/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc affect_mov>

Used to affect the Movement (up or down) of a particular
victim.  This command can be used by scripting mobs
and immortals, objects, and rooms.

syntax:  affect_mov <<i_th> [victim] [dice_count] [up/down] [dice_sides]
example:  affect_mov 2.guard 5 down 4  # Lower guard's MOV by 5d4
example:  affect_mov guard 5 up 4      # Raise guard's MOV by 5d4

<color=red>
See also:  affect_hp affect_mana add_mob_script roll
</color></help>