12 Start of Mob cheetah bobcat ~ names a bobcat ~ A ferocious bobcat strides along in front of you. ~ The bobcat has sharp teeth and large paws with massive claws. It looks like it could make quite a cut! ~ 18 -1 -:| bitfield |:- 0 60000 0 long_data 0 9 1 1 1 1 20 2 3 70 1 0 1 1 16 70 1 300 0 5 40 15 0 70 1 300 2 100 100 80 80 80 80 0 40 2 4 50 50 50 5 80 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 12 0 6 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 754 skin number end_of_crit 14 Start of Mob crow ~ names a large crow ~ A large crow is perched on a branch, facing away and unaware of your presence. ~ It looks just about like any other crow. It's big and black, and has a sharp beak. ~ 18 -1 -:| bitfield |:- 0 500 0 long_data 0 1 1 1 1 1 1 1 1 0 4 0 1 1 16 1 1 1 0 1 40 0 0 1 1 1 2 100 1 100 100 100 100 0 40 1 1 0 5 5 5 2 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 14 0 4 mob#, tmp_num, max_n_game 5 4 -1 -:| bitfield |:- end_of_crit 23 Start of Mob ogrue child ~ names an ogrue child ~ A large Ogrue child stands here. ~ He is only a child, but he is pretty large and he looks like he could put up a fight! ~ 18 -1 -:| bitfield |:- 25 80000 0 long_data 0 12 6 10 10 10 10 2 4 60 1 0 1 1 9 150 100 200 -100 5 40 0 0 150 100 200 2 100 95 70 70 60 70 0 40 2 4 30 30 30 5 120 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 23 0 2 mob#, tmp_num, max_n_game 4 2 0 -1 -:| bitfield |:- 13 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 92 Start of Mob bear cub ~ names a bear cub ~ A bear cub wanders around, looking for its mother. ~ It is small, but its claws are razor-sharp. It could probably make quite a cut! ~ 18 -1 -:| bitfield |:- 0 13000 0 long_data 0 4 3 3 3 3 12 2 1 70 1 0 1 1 16 25 1 100 100 2 40 27 0 25 1 100 2 100 100 80 80 80 80 0 40 2 3 10 10 10 5 50 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 92 0 6 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 760 skin number end_of_crit 150 Start of Mob bat ~ names a bat ~ A bat flies around overhead. ~ It looks about like any other bat. It's black, it's got wide wings, and it shrieks like the devil. ~ 21 18 2 -1 -:| bitfield |:- 0 500 0 long_data 0 1 1 1 1 1 1 1 1 100 1 0 1 1 16 1 1 1 0 1 40 0 0 1 1 1 2 100 50 100 100 100 100 0 40 1 1 0 5 5 5 2 0 shrt_cur_stats 1024 1056 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 150 0 50 mob#, tmp_num, max_n_game 17 -1 -:| bitfield |:- 1 Start of a mob proc script enter 0 -1 0 Trigger Command, targ, actor emote shrieks.; attack %M; ~ -1 End of mob proc scripts end_of_crit 167 Start of Mob Dex ~ names Dex ~ Dex the store keeper stands here. ~ A rough looking man with a thick black beard. He wears a checkered red shirt, with suspenders holding up his jeans. He smiles as you look at him. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 65 200000 0 long_data 0 20 14 15 14 14 16 2 1 60 1 0 1 1 1 350 100 100 50 11 1 0 0 350 100 100 2 100 100 80 80 100 90 0 40 2 2 100 100 100 5 0 0 shrt_cur_stats 1024 1032 4171 cur_stats -1 eq: num, posn -1 affected_by -1 inv 167 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 1 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 200 75 8 21 shop_data shorts 59 57 56 2 1 0 -1 -:| bitfield |:- 11 68 360 328 329 -1 End of perm_inv 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 209 Start of Mob Kendre ~ names Kendre ~ Kendre, Tyro's trainer, stands here. ~ Kendre is an old, thin human man. He has long white hair and a white raggedy beard. He wears torn and worn-out clothes, and he looks almost like a bum. ~ 18 12 11 10 9 8 7 6 -1 -:| bitfield |:- 75 200000 0 long_data 0 15 14 15 14 14 14 4 4 60 1 0 1 1 1 300 200 200 50 10 1 0 0 300 200 100 2 100 100 80 80 100 90 0 40 2 2 10 100 100 5 0 0 shrt_cur_stats 1024 1032 4087 cur_stats -1 eq: num, posn -1 affected_by -1 inv 209 0 1 mob#, tmp_num, max_n_game 4 0 -1 -:| bitfield |:- 13 2 -1 -:| bitfield |:- 0 int1, above bitfield started spec_data 8 7 6 5 4 3 2 1 -1 -:| bitfield |:- 0 0 0 0 0 sk_viol, benev, def, bad_assed, soc_aware end_of_crit 268 Start of Mob fox small ~ names a small fox ~ A small fox prowls around. ~ It is not much more than knee-high, but it looks like it has quite a bite! ~ 18 -1 -:| bitfield |:- 0 4000 0 long_data 0 3 1 1 1 1 15 1 1 80 1 0 1 1 16 13 1 120 0 1 40 0 0 13 1 120 2 100 100 90 70 90 90 0 40 2 2 10 10 10 5 4 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 268 0 8 mob#, tmp_num, max_n_game 16 4 2 -1 -:| bitfield |:- 747 skin number end_of_crit 304 Start of Mob bear cub bearcub ~ names a bear cub ~ A small bear cub is scratching at the dirt. ~ The bear cub may be small but it looks like it has razor-sharp claws! ~ 18 -1 -:| bitfield |:- 0 10000 0 long_data 0 5 1 1 1 1 12 1 2 70 1 0 1 1 16 20 1 100 0 1 40 0 0 25 1 100 2 100 100 80 70 90 90 0 40 2 2 100 100 100 5 20 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 304 0 8 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 760 skin number end_of_crit 306 Start of Mob bear ~ names a large bear ~ A large bear walks around, unconcerned by your presence. ~ This bear is very large, almost the size of a small man when standing on its hindmost paws. It looks like it could rip the skin right off of an unsuspecting victim! ~ 18 -1 -:| bitfield |:- 0 60000 0 long_data 0 7 1 1 1 1 1 2 2 80 2 0 0 1 16 65 1 200 0 4 40 15 0 65 1 200 2 100 100 60 60 90 90 0 40 2 4 50 50 50 5 120 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 306 0 6 mob#, tmp_num, max_n_game 17 16 5 4 2 -1 -:| bitfield |:- 760 skin number 1 Start of a mob proc script hit 304 -1 0 Trigger Command, targ, actor growl %M pause 1 kill %M; ~ 2 Start of a mob proc script hit 92 -1 0 Trigger Command, targ, actor growl %M pause 1 kill %M; ~ -1 End of mob proc scripts end_of_crit 307 Start of Mob wolf ~ names a wolf ~ An agile wolf scurries around quickly through the undergrowth. ~ The wolf isn't too big, but its agility would make it a formidable opponent. ~ 18 -1 -:| bitfield |:- 0 42500 0 long_data 0 6 1 1 1 1 20 2 1 70 1 0 1 1 16 55 1 200 0 3 40 15 0 55 1 200 2 100 100 7 70 70 70 0 40 2 3 50 50 50 5 30 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 307 0 6 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 746 skin number end_of_crit 308 Start of Mob rabbit ~ names a small rabbit ~ A small rabbit hops around. ~ The rabbit is small and white, and it twitches its nose as it sniffs around for food. ~ 18 -1 -:| bitfield |:- 0 500 0 long_data 0 1 1 1 1 1 1 1 1 100 1 0 2 1 16 1 1 100 500 1 40 0 0 1 1 100 2 100 1 100 100 100 100 0 40 1 1 0 5 5 5 3 0 shrt_cur_stats 1024 1025 0 cur_stats -1 eq: num, posn -1 affected_by -1 inv 308 0 4 mob#, tmp_num, max_n_game 16 5 4 2 -1 -:| bitfield |:- 761 skin number end_of_crit -1 END OF MOB FILE