/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
12	Start of Mob
cheetah bobcat ~	names
a bobcat
~
A ferocious bobcat strides along in front of you.
~
The bobcat has sharp teeth and large paws with massive claws.  It looks like it
could make quite a cut!

~
18 -1  -:| bitfield |:-
0 60000 0 	long_data
0 9 1 1 1 1 20 2 3 70 1 0 1 1 16 70 1 300 0 
5 40 15 0 70 1 300 2 100 100 80 80 80 80 0 40 2 4 50 50 
50 5 80 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 12 0 6	mob#, tmp_num, max_n_game
16 5 4 2 -1  -:| bitfield |:-
754        skin number
	end_of_crit

14	Start of Mob
crow ~	names
a large crow
~
A large crow is perched on a branch, facing away and unaware of your presence.
~
It looks just about like any other crow.  It's big and black, and has a sharp
beak.

~
18 -1  -:| bitfield |:-
0 500 0 	long_data
0 1 1 1 1 1 1 1 1 0 4 0 1 1 16 1 1 1 0 
1 40 0 0 1 1 1 2 100 1 100 100 100 100 0 40 1 1 0 5 
5 5 2 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 14 0 4	mob#, tmp_num, max_n_game
5 4 -1  -:| bitfield |:-
	end_of_crit

23	Start of Mob
ogrue child ~	names
an ogrue child
~
A large Ogrue child stands here.
~
He is only a child, but he is pretty large and he looks like he could put up a
fight!

~
18 -1  -:| bitfield |:-
25 80000 0 	long_data
0 12 6 10 10 10 10 2 4 60 1 0 1 1 9 150 100 200 -100 
5 40 0 0 150 100 200 2 100 95 70 70 60 70 0 40 2 4 30 30 
30 5 120 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 23 0 2	mob#, tmp_num, max_n_game
4 2 0 -1  -:| bitfield |:-
13 -1  -:| bitfield |:-
0	int1, above bitfield started spec_data
0 0 0 0 0  sk_viol, benev, def, bad_assed, soc_aware
	end_of_crit

92	Start of Mob
bear cub ~	names
a bear cub
~
A bear cub wanders around, looking for its mother.
~
It is small, but its claws are razor-sharp.  It could probably make quite a
cut!

~
18 -1  -:| bitfield |:-
0 13000 0 	long_data
0 4 3 3 3 3 12 2 1 70 1 0 1 1 16 25 1 100 100 
2 40 27 0 25 1 100 2 100 100 80 80 80 80 0 40 2 3 10 10 
10 5 50 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 92 0 6	mob#, tmp_num, max_n_game
16 5 4 2 -1  -:| bitfield |:-
760        skin number
	end_of_crit

150	Start of Mob
bat ~	names
a bat
~
A bat flies around overhead.
~
It looks about like any other bat.  It's black, it's got wide wings, and it
shrieks like the devil.

~
21 18 2 -1  -:| bitfield |:-
0 500 0 	long_data
0 1 1 1 1 1 1 1 1 100 1 0 1 1 16 1 1 1 0 
1 40 0 0 1 1 1 2 100 50 100 100 100 100 0 40 1 1 0 5 
5 5 2 0 	shrt_cur_stats
1024 1056 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 150 0 50	mob#, tmp_num, max_n_game
17 -1  -:| bitfield |:-
1  Start of a mob proc script
enter 0 -1 0	 Trigger Command, targ, actor 

 emote shrieks.;
 attack %M;

~
-1  End of mob proc scripts
	end_of_crit

167	Start of Mob
Dex ~	names
Dex
~
Dex the store keeper stands here.
~
A rough looking man with a thick black beard.  He wears a checkered red shirt,
with suspenders holding up his jeans.  He smiles as you look at him.

~
18 12 11 10 9 8 7 6 -1  -:| bitfield |:-
65 200000 0 	long_data
0 20 14 15 14 14 16 2 1 60 1 0 1 1 1 350 100 100 50 
11 1 0 0 350 100 100 2 100 100 80 80 100 90 0 40 2 2 100 100 
100 5 0 0 	shrt_cur_stats
1024 1032 4171 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 167 0 1	mob#, tmp_num, max_n_game
4 0 -1  -:| bitfield |:-
13 1 -1  -:| bitfield |:-
0	int1, above bitfield started spec_data
 200 75 8 21	shop_data shorts
59 57 56 2 1 0 -1  -:| bitfield |:-
11 68 360 328 329 -1  End of perm_inv
0 0 0 0 0  sk_viol, benev, def, bad_assed, soc_aware
	end_of_crit

209	Start of Mob
Kendre ~	names
Kendre
~
Kendre, Tyro's trainer, stands here.
~
Kendre is an old, thin human man.  He has long white hair and a white raggedy
beard.  He wears torn and worn-out clothes, and he looks almost like a bum.

