/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc olc>
		        On Line Coding!

Olc allows you to expand the mud while playing it.  
To enter olc type:  olc

     From there it should be pretty self explanatory.  Some
restrictions are built in, but you still have a lot of leeway.
Please build with game balance in mind.
	When you create a room, door, object, or critter it is
automatically placed in your OLC directory on the server's hard
drive.

NOTE:  You can temporarily exit out any time with quit_olc.  If you
re-enter OLC with the 'olc' command, you will be back where you
started.

NOTE:  You can 'escape' olc to gossip, tell, and say (only) with
the ':' command.  For example, you are in olc and want to ask a
question.  The following command might be useful:

: gossip What does a complete sentance look like?


Some other commands that might be useful for building are:
<color=red>
     RESET_OLC, zlock, zunlock, flip_door, delete_door, write_zone,
     door_to, mgoto, rclear, olist, objlist, rlist, roomlist, mlist,
     moblist, tog_rflag, tog_oflag, tog_mflag, replace_door, see_all.
</color>
NOTE:  If you wish to build/alter rooms you MUST first LOCK the zone. 
       YOU MUST BE THE OWNER OF THE ZONE TO WRITE IT OUT TO DISK!
NOTE:  If you can run Java, try out the Java Client, with a GUI
       interface
       to OLC!!
</help>