839 Room Number blah ~ names Welcome to the test zone! ~ Welcome to the test zone. This zone is where all of the new builders start out so that they can get the hang of the OLC without having to be worried about goofing things up, as well as not having to worry about doing something wrong as they're creating their zone. If you're unsure about how to build, check out the building documents that are on Scry's web page at http://scry.wanfear.com and read up on them. If you're using Hegemon, things will be much easier for you, and the actual building docs won't apply, but the concepts within them will most definitely, so you should still read them before you do any building. If you're using any regular MUD or telnet client you'll be using the straight OLC instead of Hegemon's GUI OLC, so the building docs will apply to you directly. You can feel free to create anything and everything that you want here, but take note that this zone *will* be completely cleared out (as in, deleted) from time to time and everything you've made will be lost. Therefore, you shouldn't create anything that you will want to keep here. Also, don't go on any massive building sprees and create a whole slew of rooms because this zone only has 20 rooms. You can create four or five rooms if you want, though. If you get stuck using the OLC, Grock and Shamu can both answer any questions you've got. If neither of us are logged on to this port, hop on to the main port and see if we're there. Once you feel you've gotten the hang of the OLC, it's time to read up on the MUD's theme. There are various documents on the web page that will explain the theme to you. Once you understand the MUD's theme it's time to come up with your own area. We'll accept most any area as long as it fits in with the theme of the MUD. To get an idea approved, just get in contact with Grock or Shamu and we'll discuss it. Also, there's a bulletin board in the Temple of Garland which has lots of valuable information on it. 'goto 1' to get there and then type 'examine board'. Again, feel free to create anything and everything that you want here and experiment however you want, but remember that this zone does get deleted periodically to free up space so you shouldn't create anything that you really want to keep. That's it for now. Head north of here and you can start building! Also, try not to do anything to this room as its description is somewhat valuable. =) ~ 23 21 4 -1 -:| bitfield |:- 1024 0 839 0 cur_stats -1 affected_by 352 358 32 5 5 -1 inv 1 1 840 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 5 -1 mobs End of Room 840 Room Number Swamp ~ names A thick bog. ~ Your in a thick bog, the mud is sucking your feet deep into the mud and you find it hard to move. There are large twisted trees and many small creatures that seem to follow every move you make with your eyes. ~ 26 23 21 17 0 -1 -:| bitfield |:- 1024 2 840 0 cur_stats -1 affected_by -1 inv 1 3 843 2 door# dest# distance -1 door Affected_Bye (end of door) 1 4 841 2 door# dest# distance -1 door Affected_Bye (end of door) 1 2 839 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 841 Room Number Swamp ~ names A thick bog. ~ Your in a thick bog, the mud is sucking your feet deep into the mud and you find it hard to move. There are large twisted trees and many small creatures that seem to follow every move you make with your eyes. ~ 35 26 23 21 17 0 -1 -:| bitfield |:- 1024 2 841 0 cur_stats -1 affected_by -1 inv 1 136 842 1 door# dest# distance -1 door Affected_Bye (end of door) 1 3 840 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs 1 Start of a room proc script enter 0 -1 0 Trigger Command, targ, actor rm_move_all down; ~ -1 End of room proc scripts End of Room 842 Room Number Under ~ names Under the quicksand. ~ You've fallen through what seemed to be a soft patch of sand from above, but now that your under it you see the sand flows on air with a life of its own, you see a slippery vine on the east wall, maybe you could climb up. ~ 26 23 21 20 17 14 0 -1 -:| bitfield |:- 1025 2 842 0 cur_stats -1 affected_by -1 inv 1 9 841 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 843 Room Number tangled ~ names Inside a giant tangled tree. ~ You enter the room and find yourself inside a giant tangled tree, the branches seem almost as if they were stairs leading up. ~ 26 23 21 14 0 -1 -:| bitfield |:- 1025 3 843 0 cur_stats -1 affected_by -1 inv 1 4 840 2 door# dest# distance -1 door Affected_Bye (end of door) 1 9 844 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 844 Room Number tangled ~ names Inside a giant tangled tree. ~ You've worked yourself up onto the lower banches of the tangled tree, you notice that it spreads up into what almost seems to be a town. ~ 26 23 21 14 0 -1 -:| bitfield |:- 1025 3 844 0 cur_stats -1 affected_by -1 inv 1 10 843 2 door# dest# distance -1 door Affected_Bye (end of door) 1 9 845 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 845 Room Number tangled ~ names Inside a giant tangled tree. ~ You've climbed onto a branch that is old and withered and you almost lose your footing. You begin to think that this wasn't such an idea, but the town above your head draws you in. ~ 26 23 21 14 0 -1 -:| bitfield |:- 1025 3 845 0 cur_stats -1 affected_by -1 inv 1 10 844 2 door# dest# distance -1 door Affected_Bye (end of door) 1 9 847 2 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 846 Room Number Oops ~ names Inside a giant tangled tree. ~ Oops! ~ 23 21 0 -1 -:| bitfield |:- 1024 1 846 0 cur_stats -1 affected_by -1 inv 1 2 847 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 847 Room Number Tree ~ names Inside a giant tangled tree. ~ You look up and see that its the most direct route to the city, but you also notice a small hole to the east that you could go east but it is too dark for you to really see what's there ~ 26 23 21 0 -1 -:| bitfield |:- 1024 3 847 0 cur_stats -1 affected_by -1 inv 1 10 845 2 door# dest# distance -1 door Affected_Bye (end of door) 1 9 848 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 848 Room Number tree ~ names Climb to the city. ~ You begin your acent into the city and it becomes a sudden decent. ~ 26 23 21 14 0 -1 -:| bitfield |:- 1024 2 848 0 cur_stats -1 affected_by -1 inv 1 10 847 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 849 Room Number Swamp ~ names A tunnel ~ Your under ground. You see several roots and branches lining the tunnel. Its pretty dark. ~ 23 21 0 -1 -:| bitfield |:- 1024 2 849 0 cur_stats -1 affected_by -1 inv -1 End of Doors -1 mobs End of Room 850 Room Number Swamp ~ names A tunnel ~ Your under ground. You see several roots and branches lining the tunnel. Its pretty dark. ~ 23 21 0 -1 -:| bitfield |:- 1024 2 850 0 cur_stats -1 affected_by -1 inv -1 End of Doors -1 mobs End of Room -1 END OF FILE MARKER