1 Start of Mob camlor owner ~ names Camlor ~ Camlor wipes a glass clean with his apron. ~ Camlor is a largish man with red hair and beard. He has a scar on his cheek which leads you to believe that he once lead a much more active life. He still looks like he could put up a pretty good fight, and some of the local boys can attest to that, having been hurled bodily from the tavern after a few too many! ~ 18 12 11 10 7 6 -1 -:| bitfield |:- 175 1100000 0 long_data 0 17 14 10 14 14 13 5 5 60 1 0 1 1 0 435 100 100 250 18 0 0 0 435 100 100 2 100 100 0 80 100 80 6 0 5 5 110 80 80 0 0 0 shrt_cur_stats 1024 1028 35 cur_stats -1 eq: num, posn -1 affected_by -1 inv 1 0 1 mob#, tmp_num, max_n_game 4 1 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 75 9 3 shop_data shorts 61 59 2 1 0 -1 -:| bitfield |:- 77 -1 End of perm_inv end_of_crit 2 Start of Mob priest high ~ names the High Priest of Garland ~ The High Priest of Garland walks among his faithful. ~ You see a middle aged man in a very utilitarian brown robe. By the size of his arms you can tell that he takes a hands on approach to life. The local legends would have you believe that in his younger days he and his brother journeyed to the top of Dragon's Spire, the highest peak of the mountain range to the east. He does not deny it, but neither has he ever described his journey. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 0 250000 0 long_data 0 18 17 13 17 18 14 20 7 20 2 0 1 1 1 701 401 100 925 5 1 0 0 701 401 100 2 100 100 50 50 50 50 0 0 4 8 150 125 100 0 0 0 shrt_cur_stats 1024 1029 1 cur_stats 6 1 -1 eq: num, posn -1 affected_by -1 inv 2 0 1 mob#, tmp_num, max_n_game 17 4 -1 -:| bitfield |:- 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor if is_greater_than %M level; pause 1; tell %M Greetings, young adventurer!; else; end; ~ 2 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor god if chance 1 4 3; tell %M I hope you do not use that name in vain, %M.; pause 2; tell %M We take that topic very seriously here in the temple.; pause 2; tell %M If you were to anger God, I should fear the consequences which might befall you!; pause 2; tell %M It would not be a pretty sight, indeed...; pause 2; tell %M Please, %M, restrict your use of that word.; pause 2; tell %M If you do not truly mean it, the consequences you bring on will be yours and yours alone, and the church will not be able to help you!; pause 2; tell %M Be careful, %M, and choose your words wisely!; else; say I hope you do not use that name in vain, %M...; pause 3; say We take that topic very seriously here in the temple.; pause 1; emote makes a slight gesture towards the altar.; end; ~ -1 End of mob proc scripts end_of_crit 3 Start of Mob citizen ~ names a citizen ~ A citizen walks along, his destination sure. ~ This man is walking along enjoying some time outdoors. He has a contented look on his face and waves as he passes you. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 50 2500 0 long_data 0 13 12 13 11 10 14 -1 -8 75 1 0 1 4 1 31 101 100 123 4 1 0 0 31 101 100 2 100 100 70 70 70 70 0 0 2 4 100 100 100 0 0 0 shrt_cur_stats 1024 1025 15 cur_stats -1 eq: num, posn -1 affected_by -1 inv 3 0 25 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 4 Start of Mob sweeper man street ~ names a street sweeper ~ A street sweeper is here diligently cleaning. ~ You see an oldish man with a funny looking stick with a grabber on the end of it. He has a somewhat stained bag hung over his shoulder that never seems to quite get full, no matter how much junk he picks up. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 85 15000 0 long_data 0 14 12 12 10 14 10 1 1 60 1 0 1 6 0 65 100 800 0 5 1 20 0 65 100 800 2 100 100 0 80 80 80 0 0 2 3 100 50 100 0 0 0 shrt_cur_stats 1024 1031 1 cur_stats -1 eq: num, posn -1 affected_by -1 inv 4 0 10 mob#, tmp_num, max_n_game 17 4 2 1 -1 -:| bitfield |:- 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor get all; donate all; ~ -1 End of mob proc scripts end_of_crit 10 Start of Mob natasa princess beauty ~ names Princeza Natasa ~ Princeza Natasa walks seductively down the street. ~ You see a beautiful black haired woman from the East. She is soft in some places, but hard in others. You better watch out! ~ 18 5 -1 -:| bitfield |:- 400 1200000 0 long_data 1 18 18 15 18 18 15 6 5 35 1 0 0 6 0 312 250 100 950 21 1 0 0 312 250 100 2 100 100 0 20 50 50 0 0 5 5 140 130 100 0 0 0 shrt_cur_stats 1024 1031 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 10 0 1 mob#, tmp_num, max_n_game 4 2 -1 -:| bitfield |:- end_of_crit 11 Start of Mob baker ~ names the baker ~ The baker dusts his hands. ~ You see a large baker all covered in flour. Those hands which have kneaded bread for all these years could definately knead your head! ~ 18 12 11 -1 -:| bitfield |:- 400 150000 0 long_data 0 15 15 15 15 15 15 5 5 25 1 0 1 6 0 275 200 50 350 21 1 0 0 275 200 50 2 80 100 0 85 80 60 0 0 5 5 175 100 75 0 0 0 shrt_cur_stats 1024 1027 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 11 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 100 50 5 23 shop_data shorts 61 59 54 52 2 1 0 -1 -:| bitfield |:- 14 11 13 -1 End of perm_inv end_of_crit 16 Start of Mob wizard man ~ names a bitter old wizard ~ A bitter old wizard is sitting here looking for something to get ill about. ~ This old fellow knows his mediocrity, and hates himself for it. He was always pretty good, but never great. Always in the shadow of others. He could retire if he wished, but he derives pleasure from teaching, as those are the only people who ever look up to him and take interest in his knowledge. He sits here with a tired look on his face, not expecting anything good to happen, so nothing ever does... ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 200 950000 0 long_data 2 13 17 11 9 16 14 10 10 0 1 0 1 3 1 500 850 100 -450 22 0 0 0 500 850 100 2 100 100 80 80 100 30 0 0 5 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 16 0 1 mob#, tmp_num, max_n_game 4 1 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 -4 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 19 Start of Mob shaman man ~ names an old shaman ~ An old shaman is searching for an herb called goldenseal. ~ You see an old, but sturdy man. He has traveled far if the dust upon his clothes speaks truly. He has come in search of the Goldenseal plant, a rare herb with almost magical healing powers. He looks as if he could bestow great wisdom on those who were kind, and patient enough listen. ~ 18 12 11 6 5 -1 -:| bitfield |:- 100 850000 0 long_data 0 14 18 12 14 18 12 5 5 45 1 0 1 2 0 356 455 100 850 23 0 0 0 356 455 100 2 75 100 0 50 50 30 0 0 5 4 125 150 100 0 0 0 shrt_cur_stats 1024 1031 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 19 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 1 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor goldenseal pause 1; emote looks at you.; pause 