/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc neighbor_echo>

There are several ways to make a room communicate in a script.

neighbor_echo:  Echo's a string to another room, shows all in the room.
Syntax:  neighbor_echo <<j_th> [direction] [Message text]

other_room_echo:  Similar to neighbor echo, but based on VNUM.
Syntax:  neighbor_echo [ROOM VNUM] [Message text]

tell:  Shows the player the EXACT STRING that is passed to it.
Syntax:  tell <<i_th> [player] [Message Text]
Example: tell 2.guard "The room trembles as you enter."

recho:  Show all in the room a message.
Syntax: recho [Message Text]

zecho:  Show all in zone a message.
Syntax: zecho [Message Text]

wizchat: Show message to all listening on the wizchat channel.
Syntax: wizchat [Message Text]
Example: wizchat "Enjoy this, %M has just entered the dragon's lair!!"

<color=red>
See Also:  add_mob_script channels
</color></help>