<help olc neighbor_echo> There are several ways to make a room communicate in a script. neighbor_echo: Echo's a string to another room, shows all in the room. Syntax: neighbor_echo <<j_th> [direction] [Message text] other_room_echo: Similar to neighbor echo, but based on VNUM. Syntax: neighbor_echo [ROOM VNUM] [Message text] tell: Shows the player the EXACT STRING that is passed to it. Syntax: tell <<i_th> [player] [Message Text] Example: tell 2.guard "The room trembles as you enter." recho: Show all in the room a message. Syntax: recho [Message Text] zecho: Show all in zone a message. Syntax: zecho [Message Text] wizchat: Show message to all listening on the wizchat channel. Syntax: wizchat [Message Text] Example: wizchat "Enjoy this, %M has just entered the dragon's lair!!" <color=red> See Also: add_mob_script channels </color></help>