1; tell %M I seek a goldenseal plant which I must have in order to heal my father. I would be happy to share some of my knowledge with you in return for this living treasure.; ~ 2 Start of a mob proc script give 0 -1 0 Trigger Command, targ, actor DESCRIM_60 silent_junk goldenseal; silent_junk goldenseal; pause 1; tell %M Oh, thank you! You are very kind!; pause 2; tell %M I promised I would share some of my knowledge with you. I have heard that there is a village of Ogrue hidden within the forest near the southern barrier range. I have heard that these Ogrue have a special power of some sort! Perhaps you should investigate it.; pause 1; tell %M Thank you again!; ~ 3 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor emote bows.; **%M if does_own 60; pause 1; tell %M You have a goldenseal plant! Please, may I have it? I need it to help my father!; else; tell shaman Wibble!; end; ~ -1 End of mob proc scripts end_of_crit 37 Start of Mob golem earth ~ names a golem of the earth ~ An earthen golem stands here immobile. ~ Someone has caused a piece of the earth to become animate. This being is vaguely humanoid, but the lack of a real face and the protrusions of rocks and organic material make it a hideous sight. Still, this thing that was unliving not long ago seems like it might be pretty hard to hack back into its constituent parts! ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 10 5 15 5 5 10 0 5 80 1 0 2 1 0 100 100 100 0 10 0 0 0 100 100 100 2 70 100 0 20 20 100 0 0 4 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 37 0 100 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 38 Start of Mob minion ~ names a minion of Hell ~ A minion of Hell stands here smelling of sulphur. ~ This tortured being is quite seductive at first sight. She has perfectly smooth skin, dark as ebony. Her eyes are completely black, except for the pupils, which are a flickering red. Her skin-tight clothing shows off the hardness of her body, but it is a hardness that kills. Her razor sharp finger nails and pointed teeth would quickly teach anyone who got too close the error of their foolish ways. ~ 19 18 12 11 10 7 6 5 -1 -:| bitfield |:- 0 125000 0 long_data 0 18 10 10 17 10 18 8 4 50 2 0 0 1 0 145 100 100 -750 12 0 0 0 145 100 100 2 100 100 0 80 80 30 1 0 3 4 100 100 100 0 0 0 shrt_cur_stats 1024 1027 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 38 0 20 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 39 Start of Mob minion dwarf devil man ~ names a dwarven devil ~ A small, sweating man with a charred leather apron stands here. ~ This hellish dwarf has slaved long in the bowels of hell. He has been around forges and fire so long that his body constantly radiates a tremendous heat. His arms are knotted and scarred and his bare legs are covered with small scars from red-hot fragments of metal and coal. This man looks quite ornery and ready to fight. ~ 18 12 11 10 7 6 -1 -:| bitfield |:- 0 230000 0 long_data 0 20 10 15 7 12 15 0 1 50 1 0 1 1 0 185 100 100 -545 15 0 0 0 185 100 100 2 80 100 0 50 80 80 1 0 3 5 100 100 100 0 0 0 shrt_cur_stats 1024 1027 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 39 0 20 mob#, tmp_num, max_n_game 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 -7 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 41 Start of Mob minion wizard ~ names an evil wizard ~ A wizard robed in black stands here brooding. ~ This man, this minion of Hell, traded his immortal soul for dark powers. These powers served him well while he did live in the mortal realm, and now, as was the deal, they serve Hell. He looks up at you for an instant with his fire-filled eyes, and then his face is once more lost within the shadow of his robe. ~ 18 12 11 7 6 -1 -:| bitfield |:- 0 430000 0 long_data 0 10 18 7 9 18 13 2 2 50 1 0 1 3 0 205 300 100 -1000 21 0 0 0 205 300 100 2 100 100 0 80 80 20 1 0 4 4 100 100 100 0 0 0 shrt_cur_stats 1024 1031 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 41 0 20 mob#, tmp_num, max_n_game 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 -9 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 42 Start of Mob minion thief woman ~ names a lithe woman ~ A lithe woman with quick hands and fiery eyes stands here easily. ~ This woman is darkly beautiful. Her hair is pitch black and shoulder length. She is dressed in loose fitting garb that allows easy movement. She watches everything, without seeming too, and you never really notice her moving at all; she just seems materialize in different places. ~ 18 17 12 11 10 7 6 5 -1 -:| bitfield |:- 0 540000 0 long_data 0 13 13 10 15 15 19 8 5 40 2 0 0 5 0 200 50 150 -775 25 0 60 0 200 50 150 2 80 100 0 80 80 70 1 0 5 5 100 100 100 0 0 0 shrt_cur_stats 1028 1031 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 42 0 20 mob#, tmp_num, max_n_game 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 -6 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 45 Start of Mob quad momma mama shopkeeper ~ names Momma Quad ~ Momma Quad stands here cleaning her little corner of the shop. ~ Momma Quad seems very quiet mannered in her ways, she walks around quietly cleaning things here and there and commenting on how great she thinks of her son Quaddie. She looks really buff for a mother and you wonder how Quad could possibly get away with the things he does! ~ 18 -1 -:| bitfield |:- 0 7000000 0 long_data 0 30 30 30 30 30 30 15 15 -50 2 0 0 1 1 1500 900 600 0 30 0 0 0 1500 900 600 2 100 100 -50 -50 -50 -50 0 0 4 6 100 100 100 5 150 0 shrt_cur_stats 1024 1028 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 45 0 1 mob#, tmp_num, max_n_game 17 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 40 9 21 shop_data shorts 3 -1 -:| bitfield |:- -1 End of perm_inv -1 End of PlayerShopData list Grock Manager 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor tell %M Welcome to my shop, %M! Feel free to have a look around!; ~ -1 End of mob proc scripts end_of_crit 54 Start of Mob Rika shopkeeper ~ names Rika ~ Rika is standing here behind the counter. ~ She's a pretty young girl with long brown hair and blue eyes. ~ 18 -1 -:| bitfield |:- 0 2000000 0 long_data 0 30 23 23 23 23 23 15 15 -20 2 0 0 1 1 1000 600 330 0 27 0 0 0 1000 600 330 2 100 100 0 0 0 0 0 0 4 5 100 100 100 5 130 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 54 0 1 mob#, tmp_num, max_n_game 17 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 40 200 9 21 shop_data shorts 3 -1 -:| bitfield |:- -1 End of perm_inv -1 End of PlayerShopData list mia Manager 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor pause 1; say Welcome, %M!; ~ -1 End of mob proc scripts end_of_crit 55 Start of Mob illusion ~ names an illusion ~ An illusion stands here looking like someone else. ~ An illusion looks just like someone you know. ~ 18 -1 -:| bitfield |:- 0 0 0 long_data 0 2 2 2 16 2 2 0 20 0 0 2 1 1 0 20 20 100 0 1 0 0 0 20 20 100 2 100 100 0 50 