~
18 12 11 10 9 8 7 6 -1  -:| bitfield |:-
75 200000 0 	long_data
0 15 14 15 14 14 14 4 4 60 1 0 1 1 1 300 200 200 50 
10 1 0 0 300 200 100 2 100 100 80 80 100 90 0 40 2 2 10 100 
100 5 0 0 	shrt_cur_stats
1024 1032 4087 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 209 0 1	mob#, tmp_num, max_n_game
4 0 -1  -:| bitfield |:-
13 2 -1  -:| bitfield |:-
0	int1, above bitfield started spec_data
8 7 6 5 4 3 2 1 -1  -:| bitfield |:-
0 0 0 0 0  sk_viol, benev, def, bad_assed, soc_aware
	end_of_crit

268	Start of Mob
fox small ~	names
a small fox
~
A small fox prowls around.
~
It is not much more than knee-high, but it looks like it has quite a bite!

~
18 -1  -:| bitfield |:-
0 4000 0 	long_data
0 3 1 1 1 1 15 1 1 80 1 0 1 1 16 13 1 120 0 
1 40 0 0 13 1 120 2 100 100 90 70 90 90 0 40 2 2 10 10 
10 5 4 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 268 0 8	mob#, tmp_num, max_n_game
16 4 2 -1  -:| bitfield |:-
747        skin number
	end_of_crit

304	Start of Mob
bear cub bearcub ~	names
a bear cub
~
A small bear cub is scratching at the dirt.
~
The bear cub may be small but it looks like it has razor-sharp claws!

~
18 -1  -:| bitfield |:-
0 10000 0 	long_data
0 5 1 1 1 1 12 1 2 70 1 0 1 1 16 20 1 100 0 
1 40 0 0 25 1 100 2 100 100 80 70 90 90 0 40 2 2 100 100 
100 5 20 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 304 0 8	mob#, tmp_num, max_n_game
16 5 4 2 -1  -:| bitfield |:-
760        skin number
	end_of_crit

306	Start of Mob
bear ~	names
a large bear
~
A large bear walks around, unconcerned by your presence.
~
This bear is very large, almost the size of a small man when standing on its
hindmost paws.  It looks like it could rip the skin right off of an
unsuspecting victim!

~
18 -1  -:| bitfield |:-
0 60000 0 	long_data
0 7 1 1 1 1 1 2 2 80 2 0 0 1 16 65 1 200 0 
4 40 15 0 65 1 200 2 100 100 60 60 90 90 0 40 2 4 50 50 
50 5 120 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 306 0 6	mob#, tmp_num, max_n_game
17 16 5 4 2 -1  -:| bitfield |:-
760        skin number
1  Start of a mob proc script
hit 304 -1 0	 Trigger Command, targ, actor 

 growl %M
pause 1
kill %M;

~
2  Start of a mob proc script
hit 92 -1 0	 Trigger Command, targ, actor 

 growl %M
pause 1
kill %M;

~
-1  End of mob proc scripts
	end_of_crit

307	Start of Mob
wolf ~	names
a wolf
~
An agile wolf scurries around quickly through the undergrowth.
~
The wolf isn't too big, but its agility would make it a formidable opponent.

~
18 -1  -:| bitfield |:-
0 42500 0 	long_data
0 6 1 1 1 1 20 2 1 70 1 0 1 1 16 55 1 200 0 
3 40 15 0 55 1 200 2 100 100 7 70 70 70 0 40 2 3 50 50 
50 5 30 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 307 0 6	mob#, tmp_num, max_n_game
16 5 4 2 -1  -:| bitfield |:-
746        skin number
	end_of_crit

308	Start of Mob
rabbit ~	names
a small rabbit
~
A small rabbit hops around.
~
The rabbit is small and white, and it twitches its nose as it sniffs around for
food.

~
18 -1  -:| bitfield |:-
0 500 0 	long_data
0 1 1 1 1 1 1 1 1 100 1 0 2 1 16 1 1 100 500 
1 40 0 0 1 1 100 2 100 1 100 100 100 100 0 40 1 1 0 5 
5 5 3 0 	shrt_cur_stats
1024 1025 0 	cur_stats
-1	eq: num, posn
-1	affected_by
-1	inv
 308 0 4	mob#, tmp_num, max_n_game
16 5 4 2 -1  -:| bitfield |:-
761        skin number
	end_of_crit


-1 END OF MOB FILE