/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc oclone>

This function clones objects, it does not copy SOBJs, it just puts
a pointer to its base object in your inventory.  

syntax:  oclone [object_number]
         oclone <<i_th> [obj_name]    object must be in inventory here

example:  oclone 54		object numbered 54 is now in your inv
          oclone 2.sword	assuming you have 2.sword, you now have
                                     another in your inventory.
<color=red>
See Also:  mclone, rclone, olc, SOBJ
</color></help>