50 50 0 0 1 6 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 55 0 300 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 57 Start of Mob zombie undead dead corpse ~ names a walking corpse ~ A re-animated corpse stands here listlessly. ~ This once dead being looks as if it wished it were still so. The eyes are a sickly, pasty white color and it's skin is a mottled mess of black, blue, white and a tinge or two of green. This is clearly an unhealthy way to not live! ~ 18 -1 -:| bitfield |:- 0 0 0 long_data 0 2 2 2 2 2 10 2 1 80 1 0 2 1 0 135 10 100 0 0 0 0 0 135 10 100 2 100 100 0 50 10 80 4 0 4 3 50 50 50 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 57 0 200 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 58 Start of Mob Kaela ~ names Kaela ~ Kaela looks up from her bouquet as you enter. ~ Kaela is a middle-aged woman with dark hair and an olive complexion. She is strangely beautiful, but every now and then an aching sadness seems to cloud her face. An old scar mars an otherwise perfect cheek, but even the disfigurement tends to lend a sort of power to her beauty. She grew up in the streets of Dar Thane, far to the north, but few have had the honor of her story. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 500 140000 0 long_data 0 14 15 14 15 15 14 7 7 30 1 0 0 2 1 245 180 100 999 14 0 0 0 245 180 100 2 100 100 80 80 80 80 0 0 4 5 100 100 100 5 120 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 58 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 40 6 19 shop_data shorts -1 -:| bitfield |:- 251 -1 End of perm_inv 2 10 6 1 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 76 Start of Mob Shawna shawna mage grand woman made mage grand ~ names the grand mage Shawna ~ A beautiful woman with long brown wavy hair looks up as you enter. ~ Shawna is the grand mage of the Academy in Garland. She is the first woman to be granted the post in three generations, and one of the youngest ever. She is dressed in green robes befitting one of her status, and beauty! Most of the young students fall in love with her upon meeting her, but none but one ever caught her eye. She has been more somber since he left for parts unknown last spring. Korg's picture sits on her private desk at all times. She hopes for the best, but his quest was dangerous, and she fears for the worst. ~ 18 12 11 10 9 8 7 6 5 -1 -:| bitfield |:- 500 1600000 0 long_data 0 18 20 15 19 19 18 15 15 -60 1 0 0 3 1 950 1000 100 650 31 0 0 0 950 1000 100 2 50 100 50 50 100 0 0 0 6 6 100 150 100 0 0 0 shrt_cur_stats 1024 1039 73 cur_stats 202 2 202 3 144 10 -1 eq: num, posn -1 affected_by -1 inv 76 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- 13 4 3 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 6 3 2 -1 -:| bitfield |:- 10 0 0 9 5 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script give 76 -1 1 Trigger Command, targ, actor 334 if does_own 334 335; say Thank you, %M, these are the keys to my love's freedom! Let me concentrate for a minute.; pause 1; emote raises her hands, a broken heart in each.; pause 1; recho The skies begin revolve, all light focussed above the Grand Mistress!; pause 1; emote intones, "By the power of my love and my lore, I unite the hearts of light and darkness!"; recho Twin bolts of pure white lightening arc from Shawna's outstretched arms, entwining as they meet their counterparts from above.; pause 1; emote tremble's visibly and brings her glowing hands together, producing a single pendant from the sundered halves.; pause 1; junk heart; junk heart; oload 219; give heart %M; say Take this to Korg, it has the power to free him from his dark bonds!; else; say The light half of our heart pendant! If only I had the other part I could free my dear friend!; end; ~ 2 Start of a mob proc script give 76 -1 1 Trigger Command, targ, actor 335 if does_own 334 335; say Thank you, %M, these are the keys to my love's freedom! Let me concentrate for a minute.; pause 1; emote raises her hands, a broken heart in each.; pause 1; recho The skies begin revolve, all light focussed above the Grand Mistress!; pause 1; emote intones, "By the power of my love and my lore, I unite the hearts of light and darkness!"; recho Twin bolts of pure white lightening arc from Shawna's outstretched arms, entwining as they meet their counterparts from above.; pause 1; emote tremble's visibly and brings her glowing hands together, producing a single pendant from the sundered halves.; pause 1; junk heart; junk heart; oload 219; give heart %M; say Take this to Korg, it has the power to free him from his dark bonds!; else; say The dark half of our heart pendant! If only I had the other part I could free my dear friend!; end; ~ 3 Start of a mob proc script say -1 -1 0 Trigger Command, targ, actor korg emote smiles sadly.; pause 1; say Korg was the one man who treated me as an equal from the first. He was my greatest student, and though I was a year or two older, we became great friends, and then more.; pause 1; say He has traveled to seek knowledge of those who came before us, the Builders. I would give almost anything for word of him, though I fear the news will not be good.; ~ 4 Start of a mob proc script give 76 -1 0 Trigger Command, targ, actor 281 if does_own 281; say Thank you %M. I have already dispatched someone to help rescue my beloved Korg. If you wish to join them, please journey to Mount Null... I am sure they could use your help!; else; say Where did you get this?? Is he still OK??; emote unrolls the parchment...; pause 1; say Oh my...he is indeed in great trouble! His captors are playing with him! They keep him on the edge of death, cut off from his great powers...; pause 1; say They will know immediately if I should arrive to rescue him...; pause 1; say You, %M, must organize a party to rescue him! If you can bring me the sundered halves of the heart pendant, I may be able to enjoin it once again, and it's great power can free Korg!; pause 1; remove medallion; if does_own 202; say Here, take this, it may help you in your quest!; give medallion %M; else; say Good luck, know that all my hopes ride on your shoulders!; end; cast strength %M; cast stregnth %M; end; ~ -1 End of mob proc scripts end_of_crit 78 Start of Mob student mage man ~ names a student of the academy ~ A young man with a satchel is lost in thought. ~ This young man is slightly built, but handsome. His features are slightly elven, but his manner is that of a city dweller. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 235 75000 0 long_data 0 15 14 15 14 14 14 3 2 60 1 0 1 3 11 100 100 100 50 5 1 0 0 100 100 100 2 100 100 80 80 100 90 0 0 2 2 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 78 0 5 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 79 Start of Mob student mage frightened young man ~ names a harried student ~ A frightened young man cringes as he passes you. ~ This young man looks completely disheveled and confused! His hands are visibly shaking, and he is a pasty shade of off white. You're afraid to ask what is wrong, but you suspect he just had a meeting that didn't go so well! ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 0 75000 0 long_data 0 15 14 15 14 14 14 3 2 60 1 0 1 3 11 100 100 100 50 5 1 0 0 100 100 100 2 100 100 80 80 100 90 0 0 2 2 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 79 0 5 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 81 Start of Mob student mage woman woman young ~ names a young woman ~ A young woman smiles as she passes you. ~ This young woman carries herself with confidence and glances briefly at you as you pass. She is carrying a small leather satchel. It catches your attention because several sprigs of some strange plant are poking out of the top. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 40 75000 0 long_data 0 15 14 15 14 14 14 3 2 60 1 0 0 3 11 100 100 100 50 5 1 0 0 100 100 100 2 100 100 80 80 100 90 0 0 2 2 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 81 0 5 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 154 Start of Mob Korg magician mage ~ names Korg ~ A young mage lies here manacled with mighty bands of dark magic. ~ By the looks of this poor man, he is, or was a magician. His grey robe, though torn in places, remains free of all contamination. The bonds that hold him are not ordinary metal, but some living thing, some pure energy, made to hold a physical form. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 0 7500 0 long_data 2 15 21 15 14 21 18 1 1 60 1 0 1 1 1 100 400 100 50 29 0 0 0 100 400 100 2 100 100 80 80 0 0 0 0 3 2 100 100 100 5 0 0 shrt_cur_stats 1024 1031 4033 cur_stats -1 eq: num, posn -1 affected_by -1 inv 154 0 1 mob#, tmp_num, max_n_game 17 0 -1 -:| bitfield |:- 13 4 3 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 0 9 5 7 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script enter -1 -1 0 Trigger Command, targ, actor pause 1; emote looks up as you enter, as if doing so pained him greatly.; say Beware what you seek in this dark place.; pause 2; say You look as young and foolish as I myself once was, so I know you will not turn back! However, you cannot... proceed without my help!; pause 2; say Take this letter to Shawna, the high Mage of Garland...; say It will give her the knowledge she needs to free me!; oload 281; pause 2; give parchment %M; say When I am free, I will create for you the key to this dark place!; pause 2; emote shudders visibly and sinks back to the floor.; emote whispers, "Go now...the pain is horrible!"; ~ -1 End of mob proc scripts end_of_crit 160 Start of Mob dog stray ~ names a stray dog ~ A stray dog slinks into the shadows. ~ This poor beast has been abandoned by it's owner and now lives off the kindness of strangers. It is not starving to death, but it has lost all self respect, and hides in the shadows when you come near. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 0 2500 0 long_data 0 13 7 13 11 10 14 -1 0 75 1 0 1 4 16 18 101 100 123 1 1 0 0 18 101 100 2 100 100 70 70 70 70 0 0 2 4 100 100 100 0 0 0 shrt_cur_stats 1024 1025 2079 cur_stats -1 eq: num, posn -1 affected_by -1 inv 160 0 25 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 163 Start of Mob shopkeeper pinky ~ names Pinky ~ Pinky is standing here. ~ You see a young woman in a pink dress. She seems quite happy to have some visitors but that does not hide her dred of working at this store. She greets you merrily with her blue eyes and looked about ready to hug you...but decides not to. ~ 18 -1 -:| bitfield |:- 0 1000000 0 long_data 0 40 20 20 20 20 20 10 10 0 1 1 0 1 1 700 500 300 0 40 0 0 0 700 500 300 2 100 100 0 0 0 0 0 0 4 5 100 100 100 5 150 0 shrt_cur_stats 1024 1025 97 cur_stats -1 eq: num, posn -1 affected_by -1 inv 163 0 1 mob#, tmp_num, max_n_game 17 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 40 9 21 shop_data shorts 3 -1 -:| bitfield |:- -1 End of perm_inv -1 End of PlayerShopData list Grock Manager 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor pause 1; say Welcome, %M! Violet isn't feeling well, so I'm running the shop. My name is Pinky!; ~ -1 End of mob proc scripts end_of_crit 164 Start of Mob kid teenager child ~ names a young teenager ~ A young teenager is chomping on a snack. ~ This young man is enjoying a danish from one of the fine bakers in town. He completely ignores you, absorbed in his own little world. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 100 2500 0 long_data 0 13 12 13 11 10 14 -1 -8 75 1 0 1 4 1 31 101 100 123 4 1 0 0 31 101 100 2 100 100 70 70 70 70 0 0 2 4 100 100 100 0 0 0 shrt_cur_stats 1024 1025 46 cur_stats -1 eq: num, posn -1 affected_by 4 -1 inv 164 0 25 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 186 Start of Mob Maedon master ~ names Maedon Thane ~ Maedon Thane, prince of thieves, stands at ease. ~ Maedon is a middle aged man with a slightly greying beard and fierce black eyes. He was outcast from his family in Dar Thane because he tried to promote more honour in the family business. He has established his inn in Garland to try to civilize the often petty criminals and give them a sense of honour. He is well loved in Garland, but lately the tidings from Dar Thane have not been good. It appears his father was murdered by one of Maedon's brothers, and one old friend brought news of a bounty for Maedon's head in Dar Thane. He lives here as he can, surrounded by trusted friends and family, but one day he will have to deal with his estranged and treacherous family in Dar Thane. ~ 18 16 12 11 10 9 8 7 6 -1 -:| bitfield |:- 800 15000000 0 long_data 0 22 22 20 18 20 24 60 60 -200 2 0 1 5 1 2500 100 100 100 31 0 0 0 2500 100 100 2 100 100 -50 -50 -50 -50 0 0 12 7 100 100 100 0 0 0 shrt_cur_stats 1024 1024 85 cur_stats -1 eq: num, posn -1 affected_by -1 inv 186 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 4 3 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 5 -1 -:| bitfield |:- 10 2 10 10 5 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 190 Start of Mob golem earth water ~ names a golem of the water ~ A flowing water-like golem stands here. ~ Someone has caused a liquid to become animate. The being before you is vaguely humanoid, but its lack of a meaningful face and its flowing, water-like skin make it a disturbing sight to see. ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 10 5 15 5 5 10 0 5 80 1 0 2 1 0 100 100 100 0 10 0 0 0 100 100 100 2 70 100 0 20 20 100 0 0 4 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 190 0 100 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 191 Start of Mob golem earth air ~ names a golem of the air ~ A misty, not-quite-solid animation of the gaseous elements stands here. ~ This being looks to be not entirely solid, its body letting through a distinctly noticeable amount of light. It seems to be a humanoid form of the air you breathe, but its lack of a distinguishable face make it a very disturbing sight. ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 10 5 15 5 5 10 0 5 80 1 0 2 1 0 100 100 100 0 10 0 0 0 100 100 100 2 70 100 0 20 20 100 0 0 4 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 191 0 100 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 193 Start of Mob golem earth fire ~ names a golem of fire ~ A burnt, vaguely humanoid body with fiery eyes stands here. ~ The being before you is a frightening sight. Its charred skin and indistinguishable features combined with the powerful odor of burnt flesh it emits are enough to make you gag. The glowing fire-like light emitted from its eyes give it an entrancing, mind-numbing blank stare. ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 10 5 15 5 5 10 0 5 80 1 0 2 1 0 100 100 100 0 10 0 0 0 100 100 100 2 70 100 0 20 20 100 0 0 4 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 193 0 100 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 195 Start of Mob waitress woman ~ names a lithe waitress ~ A lithe waitress balances a huge platter of food and drink on her shoulder. ~ This young woman is darkly beautiful with short black hair and strong shoulders. She wears a well cut leather top and leggings, tucked into her high boots. She has a fine scar across her right cheek, but it only seems to accentuate her charms. As your eyes drop down, you notice a fine dagger sheathed in her belt, swaying with her every step. ~ 20 18 12 11 10 7 -1 -:| bitfield |:- 80 150000 0 long_data 0 16 15 12 18 13 19 2 8 10 1 1 0 5 0 275 175 190 600 9 4 20 0 275 175 190 2 100 100 0 90 90 75 0 0 1 4 5 5 10 0 0 0 shrt_cur_stats 1024 1031 84 cur_stats 37 15 -1 eq: num, posn -1 affected_by 50 50 -1 inv 195 0 1 mob#, tmp_num, max_n_game 17 4 3 1 -1 -:| bitfield |:- 1 Start of a mob proc script hit 197 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ 2 Start of a mob proc script hit 196 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ -1 End of mob proc scripts end_of_crit 196 Start of Mob bodyguard guard man ~ names a stout man with watchful eyes ~ A stout man sips tea and keeps an eye on the crowd. ~ This fellow is six feet tall and built like a wall. His biceps ripple noticeably as he brings a cup of tea to his lips, and his eyes never stray from the crowd. He sits with his back to the counter, near the stairs. Occasionally he and the bartender exchange a few words as people come and go. ~ 18 16 12 11 10 9 8 7 6 -1 -:| bitfield |:- 80 1350000 0 long_data 0 20 16 15 14 14 21 18 18 0 2 0 1 5 1 750 100 200 -50 25 0 0 0 750 100 200 2 60 110 80 80 100 90 0 0 7 4 120 100 100 0 0 0 shrt_cur_stats 1024 1031 84 cur_stats -1 eq: num, posn -1 affected_by 50 -1 inv 196 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- 13 3 -1 -:| bitfield |:- 10 int1, above bitfield started spec_data 9 -6 0 8 5 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script hit 197 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ 2 Start of a mob proc script hit 195 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ -1 End of mob proc scripts end_of_crit 197 Start of Mob waiter man ~ names a deft waiter ~ A deft man with a quick step brings food and drink to the customers. ~ This young man looks remarkably similar to the young woman who works with him. He is dressed in a fine leather vest and supple pants of the same color. His eyes are dark, and smile as quick as his service. He seems to know most of his customers by name. Matching daggers are strapped to each thigh. ~ 20 18 17 12 11 10 7 -1 -:| bitfield |:- 65 150000 0 long_data 0 15 15 12 18 13 19 2 10 10 1 0 1 5 0 275 175 190 600 9 4 20 0 275 175 190 2 100 100 0 90 90 75 0 0 1 4 5 5 10 0 0 0 shrt_cur_stats 1024 1031 2 cur_stats 37 15 -1 eq: num, posn -1 affected_by 50 50 -1 inv 197 0 1 mob#, tmp_num, max_n_game 17 4 2 1 -1 -:| bitfield |:- 1 Start of a mob proc script hit 196 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ 2 Start of a mob proc script hit 195 -1 1 Trigger Command, targ, actor say We've got a disturbance here!; wield dagger; hold dagger; backstab %M; ~ -1 End of mob proc scripts end_of_crit 199 Start of Mob master battlemaster guildmaster ~ names the battle master ~ The battle master of Garland stands here ready to give you a lesson. ~ This man is of indeterminable age, somewhere above 30 and under 60. His massive arms are covered in scars and his hands are curled into semblances of claws though long years of holding a sword. This man knows a trick or two, and will be happy to pass that knowledge along! ~ 18 16 12 11 10 9 8 7 6 -1 -:| bitfield |:- 650 20000000 0 long_data 0 21 16 18 14 20 18 50 35 -100 1 0 1 1 1 1300 100 100 295 31 0 0 0 1300 100 100 2 60 110 80 80 100 90 0 0 6 10 130 100 100 5 0 0 shrt_cur_stats 1024 1029 839 cur_stats -1 eq: num, posn -1 affected_by -1 inv 199 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 4 3 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 8 4 1 -1 -:| bitfield |:- 9 0 6 0 2 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 201 Start of Mob generic cleric elder ~ names the Elder Cleric ~ The Elder Cleric of the Garland guild stands here ready to teach you. ~ This old man is well versed in the ways of God and Man. He has been known to make life pretty difficult for those who do not pay attention to his lectures, but he is always willing to help those who ask for, and will accept, his teachings. ~ 20 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 450 14000000 0 long_data 0 15 20 15 14 21 14 20 20 -100 2 0 1 7 1 1200 1100 100 50 31 0 0 0 1200 1100 100 2 50 100 10 10 10 -20 0 0 14 6 100 130 100 5 0 0 shrt_cur_stats 1024 1031 89 cur_stats -1 eq: num, posn -1 affected_by -1 inv 201 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 4 3 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 7 -1 -:| bitfield |:- 9 9 8 0 7 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 204 Start of Mob guard city fellow ~ names a city guard ~ A city guard in a crisp uniform looks around for trouble. ~ This fellow is young and good natured. He spends as much of his time talking to the locals as doing any real work, but no one seems to mind. ~ 18 16 -1 -:| bitfield |:- 100 600000 0 long_data 0 12 12 12 12 12 12 9 8 10 2 0 1 1 1 600 200 200 100 32 5 0 0 600 200 200 2 100 110 0 50 50 50 0 0 4 4 100 100 100 0 0 0 shrt_cur_stats 1024 1027 1 cur_stats -1 eq: num, posn -1 affected_by -1 inv 204 0 45 mob#, tmp_num, max_n_game 17 4 2 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 0 0 -5 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script hit 0 -1 0 Trigger Command, targ, actor if is_equal_to %M level; assist %M; else; tell %M Fighting is not allowed here!; pause 1; kill %M; ~ -1 End of mob proc scripts end_of_crit 205 Start of Mob blacksmith smith ~ names the blacksmith ~ A friendly man with huge arms greets you with a toothy smile. ~ The local blacksmith is a wonder to behold. His dark arms are covered in small burn marks from the cinders. His shoulders are wider than any you have ever seen. As he carefully swings his 10 pound hammer, you begin to understand the source of such strength! ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 230 1200000 0 long_data 0 23 14 15 14 14 20 20 30 10 1 0 1 1 1 1100 100 100 150 25 0 0 0 1100 100 100 2 100 100 -20 80 100 90 0 0 4 8 100 100 100 5 0 0 shrt_cur_stats 1024 1024 55 cur_stats -1 eq: num, posn -1 affected_by -1 inv 205 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 4 3 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 75 7 21 shop_data shorts 57 49 48 47 44 43 42 41 2 1 0 -1 -:| bitfield |:- 190 87 289 257 258 329 339 441 -1 End of perm_inv 0 0 0 4 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 216 Start of Mob noble man ~ names a spoiled noble ~ A young noble swaggers down the street. ~ This young fellow, dressed in tomorrows fashion, walks with a swagger, though he has no place to go. He looks around, trying to find something, anything to occupy his rich, but empty life. ~ 18 16 -1 -:| bitfield |:- 150 100000 0 long_data 0 17 12 12 18 12 12 9 17 10 2 0 1 1 11 600 200 200 100 12 5 0 0 600 200 200 2 100 110 0 50 50 50 0 0 4 4 100 100 100 0 0 0 shrt_cur_stats 1024 1027 44 cur_stats -1 eq: num, posn -1 affected_by -1 inv 216 0 1 mob#, tmp_num, max_n_game 17 4 2 -1 -:| bitfield |:- 1 Start of a mob proc script enter -1 -1 0 Trigger Command, targ, actor FEM say Hey baby, how's it going?; wink %M; ~ -1 End of mob proc scripts end_of_crit 233 Start of Mob Barlon Silver banker ~ names Barlon Silver ~ Barlon Silver, head banker of Garland stands here in a fine suit of clothes. ~ Barlon Silver is one of the richer men in town, but also one of the most well-liked. He always keeps a large basket of fine candies for the children of his patrons and is known for his fair rates. He is especially good friends with the faculty of the Mage Academy, and it's rumoured that he is the beneficiary of some expert spell-casting! ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 140 750000 0 long_data 0 18 18 15 17 15 14 10 15 10 1 0 1 1 1 1100 100 100 500 29 1 0 0 1100 100 100 2 50 100 10 10 10 10 0 0 6 8 100 100 100 5 200 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 233 0 1 mob#, tmp_num, max_n_game 6 4 -1 -:| bitfield |:- end_of_crit 264 Start of Mob guard guardsman ~ names a fierce guard ~ A fierce guard scowles at anyone who looks him in the eyes. ~ This man is definately the bad cop. He watches everyone closely, offering only a thin grimmace as acknowledgement of their existence. Though not as big as his partner, he is nearly as strong, and twice as fast! ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 100 3000000 0 long_data 0 16 16 15 14 16 20 10 8 0 1 0 1 1 1 1000 800 100 50 25 1 0 0 1000 800 100 2 80 100 50 50 80 70 0 0 4 8 100 100 100 5 0 0 shrt_cur_stats 1024 1024 32 cur_stats -1 eq: num, posn -1 affected_by -1 inv 264 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 4 0 7 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 265 Start of Mob guard guardsman ~ names a large guard ~ A large Ogrue guardsman stands watch over the bank. ~ This man easily tops seven feet, and his wide shoulders are matched only by his rippling fore-arms. For all his imposing girth, he seems a friendly man, nodding to the customers as he looks out for trouble. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 50 900000 0 long_data 0 21 16 15 14 16 16 10 6 20 1 0 1 1 9 750 500 100 50 21 1 0 0 750 500 100 2 100 100 80 80 100 90 0 0 4 7 100 100 100 5 0 0 shrt_cur_stats 1024 1024 4267 cur_stats -1 eq: num, posn -1 affected_by -1 inv 265 0 1 mob#, tmp_num, max_n_game 4 -1 -:| bitfield |:- end_of_crit 278 Start of Mob manager ~ names a store manager ~ A stout store manager sweeps the floor as he greets you. ~ You see here a short, burly man - strong but intelligent. He sells everything you need to continue on your journey. ~ 18 -1 -:| bitfield |:- 54 190000 0 long_data 0 3 5 2 2 3 2 5 4 50 1 0 1 2 0 300 200 200 0 10 0 0 0 300 200 200 2 100 100 0 90 90 90 0 0 2 4 90 90 90 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 278 0 100 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 50 5 23 shop_data shorts 64 62 61 59 58 54 2 1 0 -1 -:| bitfield |:- 91 11 4 79 92 20 737 -1 End of perm_inv end_of_crit 288 Start of Mob tracor ~ names a tracor ~ Tracor wiggles around. ~ A gigantic worm like creature. A small circular mouth at one end is filled with very sharp teeth. Small little wiggling tenacles lashes out from its side. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 1000 5500000 0 long_data 0 25 14 15 14 14 20 2 2 60 3 0 1 1 1 2000 100 100 -1000 29 1 0 0 2000 100 100 2 100 100 80 80 100 90 0 0 2 2 100 100 100 5 150 0 shrt_cur_stats 1024 1032 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 288 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 294 Start of Mob Balthazar shopkeeper storekeeper keeper ~ names Balthazar ~ Balthazar is leaning against the counter. ~ He is a queer little man, short, wiry, and obviously blind. You think for a minute of just picking things off the shelves and leaving without paying the man. However, you notice by his movements he is quite aware of his surroundings and if you did so you would pay the ultimate payment, death. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 0 1200000 0 long_data 0 23 14 15 14 14 20 20 30 10 1 0 1 1 9 1100 100 100 150 25 0 0 0 1100 100 100 2 100 100 -20 80 100 90 0 0 4 8 100 100 100 5 0 0 shrt_cur_stats 1024 1024 970 cur_stats -1 eq: num, posn -1 affected_by -1 inv 294 0 1 mob#, tmp_num, max_n_game 17 0 -1 -:| bitfield |:- 13 4 3 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 75 9 21 shop_data shorts 3 2 1 0 -1 -:| bitfield |:- -1 End of perm_inv 1 63 330 110 PlayerShopData 1 20 210 105 PlayerShopData 1 166 270 90 PlayerShopData 1 231 120 40 PlayerShopData 1 65 90 30 PlayerShopData 1 170 210 70 PlayerShopData 1 115 8100 900 PlayerShopData 1 227 750 250 PlayerShopData 1 88 750 250 PlayerShopData 1 216 720 240 PlayerShopData 1 108 69 23 PlayerShopData 1 62 8000 1500 PlayerShopData 1 134 225 100 PlayerShopData 1 402 1250 300 PlayerShopData 1 71 150 20 PlayerShopData 1 40 390 85 PlayerShopData 1 102 1500 230 PlayerShopData 1 171 1200 210 PlayerShopData 1 67 1700 240 PlayerShopData 1 87 800 130 PlayerShopData 1 25 6750 3000 PlayerShopData -1 End of PlayerShopData list Gryphon Manager 0 0 0 4 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script enter -1 -1 0 Trigger Command, targ, actor say "Har, Har! I has a visitor, does ye want to buys enythin %M?"; ~ -1 End of mob proc scripts end_of_crit 305 Start of Mob citizen ~ names a citizen ~ A citizen walks along, his destination sure. ~ This man is walking along enjoying some time outdoors. He has a contented look on his face and waves as he passes you. