~	names
Message_7 from Grock:  socials update
~
A message from Grock lies here.
~
SOme new socials are in....  'help socials'. Also, if you wish to create
your own, check out the web page.  I put an example on it and you can
modify it quite easily to be your own social.  If you would like any
special mob-proc to be linked with it, ie spit on a mob flagged to
respond, and they start kicking yer arse..... just make me a note and I'll
try to set it up as such when I get time. Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 41 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



42		Message number
6 message ~	names
Message_6 from Grock:  NEW COMMANDS for OLC
~
A message from Grock lies here.
~
Check out help wizhelp for the 5 new OLC commands dealing with PROC addition
and subtraction.  They are completely untested..as I have no time, so do tell
if they crash or perform strangely.
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 42 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



46		Message number
5 message ~	names
Message_5 from Grock:  TRY NEW SPELLS
~
A message from Grock lies here.
~
I added spells to every character who had logged on in the last 2 weeks or so.
Please test these out.  I have many more to add...keep a watch out...
If your character doesn't have spells, email me, or post a message, and I'll
fix you up.
Grock
PS: To see which spells you have, type 'pr' for practice

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 46 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



47		Message number
4 message ~	names
Message_4 from Grock:  spell/skill list is now on the web page
~
A message from Grock lies here.
~
Check out the skill/spell list on the web page.  Suggestions/modifications
would be welcome.  For all you html guru's out there, this document could
be marked up in a way to better display its tree-like structure.  Feel free
to download the source and do it for me :)  If I get a chance I'll write
a script to do it, but it may be a while...
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 47 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



50		Message number
3 message ~	names
Message_3 from Grock:  new option in toggle_prompt command
~
A message from Grock lies here.
~
Immorts can now get some extra info, namely the commings and goings of
lesser peoples!  Also, picklock skill should be in.
	
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 50 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



56		Message number
2 message ~	names
Message_2 from Grock:  FIX FOR STAIRSTEP EFFECT
~
A message from Grock lies here.
~
I think I fixed the stairstep effect, ie the cursor nevers goes back to the
beginning of the line, it only drops DOWN one line.  If you are having this
problem, type:  toggle carriage
then if that doesn't work, try:  toggle cr
If neither of these work, let me know.  For those of you with no problems
currently, I don't think these things will hurt you, but they probably won't
help
either.
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 56 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



64		Message number
1 message ~	names
Message_1 from Grock:  total rezone [re]
~
A message from Grock lies here.
~
See if it still chrashes.  If so, please tell me which zone.
Grock

~
10 7 -1  -:| bitfield |:-
0 0 0 0 0 0 0 0 0 	extras
1024 0 64 0 	cur_stats
-1	affected_by
-1	inv
-1	stat_affects
End of Object.



-1		EOF.