/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc zunlock>

This function unlocks the current zone.  No non-builders can move and no
automatic object or mob loads will happen untill it is unlocked.

syntax:  zunlock <<zone_number>

Example:  zunlock 9               //unlock zone 9
          zunlock                 //unlock current zone
<color=red>
See also:  zlock, total_rezone, write_zone, olc
</color>
NOTE:  You must be IN zone 1 in order to zunlock it due to parser 
	peculiarities.  The rest should work normally.
</help>