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 100 2500 0 long_data 0 13 12 13 11 10 14 -1 -8 75 1 0 1 4 1 31 101 100 123 4 1 30 0 31 101 100 2 100 100 70 70 70 70 0 0 2 4 100 100 100 0 0 0 shrt_cur_stats 1024 1025 15 cur_stats -1 eq: num, posn -1 affected_by -1 inv 305 0 1 mob#, tmp_num, max_n_game 17 4 -1 -:| bitfield |:- 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor **%M if does_own 470; tell %M Ah! You found my knife! May I have it back?; else; **%M if is_less_than citizen LEVEL; tell %M Hello. I seem to have misplaced my knife. Could you help me find it?; tell %M I think I left it in the forest of Tyro to the east. It has my name enscribed on its handle.; else; end; else; end; ~ 2 Start of a mob proc script give 305 -1 0 Trigger Command, targ, actor DESCRIM_470 tell %M Oh, thank you! I suppose I must reward you.; pause 1; pay 50 %M; slient_junk knife; silent_junk knife; ~ 3 Start of a mob proc script say 1 -1 0 Trigger Command, targ, actor name tell %M My name is Archibald.; ~ -1 End of mob proc scripts end_of_crit 311 Start of Mob citizen ~ names a citizen ~ A citizen walks along, his destination sure. ~ This man is walking along enjoying some time outdoors. He has a contented look on his face and waves as he passes you. ~ 18 12 11 8 7 6 -1 -:| bitfield |:- 250 2500 0 long_data 0 13 12 13 11 10 14 -1 -8 75 1 0 1 4 1 31 101 100 123 4 1 30 0 31 101 100 2 100 100 70 70 70 70 0 0 2 4 100 100 100 0 0 0 shrt_cur_stats 1024 1025 15 cur_stats -1 eq: num, posn -1 affected_by -1 inv 311 0 1 mob#, tmp_num, max_n_game 17 4 -1 -:| bitfield |:- 1 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor yes **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 2 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor **%M if does_own 473; tell %M Aren't you going to take that to the Citadel for me? The Citadel is out towards the west, just follow the path.; else; **%M if is_less_than citizen LEVEL; pause 1; tell %M I need some goods delivered to the Citadel. I will reward you if you help me. Will you help me?; end; else; end; ~ 3 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor yep **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 4 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor yeah **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 5 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor ok **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 6 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor okay **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 7 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor sure **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 8 Start of a mob proc script tell 0 -1 0 Trigger Command, targ, actor no tell %M Ahh, that's too bad. I guess I will have to find someone else...; ~ 9 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor yes **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 10 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor yeah **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 11 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor yep **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 12 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor ok **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 13 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor okay **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ 14 Start of a mob proc script say 0 -1 0 Trigger Command, targ, actor sure **%M if is_less_than citizen LEVEL; pause 1; tell %M Thank you! I need this bag of goods delivered to a friend of mine named Nina in the Citadel. She will pay you when you get there.; oload 473; pause 1; give bag %M; else; end; ~ -1 End of mob proc scripts end_of_crit 400 Start of Mob kaela ~ names Kaela ~ Kaela looks up from here boquet as you enter. ~ Kaela is a middle aged woman with dark hair and an olive complextion. She is strangely beautiful, but every now and then an aching sadness seems to cloud her face. An old scar mars an otherwise perfect cheek, but even the disfigurement tends to lend a sort of power to her beauty. She grew up in the streets of Dar Thane, far to the east, but few have had the honor of her story. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 220 140000 0 long_data 0 14 15 14 15 15 14 4 4 45 1 0 0 2 0 245 180 100 999 14 0 60 0 245 180 100 2 80 100 0 80 80 70 0 0 4 5 100 100 100 0 0 0 shrt_cur_stats 1024 1024 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 400 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 401 Start of Mob Gimbal ~ names Gimbal ~ Gimbal stands here sizing you up. ~ Gimbal is a large, and quite smelly man. He is the town lawyer, and also the bail bondsman and the local bounty hunter. It is rumored that he likes this last profession the best! He looks you over and seems to relax visibly. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 120 15000000 0 long_data 0 30 30 30 30 30 30 20 20 -50 2 0 1 1 0 2000 100 500 0 31 0 0 0 2000 100 500 2 80 100 -50 -50 -50 -50 0 0 6 9 125 80 80 0 0 0 shrt_cur_stats 1024 1028 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 401 0 1 mob#, tmp_num, max_n_game 4 1 -1 -:| bitfield |:- end_of_crit 405 Start of Mob dog ~ names a large attack dog ~ A large attack dog stands at the ready. ~ Its mouth drips with saliva and its black nose shines as it sniffs the air. Its black and brown coat glistens in the light and its muscles twitch as it moves. ~ 18 -1 -:| bitfield |:- 0 50000 0 long_data 0 5 1 5 3 1 8 2 3 80 2 0 1 1 14 75 1 300 0 4 0 0 0 75 1 300 2 100 100 80 80 80 80 0 0 3 4 50 50 50 5 40 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 405 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 406 Start of Mob dog ~ names a large dog ~ A large dog walks around, sniffing the ground. ~ Its coat is curly and ruffled, and though it is large it doesn't look to be especially good at fighting. ~ 18 -1 -:| bitfield |:- 0 30000 0 long_data 0 3 1 3 3 1 7 2 2 80 1 0 1 1 14 55 1 200 0 3 0 0 0 55 1 200 2 100 100 90 90 90 90 0 0 3 3 50 50 50 5 50 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 406 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 407 Start of Mob cat ~ names a small cat ~ A small cat walks around cautiously. ~ It is small for a cat and doesn't look too bright either. ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 1 1 1 1 1 1 1 1 100 1 0 1 1 14 20 1 100 0 1 0 0 0 20 1 100 2 100 100 100 100 100 100 0 0 2 2 10 10 10 5 10 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 407 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 408 Start of Mob owner shop pet ~ names the owner of the pet shop ~ The owner of the pet shop stands behind the counter. ~ He is an elderly man with a gentle smile. ~ 18 -1 -:| bitfield |:- 0 200000 0 long_data 0 10 10 10 10 10 10 5 5 50 1 0 1 1 1 300 200 200 0 10 0 0 0 300 200 200 2 100 100 50 50 50 50 0 0 4 5 100 100 100 5 150 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 408 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 40 9 21 shop_data shorts -1 -:| bitfield |:- 579 591 592 -1 End of perm_inv 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 409 Start of Mob owner shop pet assistant boy ~ names the pet shop assistant ~ The pet shop assistant stands here. ~ He is a teenage boy, and his clothes are covered in animal fur. ~ 18 -1 -:| bitfield |:- 0 200000 0 long_data 0 10 10 10 10 10 10 5 5 50 1 0 1 1 1 300 200 200 0 10 0 0 0 300 200 200 2 100 100 50 50 50 50 0 0 4 5 100 100 100 5 150 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 409 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 40 9 21 shop_data shorts -1 -:| bitfield |:- 579 591 592 -1 End of perm_inv 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script give 409 -1 0 Trigger Command, targ, actor DESCRIM_579 mload 407; enslave cat; pause 1; order cat follow %M; pause 1; tell %M There you go!; ~ 2 Start of a mob proc script give 409 -1 0 Trigger Command, targ, actor DESCRIM_591 mload 406; enslave dog; pause 1; order dog follow %M; pause 1; tell %M There you go!; ~ 3 Start of a mob proc script give 409 -1 0 Trigger Command, targ, actor DESCRIM_592 mload 405; enslave dog; pause 1; order dog follow %M; pause 1; tell %M There you go!; ~ 4 Start of a mob proc script give 409 -1 0 Trigger Command, targ, actor DESCRIM_752 mload 495; enslave penguin; pause 1; order penguin follow %M; pause 1; tell %M There's your penguin! Isn't he snuggly-wuggly! Look at the cute widdle penguin! He's such a snookems!; ~ -1 End of mob proc scripts end_of_crit 446 Start of Mob armorer man ~ names a shadowy man ~ A gaunt man wearing a large leather hat looks up as you enter. ~ This man is simply the armorer. If he ever had another name, it has been forgotten by all who would tell. He is rather tall, but his frame is slight. He wears a wide brimmed leather hat, leaving his entire face in shadows. As he greets you, you can only see his chin move in the shadows. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 50 1200000 0 long_data 0 23 14 15 14 14 20 20 30 7 1 0 1 1 1 1100 100 100 150 25 0 0 0 1100 100 100 2 100 100 -20 80 100 90 0 0 4 8 100 100 100 5 0 0 shrt_cur_stats 1024 1024 56 cur_stats 224 1 -1 eq: num, posn -1 affected_by -1 inv 446 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 4 3 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 75 7 21 shop_data shorts 56 2 1 0 -1 -:| bitfield |:- 224 188 101 -1 End of perm_inv 0 0 0 4 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 447 Start of Mob sorcerer magician mage ~ names a sorcerer ~ A sorcerer in clean white robes waits to fill your order. ~ The sorcerer is a bright young man freshly from the local guild. He is neither the greatest, nor the least powerful, but he is happy with is place and derives great joy from helping others with their magical needs. He keeps a large supply of scrolls and potions on hand. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 200 1200000 0 long_data 0 23 14 15 14 14 20 20 30 7 1 0 1 1 1 1100 100 100 150 25 0 0 0 1100 100 100 2 100 100 -20 80 100 90 0 0 4 8 100 100 100 5 0 0 shrt_cur_stats 1024 1024 57 cur_stats 224 1 -1 eq: num, posn -1 affected_by -1 inv 447 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- 13 4 3 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 75 7 21 shop_data shorts 2 1 0 -1 -:| bitfield |:- 30 242 295 303 313 318 322 372 22 361 510 509 513 -1 End of perm_inv 0 0 0 4 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script give 0 -1 0 Trigger Command, targ, actor DESCRIM_371 pause 1; emote unravels the note and begins to read.; pause 2; emote sets the rock down on the counter and looks uneasily at it for a moment.; pause 2; tell %M I don't know what to do with this rock either.; junk uniquekeyword; junk uniquekeyword; junk uniquekeyword; pause 1; tell %M I can dilute it so it is no longer extremely dangerous, but after that I have no way of disposing of it.; pause 2; tell %M I will turn this into a potion for you -- perhaps you will be able to find some use for it.; pause 2; emote pulls out two clear jars of yellow liquid.; pause 1; emote breaks the rock in two and deposits half in each jar and shakes the jars vigorously.; pause 2; oload 608; oload 608; give iverunoutofgoodkeywords %M; give iverunoutofgoodkeywords %M; pause 1; tell %M There you go...I hope you can find use for it!; ~ -1 End of mob proc scripts end_of_crit 495 Start of Mob penguin ~ names a small penguin ~ A small penguin waddles around. ~ It is rather small and looks quite uncomfortable outside of its arctic habitat. ~ 18 -1 -:| bitfield |:- 0 1000 0 long_data 0 1 1 1 1 1 1 1 1 100 1 0 1 1 14 20 1 400 500 1 0 0 0 20 1 400 2 100 100 100 -100 100 100 0 0 2 2 100 100 100 5 30 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 495 0 1 mob#, tmp_num, max_n_game -1 -:| bitfield |:- end_of_crit 516 Start of Mob bartender barkeep ~ names the barkeep ~ The barkeep stands behind the bar, skillfully mixing drinks. ~ He is an elderly man with a wrinkled face. He speaks freely with some patrons of the bar and barely acknowledges others as they ask for their drinks. Presumably he is more friendly with those who are friends and associates of Maedon than those who are not. ~ 18 -1 -:| bitfield |:- 0 5000000 0 long_data 0 25 25 25 25 25 25 15 15 -25 2 0 1 1 1 1000 200 200 -600 30 0 0 0 1000 200 200 2 75 125 -25 -25 -25 -25 0 0 6 6 100 100 100 5 160 0 shrt_cur_stats 1024 1031 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 516 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 300 40 9 21 shop_data shorts -1 -:| bitfield |:- 203 77 363 -1 End of perm_inv 5 -5 -5 10 -5 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 526 Start of Mob frank butcher ~ names Frank the butcher ~ Frank the butcher wipes his bloody knife on his equally bloody apron. ~ He's a large husky man, and so covered in blood you'd fear he were dead if he wasn't standing up and hacking away at a carcass! ~ 18 16 -1 -:| bitfield |:- 40 1000000 0 long_data 0 20 20 20 20 20 20 12 21 0 2 0 1 1 1 700 500 300 500 21 0 0 0 700 500 300 2 100 100 0 0 0 0 0 0 4 6 100 100 100 5 180 0 shrt_cur_stats 1024 1031 98 cur_stats 250 9 -1 eq: num, posn -1 affected_by -1 inv 526 0 1 mob#, tmp_num, max_n_game 17 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 250 40 7 21 shop_data shorts -1 -:| bitfield |:- 97 -1 End of perm_inv 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware 1 Start of a mob proc script give 526 -1 0 Trigger Command, targ, actor DESCRIM_3 silent_junk corpse; silent_junk corpse; silent_junk corpse; silent_junk corpse; pause 1; emote grins and begins working on the carcass.; pause 5; emote tosses lots of bloody fleshy bits into a bin in the back of the room, and hands you the remainder.; oload 97; give meat %M; ~ -1 End of mob proc scripts end_of_crit -1 END OF MOB FILE